Pit People® - TheBehemoth


We've been working with a lot of talented people, such as our VO cast, to create the world of Pit People. In the next few months we'll be spotlighting a VO actor on our blog every few weeks or so.

Our third VO actor spotlight is the voice of Yosef, and he's also one of our dev team members, Ian Moreno! Yosef is a demi-clops, meaning he’s part cyclops and part man. His past is somewhat mysterious as is his present.

Read the post by Dan Paladin, which includes an interview with Ian and sound clips (both in-game and outtakes!):

http://blog.thebehemoth.com/2017/08/17/pit-people-vo-spotlight-ian-moreno/
Pit People® - The Behemoth


We've been working with a lot of talented people, such as our VO cast, to create the world of Pit People. In the next few months we'll be spotlighting a VO actor on our blog every few weeks or so.

Our third VO actor spotlight is the voice of Yosef, and he's also one of our dev team members, Ian Moreno! Yosef is a demi-clops, meaning he’s part cyclops and part man. His past is somewhat mysterious as is his present.

Read the post by Dan Paladin, which includes an interview with Ian and sound clips (both in-game and outtakes!):

http://blog.thebehemoth.com/2017/08/17/pit-people-vo-spotlight-ian-moreno/
Pit People® - TheBehemoth


If we make a Pit People Mascot plush, which would you want? Vote for your favorite here: http://www.strawpoll.me/13626389

(Poll closes Sunday, 8/6/2017)


We have down Mascot as one of the top plushies desired, but you can still vote for your other favorite characters as potential plush for the future if you haven't already:

http://www.strawpoll.me/13617743
Pit People® - Megan


If we make a Pit People Mascot plush, which would you want? Vote for your favorite here: http://www.strawpoll.me/13626389

(Poll closes Sunday, 8/6/2017)


We have down Mascot as one of the top plushies desired, but you can still vote for your other favorite characters as potential plush for the future if you haven't already:

http://www.strawpoll.me/13617743
Pit People® - TheBehemoth


We've been working with a lot of talented people, such as our VO cast, to create the world of Pit People. In the next few months we'll be spotlighting a VO actor on our blog every few weeks or so.

Our second VO actor spotlight is the voice of Pandora and the Gorgons -- Monica Franco!

Read the post by Dan Paladin, which includes an interview with Monica and sound clips (both in-game and outtakes!):

http://blog.thebehemoth.com/2017/08/02/vo-spotlight-monica-franco/
Pit People® - Megan


We've been working with a lot of talented people, such as our VO cast, to create the world of Pit People. In the next few months we'll be spotlighting a VO actor on our blog every few weeks or so.

Our second VO actor spotlight is the voice of Pandora and the Gorgons -- Monica Franco!

Read the post by Dan Paladin, which includes an interview with Monica and sound clips (both in-game and outtakes!):

http://blog.thebehemoth.com/2017/08/02/vo-spotlight-monica-franco/
Pit People® - TheBehemoth
We’re currently working on Update 5: Infinite Wisdom. This next update will have our brand new permadeath option, a rework to the leveling system, streamer-friendly music toggle, and other improvements.

Some of the bigger changes touch on making in-game progression feel better. You can also feel more pressure during fights if you flip on that permadeath.

We will be checking balance and bugs for a little while before unleashing this beast as it has potential to be destructive otherwise.

As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing.

Disclaimer: Please keep in mind this is NOT an official changelist, that some changes may not make it in time, and that our changelist may be more comprehensive than this.


====================
DESIGN
====================

  • All player characters receive a flat damage (in the cupcake’s case, healing) per level bonus. This change should feel more noticeable than before, and higher level player characters should feel more valuable than ever.

  • PVP still normalizes levels after looking at each level for all recruits. The flat damage per level that is added will be applied to all characters fighting according to whatever level they've been normalized at. If you notice power shifts in your character from match to match, this is intended and directly due to temporary recruit level normalization. TL;DR: Sometimes everyone is level 9 if recruits average out to that, or sometimes everyone is level 74 if most recruits average out to that. That's why you may notice your damage fluctuating between matches in PVP.

