It’s that time of year again where we all take a moment to think of the ones we love most! Sure there might be some accidental knockouts in 2v2, and occasionally we might argue over the finer points of the Lance vs Gauntlets matchup, but in the end we remember the annual poem –
Landmines are redBombs are blueI think you’re a knockoutLet’s play 2v2
Happy Vallhalentines!
Lovestruck colors are back, you can purchase them for 1500 Gold or 10 Mammoth Coins.
Get an extra 250 gold bonus each day you log in during the holiday!
Two weeks to grab all the exclusive holiday goodies.
Mallhalla For the Vallhalentines!
Lion Heart Podium - "Stand tall on one of these marble columns."
Suitor Lucien - “If looks could kill (and they do.)”
Heartbreaker Barraza - “Giving love a bad name.”
Demon Bride Hattori - “They say marriage changes you…”
Heart of Hathor Mirage - “No better way to be welcomed to the afterlife.”
Date Night Nai - “She even likes the same bands you do.”
Classy Roland - “A rose in his teeth, eleven more in his chest hair,”
Eternal Love Brynn - “Fall in love with her forever, and ever, and ever.”
XO KO – The cherubs in XO KO change based on your current Legend and skin!
Chocolate Bear’dvar Avatar
Candy Hearts Avatar
Mallhalla - Cosmic Chest!
Recently recovered near an edge of the Bifröst, the Cosmic Chest is now available for purchase in Mallhallla! The Cosmic Chest is packed with 18 skins and three chest exclusives which are:
Apex Asuri
General Vraxx
Infinitine Wu Shang
Brawl of the Week - Ghost Brawl!
Quickly go invisible when you don't use any powers in this tense game mode. Stay invisible too long, or use any power (including dodge) and you're visible once more!
1v1
3 Stocks
200% Damage
8 Minute Timer
Maps - Miami Dome
After hearing your feedback we made a few updates to the main platform on Miami Dome for better visual clarity.
Reduced the visual thickness of the side walls.
Brought the visual bottom up to better match the side collisions.
Brought the underside collision up to match the new visual bottom.
Note: There are no changes to the actual sidewall height or to the overall platform width.
User Interface
There is a new menu when clicking the bottom left main menu tile (The Esports Tile) that will now provide the full schedule of upcoming Brawlhalla Esports tournaments.
Get a quick look at dates, times, and prize pools for each upcoming event!
Registration links will take you to the appropriate smash.gg page.
Watch links will take you to the appropriate twitch.tv channel.
New Legend Rotation
This week’s Legend Rotation features Artemis, Cross, Koji, Queen Nai, Scarlet, and Xull.
Bug Fixes
Fixed a bug on PS4 where fast-forwarding replays could cause them to desync.
It’s that time of year again where we all take a moment to think of the ones we love most! Sure there might be some accidental knockouts in 2v2, and occasionally we might argue over the finer points of the Lance vs Gauntlets matchup, but in the end we remember the annual poem –
Landmines are redBombs are blueI think you’re a knockoutLet’s play 2v2
Happy Vallhalentines!
Lovestruck colors are back, you can purchase them for 1500 Gold or 10 Mammoth Coins.
Get an extra 250 gold bonus each day you log in during the holiday!
Two weeks to grab all the exclusive holiday goodies.
Mallhalla For the Vallhalentines!
Lion Heart Podium - "Stand tall on one of these marble columns."
Suitor Lucien - “If looks could kill (and they do.)”
Heartbreaker Barraza - “Giving love a bad name.”
Demon Bride Hattori - “They say marriage changes you…”
Heart of Hathor Mirage - “No better way to be welcomed to the afterlife.”
Date Night Nai - “She even likes the same bands you do.”
Classy Roland - “A rose in his teeth, eleven more in his chest hair,”
Eternal Love Brynn - “Fall in love with her forever, and ever, and ever.”
XO KO – The cherubs in XO KO change based on your current Legend and skin!
Chocolate Bear’dvar Avatar
Candy Hearts Avatar
Mallhalla - Cosmic Chest!
Recently recovered near an edge of the Bifröst, the Cosmic Chest is now available for purchase in Mallhallla! The Cosmic Chest is packed with 18 skins and three chest exclusives which are:
Apex Asuri
General Vraxx
Infinitine Wu Shang
Brawl of the Week - Ghost Brawl!
Quickly go invisible when you don't use any powers in this tense game mode. Stay invisible too long, or use any power (including dodge) and you're visible once more!
1v1
3 Stocks
200% Damage
8 Minute Timer
Maps - Miami Dome
After hearing your feedback we made a few updates to the main platform on Miami Dome for better visual clarity.
Reduced the visual thickness of the side walls.
Brought the visual bottom up to better match the side collisions.
Brought the underside collision up to match the new visual bottom.
Note: There are no changes to the actual sidewall height or to the overall platform width.
User Interface
There is a new menu when clicking the bottom left main menu tile (The Esports Tile) that will now provide the full schedule of upcoming Brawlhalla Esports tournaments.
