Brawlhalla - Raidhyn


We’re excited to bring you Brawlhalla Patch 3.09! We’ve added our first ever collaborative crossover skin, new avatars for every Legend, and a number of improvements, adjustments, and bug fixes. Enjoy!

 
Two Worlds Collide - Meet Ranno from Rivals of Aether!  
  • Ranno, The Poisonous Pacifist from Rivals of Aether, enters Brawlhalla!
  • Ranno appears as a Wu Shang crossover skin collaboration between Brawlhalla and the awesome devs at Rivals of Aether.
  • Ragnir has entered Rivals of Aether as a Maypul crossover skin!
  • Details on this unexpected, unprecedented, and unrivaled collaboration can be seen in the crossover trailer on YouTube.
 
Mallhalla
  • New Doodle Avatars for each Legend available!
  • Every Legend is represented in this set!
  • Random is also represented in this awesome set of avatar goodness for those of you who just want to play the entire roster.
 
Brawl of The Week - Dodgebomb!
  • Dodge the bombs. If you can.
  • 4 Player FFA.
  • Highest score wins!
 
Art & Animation
  • Eliminated minor artifacts in the level art for Twilight Grove and Big Twilight Grove.
  • Added an aerial recover animation on miss for Kaya’s Side Spear.
 
PS4 Performance
  • Slightly improved load times.
  • Reduced overall memory footprint.
  • Fixed memory leaks.
 
New Legend Rotation
This week’s new Legend Rotation features Artemis, Cross, Jhala, Orion, Sentinel, and Yumiko.

 
Bug Fixes
  • Fixed a bug where a promotional tile was incorrectly showing on the PS4 client.
  • Fixed a bug preventing Kaya Side Bow from landing properly when hopping over a corner.
 
Brawlhalla - Raidhyn


We’re excited to bring you Brawlhalla Patch 3.09! We’ve added our first ever collaborative crossover skin, new avatars for every Legend, and a number of improvements, adjustments, and bug fixes. Enjoy!

 
Two Worlds Collide - Meet Ranno from Rivals of Aether!  
  • Ranno, The Poisonous Pacifist from Rivals of Aether, enters Brawlhalla!
  • Ranno appears as a Wu Shang crossover skin collaboration between Brawlhalla and the awesome devs at Rivals of Aether.
  • Ragnir has entered Rivals of Aether as a Maypul crossover skin!
  • Details on this unexpected, unprecedented, and unrivaled collaboration can be seen in the crossover trailer on YouTube.
 
Mallhalla
  • New Doodle Avatars for each Legend available!
  • Every Legend is represented in this set!
  • Random is also represented in this awesome set of avatar goodness for those of you who just want to play the entire roster.
 
Brawl of The Week - Dodgebomb!
  • Dodge the bombs. If you can.
  • 4 Player FFA.
  • Highest score wins!
 
Art & Animation
  • Eliminated minor artifacts in the level art for Twilight Grove and Big Twilight Grove.
  • Added an aerial recover animation on miss for Kaya’s Side Spear.
 
PS4 Performance
  • Slightly improved load times.
  • Reduced overall memory footprint.
  • Fixed memory leaks.
 
New Legend Rotation
This week’s new Legend Rotation features Artemis, Cross, Jhala, Orion, Sentinel, and Yumiko.

 
Bug Fixes
  • Fixed a bug where a promotional tile was incorrectly showing on the PS4 client.
  • Fixed a bug preventing Kaya Side Bow from landing properly when hopping over a corner.
 
Brawlhalla - Raidhyn


Welcome to the first big patch of 2018! We’re excited to introduce Kaya, a bow and spear wielding warrior from the icy north. Many players in the community have been asking for a bow/spear Legend for some time, and we hope that you’re as excited as we are to finally have Kaya in the game. We’re also adding a number of performance improvements, balance adjustments, drop fixes, and more in this patch!


New Legend - Kaya
  • Kaya has entered Brawlhalla!
  • Weapons: Bow and Spear
  • Stats: 4 Strength, 4 Dexterity, 7 Armor, 7 Speed.
Kaya Launch Skins:
  • Huntress Kaya - “Can track a snowshoe rabbit through a blizzard.”
  • Aurora Kaya - “Setting the sky ablaze in the spirit world.”
  • Snow Stalker Kaya - “Gliding over the frozen terrain on the prowl.”
 
Mallhalla - The Sunken Chest Recovered!
Recently retrieved from the the depths of the sea off the sunken shores of Atlantis, the Sunken Chest enters Mallhalla with a treasure trove of skins and three chest exclusive skins to obtain:
  • Atlantean Ada
  • Dreadnought Lucien
  • Dark Depths Ragnir
 
Brawl of the Week - Brawlball!
  • 3v3 Brawlball
  • Queue up solo or with a team!
 
Performance Improvements
We’ve overhauled the way Brawlhalla handles much of the art in the user interface. The goal of these changes are to reduce install size, patch file size, and to provide an overall increase in performance. Below are a list of many of the assets affected by this change.
  • UI Background
  • Play, Ranked, Custom, and Offline play options.
  • Brawl of the Week image
  • Main Menu Tiles
  • News Page and Esports Page
  • Store banners
We are making continued improvements to map file size and performance, starting with a rework of the platform art and some midground elements.
  • Improved performance and reduced file size for platform art on all maps.
  • Improved quality of Shipwreck Falls -noskulls map art and optimized file size.
 

We’ve also optimized the way animation data is handled on the PC client. This change should increase performance and lower the overall memory usage of the game.
  • PC - Added animation data optimizations to increase performance and lower memory footprint.
Art & Animation
  • Improved animation so that Legend’s heads better line up with the Valkyrie Horn gadget during its Sidekick summon animation.
 
Balance
The first balance pass of 2018 is here, and with it we’re adjusting unarmed, a number of weapon kits, and a few signatures that needed a bit of attention. We work actively with our players in The Forge to work on balance, and if you’d like to be a part of the discussion you can join The Forge Discord here.


Unarmed

Unarmed’s Neutral Light has received a bit more recovery time to balance out its fast startup. Down Air and Recovery have had their hitboxes adjusted for better visual consistency.
  • Unarmed Neutral Light: Increased Recover time on miss from 0 Fixed/9 Variable to 2 Fixed/9 Variable.
  • Unarmed Down Air: Reduced stacked threat near the rear of the user.
  • Unarmed Recovery: Area of threat for the later portion of this attack is now focused near the top; the beginning of the attack still maintains its previous area of threat.
 

