Brawlhalla - [BMG] Raidhyn
New Sales

Kill Thrill Hattori and The Running Man Taunt are on sale!

New Legend Rotation Feb. 10

Cassidy
Hattori
Ember
Orion
Sentinel
Thatch
Read more about all the Legends here: http://wiki.brawlhalla.com/w/Legends
Brawlhalla - Raidhyn
New Sales

Kill Thrill Hattori and The Running Man Taunt are on sale!

New Legend Rotation Feb. 10

Cassidy
Hattori
Ember
Orion
Sentinel
Thatch
Read more about all the Legends here: http://wiki.brawlhalla.com/w/Legends
Feb 5, 2016
Brawlhalla - [BMG] Raidhyn
Community Request
  • The Level/Map/Realm Select Screen no longer has a timer on it for Training Mode.
Bug Fixes
  • Fixed a rare bug where the flyby graphics would bug out after using the Don't Leave Me Hangin' taunt.

  • Fixed a bug where the chat box would flicker after leaving the scoreboard page.

  • Grid size of the Legend roster can no longer change between Tournament mode and other modes which fixes a rare crash some were experiencing.
Feb 5, 2016
Brawlhalla - Raidhyn
Community Request
  • The Level/Map/Realm Select Screen no longer has a timer on it for Training Mode.
Bug Fixes
  • Fixed a rare bug where the flyby graphics would bug out after using the Don't Leave Me Hangin' taunt.

  • Fixed a bug where the chat box would flicker after leaving the scoreboard page.

  • Grid size of the Legend roster can no longer change between Tournament mode and other modes which fixes a rare crash some were experiencing.
Feb 4, 2016
Brawlhalla - [BMG] Raidhyn
We're excited to be introducing a new Legend this patch - Koji the Samurai!

Koji The Samurai Has Entered Brawlhalla!
  • Available now for 7200 Gold
  • Weapons: Bow & Sword
  • Strength: 5
  • Dexterity: 8
  • Armor: 4
  • Movespeed: 5

New Legend Rotation

Ada

Asuri

Queen Nai

Scarlet

Sir Roland

Teros

Gravity Cancel Taunts
  • Updated Taunt Recover Times to better match animations.
  • Smoothed Axe's enter and exit taunt animation
  • Brought all min charge times on taunts down to 60 frames or less if possible (highest is maybe 70).
  • Normalized all taunt gravity cancel lengths to 60 frames, after which you start to plummet.
  • Cleaned up some bad finish transitions on min charge taunts.
  • Added support for Gravity Canceling Taunts

Map Improvements
  • Improved the variety of item spawn locations on Thundergard Stadium, Shipwreck Falls, and Twilight Grove (will result in less item overlap). Additionally, increased the rate with which items spawned on the main platform in Twilight Grove (increased from 25% to 57%).
  • Items can now spawn on the main platform in Great Hall.
  • Greatly decreased the frequency with which items spawn on the moving platforms in Blackguard Keep. It is now 18% of the time down from 40%.

Bug Fixes
  • Fixed a bug where the dodge delay after missing an attack was not always consistent, especially for attacks that have different recovery times based on whether the attack hit or not. The dodge delay for missing an attack is now 7 frames (down from 12, but that 12 was usually starting from too early in the attack).
  • Fixed a bug where the UI would show up in front of an offline game.
  • Fixed a bug where hints were not being shown during the match preview screen for ranked 1v1 and Ranked 2v2 games.
  • Fixed bug where menus would reposition strangely and go pixelated after you minimize or alt-tab.
  • Possibly fixed the giant spike ball bug.
  • Possibly fixed the tiny characters on the podium bug.
  • Possibly fixed the tiny character frames mid-match bug.
  • Fixed a bug where Taunts could be affected by Dexterity.
  • Fixed a bug where you can leave a matchmaking queue right as it found an opponent.
Drop Fixes
  • Fixed a bug that could cause hurtbox checking to be a frame off from physical position. Was likely the cause of increased drops recently.
  • Trying a new algorithm to help prevent drops, added to the following powers:
  • Axe Neutral: Fixed some cases where target could be dropped before the final hit; Removed some changes that were made to prevent drops but had negative impacts on the power - First swing applies full damage instead of acting as a multihit, decreased the Hit Window on second swing from 7 to 5.
  • Ember Neutral Bow: Fixed some cases where target could be dropped before the final hit.
  • Asuri Side Katars: Fixed some cases where target could be dropped before the final hit.
  • Spear Neutral Light: Fixed some cases where target could be dropped before the final hit.
  • Spear Down Light: Fixed some cases where target could be dropped before the final hit.
  • Brynn Down Axe: Fixed some cases where target could be dropped before the final hit.