Get a quick look at dates, times, and prize pools for each upcoming event!
Registration links will take you to the appropriate smash.gg page.
Watch links will take you to the appropriate twitch.tv channel.
New Legend Rotation
This week’s Legend Rotation features Artemis, Cross, Koji, Queen Nai, Scarlet, and Xull.
Bug Fixes
Fixed a bug on PS4 where fast-forwarding replays could cause them to desync.
Welcome to Patch 3.11! In this patch we’ve added a new map: Miami Dome! Miami Dome is a competitive map available to play in both 1v1 and 2v2 game modes. We’ve also added the Celestial Chest to Mallhalla, and implemented new test features for the Experimental Queue! Let us know what you think, and we look forward to hearing your feedback!
Mallhalla - Celestial Chest!
The Celestial Chest has been discovered! This chest contains 18 skins and three chest exclusive skins which are
Seraph Artemis
Emperor Koji
The Korinthian
Players who purchase the Rock, Paper, and Scissors Taunts now automatically receive the Random RPS Taunt, which throw one of the three RPS Taunts randomly each time it’s used.
New Map! - Miami Dome!
New map in the realm of Brawlhalla - Miami Dome!
Miami Dome will be added to the 1v1 and 2v2 Mapsets.
Meyers Baby Food Corporation welcomes you to your new future.
Brawl of the Week - KO Mania!
1v1, 300% Damage
5 Stocks, 8 Minute Timer
1v1 Mapset.
User Interface
Optimized map select screen thumbnails to reduce file size.
Art and Animation
Smoothed artwork on Shipwreck Falls platforms.
Removed minor visual artifacts on Brawlball platforms.
Balance
Same Move Directional Influence enables players to control which direction they are sent when caught in a combo that uses the same attack more than once. This mechanic keeps track of all attacks landed on a character during their stun time, and would clear when stun ended. However, since there are some strings and combos that allow for a small gap in stun but are undodgeable, due to the startup time of a Dodge. We have widened the window before this list is cleared to account for Dodge startup, resulting in more consistent escapes from such combos.
Increased the amount of time before Powers are unregistered for Same Move Directional Influence by 3 ticks to allow for dodge startup
Test Features
Ice Cream Edge has been graduated from Test Features and is now the new map, Miami Dome! As one map leaves, two new maps have entered the Experimental 1v1 Mapset. Small Brawlhaven is open and stable, with no soft platforms and medium-sized walls. Small Enigma sports an array of soft platforms over a single solid platform, affording players a variety of angles during combat. The current test map Small Twilight Grove has been slightly altered, with both soft platforms moved closer together for a tighter space to control and an easier route to airborne opponents.
A new mechanic has been put into test features for everyone to try! Dashing now deflects weapon throws for a brief moment, granting more maneuverability and stage presence to grounded players. This protection extends to all dashes and dash jumps, however it ends when an attack begins, so time your attacks carefully. In tandem with this new mechanic, grounded throws no longer give access to chase dodges in an effort to provide an appropriate amount of risk and cost to the utility that weapon throws can provide.
Ice Cream Edge has been graduated from test maps and is now the Miami Dome.
Two new 1v1 test maps have been added to the Experimental 1v1 Mapset: Small Brawlhaven and Small Enigma.
Moved the soft platforms closer together in the Small Twilight Grove test map.
Added new mechanic to test features: Weapon throws are deflected by a dash.
Weapon throws from the ground no longer grant a chase dodge.
New Legend Rotation
This week’s Legend Rotation features Cassidy, Kaya, Lord Vraxx, Mordex, Ragnir, and Val.
Bug Fixes
Fixed a bug where multiple large rollbacks, or players getting kicked, could occur if a player re-joined a game where the Wall Slip warning had been triggered.
Welcome to Patch 3.11! In this patch we’ve added a new map: Miami Dome! Miami Dome is a competitive map available to play in both 1v1 and 2v2 game modes. We’ve also added the Celestial Chest to Mallhalla, and implemented new test features for the Experimental Queue! Let us know what you think, and we look forward to hearing your feedback!
Mallhalla - Celestial Chest!
The Celestial Chest has been discovered! This chest contains 18 skins and three chest exclusive skins which are
Seraph Artemis
Emperor Koji
The Korinthian
Players who purchase the Rock, Paper, and Scissors Taunts now automatically receive the Random RPS Taunt, which throw one of the three RPS Taunts randomly each time it’s used.
New Map! - Miami Dome!
New map in the realm of Brawlhalla - Miami Dome!
Miami Dome will be added to the 1v1 and 2v2 Mapsets.
Meyers Baby Food Corporation welcomes you to your new future.
Brawl of the Week - KO Mania!
1v1, 300% Damage
5 Stocks, 8 Minute Timer
1v1 Mapset.
User Interface
Optimized map select screen thumbnails to reduce file size.
Art and Animation
Smoothed artwork on Shipwreck Falls platforms.
