Hello and welcome to the Brawlhalliday Update! Once again we’re celebrating the season with a flurry of holiday festivities, items, and Brawlhalliday spirit. We’re also starting the new Ranked Season! Check your inventory for Glory to spend in the special Ranked section of the store. We are also adding game balance, new bug fixes, and more. Enjoy the patch, and have a Happy Brawlhallidays!
Happy Brawlhalliidays!
Bonus login gold each day of the Brawlhallidays!
Snow has fallen on several stages across Brawlhalla.
We’ve decked the halls of Mallhalla with limited time Brawlhalliday items. Check them out!
Mallhalla For the Brawlhallidays
Christmas Colors for every Legend! (at 1500 Gold each)
Winners Wonderland Podium
Nutrcracker Bodvar
Nutcracker Val
Krampus Cross
Wreck The Halls Teros
Holly Jolly Ember
Snowman Kor
Secret Santa Thatch
Frostbite KO Effect
Bomby the Snowman Avatar
Mjolnir Snowflake Avatar
Brawl of the Week - Snowbrawl!
4 Player FFA Snowbrawl!
Most points win.
Caution: Snowballs have been known to explode on impact.
New Season – Rewards and Soft Elo reset!
If you’re new to Seasons, here’s some of the information you should know. You’re going to have a soft elo reset, and you’ll also receive Glory, the currency you receive for playing ranked. You can use it in a special section of Mallhalla to get special colors and weapon skins to show your dedication to your favorite Legend. We hope you enjoy your rewards and enjoy the New Season!
Note: Current Seasons for each platform are Season 7 (PC) and Season 2 (PS4).
New Ranked Mallhalla Items!
Skyforged Cannon and Goldforged Cannon have been added to Mallhalla.
Soft Elo Reset Formula
Soft Elo Reset is based on your current elo at the end of the season.
1v1 and 2v2 Personal Rating
Under 1400: New Elo = Old Elo
Over 1400: New Elo = 1400 + (Old Elo – 1400) / (3 – (3000 – Old Elo) / 800)
2v2 Team and Legend Rating
2v2 Team & Legend Ratings have been brought closer to 750.
Under 2000: Elo = (Elo + 375) / 1.5
Over 2000, we aggressively brought you back down as a way of resetting the top tiers. Diamond level players will be reset to high gold or low platinum.
Glory Earnings Calculation
Glory earned is based on a combination of your Highest Peak Rating (highest 1v1, 2v2, team, or Legend rating/elo) and total Wins. This was designed in order to reward both skill and dedication for those who pursue Glory.
You gain 20 Glory per win up to 150 wins which gets you 3000 Glory. After 150 wins, each subsequent win gives you slightly less.
Note: There is a minimum requirement of 10 games played to be eligible for Glory based on your rating.
Ranked Borders from Season 6 (PC) and Season 1 (PS4)
If you placed in gold or better in your best rating, you are given a ranked border that people will see in the match preview screen. There are ranked borders for gold, platinum, and diamond tiers. These will last for one season and will be updated again after the new season comes to a close.
Your border from any previous season does not carry over or have any impact on your current border reward.
Ranked Avatars from Season 6 (PC) and Season 1 (PS4)
Ranked Avatars include prestigious versions for those who’ve placed in high ranks during previous seasons. For example, if you placed in Platinum last season and Gold this season you’ll receive the upgraded versions of the Competitor’s Badge and Gold Emblem. You will still have your original Platinum Emblem avatar from previous seasons.
You must play a minimum of 10 games to receive ranked avatars / borders at ANY rank.
Competitor’s Badge: Awarded to anyone who plays 10 Ranked Games or more.
Gold Emblem: Awarded to players who finish at Gold or above.
Platinum Emblem: Awarded to players who finish at Platinum or above.
Diamond Emblem: Awarded to players who finish at Diamond.
Upgraded versions of Ranked Avatars are awarded to those who have earned the same Avatar in any previous seasons.
5th & 6th Tier Ranked Avatar Upgrade Information
For players who have reached the 5th Tier of an avatar by reaching a certain rank or higher for five total seasons: the 5th Tier of that avatar will stay in your inventory permanently! Congratulations on your achievements!
The 6th Tier Avatar, for those who have reached a certain rank or higher for six total seasons, will take on a brand new look! These avatars will grow more and more prestigious with each subsequent seasonal repeat up to Tier 10, at which point the Tier 10 avatar will remain in your inventory permanently.
In short, every 5 Tiers of avatars, you’ll keep the most awesome, most decked out version permanently, and then start work on a new version for subsequent tiers for 6-10, 11-15, and so on.
Community Request
The maximum number of items will now spawn immediately at the beginning of Warm-Up Mode when waiting in a queue.
Test Features
Removed Danger Zone and the original Twilight Grove from Experimental matchmaking.
Animation and SFX
Tweaked Bow animations so that long hair would layer more correctly over shoulders.
Different impact sound for Cannon when firing instead of swinging.
Relayered legs on certain hammer animations to visually sort better with skins that have skirts.
Performance
Slight improvement to map loading speed.
PS4 - Fixed performance issues associated with animating podiums.
Balance
Axe
The Axe has received several changes to key moves in an effort to increase its flow of attacks and string potential. This is primarily focused in a change of setup location for the Side Light, beginning with a higher minimum height of knockback with slower scaling as damage increases, resulting in the Down Light combo only being available at early damage ranges before shifting into a combo with the Neutral Air. Stun and Force values have been shifted for the Neutral Air to better fit as a string tool with variable followups.
Axe Neutral Light: Increased Stun from 24 to 26.
Axe Side Light: Decreased Force from 72 Fixed/12 Variable to 68 Fixed/7 Variable; Angle of knockback is now more vertical; Increased Stun from 28 to 31.
Axe Neutral Air: Decreased Force from 44 Fixed/23 Variable to 40 Fixed/20 Variable; Decreased Stun from 32 to 30.