Feb 4, 2016
Brawlhalla - Raidhyn
We're excited to be introducing a new Legend this patch - Koji the Samurai!

Koji The Samurai Has Entered Brawlhalla!
  • Available now for 7200 Gold
  • Weapons: Bow & Sword
  • Strength: 5
  • Dexterity: 8
  • Armor: 4
  • Movespeed: 5

New Legend Rotation

Ada

Asuri

Queen Nai

Scarlet

Sir Roland

Teros

Gravity Cancel Taunts
  • Updated Taunt Recover Times to better match animations.
  • Smoothed Axe's enter and exit taunt animation
  • Brought all min charge times on taunts down to 60 frames or less if possible (highest is maybe 70).
  • Normalized all taunt gravity cancel lengths to 60 frames, after which you start to plummet.
  • Cleaned up some bad finish transitions on min charge taunts.
  • Added support for Gravity Canceling Taunts

Map Improvements
  • Improved the variety of item spawn locations on Thundergard Stadium, Shipwreck Falls, and Twilight Grove (will result in less item overlap). Additionally, increased the rate with which items spawned on the main platform in Twilight Grove (increased from 25% to 57%).
  • Items can now spawn on the main platform in Great Hall.
  • Greatly decreased the frequency with which items spawn on the moving platforms in Blackguard Keep. It is now 18% of the time down from 40%.

Bug Fixes
  • Fixed a bug where the dodge delay after missing an attack was not always consistent, especially for attacks that have different recovery times based on whether the attack hit or not. The dodge delay for missing an attack is now 7 frames (down from 12, but that 12 was usually starting from too early in the attack).
  • Fixed a bug where the UI would show up in front of an offline game.
  • Fixed a bug where hints were not being shown during the match preview screen for ranked 1v1 and Ranked 2v2 games.
  • Fixed bug where menus would reposition strangely and go pixelated after you minimize or alt-tab.
  • Possibly fixed the giant spike ball bug.
  • Possibly fixed the tiny characters on the podium bug.
  • Possibly fixed the tiny character frames mid-match bug.
  • Fixed a bug where Taunts could be affected by Dexterity.
  • Fixed a bug where you can leave a matchmaking queue right as it found an opponent.
Drop Fixes
  • Fixed a bug that could cause hurtbox checking to be a frame off from physical position. Was likely the cause of increased drops recently.
  • Trying a new algorithm to help prevent drops, added to the following powers:
  • Axe Neutral: Fixed some cases where target could be dropped before the final hit; Removed some changes that were made to prevent drops but had negative impacts on the power - First swing applies full damage instead of acting as a multihit, decreased the Hit Window on second swing from 7 to 5.
  • Ember Neutral Bow: Fixed some cases where target could be dropped before the final hit.
  • Asuri Side Katars: Fixed some cases where target could be dropped before the final hit.
  • Spear Neutral Light: Fixed some cases where target could be dropped before the final hit.
  • Spear Down Light: Fixed some cases where target could be dropped before the final hit.
  • Brynn Down Axe: Fixed some cases where target could be dropped before the final hit.

