Brawlhalla - [BMG] Tyveris
Thanks for all the bug reports and feedback. We just pushed live a minor patch this morning before the weekend. Some slight gameplay changes included as well.

Gameplay
  • Decreased dodge immunity frames by 1.
  • Decreased input buffer from 4 frames to 3 frames. (Felt a little sticky at 4)
  • Increased time after attack before you can dodge by 1 frame.
  • Changed how signature cooldowns work. Now there is a fixed 12 frames between global signature cooldown regardless of which signature you moved before. (Goal is to keep some of the punish without the controls feeling sticky and allowing a little bit of baiting. Also a consistent timer makes it more learnable, variable cooldowns per character were tough to learn.)
Networking
  • Removed frequent resends from 1.18 as it had an adverse affect on normal non-high packet loss gameplay. Will rework.
  • Lowered server forgiveness threshold on late packets (from 7 to 6). Shouldn't affect normal gameplay latency, should decrease the intensity of the larger rollbacks.
  • Changed how server deals with late packets by restamping slightly less forgiving.
  • Capacity of EU Server doubled.
  • Players can now change what region they are playing in from the User Settings tab of the User Account screen. This will also change your default server selection for custom lobbies you host.
Bugs
  • Asuri Lore is now accessible.
  • Fixing missing costume name for Asuri.
  • Fixed missing stances for Asuri.
  • Additional Mac support for Xbone controller.
  • Fixed bug where the first 15 heroes weren't unlocked after your second login even though you were a founder.
  • DealWithIt shades now work with Lynx skin on Asuri.
Brawlhalla - [BMG] Tyveris
Thanks for all the bug reports and feedback. We just pushed live a minor patch this morning before the weekend. Some slight gameplay changes included as well.

Gameplay
  • Decreased dodge immunity frames by 1.
  • Decreased input buffer from 4 frames to 3 frames. (Felt a little sticky at 4)
  • Increased time after attack before you can dodge by 1 frame.
  • Changed how signature cooldowns work. Now there is a fixed 12 frames between global signature cooldown regardless of which signature you moved before. (Goal is to keep some of the punish without the controls feeling sticky and allowing a little bit of baiting. Also a consistent timer makes it more learnable, variable cooldowns per character were tough to learn.)
Networking
  • Removed frequent resends from 1.18 as it had an adverse affect on normal non-high packet loss gameplay. Will rework.
  • Lowered server forgiveness threshold on late packets (from 7 to 6). Shouldn't affect normal gameplay latency, should decrease the intensity of the larger rollbacks.
  • Changed how server deals with late packets by restamping slightly less forgiving.
  • Capacity of EU Server doubled.
  • Players can now change what region they are playing in from the User Settings tab of the User Account screen. This will also change your default server selection for custom lobbies you host.
Bugs
  • Asuri Lore is now accessible.
  • Fixing missing costume name for Asuri.
  • Fixed missing stances for Asuri.
  • Additional Mac support for Xbone controller.
  • Fixed bug where the first 15 heroes weren't unlocked after your second login even though you were a founder.
  • DealWithIt shades now work with Lynx skin on Asuri.
Brawlhalla - [BMG] Tyveris
1v1 Elo Reset
  • Elo for 1v1 has been completely reset.
  • Go forth and reclaim your glory!

EU and SE Asia Ranked Queues
  • Added 1v1 Ranked queues for Europe and SE Asia.
  • 1v1 Standings are now tracked separately for US, EU and SEA ladders.
  • 2v2 and FFA remain on USA Server only at this time to prevent splitting queues too much
  • Capacity of EU Server doubled.
  • Players can now change what region they are playing in from the User Settings tab of the User Account screen. This will also change your default server selection for custom lobbies you host.

New Legend
  • Asuri the Night Stalker has been added to the roster!
  • Weapons: Sword & Katar
  • Strength: 4
  • Dexterity: 7
  • Armor: 5
  • Move Speed: 6
  • Playstyle: Aggressive rushdown, agile movement and footsies, cat snatching enemies out of the sky and clawing hapless opponents to death.

Store Update
  • New Sword Skin: Gilded Lily. "Owned by the richest of bloodlines. Contact Lucien for fast purchase."

Community Requests
  • Increased team rating gains for 2v2 for newer teams with higher personal elo. It fades outs as the team rating starts to catch up. (Remember, Team Rating does not get used for matchmaking, your individual elo determines it)
  • Added "Purchases" tab to the store where players can browse their purchase history and refund items. You get three refunds on us! Choose wisely...
  • You can now chat while in practice mode (when you're waiting for matchmaking to find you a game)
  • Account summary page now displays your top three ranked 2v2 teams.
  • "The" is no longer barred from being an abbreviation. ex: Players named "Thetch” will now be abbreviated to THE instead of TCH.
  • Fixed Xbox 360 controller support for OSX 10.11.

