Brawlhalla - Raidhyn
Season 3 Is Here! All Season 2 rewards: glory, avatars, and borders will be updated and can be found in your inventory. We’ve also added new skins for Ragnir and Val, added stances to Ranked, and tweaked the balance on weapons to support stances being part of Ranked. We’ve also brought back the charity Cure Seeker Hammer skin for this week only. All proceeds from the Cure Seeker will be given to Quest For The Cure and fundraising for St. Jude Chidlren’s Hospital. We wish you the best of luck in Season 3! We’ll see you there.


The Cure Seeker Returns
In support of the charity drive Quest For The Cure we’re bringing back the Cure Seeker Hammer for this week only. All proceeds from purchasing the hammer will support the quest as they raise funds for St. Jude Children’s Hospital.
  • The Cureseeker is available for purchase in Mallhalla for one week only!
 
New Legend Skins In Mallhalla
  • Nightshade Ragnir - The Fangwild's right hand. Battle Brawl champion skin for coach PartoftheCreed!
  • Star Merc Val - Nowhere to run, nowhere to hide. In this 'verse or the next.
 
Sword Of The Raven
  • Follow Brawlhalla on Twitter and get a free code for the Sword of The Raven weapon skin!
Season 3 Begins!
  • Season 2 has officially come to a close and Season 3 has begun!
  • Season 2 rewards have been delivered! Check your inventories for avatars, borders, and Glory to spend in Mallhalla.
Soft Elo Reset
  • Taking into account user feedback, we decided to go with a less aggressive Elo squash. This should reduce the frustration of playing early in the season against more skilled players and create better matchmaking for everyone.
  • Your tiers (gold, platinum, etc) and your best rating have been adjusted accordingly.

1v1 and 2v2 Personal Rating 
  • Under 1400: New Elo = Old Elo
  • Over 1400: New Elo = 1400 + (Old Elo – 1400) / (3 – (3000 – Old Elo) / 800)
2v2 Team and Legend Rating
  • 2v2 Team & Legend Ratings  have been brought closer to 750.
  • Under 2000: Elo = (Elo + 375) / 1.5
  • Over 2000, we aggressively brought you back down as a way of resetting the top tiers. Diamond level players will be reset to high gold or low platinum.
Glory Earnings Calculation
Glory earned is based on a combination of your Peak Rating (highest 1v1, 2v2, team, or Legend rating/elo) and total Wins. This was designed in order to reward both skill and dedication for those who pursue Glory.

Glory from Wins

You gain 20 Glory per win up to 150 wins which gets you 3000 Glory. After 150 wins, each subsequent win gives you slightly less.



Glory from Peak Rating

There is a minimum requirement of 10 games played to be eligible for Glory based on your rating.



 
Ranked Borders from Season 2
If you placed in gold or better in your best rating, you are given a ranked border that people will see in the match preview screen. There is a ranked border for gold, platinum, and diamond tiers. These will last for one season and will be updated again after Season 3.

Your border from Season 1 does not carry over or have any impact on your Season 2 border.

Ranked Avatars from Season 2
Ranked Avatars will be rewarded, this time with a prestigious versions for those who’ve placed in high ranks in both Season 1 and Season 2. For example, if you placed in Platinum last season and Gold this season you’ll receive the upgraded versions of the Competitor's Badge and Gold Emblem. You will still have your original Platinum Emblem avatar from Season 1.
  • Competitor’s Badge: Awarded to anyone who plays 10 Ranked Games or more.
  • Gold Emblem: Awarded to players who finish at Gold or above.
  • Platinum Emblem: Awarded to players who finish at Platinum or above.
  • Diamond Emblem: Awarded to players who finish at Diamond.
  • Upgraded versions of Ranked Avatars are awarded to those who have earned the same Avatar in both Season 1 and season 2.
Gameplay Improvements
  • Ranked 1v1 and 2v2 scoreboard podiums now display player ELO rating after matches.
  • Stances are now available in Ranked.
  • Strength - Decreased variation in Force multiplier; Increased variation in Damage multiplier.
  • Dexterity - Increased Variable Recover reduction for Low Dexterity; Mid range Dexterity is unchanged; High Dexterity has less Variable Recover reduction than previously; Unified the Variable Recover multiplier for ground and air attacks.
  • Defense - Slightly increased survivability for Low Defense; Increased variation in Damage resistance.
  • Speed - Slightly increased at all values, greater increase for lower Speed values.
Graduated From Test Features
The following gameplay mechanics are now live! Thanks for you all your feedback. For a full list of test features visit http://www.brawlhalla.com/test-features
  • In the event of a clash, signatures have priority over light attacks.
  • Teammates only apply 75 percent of normal force when hitting each other.
User Interface
  • Artwork for stances has been changed to improve navigation and usability
 
Balance
There are many adjustments to Ground Light attacks to keep their baseline total recovery times unchanged for mid-range Dexterity now that we have unified the Air and Ground Dexterity scaling factors. We have also adjusted the Damage on a few attacks to maintain a similar scope within the context of the new Strength Damage multiplier.

