Share your fan art with fellow Behemoth community members and enter to win a Pink Knight figurine! Submit creations that include any character from any of our video games (Alien Hominid, Castle Crashers, BattleBlock Theater, Pit People, Super Soviet Missile Mastar, Alien Hominid: PDA Games). We'll select our favorite 3 submissions and those winners will receive a Pink Knight figurine + a Game Code for one of our games!
Share your fan art with fellow Behemoth community members and enter to win a Pink Knight figurine! Submit creations that include any character from any of our video games (Alien Hominid, Castle Crashers, BattleBlock Theater, Pit People, Super Soviet Missile Mastar, Alien Hominid: PDA Games). We'll select our favorite 3 submissions and those winners will receive a Pink Knight figurine + a Game Code for one of our games!
It’s here! In UPDATE 1: HOME IMPROVEMENT we’ve focused on polishing the game, adding more in-depth information for the player as well as targeting any areas that either received a lot of feedback or stuck out in one way or another. Additional content & Story are being developed simultaneously alongside our updates.
Pit People’s Home Improvement official update will also be available on Xbox One on February 14! (Release times for all of our updates are in Pacific Time)
If you opted into the Beta branch in the past week, you will not need to do anything on your end. The Beta branch will be removed and your Pit People Steam version will officially update to Update 1: Home Improvement. There are some additional changes in Update 1 compared to the Beta branch.
House Menu now shows % chances for weaponry as well as elemental defenses.
(Please note: Not all readouts are displaying as intended, primarily with Mushrooms, Octoclops, Troll Mom, Wraith and Mascot)
House Menu now shows portrait of character being moved in Lower House Menu.
R key now sorts fighters by type in Lower House Menu
Pause Menu now allows player to see their overall unlock progress.
Pause Menu backdrop changed for easier reading.
Survival Guide updated with all new creature information.
How to Play help area updated with notes.
The Pit (a.k.a. Arena) Lobby online/offline button changed.
The Pit (a.k.a. Arena) Lobby Spectator button placement changed.
The Pit (a.k.a. Arena) Lobby now has more clear and fun visuals on how it all works!
Options Menu has had some wording and organizational changes.
AllChat and Teamchat default inputs have been changed to T and Y.
Players can now adjust their Online search distance to far (for players having trouble finding people in their region). Please note that we DO NOT RECOMMEND changing this if you have not experienced any problems, due to potential introduction of lag or disconnects when set to far.
Added all remaining creature icons for Troll Mom, Vampiress, Wraith, Hair Troll, Rainbow Horse icons in default HUD move status.
”Trade-offs” have started to be introduced to weapon categories. Critical chance, Damage, Armor Pierce, Dodge, Stun, Defense, Weight Reduction have all been given to weaponry at the cost of other stat reductions. Approximately 100 existing weapons with no stat changes have received this treatment so far. No shields, helmets or creatures have received these new Trade-offs at this time but are being considered.
Trade-offs are usually limited to 2 max in house inventory. There is unfortunately no marker in the house that indicates a Trade-off item at this time. Some can be guessed by changes in stats scrolling through the House Menu cosmetic area. (Indicator & further information on these coming soon™!).
Weaker versions of Fire and Acid have been introduced to a couple weapons. Acid is currently not displayed (The Dismantler Sword and Tech Support Bow have both received Weak Acid). Yes, this means that Red Hot pepper everyone’s been talking about does Fire damage now :)
PVP maps added for more 1v1 / 2v2 variety. Look out for explosive barrels!
Added a few Tournament items
Recruits are now randomized in level within a preset range. AKA Recruits will no longer be set to level 1.
Rewards have been shifted in the Pit to focus more on Gold. Lots of special loot’s outside that gate!
Level balance is a very delicate thing. We’re making a change here and seeing how it affects things for everyone rather than doing anything too violent with the math. The amount of ‘power’ gained (primarily damage stat) is up from 0.12% per level to 0.24% per level. Fighters you've already leveled will adjust accordingly. 6 fighters at level 99 will have 24% more power than before individually. This adds up to quite a lot!