Scythe
Scythe Side Light’s knockback has been altered to create greater variation in possible followups, with the new height widening the dodge window before a Neutral Light followup, while assisting in landing attacks such as Side Air, Neutral Air, and certain Signatures. With these new routes we have also shifted some Force between the reverse and neutral versions of the Neutral Air, not only to soften the threat of off-stage reversals while increasing the reliability of on-stage pressure, but also to create earlier breaks in strings involving the neutral version. We have also reined in the Ground Pound due to the kits commanding edgeguard ability, and the overall utility of this attack.
Scythe Side Light: Increased knockback of the soft version, resulting in a higher setup location.
Scythe Neutral Air: Increased Force on the neutral version from 54 Fixed/44 Variable to 54 Fixed/46 Variable; Decreased Force on the reverse version from 34 Fixed/42 Variable to 34 Fixed/39 Variable.
Scythe Ground Pound: Decreased Damage from 18 to 16; Decreased front coverage during the middle of the swing; Decreased Force from 65 Fixed/35 Variable to 60 Fixed/33 Variable.
Cannon
The Cannon has received several adjustments to increase its overall threat and the position it places itself when attacking opponents. The Side Air’s priority has been increased, giving it a bit more reach beyond the user for better use as an approach option, while the Side Light has received an increase to its Hit Window with a similar goal. We have also softened the Down Air’s self-impulse on the user, resulting in a more advantageous position when striking an opponent off-stage, as well as making the attack easier to aim.
Cannon Side Light: Increased Hit Window from 5 to 6.
Cannon Side Air: Increased priority (i.e. the space between the attack's maximum range and the user's hurtbox).
Cannon Down Air: Increased Stun from a range of 19~13 to a range of 20~14; Decreased self-impulse during the attack.
Signatures
A number of Signatures for underperforming Legends have received increases to reward or benefits to their utility. Xull has received such benefits in the form of increased range on his trap Signatures, given the low priority of his Side Signatures and the Cannon kit as a whole. Sidra, Ada, and Cassidy have received reward increases to bring them closer in line with similar options across the roster, while the risk and reward on Artemis’ Down Scythe have been adjusted for more desirable use of this Signature.
Xull Neutral Cannon: Increased maximum range when the trap snaps shut.
Xull Side Cannon: Increased Damage from 21 to 25.
Xull Down Axe: Increased maximum range when the trap snaps shut.
Sidra Neutral Cannon: Increased Damage from 21 to 23; Increased Force from 48 Fixed/50 Variable to 50 Fixed/53 Variable.
Artemis Down Scythe: Increased Force from 65 Fixed/45 Variable to 65 Fixed/49 Variable; Decreased Recover time on miss from 18 to 16.
Ada Down Spear: Increased Damage from 20 to 23.
Ada Neutral Spear: Increased Damage from 21 to 24.
Cassidy Neutral Hammer: Increased Damage from 15 to 20.
New Legend Rotation
This week’s new Legend Rotation features Ada, Koji, Queen Nai, Mordex, Scarlet, and Xull.
Bug Fixes
Fixed a bug where leaving during "Waiting for game to start" could cause crashes and unexpected behavior.
Fixed store bug where purchasing or refunding a Legend that is eligible for a White or Black Color Scheme didn't appropriately refresh the options in the Colors tab in the store.
Fixed a bug that caused the loading screen to show over gameplay.
Hello and welcome to the Brawlhalliday Update! Once again we’re celebrating the season with a flurry of holiday festivities, items, and Brawlhalliday spirit. We’re also starting the new Ranked Season! Check your inventory for Glory to spend in the special Ranked section of the store. We are also adding game balance, new bug fixes, and more. Enjoy the patch, and have a Happy Brawlhallidays!
Happy Brawlhalliidays!
Bonus login gold each day of the Brawlhallidays!
Snow has fallen on several stages across Brawlhalla.
We’ve decked the halls of Mallhalla with limited time Brawlhalliday items. Check them out!
Mallhalla For the Brawlhallidays
Christmas Colors for every Legend! (at 1500 Gold each)
Winners Wonderland Podium
Nutrcracker Bodvar
Nutcracker Val
Krampus Cross
Wreck The Halls Teros
Holly Jolly Ember
Snowman Kor
Secret Santa Thatch
Frostbite KO Effect
Bomby the Snowman Avatar
Mjolnir Snowflake Avatar
Brawl of the Week - Snowbrawl!
4 Player FFA Snowbrawl!
Most points win.
Caution: Snowballs have been known to explode on impact.
New Season – Rewards and Soft Elo reset!
If you’re new to Seasons, here’s some of the information you should know. You’re going to have a soft elo reset, and you’ll also receive Glory, the currency you receive for playing ranked. You can use it in a special section of Mallhalla to get special colors and weapon skins to show your dedication to your favorite Legend. We hope you enjoy your rewards and enjoy the New Season!
Note: Current Seasons for each platform are Season 7 (PC) and Season 2 (PS4).
New Ranked Mallhalla Items!
Skyforged Cannon and Goldforged Cannon have been added to Mallhalla.
Soft Elo Reset Formula
Soft Elo Reset is based on your current elo at the end of the season.
1v1 and 2v2 Personal Rating
Under 1400: New Elo = Old Elo
Over 1400: New Elo = 1400 + (Old Elo – 1400) / (3 – (3000 – Old Elo) / 800)
2v2 Team and Legend Rating
2v2 Team & Legend Ratings have been brought closer to 750.
Under 2000: Elo = (Elo + 375) / 1.5
Over 2000, we aggressively brought you back down as a way of resetting the top tiers. Diamond level players will be reset to high gold or low platinum.
Glory Earnings Calculation
Glory earned is based on a combination of your Highest Peak Rating (highest 1v1, 2v2, team, or Legend rating/elo) and total Wins. This was designed in order to reward both skill and dedication for those who pursue Glory.
You gain 20 Glory per win up to 150 wins which gets you 3000 Glory. After 150 wins, each subsequent win gives you slightly less.
Note: There is a minimum requirement of 10 games played to be eligible for Glory based on your rating.
Ranked Borders from Season 6 (PC) and Season 1 (PS4)
If you placed in gold or better in your best rating, you are given a ranked border that people will see in the match preview screen. There are ranked borders for gold, platinum, and diamond tiers. These will last for one season and will be updated again after the new season comes to a close.