Unarmed
  • Unarmed Neutral Light: Decreased Variable Recover on miss from 10 to 9.
  • Unarmed Side Light: Decreased Variable Recover from 21 to 20.
  • Unarmed Down Light: Decreased Variable Recover on miss from 14 to 13.
Sword
  • Sword Down Light: Decreased Variable Recover on miss from 21 to 20.
Rocket Lance
  • Rocket Lance Neutral Light: Decreased Variable Recover on miss from 18 to 17; Decreased Variable Recover on hit from 10 to 9.
  • Rocket Lance Down Light: Decreased Damage from 27 to 24.
  • Rocket Lance Ground Pound: Decreased Damage from 27 to 25.
Hammer
  • Hammer Neutral Light: Decreased Damage from 27 to 24; Decreased Variable Recover on hit from 29 to 26; Decreased Variable Recover on miss from 13 to 12.
  • Hammer Side Light: Decreased Variable Recover on hit from 20 to 19; Decreased Variable Recover on miss from 24 to 23.
  • Hammer Down Light: Decreased Variable Recover on miss from 21 to 20.
  • Hammer Ground Pound: Decreased Damage from 27 to 25.
Blasters
  • Blasters Neutral Light: Decreased Damage from 26 to 24; Decreased Variable Recover on hit from 14 to 13
  • Blasters Side Light: Decreased Variable Recover on miss from 10 to 9.
  • Blasters Down Light: Decreased Variable Recover on hit from 14 to 13.
  • Blasters Ground Pound: Decreased Damage from 27 to 25.
Spear
  • Spear Down Light: Decreased Variable Recover on miss from 26 to 25.
Katars
  • Katar Down Light: Decreased Variable Recover on hit from 10 to 9.
Axe
  • Axe Neutral Light: Decreased Variable Recover on miss from 10 to 9.
  • Axe Down Light: Decreased Variable Recover from 13 to 12.
Bow
  • Bow Neutral Light: Decreased Variable Recover on hit from 18 to 17.
  • Bow Down Light: Decreased Variable Recover on miss from 21 to 20.
Gauntlets

By popular demand, the Gauntlets Recovery Time to Hit is increasing back to its pre-2.39 value.
  • Gauntlets Down Light: Decreased Variable Recover on miss from 17 to 16.
  • Gauntlets Recovery: Increased Time to Hit from 8 to 10.
 
Bug Fixes
 
  • Fixed a timing issue with Azoth Side Axe animation that caused it not to match hitbox timing.
Brawlhalla - [BMG] Raidhyn
Season 3 Is Here! All Season 2 rewards: glory, avatars, and borders will be updated and can be found in your inventory. We’ve also added new skins for Ragnir and Val, added stances to Ranked, and tweaked the balance on weapons to support stances being part of Ranked. We’ve also brought back the charity Cure Seeker Hammer skin for this week only. All proceeds from the Cure Seeker will be given to Quest For The Cure and fundraising for St. Jude Chidlren’s Hospital. We wish you the best of luck in Season 3! We’ll see you there.


The Cure Seeker Returns
In support of the charity drive Quest For The Cure we’re bringing back the Cure Seeker Hammer for this week only. All proceeds from purchasing the hammer will support the quest as they raise funds for St. Jude Children’s Hospital.
  • The Cureseeker is available for purchase in Mallhalla for one week only!
 
New Legend Skins In Mallhalla
  • Nightshade Ragnir - The Fangwild's right hand. Battle Brawl champion skin for coach PartoftheCreed!
  • Star Merc Val - Nowhere to run, nowhere to hide. In this 'verse or the next.
 
Sword Of The Raven
  • Follow Brawlhalla on Twitter and get a free code for the Sword of The Raven weapon skin!
Season 3 Begins!
  • Season 2 has officially come to a close and Season 3 has begun!
  • Season 2 rewards have been delivered! Check your inventories for avatars, borders, and Glory to spend in Mallhalla.
Soft Elo Reset
  • Taking into account user feedback, we decided to go with a less aggressive Elo squash. This should reduce the frustration of playing early in the season against more skilled players and create better matchmaking for everyone.
  • Your tiers (gold, platinum, etc) and your best rating have been adjusted accordingly.

1v1 and 2v2 Personal Rating 
  • Under 1400: New Elo = Old Elo
  • Over 1400: New Elo = 1400 + (Old Elo – 1400) / (3 – (3000 – Old Elo) / 800)
2v2 Team and Legend Rating
  • 2v2 Team & Legend Ratings  have been brought closer to 750.
  • Under 2000: Elo = (Elo + 375) / 1.5
  • Over 2000, we aggressively brought you back down as a way of resetting the top tiers. Diamond level players will be reset to high gold or low platinum.
Glory Earnings Calculation
Glory earned is based on a combination of your Peak Rating (highest 1v1, 2v2, team, or Legend rating/elo) and total Wins. This was designed in order to reward both skill and dedication for those who pursue Glory.

Glory from Wins

You gain 20 Glory per win up to 150 wins which gets you 3000 Glory. After 150 wins, each subsequent win gives you slightly less.



Glory from Peak Rating

There is a minimum requirement of 10 games played to be eligible for Glory based on your rating.



 
Ranked Borders from Season 2
If you placed in gold or better in your best rating, you are given a ranked border that people will see in the match preview screen. There is a ranked border for gold, platinum, and diamond tiers. These will last for one season and will be updated again after Season 3.

Your border from Season 1 does not carry over or have any impact on your Season 2 border.

Ranked Avatars from Season 2
Ranked Avatars will be rewarded, this time with a prestigious versions for those who’ve placed in high ranks in both Season 1 and Season 2. For example, if you placed in Platinum last season and Gold this season you’ll receive the upgraded versions of the Competitor's Badge and Gold Emblem. You will still have your original Platinum Emblem avatar from Season 1.
  • Competitor’s Badge: Awarded to anyone who plays 10 Ranked Games or more.
  • Gold Emblem: Awarded to players who finish at Gold or above.
  • Platinum Emblem: Awarded to players who finish at Platinum or above.
  • Diamond Emblem: Awarded to players who finish at Diamond.
  • Upgraded versions of Ranked Avatars are awarded to those who have earned the same Avatar in both Season 1 and season 2.
Gameplay Improvements
  • Ranked 1v1 and 2v2 scoreboard podiums now display player ELO rating after matches.
  • Stances are now available in Ranked.
  • Strength - Decreased variation in Force multiplier; Increased variation in Damage multiplier.
  • Dexterity - Increased Variable Recover reduction for Low Dexterity; Mid range Dexterity is unchanged; High Dexterity has less Variable Recover reduction than previously; Unified the Variable Recover multiplier for ground and air attacks.
  • Defense - Slightly increased survivability for Low Defense; Increased variation in Damage resistance.
  • Speed - Slightly increased at all values, greater increase for lower Speed values.
Graduated From Test Features
The following gameplay mechanics are now live! Thanks for you all your feedback. For a full list of test features visit http://www.brawlhalla.com/test-features
  • In the event of a clash, signatures have priority over light attacks.
  • Teammates only apply 75 percent of normal force when hitting each other.
User Interface
  • Artwork for stances has been changed to improve navigation and usability
 
Balance
There are many adjustments to Ground Light attacks to keep their baseline total recovery times unchanged for mid-range Dexterity now that we have unified the Air and Ground Dexterity scaling factors. We have also adjusted the Damage on a few attacks to maintain a similar scope within the context of the new Strength Damage multiplier.