Minor balance changes to Hair Troll, Zombie, Mushroom, Kobold, Gorgon, Medium Mallet, Medium and Heavy Helmet, Rainbow Horse, Electrobot, Octoclops, Alpaca Lips, Safety Last. Mortar is undergoing changes and may not be working as intended. Pardon our dust!
Somewhat_Epic items were adjusted in damage and weight (Excalibeef)
Socket To Them sword adjusted to be closer to Pixie Slayer.
Multiple offhand thrown objects can now actually be thrown (woops)
Gorgons Spit now has gained a chance to slow on hit
Octoclops has now gained a Confuse chance roll on top of their Ink chance roll.
Confuse status introduced. Confused fighters will not be able to distinguish friend from foe and can still be controlled on movement. You can still move a confused fighter to a position where the only target in range is your enemy.
Gnome flinging of their own friends is now more accurate/reliable than it was before. (If you have any issues with Gnome flings please save a replay and send it our way!)
Captured/bought fighters start with a random level and number of kills.
The item count is red in the equipment grid if you own the maximum number of that item.
The Esc key is now context sensitive; the pause key can be used to pause the game in some menus.
Subtitles are hidden when the game is paused.
Changed warning to a non-interactive notification if you don't have a hero on a team.
Spectators can now return to the city from a battle using the pause menu.
When items are dropped on the world map, they go back to their original owner if they're picked up (when possible).
Damage flags use team colors.
Spectator game is saved when receiving gold.
Show a warning if system clock is out of sync with server.
Show version numbers in options menu.
Show the insane mode animation less frequently.
Add a HUD icon to show ghost partner teams on the world map.
Vampiresses now take damage when landing on a hazard.
Audio is no longer muted when the window loses focus.
Added Russian language support.
Players can press A on a gamepad to join the game (rather than needing to press F2).
The comm icon menu can be clicked on.
Memory usage is reduced when running a 32-bit OS.
Players get the default set of quests even if the save was created before some of the quests existed.
Players cannot flee battles with elite teams on the world map.
The scroll wheel direction has been changed for cycling through pages of items in the house.
Fixed a bug that prevented other users from finding your session after you disconnected from a prior session.
Fixed alt+tab hang during videos.
Updated to fmod 1.08 - fixes exit crash after unplugging USB headphones.
Fixed a bug that caused problems if you canceled the battle transition by shooting a world map NPC - one thing that broke was the ability to trigger switches. Fixed a crash when 2nd player drops out after returning to city.
Fixed a bug that could cause the wagon to get stuck if an NPC was near a quest turn-in point.
Fixed a bug that would cause some subterranean tiles to not appear.
Fixed a desync in replays of certain quest levels.
Fixed a desync that could occur when playing online after having played certain quests during the same session.
Some replays that used to hang on the last turn now end correctly.
Fixed a bug that caused fighters to appear solid white when standing near occluding objects.
Fixed a crash that occurred when a local user dropped out when matchmaking succeeded.
Fixed a bug that caused the envelope to fail to show all items if you clicked on it with the mouse.
Fixed a bug that could cause player to get stuck with hourglass icons on city buildings if the host dropped out while the player was returning to the city.
It’s here! In UPDATE 1: HOME IMPROVEMENT we’ve focused on polishing the game, adding more in-depth information for the player as well as targeting any areas that either received a lot of feedback or stuck out in one way or another. Additional content & Story are being developed simultaneously alongside our updates.
Pit People’s Home Improvement official update will also be available on Xbox One on February 14! (Release times for all of our updates are in Pacific Time)
If you opted into the Beta branch in the past week, you will not need to do anything on your end. The Beta branch will be removed and your Pit People Steam version will officially update to Update 1: Home Improvement. There are some additional changes in Update 1 compared to the Beta branch.
House Menu now shows % chances for weaponry as well as elemental defenses.