Your border from any previous season does not carry over or have any impact on your current border reward.
Ranked Avatars from Season 6 (PC) and Season 1 (PS4)
Ranked Avatars include prestigious versions for those who’ve placed in high ranks during previous seasons. For example, if you placed in Platinum last season and Gold this season you’ll receive the upgraded versions of the Competitor’s Badge and Gold Emblem. You will still have your original Platinum Emblem avatar from previous seasons.
You must play a minimum of 10 games to receive ranked avatars / borders at ANY rank.
Competitor’s Badge: Awarded to anyone who plays 10 Ranked Games or more.
Gold Emblem: Awarded to players who finish at Gold or above.
Platinum Emblem: Awarded to players who finish at Platinum or above.
Diamond Emblem: Awarded to players who finish at Diamond.
Upgraded versions of Ranked Avatars are awarded to those who have earned the same Avatar in any previous seasons.
5th & 6th Tier Ranked Avatar Upgrade Information
For players who have reached the 5th Tier of an avatar by reaching a certain rank or higher for five total seasons: the 5th Tier of that avatar will stay in your inventory permanently! Congratulations on your achievements!
The 6th Tier Avatar, for those who have reached a certain rank or higher for six total seasons, will take on a brand new look! These avatars will grow more and more prestigious with each subsequent seasonal repeat up to Tier 10, at which point the Tier 10 avatar will remain in your inventory permanently.
In short, every 5 Tiers of avatars, you’ll keep the most awesome, most decked out version permanently, and then start work on a new version for subsequent tiers for 6-10, 11-15, and so on.
Community Request
The maximum number of items will now spawn immediately at the beginning of Warm-Up Mode when waiting in a queue.
Test Features
Removed Danger Zone and the original Twilight Grove from Experimental matchmaking.
Animation and SFX
Tweaked Bow animations so that long hair would layer more correctly over shoulders.
Different impact sound for Cannon when firing instead of swinging.
Relayered legs on certain hammer animations to visually sort better with skins that have skirts.
Performance
Slight improvement to map loading speed.
PS4 - Fixed performance issues associated with animating podiums.
Balance
Axe
The Axe has received several changes to key moves in an effort to increase its flow of attacks and string potential. This is primarily focused in a change of setup location for the Side Light, beginning with a higher minimum height of knockback with slower scaling as damage increases, resulting in the Down Light combo only being available at early damage ranges before shifting into a combo with the Neutral Air. Stun and Force values have been shifted for the Neutral Air to better fit as a string tool with variable followups.
Axe Neutral Light: Increased Stun from 24 to 26.
Axe Side Light: Decreased Force from 72 Fixed/12 Variable to 68 Fixed/7 Variable; Angle of knockback is now more vertical; Increased Stun from 28 to 31.
Axe Neutral Air: Decreased Force from 44 Fixed/23 Variable to 40 Fixed/20 Variable; Decreased Stun from 32 to 30.
Scythe
Scythe Side Light’s knockback has been altered to create greater variation in possible followups, with the new height widening the dodge window before a Neutral Light followup, while assisting in landing attacks such as Side Air, Neutral Air, and certain Signatures. With these new routes we have also shifted some Force between the reverse and neutral versions of the Neutral Air, not only to soften the threat of off-stage reversals while increasing the reliability of on-stage pressure, but also to create earlier breaks in strings involving the neutral version. We have also reined in the Ground Pound due to the kits commanding edgeguard ability, and the overall utility of this attack.
Scythe Side Light: Increased knockback of the soft version, resulting in a higher setup location.
Scythe Neutral Air: Increased Force on the neutral version from 54 Fixed/44 Variable to 54 Fixed/46 Variable; Decreased Force on the reverse version from 34 Fixed/42 Variable to 34 Fixed/39 Variable.
Scythe Ground Pound: Decreased Damage from 18 to 16; Decreased front coverage during the middle of the swing; Decreased Force from 65 Fixed/35 Variable to 60 Fixed/33 Variable.
Cannon
The Cannon has received several adjustments to increase its overall threat and the position it places itself when attacking opponents. The Side Air’s priority has been increased, giving it a bit more reach beyond the user for better use as an approach option, while the Side Light has received an increase to its Hit Window with a similar goal. We have also softened the Down Air’s self-impulse on the user, resulting in a more advantageous position when striking an opponent off-stage, as well as making the attack easier to aim.
Cannon Side Light: Increased Hit Window from 5 to 6.
Cannon Side Air: Increased priority (i.e. the space between the attack's maximum range and the user's hurtbox).
Cannon Down Air: Increased Stun from a range of 19~13 to a range of 20~14; Decreased self-impulse during the attack.
Signatures
A number of Signatures for underperforming Legends have received increases to reward or benefits to their utility. Xull has received such benefits in the form of increased range on his trap Signatures, given the low priority of his Side Signatures and the Cannon kit as a whole. Sidra, Ada, and Cassidy have received reward increases to bring them closer in line with similar options across the roster, while the risk and reward on Artemis’ Down Scythe have been adjusted for more desirable use of this Signature.
Xull Neutral Cannon: Increased maximum range when the trap snaps shut.
Xull Side Cannon: Increased Damage from 21 to 25.
Xull Down Axe: Increased maximum range when the trap snaps shut.
Sidra Neutral Cannon: Increased Damage from 21 to 23; Increased Force from 48 Fixed/50 Variable to 50 Fixed/53 Variable.
Artemis Down Scythe: Increased Force from 65 Fixed/45 Variable to 65 Fixed/49 Variable; Decreased Recover time on miss from 18 to 16.
Ada Down Spear: Increased Damage from 20 to 23.
Ada Neutral Spear: Increased Damage from 21 to 24.
Cassidy Neutral Hammer: Increased Damage from 15 to 20.
New Legend Rotation
This week’s new Legend Rotation features Ada, Koji, Queen Nai, Mordex, Scarlet, and Xull.
Bug Fixes
Fixed a bug where leaving during "Waiting for game to start" could cause crashes and unexpected behavior.
Fixed store bug where purchasing or refunding a Legend that is eligible for a White or Black Color Scheme didn't appropriately refresh the options in the Colors tab in the store.