Removed minor visual artifacts on Brawlball platforms.
Balance
Same Move Directional Influence enables players to control which direction they are sent when caught in a combo that uses the same attack more than once. This mechanic keeps track of all attacks landed on a character during their stun time, and would clear when stun ended. However, since there are some strings and combos that allow for a small gap in stun but are undodgeable, due to the startup time of a Dodge. We have widened the window before this list is cleared to account for Dodge startup, resulting in more consistent escapes from such combos.
Increased the amount of time before Powers are unregistered for Same Move Directional Influence by 3 ticks to allow for dodge startup
Test Features
Ice Cream Edge has been graduated from Test Features and is now the new map, Miami Dome! As one map leaves, two new maps have entered the Experimental 1v1 Mapset. Small Brawlhaven is open and stable, with no soft platforms and medium-sized walls. Small Enigma sports an array of soft platforms over a single solid platform, affording players a variety of angles during combat. The current test map Small Twilight Grove has been slightly altered, with both soft platforms moved closer together for a tighter space to control and an easier route to airborne opponents.
A new mechanic has been put into test features for everyone to try! Dashing now deflects weapon throws for a brief moment, granting more maneuverability and stage presence to grounded players. This protection extends to all dashes and dash jumps, however it ends when an attack begins, so time your attacks carefully. In tandem with this new mechanic, grounded throws no longer give access to chase dodges in an effort to provide an appropriate amount of risk and cost to the utility that weapon throws can provide.
Ice Cream Edge has been graduated from test maps and is now the Miami Dome.
Two new 1v1 test maps have been added to the Experimental 1v1 Mapset: Small Brawlhaven and Small Enigma.
Moved the soft platforms closer together in the Small Twilight Grove test map.
Added new mechanic to test features: Weapon throws are deflected by a dash.
Weapon throws from the ground no longer grant a chase dodge.
New Legend Rotation
This week’s Legend Rotation features Cassidy, Kaya, Lord Vraxx, Mordex, Ragnir, and Val.
Bug Fixes
Fixed a bug where multiple large rollbacks, or players getting kicked, could occur if a player re-joined a game where the Wall Slip warning had been triggered.
In Patch 3.10 we’re adding new skins, new balance improvements, squashing a few bugs, and reducing the gold price of Kaya down to 5400. We hope you enjoy, and we’ll see you in Brawlhalla!
Mallhalla
Dragon Heart Ember - “Mystical gifts of the Fangwild. Bonus: Dragon helm poses with Ember’s actions!”
Witchfire Brynn - “Only the bravest dance with the weave of the Fates.”
Kaya’s gold price has been reduced to 5400 Gold!
Brawl of the Week - 3v3 Skirmish!
3v3, 8 minutes, 3 Stocks, no holding back.
Queue solo or with friends.
Friendly fire OFF.
First team to KO the other team wins!
Art
Removed visual artifacts on platforms on Big Great Hall, Big Titan's End, Brawlhaven, The Great Hall, Small Blackguard Keep, Small Great Hall, Small Grumpy Temple, Grumpy Temple, and Titan's End.
Matchmaking
Matchmaking will now try to match Diamond players against other Diamond players more quickly than before.
Balance
This week we are focusing on giving updated string options for some currently underperforming weapons, as well as changes to the Bow aimed at curtailing areas of excessive coverage. The most notable changes are happening to the Lance and Cannon Side Light attacks, both serving to create more stable and continued engagement when scoring a hit. We also have altered the Recovery time on some notable Signatures to better fit the average gameplay timing.
Lance
The Lance Side Light has been updated for further consistency across a broader health range, with a lower overall setup height. This will also provide users with more consistent interactions at different distances, as well as more reliable use of the Down Air at earlier health ranges. The slightly faster minimum charge for the Recovery attack affords lance users an option for knocking out heavily damaged opponents from a close range Side Light, while maintaining dodge escapes at farther range.
Lance Side Light: This attack is now multi-hit for a more stable setup location before the final hit; Decreased Force from 30 Fixed/14 Variable to 30 Fixed/8 Variable.
Lance Down Air: Increased Stun of final hit from 22 to 23.
Lance Recovery: Decreased Minimum Charge time from 12 to 11.
Bow
We have decreased the grounded coverage of the Bow’s Neutral Light attack to better fit the more recent close-range coverage of the Side Light, and to enforce more meaningful choice of facing when using this attack. In a similar fashion, the Recovery has received a slight reduction to its area of coverage, along with improvements to Hurtboxing during this power. These improvements have the added effect of decreasing the range at which the Recovery will crest a corner from off-stage and have active line-of-sight to strike opponents.
Bow Neutral Light: Decreased grounded coverage, especially towards the rear of the user.
Bow Recovery: Slightly Decreased maximum range; Improved Hurtboxing to better follow the animation.
