Servers will be down for scheduled maintenance on 29.04.2020 from 08:00 to 10:00 UTC (10:00 to 12:00 CEST). Please bear in mind you will not be able to access the game during that time. During the maintenance the current season of Ranked Matches will be prolonged till 06.05.2020.
Would you like to receive gifts just for topping up your accounts with Kredits? Then you will definitely like our new offer! With it you will get HArms CQR Random Boxes for every 100 Kredits topped up.
Top up your accounts from 11:00 CEST (09:00 UTC) on the 27th of April till 22:59 CEST (20:59 UTC) on the 30th of April using a special page and for every 100 Kredits receive a Random Box with powerful assault rifle - HArms CQR. The more you top up - the more items you will get! Your gifts will be added to the "My Items" page. Please note that it make take several hourse for your progress to be processed.
This shop update brings rare weapons and gear of the mysterious "Syndicate".
The following line-up will be available in store till around 09:00 UTC (11:00 CEST) on the 29th of April:
Direct Sale (Kredits) of Syndicate weapons: Beretta ARX160, Fabarm XLR5 Prestige, Micro-Roni CAA, Remington MSR, H&K G28, CZ 75 Czechmate Parrot, SAI GRY AR-15, Saiga H.G.C. Custom, H&K MP5A5 Custom, AT308, M48 Bowie Knife
Direct Sale (Kredits) of Syndicate gear: universal boots and gloves, four class-specific helmets and vests
Special Highlight: Syndicate Fabarm XLR5 Prestige
Fabarm XLR5 Prestige does not only have amazing fire power capabilities but also a cool visual design. Produced by the Fabarm weapons company, it is an extremely versatile weapon that can be used for different situations such as hunting, self-defense, and offense.
We have announced a major and very important change in the game - the introduction of an in-game crafting system. In this article you will find answers to the most frequent questions on the topic. Read on to learn the details!
GENERAL
Q: Is it free?
A: Yes, it is! The cards for exchange can be obtained through in-game activities. All you need is to play and achieve the desired goal.
Q: Will it be possible to get cards by playing matches? For what matches can I receive them and what will be the drop rate?
A: To ensure that all players are on an equal footing, in the near future we do not plan to give cards for every match played. However, we intend to launch several activities that will have to do with match completion. In the framework of these events, it will be possible to get guaranteed cards once you complete certain conditions. Moreover, after the coming update goes live, cards will appear among log-in streak rewards, and rewards for the advancement between leagues in the new Ranked Matches season.
Q: How much will I have to play to craft a gun?
A: There is no exact answer to this question. All will depend on the effort you will put into getting cards for exchange. In any case, crafting is long-term mechanics that will function for a long period. So, you will always have enough time to collect a certain set of cards.
Q: Will I have to buy access to a Battle Pass?
A: It is not necessary now, crafting will be available to all players. In the future, we do not exclude the possibility that rewards of new Battle Passes can be obtained via the crafting system. This way will be only one of the possible options for earning unique items, while there will be others as well. Participation in Battle Passes might help to obtain these items in the crafting system faster.
Q: How often will new items appear in the in-game crafting system?
A: New items will be added on a regular basis, and we will definitely tell you about changes in our future publications. Crafting will become one of the key in-game progression systems and will ensure the transparency of the players' progress.
Q: Is it possible that I will have to play modes I dislike?
A: There will be several ways to get cards, meaning that you will be able to choose in what activities to participate and how many cards to get. The more events you will take part in, the faster you will gather the cards.
Q: Will there be an opportunity to craft golden arms in the future? And what about secondary and melee weapons?
A: We plan to employ the full range of content in the crafting system. The number of cards required to exchange certain items will vary. For example, now 1000 cards are needed to unlock a weapon of the Cobalt Kinetics series; more cards may be needed to craft golden (rarer) guns.
Feel free to share your ideas on the content you would like to see in the system. We would appreciate it if you provided feedback on the matter. We will tell you about all one-off novelties that will be added to the crafting system in dedicated articles. Stay tuned, follow news on our website and in the official social networks.
CRAFTING ON THE WEBSITE
Q: What will happen with weapon crafting on the website? Will it be closed? Will it be updated?
A: In the near future, weapon crafting on the website will remain. Thus, after installing the update with the crafting system, both methods of item acquisition will be active. Later, the website weapon crafting system will be closed. For the time being, we give players extra time to gather necessary resources, exchange them for the desired arm and wrap up their participation. We will tell you about all the changes in future publications.
Q: Why haven't the new arms been added to weapon crafting on the website so that they could also be obtained for resources?
A: As we have indicated in previous publications, in-game crafting is designed to create a fair reward system depending entirely on the user's efforts. Crafting on the website does not meet this goal. At the moment, many players have already accumulated resources and their drop largely depends on luck. In other words, if we added items to the website, some players would be able to acquire new models instantly, while others would have to spend an unknown amount of time to craft them. Thus, our main goal would not have been achieved.
In-game crafting better meets the demands and will be available to more players than the system on the website. At the time, weapon crafting was designed for Battle Pass participants, thus, embracing fewer users than the in-game system. Over time, crafting on the website will be closed.
Q: What will happen to my resources for weapon crafting on the website? Will they be reset?