Sword

The Sword’s Down Light has received a slightly different form of setup, for more consistent routes into lower height strings and combos. The Down Air has received increased stun to go along with this shift, allowing more variety in combo choice and possible string routes.
  • Sword Down Light: Decreased vertical knockback.
  • Sword Down Air: Increased Stun from 15 to 17.
 

Hammer

We have increased some of the base damage and force on commonly used attacks to afford the user slightly quicker damage build and greater threat on its closer ranged options. While still having weaker combo and string options at stacked range, this slightly closes the gap to help the Hammer feel like a hard-hitting threat.
  • Hammer Down Light: Increased Damage from 8 to 10.
  • Hammer Down Air: Increased Force from 50 Fixed/ 43 Variable to 50 Fixed/45 Variable.
 

Spear

A quality of life shift on the beginning of the Ground Pound now sees the target always knocked horizontally, for more consistent interactions off-stage. Users can now rely on close-range use of the Ground Pound, similar to other weapons, and not risk sending their target in an unintended direction. We have also opened up gaps in attack rotations that use the Side Light, as they could be used rather quickly and result in overly difficult counterplay for too many matchups.
  • Spear Ground Pound: The first active frame of the attack now has horizontal knockback instead of its previous vertical knockback.
  • Spear Side Light: Increased Recover time on miss from 0 Fixed/8 Variable to 1 Fixed/10 Variable.
 

Blasters

Blasters see a minor reduction in damage build on their quick aerial option, the Neutral Air. It still retains its speed and utility, however it was too rewarding of a deterrent when recovering to the stage or when used from the wall.
  • Blasters Neutral Air: Changed Damage from a range of 18~15 to 16.
 

Gauntlets

The Gauntlets have had a couple attacks brought in line with other similar options seen from other weapons. The Neutral Light has received decreased damage in accordance with its very fast time to hit and its robust hit window. This will slow the damage build during neutral gameplay and scramble situations. We have also increased the recover time for the manual release of the Ground Pound, making this attack less advantageous and slightly more committal.
  • Gauntlets Neutral Light: Decreased Damage from 17 to 15.
  • Gauntlets Ground Pound: Increased Recover time for the manual release version from 2 Fixed/19 Variable to 3 Fixed/19 Variable.
 

Cannon

Given the slightly overlapping threat area of Cannon’s grounded attacks, along with the combo-starting nature of the Down Light, we have increased the risk of this attack to match the potential reward. This makes the choice of its use more meaningful, especially when compared to the similar threat range and significantly lower advantage of other options like the Side Light.
  • Cannon Down Light: Increased Recover time on miss from 2 Fixed/10 Variable to 2 Fixed/13 Variable.
 

Signatures

Several Signatures have received shifts in their risk vs. reward; notably some of the oft-seen staples like Ember Side Katars and Lucien Neutral Katars being reined in on their force and speed, respectively. Lesser used attacks like Ragnir Down Axe and Xull Side Cannon have received increases to their utility, enabling users to more effectively and safely use these Signatures.
  • Ember Side Katars: Decreased Force from 65 Fixed/53 Variable to 65 Fixed/51 Variable; Decreased Damage from 27 to 25.
  • Lucien Neutral Katars: Increased Recover time from 12 to 15; Decreased Damage of final hit from 15 to 12.
  • Ragnir Down Axe: Increased Force from 75 Fixed/49 Variable to 75 Fixed/51 Variable; Increased threat area of the fire breath.
  • Xull Side Cannon: Decreased Recover time on miss or release from 26 to 23.
  • Sidra Neutral Sword: Increased Damage from 22 to 24.
 
New Legend Rotation
This week’s new Legend Rotation features Brynn, Cassidy, Ember, Mordex, Sir Roland, and Xull.

 
Bug Fixes
  • Cannon Ground Pound: Fixed a case where the target could be dropped before the final hit when connecting with a platform. (Credit: Trick and Keith)
  • Sidra Down Sword: Fixed a bug that prevented the final active frames of the airborne version from striking opponents. (Credit: enterman234)
  • Cassidy Side Hammer: Fixed a case where the target could be dropped before the final hit when slide charging towards a corner. (Credit: WorldOfBay)
  • Cross Down Gauntlets: Fixed a case where the target could be dropped before the final hit when Gravity Canceled. (Credit: RioKun)
  • Thatch Down Sword: Fixes a case where the target could be dropped before the final hit. (Credit: Darkus)
  • Asuri Down Sword: Fixed a case where the target could be dropped before the final hit.
  • Asuri Down Katars: Fixed a case where the target could be dropped before the final hit.
 
Brawlhalla - Raidhyn


Welcome to the first big patch of 2018! We’re excited to introduce Kaya, a bow and spear wielding warrior from the icy north. Many players in the community have been asking for a bow/spear Legend for some time, and we hope that you’re as excited as we are to finally have Kaya in the game. We’re also adding a number of performance improvements, balance adjustments, drop fixes, and more in this patch!


New Legend - Kaya
  • Kaya has entered Brawlhalla!
  • Weapons: Bow and Spear
  • Stats: 4 Strength, 4 Dexterity, 7 Armor, 7 Speed.
Kaya Launch Skins:
  • Huntress Kaya - “Can track a snowshoe rabbit through a blizzard.”
  • Aurora Kaya - “Setting the sky ablaze in the spirit world.”
  • Snow Stalker Kaya - “Gliding over the frozen terrain on the prowl.”
 
Mallhalla - The Sunken Chest Recovered!
Recently retrieved from the the depths of the sea off the sunken shores of Atlantis, the Sunken Chest enters Mallhalla with a treasure trove of skins and three chest exclusive skins to obtain:
  • Atlantean Ada
  • Dreadnought Lucien
  • Dark Depths Ragnir
 
Brawl of the Week - Brawlball!
  • 3v3 Brawlball
  • Queue up solo or with a team!
 
Performance Improvements
We’ve overhauled the way Brawlhalla handles much of the art in the user interface. The goal of these changes are to reduce install size, patch file size, and to provide an overall increase in performance. Below are a list of many of the assets affected by this change.
  • UI Background
  • Play, Ranked, Custom, and Offline play options.
  • Brawl of the Week image
  • Main Menu Tiles
  • News Page and Esports Page
  • Store banners
We are making continued improvements to map file size and performance, starting with a rework of the platform art and some midground elements.
  • Improved performance and reduced file size for platform art on all maps.
  • Improved quality of Shipwreck Falls -noskulls map art and optimized file size.
 

