Brawlhalla - contact@rockpapershotgun.com (Alice O'Connor)

Ubisoft today announced they have bought Blue Mammoth Games, the American studio who make free-to-play platform fighter Brawlhalla. Ubi seem chuffed about now owning Brawlhalla–as they should be, because it’s a popular little Super Smash Bros. ’em up with a gentle F2P model–and also gab about happily scooping up the team with all their experience. Blue Mammoth say they will continue to run and expand Brawlhalla under Ubi, and that they had instigated the sale by searching for a company who could help them grow further. (more…)

Brawlhalla


Brawlhalla is an up-and-coming free-to-play platform fighter - a game like Nintendo's Super Smash Bros. where you try and knock opponents off a stage. It's a big hit on Steam and PlayStation 4. And, as of now, it's owned by Ubisoft.

The French publishing giant today announced its acquisition of Brawlhalla and of the game's developer Blue Mammoth, a 21-person outfit based out of Atlanta, USA.

In its announcement, Ubisoft said Brawlhalla was the most-played fighting game on Steam and "among the top free-to-play games on PS4". The game is also growing as an esport. You can see why Ubisoft has taken notice.

Read more…

Brawlhalla - Raidhyn


Hello and welcome to Patch 3.14! In this patch we’re adjusting game balance, adding new skins for Vraxx and Nix, and more. Enjoy the patch, and we’ll see you in Ranked!

Mallhalla
  • Wasteland Vraxx - “Where he goes, none follow. Bonus: Hood and visor react to Vraxx’s actions!”
  • Eliminator Nix - “There is nowhere to hide, now or in the future.”  
 
Brawl of the Week - 2v2 Strikeout!
  • Choose three of your favorite Legends and head into battle.
  • Each time you lose a stock you’ll switch to your next Legend.
  • Queue solo or with a friend
  • 2v2 Mapset
  • Friendly Fire OFF
 
Maps
  • Upon further review and player feedback, the camera bounds for Twilight Grove and the Small Twilight Grove test map have been reverted to their previous dimensions.
 
Animation
  • Updated Rocket Lance and Blaster animations to use reactive parts of Legend Skins more consistently.
 
Balance
This week's balance updates are targeted at revaluing most attacks that reverse player's relative positions. The value of positional advantage has proven to be increasingly effective, so most of these attacks have received adjustments to their other rewards on hit. They remain useful options for building damage and turning the flow of battle in your favor, but are now less effective at securing knockouts by themselves. For kits that had a greater emphasis on these attacks, power has been shifted to other areas.

 

Hammer

The Hammer kit can be very threatening offstage, as its Recovery attack has a moderate amount of force that sends targets above the user straight downwards. We have significantly reduced the scaling of force on the Recovery attack, and have shifted that power to bolster the Hammer's on-stage presence in the form of better priority on the Neutral Light.
  • Hammer Neutral Light: Slightly increased vertical threat.
  • Hammer Recovery: Decrease Force from 45 Fixed/33 Variable to 45 Fixed/29 Variable.
 

Spear

As a long range weapon with strong control options that can keep attackers at bay, the Spear kit can rotate a bit too quickly between missed attacks on the ground. We have slightly increased the risk on the Side Light to allow more reliable gaps for counterplay. In exchange, we have increased the base stun of the Recovery attack, as striking undamaged opponents with this attack could shift advantage too greatly in favor of the target.
  • Spear Side Light: Increased Time to Hit from 10 to 11; Increased Recover Time on miss from 1 Fixed/10 Variable to 3 Fixed/10 Variable.
  • Spear Recovery: Increased base Stun from 19 to 21.
 

Katars

We have increased the consistency for the Katars Down Air ground collision, as one of the kit's main approach options and potential reset attacks. The decrease in force leaves targets closer to the user, even at high damage, resulting in more reliable connection to followup strings and greater threat of dodge reads. The damage has also been increased on the ground collision to provide more appropriate rewards against opponents who are adept at escaping strings.
  • Katars Down Air: Increased Damage of final hit on ground collision from 4 to 6; Decreased Force from 25 Fixed/5 Variable to 21 Fixed/4 Variable.
 