Fixed a bug that caused the loading screen to show over gameplay.
Welcome to Patch 3.05! In this patch we’re adding new skins for Ragnir and Teros, making improvements to PS4 client performance, and improving game balance across multiple weapons and Legends. We’ve also relocated our US-West servers with the goal of improving performance, so if your experience improves please let us know!
Mallhalla
New skins for Teros and Ragnir!
Ragnirsaurus Rex - “Clever Boy.”
Gatekeeper Teros - “A set of skull and bones you don’t want to cross.”
The Ancient Chest has been recovered! It holds 18 skins total including three chest exclusive skins which are:
White Fang Gnash
Fangwild Fawn Ember
Winged Serpent Nai
Brawl of the Week - 3v3!
Unranked 3v3
3v3 Mapset (Large maps)
8 minutes, 3 stocks per player.
Friendly Fire Off.
US-West Servers
We are not happy with the consistency of performance our servers in US-West has been showing us. While the majority of time they were fine and working as expected, they definitely have had experienced periods of low performance. Rather than continuing to work with the data center to try to fix it, our best path forward has been to find a new provider. Please let us know if your experience improves!
Relocated US-West servers to a new data center aiming to improve performance in the US-W region.
User Interface
Offline tournament mode brackets hotkey artwork has been updated.
PlayStation Performance
Improved memory performance on PS4, which fixed some crashes that could occur when running the game for extremely long sessions.
Game Balance
This week’s balance updates are primarily focused on shifting the rewards for a couple overperforming kits for better emphasis on varied move selection. Players should find clearer differences in timing or potential range and setup location from key attacks for the following weapons.
Sword
We have increased the speed bonus the Down Light receives from movement to place its potential range more squarely between that of the Neutral Light and the Side Light when each is performed at maximum speed. This serves to create more separate zones of threat for greater effective move selection when approaching.
Sword Down Light: Increased bonus speed received from movement, such as a dash.
Blasters
The Blasters have the reward on their longer ranged options on the ground slightly reduced to be more in line with similar options on other kits. Toward this end, the maximum range on the Side Light has been slightly reined in, while also slowing the damage build from the most common combos. The Ground Pound receives a bit more base stun to prevent opponents from being able to retaliate before the user recovers.
Blasters Side Light: Decreased Damage from 18 to 15; Slightly reduced maximum horizontal range.
Blasters Down Light: Decreased Damage from 18 to 14.
Blasters Ground Pound: Increased Stun from 17 to 19.
Bow
We have altered the Bow Down Light as most levels of play had settled into searching for Down Light for the Neutral Light combo. A dodge window has been opened, trading stun for a damage increase to keep the attack on par with other ranged setup tools. We have also softened the angle of knockback for the Side Air and adjusted its force in kind, to push its use case further from the Down Air.
Bow Down Light: Decreased Stun from 19 to 16; Increased Damage from 12 to 14; Increased Recover time on miss from 4 Fixed/20 Variable to 4 Fixed/22 Variable.
Bow Side Air: Angle of knockback considerably more horizontal; Force changed from 32 Variable/80 Fixed to 34 Variable/68 Fixed.
Signatures
Several Signature attacks have also been altered, such as Asuri’s Side Sword which has received a base stun increase for stronger hits at white to light yellow damage values. Given the total horizontal coverage and speed of Sentinel’s Down Katars, we have decreased the damage range to be closer to other similar attacks. Jhala’s Side Axe sees a shift in timing, trading some minimum charge time for a faster recover time, resulting in a overall duration for a quicker pace in battle.
Asuri Side Sword: Increased Stun from 17 to a range of 27~22.
Sentinel Down Katar: Decreased Damage from a range of 32~28 to a range of 28~24.
Jhala Side Axe: Increased Minimum Charge time from 14 to 15; Decreased Recover time from 17 to 14.
New Legend Rotation
This week’s new Legend rotation features Caspian, Diana, Mirage, Orion, Sidra, and Teros.
Bug Fixes
Fixed display bug causing the controller hotkey asset to overlap part of the "START NEXT BATTLE" text in the offline tournament gameplay mode.
PS4 - Fixed a display bug and removed an inactive pause menu option for changing the screen display mode.
PS4 - Fixed a bug where the mouse close button on the Meet The Legends page was still displayed.
PS4 - Fixed the Replay incompatibility alert icon so it correctly renders as blue instead of red.
Fixed some Game Server Connection failed bugs related to UDP data processing.
Fixed a Training Mode bug where you and the bot could both end up using the default Skin with no Color Swap if you switched the bot to use the same Legend as you and you haven't connected to the server at any time.
Welcome to Patch 3.05! In this patch we’re adding new skins for Ragnir and Teros, making improvements to PS4 client performance, and improving game balance across multiple weapons and Legends. We’ve also relocated our US-West servers with the goal of improving performance, so if your experience improves please let us know!
Mallhalla
New skins for Teros and Ragnir!
Ragnirsaurus Rex - “Clever Boy.”
Gatekeeper Teros - “A set of skull and bones you don’t want to cross.”
The Ancient Chest has been recovered! It holds 18 skins total including three chest exclusive skins which are:
White Fang Gnash
Fangwild Fawn Ember
Winged Serpent Nai
Brawl of the Week - 3v3!
Unranked 3v3
3v3 Mapset (Large maps)
8 minutes, 3 stocks per player.
Friendly Fire Off.
US-West Servers
We are not happy with the consistency of performance our servers in US-West has been showing us. While the majority of time they were fine and working as expected, they definitely have had experienced periods of low performance. Rather than continuing to work with the data center to try to fix it, our best path forward has been to find a new provider. Please let us know if your experience improves!
Relocated US-West servers to a new data center aiming to improve performance in the US-W region.
User Interface
Offline tournament mode brackets hotkey artwork has been updated.
PlayStation Performance
Improved memory performance on PS4, which fixed some crashes that could occur when running the game for extremely long sessions.
Game Balance
This week’s balance updates are primarily focused on shifting the rewards for a couple overperforming kits for better emphasis on varied move selection. Players should find clearer differences in timing or potential range and setup location from key attacks for the following weapons.