Cannon
The Cannon kit has been shuffled around with particular attention to the Side Light. Previously, connecting with this attack would knock the opponent forward, similar to the Neutral Light, but oftentimes too far forward for continued engagement and a generally slower pace of gameplay. We have altered the knockback trajectory to an upward-diagonal angle, allowing use of attacks for strings such as Down Air, Side Air, or even Recovery in cases of striking an airborne opponent or to catch jump responses. Some of the speed and power on the Neutral Air has been shuffled to the Down Air, for better use when connecting with a Down Light or Side Light and more advantageous positioning when connecting during an edgeguard. This change in Time to Hit also afford the Neutral Air a more natural degree of upward movement when used when jumping.
Cannon Side Light: Angle of knockback altered to be more vertical; Decreased Force from 100 Fixed/36 Variable to a range of 100~80 Fixed/0 Variable; Increased Stun from a range of 23~18 to a range of 26~21; Decreased Damage from 15 to 14.
Cannon Neutral Air: Increased Time to Hit from 11 to 13; Decreased Damage from 15 to 14.
Cannon Down Air: Decreased Time to Hit from 16 to 15; Increased Force from 12 Fixed/39 Variable to 14 Fixed/40 Variable.
Signatures
We have altered the Recovery time on Ember’s Side Katars and Artemis’ Down Lance to be more in line with other similar attacks; the former being too low in overall duration and the latter being too committal for its more niche use. We have also reduced the Damage on Kaya’s Side Bow given its range and excellent utility.
Ember Side Katars: Increased Recovery time from 12 to 15.
Artemis Down Lance: Decreased Recovery time from 14 to 11.
Kaya Side Bow: Decreased Damage from 28 to 25.
New Legend Rotation
This week’s new Legend Rotation features Bodvar, Diana, Caspian, Mirage, Sidra, and Ulgrim.
Bug Fixes
Kaya Side Spear: Fixed a bug that could cause an extra cloud to appear when gravity canceling onto a stage.
Gnash Down Spear: Fixed a case where the user could extend into stage walls. (Credit: Shiro1611)
Cannon Side Air: Fixed a bug that could cause the target to be dropped before the final hit. (Credit: Afropig34)
Cannon Ground Pound: Fixed a case where the grounded version could trigger when slightly past a stage corner. (Credit: Improt)
In Patch 3.10 we’re adding new skins, new balance improvements, squashing a few bugs, and reducing the gold price of Kaya down to 5400. We hope you enjoy, and we’ll see you in Brawlhalla!
Mallhalla
Dragon Heart Ember - “Mystical gifts of the Fangwild. Bonus: Dragon helm poses with Ember’s actions!”
Witchfire Brynn - “Only the bravest dance with the weave of the Fates.”
Kaya’s gold price has been reduced to 5400 Gold!
Brawl of the Week - 3v3 Skirmish!
3v3, 8 minutes, 3 Stocks, no holding back.
Queue solo or with friends.
Friendly fire OFF.
First team to KO the other team wins!
Art
Removed visual artifacts on platforms on Big Great Hall, Big Titan's End, Brawlhaven, The Great Hall, Small Blackguard Keep, Small Great Hall, Small Grumpy Temple, Grumpy Temple, and Titan's End.
Matchmaking
Matchmaking will now try to match Diamond players against other Diamond players more quickly than before.
Balance
This week we are focusing on giving updated string options for some currently underperforming weapons, as well as changes to the Bow aimed at curtailing areas of excessive coverage. The most notable changes are happening to the Lance and Cannon Side Light attacks, both serving to create more stable and continued engagement when scoring a hit. We also have altered the Recovery time on some notable Signatures to better fit the average gameplay timing.
Lance
The Lance Side Light has been updated for further consistency across a broader health range, with a lower overall setup height. This will also provide users with more consistent interactions at different distances, as well as more reliable use of the Down Air at earlier health ranges. The slightly faster minimum charge for the Recovery attack affords lance users an option for knocking out heavily damaged opponents from a close range Side Light, while maintaining dodge escapes at farther range.
Lance Side Light: This attack is now multi-hit for a more stable setup location before the final hit; Decreased Force from 30 Fixed/14 Variable to 30 Fixed/8 Variable.
Lance Down Air: Increased Stun of final hit from 22 to 23.
Lance Recovery: Decreased Minimum Charge time from 12 to 11.
Bow
We have decreased the grounded coverage of the Bow’s Neutral Light attack to better fit the more recent close-range coverage of the Side Light, and to enforce more meaningful choice of facing when using this attack. In a similar fashion, the Recovery has received a slight reduction to its area of coverage, along with improvements to Hurtboxing during this power. These improvements have the added effect of decreasing the range at which the Recovery will crest a corner from off-stage and have active line-of-sight to strike opponents.
Bow Neutral Light: Decreased grounded coverage, especially towards the rear of the user.
Bow Recovery: Slightly Decreased maximum range; Improved Hurtboxing to better follow the animation.