Unarmed
  • Unarmed Neutral Light: Decreased Variable Recover on miss from 10 to 9.
  • Unarmed Side Light: Decreased Variable Recover from 21 to 20.
  • Unarmed Down Light: Decreased Variable Recover on miss from 14 to 13.
Sword
  • Sword Down Light: Decreased Variable Recover on miss from 21 to 20.
Rocket Lance
  • Rocket Lance Neutral Light: Decreased Variable Recover on miss from 18 to 17; Decreased Variable Recover on hit from 10 to 9.
  • Rocket Lance Down Light: Decreased Damage from 27 to 24.
  • Rocket Lance Ground Pound: Decreased Damage from 27 to 25.
Hammer
  • Hammer Neutral Light: Decreased Damage from 27 to 24; Decreased Variable Recover on hit from 29 to 26; Decreased Variable Recover on miss from 13 to 12.
  • Hammer Side Light: Decreased Variable Recover on hit from 20 to 19; Decreased Variable Recover on miss from 24 to 23.
  • Hammer Down Light: Decreased Variable Recover on miss from 21 to 20.
  • Hammer Ground Pound: Decreased Damage from 27 to 25.
Blasters
  • Blasters Neutral Light: Decreased Damage from 26 to 24; Decreased Variable Recover on hit from 14 to 13
  • Blasters Side Light: Decreased Variable Recover on miss from 10 to 9.
  • Blasters Down Light: Decreased Variable Recover on hit from 14 to 13.
  • Blasters Ground Pound: Decreased Damage from 27 to 25.
Spear
  • Spear Down Light: Decreased Variable Recover on miss from 26 to 25.
Katars
  • Katar Down Light: Decreased Variable Recover on hit from 10 to 9.
Axe
  • Axe Neutral Light: Decreased Variable Recover on miss from 10 to 9.
  • Axe Down Light: Decreased Variable Recover from 13 to 12.
Bow
  • Bow Neutral Light: Decreased Variable Recover on hit from 18 to 17.
  • Bow Down Light: Decreased Variable Recover on miss from 21 to 20.
Gauntlets

By popular demand, the Gauntlets Recovery Time to Hit is increasing back to its pre-2.39 value.
  • Gauntlets Down Light: Decreased Variable Recover on miss from 17 to 16.
  • Gauntlets Recovery: Increased Time to Hit from 8 to 10.
 
Bug Fixes
 
  • Fixed a timing issue with Azoth Side Axe animation that caused it not to match hitbox timing.
Brawlhalla - Raidhyn


Welcome to Patch 2.39! In this patch we’re introducing the new Cosmic Chest that was recently discovered on an abandoned road between forgotten worlds. We’re also adding a number of UI Improvements and Balance changes in this patch as we prepare for Season 3!

New Cosmic Chest!
  • Recently discovered near an edge of the Bifröst, the Cosmic Chest is now available for purchase in Mallhallla.
  • The Cosmic Chest comes with three chest exclusives:
    • Apex Asuri
    • General Vraxx
    • Infinitine Wu Shang
  • The chest contains 15 other skins, for 18 Legend Skins total.
 
UI Improvements
  • Inventory screen now supports paging for players who own large amounts of items in a category
  • Inventory cursor color has been changed from light blue to yellow to stand out more
  • Inventory cursor now snaps to its destination instead of slowly transitioning to it
  • Inventory cursor now remembers its last location until the item category is changed or the screen is closed
  • Stepping into or changing item categories in the inventory will now trigger the cursor to jump to the currently equipped item on its respective page
  • Equipping an item in the inventory will now trigger a feedback animation to make the user action more clear
  • Total number of inventory rows has been reduced for each category now that paging has been implemented
 
Test Features
  • Added to Test Features - While Slide Charging a signature in midair, the power can be steered at 40% normal movement speed until the first hitbox or the charge is released.
 
Controller Support
  • Added PC support for the PS4 controller using Sony's official DualShock 4 USB Wireless Adaptor.
 
New Legend Rotation
  • Cross is on the free Legend Rotation for the first time!
  • This week’s Legend Rotation features Asuri, Azoth, Cassidy, Cross, Jhala, and Orion.
 
Balance
With Season 3 right around the corner, we have improved the reliability of a number of anti-air Signatures, as well as a few other under-utilized Signature powers.

Gauntlets

The Gauntlets find a faster Time to Hit on the Recovery attack, which opens it up as a reliable followup attack in several situations, as well as a more reliable attack on airborne opponents.
  • Gauntlets Recovery: Decreased Time to Hit from 10 to 8.
Blasters

Intended in Patch 2.38, we are fixing the missing balance change to Blasters Neutral Air.
  • Blasters Neutral Air: Decreased Damage of the shots from 20 & 17 to 18 & 15 (Intended in 2.38)
Azoth

Azoth’s Side Axe has a lengthy total duration that made it hard to find use in play, so we have sped up its overall commitment in the form of some decreased Fixed Recovery.
  • Azoth Side Axe: Decreased Fixed Recovery from 21 to 19.
Brynn

Brynn’s Neutral Spear was relatively slow for an anti-air, so we have reduced the Minimum Charge for more reliable use.
  • Brynn Neutral Spear: Decreased Minimum Charge time from 8 to 6.
Diana

Much Like Brynn’s Neutral Spear, Diana’s Neutral Bow has a fairly long Time to Hit, so we are speeding this one up as well for use against flighty opponents.
  • Diana Neutral Bow: Decreased Minimum Charge time from 7 to 5.
Ember