Sword
We have increased the speed bonus the Down Light receives from movement to place its potential range more squarely between that of the Neutral Light and the Side Light when each is performed at maximum speed. This serves to create more separate zones of threat for greater effective move selection when approaching.
Sword Down Light: Increased bonus speed received from movement, such as a dash.
Blasters
The Blasters have the reward on their longer ranged options on the ground slightly reduced to be more in line with similar options on other kits. Toward this end, the maximum range on the Side Light has been slightly reined in, while also slowing the damage build from the most common combos. The Ground Pound receives a bit more base stun to prevent opponents from being able to retaliate before the user recovers.
Blasters Side Light: Decreased Damage from 18 to 15; Slightly reduced maximum horizontal range.
Blasters Down Light: Decreased Damage from 18 to 14.
Blasters Ground Pound: Increased Stun from 17 to 19.
Bow
We have altered the Bow Down Light as most levels of play had settled into searching for Down Light for the Neutral Light combo. A dodge window has been opened, trading stun for a damage increase to keep the attack on par with other ranged setup tools. We have also softened the angle of knockback for the Side Air and adjusted its force in kind, to push its use case further from the Down Air.
Bow Down Light: Decreased Stun from 19 to 16; Increased Damage from 12 to 14; Increased Recover time on miss from 4 Fixed/20 Variable to 4 Fixed/22 Variable.
Bow Side Air: Angle of knockback considerably more horizontal; Force changed from 32 Variable/80 Fixed to 34 Variable/68 Fixed.
Signatures
Several Signature attacks have also been altered, such as Asuri’s Side Sword which has received a base stun increase for stronger hits at white to light yellow damage values. Given the total horizontal coverage and speed of Sentinel’s Down Katars, we have decreased the damage range to be closer to other similar attacks. Jhala’s Side Axe sees a shift in timing, trading some minimum charge time for a faster recover time, resulting in a overall duration for a quicker pace in battle.
Asuri Side Sword: Increased Stun from 17 to a range of 27~22.
Sentinel Down Katar: Decreased Damage from a range of 32~28 to a range of 28~24.
Jhala Side Axe: Increased Minimum Charge time from 14 to 15; Decreased Recover time from 17 to 14.
New Legend Rotation
This week’s new Legend rotation features Caspian, Diana, Mirage, Orion, Sidra, and Teros.
Bug Fixes
Fixed display bug causing the controller hotkey asset to overlap part of the "START NEXT BATTLE" text in the offline tournament gameplay mode.
PS4 - Fixed a display bug and removed an inactive pause menu option for changing the screen display mode.
PS4 - Fixed a bug where the mouse close button on the Meet The Legends page was still displayed.
PS4 - Fixed the Replay incompatibility alert icon so it correctly renders as blue instead of red.
Fixed some Game Server Connection failed bugs related to UDP data processing.
Fixed a Training Mode bug where you and the bot could both end up using the default Skin with no Color Swap if you switched the bot to use the same Legend as you and you haven't connected to the server at any time.
Hello and Welcome to the Xull Update! In this patch we’re adding the new Iron Commander Xull! A fearsome brute who wields a cannon, an axe, and nine strength! Enjoy the new Legend and we’ll see you in Brawlhalla!
New Legend - Xull!
New Legend - Xull!
Weapons: Cannon and Axe
Stats: 9 Strength, 5 Armor, 4 Dexterity, 4 Speed.
Xull enters Brawlhalla with three additional skins:
Demon Ogre Xull - “Unstoppable and irredeemable.”
Commander Xull - “Lord Commander of the Iron Legion.”
Arctic Trapper Xull - “There’s more than one way to skin most things.”
Brawl of the Week - Double KO Mania!
2v2 with 300% Damage!
5 Stocks
Friendly Fire Off
2v2 Standard Mapset and Rules
Training Room
You may now change the player-controlled Legend from the Training Settings menu.
Animation
Adjusted the shoulders on Axe's Idle pose animation to be closer to original proportions.
New Legend Rotation
This week’s Legend Rotation features Lord Vraxx, Queen Nai, Barraza, Jhala, Mordex, and Yumiko.
Drop Fixes
Thatch Neutral Blasters: Fixed a case where the target could be dropped before the final hit. (Credit: Darkus)
Cannon Ground Pound: Fixed a case where the target could be dropped before the final hit when held for a long duration.
Bug Fixes
Fixed a rare bug with spectate via friend that would cause you to be stuck in a room.
Fixed a Windows 7 bug where pressing Ctrl+Alt+Delete while playing would cause the level art to disappear and leave you fighting in a black, empty void of terror.
Fixed a bug where the "kick" option for local lobbies wouldn't actually kick the selected player.
PS4: Fixed a training room bug where changing the bot's Legend would not load that Legend's sound effects.
PS4: Applied clipping to the sidekicks so that they don't extend past their containers in the character select.
Fix for displaying animations for projectile powers after a rollback
Fixed scythe weapon throw sound for PS4.
Fixed an issue with Cannon idle animation layering.
Fixed a bug with layering on the default taunt so that certain heads will no longer be cut off by the shoulders.
Hello and Welcome to the Xull Update! In this patch we’re adding the new Iron Commander Xull! A fearsome brute who wields a cannon, an axe, and nine strength! Enjoy the new Legend and we’ll see you in Brawlhalla!
New Legend - Xull!
New Legend - Xull!
Weapons: Cannon and Axe
Stats: 9 Strength, 5 Armor, 4 Dexterity, 4 Speed.
Xull enters Brawlhalla with three additional skins:
Demon Ogre Xull - “Unstoppable and irredeemable.”
Commander Xull - “Lord Commander of the Iron Legion.”
Arctic Trapper Xull - “There’s more than one way to skin most things.”
Brawl of the Week - Double KO Mania!
2v2 with 300% Damage!
5 Stocks
Friendly Fire Off
2v2 Standard Mapset and Rules
Training Room
You may now change the player-controlled Legend from the Training Settings menu.
Animation
Adjusted the shoulders on Axe's Idle pose animation to be closer to original proportions.