(Please note: Not all readouts are displaying as intended, primarily with Mushrooms, Octoclops, Troll Mom, Wraith and Mascot)
House Menu now shows portrait of character being moved in Lower House Menu.
R key now sorts fighters by type in Lower House Menu
Pause Menu now allows player to see their overall unlock progress.
Pause Menu backdrop changed for easier reading.
Survival Guide updated with all new creature information.
How to Play help area updated with notes.
The Pit (a.k.a. Arena) Lobby online/offline button changed.
The Pit (a.k.a. Arena) Lobby Spectator button placement changed.
The Pit (a.k.a. Arena) Lobby now has more clear and fun visuals on how it all works!
Options Menu has had some wording and organizational changes.
AllChat and Teamchat default inputs have been changed to T and Y.
Players can now adjust their Online search distance to far (for players having trouble finding people in their region). Please note that we DO NOT RECOMMEND changing this if you have not experienced any problems, due to potential introduction of lag or disconnects when set to far.
Added all remaining creature icons for Troll Mom, Vampiress, Wraith, Hair Troll, Rainbow Horse icons in default HUD move status.
”Trade-offs” have started to be introduced to weapon categories. Critical chance, Damage, Armor Pierce, Dodge, Stun, Defense, Weight Reduction have all been given to weaponry at the cost of other stat reductions. Approximately 100 existing weapons with no stat changes have received this treatment so far. No shields, helmets or creatures have received these new Trade-offs at this time but are being considered.
Trade-offs are usually limited to 2 max in house inventory. There is unfortunately no marker in the house that indicates a Trade-off item at this time. Some can be guessed by changes in stats scrolling through the House Menu cosmetic area. (Indicator & further information on these coming soon™!).
Weaker versions of Fire and Acid have been introduced to a couple weapons. Acid is currently not displayed (The Dismantler Sword and Tech Support Bow have both received Weak Acid). Yes, this means that Red Hot pepper everyone’s been talking about does Fire damage now :)
PVP maps added for more 1v1 / 2v2 variety. Look out for explosive barrels!
Added a few Tournament items
Recruits are now randomized in level within a preset range. AKA Recruits will no longer be set to level 1.
Rewards have been shifted in the Pit to focus more on Gold. Lots of special loot’s outside that gate!
Level balance is a very delicate thing. We’re making a change here and seeing how it affects things for everyone rather than doing anything too violent with the math. The amount of ‘power’ gained (primarily damage stat) is up from 0.12% per level to 0.24% per level. Fighters you've already leveled will adjust accordingly. 6 fighters at level 99 will have 24% more power than before individually. This adds up to quite a lot!
Minor balance changes to Hair Troll, Zombie, Mushroom, Kobold, Gorgon, Medium Mallet, Medium and Heavy Helmet, Rainbow Horse, Electrobot, Octoclops, Alpaca Lips, Safety Last. Mortar is undergoing changes and may not be working as intended. Pardon our dust!
Somewhat_Epic items were adjusted in damage and weight (Excalibeef)
Socket To Them sword adjusted to be closer to Pixie Slayer.
Multiple offhand thrown objects can now actually be thrown (woops)
Gorgons Spit now has gained a chance to slow on hit
Octoclops has now gained a Confuse chance roll on top of their Ink chance roll.
Confuse status introduced. Confused fighters will not be able to distinguish friend from foe and can still be controlled on movement. You can still move a confused fighter to a position where the only target in range is your enemy.
Gnome flinging of their own friends is now more accurate/reliable than it was before. (If you have any issues with Gnome flings please save a replay and send it our way!)
Captured/bought fighters start with a random level and number of kills.
The item count is red in the equipment grid if you own the maximum number of that item.
The Esc key is now context sensitive; the pause key can be used to pause the game in some menus.
Subtitles are hidden when the game is paused.
Changed warning to a non-interactive notification if you don't have a hero on a team.
Spectators can now return to the city from a battle using the pause menu.
When items are dropped on the world map, they go back to their original owner if they're picked up (when possible).
Damage flags use team colors.