Ember is seeing a number of buffs to her lesser used kit of Bow Signatures. The increased speed and damage to the kit should make these more desirable options during a fight.
  • Ember Neutral Bow: Decreased Minimum Charge time from 7 to 6; Decreased Time to Hit after charge from 7 to 6.
  • Ember Side Bow: Increased Damage from 20 to 23.
Jhala

Jhala’s Down Sword has been made into a quicker option to compensate for its relatively small range. With the solid Damage and Force that this attack already commands, it can be a great option in close range or as a dodge punish.
  • Jhala Down Sword: Decreased Minimum Charge time from 10 to 8.
Kor

Kor’s under-utilized Hammer Signatures have received faster Minimum Charge as they could be too difficult to use in a fast-paced battle.
  • Kor Down Hammer: Decreased Minimum Charge time from 8 to 6.
  • Kor Neutral Hammer: Decreased Minimum Charge time from 8 to 5.
Queen Nai

With the theme of improved anti-air attacks, Queen Nai has received reduced Fixed Recovery to her Neutral Spear, lending itself as a more desirable option when fighting airborne opponents.
  • Queen Nai Neutral Spear: Decreased Fixed Recovery from 18 to 16.
Sir Roland

Sir Roland’s Neutral Lance has been reduced in overall duration in the form of slightly reduced Minimum Charge time and slightly reduced Fixed Recovery. Mount up and charge into battle!
  • Sir Roland Neutral Lance: Decreased Minimum Charge time from 5 to 4; Decreased Fixed Recovery from 15 to 14.
Thatch

Thatch’s Down Blasters is a relatively slow Signature, however it is now quicker to fire with a reduced Minimum Charge time, making it easier to work this attack into the tides of battle.
  • Thatch Down Blasters: Decreased Minimum Charge time from 16 to 13.
 
Bug Fixes
 
  • Fixed a bug that could allow players to be hit after death in very rare cases.
  • Fixed a bug that allowed grabs to place players inside team walls that they couldn't normally pass through.
  • Fixed bug occasionally causing inventory equipment slot cursor to not visually return to the correct slot when switching between mouse and controller devices.
  • Fixed bug causing the equipment token to sometimes display over the wrong item in the collection grid.
  • Fixed a bug that would cause the gauntlet's ground pound to sometimes not play the hit react effects on hit.
  • Fixed a bug that would cause Azoth's art to not display correctly in his Neutral Axe signature.
Brawlhalla - [BMG] Raidhyn


Welcome to Patch 2.39! In this patch we’re introducing the new Cosmic Chest that was recently discovered on an abandoned road between forgotten worlds. We’re also adding a number of UI Improvements and Balance changes in this patch as we prepare for Season 3!

New Cosmic Chest!
  • Recently discovered near an edge of the Bifröst, the Cosmic Chest is now available for purchase in Mallhallla.
  • The Cosmic Chest comes with three chest exclusives:
    • Apex Asuri
    • General Vraxx
    • Infinitine Wu Shang
  • The chest contains 15 other skins, for 18 Legend Skins total.
 
UI Improvements
  • Inventory screen now supports paging for players who own large amounts of items in a category
  • Inventory cursor color has been changed from light blue to yellow to stand out more
  • Inventory cursor now snaps to its destination instead of slowly transitioning to it
  • Inventory cursor now remembers its last location until the item category is changed or the screen is closed
  • Stepping into or changing item categories in the inventory will now trigger the cursor to jump to the currently equipped item on its respective page
  • Equipping an item in the inventory will now trigger a feedback animation to make the user action more clear
  • Total number of inventory rows has been reduced for each category now that paging has been implemented
 
Test Features
  • Added to Test Features - While Slide Charging a signature in midair, the power can be steered at 40% normal movement speed until the first hitbox or the charge is released.
 
Controller Support
  • Added PC support for the PS4 controller using Sony's official DualShock 4 USB Wireless Adaptor.
 
New Legend Rotation
  • Cross is on the free Legend Rotation for the first time!
  • This week’s Legend Rotation features Asuri, Azoth, Cassidy, Cross, Jhala, and Orion.
 
Balance
With Season 3 right around the corner, we have improved the reliability of a number of anti-air Signatures, as well as a few other under-utilized Signature powers.

Gauntlets

The Gauntlets find a faster Time to Hit on the Recovery attack, which opens it up as a reliable followup attack in several situations, as well as a more reliable attack on airborne opponents.
  • Gauntlets Recovery: Decreased Time to Hit from 10 to 8.
Blasters

Intended in Patch 2.38, we are fixing the missing balance change to Blasters Neutral Air.
  • Blasters Neutral Air: Decreased Damage of the shots from 20 & 17 to 18 & 15 (Intended in 2.38)
Azoth

Azoth’s Side Axe has a lengthy total duration that made it hard to find use in play, so we have sped up its overall commitment in the form of some decreased Fixed Recovery.
  • Azoth Side Axe: Decreased Fixed Recovery from 21 to 19.
Brynn

Brynn’s Neutral Spear was relatively slow for an anti-air, so we have reduced the Minimum Charge for more reliable use.
  • Brynn Neutral Spear: Decreased Minimum Charge time from 8 to 6.
Diana

Much Like Brynn’s Neutral Spear, Diana’s Neutral Bow has a fairly long Time to Hit, so we are speeding this one up as well for use against flighty opponents.
  • Diana Neutral Bow: Decreased Minimum Charge time from 7 to 5.
Ember

Ember is seeing a number of buffs to her lesser used kit of Bow Signatures. The increased speed and damage to the kit should make these more desirable options during a fight.
  • Ember Neutral Bow: Decreased Minimum Charge time from 7 to 6; Decreased Time to Hit after charge from 7 to 6.
  • Ember Side Bow: Increased Damage from 20 to 23.
Jhala