Gauntlets

In revaluing attacks that provide a significant positional advantage, the Gauntlets Neutral Air has received a decrease in force scaling, as it could send opponents who were caught in its grasp too far down off-stage. This decrease gives targets a better chance at recovering back to the stage, not only by requiring more damage to score knockouts, but also by affording targets an earlier opportunity to get above and past the Gauntlets user.
  • Gauntlets Neutral Air: Decreased Force from 50 Fixed/25 Variable to 47 Fixed/22 Variable.
 

Scythe

The Scythe kit contains several attacks that swap the user and targets relative locations. The prominent offstage options of reverse Neutral Air and reverse Down Air have received decreases in force similar to other options that grant significant positional advantage. The Scythe Recovery has also been adjusted for a more horizontal knockback, with each of these changes affording targets more reasonable opportunities for recovery and ability to contest a Scythe user after such interactions offstage. In exchange, we have decreased the risk on one of the Scythe's primary neutral tools and grounded anti-air, the Neutral Light, to be closer in line with those of other weapons.
  • Scythe Neutral Light: Decreased Recover Time on miss from 3 Fixed/23 Variable to 3 Fixed/20 Variable.
  • Scythe Neutral Air: Decreased Force for the backwards version from 34 Fixed/39 Variable to 34 Fixed/35 Variable.
  • Scythe Down Air: Decreased Force for the backwards version from 52 Fixed/30 Variable to 52 Fixed/27 Variable.
  • Scythe Recovery: Angle of knockback has been raised to be more horizontal.
 

Signatures

We have adjusted the force on Signatures that significantly provide positional advantage by swapping player's relative locations, primarily those that can be used to easily reverse edgeguard scenarios or when cornered near the edge of a platform. Several of these have had power shifted into other areas of their kit in compensation if the adjustment to their reward was found to offset the Legend's total power too greatly.
  • Mordex Down Scythe: Decrease Force of the backwards version from 60 Fixed/47 Variable to 57 Fixed/43 Variable.
  • Mordex Neutral Scythe: Increased Damage from 23 to 25.
  • Bodvar Down Hammer: Decreases Force from 70 Fixed/63 Variable to 70 Fixed/58 Variable.
  • Bodvar Neutral Sword: Increased Damage from 22 to 25.
  • Diana Down Bow: Decreased Force from 85 Fixed/45 Variable to 80 Fixed/42 Variable; Increased Damage from 21 to 24.
  • Diana Down Blasters: Decrease Force from 70 Fixed/48 Variable to 70 Fixed/43 Variable.
  • Teros Neutral Hammer: Decrease Force from 69 Fixed/46 Variable to 65 Fixed/42 Variable.
  • Teros Side Axe: Decreased Minimum Charge Time from 11 to 9.
  • Lucien Side Blasters: Decreased Force from 55 Fixed/56 Variable to 55 Fixed/51 Variable.
 
New Legend Rotation
This week’s new Legend Rotation features Caspian, Cassidy, Ember, Mirage, Sidra, and Ulgrim.

 
Bug Fixes
  • Hammer Ground Pound: Fixed a bug that caused slightly larger threat area when held for longer than 40 frames. (Credit: Dobrein)
  • Katars Down Air: Fixed a case where the target could be dropped before the ground collision hit. (Credit: Antipop)
  
Brawlhalla - Raidhyn


Hello and welcome to Patch 3.14! In this patch we’re adjusting game balance, adding new skins for Vraxx and Nix, and more. Enjoy the patch, and we’ll see you in Ranked!

Mallhalla
  • Wasteland Vraxx - “Where he goes, none follow. Bonus: Hood and visor react to Vraxx’s actions!”
  • Eliminator Nix - “There is nowhere to hide, now or in the future.”  
 
Brawl of the Week - 2v2 Strikeout!
  • Choose three of your favorite Legends and head into battle.
  • Each time you lose a stock you’ll switch to your next Legend.
  • Queue solo or with a friend
  • 2v2 Mapset
  • Friendly Fire OFF
 
Maps
  • Upon further review and player feedback, the camera bounds for Twilight Grove and the Small Twilight Grove test map have been reverted to their previous dimensions.
 
Animation
  • Updated Rocket Lance and Blaster animations to use reactive parts of Legend Skins more consistently.
 
