I hope you've all been well. We have a few things for you today that we'll go over. First up: the Patch Beta for update 3.0 is now live! If you'd like to opt in on getting patch betas, you can do so by going to our forum here (http://forums.obsidian.net/topic/76849-patch-betas-on-steam) to find out how!
Last but not least, we have a music video of the East Connection Music Recording Company performing the main theme from Pillars of Eternity. This is the first in a series of videos that we'll be releasing of this incredibly talented orchestra playing Justin Bell's incredible soundtrack.
I hope you've all been well. We have a few things for you today that we'll go over. First up: the Patch Beta for update 3.0 is now live! If you'd like to opt in on getting patch betas, you can do so by going to our forum here (http://forums.obsidian.net/topic/76849-patch-betas-on-steam) to find out how!
Last but not least, we have a music video of the East Connection Music Recording Company performing the main theme from Pillars of Eternity. This is the first in a series of videos that we'll be releasing of this incredibly talented orchestra playing Justin Bell's incredible soundtrack.
Along with The White March Part II will come Update 3.0. Along with a good amount of fixes, this will also include "Story Mode" which brings combat difficulty way down for the ability to just enjoy the story and lore of Pillars.
Awards and Nominations!
With the end of the year comes Best of lists and we are very honored to have been nominated among those deemed the top of 2015.
Along with The White March Part II will come Update 3.0. Along with a good amount of fixes, this will also include "Story Mode" which brings combat difficulty way down for the ability to just enjoy the story and lore of Pillars.
Awards and Nominations!
With the end of the year comes Best of lists and we are very honored to have been nominated among those deemed the top of 2015.
It's that time for some awesome news updates! We are happy to announce that we have release information for The White March Part 2. You can look to continue your journey into the White March in late January of 2016. That's right, only two more months to go!
We are also really excited to announce that if you don't already have the Pillars of Eternity soundtrack, you can now get it on Amazon and iTunes!
You can also head over to our forums where we posted our newest update (#103!) that goes over the release information as well as takes a look at some of the different vithrack classes you'll be able to go up against in the second part of the White March expansion!
It's that time for some awesome news updates! We are happy to announce that we have release information for The White March Part 2. You can look to continue your journey into the White March in late January of 2016. That's right, only two more months to go!
We are also really excited to announce that if you don't already have the Pillars of Eternity soundtrack, you can now get it on Amazon and iTunes!
You can also head over to our forums where we posted our newest update (#103!) that goes over the release information as well as takes a look at some of the different vithrack classes you'll be able to go up against in the second part of the White March expansion!
Today we are excited to announce that the first of four new short stories in the world of Pillars of Eternity has been released. First up is a story following the companion, Sagani, written by Pillars of Eternity narrative designer, Carrie Patel! You can access the story, entitled "The Ratcatcher," here:
The following is the work in progress patch notes for the Update 2.03:
Steam Controller:
- Pillars of Eternity now has support for the Steam controller. The default template will be set once the update is live. - There is a suggested configuration that can be found on the templates that are accessed in Steam's big screen mode. - New key bindings have been added to support additional actions needed for the Steam controller control schemes.
Fighter Changes:
- Base Deflection raised up by 5. - Knockdown gets a 1.20 damage multiplier (no longer gets bonus Crush damage) - Disciplined Barrage raised from +10 to +15 Accuracy - Armored Grace has been scaled from -15% to -20% Armor Recovery Penalty - Clear Out base Crush damage increased from 10-16 to 15-22. Scales every 3 levels after 7 by 15%. - Into the Fray's damage scales every 3 levels after 5 by 15%.
Major Fixes:
- Fixed an issue that was causing certain quests to take experience instead of granting it. - Fixed a problem with chanters not being able to set their chants properly after they have retrained. - Fixed an issue where retraining was allowing characters to obtain unlimited skill points. - Using store filters now only shows the appropriate items instead of graying out other items in the store panel. - Fixed multiple issues with the stronghold and how it interacted with DLC content. - Fixed an issue that caused the main character to lose his or her background shortly after character creation.
Party/Companion AI:
- Can now enable/disable AI on multiple non-pet characters at the same time. - Fixed issues where AI would not automatically attack enemies. - Fixed issues where AI would engage enemies that were hidden by fog of war. - Fixed an issue where AI casters would cast per-rest abilities despite the option being turned off. - Fixed an issue that caused AI controlled party members to attack other party members that were charmed or confused. - Reviewed and updated what spells/abilities are cast in AI profiles for multiple classes.
Monsters/Enemies/NPCs:
- Multiple enemy types have been given immunities to certain afflictions. - These enemy types have had their bestiary updated to reflect these immunities. - Fixed multiple issues regarding NPC reactivity after completing certain quests - Fixed multiple bugs regarding Enemies/NPCs detecting stealthed characters and how they react to stealthed characters that they detect. - Rebalanced requirements for full bestiary unlocks for certain enemies that were not unlocking on easy difficulty. - Added additional bestiary information for multiple enemy types.