Jhala’s Down Sword has been made into a quicker option to compensate for its relatively small range. With the solid Damage and Force that this attack already commands, it can be a great option in close range or as a dodge punish.
  • Jhala Down Sword: Decreased Minimum Charge time from 10 to 8.
Kor

Kor’s under-utilized Hammer Signatures have received faster Minimum Charge as they could be too difficult to use in a fast-paced battle.
  • Kor Down Hammer: Decreased Minimum Charge time from 8 to 6.
  • Kor Neutral Hammer: Decreased Minimum Charge time from 8 to 5.
Queen Nai

With the theme of improved anti-air attacks, Queen Nai has received reduced Fixed Recovery to her Neutral Spear, lending itself as a more desirable option when fighting airborne opponents.
  • Queen Nai Neutral Spear: Decreased Fixed Recovery from 18 to 16.
Sir Roland

Sir Roland’s Neutral Lance has been reduced in overall duration in the form of slightly reduced Minimum Charge time and slightly reduced Fixed Recovery. Mount up and charge into battle!
  • Sir Roland Neutral Lance: Decreased Minimum Charge time from 5 to 4; Decreased Fixed Recovery from 15 to 14.
Thatch

Thatch’s Down Blasters is a relatively slow Signature, however it is now quicker to fire with a reduced Minimum Charge time, making it easier to work this attack into the tides of battle.
  • Thatch Down Blasters: Decreased Minimum Charge time from 16 to 13.
 
Bug Fixes
 
  • Fixed a bug that could allow players to be hit after death in very rare cases.
  • Fixed a bug that allowed grabs to place players inside team walls that they couldn't normally pass through.
  • Fixed bug occasionally causing inventory equipment slot cursor to not visually return to the correct slot when switching between mouse and controller devices.
  • Fixed bug causing the equipment token to sometimes display over the wrong item in the collection grid.
  • Fixed a bug that would cause the gauntlet's ground pound to sometimes not play the hit react effects on hit.
  • Fixed a bug that would cause Azoth's art to not display correctly in his Neutral Axe signature.
Nov 30, 2016
Brawlhalla - Raidhyn



We’ve got a lot of things in the works as we prep for Season 3, cook up some holiday goodness for the Brawlidays, and head to PlayStation Experience this weekend in Anaheim, CA. On top of that, Season 2 is ending Dec. 14th so plan your play sessions and perfect those combos!
 
Mallhalla
  • Jade Dragon Weapon Set has been added to Mallhalla  
  • Gold cost of Cross has been reduced to 5400 Gold.
 
New Weekly Legend Rotation

This week’s Legend Rotation features Bodvar, Brynn, Koji, Lucien, Ragnir and Scarlet.
Nov 30, 2016
Brawlhalla - [BMG] Raidhyn



We’ve got a lot of things in the works as we prep for Season 3, cook up some holiday goodness for the Brawlidays, and head to PlayStation Experience this weekend in Anaheim, CA. On top of that, Season 2 is ending Dec. 14th so plan your play sessions and perfect those combos!
 
Mallhalla
  • Jade Dragon Weapon Set has been added to Mallhalla  
  • Gold cost of Cross has been reduced to 5400 Gold.
 
New Weekly Legend Rotation

This week’s Legend Rotation features Bodvar, Brynn, Koji, Lucien, Ragnir and Scarlet.
Brawlhalla - Raidhyn


Welcome to patch 2.38! The Dinosaurs from the far side of the Fangwild are running rampant in Brawllhalla as a new KO Effect! We’ve also added more country flags as avatars, improved game balance, added new test features and more in this. We hope you enjoy, and we’ll see out there in Brawlhalla! We’ll be bringing our dinosaurs with us.

New KO Effect and Flag Avatars!
  • New KO Effect! - T-Rekt  “Dinos in arena are closer than they appear.”
  • Added flag avatars for countries Argentina, Finland, Ireland, Japan, New Zealand, and Singapore
 
Community Request
  • Cheering sounds in KO fx are now easier to hear.
 
New Test Features
We’ve added a few new things to Test Features in the patch. The goal of the Signature changes are to give players a strong option against obvious approaches. We’re also continuing to look at jumps and are testing out an increase in landing recovery. As always we’re looking for your feedback!
  • Added to Test Features: Signatures have higher priority than light attacks instead of clashing.
  • Added to Test Features: The invulnerability period after a Speed Dodge is canceled into an attack is no longer prevents hits from Signatures. (Credit: bluetiger6001)
  • Added to Test Features: Increased Landing Recover from 2 frames to 4 frames.
  • Removed from Test Features: Jumping off the wall is treated as your first aerial jump.
  • For a full list of current test features please visit http://www.brawlhalla.com/test-features
 
New Legend Rotation
This week’s Legend Rotation features Ember, Gnash, Lord Vraxx, Queen Nai, Teros and Val.

 
Balance Changes
Now that the champions have been crowned and BCX lies in wait for next year, balance updates have resumed! We have a number of adjustments for you this week so be sure to hit the queues with renewed fervor!

Katar

The Katars had become quite the powerhouse in tournament play, with an emphasis on powerful strings when punishing an opponent’s dodge. We have opened up these strings to curtail the ability to carry a juggled opponent off-stage quite so easily, as well as the damage built from these strings.
  • Katar Neutral Light: Decreased Stun of final hit from 19 to 16.
  • Katar Down Light: Decreased Damage from 14 to 11.
  • Katar Down Air: Decreased Stun of final hit in the air from 17 to 14.
  • Katar Side Air: Decreased Variable Force from 47 to 43.
  • Katar Neutral Air: Decreased Stun from 21 to 19.
Axe

The Axe could seem fairly straightforward in gameplay, so it is receiving a new tool in the form of combos from Side Light. Some adjustments have been made elsewhere in the kit to allow room for the new routes available!
  • Axe Side Light: Increased Stun from 29 to 31; Decreased Damage from 15 to 11.
  • Axe Side Air: Decreased Time to Hit from 15 to 14.
  • Axe Neutral Light: Increased Damage from 19 to 20; Decreased Stun from 25 to 24.
  • Axe Neutral Air: Decreased Stun of later frames from 34 to 28; Changed Recover time from 5 Fixed & 15 Variable to 9 Fixed & 10 Variable.
Hammer