Balance
This week's balance updates are targeted at revaluing most attacks that reverse player's relative positions. The value of positional advantage has proven to be increasingly effective, so most of these attacks have received adjustments to their other rewards on hit. They remain useful options for building damage and turning the flow of battle in your favor, but are now less effective at securing knockouts by themselves. For kits that had a greater emphasis on these attacks, power has been shifted to other areas.

 

Hammer

The Hammer kit can be very threatening offstage, as its Recovery attack has a moderate amount of force that sends targets above the user straight downwards. We have significantly reduced the scaling of force on the Recovery attack, and have shifted that power to bolster the Hammer's on-stage presence in the form of better priority on the Neutral Light.
  • Hammer Neutral Light: Slightly increased vertical threat.
  • Hammer Recovery: Decrease Force from 45 Fixed/33 Variable to 45 Fixed/29 Variable.
 

Spear

As a long range weapon with strong control options that can keep attackers at bay, the Spear kit can rotate a bit too quickly between missed attacks on the ground. We have slightly increased the risk on the Side Light to allow more reliable gaps for counterplay. In exchange, we have increased the base stun of the Recovery attack, as striking undamaged opponents with this attack could shift advantage too greatly in favor of the target.
  • Spear Side Light: Increased Time to Hit from 10 to 11; Increased Recover Time on miss from 1 Fixed/10 Variable to 3 Fixed/10 Variable.
  • Spear Recovery: Increased base Stun from 19 to 21.
 

Katars

We have increased the consistency for the Katars Down Air ground collision, as one of the kit's main approach options and potential reset attacks. The decrease in force leaves targets closer to the user, even at high damage, resulting in more reliable connection to followup strings and greater threat of dodge reads. The damage has also been increased on the ground collision to provide more appropriate rewards against opponents who are adept at escaping strings.
  • Katars Down Air: Increased Damage of final hit on ground collision from 4 to 6; Decreased Force from 25 Fixed/5 Variable to 21 Fixed/4 Variable.
 

Gauntlets

In revaluing attacks that provide a significant positional advantage, the Gauntlets Neutral Air has received a decrease in force scaling, as it could send opponents who were caught in its grasp too far down off-stage. This decrease gives targets a better chance at recovering back to the stage, not only by requiring more damage to score knockouts, but also by affording targets an earlier opportunity to get above and past the Gauntlets user.
  • Gauntlets Neutral Air: Decreased Force from 50 Fixed/25 Variable to 47 Fixed/22 Variable.
 

Scythe

The Scythe kit contains several attacks that swap the user and targets relative locations. The prominent offstage options of reverse Neutral Air and reverse Down Air have received decreases in force similar to other options that grant significant positional advantage. The Scythe Recovery has also been adjusted for a more horizontal knockback, with each of these changes affording targets more reasonable opportunities for recovery and ability to contest a Scythe user after such interactions offstage. In exchange, we have decreased the risk on one of the Scythe's primary neutral tools and grounded anti-air, the Neutral Light, to be closer in line with those of other weapons.
  • Scythe Neutral Light: Decreased Recover Time on miss from 3 Fixed/23 Variable to 3 Fixed/20 Variable.
  • Scythe Neutral Air: Decreased Force for the backwards version from 34 Fixed/39 Variable to 34 Fixed/35 Variable.
  • Scythe Down Air: Decreased Force for the backwards version from 52 Fixed/30 Variable to 52 Fixed/27 Variable.
  • Scythe Recovery: Angle of knockback has been raised to be more horizontal.
 

Signatures

We have adjusted the force on Signatures that significantly provide positional advantage by swapping player's relative locations, primarily those that can be used to easily reverse edgeguard scenarios or when cornered near the edge of a platform. Several of these have had power shifted into other areas of their kit in compensation if the adjustment to their reward was found to offset the Legend's total power too greatly.
  • Mordex Down Scythe: Decrease Force of the backwards version from 60 Fixed/47 Variable to 57 Fixed/43 Variable.
  • Mordex Neutral Scythe: Increased Damage from 23 to 25.
  • Bodvar Down Hammer: Decreases Force from 70 Fixed/63 Variable to 70 Fixed/58 Variable.
  • Bodvar Neutral Sword: Increased Damage from 22 to 25.
  • Diana Down Bow: Decreased Force from 85 Fixed/45 Variable to 80 Fixed/42 Variable; Increased Damage from 21 to 24.
  • Diana Down Blasters: Decrease Force from 70 Fixed/48 Variable to 70 Fixed/43 Variable.
  • Teros Neutral Hammer: Decrease Force from 69 Fixed/46 Variable to 65 Fixed/42 Variable.
  • Teros Side Axe: Decreased Minimum Charge Time from 11 to 9.
  • Lucien Side Blasters: Decreased Force from 55 Fixed/56 Variable to 55 Fixed/51 Variable.
 