Cannon
The Cannon kit has been shuffled around with particular attention to the Side Light. Previously, connecting with this attack would knock the opponent forward, similar to the Neutral Light, but oftentimes too far forward for continued engagement and a generally slower pace of gameplay. We have altered the knockback trajectory to an upward-diagonal angle, allowing use of attacks for strings such as Down Air, Side Air, or even Recovery in cases of striking an airborne opponent or to catch jump responses. Some of the speed and power on the Neutral Air has been shuffled to the Down Air, for better use when connecting with a Down Light or Side Light and more advantageous positioning when connecting during an edgeguard. This change in Time to Hit also afford the Neutral Air a more natural degree of upward movement when used when jumping.
Cannon Side Light: Angle of knockback altered to be more vertical; Decreased Force from 100 Fixed/36 Variable to a range of 100~80 Fixed/0 Variable; Increased Stun from a range of 23~18 to a range of 26~21; Decreased Damage from 15 to 14.
Cannon Neutral Air: Increased Time to Hit from 11 to 13; Decreased Damage from 15 to 14.
Cannon Down Air: Decreased Time to Hit from 16 to 15; Increased Force from 12 Fixed/39 Variable to 14 Fixed/40 Variable.
Signatures
We have altered the Recovery time on Ember’s Side Katars and Artemis’ Down Lance to be more in line with other similar attacks; the former being too low in overall duration and the latter being too committal for its more niche use. We have also reduced the Damage on Kaya’s Side Bow given its range and excellent utility.
Ember Side Katars: Increased Recovery time from 12 to 15.
Artemis Down Lance: Decreased Recovery time from 14 to 11.
Kaya Side Bow: Decreased Damage from 28 to 25.
New Legend Rotation
This week’s new Legend Rotation features Bodvar, Diana, Caspian, Mirage, Sidra, and Ulgrim.
Bug Fixes
Kaya Side Spear: Fixed a bug that could cause an extra cloud to appear when gravity canceling onto a stage.
Gnash Down Spear: Fixed a case where the user could extend into stage walls. (Credit: Shiro1611)
Cannon Side Air: Fixed a bug that could cause the target to be dropped before the final hit. (Credit: Afropig34)
Cannon Ground Pound: Fixed a case where the grounded version could trigger when slightly past a stage corner. (Credit: Improt)
We’re excited to bring you Brawlhalla Patch 3.09! We’ve added our first ever collaborative crossover skin, new avatars for every Legend, and a number of improvements, adjustments, and bug fixes. Enjoy!
Two Worlds Collide - Meet Ranno from Rivals of Aether!
Ranno, The Poisonous Pacifist from Rivals of Aether, enters Brawlhalla!
Ranno appears as a Wu Shang crossover skin collaboration between Brawlhalla and the awesome devs at Rivals of Aether.
Ragnir has entered Rivals of Aether as a Maypul crossover skin!
Details on this unexpected, unprecedented, and unrivaled collaboration can be seen in the crossover trailer on YouTube.
Mallhalla
New Doodle Avatars for each Legend available!
Every Legend is represented in this set!
Random is also represented in this awesome set of avatar goodness for those of you who just want to play the entire roster.
Brawl of The Week - Dodgebomb!
Dodge the bombs. If you can.
4 Player FFA.
Highest score wins!
Art & Animation
Eliminated minor artifacts in the level art for Twilight Grove and Big Twilight Grove.
Added an aerial recover animation on miss for Kaya’s Side Spear.
PS4 Performance
Slightly improved load times.
Reduced overall memory footprint.
Fixed memory leaks.
New Legend Rotation
This week’s new Legend Rotation features Artemis, Cross, Jhala, Orion, Sentinel, and Yumiko.
Bug Fixes
Fixed a bug where a promotional tile was incorrectly showing on the PS4 client.
Fixed a bug preventing Kaya Side Bow from landing properly when hopping over a corner.
We’re excited to bring you Brawlhalla Patch 3.09! We’ve added our first ever collaborative crossover skin, new avatars for every Legend, and a number of improvements, adjustments, and bug fixes. Enjoy!
Two Worlds Collide - Meet Ranno from Rivals of Aether!
Ranno, The Poisonous Pacifist from Rivals of Aether, enters Brawlhalla!
Ranno appears as a Wu Shang crossover skin collaboration between Brawlhalla and the awesome devs at Rivals of Aether.
Ragnir has entered Rivals of Aether as a Maypul crossover skin!
Details on this unexpected, unprecedented, and unrivaled collaboration can be seen in the crossover trailer on YouTube.
Mallhalla
New Doodle Avatars for each Legend available!
Every Legend is represented in this set!
Random is also represented in this awesome set of avatar goodness for those of you who just want to play the entire roster.
Brawl of The Week - Dodgebomb!
Dodge the bombs. If you can.
4 Player FFA.
Highest score wins!
Art & Animation
Eliminated minor artifacts in the level art for Twilight Grove and Big Twilight Grove.
Added an aerial recover animation on miss for Kaya’s Side Spear.
PS4 Performance
Slightly improved load times.
Reduced overall memory footprint.
Fixed memory leaks.