The Hammer is receiving a few adjustments to feel a bit more fluid as well as some new options for pressure on the ground.
  • Hammer Side Air: Decreased Variable Recover time on miss from 25 to 19; Increased Fixed Recover time on miss from 1 to 5; Decreased Time to Hit from 16 to 15.
  • Hammer Side Light: Increased Stun from 18 to 21.
Rocket Lance

The Rocket Lance is also receiving a bit more fluidity to one of its stiffer options; the Side Air. The Recovery is also receiving a slight damage boost to be more in line with other similar options.
  • Rocket Lance Side Air: Decreased Variable Recover time on miss from 16 to 13.
  • Rocket Lance Recovery: Increased base Damage from 15 to 17.
Blasters

The Blasters Down Air now provides the same advantage on hit regardless of Dexterity as it takes its place as a designated string starter! The Neutral air’s impressive damage to speed ratio is brought down slightly to make room for the Down Air’s improvement at low and mid Dexterity.
  • Blasters Down Air: Changed Recover time on hit from 3 Fixed and 11 Variable to 10 Fixed and 0 Variable.
  • Neutral Air: Decreased Damage of the shots from 20 & 17 to 18 & 15.
  • (Update: This change was intended to go in for 2.38 but was not applied due to a bug. The bug has since been identified and will be corrected during the next major patch.)
Sword

Covering a missed Down Light with a Neutral Light on Sword has become a standard flow, so we are opening up this interaction a bit for more counterplay.
  • Sword Neutral Light: Decreased Damage from 21 to 19.
  • Sword Down Light: Increased Fixed Recover time on miss from 0 to 2.
Spear

The Spear Down Air is a very quick and effective poke and has received some reduced Stun to compensate for its utility.
  • Spear Down Air: Decreased Stun from 15 to 13.
Bow

The Bow is having a few options brought in line with those of other similar powers, primarily on its Side attacks. Opponent’s will be stunned less from a Side Air and not be sent as far, and also take less damage from the Side Light.
  • Bow Side Air: Decreased Stun from 22 to 20; Decreased Variable Force from 34 to 32.
  • Bow Side Light: Decreased Damage from 23 to 21.
Gauntlets

Some Gauntlets strings have been opened up a bit to allow more avenues of escape, as they could feel a bit too strong on a dodge punish.
  • Gauntlets Neutral Air: Decreased Stun from 21 to 20.
  • Gauntlets Side Air: Decreased Fixed Force from 57 to 55.
  • Gauntlets Down Air: Decreased Stun from 20 to 18.
Azoth

Azoth’s Neutral Bow is getting an increase in speed to improve the reliability of the signature as an anti-air.
  • Azoth Neutral Bow: Decreased Minimum Charge time from 17 to 15.
Barraza

Barraza’s Side Axe needed a bit less recovery to balance against its long active frames.
  • Barraza Side Axe: Decreased Fixed Recover time from 17 to 16.
Gnash

We’ve improved the damage on two of Gnash’s signatures to bring his damage up to par with other Legends.
  • Gnash Side Hammer: Increased Damage from 20 to 22.
  • Gnash Neutral Spear: Increased Damage from 16 to 19.
Kor

Kor’s Down Hammer is one of the least used in his kit. This change should encourage more rocks n’ rolls from here forward.
  • Kor Down Hammer: Decreased Fixed Recover time from 26 to 24.
Ragnir

Ragnir’s Side Katar signature is a defining part of his kit, and a little too overturned compared to the capabilities of other Legends. These changes should make it easier to punish, and bring the damage in line with its utility.
  • Ragnir Side Katars: Increased Fixed Recover time from 18 to 20 when ending on the ground and from 15 to 17 when ending in the air; Decreased Damage from 22 to 20.
Thatch

With multiple chase dodges as an option, Thatch’s Neutral Blasters is no longer as powerful as it used to be. These changes bring it back up to speed with current mechanics.   
  • Thatch Neutral Blasters: Decreased Fixed Recover time from 27 to 23; Decreased Minimum Charge time from 14 to 12.
Ulgrim

Dedicated Ulgrim players would argue that he needs no changes, and that he is perfect as he stands. We’ve improved the recovery time on two of Ulgrim’s signatures to make him feel more fluid for players.
  • Ulgrim Neutral Axe: Decreased Fixed Recover time on miss from 9 to 8.
  • Ulgrim Down Lance: Decreased Fixed Recover time on miss from 11 to 10.
Speed Dodge

This change to speed dodge will allow for clashing, giving the defender an option to contest obvious approaches.
  • When canceling a Speed Dodge into an attack, invulnerability frames now end on the first attack frame rather than the following frame. This window still lasts up to a maximum of 10 frames.
 
Bug Fixes
 
  • Fixed a visual 'popping' bug with Cross's Gauntlet d-sig during rollbacks.
  • Fixed a bug that would cause a grounded or wall jump to be treated as an aerial jump if it left the ground/wall during Jump Startup.
  • Fixed a bug that could reduce Landing Recover time when jumping.
Brawlhalla - [BMG] Raidhyn


Welcome to patch 2.38! The Dinosaurs from the far side of the Fangwild are running rampant in Brawllhalla as a new KO Effect! We’ve also added more country flags as avatars, improved game balance, added new test features and more in this. We hope you enjoy, and we’ll see out there in Brawlhalla! We’ll be bringing our dinosaurs with us.

New KO Effect and Flag Avatars!
  • New KO Effect! - T-Rekt  “Dinos in arena are closer than they appear.”
  • Added flag avatars for countries Argentina, Finland, Ireland, Japan, New Zealand, and Singapore
 
Community Request
  • Cheering sounds in KO fx are now easier to hear.
 
