Pit People® - Valve
Pit People is Now Available on Steam Early Access!

In this fast-paced, turn-based, co-op adventure you'll quest and explore, find awesome loot, customize your fighters, and recruit strange species! Come master your destiny in this strategic game of positioning.
Pit People®

My team consists of a unicorn, a man wielding a sharpened candy cane, a cyclops throwing M-80s, a woman holding a giant stalk of broccoli and a floppy disk as a shield, and a sentient cupcake that heals them all. Pit People, the newest game from Castle Crashers developer The Behemoth, is not your average turn-based RPG. Coming to Steam Early Access this Friday, Pit People has already become one of my favorite strategy games in years, even if it's still a bit rough around the edges.

You put together a ragtag team of up to six fighters—most of which I essentially kidnapped from my enemies with a very Pokemon-like capturing mechanic—then level them up and outfit them with new items earned either by completing missions or fighting in a gladiatorial arena. Combat is snappy and simplified, having you choose where each of your units will move, then locking the commands in and watching as they all carry out your orders simultaneously. Units will automatically attack anyone in range, so you don't even have to specify targets. It doesn't have as much depth as some other strategy games like XCOM, but I love how accessible The Behemoth has made a traditionally opaque genre without making it feel dumbed down. 

Part of that missing depth is made up outside of the fights, back at the base where you can customize who is on your team and what equipment they are using. You can choose between different types of swords and clubs, bows and throwing weapons, helmets and shields—all of which have dozens of different variations you can find by playing, or by inviting others players to trade items, play together, or fight against you online. Many of these collectables are just cosmetic differences within their weapon type, a box cutter and a giant lollipop are both a medium sword, but some weapons change the behavior of their type too, like the M-80s which add AOE explosive damage to what's usually just a throwing axe. There are already over 1,300 collectables in Pit People, and dozens of different types of units—including unicorns that shoot explosive horns, hulking cyclops with heavy weapons, adorable mascots buffing your team with bagpipes, and ferocious trolls made of nothing but hair and claws.

The Behemoth has managed to do one of the things that makes beloved cartoon show Rick and Morty so popular: it's created an absurd but coherent world where anything can happen. Any theme, any setting, any character or prop you want to mash together is on the table. Aliens, robots, and living mushrooms fight alongside uzi-wielding giraffe riders and armor-clad cyclops knights. A blueberry farmer using a WW1 mortar launcher and a spanish conquistador with an endless supply of nets can storm a castle, then chase down their fleeing adversaries and have an epic fight on the wing of a space shuttle. Nothing is off limits, and it's all continuously exciting. 

That grab bag of styles mixed with The Behemoth’s signature cartoony art style does cause some problems with readability on the battlefield though, especially in co-op. 12 units worth of movement paths, location icons, and warning indicators for AOE attacks results in a lot of clutter—made more difficult because one player's cursor and icons are dark blue and the other’s are light blue, two frustratingly similar colors. 

And its UI issues aren't helped by Pit People clearly being designed for a controller first. Playing co-op on my couch with two Xbox 360 controllers felt like the way it was definitively meant to be played, and rivaled Divinity: Original Sin's combat as one of the best co-op RPG experiences I've had. Whereas using a mouse and keyboard worked OK, but often felt clunky. The character customization menus didn't work quite as I expected them to, and I was frustrated by the fact that I couldn't just click one of my units to select it in combat, instead having to scroll through all my characters with the mouse wheel.

The phenomenal voice actor Stamper returns from The Behemoth's BattleBlock Theater to be the narrator and main villain, and he's once again a highlight of the game. Unfortunately, there just isn't a whole lot to Pit People's story yet. The Early Access version releasing Friday pretty much only includes the tutorial missions, and then one larger story mission after that. There are side missions to complete as well, but the amount of stuff to do feels relatively bare in comparison to the seemingly finished combat and customization, and the massive arsenal of collectables already available.

The pit fight arena mode is the main attraction after you run out of missions. In it, you can either fight three AI teams in a row (which the game explicitly calls an "unfair challenge") or against other players online. I haven't had a chance to play in public matches online, but the PvP matches I played against friends were a lot of fun, a notable step up in difficulty from battling AI enemies. The strategy in an actual match is still somewhat simple, but seeing the choices your opponents have made outside of the arena allows human opponents to stay fresh compared to fighting the AI. The items they have equipped and the weird characters they have fighting give them their own sense of style, built up by unlocking more stuff. 

While I love what I've played so far, I think I'll probably end up putting Pit People aside until it leaves Early Access. What's there is great, but I want more, and I don't want to spoil what's slowly added as it grows toward a full release. I'm excited to hear more of Stamper through the game's story, and hope they've cleaned up the mouse controls and battlefield legibility by then.   

