Even though it’s only September outside, it’s a good idea to already start preparing for winter. That is why we declare the start of the Autumn Call event – the one that will suit both PvP and PvE fans out there.
What to do
As simple as that - choose a PVP or a PVE mission and complete it daily.
PvP task: Kill 50 opponents throughout a day in any PVP mode or ranking matches (excluding custom rooms). The progress from the left matches will not be counted.
PvE task: Make 200 kills throughout a day in any Special Operation. The progress from the left matches will not be counted.
choose the mission (PVP or PVE). Once you’ve done it, you can’t change your choice
complete the mission before 00:00 UTC
you can only finish 1 mission a day (either PvP or PvE – you choose);
each task gives you 1 token;
if you complete 5 missions (not necessarily in a row) - you will receive 3 bonus tokens and a Mega VIP booster for 1 day! This booster is applied for both NA and EU servers.
the event will last for 30 days
Rewards
Collect 20 tokens and exchange them for a permanent gun. You can earn maximum 48 tokens within 30 days of the event and thus get 2 permanent weapons!
CALICO M955A Winter Camo
AUG A3 9mm XS Winter Camo
MC 255 12 Winter Camo
CheyTac M200 Winter Camo
And don’t forget about the 1-day Mega VIP you get for every 5 missions!
Hone your skills to perfection in the new Ranked Matches Season that will be available after the maintenance. This time it will be easier to reach the summit as in every league you will have additional attempts to prove that you are the best! Your efforts will be rewarded: you will be able to get "Salamander" gear, rare "Amethyst" camos and unique achievements.
DETAILS
The new season starts today at 14:00 CEST (12:00 UTC) and will end on October 23, 10:30 CEST (08:30 UTC). The squads will fight on all “Plant the Bomb” and “Blitz” maps, except for "Platform".
Heaps of rewards are awaiting!
Mind-blowing weapon skin series: “Amethyst” and “Jade Dragon”;
Unique achievements including the "Soldier of Fortune!" stripe for the first league;
Random boxes with skins for reaching the higher leagues;
"Salamander" gear for all classes for reaching certain leagues.
LIST OF SPECIAL REWARDS
Please note that you will get no Crowns, Boosters or Warface Dollars upon reaching leagues 21-18! You can always track your progress in your account overview on the website.
PROGRESSION AND REWARDS
In order to advance between leagues, you need to win consecutive matches. As you climb higher, you will have to display better prowess, flexibility and persistence. At the same time, you won’t drop down instantaneously if you happen to lose — you will have a chance to recover by winning a series of matches. If you fail to use this opportunity and continue to lose, you’ll roll back to the previous league.
The winning streak bonus works a bit differently: if you manage three wins in a row in the last matches of the previous league, you will automatically get one win in the new league. Here is an example.
It will be incredibly tough to drop out after reaching the first league — you will have to lose 9 matches out of 10. This has been implemented as a preventive measure to let the top contenders master their skills to perfection while enjoying the competitive scene, without worrying over losing their rank.
ACHIEVEMENTS
All participants that win at least one ranked match will receive the “Warface Ranking Matches League” mark.
Top contenders that finish the season in the first league will be able to proudly fly their “Soldier of Fortune” stripe. Please note that if you skip a season, you’ll have to wait until the 12-season cycle is complete to try and earn that achievement again! The full list of all 12 achievements for reaching the first league can be found in the announcement.
The absolute champions that collect all 12 stripes will receive a unique badge, “Best of the best!”.
Players will be able to receive the following custom achievements:
MAIN CAMO REWARDS
Special seasonal camos "Amethyst" are awarded for reaching the first league . Please note: when opening the reward boxes these camo items do not drop again, if you have already obtained them.
"Berserk " Global event is starting soon and will feature completely new weapons and armor. Today we are going to tell you more information about these items and how to get them!
We are happy to introduce the "Salamander" set that includes all class-specific equipment. This set features health and armor points generation and thus will be attractive to lots of players. Moreover, “Salamander” set decreases incoming damage, delays mine activation and has other useful features.
"Salamander" has a unique feature - it can boast an outstanding five-item set bonus, which will be active if you use it with one of the weapons from the list below. Please note: Gold and skinned weapons will not activate the bonus, but developer’s team are considering adding other weapons to the set.