New Legend Rotation
This week’s new Legend Rotation features Artemis, Cross, Jhala, Orion, Sentinel, and Yumiko.
Bug Fixes
Fixed a bug where a promotional tile was incorrectly showing on the PS4 client.
Fixed a bug preventing Kaya Side Bow from landing properly when hopping over a corner.
Welcome to the first big patch of 2018! We’re excited to introduce Kaya, a bow and spear wielding warrior from the icy north. Many players in the community have been asking for a bow/spear Legend for some time, and we hope that you’re as excited as we are to finally have Kaya in the game. We’re also adding a number of performance improvements, balance adjustments, drop fixes, and more in this patch!
New Legend - Kaya
Kaya has entered Brawlhalla!
Weapons: Bow and Spear
Stats: 4 Strength, 4 Dexterity, 7 Armor, 7 Speed.
Kaya Launch Skins:
Huntress Kaya - “Can track a snowshoe rabbit through a blizzard.”
Aurora Kaya - “Setting the sky ablaze in the spirit world.”
Snow Stalker Kaya - “Gliding over the frozen terrain on the prowl.”
Mallhalla - The Sunken Chest Recovered!
Recently retrieved from the the depths of the sea off the sunken shores of Atlantis, the Sunken Chest enters Mallhalla with a treasure trove of skins and three chest exclusive skins to obtain:
Atlantean Ada
Dreadnought Lucien
Dark Depths Ragnir
Brawl of the Week - Brawlball!
3v3 Brawlball
Queue up solo or with a team!
Performance Improvements
We’ve overhauled the way Brawlhalla handles much of the art in the user interface. The goal of these changes are to reduce install size, patch file size, and to provide an overall increase in performance. Below are a list of many of the assets affected by this change.
UI Background
Play, Ranked, Custom, and Offline play options.
Brawl of the Week image
Main Menu Tiles
News Page and Esports Page
Store banners
We are making continued improvements to map file size and performance, starting with a rework of the platform art and some midground elements.
Improved performance and reduced file size for platform art on all maps.
Improved quality of Shipwreck Falls -noskulls map art and optimized file size.
We’ve also optimized the way animation data is handled on the PC client. This change should increase performance and lower the overall memory usage of the game.
PC - Added animation data optimizations to increase performance and lower memory footprint.
Art & Animation
Improved animation so that Legend’s heads better line up with the Valkyrie Horn gadget during its Sidekick summon animation.
Balance
The first balance pass of 2018 is here, and with it we’re adjusting unarmed, a number of weapon kits, and a few signatures that needed a bit of attention. We work actively with our players in The Forge to work on balance, and if you’d like to be a part of the discussion you can join The Forge Discord here.
Unarmed
Unarmed’s Neutral Light has received a bit more recovery time to balance out its fast startup. Down Air and Recovery have had their hitboxes adjusted for better visual consistency.
Unarmed Neutral Light: Increased Recover time on miss from 0 Fixed/9 Variable to 2 Fixed/9 Variable.
Unarmed Down Air: Reduced stacked threat near the rear of the user.
Unarmed Recovery: Area of threat for the later portion of this attack is now focused near the top; the beginning of the attack still maintains its previous area of threat.
Sword
The Sword’s Down Light has received a slightly different form of setup, for more consistent routes into lower height strings and combos. The Down Air has received increased stun to go along with this shift, allowing more variety in combo choice and possible string routes.
Sword Down Light: Decreased vertical knockback.
Sword Down Air: Increased Stun from 15 to 17.
Hammer
We have increased some of the base damage and force on commonly used attacks to afford the user slightly quicker damage build and greater threat on its closer ranged options. While still having weaker combo and string options at stacked range, this slightly closes the gap to help the Hammer feel like a hard-hitting threat.
Hammer Down Light: Increased Damage from 8 to 10.
Hammer Down Air: Increased Force from 50 Fixed/ 43 Variable to 50 Fixed/45 Variable.
Spear
A quality of life shift on the beginning of the Ground Pound now sees the target always knocked horizontally, for more consistent interactions off-stage. Users can now rely on close-range use of the Ground Pound, similar to other weapons, and not risk sending their target in an unintended direction. We have also opened up gaps in attack rotations that use the Side Light, as they could be used rather quickly and result in overly difficult counterplay for too many matchups.
Spear Ground Pound: The first active frame of the attack now has horizontal knockback instead of its previous vertical knockback.
Spear Side Light: Increased Recover time on miss from 0 Fixed/8 Variable to 1 Fixed/10 Variable.
Blasters
Blasters see a minor reduction in damage build on their quick aerial option, the Neutral Air. It still retains its speed and utility, however it was too rewarding of a deterrent when recovering to the stage or when used from the wall.
Blasters Neutral Air: Changed Damage from a range of 18~15 to 16.
Gauntlets
The Gauntlets have had a couple attacks brought in line with other similar options seen from other weapons. The Neutral Light has received decreased damage in accordance with its very fast time to hit and its robust hit window. This will slow the damage build during neutral gameplay and scramble situations. We have also increased the recover time for the manual release of the Ground Pound, making this attack less advantageous and slightly more committal.
