"We decided to reduce the impact of the random factor on the match scenario to make the game more comfortable. So now, it'll be more predictable which power ups will spawn next. Two identical power ups will appear simultaneously in pairs," Senior Game Designer.
"We thought that it'd be more logical and fun to protect the Pyro from the hellish fire he spreads. So we've designed a new stat that prevents this class from being damaged by the flamethrower or the Molotov. In the same way, Ninja will no longer die after jumping too high," Senior Game Designer.
"In certain cases, powered up players could become almost immortal when teammates healed them or restored their armour. We've balanced that out as we consider power ups a good survival boost on its own," Senior Game Designer.