New Legend Rotation
This week’s Legend Rotation features Lord Vraxx, Queen Nai, Barraza, Jhala, Mordex, and Yumiko.
Drop Fixes
Thatch Neutral Blasters: Fixed a case where the target could be dropped before the final hit. (Credit: Darkus)
Cannon Ground Pound: Fixed a case where the target could be dropped before the final hit when held for a long duration.
Bug Fixes
Fixed a rare bug with spectate via friend that would cause you to be stuck in a room.
Fixed a Windows 7 bug where pressing Ctrl+Alt+Delete while playing would cause the level art to disappear and leave you fighting in a black, empty void of terror.
Fixed a bug where the "kick" option for local lobbies wouldn't actually kick the selected player.
PS4: Fixed a training room bug where changing the bot's Legend would not load that Legend's sound effects.
PS4: Applied clipping to the sidekicks so that they don't extend past their containers in the character select.
Fix for displaying animations for projectile powers after a rollback
Fixed scythe weapon throw sound for PS4.
Fixed an issue with Cannon idle animation layering.
Fixed a bug with layering on the default taunt so that certain heads will no longer be cut off by the shoulders.
Welcome to Patch 3.03! In this update we’re adding the new Brawl City Chest, balance improvements, bug fixes and more! This is the first balance patch since the pre-BCX balance lock, and we hope you enjoy the changes. See you in Brawlhalla!
New Brawl City Chest!
The Brawl City Chest has been discovered! This chest contains an assortment of 18 skins and three chest exclusive skins, which are:
Crossfade Orion
Nix Couture
New School Jhala
Brawl of the Week - Dodgebomb!
Score 2 points for a knockout, lose a point for being knocked out.
4 Player FFA
2 minutes.
Official Dodgebomb Map
Highest score wins!
Brawlhalloween Bids You Farewell
Brawlhalloween festivities have come to a close. We’ll see you next year when the spooky season emerges once again to provide treats and terror to all.
The next Brawlhalla seasonal event is the Brawlidays in December!
User Interface
The controller devices screen now supports paging to support more than nine plugged in devices.
Test Features
Fixed a bug on the Small Twilight Grove test map where releasing a ground pound attack before hitting one of the steep slopes but still hitting the slope before the minimum hold time on the ground pound finished would cause you to get locked into the ground pound until death.
Balance
This week's balance changes are focused on quality of life changes for currently underperforming weapons, continued adjustments for the Cannon, as well as shifting rewards on the Unarmed kit to better fit their speed and range. We have also updated a number of underperforming Signatures for either better reward or responsiveness, in addition to continuing adjustments for Sidra.
Unarmed
Unarmed has received decreases in reward to some of its common options given their quick startup, while increasing the stun on some options that would either leave the user at a disadvantage or are best used at creating space to grab a weapon.
Side Light: Decreased Force from 75~60 Fixed/35~30 Variable to 75~60 Fixed/32~27 Variable.
Neutral Air: Decreased Damage from 21 to 17; Increased Stun from 19 to 21.
Down Air: Decreased Damage from a range of 1~22 to a range of 1~18.
Ground Pound: Increased Stun from 18 to 19.
Lance
The ground kit has received some quality of life adjustments in the form of greater health ranges for follow-up attacks on the Side Light for more consistent reward on this attack. The Lance has also gained a better angle of knockback on the Neutral Light for continuing strings at low damage as well as setting up edge-guards at high damage ranges.
Neutral Light: Slightly lowered angle of knockback.
Side Light: Decreased Force from 35 Fixed/20 Variable to 30 Fixed/14 Variable.
Spear
Side Light has been adjusted for more consistent setup when connecting from the first strike. There are still close range variations available such as Neutral Air, but the standard follow-ups such as Down Light now connect more regularly on airborne opponents regardless of where they were struck.
Side Light: Altered knockback of the first swing for more consistent follow-ups from the second swing.
Cannon
We have slowed down several aspects of the Cannon's kit, primarily the time between missed attacks, to open up clearer opportunities to combat a grounded Cannon user. The Down Air has also received an increase in Time to Hit to open up certain strings and to increase the effectiveness of anti-air attacks against the Cannon.
Neutral Light: Increased Recover time on miss from 0 Fixed/9 Variable to 1 Fixed/12 Variable.
Side Light: Increased Damage from 13 to 15.
Down Light: Increased Recover time on miss from 0 Fixed/8 Variable to 2 Fixed/10 Variable.
Down Air: Increased Time to Hit from 15 to 16.
Signatures
We have increased the reward or responsiveness on several Signature attacks that have fallen behind other similar options, such as the speed of Thatch's anti-air Neutral Sword and the Damage on some of Scarlet's attacks. We have also updated some of Sidra's attacks, as the Down Sword could rotate into follow-up attacks too quickly on miss, and the Side Cannon's Damage has been reduced to compensate for its effectiveness at scoring knockouts.
Scarlet Side Hammer: Increased base Damage of the aerial version from 10 to 18; Increased Stun from 18 to 20
Scarlet Neutral Lance: Increased base Damage from 17 to 21.
Thatch Neutral Sword: Decreased Time to Hit after charge from 8 to 7.
Artemis Down Scythe: Increased base Damage from 20 to 22.
Artemis Down Lance: Now receives increased Damage and Force from charge time, resulting in moderately increased knockback and increased Damage ranging from 3~5.
Kor Down Hammer: Slightly Increased radius of attack during the roll.
Sidra Down Sword: Increased total Recover time when landing on the ground from 21 to 29.
Sidra Side Cannon: Decreased base Damage from 28 to 25.
New Legend Rotation
This week’s new Legend Rotation features Artemis, Asuri, Azoth, Bodvar, Brynn, and Cross.
Bug Fixes
Fixed a visual bug (PS4 only) where wall-sliding on the right side wall on Small Mammoth Fortress would have a small visual gap.
Fixed a layering issue with the torso in Rocket Lance's idle animation.
Fixed a visual bug that would cause KO fx to sometimes play twice or more times in quick succession.
PS4 - Fixed a texture memory leak that occurred with weapon selection.