We’ve also optimized the way animation data is handled on the PC client. This change should increase performance and lower the overall memory usage of the game.
  • PC - Added animation data optimizations to increase performance and lower memory footprint.
Art & Animation
  • Improved animation so that Legend’s heads better line up with the Valkyrie Horn gadget during its Sidekick summon animation.
 
Balance
The first balance pass of 2018 is here, and with it we’re adjusting unarmed, a number of weapon kits, and a few signatures that needed a bit of attention. We work actively with our players in The Forge to work on balance, and if you’d like to be a part of the discussion you can join The Forge Discord here.


Unarmed

Unarmed’s Neutral Light has received a bit more recovery time to balance out its fast startup. Down Air and Recovery have had their hitboxes adjusted for better visual consistency.
  • Unarmed Neutral Light: Increased Recover time on miss from 0 Fixed/9 Variable to 2 Fixed/9 Variable.
  • Unarmed Down Air: Reduced stacked threat near the rear of the user.
  • Unarmed Recovery: Area of threat for the later portion of this attack is now focused near the top; the beginning of the attack still maintains its previous area of threat.
 

Sword

The Sword’s Down Light has received a slightly different form of setup, for more consistent routes into lower height strings and combos. The Down Air has received increased stun to go along with this shift, allowing more variety in combo choice and possible string routes.
  • Sword Down Light: Decreased vertical knockback.
  • Sword Down Air: Increased Stun from 15 to 17.
 

Hammer

We have increased some of the base damage and force on commonly used attacks to afford the user slightly quicker damage build and greater threat on its closer ranged options. While still having weaker combo and string options at stacked range, this slightly closes the gap to help the Hammer feel like a hard-hitting threat.
  • Hammer Down Light: Increased Damage from 8 to 10.
  • Hammer Down Air: Increased Force from 50 Fixed/ 43 Variable to 50 Fixed/45 Variable.
 

Spear

A quality of life shift on the beginning of the Ground Pound now sees the target always knocked horizontally, for more consistent interactions off-stage. Users can now rely on close-range use of the Ground Pound, similar to other weapons, and not risk sending their target in an unintended direction. We have also opened up gaps in attack rotations that use the Side Light, as they could be used rather quickly and result in overly difficult counterplay for too many matchups.
  • Spear Ground Pound: The first active frame of the attack now has horizontal knockback instead of its previous vertical knockback.
  • Spear Side Light: Increased Recover time on miss from 0 Fixed/8 Variable to 1 Fixed/10 Variable.
 

Blasters

Blasters see a minor reduction in damage build on their quick aerial option, the Neutral Air. It still retains its speed and utility, however it was too rewarding of a deterrent when recovering to the stage or when used from the wall.
  • Blasters Neutral Air: Changed Damage from a range of 18~15 to 16.
 

Gauntlets

The Gauntlets have had a couple attacks brought in line with other similar options seen from other weapons. The Neutral Light has received decreased damage in accordance with its very fast time to hit and its robust hit window. This will slow the damage build during neutral gameplay and scramble situations. We have also increased the recover time for the manual release of the Ground Pound, making this attack less advantageous and slightly more committal.
  • Gauntlets Neutral Light: Decreased Damage from 17 to 15.
  • Gauntlets Ground Pound: Increased Recover time for the manual release version from 2 Fixed/19 Variable to 3 Fixed/19 Variable.
 

Cannon

Given the slightly overlapping threat area of Cannon’s grounded attacks, along with the combo-starting nature of the Down Light, we have increased the risk of this attack to match the potential reward. This makes the choice of its use more meaningful, especially when compared to the similar threat range and significantly lower advantage of other options like the Side Light.
  • Cannon Down Light: Increased Recover time on miss from 2 Fixed/10 Variable to 2 Fixed/13 Variable.
 

Signatures

Several Signatures have received shifts in their risk vs. reward; notably some of the oft-seen staples like Ember Side Katars and Lucien Neutral Katars being reined in on their force and speed, respectively. Lesser used attacks like Ragnir Down Axe and Xull Side Cannon have received increases to their utility, enabling users to more effectively and safely use these Signatures.
  • Ember Side Katars: Decreased Force from 65 Fixed/53 Variable to 65 Fixed/51 Variable; Decreased Damage from 27 to 25.
  • Lucien Neutral Katars: Increased Recover time from 12 to 15; Decreased Damage of final hit from 15 to 12.
  • Ragnir Down Axe: Increased Force from 75 Fixed/49 Variable to 75 Fixed/51 Variable; Increased threat area of the fire breath.
  • Xull Side Cannon: Decreased Recover time on miss or release from 26 to 23.
  • Sidra Neutral Sword: Increased Damage from 22 to 24.
 
New Legend Rotation
This week’s new Legend Rotation features Brynn, Cassidy, Ember, Mordex, Sir Roland, and Xull.

 
Bug Fixes
  • Cannon Ground Pound: Fixed a case where the target could be dropped before the final hit when connecting with a platform. (Credit: Trick and Keith)
  • Sidra Down Sword: Fixed a bug that prevented the final active frames of the airborne version from striking opponents. (Credit: enterman234)
  • Cassidy Side Hammer: Fixed a case where the target could be dropped before the final hit when slide charging towards a corner. (Credit: WorldOfBay)
  • Cross Down Gauntlets: Fixed a case where the target could be dropped before the final hit when Gravity Canceled. (Credit: RioKun)
  • Thatch Down Sword: Fixes a case where the target could be dropped before the final hit. (Credit: Darkus)
  • Asuri Down Sword: Fixed a case where the target could be dropped before the final hit.
  • Asuri Down Katars: Fixed a case where the target could be dropped before the final hit.
 
Brawlhalla - Raidhyn


Hello and welcome to Patch 3.07! Today we’re adding the new Outlaw Chest, performance improvements, bugfixes, and changing out the Brawl of the Week and the Legend Rotation. We hope you’ll continue to celebrate the Brawlhallidays through January 3rd, and we’ll see you in Brawlhalla!

Mallhalla
In a rogue train robbery organized by Caspian, one stray piece of loot was left behind. The Outlaw Chest was recovered and is now available to open in Mallhalla! This chest contains eighteen skins with three new skins to obtain:
  • Sidewinder Hattori
  • Badlands Asuri
  • Aces High Caspian
 
Brawlhallidays
  • The Brawlhallidays will continue through January 3rd, 2018!
 
Brawl of the Week - 2v2 Snowbrawl!
 