Balance Notes
http://steamcommunity.com/games/291550/announcements/detail/91552727267527892

Gameplay
  • Added 4 frames of input buffering.
  • All Gadgets now take 15 seconds before they disappear. (Previous Timings ranged from 15 to 25 seconds)

Networking
  • Improved server performance.
  • Increased frequency of attempted input sending to help deal with packet loss and/or wireless connection latency. (Please let us know if you notice an improvement)

Maps
  • Touched up collisions on the bottom right of Blackguard Keep to better match expectations.

Art
  • The Facepalm taunt no longer shows up as a victory pose, but it will show up as your defeat pose if you have it equipped.
  • Added charge up flashes for spear specials that had no FX.

UI
  • Matchmaking queue has been reskinned and now correctly pins itself to the top-left corner of the screen.
  • Chat now indicates whether it is game chat or lobby chat.
  • Slightly improved performance in the store.
  • Improved performance for user account screens.
  • Text describing item types in the store now uses the same blue color used by text in the user account screen.
  • Game chat is now a different color from lobby chat.

Camera
  • General improvements to camera smoothness.
  • Camera now follows networked players and bots as closely as it follows local players.
  • Camera no longer pops when an item falls back down after a player has thrown it above the camera line.

Bug Fixes
  • Match history for 1v1 and 2v2 is working again.
  • Users can now reconnect to a game they have left during match countdown or during match preview screen.
  • Fixed spelling of Earthshaker "Seismic" Sledge. (hat tip huTch)
  • Fixed a bug where you could ignore yourself.
  • Fixed a bug where cursors would appear for a remote player (but not do anything) in 2v2 ranked.
  • Fixed a bug where a player couldn’t perform attacks with the keyboard in the 2v2 ranked queue after interacting with the chat while your partner enters the queue.
  • Fixed a bug where one player quitting the game while waiting for a match didn't cause the other player(s) to be backed out of matchmaking.
Brawlhalla - [BMG] Tyveris
1v1 Elo Reset
  • Elo for 1v1 has been completely reset.
  • Go forth and reclaim your glory!

EU and SE Asia Ranked Queues
  • Added 1v1 Ranked queues for Europe and SE Asia.
  • 1v1 Standings are now tracked separately for US, EU and SEA ladders.
  • 2v2 and FFA remain on USA Server only at this time to prevent splitting queues too much
  • Capacity of EU Server doubled.
  • Players can now change what region they are playing in from the User Settings tab of the User Account screen. This will also change your default server selection for custom lobbies you host.

New Legend
  • Asuri the Night Stalker has been added to the roster!
  • Weapons: Sword & Katar
  • Strength: 4
  • Dexterity: 7
  • Armor: 5
  • Move Speed: 6
  • Playstyle: Aggressive rushdown, agile movement and footsies, cat snatching enemies out of the sky and clawing hapless opponents to death.

Store Update
  • New Sword Skin: Gilded Lily. "Owned by the richest of bloodlines. Contact Lucien for fast purchase."

Community Requests
  • Increased team rating gains for 2v2 for newer teams with higher personal elo. It fades outs as the team rating starts to catch up. (Remember, Team Rating does not get used for matchmaking, your individual elo determines it)
  • Added "Purchases" tab to the store where players can browse their purchase history and refund items. You get three refunds on us! Choose wisely...
  • You can now chat while in practice mode (when you're waiting for matchmaking to find you a game)
  • Account summary page now displays your top three ranked 2v2 teams.
  • "The" is no longer barred from being an abbreviation. ex: Players named "Thetch” will now be abbreviated to THE instead of TCH.
  • Fixed Xbox 360 controller support for OSX 10.11.

Balance Notes
http://steamcommunity.com/games/291550/announcements/detail/91552727267527892

Gameplay
  • Added 4 frames of input buffering.
  • All Gadgets now take 15 seconds before they disappear. (Previous Timings ranged from 15 to 25 seconds)

Networking
  • Improved server performance.
  • Increased frequency of attempted input sending to help deal with packet loss and/or wireless connection latency. (Please let us know if you notice an improvement)

Maps
  • Touched up collisions on the bottom right of Blackguard Keep to better match expectations.