New Test Features
We’ve added a few new things to Test Features in the patch. The goal of the Signature changes are to give players a strong option against obvious approaches. We’re also continuing to look at jumps and are testing out an increase in landing recovery. As always we’re looking for your feedback!
  • Added to Test Features: Signatures have higher priority than light attacks instead of clashing.
  • Added to Test Features: The invulnerability period after a Speed Dodge is canceled into an attack is no longer prevents hits from Signatures. (Credit: bluetiger6001)
  • Added to Test Features: Increased Landing Recover from 2 frames to 4 frames.
  • Removed from Test Features: Jumping off the wall is treated as your first aerial jump.
  • For a full list of current test features please visit http://www.brawlhalla.com/test-features
 
New Legend Rotation
This week’s Legend Rotation features Ember, Gnash, Lord Vraxx, Queen Nai, Teros and Val.

 
Balance Changes
Now that the champions have been crowned and BCX lies in wait for next year, balance updates have resumed! We have a number of adjustments for you this week so be sure to hit the queues with renewed fervor!

Katar

The Katars had become quite the powerhouse in tournament play, with an emphasis on powerful strings when punishing an opponent’s dodge. We have opened up these strings to curtail the ability to carry a juggled opponent off-stage quite so easily, as well as the damage built from these strings.
  • Katar Neutral Light: Decreased Stun of final hit from 19 to 16.
  • Katar Down Light: Decreased Damage from 14 to 11.
  • Katar Down Air: Decreased Stun of final hit in the air from 17 to 14.
  • Katar Side Air: Decreased Variable Force from 47 to 43.
  • Katar Neutral Air: Decreased Stun from 21 to 19.
Axe

The Axe could seem fairly straightforward in gameplay, so it is receiving a new tool in the form of combos from Side Light. Some adjustments have been made elsewhere in the kit to allow room for the new routes available!
  • Axe Side Light: Increased Stun from 29 to 31; Decreased Damage from 15 to 11.
  • Axe Side Air: Decreased Time to Hit from 15 to 14.
  • Axe Neutral Light: Increased Damage from 19 to 20; Decreased Stun from 25 to 24.
  • Axe Neutral Air: Decreased Stun of later frames from 34 to 28; Changed Recover time from 5 Fixed & 15 Variable to 9 Fixed & 10 Variable.
Hammer

The Hammer is receiving a few adjustments to feel a bit more fluid as well as some new options for pressure on the ground.
  • Hammer Side Air: Decreased Variable Recover time on miss from 25 to 19; Increased Fixed Recover time on miss from 1 to 5; Decreased Time to Hit from 16 to 15.
  • Hammer Side Light: Increased Stun from 18 to 21.
Rocket Lance

The Rocket Lance is also receiving a bit more fluidity to one of its stiffer options; the Side Air. The Recovery is also receiving a slight damage boost to be more in line with other similar options.
  • Rocket Lance Side Air: Decreased Variable Recover time on miss from 16 to 13.
  • Rocket Lance Recovery: Increased base Damage from 15 to 17.
Blasters

The Blasters Down Air now provides the same advantage on hit regardless of Dexterity as it takes its place as a designated string starter! The Neutral air’s impressive damage to speed ratio is brought down slightly to make room for the Down Air’s improvement at low and mid Dexterity.
  • Blasters Down Air: Changed Recover time on hit from 3 Fixed and 11 Variable to 10 Fixed and 0 Variable.
  • Neutral Air: Decreased Damage of the shots from 20 & 17 to 18 & 15.
  • (Update: This change was intended to go in for 2.38 but was not applied due to a bug. The bug has since been identified and will be corrected during the next major patch.)
Sword

Covering a missed Down Light with a Neutral Light on Sword has become a standard flow, so we are opening up this interaction a bit for more counterplay.
  • Sword Neutral Light: Decreased Damage from 21 to 19.
  • Sword Down Light: Increased Fixed Recover time on miss from 0 to 2.
Spear

The Spear Down Air is a very quick and effective poke and has received some reduced Stun to compensate for its utility.
  • Spear Down Air: Decreased Stun from 15 to 13.
Bow

The Bow is having a few options brought in line with those of other similar powers, primarily on its Side attacks. Opponent’s will be stunned less from a Side Air and not be sent as far, and also take less damage from the Side Light.
  • Bow Side Air: Decreased Stun from 22 to 20; Decreased Variable Force from 34 to 32.
  • Bow Side Light: Decreased Damage from 23 to 21.
Gauntlets

Some Gauntlets strings have been opened up a bit to allow more avenues of escape, as they could feel a bit too strong on a dodge punish.
  • Gauntlets Neutral Air: Decreased Stun from 21 to 20.
  • Gauntlets Side Air: Decreased Fixed Force from 57 to 55.
  • Gauntlets Down Air: Decreased Stun from 20 to 18.
Azoth

Azoth’s Neutral Bow is getting an increase in speed to improve the reliability of the signature as an anti-air.
  • Azoth Neutral Bow: Decreased Minimum Charge time from 17 to 15.
Barraza

Barraza’s Side Axe needed a bit less recovery to balance against its long active frames.
  • Barraza Side Axe: Decreased Fixed Recover time from 17 to 16.
Gnash

We’ve improved the damage on two of Gnash’s signatures to bring his damage up to par with other Legends.
  • Gnash Side Hammer: Increased Damage from 20 to 22.
  • Gnash Neutral Spear: Increased Damage from 16 to 19.
Kor

Kor’s Down Hammer is one of the least used in his kit. This change should encourage more rocks n’ rolls from here forward.
  • Kor Down Hammer: Decreased Fixed Recover time from 26 to 24.
Ragnir

Ragnir’s Side Katar signature is a defining part of his kit, and a little too overturned compared to the capabilities of other Legends. These changes should make it easier to punish, and bring the damage in line with its utility.
  • Ragnir Side Katars: Increased Fixed Recover time from 18 to 20 when ending on the ground and from 15 to 17 when ending in the air; Decreased Damage from 22 to 20.
Thatch