  • All enemies have been counter-balanced to better compensate for leveling changes. Please leave us feedback regarding difficulty level!

  • Permadeath is now an available option to players only when creating a new save. The choice will be irreversible for that save until that save is deleted. If any character (story character or not) on your team is killed beyond the first 3 intro levels, they are dead forever and cannot be brought back. Resurrection potions are disabled for permadeath players. Story cannot be continued if you have lost a required story character (unless you invite anyone who has that story character). The save is destroyed and immediately ends for any permadeath player that has no characters left in their house at all. If you run out and still have characters recruited below, those characters will be brought on to your active team and you may continue. Players who are non-permadeath will be allowed to play with players who are permadeath. Permadeath extends to all modes, including PVP and unfair challenge. You can spot permadeath players with the badge next to their name. Currently, permadeath does not grant bonus rewards nor does it have achievements associated. It is primarily designed for the desired pressure. Achievements are planned on being introduced later, reward boosts are not. Insane difficulty and standard difficulty are freely toggled just like always.

  • Players can now play the introduction in online co-op. If one player has further progression in the introduction, the other player will join them at that spot.

  • Streamer Options added. Stream-friendly music can be toggled in place of any music that may not be. Subtitle toggle option cloned into this section for convenience.

  • New fighter names added

  • New unlocks added

  • Balance changes to fighters and equipment


==============
CODE
==============
  • Added support for mouse interactions with survival guide

  • Added support for using mouse click to activate ghost partner team in house

  • Added support for using mouse click for sell, give/trade, and scroll items in house

  • A few more button prompts were added in house

  • Discovered gold and bonus gold are shown separately when returning to city

  • In some multi-part battles, stats for enemy fighters carry over to the last battle's results

  • Fixed some bugs related to tentacle animations in Chog battle

  • Fixed bugs related to losing items when dying

  • Fixed bugs when equipping items in the house

  • Improved AI pathing toward multi-hex targetable units

  • Save slots can be selected and deleted even if you can't choose them to join the current game

  • Fixed bugs with scrolling menus

  • Client wagon stops when accepting a quest

  • Fixed bugs related to trading fighters equipped with throwing axes

  • Gifting a fighter from the spoils list gives 85 gold for equipment when recipient has max count

  • Fixed various bugs related to trading

  • When accepting a quest if one player makes a choice and the other waits for the timer to expire, the first player's choice is used rather than auto-choosing "no"

  • Fixed bug when displaying low healing numbers

  • Added a filter to remove special characters from player names and chat messages

  • Camera zoom isn't overridden as often in battles

  • Allow comm icons when playing with a ghost partner team

  • Terrain resistances are considered when showing target icons in battle

  • In trade-only mode, improved trading fighters with equipment at max count

  • When giving or trading a fighter, player is told when some equipment cannot be given

  • Improved recognizing Steam controller

  • Show ghost partner team prompt when a single player is on the right side of the house

Leave us your comments in this forum thread: http://steamcommunity.com/app/291860/discussions/0/1470840994976597316/

You can also leave us feedback on Discord at http://discord.gg/thebehemoth
Pit People® - Megan
We’re currently working on Update 5: Infinite Wisdom. This next update will have our brand new permadeath option, a rework to the leveling system, streamer-friendly music toggle, and other improvements.

Some of the bigger changes touch on making in-game progression feel better. You can also feel more pressure during fights if you flip on that permadeath.

We will be checking balance and bugs for a little while before unleashing this beast as it has potential to be destructive otherwise.

As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing.

Disclaimer: Please keep in mind this is NOT an official changelist, that some changes may not make it in time, and that our changelist may be more comprehensive than this.


====================
DESIGN
====================

  • All player characters receive a flat damage (in the cupcake’s case, healing) per level bonus. This change should feel more noticeable than before, and higher level player characters should feel more valuable than ever.

  • PVP still normalizes levels after looking at each level for all recruits. The flat damage per level that is added will be applied to all characters fighting according to whatever level they've been normalized at. If you notice power shifts in your character from match to match, this is intended and directly due to temporary recruit level normalization. TL;DR: Sometimes everyone is level 9 if recruits average out to that, or sometimes everyone is level 74 if most recruits average out to that. That's why you may notice your damage fluctuating between matches in PVP.