  • Snowball fights are better when you have a teammate!
  • Friendly Fire OFF
  • Standard Snowbrawl rules and maps.
  • Highest scoring team wins!
 
Performance
  • Decreased texture memory usage of snow on stages for the Brawlhallidays.
  • Decreased texture memory usage on Twilight Grove and Grumpy Temple.
Art & Animation
  • Repositioned Katar above forearm during part of Asuri's Down Katar Sig for better visual clarity.
 
New Legend Rotation
This week’s new Legend rotation features Artemis, Bodvar, Cross, Diana, Gnash, and Ragnir.

 
Bug Fixes
  • Fixed bug causing chest tooltips to refer to skins as costumes.
  • Fixed a bug where the chat box could get out of order. Specifically, if your opponent said something, then left, and then you opened the chat box afterward, it would show them leaving before their chat.
  • Fixed a bug that caused Cannon to not play hit sounds on PS4.
  • Fixed the glow positioning on Bomby the Avatar, Heatwave podium, Upstage podium, and others on PS4
 
Holiday Note - Merry Christmas and a Happy New Year from all of us at Blue Mammoth Games! Thank you so much for playing our game, and being a part of Brawlhalla. We wanted to let you know that we’re taking some time off during the holidays to spend time with our families, friends, and probably three-stocking that annoying cousin we always run into at the family reunions. As such, next week after Christmas we will be only changing the new Legend Rotation. The next big patch will be in the New Year, and we will see you then! Happy Holidays!

 
Brawlhalla - Raidhyn


Hello and welcome to Patch 3.07! Today we’re adding the new Outlaw Chest, performance improvements, bugfixes, and changing out the Brawl of the Week and the Legend Rotation. We hope you’ll continue to celebrate the Brawlhallidays through January 3rd, and we’ll see you in Brawlhalla!

Mallhalla
In a rogue train robbery organized by Caspian, one stray piece of loot was left behind. The Outlaw Chest was recovered and is now available to open in Mallhalla! This chest contains eighteen skins with three new skins to obtain:
  • Sidewinder Hattori
  • Badlands Asuri
  • Aces High Caspian
 
Brawlhallidays
  • The Brawlhallidays will continue through January 3rd, 2018!
 
Brawl of the Week - 2v2 Snowbrawl!
 
  • Snowball fights are better when you have a teammate!
  • Friendly Fire OFF
  • Standard Snowbrawl rules and maps.
  • Highest scoring team wins!
 
Performance
  • Decreased texture memory usage of snow on stages for the Brawlhallidays.
  • Decreased texture memory usage on Twilight Grove and Grumpy Temple.
Art & Animation
  • Repositioned Katar above forearm during part of Asuri's Down Katar Sig for better visual clarity.
 
New Legend Rotation
This week’s new Legend rotation features Artemis, Bodvar, Cross, Diana, Gnash, and Ragnir.

 
Bug Fixes
  • Fixed bug causing chest tooltips to refer to skins as costumes.
  • Fixed a bug where the chat box could get out of order. Specifically, if your opponent said something, then left, and then you opened the chat box afterward, it would show them leaving before their chat.
  • Fixed a bug that caused Cannon to not play hit sounds on PS4.
  • Fixed the glow positioning on Bomby the Avatar, Heatwave podium, Upstage podium, and others on PS4
 
Holiday Note - Merry Christmas and a Happy New Year from all of us at Blue Mammoth Games! Thank you so much for playing our game, and being a part of Brawlhalla. We wanted to let you know that we’re taking some time off during the holidays to spend time with our families, friends, and probably three-stocking that annoying cousin we always run into at the family reunions. As such, next week after Christmas we will be only changing the new Legend Rotation. The next big patch will be in the New Year, and we will see you then! Happy Holidays!

 
Brawlhalla - Raidhyn
 

Hello and welcome to the Brawlhalliday Update! Once again we’re celebrating the season with a flurry of holiday festivities, items, and Brawlhalliday spirit. We’re also starting the new Ranked Season! Check your inventory for Glory to spend in the special Ranked section of the store. We are also adding game balance, new bug fixes, and more. Enjoy the patch, and have a Happy Brawlhallidays!  

 
Happy Brawlhalliidays!
  • Bonus login gold each day of the Brawlhallidays!
  • Snow has fallen on several stages across Brawlhalla.
  • We’ve decked the halls of Mallhalla with limited time Brawlhalliday items. Check them out!
 
Mallhalla For the Brawlhallidays
  • Christmas Colors for every Legend! (at 1500 Gold each)
  • Winners Wonderland Podium
  • Nutrcracker Bodvar
  • Nutcracker Val
  • Krampus Cross
  • Wreck The Halls Teros
  • Holly Jolly Ember
  • Snowman Kor
  • Secret Santa Thatch
  • Frostbite KO Effect
  • Bomby the Snowman Avatar  
  • Mjolnir Snowflake Avatar  
 
Brawl of the Week - Snowbrawl!
  • 4 Player FFA Snowbrawl!
  • Most points win.
  • Caution: Snowballs have been known to explode on impact.
New Season  – Rewards and Soft Elo reset!
If you’re new to Seasons, here’s some of the information you should know. You’re going to have a soft elo reset, and you’ll also receive Glory, the currency you receive for playing ranked. You can use it in a special section of Mallhalla to get special colors and weapon skins to show your dedication to your favorite Legend. We hope you enjoy your rewards and enjoy the New Season!

Note: Current Seasons for each platform are Season 7 (PC) and Season 2 (PS4).

New Ranked Mallhalla Items!
  • Skyforged Cannon and Goldforged Cannon have been added to Mallhalla.  
 
Soft Elo Reset Formula

Soft Elo Reset is based on your current elo at the end of the season.

1v1 and 2v2 Personal Rating
  • Under 1400: New Elo = Old Elo
  • Over 1400: New Elo = 1400 + (Old Elo – 1400) / (3 – (3000 – Old Elo) / 800)

2v2 Team and Legend Rating
  • 2v2 Team & Legend Ratings  have been brought closer to 750.
  • Under 2000: Elo = (Elo + 375) / 1.5
  • Over 2000, we aggressively brought you back down as a way of resetting the top tiers. Diamond level players will be reset to high gold or low platinum.
 
Glory Earnings Calculation

Glory earned is based on a combination of your Highest Peak Rating (highest 1v1, 2v2, team, or Legend rating/elo) and total Wins. This was designed in order to reward both skill and dedication for those who pursue Glory.

You gain 20 Glory per win up to 150 wins which gets you 3000 Glory. After 150 wins, each subsequent win gives you slightly less.