PS4 - Fixed a missing special effect with Artemis's lance n-sig on-hit.
PS4 - Fixed an issue where some sounds would get cut off abruptly. They will now be quickly faded out instead of instantly stopped.
Fixed a PS4 crash bug that could occur at the end of a tournament match.
Fixed Metadev Ember weapon names.
Hammer Ground Pound: Improved hurtboxing to better match the animation.
Kor Down Hammer: Fixed a case where the target could be dropped before the final hit when airborne. (Credit: WorldofBay)
Welcome to Patch 3.03! In this update we’re adding the new Brawl City Chest, balance improvements, bug fixes and more! This is the first balance patch since the pre-BCX balance lock, and we hope you enjoy the changes. See you in Brawlhalla!
New Brawl City Chest!
The Brawl City Chest has been discovered! This chest contains an assortment of 18 skins and three chest exclusive skins, which are:
Crossfade Orion
Nix Couture
New School Jhala
Brawl of the Week - Dodgebomb!
Score 2 points for a knockout, lose a point for being knocked out.
4 Player FFA
2 minutes.
Official Dodgebomb Map
Highest score wins!
Brawlhalloween Bids You Farewell
Brawlhalloween festivities have come to a close. We’ll see you next year when the spooky season emerges once again to provide treats and terror to all.
The next Brawlhalla seasonal event is the Brawlidays in December!
User Interface
The controller devices screen now supports paging to support more than nine plugged in devices.
Test Features
Fixed a bug on the Small Twilight Grove test map where releasing a ground pound attack before hitting one of the steep slopes but still hitting the slope before the minimum hold time on the ground pound finished would cause you to get locked into the ground pound until death.
Balance
This week's balance changes are focused on quality of life changes for currently underperforming weapons, continued adjustments for the Cannon, as well as shifting rewards on the Unarmed kit to better fit their speed and range. We have also updated a number of underperforming Signatures for either better reward or responsiveness, in addition to continuing adjustments for Sidra.
Unarmed
Unarmed has received decreases in reward to some of its common options given their quick startup, while increasing the stun on some options that would either leave the user at a disadvantage or are best used at creating space to grab a weapon.
Side Light: Decreased Force from 75~60 Fixed/35~30 Variable to 75~60 Fixed/32~27 Variable.
Neutral Air: Decreased Damage from 21 to 17; Increased Stun from 19 to 21.
Down Air: Decreased Damage from a range of 1~22 to a range of 1~18.
Ground Pound: Increased Stun from 18 to 19.
Lance
The ground kit has received some quality of life adjustments in the form of greater health ranges for follow-up attacks on the Side Light for more consistent reward on this attack. The Lance has also gained a better angle of knockback on the Neutral Light for continuing strings at low damage as well as setting up edge-guards at high damage ranges.
Neutral Light: Slightly lowered angle of knockback.
Side Light: Decreased Force from 35 Fixed/20 Variable to 30 Fixed/14 Variable.
Spear
Side Light has been adjusted for more consistent setup when connecting from the first strike. There are still close range variations available such as Neutral Air, but the standard follow-ups such as Down Light now connect more regularly on airborne opponents regardless of where they were struck.
Side Light: Altered knockback of the first swing for more consistent follow-ups from the second swing.
Cannon
We have slowed down several aspects of the Cannon's kit, primarily the time between missed attacks, to open up clearer opportunities to combat a grounded Cannon user. The Down Air has also received an increase in Time to Hit to open up certain strings and to increase the effectiveness of anti-air attacks against the Cannon.
Neutral Light: Increased Recover time on miss from 0 Fixed/9 Variable to 1 Fixed/12 Variable.
Side Light: Increased Damage from 13 to 15.
Down Light: Increased Recover time on miss from 0 Fixed/8 Variable to 2 Fixed/10 Variable.
Down Air: Increased Time to Hit from 15 to 16.
Signatures
We have increased the reward or responsiveness on several Signature attacks that have fallen behind other similar options, such as the speed of Thatch's anti-air Neutral Sword and the Damage on some of Scarlet's attacks. We have also updated some of Sidra's attacks, as the Down Sword could rotate into follow-up attacks too quickly on miss, and the Side Cannon's Damage has been reduced to compensate for its effectiveness at scoring knockouts.
Scarlet Side Hammer: Increased base Damage of the aerial version from 10 to 18; Increased Stun from 18 to 20
Scarlet Neutral Lance: Increased base Damage from 17 to 21.
Thatch Neutral Sword: Decreased Time to Hit after charge from 8 to 7.
Artemis Down Scythe: Increased base Damage from 20 to 22.
Artemis Down Lance: Now receives increased Damage and Force from charge time, resulting in moderately increased knockback and increased Damage ranging from 3~5.
Kor Down Hammer: Slightly Increased radius of attack during the roll.
Sidra Down Sword: Increased total Recover time when landing on the ground from 21 to 29.
Sidra Side Cannon: Decreased base Damage from 28 to 25.
New Legend Rotation
This week’s new Legend Rotation features Artemis, Asuri, Azoth, Bodvar, Brynn, and Cross.
Bug Fixes
Fixed a visual bug (PS4 only) where wall-sliding on the right side wall on Small Mammoth Fortress would have a small visual gap.
Fixed a layering issue with the torso in Rocket Lance's idle animation.
Fixed a visual bug that would cause KO fx to sometimes play twice or more times in quick succession.
PS4 - Fixed a texture memory leak that occurred with weapon selection.
PS4 - Fixed a missing special effect with Artemis's lance n-sig on-hit.
PS4 - Fixed an issue where some sounds would get cut off abruptly. They will now be quickly faded out instead of instantly stopped.
Fixed a PS4 crash bug that could occur at the end of a tournament match.
Fixed Metadev Ember weapon names.
Hammer Ground Pound: Improved hurtboxing to better match the animation.
Kor Down Hammer: Fixed a case where the target could be dropped before the final hit when airborne. (Credit: WorldofBay)
Hello and Welcome to Patch 3.02! Today three new Day of the Dead themed skins are added in celebration of the Mexican Holiday. These are not exclusive to Brawlhalloween (which lasts for another week) and we hope you enjoy them!