Spectator game is saved when receiving gold.
Show a warning if system clock is out of sync with server.
Show version numbers in options menu.
Show the insane mode animation less frequently.
Add a HUD icon to show ghost partner teams on the world map.
Vampiresses now take damage when landing on a hazard.
Audio is no longer muted when the window loses focus.
Added Russian language support.
Players can press A on a gamepad to join the game (rather than needing to press F2).
The comm icon menu can be clicked on.
Memory usage is reduced when running a 32-bit OS.
Players get the default set of quests even if the save was created before some of the quests existed.
Players cannot flee battles with elite teams on the world map.
The scroll wheel direction has been changed for cycling through pages of items in the house.
Fixed a bug that prevented other users from finding your session after you disconnected from a prior session.
Fixed alt+tab hang during videos.
Updated to fmod 1.08 - fixes exit crash after unplugging USB headphones.
Fixed a bug that caused problems if you canceled the battle transition by shooting a world map NPC - one thing that broke was the ability to trigger switches. Fixed a crash when 2nd player drops out after returning to city.
Fixed a bug that could cause the wagon to get stuck if an NPC was near a quest turn-in point.
Fixed a bug that would cause some subterranean tiles to not appear.
Fixed a desync in replays of certain quest levels.
Fixed a desync that could occur when playing online after having played certain quests during the same session.
Some replays that used to hang on the last turn now end correctly.
Fixed a bug that caused fighters to appear solid white when standing near occluding objects.
Fixed a crash that occurred when a local user dropped out when matchmaking succeeded.
Fixed a bug that caused the envelope to fail to show all items if you clicked on it with the mouse.
Fixed a bug that could cause player to get stuck with hourglass icons on city buildings if the host dropped out while the player was returning to the city.
Pit People is now available on Steam! Early pioneers of the game will receive permanent access to the full game for $14.99USD. When the game is in full release it will be $19.99USD -- but anyone who already owns the game would have their version automatically upgraded at no additional charge.
That’s right! If you dive in now you’ll get the game at a discounted price AND you can help us raise this thing like you’d raise a roof or a child. I suppose neither one of those things being raised is completely accurate but I’m sure you understand. We will be raising whatever this thing is together, indirectly and/or directly. Yes sir or ma’am, you get 100% custody of your roof/child/videogame for only a fraction of the cost! No custody battles today!!!!
Now I know you might find yourself wondering: “what about Mariah Carey?” or “I’m still not sure if that dress was gold or blue?” and to be perfectly honest, I don’t really know. I have no idea what to tell you about those things.
However, what I do know is that here at the Behemoth we’re all having a wonderful day. We finally get to send our project out into the world feeling confident that it’s got more than enough nougat in there to satisfy you (Snickers Satisfies) until complete completion!
Just hop onto Steam and grab it up!
If you own our other games, Castle Crashers & BattleBlock Theater, you should receive items in Pit People for having them!
For you beautiful boppin’ Behemoth fans you’ll get the added bonus of cross-game unlocks in Pit People for owning our other games on the same Steam account. Click here to see how to unlock in Steam.
We look forward to getting your feedback during this Early Access period. Feel free to drop us a line on the Pit People Steam Forums, or our Discord.
Pit People is now available on Steam! Early pioneers of the game will receive permanent access to the full game for $14.99USD. When the game is in full release it will be $19.99USD -- but anyone who already owns the game would have their version automatically upgraded at no additional charge.
That’s right! If you dive in now you’ll get the game at a discounted price AND you can help us raise this thing like you’d raise a roof or a child. I suppose neither one of those things being raised is completely accurate but I’m sure you understand. We will be raising whatever this thing is together, indirectly and/or directly. Yes sir or ma’am, you get 100% custody of your roof/child/videogame for only a fraction of the cost! No custody battles today!!!!
Now I know you might find yourself wondering: “what about Mariah Carey?” or “I’m still not sure if that dress was gold or blue?” and to be perfectly honest, I don’t really know. I have no idea what to tell you about those things.