Note: There is a minimum requirement of 10 games played to be eligible for Glory based on your rating.

Ranked Borders from Season 6 (PC) and Season 1 (PS4)

If you placed in gold or better in your best rating, you are given a ranked border that people will see in the match preview screen. There are ranked borders for gold, platinum, and diamond tiers. These will last for one season and will be updated again after the new season comes to a close.

Your border from any previous season does not carry over or have any impact on your current border reward.

Ranked Avatars from Season 6 (PC) and Season 1 (PS4)

Ranked Avatars include prestigious versions for those who’ve placed in high ranks during previous seasons. For example, if you placed in Platinum last season and Gold this season you’ll receive the upgraded versions of the Competitor’s Badge and Gold Emblem. You will still have your original Platinum Emblem avatar from previous seasons.

You must play a minimum of 10 games to receive ranked avatars / borders at ANY rank.
  • Competitor’s Badge: Awarded to anyone who plays 10 Ranked Games or more.
  • Gold Emblem: Awarded to players who finish at Gold or above.
  • Platinum Emblem: Awarded to players who finish at Platinum or above.
  • Diamond Emblem: Awarded to players who finish at Diamond.
  • Upgraded versions of Ranked Avatars are awarded to those who have earned the same Avatar in any previous seasons.
 
5th & 6th Tier Ranked Avatar Upgrade Information

For players who have reached the 5th Tier of an avatar by reaching a certain rank or higher for five total seasons: the 5th Tier of that avatar will stay in your inventory permanently! Congratulations on your achievements!

The 6th Tier Avatar, for those who have reached a certain rank or higher for six total seasons, will take on a brand new look! These avatars will grow more and more prestigious with each subsequent seasonal repeat up to Tier 10, at which point the Tier 10 avatar will remain in your inventory permanently.

In short, every 5 Tiers of avatars, you’ll keep the most awesome, most decked out version permanently, and then start work on a new version for subsequent tiers for 6-10, 11-15, and so on.

Community Request
  • The maximum number of items will now spawn immediately at the beginning of Warm-Up Mode when waiting in a queue.
 
Test Features
  • Removed Danger Zone and the original Twilight Grove from Experimental matchmaking.
 
Animation and SFX
  • Tweaked Bow animations so that long hair would layer more correctly over shoulders.
  • Different impact sound for Cannon when firing instead of swinging.
  • Relayered legs on certain hammer animations to visually sort better with skins that have skirts.
 
Performance
  • Slight improvement to map loading speed.
  • PS4 - Fixed performance issues associated with animating podiums.
 
Balance
Axe

The Axe has received several changes to key moves in an effort to increase its flow of attacks and string potential. This is primarily focused in a change of setup location for the Side Light, beginning with a higher minimum height of knockback with slower scaling as damage increases, resulting in the Down Light combo only being available at early damage ranges before shifting into a combo with the Neutral Air. Stun and Force values have been shifted for the Neutral Air to better fit as a string tool with variable followups.
  • Axe Neutral Light: Increased Stun from 24 to 26.
  • Axe Side Light: Decreased Force from 72 Fixed/12 Variable to 68 Fixed/7 Variable; Angle of knockback is now more vertical; Increased Stun from 28 to 31.
  • Axe Neutral Air: Decreased Force from 44 Fixed/23 Variable to 40 Fixed/20 Variable; Decreased Stun from 32 to 30.
 
Scythe

Scythe Side Light’s knockback has been altered to create greater variation in possible followups, with the new height widening the dodge window before a Neutral Light followup, while assisting in landing attacks such as Side Air, Neutral Air, and certain Signatures. With these new routes we have also shifted some Force between the reverse and neutral versions of the Neutral Air, not only to soften the threat of off-stage reversals while increasing the reliability of on-stage pressure, but also to create earlier breaks in strings involving the neutral version. We have also reined in the Ground Pound due to the kits commanding edgeguard ability, and the overall utility of this attack.
  • Scythe Side Light: Increased knockback of the soft version, resulting in a higher setup location.
  • Scythe Neutral Air: Increased Force on the neutral version from 54 Fixed/44 Variable to 54 Fixed/46 Variable; Decreased Force on the reverse version from 34 Fixed/42 Variable to 34 Fixed/39 Variable.
  • Scythe Ground Pound: Decreased Damage from 18 to 16; Decreased front coverage during the middle of the swing; Decreased Force from 65 Fixed/35 Variable to 60 Fixed/33 Variable.
 
Cannon

The Cannon has received several adjustments to increase its overall threat and the position it places itself when attacking opponents. The Side Air’s priority has been increased, giving it a bit more reach beyond the user for better use as an approach option, while the Side Light has received an increase to its Hit Window with a similar goal. We have also softened the Down Air’s self-impulse on the user, resulting in a more advantageous position when striking an opponent off-stage, as well as making the attack easier to aim.
  • Cannon Side Light: Increased Hit Window from 5 to 6.
  • Cannon Side Air: Increased priority (i.e. the space between the attack's maximum range and the user's hurtbox).
  • Cannon Down Air: Increased Stun from a range of 19~13 to a range of 20~14; Decreased self-impulse during the attack.
 
Signatures

A number of Signatures for underperforming Legends have received increases to reward or benefits to their utility. Xull has received such benefits in the form of increased range on his trap Signatures, given the low priority of his Side Signatures and the Cannon kit as a whole. Sidra, Ada, and Cassidy have received reward increases to bring them closer in line with similar options across the roster, while the risk and reward on Artemis’ Down Scythe have been adjusted for more desirable use of this Signature.
  • Xull Neutral Cannon: Increased maximum range when the trap snaps shut.
  • Xull Side Cannon: Increased Damage from 21 to 25.
  • Xull Down Axe: Increased maximum range when the trap snaps shut.
  • Sidra Neutral Cannon: Increased Damage from 21 to 23; Increased Force from 48 Fixed/50 Variable to 50 Fixed/53 Variable.
  • Artemis Down Scythe: Increased Force from 65 Fixed/45 Variable to 65 Fixed/49 Variable; Decreased Recover time on miss from 18 to 16.
  • Ada Down Spear: Increased Damage from 20 to 23.
  • Ada Neutral Spear: Increased Damage from 21 to 24.
  • Cassidy Neutral Hammer: Increased Damage from 15 to 20.
 
New Legend Rotation
This week’s new Legend Rotation features Ada, Koji, Queen Nai, Mordex, Scarlet, and Xull.