  • All enemies have been counter-balanced to better compensate for leveling changes. Please leave us feedback regarding difficulty level!

  • Permadeath is now an available option to players only when creating a new save. The choice will be irreversible for that save until that save is deleted. If any character (story character or not) on your team is killed beyond the first 3 intro levels, they are dead forever and cannot be brought back. Resurrection potions are disabled for permadeath players. Story cannot be continued if you have lost a required story character (unless you invite anyone who has that story character). The save is destroyed and immediately ends for any permadeath player that has no characters left in their house at all. If you run out and still have characters recruited below, those characters will be brought on to your active team and you may continue. Players who are non-permadeath will be allowed to play with players who are permadeath. Permadeath extends to all modes, including PVP and unfair challenge. You can spot permadeath players with the badge next to their name. Currently, permadeath does not grant bonus rewards nor does it have achievements associated. It is primarily designed for the desired pressure. Achievements are planned on being introduced later, reward boosts are not. Insane difficulty and standard difficulty are freely toggled just like always.

  • Players can now play the introduction in online co-op. If one player has further progression in the introduction, the other player will join them at that spot.

  • Streamer Options added. Stream-friendly music can be toggled in place of any music that may not be. Subtitle toggle option cloned into this section for convenience.

  • New fighter names added

  • New unlocks added

  • Balance changes to fighters and equipment


==============
CODE
==============
  • Added support for mouse interactions with survival guide

  • Added support for using mouse click to activate ghost partner team in house

  • Added support for using mouse click for sell, give/trade, and scroll items in house

  • A few more button prompts were added in house

  • Discovered gold and bonus gold are shown separately when returning to city

  • In some multi-part battles, stats for enemy fighters carry over to the last battle's results

  • Fixed some bugs related to tentacle animations in Chog battle

  • Fixed bugs related to losing items when dying

  • Fixed bugs when equipping items in the house

  • Improved AI pathing toward multi-hex targetable units

  • Save slots can be selected and deleted even if you can't choose them to join the current game

  • Fixed bugs with scrolling menus

  • Client wagon stops when accepting a quest

  • Fixed bugs related to trading fighters equipped with throwing axes

  • Gifting a fighter from the spoils list gives 85 gold for equipment when recipient has max count

  • Fixed various bugs related to trading

  • When accepting a quest if one player makes a choice and the other waits for the timer to expire, the first player's choice is used rather than auto-choosing "no"

  • Fixed bug when displaying low healing numbers

  • Added a filter to remove special characters from player names and chat messages

  • Camera zoom isn't overridden as often in battles

  • Allow comm icons when playing with a ghost partner team

  • Terrain resistances are considered when showing target icons in battle

  • In trade-only mode, improved trading fighters with equipment at max count

  • When giving or trading a fighter, player is told when some equipment cannot be given

  • Improved recognizing Steam controller

  • Show ghost partner team prompt when a single player is on the right side of the house

Leave us your comments in this forum thread: http://steamcommunity.com/app/291860/discussions/0/1470840994976597316/

You can also leave us feedback on Discord at http://discord.gg/thebehemoth
Pit People® - TheBehemoth
In addition to the new Behemoth + Friends games we’ll have at this year’s booth, we’ll have our gift shop with a selection of official merch. We’ve got t-shirts, we’ve got plushies, and we’ve got Chonku Chonku!!!



Click for Gift Shop info

Click for list of Behemoth + Friends' games




Let us know in the comments if you'll be at San Diego Comic Con this week! Hope to see you there!
Pit People® - Megan
In addition to the new Behemoth + Friends games we’ll have at this year’s booth, we’ll have our gift shop with a selection of official merch. We’ve got t-shirts, we’ve got plushies, and we’ve got Chonku Chonku!!!



Click for Gift Shop info

Click for list of Behemoth + Friends' games




Let us know in the comments if you'll be at San Diego Comic Con this week! Hope to see you there!
...