Gauntlets Neutral Light: Decreased Damage from 17 to 15.
Gauntlets Ground Pound: Increased Recover time for the manual release version from 2 Fixed/19 Variable to 3 Fixed/19 Variable.
Cannon
Given the slightly overlapping threat area of Cannon’s grounded attacks, along with the combo-starting nature of the Down Light, we have increased the risk of this attack to match the potential reward. This makes the choice of its use more meaningful, especially when compared to the similar threat range and significantly lower advantage of other options like the Side Light.
Cannon Down Light: Increased Recover time on miss from 2 Fixed/10 Variable to 2 Fixed/13 Variable.
Signatures
Several Signatures have received shifts in their risk vs. reward; notably some of the oft-seen staples like Ember Side Katars and Lucien Neutral Katars being reined in on their force and speed, respectively. Lesser used attacks like Ragnir Down Axe and Xull Side Cannon have received increases to their utility, enabling users to more effectively and safely use these Signatures.
Ember Side Katars: Decreased Force from 65 Fixed/53 Variable to 65 Fixed/51 Variable; Decreased Damage from 27 to 25.
Lucien Neutral Katars: Increased Recover time from 12 to 15; Decreased Damage of final hit from 15 to 12.
Ragnir Down Axe: Increased Force from 75 Fixed/49 Variable to 75 Fixed/51 Variable; Increased threat area of the fire breath.
Xull Side Cannon: Decreased Recover time on miss or release from 26 to 23.
Sidra Neutral Sword: Increased Damage from 22 to 24.
New Legend Rotation
This week’s new Legend Rotation features Brynn, Cassidy, Ember, Mordex, Sir Roland, and Xull.
Bug Fixes
Cannon Ground Pound: Fixed a case where the target could be dropped before the final hit when connecting with a platform. (Credit: Trick and Keith)
Sidra Down Sword: Fixed a bug that prevented the final active frames of the airborne version from striking opponents. (Credit: enterman234)
Cassidy Side Hammer: Fixed a case where the target could be dropped before the final hit when slide charging towards a corner. (Credit: WorldOfBay)
Cross Down Gauntlets: Fixed a case where the target could be dropped before the final hit when Gravity Canceled. (Credit: RioKun)
Thatch Down Sword: Fixes a case where the target could be dropped before the final hit. (Credit: Darkus)
Asuri Down Sword: Fixed a case where the target could be dropped before the final hit.
Asuri Down Katars: Fixed a case where the target could be dropped before the final hit.
Welcome to the first big patch of 2018! We’re excited to introduce Kaya, a bow and spear wielding warrior from the icy north. Many players in the community have been asking for a bow/spear Legend for some time, and we hope that you’re as excited as we are to finally have Kaya in the game. We’re also adding a number of performance improvements, balance adjustments, drop fixes, and more in this patch!
New Legend - Kaya
Kaya has entered Brawlhalla!
Weapons: Bow and Spear
Stats: 4 Strength, 4 Dexterity, 7 Armor, 7 Speed.
Kaya Launch Skins:
Huntress Kaya - “Can track a snowshoe rabbit through a blizzard.”
Aurora Kaya - “Setting the sky ablaze in the spirit world.”
Snow Stalker Kaya - “Gliding over the frozen terrain on the prowl.”
Mallhalla - The Sunken Chest Recovered!
Recently retrieved from the the depths of the sea off the sunken shores of Atlantis, the Sunken Chest enters Mallhalla with a treasure trove of skins and three chest exclusive skins to obtain:
Atlantean Ada
Dreadnought Lucien
Dark Depths Ragnir
Brawl of the Week - Brawlball!
3v3 Brawlball
Queue up solo or with a team!
Performance Improvements
We’ve overhauled the way Brawlhalla handles much of the art in the user interface. The goal of these changes are to reduce install size, patch file size, and to provide an overall increase in performance. Below are a list of many of the assets affected by this change.
UI Background
Play, Ranked, Custom, and Offline play options.
Brawl of the Week image
Main Menu Tiles
News Page and Esports Page
Store banners
We are making continued improvements to map file size and performance, starting with a rework of the platform art and some midground elements.
Improved performance and reduced file size for platform art on all maps.
Improved quality of Shipwreck Falls -noskulls map art and optimized file size.
We’ve also optimized the way animation data is handled on the PC client. This change should increase performance and lower the overall memory usage of the game.
PC - Added animation data optimizations to increase performance and lower memory footprint.
Art & Animation
Improved animation so that Legend’s heads better line up with the Valkyrie Horn gadget during its Sidekick summon animation.
Balance
The first balance pass of 2018 is here, and with it we’re adjusting unarmed, a number of weapon kits, and a few signatures that needed a bit of attention. We work actively with our players in The Forge to work on balance, and if you’d like to be a part of the discussion you can join The Forge Discord here.