Art
  • The Facepalm taunt no longer shows up as a victory pose, but it will show up as your defeat pose if you have it equipped.
  • Added charge up flashes for spear specials that had no FX.

UI
  • Matchmaking queue has been reskinned and now correctly pins itself to the top-left corner of the screen.
  • Chat now indicates whether it is game chat or lobby chat.
  • Slightly improved performance in the store.
  • Improved performance for user account screens.
  • Text describing item types in the store now uses the same blue color used by text in the user account screen.
  • Game chat is now a different color from lobby chat.

Camera
  • General improvements to camera smoothness.
  • Camera now follows networked players and bots as closely as it follows local players.
  • Camera no longer pops when an item falls back down after a player has thrown it above the camera line.

Bug Fixes
  • Match history for 1v1 and 2v2 is working again.
  • Users can now reconnect to a game they have left during match countdown or during match preview screen.
  • Fixed spelling of Earthshaker "Seismic" Sledge. (hat tip huTch)
  • Fixed a bug where you could ignore yourself.
  • Fixed a bug where cursors would appear for a remote player (but not do anything) in 2v2 ranked.
  • Fixed a bug where a player couldn’t perform attacks with the keyboard in the 2v2 ranked queue after interacting with the chat while your partner enters the queue.
  • Fixed a bug where one player quitting the game while waiting for a match didn't cause the other player(s) to be backed out of matchmaking.
Brawlhalla - [BMG] Tyveris
Sword
The Sword's air game has been adjusted to push similar moves farther apart from each other. The Ground Pound is now faster, weaker, and more precise, while the Down Air is slightly less reliable for following up. On Down Air the angle of your attack will affect the the direction of impulse meaning that you’ll have to be a bit more precise to put Down Air to good use. Both attacks have increased cooldown to reward use of them together rather than relying on a single attack. Recovery has gotten stronger for building damage in a best-case scenario, but requires more precision.
  • Sword Recovery: Slightly decreased Hitbox size; Slightly increased Damage; Damage is spread more evenly across the power instead of having a stronger final hit.
  • Sword Down Air: Increased Cooldown Time; Increased how much the angle the target is hit at affects the direction of Force.
  • Sword Ground Pound: Increased Cooldown Time; Decreased Hitbox Size; Decreased Time to Hit; Greatly decreased Recovery Time on Hit; Decreased Force; Increased Stun.
  • Sword Side Light: Slightly decreased Hitbox size behind self.

Lance
We're mostly leaving Lance alone for the time being while letting 1.17's rework fully settle into the meta. However, the Down Air stood out as being especially low-risk and too easily chained into itself. We’ve tweaked its recovery time on hit and whiff to reward players who use the move with more precision.
  • Lance Down Air: Increased Recover Time on Miss; Decreased Recovery Time on Hit; Increased Cooldown Time.

Blasters
Although we’ve seen the effectiveness of Blasters decrease since 1.17’s dodge changes, we want to give Blasters a little more time before making any big changes. We’re fully aware of how easy it is for Blasters to become over powered or irrelevant. The road of Lord Vraxx’s Valhalla take over is filled with peaks and valleys and it’s challenging to get him and other legends with Blasters on the straight and balanced. We’ll be keeping an eye on Blasters, but for now we’ve made two small adjustments to their grounded play.
  • Blasters Side Light: Slightly increased Damage.
  • Blasters Down Light: Slightly decreased Hitbox size on the first shot to cover less area behind the user.

Spear
We've trimmed the edges on a few Spear air attacks that were a little more generous than the animation, and shifted some damage from faster to slower attacks. The Down Air has been tweaked slightly to offer more time to react to repeated use, and to reward following up with other attacks instead of committing to a Pogo Stick mini-game.
  • Spear Neutral Air: Slightly reduced Hitbox size; Slightly increased Time to Hit; Slightly Increased Damage.
  • Spear Down Air: Slightly reduced Hitbox size; Slightly increased downwards movement during stab; Added a short Cooldown; Slightly Decreased Damage; Slightly increased Stun Time; Increased Recover Time on Miss; Decreased Recover Time on Hit.
  • Spear Down Light: Decreased Damage.

Katar
Katars are receiving a pair of quality of life adjustments. We noticed Katar Side Light had very low priority and could easily be beaten out by other attacks, so we’ve changed it up to allow it to close in a little faster. The Ground Pound offered very little Stun and could be put at a disadvantage by hitting an enemy at white health.
  • Katar Side Light: Increased movement speed at beginning of power and slowed down more quickly into the roll.
  • Katar Ground Pound: Slightly increased Stun Time.