Jan 27, 2016
Brawlhalla - [BMG] Raidhyn
New Store Items
  • Harbinger Orion is now in the store!
  • Azure, The First Bow is in the store!
New Sale Items
  • Skin sale items have changed, check it out!
New Legend Rotation
http://steamcommunity.com/games/291550/announcements/detail/920226480026868253
Balance Improvements
http://steamcommunity.com/games/291550/announcements/detail/920226480026875916
Community Requests
  • Input Buffering now works for gravity cancels.
  • You can now access “Big” maps in Training Mode.
  • Big Titan's End is now a default option for 4 player games of Snowbrawl.
UI / Art Changes
  • You can now select which set of maps you would like you use for online and offline custom games (changeable in the game settings right above the Test Maps toggle)! It will default to "AUTO", meaning it will pick the best map set based on current player count and whether or not teams is on. However, if you want to play 4v4 on Shipwreck Falls or 1v1 on Big Kings Pass, you're crazy, but have at it.
  • Error screen can be closed with "B" button now
  • News screen can only be closed with "A" or "B" buttons now instead of any button on the controller
  • Width / Height of hitboxes and hurtboxes in the Powers Viewer are now reported as full Width / Height instead of as radii.
  • Animation changed on Lance Air Down Light Attack.
  • Adjustment to Lance Side Light attack animation
Performance Improvements
  • Improved core server performance.
Controller Support
  • PC Support for Trust GXT 545 Wireless Gamepad
  • Fixed PC support for Logitech Cordless RumblePad 2
  • Fixed support for Combat Bow gamepad.
  • Support for PS4 Rock Band 4 Controller on Windows 10.
  • Mac support for Nyko Core PS3 controller.
Bug Fixes
  • Fixed a bug where the client and server thinks two different people are leaders.
  • Fixed a client crash fix that sometimes occurred with Special FX on a really slow ticks.
  • Fixed a bug where powers could use the wrong hurtbox when colliding with a wall.
  • Fixed bug causing mouse movement over store items to show both the mouse highlighter and controller highlighters at the same time
  • Fixed a bug where the highlighter in the store prompt screen wouldn't display properly.
  • Lance Side Light: Fixed a bug where exhaust flames held on a single animation frame instead of playing correctly.
  • Lance Down Air: Fixed a bug where ground collision could happen at the wrong location.
  • Fixed a bug where players would stop seeing hints during the preview screen once they reached account level 21.
Jan 27, 2016
Brawlhalla - Raidhyn
New Store Items
  • Harbinger Orion is now in the store!
  • Azure, The First Bow is in the store!
New Sale Items
  • Skin sale items have changed, check it out!
New Legend Rotation
http://steamcommunity.com/games/291550/announcements/detail/920226480026868253
Balance Improvements
http://steamcommunity.com/games/291550/announcements/detail/920226480026875916
Community Requests
  • Input Buffering now works for gravity cancels.
  • You can now access “Big” maps in Training Mode.
  • Big Titan's End is now a default option for 4 player games of Snowbrawl.
UI / Art Changes
  • You can now select which set of maps you would like you use for online and offline custom games (changeable in the game settings right above the Test Maps toggle)! It will default to "AUTO", meaning it will pick the best map set based on current player count and whether or not teams is on. However, if you want to play 4v4 on Shipwreck Falls or 1v1 on Big Kings Pass, you're crazy, but have at it.
  • Error screen can be closed with "B" button now
  • News screen can only be closed with "A" or "B" buttons now instead of any button on the controller
  • Width / Height of hitboxes and hurtboxes in the Powers Viewer are now reported as full Width / Height instead of as radii.
  • Animation changed on Lance Air Down Light Attack.
  • Adjustment to Lance Side Light attack animation
Performance Improvements
  • Improved core server performance.
Controller Support
  • PC Support for Trust GXT 545 Wireless Gamepad
  • Fixed PC support for Logitech Cordless RumblePad 2
  • Fixed support for Combat Bow gamepad.
  • Support for PS4 Rock Band 4 Controller on Windows 10.
  • Mac support for Nyko Core PS3 controller.
Bug Fixes
  • Fixed a bug where the client and server thinks two different people are leaders.
  • Fixed a client crash fix that sometimes occurred with Special FX on a really slow ticks.
  • Fixed a bug where powers could use the wrong hurtbox when colliding with a wall.
  • Fixed bug causing mouse movement over store items to show both the mouse highlighter and controller highlighters at the same time
  • Fixed a bug where the highlighter in the store prompt screen wouldn't display properly.
  • Lance Side Light: Fixed a bug where exhaust flames held on a single animation frame instead of playing correctly.
  • Lance Down Air: Fixed a bug where ground collision could happen at the wrong location.
  • Fixed a bug where players would stop seeing hints during the preview screen once they reached account level 21.
Brawlhalla - [BMG] Raidhyn
Hurtboxing

We've added some new functionality that will give us better control over hurtbox interactions going forward. For now, we've focused on fixing some of the worst cases where hurtboxes don't correctly follow their owner during powers.
  • Fixed a bug where powers could use the wrong hurtbox when colliding with a wall.
  • Added support for improved hurtboxing during powers.
  • Updated Hurtboxes for multiple signature moves.