New Legend Rotation
This week’s new Legend Rotation features Caspian, Cassidy, Ember, Mirage, Sidra, and Ulgrim.

 
Bug Fixes
  • Hammer Ground Pound: Fixed a bug that caused slightly larger threat area when held for longer than 40 frames. (Credit: Dobrein)
  • Katars Down Air: Fixed a case where the target could be dropped before the ground collision hit. (Credit: Antipop)
  
Brawlhalla - Raidhyn


Hello and welcome to patch 3.13! The popular 1v1 Ghost Brawl has now been expanded to 2v2! Grab a friend, or queue up to find a teammate and evolve your ghostly duels into full on 2v2 team battles. We’ve also made camera improvements, added new test features, squashed some bugs, and added new items to Mallhalla.

Mallhalla
  • Dunewalker Mordex - “You’ll laugh till you die.”
  • Matsuri Yumiko - “Poise, grace, and a deadly hammer swing!”
 
The Winter Championship Pack is Available on Steam!
Show your support for Brawlhalla Esports with the Winter Championship Pack on Steam! This limited time pack includes the following items. The pack is currently available on Steam only, and will be added to the PlayStation Store soon!
  • Winter Championship 2018 Avatar
  • Sword Skin - The Frozen Edge
  • 300 Mammoth Coins
You can watch the Brawlhalla Winter Championship this weekend on Twitch!
 
Brawl of the Week - Ghost Brawl 2v2!
Now tackle Ghost Brawl with a friend in this new 2v2 Brawl of the Week!
  • Quickly go invisible when you don’t use any powers in this tense game mode.
  • Stay invisible too long, or use any power (including dodge) and you’re visible once more!
  • 2v2 Rules and Mapset
  • 200% Damage
  • Friendly Fire OFF
  • Queue solo or with a friend!
 
Maps
  • Increased resolution of Miami Dome background art.
  • Adjusted the camera bounds of several maps to be exactly 16:9 so that the camera behaves best for the most players. The kill boundaries are unchanged for these maps. Maps changed are:
    • Small Twilight Grove
    • Twilight Grove
    • Small Kings Pass
    • Miami Dome
    • The Great Hall
    • Small Great Hall
    • King’s Pass
    • Mammoth Fortress
    • Small Mammoth Fortress
    • Grumpy Temple
    • Small Grumpy Temple
    • Blackguard Keep
    • The Enigma
    • Shipwreck Falls
    • Small Blackguard Keep
    • Small Thundergard Stadium
    • Big Thundergard Stadium
    • Thundergard Stadium
 
Test Features
  • New Test Feature: Ledge Canceling only works if the player is also holding left or right in addition to holding down. This should address the frustration point of trying to perform a dAir or ground pound and getting snapped to a soft platform instead.
  • Increased the odds that test maps are picked for the Experimental queue.
  • Added a new test version of Small Great Hall called "Small Great Hall Test". It has a narrower top platform that is now within dash-jump height of the middle tier of soft platforms. It also has shorter walls, and items do not spawn on the top platform. It has replaced the current version of Small Great Hall in the Experimental 1v1 queue.
  • Updated the Small Twilight Grove test map: the collision for the top point of the wedge is now 50 pixels (or about 1/3 character height) shorter to make it more manageable to recover over the top.
  • Reduced the width of Small Brawlhaven by 15% to further separate it from Shipwreck Falls.
 
Weekly Legend Rotation
This week’s new Legend Rotation features Ada, Asuri, Azoth, Kor, Nix, and Orion. 