Pit People® - TheBehemoth


With the Pit People Early Access & Xbox Game Preview launch coming up this weekend, you must be curious as to what we’ll have right off the bat! In our Early Access Announcement post, we gave a quick overview of what modes will be available on both Steam and Xbox One:

The Pit People Early Access experience will include a sizable chunk of the Story mission, plus access to several world maps (yes, there are more than one!), quests, Unfair Challenge against the AI, and Versus mode. The game can be experienced as a single player or two-player cooperative mode. Additionally, versus can be played with up to 4 people in 2v2. All multiplayer modes can be played locally or online!

Now, if you’ve never played Pit People before and want to go in spoiler free then we recommend looking away at this point. Below is a changelist with a majority of the updates we’ve made since the Pit People closed betas in 2016!


If you played the Pit People closed beta, here are changes you may notice, especially if you play through the tutorial again:

  • Overall bug fixes
  • Texture optimization
  • Adjustments to Horatio's intro level
  • Papastrella\Pipistrella cinematics updated
  • Adjustments to Bully Beach
  • Bridgeside Bandit cinematic added
  • Help section moved to first layer of pause menu
  • Help section updated
  • Survival guide updated
  • Gore setting adjustments
  • World Map Wagon animations added
  • Improvements in artwork for more clear planning phase
  • More commentary narration in battles (more to come)
  • Various HUD and UI improvements
  • More fighter names added
  • City art updated
  • Prices of House slots altered
  • Character animations updated
  • Hundreds of unlocks added
  • Kobolds now customizable
  • Troll Moms now customizable
  • Rainbow Horses now customizable
  • Overall balance "nudges" to characters and weapons
  • More City music tracks
  • More battle music tracks
  • Blue Player 2 color changed from Purple to Dark Blue
  • Damage flags now show Blue Player 2 color and Red Player 2 color
  • Spectators can now see player cursors
  • Replays are now saved on disk rather than cloud save
  • Pixie voice added
  • Pandora voice added
  • Rainbow Horse voice added
  • Added 30 more Bonus Missions
  • Added 4 more Side Quests
  • Added 2 more World Maps
  • Online Arena Lobby anonymity changed from manual control to game-automated
  • English subtitles updated
  • A portion of supported languages added in subtitle options
  • Players can start an online session with a ghost partner team and spectators can join
  • Notifications are shown when the ghost partner team is activated or deactivated
  • An "MVPP" is now shown in battle results
  • The game automatically disconnects from an online session if host player is alone and idle for 5 minutes
  • The house shows the first local player's roster count and total kill count
  • The market refreshes after a vs. battle is finished
  • Completed quests are turned in to the city immediately, letting you stay on the world map and take on more quests
  • A warning is shown when a player tries to sell an item or fighter but has maximum gold
  • Text chat is available regardless of controller mapping
  • Players can disconnect from a network game via the pause menu
  • Videos are paused when player switches focus
  • A cinematics volume setting was added
  • The comm icon menu can be used whenever the auto-battler is active
  • Push to talk is on by default
  • Tournament points are awarded even if the system clock is up to 15 minutes off the server clock
  • Fighters can still heal fully by accruing enough experience points at max level
  • Narrator commentary was added in various contexts e.g. when a fighter dies
  • Players can choose instant text speed
  • Players can't have more than 10 of most items now
  • When a player has the maximum number of an item and receives a new one, they receive 85 gold instead
  • Gore is turned off by default in Germany and Australia
  • Steam: The wagon can be driven with mouse
  • Steam: Clicking anywhere dismisses one-button prompts
  • Steam: There's now a button to open the replay folder
  • Steam: Some Nyko and Saitek controllers are now supported
  • Steam: Players are given items for ownership of Castle Crashers and/or BattleBlock Theater
  • Xbox One: Players are given items for ownership of Castle Crashers Remastered


More quests, collectible items, story missions, world maps and other polish will be worked on throughout Early Access and those changes will be updated in along the way. The aim for full release is to be no longer than a year but no shorter than a couple months.


We can’t wait to launch on Friday and have you be a part of this journey towards completing Pit People for Xbox One and Steam!
Pit People® - Megan Behemoth


With the Pit People Early Access & Xbox Game Preview launch coming up this weekend, you must be curious as to what we’ll have right off the bat! In our Early Access Announcement post, we gave a quick overview of what modes will be available on both Steam and Xbox One:

The Pit People Early Access experience will include a sizable chunk of the Story mission, plus access to several world maps (yes, there are more than one!), quests, Unfair Challenge against the AI, and Versus mode. The game can be experienced as a single player or two-player cooperative mode. Additionally, versus can be played with up to 4 people in 2v2. All multiplayer modes can be played locally or online!