Unarmed

Unarmed is only getting one adjustment that we consider a balance change: A Hitbox reduction to the blazing-fast Neutral Light. The other changes are more akin to bug fixes.
  • Unarmed Neutral Light: Reduced how far Hitboxes extend backwards.
  • Unarmed Ground Pound: Reduced Hit Window on ground collision from 4 to 2; Removed a Hitbox increase that happened after being held for long durations.
Lance
Lance has gotten some visual improvements to a few of its powers. The Down Air's ground collision has been adjusted and should be more consistent.
  • Lance Side Light: Fixed a bug where exhaust flames held on a single animation frame instead of playing correctly.
  • Lance Down Air: During a ground collision - Hitbox more closely follows lance head, Hit Window is decreased from 7 to 6, and slides less far forward during Recover Time.
Blasters
Currently, the Blasters are slightly over performing at the highest levels of play, and slightly underperforming everywhere else. We suspect this is due mostly to the effectiveness of Down Air to gravity cancelled Neutral Light. While this string still exists, different follow ups will be needed instead at higher damage. At very high damage, it should start to become usable as a spike. We're hoping this will serve as a reduction for high level players but a buff for everyone else.
  • Blasters Down Air: Increased Variable Force from 10 to 23 and angled more outwards; Increased Recover Time on miss from 23 to 26.
  • Blasters Ground Pound: Upward bounce on shot is delayed until after the Hit Window.
Spear

Most players will agree that the buffs for Spear last balance patch were too generous. Spear users as a group average about a 51% winrate, but have shown a notable increase in usage and negative feedback that can reflect some imbalances not apparent in the numbers. We're toning them back in a few places, with the largest reductions focused on Spear's Neutral Light.
  • Spear Neutral Light: Increased Time to Hit from 3 to 4; Decreased Hitbox sizes, especially after the first animation frame of the hit; Reduced Damage from 24 to 19; Removed some cases where target would be dropped.
  • Spear Side Air: Slightly decreased Hitbox sizes. Increased Cooldown Time from 7 to 12; Decreased Recover Time on Hit from 29 to 28; Increased Recover Time on Miss from 29 to 31.
  • Spear Side Light: Reduced Damage from 24 to 18; Reduced Fixed Force from 67 to 60; Angled Force slightly more upwards.
  • Spear Down Light: Increased Damage from 13 to 14.
Katar

The current state of katars is fairly contentious at the moment, with data and public perception at odds with each other. We've made some minor reductions but are holding off on larger changes for now.
  • Katar Side Light: Increased Time to Hit from 5 to 6.
  • Katar Side Air: Hitboxes are less generous below the user.
Axe

As a small improvement for the Axe's ground game, we're making the Side Light into Side Air string harder to dodge out of, without making it a true combo.
  • Axe Side Light: Increased Stun Time from 29 to 31; Reduced effect of Dexterity for Recover Time on Hit.
  • Axe Neutral Light: Slightly increased Hitboxes and Hit Window on hit to decrease chance of drops.
Bow

The Bow is still underperforming a little bit. We're also finding that its bread and butter Side Light to Down Light to Neutral Light combo is a fairly negative player experience. We've made Side Light into Down Light no longer true, but in exchange Bow has gotten a number of other improvements.
  • Bow Side Light: Decreased Stun Time from 23 to 20; Forward movement is now variable based on momentum, changed from 55 to a range between 45 and 65; Slightly increased Hitbox size.; Increased Damage from 19 to 23; Decreased Recover Time on Miss from 19 to 17.
  • Bow Neutral Light: Slightly increased stacked Hitbox size; Increased Damage from 18 to 20; Increased Variable Force from 40 to 42; Decreased Fixed Force from 48 to 41.
  • Bow Down Air: Increased Variable Force from 40 to 42.
  • Bow Recovery: Increased Variable Force from 44 to 46.
  • Bow Ground Pound: Increased maximum movement speed from 90 to 96; Variable Force increased from 45 to 46; Hitbox is slightly wider but extends less far upwards.
Ada