Bug Fixes
  • Fixed a bug where leaving during "Waiting for game to start" could cause crashes and unexpected behavior.
  • Fixed store bug where purchasing or refunding a Legend that is eligible for a White or Black Color Scheme didn't appropriately refresh the options in the Colors tab in the store.
  • Fixed a bug that caused the loading screen to show over gameplay.
 
Brawlhalla - Raidhyn
 

Hello and welcome to the Brawlhalliday Update! Once again we’re celebrating the season with a flurry of holiday festivities, items, and Brawlhalliday spirit. We’re also starting the new Ranked Season! Check your inventory for Glory to spend in the special Ranked section of the store. We are also adding game balance, new bug fixes, and more. Enjoy the patch, and have a Happy Brawlhallidays!  

 
Happy Brawlhalliidays!
  • Bonus login gold each day of the Brawlhallidays!
  • Snow has fallen on several stages across Brawlhalla.
  • We’ve decked the halls of Mallhalla with limited time Brawlhalliday items. Check them out!
 
Mallhalla For the Brawlhallidays
  • Christmas Colors for every Legend! (at 1500 Gold each)
  • Winners Wonderland Podium
  • Nutrcracker Bodvar
  • Nutcracker Val
  • Krampus Cross
  • Wreck The Halls Teros
  • Holly Jolly Ember
  • Snowman Kor
  • Secret Santa Thatch
  • Frostbite KO Effect
  • Bomby the Snowman Avatar  
  • Mjolnir Snowflake Avatar  
 
Brawl of the Week - Snowbrawl!
  • 4 Player FFA Snowbrawl!
  • Most points win.
  • Caution: Snowballs have been known to explode on impact.
New Season  – Rewards and Soft Elo reset!
If you’re new to Seasons, here’s some of the information you should know. You’re going to have a soft elo reset, and you’ll also receive Glory, the currency you receive for playing ranked. You can use it in a special section of Mallhalla to get special colors and weapon skins to show your dedication to your favorite Legend. We hope you enjoy your rewards and enjoy the New Season!

Note: Current Seasons for each platform are Season 7 (PC) and Season 2 (PS4).

New Ranked Mallhalla Items!
  • Skyforged Cannon and Goldforged Cannon have been added to Mallhalla.  
 
Soft Elo Reset Formula

Soft Elo Reset is based on your current elo at the end of the season.

1v1 and 2v2 Personal Rating
  • Under 1400: New Elo = Old Elo
  • Over 1400: New Elo = 1400 + (Old Elo – 1400) / (3 – (3000 – Old Elo) / 800)

2v2 Team and Legend Rating
  • 2v2 Team & Legend Ratings  have been brought closer to 750.
  • Under 2000: Elo = (Elo + 375) / 1.5
  • Over 2000, we aggressively brought you back down as a way of resetting the top tiers. Diamond level players will be reset to high gold or low platinum.
 
Glory Earnings Calculation

Glory earned is based on a combination of your Highest Peak Rating (highest 1v1, 2v2, team, or Legend rating/elo) and total Wins. This was designed in order to reward both skill and dedication for those who pursue Glory.

You gain 20 Glory per win up to 150 wins which gets you 3000 Glory. After 150 wins, each subsequent win gives you slightly less.

Note: There is a minimum requirement of 10 games played to be eligible for Glory based on your rating.

Ranked Borders from Season 6 (PC) and Season 1 (PS4)

If you placed in gold or better in your best rating, you are given a ranked border that people will see in the match preview screen. There are ranked borders for gold, platinum, and diamond tiers. These will last for one season and will be updated again after the new season comes to a close.

Your border from any previous season does not carry over or have any impact on your current border reward.

Ranked Avatars from Season 6 (PC) and Season 1 (PS4)

Ranked Avatars include prestigious versions for those who’ve placed in high ranks during previous seasons. For example, if you placed in Platinum last season and Gold this season you’ll receive the upgraded versions of the Competitor’s Badge and Gold Emblem. You will still have your original Platinum Emblem avatar from previous seasons.

You must play a minimum of 10 games to receive ranked avatars / borders at ANY rank.
  • Competitor’s Badge: Awarded to anyone who plays 10 Ranked Games or more.
  • Gold Emblem: Awarded to players who finish at Gold or above.
  • Platinum Emblem: Awarded to players who finish at Platinum or above.
  • Diamond Emblem: Awarded to players who finish at Diamond.
  • Upgraded versions of Ranked Avatars are awarded to those who have earned the same Avatar in any previous seasons.
 
5th & 6th Tier Ranked Avatar Upgrade Information

For players who have reached the 5th Tier of an avatar by reaching a certain rank or higher for five total seasons: the 5th Tier of that avatar will stay in your inventory permanently! Congratulations on your achievements!

The 6th Tier Avatar, for those who have reached a certain rank or higher for six total seasons, will take on a brand new look! These avatars will grow more and more prestigious with each subsequent seasonal repeat up to Tier 10, at which point the Tier 10 avatar will remain in your inventory permanently.

In short, every 5 Tiers of avatars, you’ll keep the most awesome, most decked out version permanently, and then start work on a new version for subsequent tiers for 6-10, 11-15, and so on.

Community Request
  • The maximum number of items will now spawn immediately at the beginning of Warm-Up Mode when waiting in a queue.
 
Test Features
  • Removed Danger Zone and the original Twilight Grove from Experimental matchmaking.
 
Animation and SFX
  • Tweaked Bow animations so that long hair would layer more correctly over shoulders.
  • Different impact sound for Cannon when firing instead of swinging.
  • Relayered legs on certain hammer animations to visually sort better with skins that have skirts.
 
Performance
  • Slight improvement to map loading speed.
  • PS4 - Fixed performance issues associated with animating podiums.
 
Balance
Axe

The Axe has received several changes to key moves in an effort to increase its flow of attacks and string potential. This is primarily focused in a change of setup location for the Side Light, beginning with a higher minimum height of knockback with slower scaling as damage increases, resulting in the Down Light combo only being available at early damage ranges before shifting into a combo with the Neutral Air. Stun and Force values have been shifted for the Neutral Air to better fit as a string tool with variable followups.
  • Axe Neutral Light: Increased Stun from 24 to 26.
  • Axe Side Light: Decreased Force from 72 Fixed/12 Variable to 68 Fixed/7 Variable; Angle of knockback is now more vertical; Increased Stun from 28 to 31.
  • Axe Neutral Air: Decreased Force from 44 Fixed/23 Variable to 40 Fixed/20 Variable; Decreased Stun from 32 to 30.
 