Abilities/Talents:
- Minor Grimoire Imprint has had multiple fixes and now works as intended. - Fixed an issue with the Ranger's Stalker's Link ability adding too much accuracy in some situations. - Fixed an issue that caused certain buffs and abilities to persist after combat ended. - St. Ydwen's Redeemer's Revive the Fallen ability now works correctly. - Fixed an issue that allowed Chanters to choose an extra talent. - Fixed an issue where the debuff "Bonded Grief" would not be removed after reviving animal companions.
Quests:
- Fixed an issue with The Siege of Cragholdt that kept the quest from progressing. - Fixed an issue with the Grey Sleeper questline that would cause it fail after completing it. - Fixed multiple issues with the "Sacrificial Bloodlines" quest. - Fixed an issue that would break game progression after talking to Maerwald. - Fixed an issue that didn't allow the player to complete the game after killing Thaos.
Achievement: - Fixed an issue with the Herald of the Old Flame achievement being awarded prematurely. - Fixed an issue that kept players from receiving White March Part 1 achievements.
Items: - Fixed an issue that caused enchants to be removed when a character retrained. - Fixed an issue that allowed Sentinel's Girdle to be equipped in a ring slot. - Fixed enchantment issues with Badgradr's Barricade. - Fixed an issue where the draining modification on weapons would disappear. - Fixed an issue that caused Sabra Marie to be mis-categorized.
Today we are excited to announce that the first of four new short stories in the world of Pillars of Eternity has been released. First up is a story following the companion, Sagani, written by Pillars of Eternity narrative designer, Carrie Patel! You can access the story, entitled "The Ratcatcher," here:
The following is the work in progress patch notes for the Update 2.03:
Steam Controller:
- Pillars of Eternity now has support for the Steam controller. The default template will be set once the update is live. - There is a suggested configuration that can be found on the templates that are accessed in Steam's big screen mode. - New key bindings have been added to support additional actions needed for the Steam controller control schemes.
Fighter Changes:
- Base Deflection raised up by 5. - Knockdown gets a 1.20 damage multiplier (no longer gets bonus Crush damage) - Disciplined Barrage raised from +10 to +15 Accuracy - Armored Grace has been scaled from -15% to -20% Armor Recovery Penalty - Clear Out base Crush damage increased from 10-16 to 15-22. Scales every 3 levels after 7 by 15%. - Into the Fray's damage scales every 3 levels after 5 by 15%.
Major Fixes:
- Fixed an issue that was causing certain quests to take experience instead of granting it. - Fixed a problem with chanters not being able to set their chants properly after they have retrained. - Fixed an issue where retraining was allowing characters to obtain unlimited skill points. - Using store filters now only shows the appropriate items instead of graying out other items in the store panel. - Fixed multiple issues with the stronghold and how it interacted with DLC content. - Fixed an issue that caused the main character to lose his or her background shortly after character creation.
Party/Companion AI:
- Can now enable/disable AI on multiple non-pet characters at the same time. - Fixed issues where AI would not automatically attack enemies. - Fixed issues where AI would engage enemies that were hidden by fog of war. - Fixed an issue where AI casters would cast per-rest abilities despite the option being turned off. - Fixed an issue that caused AI controlled party members to attack other party members that were charmed or confused. - Reviewed and updated what spells/abilities are cast in AI profiles for multiple classes.
Monsters/Enemies/NPCs:
- Multiple enemy types have been given immunities to certain afflictions. - These enemy types have had their bestiary updated to reflect these immunities. - Fixed multiple issues regarding NPC reactivity after completing certain quests - Fixed multiple bugs regarding Enemies/NPCs detecting stealthed characters and how they react to stealthed characters that they detect. - Rebalanced requirements for full bestiary unlocks for certain enemies that were not unlocking on easy difficulty. - Added additional bestiary information for multiple enemy types.
Abilities/Talents:
- Minor Grimoire Imprint has had multiple fixes and now works as intended. - Fixed an issue with the Ranger's Stalker's Link ability adding too much accuracy in some situations. - Fixed an issue that caused certain buffs and abilities to persist after combat ended. - St. Ydwen's Redeemer's Revive the Fallen ability now works correctly. - Fixed an issue that allowed Chanters to choose an extra talent. - Fixed an issue where the debuff "Bonded Grief" would not be removed after reviving animal companions.
Quests:
- Fixed an issue with The Siege of Cragholdt that kept the quest from progressing. - Fixed an issue with the Grey Sleeper questline that would cause it fail after completing it. - Fixed multiple issues with the "Sacrificial Bloodlines" quest. - Fixed an issue that would break game progression after talking to Maerwald. - Fixed an issue that didn't allow the player to complete the game after killing Thaos.
Achievement: - Fixed an issue with the Herald of the Old Flame achievement being awarded prematurely. - Fixed an issue that kept players from receiving White March Part 1 achievements.
Items: - Fixed an issue that caused enchants to be removed when a character retrained. - Fixed an issue that allowed Sentinel's Girdle to be equipped in a ring slot. - Fixed enchantment issues with Badgradr's Barricade. - Fixed an issue where the draining modification on weapons would disappear. - Fixed an issue that caused Sabra Marie to be mis-categorized.