We’ve also added a new test version of Twilight Grove to the Experimental Queue, and we’re excited to see what you think of it! Finally, we’ve spent a big chunk of the last week focusing on our servers, improving them to handle the amazing influx of new players since launch. We hope you enjoy this patch, and we’ll see you in Brawlhalla!
Mallhalla
Muerto Azoth - “The afterlife has never been livelier.”
Calavera Cassidy - “Dressed in her finest and ready for the celebration.”
Lady of the Dead Nai - “The Queen of Mictlan presides over the ceremonies.”
Brawl of the Week - 2v2 Switchcraft!
Switchcraft...but 2v2!
2v2 Mapset
Friendly Fire OFF
Standard Switchcraft Ruleset
Test Features
We're testing this map as a replacement for Twilight Grove in 1v1 playlists. The right-side, wedged platform now has a pointed top and no wall on the right side to prevent camping. Let us know what you think; we’re looking forward to your feedback!
Small Twilight Grove has been added to Test Maps, and the Experimental Queue.
Post Game Chat Changes
Chat will now default to closed during the post match screen when playing match-made games online. It then will return to its regular state after leaving post game chatter. You now have to opt in to post game chat, by default, it will be hidden. We’re interested in hearing your feedback on this change.
The chat box is now closed by default in all match making modes.
Netcode Algorithm Improvements
While we are happy with the netcode for people with stable connections, there are still some issues that occur for people with less stable connections. Specifically, when you experience a decent amount of jitter or lag spikes, the code does not do a great job of trying to return you to a stable state. We’ve made some adjustments to the code that should allow it to handle these situations better. In particular, after it clears up, it should feel like it goes back to normal.
We have a few more things in the works to make it better, but we are just rolling out one of the changes this week to see if it helps bring it in the right direction. Please let us know how it affects your play experience. Thanks!
Adjusted the netcode to better handle variations in connection performance.
Animation
FX polish pass on Sidra's neutral sword sig.
New Legend Rotation
This week’s new Legend Rotation features Cassidy, Koji, Mirage, Ragnir, Sidra, and Wu Shang!
Bug Fixes
Fixed a spectating bug where the "Searching for match..." would sometimes appear on the Legend Select screen even when the group was not in a matchmaking queue.
Fixed a bug causing chest item tooltip animations to replay when the cursor location doesn't actually change.
Fixed a desktop bug where new players were having their music and sound effect volumes defaulted to 0.
Fixed bug causing chest icon cursor to jump to the last time item when attempting to move the cursor downwards to a row that isn't completely full
Fixed bug causing all down directional inputs on the bottom row of the chest items icon grid to always move the cursor to the last item
Fixed bug causing cursor to not be able to reach the bottom row of the Ragnarök Chest grid items
Fixed a PS4 bug where the replay playhead did not match where the replay was in time.
Fixed a bug where holding down X or Y during a replay would make a buzzing sound.
Fixed a PS4 bug where hit sounds would often play twice when playing online.
Hello and Welcome to Patch 3.02! Today three new Day of the Dead themed skins are added in celebration of the Mexican Holiday. These are not exclusive to Brawlhalloween (which lasts for another week) and we hope you enjoy them!
We’ve also added a new test version of Twilight Grove to the Experimental Queue, and we’re excited to see what you think of it! Finally, we’ve spent a big chunk of the last week focusing on our servers, improving them to handle the amazing influx of new players since launch. We hope you enjoy this patch, and we’ll see you in Brawlhalla!
Mallhalla
Muerto Azoth - “The afterlife has never been livelier.”
Calavera Cassidy - “Dressed in her finest and ready for the celebration.”
Lady of the Dead Nai - “The Queen of Mictlan presides over the ceremonies.”
Brawl of the Week - 2v2 Switchcraft!
Switchcraft...but 2v2!
2v2 Mapset
Friendly Fire OFF
Standard Switchcraft Ruleset
Test Features
We're testing this map as a replacement for Twilight Grove in 1v1 playlists. The right-side, wedged platform now has a pointed top and no wall on the right side to prevent camping. Let us know what you think; we’re looking forward to your feedback!
Small Twilight Grove has been added to Test Maps, and the Experimental Queue.
Post Game Chat Changes
Chat will now default to closed during the post match screen when playing match-made games online. It then will return to its regular state after leaving post game chatter. You now have to opt in to post game chat, by default, it will be hidden. We’re interested in hearing your feedback on this change.
The chat box is now closed by default in all match making modes.
Netcode Algorithm Improvements
While we are happy with the netcode for people with stable connections, there are still some issues that occur for people with less stable connections. Specifically, when you experience a decent amount of jitter or lag spikes, the code does not do a great job of trying to return you to a stable state. We’ve made some adjustments to the code that should allow it to handle these situations better. In particular, after it clears up, it should feel like it goes back to normal.
We have a few more things in the works to make it better, but we are just rolling out one of the changes this week to see if it helps bring it in the right direction. Please let us know how it affects your play experience. Thanks!
Adjusted the netcode to better handle variations in connection performance.
Animation
FX polish pass on Sidra's neutral sword sig.
New Legend Rotation
This week’s new Legend Rotation features Cassidy, Koji, Mirage, Ragnir, Sidra, and Wu Shang!
Bug Fixes
Fixed a spectating bug where the "Searching for match..." would sometimes appear on the Legend Select screen even when the group was not in a matchmaking queue.
Fixed a bug causing chest item tooltip animations to replay when the cursor location doesn't actually change.
Fixed a desktop bug where new players were having their music and sound effect volumes defaulted to 0.
Fixed bug causing chest icon cursor to jump to the last time item when attempting to move the cursor downwards to a row that isn't completely full
Fixed bug causing all down directional inputs on the bottom row of the chest items icon grid to always move the cursor to the last item
Fixed bug causing cursor to not be able to reach the bottom row of the Ragnarök Chest grid items
Fixed a PS4 bug where the replay playhead did not match where the replay was in time.
Fixed a bug where holding down X or Y during a replay would make a buzzing sound.
Fixed a PS4 bug where hit sounds would often play twice when playing online.