Scythe

Scythe Side Light’s knockback has been altered to create greater variation in possible followups, with the new height widening the dodge window before a Neutral Light followup, while assisting in landing attacks such as Side Air, Neutral Air, and certain Signatures. With these new routes we have also shifted some Force between the reverse and neutral versions of the Neutral Air, not only to soften the threat of off-stage reversals while increasing the reliability of on-stage pressure, but also to create earlier breaks in strings involving the neutral version. We have also reined in the Ground Pound due to the kits commanding edgeguard ability, and the overall utility of this attack.
  • Scythe Side Light: Increased knockback of the soft version, resulting in a higher setup location.
  • Scythe Neutral Air: Increased Force on the neutral version from 54 Fixed/44 Variable to 54 Fixed/46 Variable; Decreased Force on the reverse version from 34 Fixed/42 Variable to 34 Fixed/39 Variable.
  • Scythe Ground Pound: Decreased Damage from 18 to 16; Decreased front coverage during the middle of the swing; Decreased Force from 65 Fixed/35 Variable to 60 Fixed/33 Variable.
 
Cannon

The Cannon has received several adjustments to increase its overall threat and the position it places itself when attacking opponents. The Side Air’s priority has been increased, giving it a bit more reach beyond the user for better use as an approach option, while the Side Light has received an increase to its Hit Window with a similar goal. We have also softened the Down Air’s self-impulse on the user, resulting in a more advantageous position when striking an opponent off-stage, as well as making the attack easier to aim.
  • Cannon Side Light: Increased Hit Window from 5 to 6.
  • Cannon Side Air: Increased priority (i.e. the space between the attack's maximum range and the user's hurtbox).
  • Cannon Down Air: Increased Stun from a range of 19~13 to a range of 20~14; Decreased self-impulse during the attack.
 
Signatures

A number of Signatures for underperforming Legends have received increases to reward or benefits to their utility. Xull has received such benefits in the form of increased range on his trap Signatures, given the low priority of his Side Signatures and the Cannon kit as a whole. Sidra, Ada, and Cassidy have received reward increases to bring them closer in line with similar options across the roster, while the risk and reward on Artemis’ Down Scythe have been adjusted for more desirable use of this Signature.
  • Xull Neutral Cannon: Increased maximum range when the trap snaps shut.
  • Xull Side Cannon: Increased Damage from 21 to 25.
  • Xull Down Axe: Increased maximum range when the trap snaps shut.
  • Sidra Neutral Cannon: Increased Damage from 21 to 23; Increased Force from 48 Fixed/50 Variable to 50 Fixed/53 Variable.
  • Artemis Down Scythe: Increased Force from 65 Fixed/45 Variable to 65 Fixed/49 Variable; Decreased Recover time on miss from 18 to 16.
  • Ada Down Spear: Increased Damage from 20 to 23.
  • Ada Neutral Spear: Increased Damage from 21 to 24.
  • Cassidy Neutral Hammer: Increased Damage from 15 to 20.
 
New Legend Rotation
This week’s new Legend Rotation features Ada, Koji, Queen Nai, Mordex, Scarlet, and Xull.

Bug Fixes
  • Fixed a bug where leaving during "Waiting for game to start" could cause crashes and unexpected behavior.
  • Fixed store bug where purchasing or refunding a Legend that is eligible for a White or Black Color Scheme didn't appropriately refresh the options in the Colors tab in the store.
  • Fixed a bug that caused the loading screen to show over gameplay.
 
Brawlhalla - Raidhyn


Welcome to Patch 3.05! In this patch we’re adding new skins for Ragnir and Teros, making improvements to PS4 client performance, and improving game balance across multiple weapons and Legends. We’ve also relocated our US-West servers with the goal of improving performance, so if your experience improves please let us know!
 
Mallhalla
New skins for Teros and Ragnir!
  • Ragnirsaurus Rex - “Clever Boy.”
  • Gatekeeper Teros - “A set of skull and bones you don’t want to cross.”
The Ancient Chest has been recovered! It holds 18 skins total including three chest exclusive skins which are:
  • White Fang Gnash
  • Fangwild Fawn Ember
  • Winged Serpent Nai
 
Brawl of the Week - 3v3!
  • Unranked 3v3
  • 3v3 Mapset (Large maps)
  • 8 minutes, 3 stocks per player.
  • Friendly Fire Off.
 
US-West Servers
We are not happy with the consistency of performance our servers in US-West has been showing us. While the majority of time they were fine and working as expected, they definitely have had experienced periods of low performance. Rather than continuing to work with the data center to try to fix it, our best path forward has been to find a new provider. Please let us know if your experience improves!
  • Relocated US-West servers to a new data center aiming to improve performance in the US-W region.
 
User Interface
  • Offline tournament mode brackets hotkey artwork has been updated.
 
PlayStation Performance
  • Improved memory performance on PS4, which fixed some crashes that could occur when running the game for extremely long sessions.
 
Game Balance
This week’s balance updates are primarily focused on shifting the rewards for a couple overperforming kits for better emphasis on varied move selection. Players should find clearer differences in timing or potential range and setup location from key attacks for the following weapons.
Sword
We have increased the speed bonus the Down Light receives from movement to place its potential range more squarely between that of the Neutral Light and the Side Light when each is performed at maximum speed. This serves to create more separate zones of threat for greater effective move selection when approaching.
  • Sword Down Light: Increased bonus speed received from movement, such as a dash.
 
Blasters
The Blasters have the reward on their longer ranged options on the ground slightly reduced to be more in line with similar options on other kits. Toward this end, the maximum range on the Side Light has been slightly reined in, while also slowing the damage build from the most common combos. The Ground Pound receives a bit more base stun to prevent opponents from being able to retaliate before the user recovers.
  • Blasters Side Light: Decreased Damage from 18 to 15; Slightly reduced maximum horizontal range.
  • Blasters Down Light: Decreased Damage from 18 to 14.
  • Blasters Ground Pound: Increased Stun from 17 to 19.
 
Bow
We have altered the Bow Down Light as most levels of play had settled into searching for Down Light for the Neutral Light combo. A dodge window has been opened, trading stun for a damage increase to keep the attack on par with other ranged setup tools. We have also softened the angle of knockback for the Side Air and adjusted its force in kind, to push its use case further from the Down Air.
  • Bow Down Light: Decreased Stun from 19 to 16; Increased Damage from 12 to 14; Increased Recover time on miss from 4 Fixed/20 Variable to 4 Fixed/22 Variable.
  • Bow Side Air: Angle of knockback considerably more horizontal; Force changed from 32 Variable/80 Fixed to 34 Variable/68 Fixed.
 