However, what I do know is that here at the Behemoth we’re all having a wonderful day. We finally get to send our project out into the world feeling confident that it’s got more than enough nougat in there to satisfy you (Snickers Satisfies) until complete completion!
Just hop onto Steam and grab it up!
If you own our other games, Castle Crashers & BattleBlock Theater, you should receive items in Pit People for having them!
For you beautiful boppin’ Behemoth fans you’ll get the added bonus of cross-game unlocks in Pit People for owning our other games on the same Steam account. Click here to see how to unlock in Steam.
We look forward to getting your feedback during this Early Access period. Feel free to drop us a line on the Pit People Steam Forums, or our Discord.
With the Pit People Early Access & Xbox Game Preview launch coming up this weekend, you must be curious as to what we’ll have right off the bat! In our Early Access Announcement post, we gave a quick overview of what modes will be available on both Steam and Xbox One:
The Pit People Early Access experience will include a sizable chunk of the Story mission, plus access to several world maps (yes, there are more than one!), quests, Unfair Challenge against the AI, and Versus mode. The game can be experienced as a single player or two-player cooperative mode. Additionally, versus can be played with up to 4 people in 2v2. All multiplayer modes can be played locally or online!
Now, if you’ve never played Pit People before and want to go in spoiler free then we recommend looking away at this point. Below is a changelist with a majority of the updates we’ve made since the Pit People closed betas in 2016!
If you played the Pit People closed beta, here are changes you may notice, especially if you play through the tutorial again:
Overall bug fixes
Texture optimization
Adjustments to Horatio's intro level
Papastrella\Pipistrella cinematics updated
Adjustments to Bully Beach
Bridgeside Bandit cinematic added
Help section moved to first layer of pause menu
Help section updated
Survival guide updated
Gore setting adjustments
World Map Wagon animations added
Improvements in artwork for more clear planning phase
More commentary narration in battles (more to come)
Various HUD and UI improvements
More fighter names added
City art updated
Prices of House slots altered
Character animations updated
Hundreds of unlocks added
Kobolds now customizable
Troll Moms now customizable
Rainbow Horses now customizable
Overall balance "nudges" to characters and weapons
More City music tracks
More battle music tracks
Blue Player 2 color changed from Purple to Dark Blue
Damage flags now show Blue Player 2 color and Red Player 2 color
Spectators can now see player cursors
Replays are now saved on disk rather than cloud save
Pixie voice added
Pandora voice added
Rainbow Horse voice added
Added 30 more Bonus Missions
Added 4 more Side Quests
Added 2 more World Maps
Online Arena Lobby anonymity changed from manual control to game-automated
English subtitles updated
A portion of supported languages added in subtitle options
Players can start an online session with a ghost partner team and spectators can join
Notifications are shown when the ghost partner team is activated or deactivated
An "MVPP" is now shown in battle results
The game automatically disconnects from an online session if host player is alone and idle for 5 minutes
The house shows the first local player's roster count and total kill count
The market refreshes after a vs. battle is finished
Completed quests are turned in to the city immediately, letting you stay on the world map and take on more quests
A warning is shown when a player tries to sell an item or fighter but has maximum gold
Text chat is available regardless of controller mapping
Players can disconnect from a network game via the pause menu
Videos are paused when player switches focus
A cinematics volume setting was added
The comm icon menu can be used whenever the auto-battler is active
Push to talk is on by default
Tournament points are awarded even if the system clock is up to 15 minutes off the server clock
Fighters can still heal fully by accruing enough experience points at max level
Narrator commentary was added in various contexts e.g. when a fighter dies
Players can choose instant text speed
Players can't have more than 10 of most items now
When a player has the maximum number of an item and receives a new one, they receive 85 gold instead
Gore is turned off by default in Germany and Australia
Steam: There's now a button to open the replay folder
Steam: Some Nyko and Saitek controllers are now supported
Steam: Players are given items for ownership of Castle Crashers and/or BattleBlock Theater
Xbox One: Players are given items for ownership of Castle Crashers Remastered
More quests, collectible items, story missions, world maps and other polish will be worked on throughout Early Access and those changes will be updated in along the way. The aim for full release is to be no longer than a year but no shorter than a couple months.