Now, if you’ve never played Pit People before and want to go in spoiler free then we recommend looking away at this point. Below is a changelist with a majority of the updates we’ve made since the Pit People closed betas in 2016!


If you played the Pit People closed beta, here are changes you may notice, especially if you play through the tutorial again:

  • Overall bug fixes
  • Texture optimization
  • Adjustments to Horatio's intro level
  • Papastrella\Pipistrella cinematics updated
  • Adjustments to Bully Beach
  • Bridgeside Bandit cinematic added
  • Help section moved to first layer of pause menu
  • Help section updated
  • Survival guide updated
  • Gore setting adjustments
  • World Map Wagon animations added
  • Improvements in artwork for more clear planning phase
  • More commentary narration in battles (more to come)
  • Various HUD and UI improvements
  • More fighter names added
  • City art updated
  • Prices of House slots altered
  • Character animations updated
  • Hundreds of unlocks added
  • Kobolds now customizable
  • Troll Moms now customizable
  • Rainbow Horses now customizable
  • Overall balance "nudges" to characters and weapons
  • More City music tracks
  • More battle music tracks
  • Blue Player 2 color changed from Purple to Dark Blue
  • Damage flags now show Blue Player 2 color and Red Player 2 color
  • Spectators can now see player cursors
  • Replays are now saved on disk rather than cloud save
  • Pixie voice added
  • Pandora voice added
  • Rainbow Horse voice added
  • Added 30 more Bonus Missions
  • Added 4 more Side Quests
  • Added 2 more World Maps
  • Online Arena Lobby anonymity changed from manual control to game-automated
  • English subtitles updated
  • A portion of supported languages added in subtitle options
  • Players can start an online session with a ghost partner team and spectators can join
  • Notifications are shown when the ghost partner team is activated or deactivated
  • An "MVPP" is now shown in battle results
  • The game automatically disconnects from an online session if host player is alone and idle for 5 minutes
  • The house shows the first local player's roster count and total kill count
  • The market refreshes after a vs. battle is finished
  • Completed quests are turned in to the city immediately, letting you stay on the world map and take on more quests
  • A warning is shown when a player tries to sell an item or fighter but has maximum gold
  • Text chat is available regardless of controller mapping
  • Players can disconnect from a network game via the pause menu
  • Videos are paused when player switches focus
  • A cinematics volume setting was added
  • The comm icon menu can be used whenever the auto-battler is active
  • Push to talk is on by default
  • Tournament points are awarded even if the system clock is up to 15 minutes off the server clock
  • Fighters can still heal fully by accruing enough experience points at max level
  • Narrator commentary was added in various contexts e.g. when a fighter dies
  • Players can choose instant text speed
  • Players can't have more than 10 of most items now
  • When a player has the maximum number of an item and receives a new one, they receive 85 gold instead
  • Gore is turned off by default in Germany and Australia
  • Steam: The wagon can be driven with mouse
  • Steam: Clicking anywhere dismisses one-button prompts
  • Steam: There's now a button to open the replay folder
  • Steam: Some Nyko and Saitek controllers are now supported
  • Steam: Players are given items for ownership of Castle Crashers and/or BattleBlock Theater
  • Xbox One: Players are given items for ownership of Castle Crashers Remastered


More quests, collectible items, story missions, world maps and other polish will be worked on throughout Early Access and those changes will be updated in along the way. The aim for full release is to be no longer than a year but no shorter than a couple months.


We can’t wait to launch on Friday and have you be a part of this journey towards completing Pit People for Xbox One and Steam!
Pit People® - TheBehemoth


We’re just a couple weeks away from the launch of Pit People on Early Access! This seems like the perfect time to spotlight another fighter type in Pit People. Let’s talk Kobolds!


Don’t let their short stature deceive you; Kobolds may be small, but they run in packs and they’re sharp — or at least their weapons are!

See the full dev blog post -- complete with a full list of abilities and animated GIFs!


Want to learn more about other characters in Pit People? Here are our previous fighter posts:


*Note: This game is still in development and attributes of each fighter are subject to change. Thanks for being with us as we make our game baby!

Be sure to add this game to your Wishlist and follow Pit People on Facebook!
Pit People® - Megan Behemoth


We’re just a couple weeks away from the launch of Pit People on Early Access! This seems like the perfect time to spotlight another fighter type in Pit People. Let’s talk Kobolds!


Don’t let their short stature deceive you; Kobolds may be small, but they run in packs and they’re sharp — or at least their weapons are!

See the full dev blog post -- complete with a full list of abilities and animated GIFs!


Want to learn more about other characters in Pit People? Here are our previous fighter posts:


*Note: This game is still in development and attributes of each fighter are subject to change. Thanks for being with us as we make our game baby!