Signatures
Several Signature attacks have also been altered, such as Asuri’s Side Sword which has received a base stun increase for stronger hits at white to light yellow damage values. Given the total horizontal coverage and speed of Sentinel’s Down Katars, we have decreased the damage range to be closer to other similar attacks. Jhala’s Side Axe sees a shift in timing, trading some minimum charge time for a faster recover time, resulting in a overall duration for a quicker pace in battle.
  • Asuri Side Sword: Increased Stun from 17 to a range of 27~22.
  • Sentinel Down Katar: Decreased Damage from a range of 32~28 to a range of 28~24.
  • Jhala Side Axe: Increased Minimum Charge time from 14 to 15; Decreased Recover time from 17 to 14.
 
New Legend Rotation
This week’s new Legend rotation features Caspian, Diana, Mirage, Orion, Sidra, and Teros.
 
Bug Fixes
  • Fixed display bug causing the controller hotkey asset to overlap part of the "START NEXT BATTLE" text in the offline tournament gameplay mode.
  • PS4 - Fixed a display bug and removed an inactive pause menu option for changing the screen display mode.
  • PS4 - Fixed a bug where the mouse close button on the Meet The Legends page was still displayed.
  • PS4 - Fixed the Replay incompatibility alert icon so it correctly renders as blue instead of red.
  • Fixed some Game Server Connection failed bugs related to UDP data processing.
  • Fixed a Training Mode bug where you and the bot could both end up using the default Skin with no Color Swap if you switched the bot to use the same Legend as you and you haven't connected to the server at any time.
Brawlhalla - Raidhyn


Welcome to Patch 3.05! In this patch we’re adding new skins for Ragnir and Teros, making improvements to PS4 client performance, and improving game balance across multiple weapons and Legends. We’ve also relocated our US-West servers with the goal of improving performance, so if your experience improves please let us know!
 
Mallhalla
New skins for Teros and Ragnir!
  • Ragnirsaurus Rex - “Clever Boy.”
  • Gatekeeper Teros - “A set of skull and bones you don’t want to cross.”
The Ancient Chest has been recovered! It holds 18 skins total including three chest exclusive skins which are:
  • White Fang Gnash
  • Fangwild Fawn Ember
  • Winged Serpent Nai
 
Brawl of the Week - 3v3!
  • Unranked 3v3
  • 3v3 Mapset (Large maps)
  • 8 minutes, 3 stocks per player.
  • Friendly Fire Off.
 
US-West Servers
We are not happy with the consistency of performance our servers in US-West has been showing us. While the majority of time they were fine and working as expected, they definitely have had experienced periods of low performance. Rather than continuing to work with the data center to try to fix it, our best path forward has been to find a new provider. Please let us know if your experience improves!
  • Relocated US-West servers to a new data center aiming to improve performance in the US-W region.
 
User Interface
  • Offline tournament mode brackets hotkey artwork has been updated.
 
PlayStation Performance
  • Improved memory performance on PS4, which fixed some crashes that could occur when running the game for extremely long sessions.
 
Game Balance
This week’s balance updates are primarily focused on shifting the rewards for a couple overperforming kits for better emphasis on varied move selection. Players should find clearer differences in timing or potential range and setup location from key attacks for the following weapons.
Sword
We have increased the speed bonus the Down Light receives from movement to place its potential range more squarely between that of the Neutral Light and the Side Light when each is performed at maximum speed. This serves to create more separate zones of threat for greater effective move selection when approaching.
  • Sword Down Light: Increased bonus speed received from movement, such as a dash.
 
Blasters
The Blasters have the reward on their longer ranged options on the ground slightly reduced to be more in line with similar options on other kits. Toward this end, the maximum range on the Side Light has been slightly reined in, while also slowing the damage build from the most common combos. The Ground Pound receives a bit more base stun to prevent opponents from being able to retaliate before the user recovers.
  • Blasters Side Light: Decreased Damage from 18 to 15; Slightly reduced maximum horizontal range.
  • Blasters Down Light: Decreased Damage from 18 to 14.
  • Blasters Ground Pound: Increased Stun from 17 to 19.
 
Bow
We have altered the Bow Down Light as most levels of play had settled into searching for Down Light for the Neutral Light combo. A dodge window has been opened, trading stun for a damage increase to keep the attack on par with other ranged setup tools. We have also softened the angle of knockback for the Side Air and adjusted its force in kind, to push its use case further from the Down Air.
  • Bow Down Light: Decreased Stun from 19 to 16; Increased Damage from 12 to 14; Increased Recover time on miss from 4 Fixed/20 Variable to 4 Fixed/22 Variable.
  • Bow Side Air: Angle of knockback considerably more horizontal; Force changed from 32 Variable/80 Fixed to 34 Variable/68 Fixed.
 
Signatures
Several Signature attacks have also been altered, such as Asuri’s Side Sword which has received a base stun increase for stronger hits at white to light yellow damage values. Given the total horizontal coverage and speed of Sentinel’s Down Katars, we have decreased the damage range to be closer to other similar attacks. Jhala’s Side Axe sees a shift in timing, trading some minimum charge time for a faster recover time, resulting in a overall duration for a quicker pace in battle.
  • Asuri Side Sword: Increased Stun from 17 to a range of 27~22.
  • Sentinel Down Katar: Decreased Damage from a range of 32~28 to a range of 28~24.
  • Jhala Side Axe: Increased Minimum Charge time from 14 to 15; Decreased Recover time from 17 to 14.
 
New Legend Rotation
This week’s new Legend rotation features Caspian, Diana, Mirage, Orion, Sidra, and Teros.
 
Bug Fixes
  • Fixed display bug causing the controller hotkey asset to overlap part of the "START NEXT BATTLE" text in the offline tournament gameplay mode.
  • PS4 - Fixed a display bug and removed an inactive pause menu option for changing the screen display mode.
  • PS4 - Fixed a bug where the mouse close button on the Meet The Legends page was still displayed.
  • PS4 - Fixed the Replay incompatibility alert icon so it correctly renders as blue instead of red.
  • Fixed some Game Server Connection failed bugs related to UDP data processing.
  • Fixed a Training Mode bug where you and the bot could both end up using the default Skin with no Color Swap if you switched the bot to use the same Legend as you and you haven't connected to the server at any time.
...