Axe
While we love the Axe, and the impact it’s had on 2v2, we decided it needed a couple of tweaks. We'll be keeping a close eye on the Axe for upcoming patches, but for now we are slightly lowering its rate of building damage.
  • Axe Neutral Light: Decreased Damage.
  • Axe Neutral Air: Slightly Decreased Damage.

Unarmed
Previously the Down Heavy's hitbox was much larger than the actual attack animation. To better match the animation we've retooled some of it’s properties as a smaller but faster attack. May the breakdances continue now with more BPM.
  • Unarmed Down Heavy: Rehitboxed to better match animation; Greatly decreased hitbox sizes; Reduced Time to Hit; Reduced Recover Time; Slightly Reduced Force.

Sentinel
Sentinel's Neutral Katar had an usually low Recover, making it very difficult to punish. The recover time is still low, but should be more in line with in other signatures in his kit.
  • Sentinel Neutral Katar: Increased Recover Time.

Teros
The Down Axe Signature can be very difficult to deal with because it blooms out it every direction, protecting Teros hurtbox. We're trying to add some counterplay by adding an eye of the storm in the center of the attack where it can safely be avoided.
  • Teros Down Axe: Narrowed Hitboxes so that they can be underspaced.

Brynn
Brynn's Down Spear is one of her most reliable signatures, AND a way to quickly build up damage. The reward feels a little too high for the risk involved, so we're bringing down the reward element while leaving its ease of use intact.
  • Brynn Down Spear: Slightly Decreased Damage and Force.
Drop Fixes
These pop up here and there with our multi hitting moves and we’re continuing to eliminate them one by one. Don’t forget to let us know about these at support@bluemammoth.com if you experience occasions where moves drop part way through the power.
  • Katar Recovery: Fixed some cases where a target could be dropped before the final hit.
  • Axe Neutral Light: Fixed some cases where a target could be dropped before the final hit. (hat tip ThStardust)
  • Thatch Down Sword: Fixed some cases where the target could be dropped before the final hit.
  • Teros Neutral Axe: Fixed some cases where a target could be dropped before the final hit. (hat tip ThStardust)
  • Teros Down Hammer: Fixed some cases where a target could be dropped before the final hit. (hat tip ThStardust)
Brawlhalla - [BMG] Tyveris
Sword
The Sword's air game has been adjusted to push similar moves farther apart from each other. The Ground Pound is now faster, weaker, and more precise, while the Down Air is slightly less reliable for following up. On Down Air the angle of your attack will affect the the direction of impulse meaning that you’ll have to be a bit more precise to put Down Air to good use. Both attacks have increased cooldown to reward use of them together rather than relying on a single attack. Recovery has gotten stronger for building damage in a best-case scenario, but requires more precision.
  • Sword Recovery: Slightly decreased Hitbox size; Slightly increased Damage; Damage is spread more evenly across the power instead of having a stronger final hit.
  • Sword Down Air: Increased Cooldown Time; Increased how much the angle the target is hit at affects the direction of Force.
  • Sword Ground Pound: Increased Cooldown Time; Decreased Hitbox Size; Decreased Time to Hit; Greatly decreased Recovery Time on Hit; Decreased Force; Increased Stun.
  • Sword Side Light: Slightly decreased Hitbox size behind self.

Lance
We're mostly leaving Lance alone for the time being while letting 1.17's rework fully settle into the meta. However, the Down Air stood out as being especially low-risk and too easily chained into itself. We’ve tweaked its recovery time on hit and whiff to reward players who use the move with more precision.
  • Lance Down Air: Increased Recover Time on Miss; Decreased Recovery Time on Hit; Increased Cooldown Time.

Blasters
Although we’ve seen the effectiveness of Blasters decrease since 1.17’s dodge changes, we want to give Blasters a little more time before making any big changes. We’re fully aware of how easy it is for Blasters to become over powered or irrelevant. The road of Lord Vraxx’s Valhalla take over is filled with peaks and valleys and it’s challenging to get him and other legends with Blasters on the straight and balanced. We’ll be keeping an eye on Blasters, but for now we’ve made two small adjustments to their grounded play.
  • Blasters Side Light: Slightly increased Damage.
  • Blasters Down Light: Slightly decreased Hitbox size on the first shot to cover less area behind the user.