We can’t wait to launch on Friday and have you be a part of this journey towards completing Pit People for Xbox One and Steam!
With the Pit People Early Access & Xbox Game Preview launch coming up this weekend, you must be curious as to what we’ll have right off the bat! In our Early Access Announcement post, we gave a quick overview of what modes will be available on both Steam and Xbox One:
The Pit People Early Access experience will include a sizable chunk of the Story mission, plus access to several world maps (yes, there are more than one!), quests, Unfair Challenge against the AI, and Versus mode. The game can be experienced as a single player or two-player cooperative mode. Additionally, versus can be played with up to 4 people in 2v2. All multiplayer modes can be played locally or online!
Now, if you’ve never played Pit People before and want to go in spoiler free then we recommend looking away at this point. Below is a changelist with a majority of the updates we’ve made since the Pit People closed betas in 2016!
If you played the Pit People closed beta, here are changes you may notice, especially if you play through the tutorial again:
Overall bug fixes
Texture optimization
Adjustments to Horatio's intro level
Papastrella\Pipistrella cinematics updated
Adjustments to Bully Beach
Bridgeside Bandit cinematic added
Help section moved to first layer of pause menu
Help section updated
Survival guide updated
Gore setting adjustments
World Map Wagon animations added
Improvements in artwork for more clear planning phase
More commentary narration in battles (more to come)
Various HUD and UI improvements
More fighter names added
City art updated
Prices of House slots altered
Character animations updated
Hundreds of unlocks added
Kobolds now customizable
Troll Moms now customizable
Rainbow Horses now customizable
Overall balance "nudges" to characters and weapons
More City music tracks
More battle music tracks
Blue Player 2 color changed from Purple to Dark Blue
Damage flags now show Blue Player 2 color and Red Player 2 color
Spectators can now see player cursors
Replays are now saved on disk rather than cloud save
Pixie voice added
Pandora voice added
Rainbow Horse voice added
Added 30 more Bonus Missions
Added 4 more Side Quests
Added 2 more World Maps
Online Arena Lobby anonymity changed from manual control to game-automated
English subtitles updated
A portion of supported languages added in subtitle options
Players can start an online session with a ghost partner team and spectators can join
Notifications are shown when the ghost partner team is activated or deactivated
An "MVPP" is now shown in battle results
The game automatically disconnects from an online session if host player is alone and idle for 5 minutes
The house shows the first local player's roster count and total kill count
The market refreshes after a vs. battle is finished
Completed quests are turned in to the city immediately, letting you stay on the world map and take on more quests
A warning is shown when a player tries to sell an item or fighter but has maximum gold
Text chat is available regardless of controller mapping
Players can disconnect from a network game via the pause menu
Videos are paused when player switches focus
A cinematics volume setting was added
The comm icon menu can be used whenever the auto-battler is active
Push to talk is on by default
Tournament points are awarded even if the system clock is up to 15 minutes off the server clock
Fighters can still heal fully by accruing enough experience points at max level
Narrator commentary was added in various contexts e.g. when a fighter dies
Players can choose instant text speed
Players can't have more than 10 of most items now
When a player has the maximum number of an item and receives a new one, they receive 85 gold instead
Gore is turned off by default in Germany and Australia
Steam: There's now a button to open the replay folder
Steam: Some Nyko and Saitek controllers are now supported
Steam: Players are given items for ownership of Castle Crashers and/or BattleBlock Theater
Xbox One: Players are given items for ownership of Castle Crashers Remastered
More quests, collectible items, story missions, world maps and other polish will be worked on throughout Early Access and those changes will be updated in along the way. The aim for full release is to be no longer than a year but no shorter than a couple months.
We can’t wait to launch on Friday and have you be a part of this journey towards completing Pit People for Xbox One and Steam!