With multiple chase dodges as an option, Thatch’s Neutral Blasters is no longer as powerful as it used to be. These changes bring it back up to speed with current mechanics.   
  • Thatch Neutral Blasters: Decreased Fixed Recover time from 27 to 23; Decreased Minimum Charge time from 14 to 12.
Ulgrim

Dedicated Ulgrim players would argue that he needs no changes, and that he is perfect as he stands. We’ve improved the recovery time on two of Ulgrim’s signatures to make him feel more fluid for players.
  • Ulgrim Neutral Axe: Decreased Fixed Recover time on miss from 9 to 8.
  • Ulgrim Down Lance: Decreased Fixed Recover time on miss from 11 to 10.
Speed Dodge

This change to speed dodge will allow for clashing, giving the defender an option to contest obvious approaches.
  • When canceling a Speed Dodge into an attack, invulnerability frames now end on the first attack frame rather than the following frame. This window still lasts up to a maximum of 10 frames.
 
Bug Fixes
 
  • Fixed a visual 'popping' bug with Cross's Gauntlet d-sig during rollbacks.
  • Fixed a bug that would cause a grounded or wall jump to be treated as an aerial jump if it left the ground/wall during Jump Startup.
  • Fixed a bug that could reduce Landing Recover time when jumping.
Brawlhalla - Raidhyn
Welcome to Patch 2.37! In this patch we’re introducing our newest Legend Cross! The Brawlhalla World Championship was this past week, and it was absolutely incredible! Hundreds of Brawlhalla players met up with us in Atlanta for a weekend of games, top tier play, and other community goodness. We hope you enjoy the new Legend, while we start spooling up bigger and better things for upcoming patches and the future of Brawlhalla.


New Legend - Cross!

  • Cross - The Dealmaker, has entered Brawlhalla!
  • Weapons: Gauntlets + Blasters
  • Stats: 7/4/6/5

Cross Skins

  • Devil Cross - “Some deals are better than others.”
  • Boss Cross - “You gotta dress the part.”
  • Sergeant Cross - “No Soldier or Soul left behind.”
 
Congratulations to the Brawlhalla World Champions!

The first annual Brawlhalla World Championship concluded this week, and the best Brawlhalla players in the world have been declared! The championship tournament took place in Atlanta Ga., Nov. 11-13 at the Cobb Galleria. Hundreds of players from around the globe competed for their share of a $50,000 prize pool and the glory of being the first ever Brawlhalla World Champions.

After a hard fought battle against top 2v2 teams, Diakou of Eanix, & Twilight of 3sUP Enterprises came out on top, taking home $15,000 and becoming 2v2 Brawlhalla World Champions.

On the 1v1 side of the tournament, long time favorite LDZ rose through the bracket above powerhouses like Diakou, Maltimum, eggsoup, and Pugsyxd. LDZ earned $10,000 in prize money, and has become the first 1v1 Brawlhalla World Champion.

“Our first Brawlhalla World Championship exceeded all our expectations.” said Matt Woomer, creative director and co-founder of Blue Mammoth Games. “The level of play, sportsmanship, and energy from our competitors was amazing. We are very lucky to have such a great community. We’ve already started planning next year’s Championship, and we already know it’s going to be bigger and better.”

Stay tuned to www.brawlhalla.com for more announcements about Brawlhalla esports in 2017.

New Legend Rotation
  • This week’s new Legend Rotation features Asuri, Cassidy. Diana, Orion, Ulgrim, and Wu Shang.

Bug Fixes
  • Fixed a bug that allowed Gravity Canceled taunts to charge for additional frames, causing them to fall early. Gravity Canceled attacks are unaffected.
Brawlhalla - [BMG] Raidhyn
Welcome to Patch 2.37! In this patch we’re introducing our newest Legend Cross! The Brawlhalla World Championship was this past week, and it was absolutely incredible! Hundreds of Brawlhalla players met up with us in Atlanta for a weekend of games, top tier play, and other community goodness. We hope you enjoy the new Legend, while we start spooling up bigger and better things for upcoming patches and the future of Brawlhalla.


New Legend - Cross!

  • Cross - The Dealmaker, has entered Brawlhalla!
  • Weapons: Gauntlets + Blasters
  • Stats: 7/4/6/5

Cross Skins

  • Devil Cross - “Some deals are better than others.”
  • Boss Cross - “You gotta dress the part.”
  • Sergeant Cross - “No Soldier or Soul left behind.”
 
Congratulations to the Brawlhalla World Champions!

The first annual Brawlhalla World Championship concluded this week, and the best Brawlhalla players in the world have been declared! The championship tournament took place in Atlanta Ga., Nov. 11-13 at the Cobb Galleria. Hundreds of players from around the globe competed for their share of a $50,000 prize pool and the glory of being the first ever Brawlhalla World Champions.

After a hard fought battle against top 2v2 teams, Diakou of Eanix, & Twilight of 3sUP Enterprises came out on top, taking home $15,000 and becoming 2v2 Brawlhalla World Champions.

On the 1v1 side of the tournament, long time favorite LDZ rose through the bracket above powerhouses like Diakou, Maltimum, eggsoup, and Pugsyxd. LDZ earned $10,000 in prize money, and has become the first 1v1 Brawlhalla World Champion.

“Our first Brawlhalla World Championship exceeded all our expectations.” said Matt Woomer, creative director and co-founder of Blue Mammoth Games. “The level of play, sportsmanship, and energy from our competitors was amazing. We are very lucky to have such a great community. We’ve already started planning next year’s Championship, and we already know it’s going to be bigger and better.”

Stay tuned to www.brawlhalla.com for more announcements about Brawlhalla esports in 2017.

New Legend Rotation
  • This week’s new Legend Rotation features Asuri, Cassidy. Diana, Orion, Ulgrim, and Wu Shang.

Bug Fixes
  • Fixed a bug that allowed Gravity Canceled taunts to charge for additional frames, causing them to fall early. Gravity Canceled attacks are unaffected.
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