Unarmed
Unarmed’s Neutral Light has received a bit more recovery time to balance out its fast startup. Down Air and Recovery have had their hitboxes adjusted for better visual consistency.
Unarmed Neutral Light: Increased Recover time on miss from 0 Fixed/9 Variable to 2 Fixed/9 Variable.
Unarmed Down Air: Reduced stacked threat near the rear of the user.
Unarmed Recovery: Area of threat for the later portion of this attack is now focused near the top; the beginning of the attack still maintains its previous area of threat.
Sword
The Sword’s Down Light has received a slightly different form of setup, for more consistent routes into lower height strings and combos. The Down Air has received increased stun to go along with this shift, allowing more variety in combo choice and possible string routes.
Sword Down Light: Decreased vertical knockback.
Sword Down Air: Increased Stun from 15 to 17.
Hammer
We have increased some of the base damage and force on commonly used attacks to afford the user slightly quicker damage build and greater threat on its closer ranged options. While still having weaker combo and string options at stacked range, this slightly closes the gap to help the Hammer feel like a hard-hitting threat.
Hammer Down Light: Increased Damage from 8 to 10.
Hammer Down Air: Increased Force from 50 Fixed/ 43 Variable to 50 Fixed/45 Variable.
Spear
A quality of life shift on the beginning of the Ground Pound now sees the target always knocked horizontally, for more consistent interactions off-stage. Users can now rely on close-range use of the Ground Pound, similar to other weapons, and not risk sending their target in an unintended direction. We have also opened up gaps in attack rotations that use the Side Light, as they could be used rather quickly and result in overly difficult counterplay for too many matchups.
Spear Ground Pound: The first active frame of the attack now has horizontal knockback instead of its previous vertical knockback.
Spear Side Light: Increased Recover time on miss from 0 Fixed/8 Variable to 1 Fixed/10 Variable.
Blasters
Blasters see a minor reduction in damage build on their quick aerial option, the Neutral Air. It still retains its speed and utility, however it was too rewarding of a deterrent when recovering to the stage or when used from the wall.
Blasters Neutral Air: Changed Damage from a range of 18~15 to 16.
Gauntlets
The Gauntlets have had a couple attacks brought in line with other similar options seen from other weapons. The Neutral Light has received decreased damage in accordance with its very fast time to hit and its robust hit window. This will slow the damage build during neutral gameplay and scramble situations. We have also increased the recover time for the manual release of the Ground Pound, making this attack less advantageous and slightly more committal.
Gauntlets Neutral Light: Decreased Damage from 17 to 15.
Gauntlets Ground Pound: Increased Recover time for the manual release version from 2 Fixed/19 Variable to 3 Fixed/19 Variable.
Cannon
Given the slightly overlapping threat area of Cannon’s grounded attacks, along with the combo-starting nature of the Down Light, we have increased the risk of this attack to match the potential reward. This makes the choice of its use more meaningful, especially when compared to the similar threat range and significantly lower advantage of other options like the Side Light.
Cannon Down Light: Increased Recover time on miss from 2 Fixed/10 Variable to 2 Fixed/13 Variable.
Signatures
Several Signatures have received shifts in their risk vs. reward; notably some of the oft-seen staples like Ember Side Katars and Lucien Neutral Katars being reined in on their force and speed, respectively. Lesser used attacks like Ragnir Down Axe and Xull Side Cannon have received increases to their utility, enabling users to more effectively and safely use these Signatures.
Ember Side Katars: Decreased Force from 65 Fixed/53 Variable to 65 Fixed/51 Variable; Decreased Damage from 27 to 25.
Lucien Neutral Katars: Increased Recover time from 12 to 15; Decreased Damage of final hit from 15 to 12.
Ragnir Down Axe: Increased Force from 75 Fixed/49 Variable to 75 Fixed/51 Variable; Increased threat area of the fire breath.
Xull Side Cannon: Decreased Recover time on miss or release from 26 to 23.
Sidra Neutral Sword: Increased Damage from 22 to 24.
New Legend Rotation
This week’s new Legend Rotation features Brynn, Cassidy, Ember, Mordex, Sir Roland, and Xull.
Bug Fixes
Cannon Ground Pound: Fixed a case where the target could be dropped before the final hit when connecting with a platform. (Credit: Trick and Keith)
Sidra Down Sword: Fixed a bug that prevented the final active frames of the airborne version from striking opponents. (Credit: enterman234)
Cassidy Side Hammer: Fixed a case where the target could be dropped before the final hit when slide charging towards a corner. (Credit: WorldOfBay)
Cross Down Gauntlets: Fixed a case where the target could be dropped before the final hit when Gravity Canceled. (Credit: RioKun)
Thatch Down Sword: Fixes a case where the target could be dropped before the final hit. (Credit: Darkus)
Asuri Down Sword: Fixed a case where the target could be dropped before the final hit.
Asuri Down Katars: Fixed a case where the target could be dropped before the final hit.