Spear
We've trimmed the edges on a few Spear air attacks that were a little more generous than the animation, and shifted some damage from faster to slower attacks. The Down Air has been tweaked slightly to offer more time to react to repeated use, and to reward following up with other attacks instead of committing to a Pogo Stick mini-game.
  • Spear Neutral Air: Slightly reduced Hitbox size; Slightly increased Time to Hit; Slightly Increased Damage.
  • Spear Down Air: Slightly reduced Hitbox size; Slightly increased downwards movement during stab; Added a short Cooldown; Slightly Decreased Damage; Slightly increased Stun Time; Increased Recover Time on Miss; Decreased Recover Time on Hit.
  • Spear Down Light: Decreased Damage.

Katar
Katars are receiving a pair of quality of life adjustments. We noticed Katar Side Light had very low priority and could easily be beaten out by other attacks, so we’ve changed it up to allow it to close in a little faster. The Ground Pound offered very little Stun and could be put at a disadvantage by hitting an enemy at white health.
  • Katar Side Light: Increased movement speed at beginning of power and slowed down more quickly into the roll.
  • Katar Ground Pound: Slightly increased Stun Time.

Axe
While we love the Axe, and the impact it’s had on 2v2, we decided it needed a couple of tweaks. We'll be keeping a close eye on the Axe for upcoming patches, but for now we are slightly lowering its rate of building damage.
  • Axe Neutral Light: Decreased Damage.
  • Axe Neutral Air: Slightly Decreased Damage.

Unarmed
Previously the Down Heavy's hitbox was much larger than the actual attack animation. To better match the animation we've retooled some of it’s properties as a smaller but faster attack. May the breakdances continue now with more BPM.
  • Unarmed Down Heavy: Rehitboxed to better match animation; Greatly decreased hitbox sizes; Reduced Time to Hit; Reduced Recover Time; Slightly Reduced Force.

Sentinel
Sentinel's Neutral Katar had an usually low Recover, making it very difficult to punish. The recover time is still low, but should be more in line with in other signatures in his kit.
  • Sentinel Neutral Katar: Increased Recover Time.

Teros
The Down Axe Signature can be very difficult to deal with because it blooms out it every direction, protecting Teros hurtbox. We're trying to add some counterplay by adding an eye of the storm in the center of the attack where it can safely be avoided.
  • Teros Down Axe: Narrowed Hitboxes so that they can be underspaced.

Brynn
Brynn's Down Spear is one of her most reliable signatures, AND a way to quickly build up damage. The reward feels a little too high for the risk involved, so we're bringing down the reward element while leaving its ease of use intact.
  • Brynn Down Spear: Slightly Decreased Damage and Force.
Drop Fixes
These pop up here and there with our multi hitting moves and we’re continuing to eliminate them one by one. Don’t forget to let us know about these at support@bluemammoth.com if you experience occasions where moves drop part way through the power.
  • Katar Recovery: Fixed some cases where a target could be dropped before the final hit.
  • Axe Neutral Light: Fixed some cases where a target could be dropped before the final hit. (hat tip ThStardust)
  • Thatch Down Sword: Fixed some cases where the target could be dropped before the final hit.
  • Teros Neutral Axe: Fixed some cases where a target could be dropped before the final hit. (hat tip ThStardust)
  • Teros Down Hammer: Fixed some cases where a target could be dropped before the final hit. (hat tip ThStardust)
Brawlhalla - [BMG] Tyveris
Patch is almost ready. Should be either today or tomorrow. In the meantime, the new rotation is live.
It is Ada, Bödvar, Cassidy, Lucien, Scarlet, and Teros!

Ada

Bödvar

Cassidy

Lucien

Scarlet

Teros

Read more about all the Legends here: http://wiki.brawlhalla.com/w/Legends
Brawlhalla - [BMG] Tyveris
Patch is almost ready. Should be either today or tomorrow. In the meantime, the new rotation is live.
It is Ada, Bödvar, Cassidy, Lucien, Scarlet, and Teros!

Ada

Bödvar

Cassidy

Lucien

Scarlet

Teros

Read more about all the Legends here: http://wiki.brawlhalla.com/w/Legends
Brawlhalla - [BMG] Tyveris
New rotation is live!
It is Brynn, Cassidy, Lord Vraxx, Queen Nai, Sentinel, and Sir Roland!

Brynn

Cassidy

Lord Vraxx

Queen Nai

Sentinel

Sir Roland

Read more about all the Legends here: http://wiki.brawlhalla.com/w/Legends
Brawlhalla - [BMG] Tyveris
New rotation is live!
It is Brynn, Cassidy, Lord Vraxx, Queen Nai, Sentinel, and Sir Roland!

Brynn

Cassidy

Lord Vraxx

Queen Nai

Sentinel

Sir Roland

Read more about all the Legends here: http://wiki.brawlhalla.com/w/Legends
...