For a while now, Ada's been considered a character whose strong Spear signatures balanced out her weaker lights. With the improvements to Spear and Blasters, her signatures are due for a change. We've made some pretty significant reductions to the threat on Ada's Neutral and Down Spear. However, we also buffed the coverage on her Neutral Blasters, considered one of the weakest signatures in the game.
  • Ada Neutral Spear: No longer hits grounded targets; Decreased Hitboxes behind self; Time to Hit increased from 19 to 20.
  • Ada Down Spear: Hitboxing is less generous, doesn't cover above Ada; Hitboxes now cover entire length rather than alternating between left and right Hitboxes; Increased Hit Window from 30 to 34; Increased Recover Time from 10 to 13.
  • Ada Neutral Blasters: Increased horizontal spread of shots. Decreased Damage from 27 to 24.
Sentinel

Sentinel is mentioned less often in player complaints and has a lower use rate, but consistently surfaces as one of the highest winrates at all ranks. We're giving a little more punish window after some of his signatures that have relatively short Recover Times.
  • Sentinel Neutral Katar: Increased Recover Time from 17 to 19.
  • Sentinel Side Katar: Increased Recover Time from 16 to 18.
Asuri

Asuri's signatures are still considered a little weak. Her Side Katars in particular suggests longer lasting hurtboxes than they previously had.
  • Asuri Side Katar: Rehitboxed to follow the slash effects more closely than Asuri's claws; Increased Hit Window from 11 to 17
  • Asuri Side Sword: While the minimum Time to Hit is still 22, decreased Time to Hit after release from 5 to 3.
Ember

While most of the changes to Ember for this patch are happening on the Bow kit, we're making her Side Bow signature a little less punishing to use.
  • Ember Side Bow: Decreased Recover Time from 24 to 20.
Fixes
  • Unarmed Neutral Light: Fixed some cases where target could be dropped before the final hit.
  • Hammer Neutral Light: Fixed some cases where target could be dropped before the final hit. Credit: Dobrein.
  • Axe Neutral Light: Fixed some cases where target could be dropped before the final hit. Credit: Th*Dust
  • Orion Neutral Spear: Fixed some cases where target could be dropped before the final hit.
  • Thatch Neutral Sword: When Gravity Canceled, now waits until Recover Time to start falling
Brawlhalla - Raidhyn
Hurtboxing

We've added some new functionality that will give us better control over hurtbox interactions going forward. For now, we've focused on fixing some of the worst cases where hurtboxes don't correctly follow their owner during powers.
  • Fixed a bug where powers could use the wrong hurtbox when colliding with a wall.
  • Added support for improved hurtboxing during powers.
  • Updated Hurtboxes for multiple signature moves.

Unarmed

Unarmed is only getting one adjustment that we consider a balance change: A Hitbox reduction to the blazing-fast Neutral Light. The other changes are more akin to bug fixes.
  • Unarmed Neutral Light: Reduced how far Hitboxes extend backwards.
  • Unarmed Ground Pound: Reduced Hit Window on ground collision from 4 to 2; Removed a Hitbox increase that happened after being held for long durations.
Lance
Lance has gotten some visual improvements to a few of its powers. The Down Air's ground collision has been adjusted and should be more consistent.
  • Lance Side Light: Fixed a bug where exhaust flames held on a single animation frame instead of playing correctly.
  • Lance Down Air: During a ground collision - Hitbox more closely follows lance head, Hit Window is decreased from 7 to 6, and slides less far forward during Recover Time.
Blasters
Currently, the Blasters are slightly over performing at the highest levels of play, and slightly underperforming everywhere else. We suspect this is due mostly to the effectiveness of Down Air to gravity cancelled Neutral Light. While this string still exists, different follow ups will be needed instead at higher damage. At very high damage, it should start to become usable as a spike. We're hoping this will serve as a reduction for high level players but a buff for everyone else.
  • Blasters Down Air: Increased Variable Force from 10 to 23 and angled more outwards; Increased Recover Time on miss from 23 to 26.
  • Blasters Ground Pound: Upward bounce on shot is delayed until after the Hit Window.
Spear

Most players will agree that the buffs for Spear last balance patch were too generous. Spear users as a group average about a 51% winrate, but have shown a notable increase in usage and negative feedback that can reflect some imbalances not apparent in the numbers. We're toning them back in a few places, with the largest reductions focused on Spear's Neutral Light.
  • Spear Neutral Light: Increased Time to Hit from 3 to 4; Decreased Hitbox sizes, especially after the first animation frame of the hit; Reduced Damage from 24 to 19; Removed some cases where target would be dropped.
  • Spear Side Air: Slightly decreased Hitbox sizes. Increased Cooldown Time from 7 to 12; Decreased Recover Time on Hit from 29 to 28; Increased Recover Time on Miss from 29 to 31.
  • Spear Side Light: Reduced Damage from 24 to 18; Reduced Fixed Force from 67 to 60; Angled Force slightly more upwards.
  • Spear Down Light: Increased Damage from 13 to 14.
Katar