 
Bug Fixes
  • Fixed Kaya side bow buildup SFX not playing on PS4.
  • Fixed a bug that would cause Ranno's hands not color swap on the Shrug Taunt on PS4
  • PS4 fixed a display bug where hurtboxes, hitboxes and offscreen bubbles were not in the correct spot.
  • Fixed bug causing UI paging arrows to disabled when viewing the first and last pages while page wrapping is enabled for both the Tournament Registration and Game Settings screens.
 
Brawlhalla - Raidhyn


Hello and welcome to patch 3.13! The popular 1v1 Ghost Brawl has now been expanded to 2v2! Grab a friend, or queue up to find a teammate and evolve your ghostly duels into full on 2v2 team battles. We’ve also made camera improvements, added new test features, squashed some bugs, and added new items to Mallhalla.

Mallhalla
  • Dunewalker Mordex - “You’ll laugh till you die.”
  • Matsuri Yumiko - “Poise, grace, and a deadly hammer swing!”
 
The Winter Championship Pack is Available on Steam!
Show your support for Brawlhalla Esports with the Winter Championship Pack on Steam! This limited time pack includes the following items. The pack is currently available on Steam only, and will be added to the PlayStation Store soon!
  • Winter Championship 2018 Avatar
  • Sword Skin - The Frozen Edge
  • 300 Mammoth Coins
You can watch the Brawlhalla Winter Championship this weekend on Twitch!
 
Brawl of the Week - Ghost Brawl 2v2!
Now tackle Ghost Brawl with a friend in this new 2v2 Brawl of the Week!
  • Quickly go invisible when you don’t use any powers in this tense game mode.
  • Stay invisible too long, or use any power (including dodge) and you’re visible once more!
  • 2v2 Rules and Mapset
  • 200% Damage
  • Friendly Fire OFF
  • Queue solo or with a friend!
 
Maps
  • Increased resolution of Miami Dome background art.
  • Adjusted the camera bounds of several maps to be exactly 16:9 so that the camera behaves best for the most players. The kill boundaries are unchanged for these maps. Maps changed are:
    • Small Twilight Grove
    • Twilight Grove
    • Small Kings Pass
    • Miami Dome
    • The Great Hall
    • Small Great Hall
    • King’s Pass
    • Mammoth Fortress
    • Small Mammoth Fortress
    • Grumpy Temple
    • Small Grumpy Temple
    • Blackguard Keep
    • The Enigma
    • Shipwreck Falls
    • Small Blackguard Keep
    • Small Thundergard Stadium
    • Big Thundergard Stadium
    • Thundergard Stadium
 
Test Features
  • New Test Feature: Ledge Canceling only works if the player is also holding left or right in addition to holding down. This should address the frustration point of trying to perform a dAir or ground pound and getting snapped to a soft platform instead.
  • Increased the odds that test maps are picked for the Experimental queue.
  • Added a new test version of Small Great Hall called "Small Great Hall Test". It has a narrower top platform that is now within dash-jump height of the middle tier of soft platforms. It also has shorter walls, and items do not spawn on the top platform. It has replaced the current version of Small Great Hall in the Experimental 1v1 queue.
  • Updated the Small Twilight Grove test map: the collision for the top point of the wedge is now 50 pixels (or about 1/3 character height) shorter to make it more manageable to recover over the top.
  • Reduced the width of Small Brawlhaven by 15% to further separate it from Shipwreck Falls.
 
Weekly Legend Rotation
This week’s new Legend Rotation features Ada, Asuri, Azoth, Kor, Nix, and Orion. 

 
Bug Fixes
  • Fixed Kaya side bow buildup SFX not playing on PS4.
  • Fixed a bug that would cause Ranno's hands not color swap on the Shrug Taunt on PS4
  • PS4 fixed a display bug where hurtboxes, hitboxes and offscreen bubbles were not in the correct spot.
  • Fixed bug causing UI paging arrows to disabled when viewing the first and last pages while page wrapping is enabled for both the Tournament Registration and Game Settings screens.
 