You can get "Salamander" set items for the class chosen at the beginning of the event after you complete fixed amount of tasks. As for the gear for other classes — you can craft it in the Workshop. We have a dedicated article about crafting system.
"Salamander" Rifleman Helmet Increases head protection by 60%. Decreases flash bang effect by 40%.
"Salamander" Medic Helmet Increases head protection by 60%. Decreases flash bang effect by 40%.
"Salamander" Engineer Helmet Increases head protection by 60%. Decreases flash bang effect by 40%.
"Salamander" Sniper Helmet Increases head protection by 65%. Decreases flash bang effect by 40%.
"Salamander" Rifleman Vest Armor points: 160. Increases weapon selection and deselection speed by 10%.
"Salamander" Medic Vest Armor points: 155. Increases weapon selection and deselection speed by 15%.
"Salamander" Engineer Vest Armor points: 155. Increases weapon selection and deselection speed by 15%.
"Salamander" Sniper Vest Armor points: 110. Increases weapon selection and deselection speed by 5%.
"Salamander" Rifleman Gloves Increases hand protection by: 22%. Increases reloading speed by 15%.
"Salamander" Medic Gloves Increases hand protection by: 20%. Increases reloading speed by 10%.
"Salamander" Engineer Gloves Increases hand protection by: 22%. Increases reloading speed by 10%.
"Salamander" Sniper Gloves Increases hand protection by: 20%. Increases reloading speed by 5%.
"Salamander" Medic Boots Increases leg protection by: 20%. Eliminates sound of movements.
"Salamander" Engineer Boots Increases leg protection by: 20%. Sprint speed increased by: 10%. Delays mine activation by 3 sec.
"Salamander" Sniper Boots Increases leg protection by: 20%. Increases slide distance by 30%. Eliminates sound of movements.
Important: in the future update we’re going to improve SIX12, Magpul FMG-9, Tavor CTAR-21 and SCAR-L PDW.
"BERSERK" WEAPON AND CAMO
In "Berserk" battle pass you have a chance to obtain weapon and camo series of the same name. Powerful guns for all classes with eye-cathing runic camo can become the gem in any collection.
We didn’t forget about the achievements: Kill your enemies with these guns and collect unique achievements!
You can obtain "Berserk" weapons and corresponding camo from personal crates or craft it in the workshop.
"TIGERSTRIPE" SERIES
In the recent update, apart from the "Tigerstripe" camo series we also added the "Tigerstripe" weapon series! It features the same weapons and even more guns to install this camo on. Serial items will be available during the "Berserk" event and will be obtained from personal crates.
Kill your enemies with the "Tigerstripe", series weapons and get unique achievements — stripe, badge and marks.
"Berserk" conserves the general Base mechanics and item crafting in the workshop. Naturally, there are certain modifications. Key tweaks to the crafting system:
Now it is possible to craft "Salamander" gear for any class.
It will be much easier to craft some items: the amount of the resources required has been significantly reduced.
There is a new element — a blueprint that will allow to choose equipment and weapons for crafting.
BASE IMPROVEMENTS
At the beginning, the Base is at the starting level. Once the BP participant reaches level 5 of personal progress, the Base can be upgraded: at this point the player unlocks short research of the surrounding areas. It will also require 10 Battle Points. The Base can be further improved by levelling it up and enhancing its productivity.
The Base improvement progress achieved in"Armageddon" has been reset because the crafting of powerful items depends entirely on it, and we’d like all players to start the Battle Pass on an equal footing.
In the course of exploration the crew can obtain special resources for item crafting and Base improvements, personal progress XP, personal crates, crate keys, permanent objects and a particular blueprint. The latter allows to craft the chosen item instead of a random one.
Starting from level 10 of personal progress you can spend 25 Battle Points to unlock long research that is more likely to grant valuable objects.
For further Base upgrades you will need resources obtained and Battle Points. In total, there are 8 improvement levels available. Each of them enhances the existing option or unlocks a new one including the possibility to craft a permanent gun and "Salamander"gear;
HOW CAN I CONDUCT RESEARCH?
You will need only energy and time to carry out research. Short research takes 20 minutes, the long one — 30 minutes (excluding upgrades). You can speed up completion with Battle Points. The energy spent will be gradually replenished by itself.