A: No, they won’t. You can still continue gathering resources for website crafting and exchange them for guns that can be sold on the Marketplace while the system is available.
Q: Will the old currency (resources) be converted into the new one (cards) while keeping its cost?
A: The system operates independently of website crafting; therefore, you will keep resources and currency transfer to the new system will not be implemented.
Q: What will happen to the Marketplace and the possibility to earn money by crafting weapons? Will it be possible to sell items received via the new crafting system?
A: You can still collect resources for website crafting and exchange them for weapon models that can be sold on the Marketplace. As for the in-game item sale, we do not plan to introduce such feature in the near future.
Q: Will it be possible to sell items recieved via the crafting system?
A: We do not have such plans for the near future.
Q: Will the crafting systems (the one on the website and the one in the game) be combined in the future? Will it become possible to get weapons craftable on the website in the game or will they remain exclusive content?
A: We do not consider the possibility of merging the two systems. After a while, weapon crafting on the website will be closed. For the time being, we give players extra time to gather necessary resources, exchange them for the desired arm and wrap up their participation. In the future, craftable weapons will become available in the in-game crafting system. We will tell you about all the changes in future publications.
KEYCHAINS
Q: What are they?
A: Attentive players have noticed that we mentioned keychains among possible craftable items. We were not kidding. This is true! For the first time, we talked about this novelty in the development roadmap for 2020. Be patient, we will share more details later. Stay with us!
Do you still have questions? Ask them in discussions on the forum or in social networks - we will try to cover the most important issues.
The following line-up will stay in store till around 9:00 UTC (11:00 CEST) on the 27th of April:
Kredit Random Boxes: AM-17, Tavor TS12 Custom
Kredit Random Boxes with 10% discount: AX308, DP-12, Fostech Origin-12, LWRC SMG-45
Kredit Random Boxes with 15% discount: PKP Pecheneg, M16A3 Custom, DSA SA58 SPR, SIX12
Direct Sale of Golden versions: F90 MBR, Bushmaster BA50, PKP Pecheneg, M16A3 Custom
SPECIAL HIGHLIGHT: AM-17
АМ-17 boasts excellent combat specs such as a high accuracy in the aiming mode, good range and hip accuracy. The gun’s mind-blowing damage will turn AM-17 into your rivals’ nightmare since even the most modern helmet will not save the enemy from sure death at close range!
Yakuza is all about the time-honored traditions. The design is bound to catch an eye of any firearms enthusiast — an otherworldly mix combines tranquil cherry blossoms, festive koinobori, fierce masks and relentless dragons. True strength unfolds!
The following line-up will stay in store till around 9:00 UTC (11:00 CEST) on the 24th of April:
"Yakuza" Kredit Random Boxes: ACR CQB, HCAR, M14 Crazy Horse, Remington MSR, RPD Custom
"Yakuza" Kredit Random Boxes with 20% discount: CZ Scorpion EVO 3 A1, MAG-7, Fabarm XLR 5 Prestige, S&W M&P R8, Balisong Knife, Katana
Direct Sale of Golden versions: SIG MPX SBR Custom, Marlin 1894 Custom
SPECIAL HIGHLIGHT: "YAKUZA" KATANA
Those who live by the sword, will die by the sword... and it will be Your blade that delivers the fateful blow.
Servers will be down for scheduled maintenance on 22.04.2020 from 08:00 to 09:30 UTC (10:00 to 11:30 CEST). Please bear in mind you will not be able to access the game during that time.
With the next update, we plan to make changes to an important game server indicator - tickrate. It will be increased to 60. What is it and why will it be done? Let's break it down.
WHAT IS TICKRATE?
Tickrate is a measurement unit of the speed of data interchange (sending and receiving) between the server and the game client. It is measured by the number of transmissions per second.
Why is it important? An online game is based on the fact that the game client constantly interchanges data with the server. This frequency is defined as tickrate. Every cycle, the server and the client are synchronized, the position of objects and players on the map, the hit data and other information bits get updated. Therefore, the more often this exchange occurs, the more accurately the player's actions and those of others are reflected for each user. Naturally, it is especially important in a shooter.
THE TICKRATE INCREASE WILL NOT AFFECT THE GAME IF YOU HAVE HIGH PING. TO USE HIGH TICKRATE TO THE FULL, YOUR INTERNET CONNECTION SHOULD BE FAST AND STABLE
This is due to the fact that the Internet channel is responsible for the transfer of data packages. Even if the server is ready to send and receive packages very quickly, and your connection is not stable or is slow, you will not see any improvements in the game.
WHY NOW?
It should be understood that this change is made to the software of the server, it is not abstract "more powerful hardware". This update was made possible thanks to a series of preliminary changes and improvements that were systematically made to the game: no more support of Windows XP, switching to a 64-bit system and others.
HIGHER TICKRATE RESULTS IN A HIGHER SERVER AND GAME CLIENT LOAD, BUT OUR SERVER IS READY
After updating the movement synchronization system, transition to a higher tickrate is a logical step that will increase users' comfort in the game and complete a long period of work aimed at improving the movement system.
We will follow the situation and study the game statistics at the tickrate of 60 for some time. After that we will be able to consider the possibility of further raising the value.