Brawlhalla - Raidhyn


It’s that time of year again where we all take a moment to think of the ones we love most! Sure there might be some accidental knockouts in 2v2, and occasionally we might argue over the finer points of the Lance vs Gauntlets matchup, but in the end we remember the annual poem –

Landmines are redBombs are blueI think you’re a knockoutLet’s play 2v2

 
Happy Vallhalentines!
  • Lovestruck colors are back, you can purchase them for 1500 Gold or 10 Mammoth Coins.
  • Get an extra 250 gold bonus each day you log in during the holiday!
  • Two weeks to grab all the exclusive holiday goodies.
 
Mallhalla For the Vallhalentines!  
  • Lion Heart Podium -  "Stand tall on one of these marble columns."
  • Suitor Lucien - “If looks could kill (and they do.)”
  • Heartbreaker Barraza - “Giving love a bad name.”
  • Demon Bride Hattori - “They say marriage changes you…”
  • Heart of Hathor Mirage - “No better way to be welcomed to the afterlife.”
  • Date Night Nai - “She even likes the same bands you do.”
  • Classy Roland - “A rose in his teeth, eleven more in his chest hair,”
  • Eternal Love Brynn - “Fall in love with her forever, and ever, and ever.”
  • XO KO – The cherubs in XO KO change based on your current Legend and skin!
  • Chocolate Bear’dvar Avatar
  • Candy Hearts Avatar
 
Mallhalla - Cosmic Chest!
Recently recovered near an edge of the Bifröst, the Cosmic Chest is now available for purchase in Mallhallla! The Cosmic Chest is packed with 18 skins and three chest exclusives which are:
  • Apex Asuri
  • General Vraxx
  • Infinitine Wu Shang
 
Brawl of the Week - Ghost Brawl!
Quickly go invisible when you don't use any powers in this tense game mode. Stay invisible too long, or use any power (including dodge) and you're visible once more!
  • 1v1
  • 3 Stocks
  • 200% Damage
  • 8 Minute Timer
 
Maps - Miami Dome
After hearing your feedback we made a few updates to the main platform on Miami Dome for better visual clarity.
  • Reduced the visual thickness of the side walls.
  • Brought the visual bottom up to better match the side collisions.
  • Brought the underside collision up to match the new visual bottom.
  • Note: There are no changes to the actual sidewall height or to the overall platform width.
 
User Interface
  • There is a new menu when clicking the bottom left main menu tile (The Esports Tile) that will now provide the full schedule of upcoming Brawlhalla Esports tournaments.
  • Get a quick look at dates, times, and prize pools for each upcoming event!
  • Registration links will take you to the appropriate smash.gg page.
  • Watch links will take you to the appropriate twitch.tv channel.
 
New Legend Rotation
This week’s Legend Rotation features Artemis, Cross, Koji, Queen Nai, Scarlet, and Xull.

 
Bug Fixes
  • Fixed a bug on PS4 where fast-forwarding replays could cause them to desync.
 
Brawlhalla - Raidhyn


It’s that time of year again where we all take a moment to think of the ones we love most! Sure there might be some accidental knockouts in 2v2, and occasionally we might argue over the finer points of the Lance vs Gauntlets matchup, but in the end we remember the annual poem –

Landmines are redBombs are blueI think you’re a knockoutLet’s play 2v2

 
Happy Vallhalentines!
  • Lovestruck colors are back, you can purchase them for 1500 Gold or 10 Mammoth Coins.
  • Get an extra 250 gold bonus each day you log in during the holiday!
  • Two weeks to grab all the exclusive holiday goodies.
 
Mallhalla For the Vallhalentines!  
  • Lion Heart Podium -  "Stand tall on one of these marble columns."
  • Suitor Lucien - “If looks could kill (and they do.)”
  • Heartbreaker Barraza - “Giving love a bad name.”
  • Demon Bride Hattori - “They say marriage changes you…”
  • Heart of Hathor Mirage - “No better way to be welcomed to the afterlife.”
  • Date Night Nai - “She even likes the same bands you do.”
  • Classy Roland - “A rose in his teeth, eleven more in his chest hair,”
  • Eternal Love Brynn - “Fall in love with her forever, and ever, and ever.”
  • XO KO – The cherubs in XO KO change based on your current Legend and skin!
  • Chocolate Bear’dvar Avatar
  • Candy Hearts Avatar
 