Be sure to add this game to your Wishlist and follow Pit People on Facebook!
Pit People® - TheBehemoth


By now you’ve probably heard the great news that Pit People is launching January 13, 2017 on Early Access. (Wishlist it if you haven’t done so already!)

For those who played the Closed Beta on Steam, we’ve got an extra slice of good news for you:

You’ve got a 99.99% chance of bringing your Steam save data over to the Early Access version of Pit People! (Those odds are as good as the 99.99% on a bottle of Purell! The sanitizing strength of Purell is nearly unparalleled, order today on Amazon, and don’t forget to set it to recurring every 4 months order!!! #passthePURELL)

In October, we asked all Beta Testers on Steam to select Pit People in the Steam Library and choose “Delete Local Content” to avoid issues when the game comes out. This removed the build from players’ PCs, but that delicious, glorious, and hard-earned save data should be waiting for you in the Steam Cloud. (The Steam Cloud is powered by Santa Claus.)

If a Steam Beta Tester removed data from the Cloud, however, then it might be lost like tears in the rain (Blade Runner reference, order Blade Runner today on Amazon).

Note: Closed Beta Save Data will be transferable to the Early Access version of Pit People on Steam only.

In approximately 2.84 weeks when Early Access launches on Steam, Closed Beta Testers who purchase Pit People will have their chance to pick up where they left off — or, simply choose another save slot if you wish to start fresh. (Amazon Fresh.)

Until then, snap into a Snickers!
Pit People® - Megan Behemoth


By now you’ve probably heard the great news that Pit People is launching January 13, 2017 on Early Access. (Wishlist it if you haven’t done so already!)

For those who played the Closed Beta on Steam, we’ve got an extra slice of good news for you:

You’ve got a 99.99% chance of bringing your Steam save data over to the Early Access version of Pit People! (Those odds are as good as the 99.99% on a bottle of Purell! The sanitizing strength of Purell is nearly unparalleled, order today on Amazon, and don’t forget to set it to recurring every 4 months order!!! #passthePURELL)

In October, we asked all Beta Testers on Steam to select Pit People in the Steam Library and choose “Delete Local Content” to avoid issues when the game comes out. This removed the build from players’ PCs, but that delicious, glorious, and hard-earned save data should be waiting for you in the Steam Cloud. (The Steam Cloud is powered by Santa Claus.)

If a Steam Beta Tester removed data from the Cloud, however, then it might be lost like tears in the rain (Blade Runner reference, order Blade Runner today on Amazon).

Note: Closed Beta Save Data will be transferable to the Early Access version of Pit People on Steam only.

In approximately 2.84 weeks when Early Access launches on Steam, Closed Beta Testers who purchase Pit People will have their chance to pick up where they left off — or, simply choose another save slot if you wish to start fresh. (Amazon Fresh.)

Until then, snap into a Snickers!
Pit People® - TheBehemoth


THIS JUST IN:

If you own BattleBlock Theater or Castle Crashers on the same service that you own Pit People, you’ll get special unlocks from these games!!

Yes, indeedy! If you own BattleBlock Theater and Pit People then any of your Human, Cyclops, Pixie, or Spidaur fighters can wear the head of Hatty Hattington. You’ll also receive a Cat Guard suit for your Mascots!



If you own Castle Crashers and you own Pit People, then any of your Human, Cyclops, Pixie, or Spidaur fighters in Pit People can be the green, red, blue or orange knight!

Pit People will be on Xbox Game Preview and Steam Early Access starting January 13, 2017!



Right now, Steam is holding a HUGE Winter Sale and you can get a great deal on both our released games! Both games are 80% OFF the original price from December 22, 2016 to January 2, 2017!

BattleBlock Theater Steam
Available for Linux, Windows, and Mac OS

Castle Crashers Steam
Available for Windows & Mac OS



Pit People® - Megan Behemoth


THIS JUST IN:

If you own BattleBlock Theater or Castle Crashers on the same service that you own Pit People, you’ll get special unlocks from these games!!

Yes, indeedy! If you own BattleBlock Theater and Pit People then any of your Human, Cyclops, Pixie, or Spidaur fighters can wear the head of Hatty Hattington. You’ll also receive a Cat Guard suit for your Mascots!



If you own Castle Crashers and you own Pit People, then any of your Human, Cyclops, Pixie, or Spidaur fighters in Pit People can be the green, red, blue or orange knight!

Pit People will be on Xbox Game Preview and Steam Early Access starting January 13, 2017!



Right now, Steam is holding a HUGE Winter Sale and you can get a great deal on both our released games! Both games are 80% OFF the original price from December 22, 2016 to January 2, 2017!

BattleBlock Theater Steam
Available for Linux, Windows, and Mac OS

Castle Crashers Steam
Available for Windows & Mac OS



...