Important:YOU CAN CONDUCT ONLY ONE RESEARCH AT A TIME
ITEM CRAFTING
Another element of the Base is a workshop. Here you can craft temporary and permanent arms and gear, including "Salamander" set items for any classes. The quantity of resources needed for equipment crafting has been reduced significantly and amounts to 100 units.
IF YOU HAVE A BLUEPRINT, YOU WILL BE ABLE TO CRAFT ANY "SALAMANDER" ITEM ONLY FOR 100 RESOURSES
You will need resourses acquired during research and Battle Points to craft objects. The higher the chance of item crafting is— the more resources will be required. You can set the relation between success probability and materials required using the slider on the scale.
PLAYERS CAN CHOOSE AN ITEM FOR CRAFTING IF THEY HAVE A BLUEPRINT (DROPPED RANDOMLY DURING RESEARCH). OTHERWISE, THE OBJECT WILL BE RANDOMLY SELECTED.
The blueprint is universal, in other words, it allows to choose any item for crafting; however,there can be only one scheme available. Players will not be able to get another blueprint until they use the one they have.
If the chance of success is not 100% and crafting fails, the player will lose all the resources spent on.
"Berserk" is coming and today we suggest our players to watch a video with the game producer Evgeniy Parinov (RU), who will tell us more about the event special and unique aspects. Darkest ever smoke and other "Berserk" features are already in the video!
Changes in the personal crates system
One more innovation is the personal crates system update. There are two of them now:
Crates are class-specific now;
Now you can get a guaranteed permanent weapon from the crates.
And some more info:
The class you choose will have influence on the crates that you will get during the event. They become class-specific and contain the reward which the player can use.
Apart from this, we’ve changed the reward system. There were no restrictions before, but now there’s a "limit on amount of failures": if the players weren’t lucky enough to get the gun from the 49 crates, the 50-th crate will definitely bring them the weapon they were to get. More crates — more weapons! Rewards cannot duplicate: getting the weapon you want means that you will not be able to get one more from this crate.
Sometimes you have to destroy the old order in order to build a new better one. And we've got the tools exactly for that!
The following weapons will be available in store till around 11:00 CEST (9:00 UTC) on the 25th of September:
Regular and Golden DP-12 via Kredit Random Boxes and "Nuclear" DP-12 via Direct Sale (Kredits)
Regular and Golden CZ Scorpion Evo3 A1 via Kredit Random Boxes and "Nuclear" CZ Scorpion Evo3 A1 via Direct Sale (Kredits)
Regular and Golden Stoner LMG A1 via Kredit Random Boxes
"Nuclear" PKP Pecheneg via Direct Sale (Kredits)
Special Highlight: DP-12
DP-12 is as powerful as its prototype, and is one of the most advanced Medic primaries in the game. Aside from its damage, DP-12 sports one of the highest values in rate of fire and lowest recoil among the pump-action shotguns. While it doesn’t fire both rounds simultaneously, the delay between the shots is minimal -- you can place a follow-up shot in the blink of an eye!
The next update will feature tweaks to the specs of certain primary weapon models. In addition, the "Spectre" set bonus will be increased. Can't wait to learn details? Here we go!
All the versions of the rifles will be subject to changes, unless stated otherwise. Have a look at the table below to discover what combat stats will be revamped.
FN FAL DSA 58
Increased efficient range (from 16 to 17).
More manageable recoil.
Saiga Bullpup
More manageable recoil.
Decreased minimum spread.
SIX12
Increased rate of fire (from 185 to 190).
Increased efficient range (from 5,8 to 6).
Tavor CTAR‐21
Increased damage (from 75 to 76).
Increased damage multiplier to the limbs.
Tavor CTAR-21 Crown (model1)
Increased magazine capacity (from 30 to 32).
Increased ammo (from 180 to 192).
SCAR‐L PDW
Increased head damage multiplier
. Magpul FMG-9
Increased damage (from 63 to 65).
Reduced minimum spread.
Increased damage multiplier to the legs.
Gold Magpul FMG-9
Increased damage (from 64 to 66).
Reduced minimum spread.
Increased damage multiplier to the legs.
Moreover, changes will apply to "Spectre" gear as well.
4-item "Spectre" set bonus: increased health and armor regeneration (from 1 to 2 points) for all classes after 4 secs without hits.
We will tell you later about the launch date of the update bringing these changes.