The current state of katars is fairly contentious at the moment, with data and public perception at odds with each other. We've made some minor reductions but are holding off on larger changes for now.
  • Katar Side Light: Increased Time to Hit from 5 to 6.
  • Katar Side Air: Hitboxes are less generous below the user.
Axe

As a small improvement for the Axe's ground game, we're making the Side Light into Side Air string harder to dodge out of, without making it a true combo.
  • Axe Side Light: Increased Stun Time from 29 to 31; Reduced effect of Dexterity for Recover Time on Hit.
  • Axe Neutral Light: Slightly increased Hitboxes and Hit Window on hit to decrease chance of drops.
Bow

The Bow is still underperforming a little bit. We're also finding that its bread and butter Side Light to Down Light to Neutral Light combo is a fairly negative player experience. We've made Side Light into Down Light no longer true, but in exchange Bow has gotten a number of other improvements.
  • Bow Side Light: Decreased Stun Time from 23 to 20; Forward movement is now variable based on momentum, changed from 55 to a range between 45 and 65; Slightly increased Hitbox size.; Increased Damage from 19 to 23; Decreased Recover Time on Miss from 19 to 17.
  • Bow Neutral Light: Slightly increased stacked Hitbox size; Increased Damage from 18 to 20; Increased Variable Force from 40 to 42; Decreased Fixed Force from 48 to 41.
  • Bow Down Air: Increased Variable Force from 40 to 42.
  • Bow Recovery: Increased Variable Force from 44 to 46.
  • Bow Ground Pound: Increased maximum movement speed from 90 to 96; Variable Force increased from 45 to 46; Hitbox is slightly wider but extends less far upwards.
Ada

For a while now, Ada's been considered a character whose strong Spear signatures balanced out her weaker lights. With the improvements to Spear and Blasters, her signatures are due for a change. We've made some pretty significant reductions to the threat on Ada's Neutral and Down Spear. However, we also buffed the coverage on her Neutral Blasters, considered one of the weakest signatures in the game.
  • Ada Neutral Spear: No longer hits grounded targets; Decreased Hitboxes behind self; Time to Hit increased from 19 to 20.
  • Ada Down Spear: Hitboxing is less generous, doesn't cover above Ada; Hitboxes now cover entire length rather than alternating between left and right Hitboxes; Increased Hit Window from 30 to 34; Increased Recover Time from 10 to 13.
  • Ada Neutral Blasters: Increased horizontal spread of shots. Decreased Damage from 27 to 24.
Sentinel

Sentinel is mentioned less often in player complaints and has a lower use rate, but consistently surfaces as one of the highest winrates at all ranks. We're giving a little more punish window after some of his signatures that have relatively short Recover Times.
  • Sentinel Neutral Katar: Increased Recover Time from 17 to 19.
  • Sentinel Side Katar: Increased Recover Time from 16 to 18.
Asuri

Asuri's signatures are still considered a little weak. Her Side Katars in particular suggests longer lasting hurtboxes than they previously had.
  • Asuri Side Katar: Rehitboxed to follow the slash effects more closely than Asuri's claws; Increased Hit Window from 11 to 17
  • Asuri Side Sword: While the minimum Time to Hit is still 22, decreased Time to Hit after release from 5 to 3.
Ember

While most of the changes to Ember for this patch are happening on the Bow kit, we're making her Side Bow signature a little less punishing to use.
  • Ember Side Bow: Decreased Recover Time from 24 to 20.
Fixes
  • Unarmed Neutral Light: Fixed some cases where target could be dropped before the final hit.
  • Hammer Neutral Light: Fixed some cases where target could be dropped before the final hit. Credit: Dobrein.
  • Axe Neutral Light: Fixed some cases where target could be dropped before the final hit. Credit: Th*Dust
  • Orion Neutral Spear: Fixed some cases where target could be dropped before the final hit.
  • Thatch Neutral Sword: When Gravity Canceled, now waits until Recover Time to start falling
...