Mallhalla - Cosmic Chest!
Recently recovered near an edge of the Bifröst, the Cosmic Chest is now available for purchase in Mallhallla! The Cosmic Chest is packed with 18 skins and three chest exclusives which are:
  • Apex Asuri
  • General Vraxx
  • Infinitine Wu Shang
 
Brawl of the Week - Ghost Brawl!
Quickly go invisible when you don't use any powers in this tense game mode. Stay invisible too long, or use any power (including dodge) and you're visible once more!
  • 1v1
  • 3 Stocks
  • 200% Damage
  • 8 Minute Timer
 
Maps - Miami Dome
After hearing your feedback we made a few updates to the main platform on Miami Dome for better visual clarity.
  • Reduced the visual thickness of the side walls.
  • Brought the visual bottom up to better match the side collisions.
  • Brought the underside collision up to match the new visual bottom.
  • Note: There are no changes to the actual sidewall height or to the overall platform width.
 
User Interface
  • There is a new menu when clicking the bottom left main menu tile (The Esports Tile) that will now provide the full schedule of upcoming Brawlhalla Esports tournaments.
  • Get a quick look at dates, times, and prize pools for each upcoming event!
  • Registration links will take you to the appropriate smash.gg page.
  • Watch links will take you to the appropriate twitch.tv channel.
 
New Legend Rotation
This week’s Legend Rotation features Artemis, Cross, Koji, Queen Nai, Scarlet, and Xull.

 
Bug Fixes
  • Fixed a bug on PS4 where fast-forwarding replays could cause them to desync.
 
Brawlhalla - Raidhyn


Welcome to Patch 3.11! In this patch we’ve added a new map: Miami Dome! Miami Dome is a competitive map available to play in both 1v1 and 2v2 game modes. We’ve also added the Celestial Chest to Mallhalla, and implemented new test features for the Experimental Queue! Let us know what you think, and we look forward to hearing your feedback!

Mallhalla - Celestial Chest!
  • The Celestial Chest has been discovered! This chest contains 18 skins and three chest exclusive skins which are
    • Seraph Artemis
    • Emperor Koji
    • The Korinthian
  • Players who purchase the Rock, Paper, and Scissors Taunts now automatically receive the Random RPS Taunt, which throw one of the three RPS Taunts randomly each time it’s used.
New Map! - Miami Dome!
  • New map in the realm of Brawlhalla - Miami Dome!
  • Miami Dome will be added to the 1v1 and 2v2 Mapsets.
  • Meyers Baby Food Corporation welcomes you to your new future.
 
Brawl of the Week - KO Mania!
  • 1v1, 300% Damage
  • 5 Stocks, 8 Minute Timer
  • 1v1 Mapset.
 
User Interface
  • Optimized map select screen thumbnails to reduce file size.
 
Art and Animation
  • Smoothed artwork on Shipwreck Falls platforms.
  • Removed minor visual artifacts on Brawlball platforms.
 
Balance
Same Move Directional Influence enables players to control which direction they are sent when caught in a combo that uses the same attack more than once. This mechanic keeps track of all attacks landed on a character during their stun time, and would clear when stun ended. However, since there are some strings and combos that allow for a small gap in stun but are undodgeable, due to the startup time of a Dodge. We have widened the window before this list is cleared to account for Dodge startup, resulting in more consistent escapes from such combos.
  • Increased the amount of time before Powers are unregistered for Same Move Directional Influence by 3 ticks to allow for dodge startup
 
Test Features
Ice Cream Edge has been graduated from Test Features and is now the new map, Miami Dome! As one map leaves, two new maps have entered the Experimental 1v1 Mapset. Small Brawlhaven is open and stable, with no soft platforms and medium-sized walls. Small Enigma sports an array of soft platforms over a single solid platform, affording players a variety of angles during combat. The current test map Small Twilight Grove has been slightly altered, with both soft platforms moved closer together for a tighter space to control and an easier route to airborne opponents.

A new mechanic has been put into test features for everyone to try! Dashing now deflects weapon throws for a brief moment, granting more maneuverability and stage presence to grounded players. This protection extends to all dashes and dash jumps, however it ends when an attack begins, so time your attacks carefully. In tandem with this new mechanic, grounded throws no longer give access to chase dodges in an effort to provide an appropriate amount of risk and cost to the utility that weapon throws can provide.
  • Ice Cream Edge has been graduated from test maps and is now the Miami Dome.
  • Two new 1v1 test maps have been added to the Experimental 1v1 Mapset: Small Brawlhaven and Small Enigma.
  • Moved the soft platforms closer together in the Small Twilight Grove test map.
  • Added new mechanic to test features: Weapon throws are deflected by a dash.
  • Weapon throws from the ground no longer grant a chase dodge.
 
New Legend Rotation
This week’s Legend Rotation features Cassidy, Kaya, Lord Vraxx, Mordex, Ragnir, and Val.

 
Bug Fixes
  • Fixed a bug where multiple large rollbacks, or players getting kicked, could occur if a player re-joined a game where the Wall Slip warning had been triggered.
Brawlhalla - Raidhyn


Welcome to Patch 3.11! In this patch we’ve added a new map: Miami Dome! Miami Dome is a competitive map available to play in both 1v1 and 2v2 game modes. We’ve also added the Celestial Chest to Mallhalla, and implemented new test features for the Experimental Queue! Let us know what you think, and we look forward to hearing your feedback!

Mallhalla - Celestial Chest!
  • The Celestial Chest has been discovered! This chest contains 18 skins and three chest exclusive skins which are
    • Seraph Artemis
    • Emperor Koji
    • The Korinthian
  • Players who purchase the Rock, Paper, and Scissors Taunts now automatically receive the Random RPS Taunt, which throw one of the three RPS Taunts randomly each time it’s used.
New Map! - Miami Dome!
  • New map in the realm of Brawlhalla - Miami Dome!
  • Miami Dome will be added to the 1v1 and 2v2 Mapsets.
  • Meyers Baby Food Corporation welcomes you to your new future.
 
Brawl of the Week - KO Mania!
  • 1v1, 300% Damage
  • 5 Stocks, 8 Minute Timer
  • 1v1 Mapset.
 
User Interface
  • Optimized map select screen thumbnails to reduce file size.
 
Art and Animation
  • Smoothed artwork on Shipwreck Falls platforms.
  • Removed minor visual artifacts on Brawlball platforms.
 
Balance
Same Move Directional Influence enables players to control which direction they are sent when caught in a combo that uses the same attack more than once. This mechanic keeps track of all attacks landed on a character during their stun time, and would clear when stun ended. However, since there are some strings and combos that allow for a small gap in stun but are undodgeable, due to the startup time of a Dodge. We have widened the window before this list is cleared to account for Dodge startup, resulting in more consistent escapes from such combos.
  • Increased the amount of time before Powers are unregistered for Same Move Directional Influence by 3 ticks to allow for dodge startup
 
Test Features
Ice Cream Edge has been graduated from Test Features and is now the new map, Miami Dome! As one map leaves, two new maps have entered the Experimental 1v1 Mapset. Small Brawlhaven is open and stable, with no soft platforms and medium-sized walls. Small Enigma sports an array of soft platforms over a single solid platform, affording players a variety of angles during combat. The current test map Small Twilight Grove has been slightly altered, with both soft platforms moved closer together for a tighter space to control and an easier route to airborne opponents.

A new mechanic has been put into test features for everyone to try! Dashing now deflects weapon throws for a brief moment, granting more maneuverability and stage presence to grounded players. This protection extends to all dashes and dash jumps, however it ends when an attack begins, so time your attacks carefully. In tandem with this new mechanic, grounded throws no longer give access to chase dodges in an effort to provide an appropriate amount of risk and cost to the utility that weapon throws can provide.
  • Ice Cream Edge has been graduated from test maps and is now the Miami Dome.
  • Two new 1v1 test maps have been added to the Experimental 1v1 Mapset: Small Brawlhaven and Small Enigma.
  • Moved the soft platforms closer together in the Small Twilight Grove test map.
  • Added new mechanic to test features: Weapon throws are deflected by a dash.
  • Weapon throws from the ground no longer grant a chase dodge.
 
New Legend Rotation
This week’s Legend Rotation features Cassidy, Kaya, Lord Vraxx, Mordex, Ragnir, and Val.

 
Bug Fixes
  • Fixed a bug where multiple large rollbacks, or players getting kicked, could occur if a player re-joined a game where the Wall Slip warning had been triggered.
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