Let’s cut to the chase, it’s an entire million of Kredits for the taking, and you’ve got to get your share! Better hurry up, the Kredits are running out!
Let’s break it down quickly: everyone that buys Kredits will receive an entire 25% extra to their Kredit purchase. For example, if you buy 1000 Kredits, you will receive not just a thousand, but 1250. At the same time, the counter’s going to go 250 Kredits down.
In order to prevent abuse or theft, we will be implementing new restrictions to accounts that have been suspended indefinitely. This will enable us to provide extra security to accounts that have been suspended pending investigation and keep owners’ possessions on these accounts safe.
Soon any account that is suspended for an indefinite period of time will also lose access to the following actions and functions on the website:
Suspended accounts will be able to rename characters, though the list of available actions may be amended in future.
Keep in mind that these changes will affect only permanent (indefinite) suspensions. Regular suspensions for definite periods of time will retain access to the account actions as before.
The newest assault rifle is finally in store. Moreover, HCAR is the first semi-automatic assault rifle in Warface!
This supernova will be available in Kredit and Crown Random Boxes till the 12th of October.
HCAR
The Heavy Counter Assault Rifle was introduced to the global market fairly recently, in 2013. Albeit innovative, it’s based upon the time-tested BAR M1918 light machine gun design. And you can tell it aged well — HCAR weighs less, customizes more, and keeps its .30-06 caliber! The 406-mm world is something otherworldly — it sports oval-shaped cavities that keep the barrel cool under intense fire, and comes with an AAC flash suppressor, adjustable 3-position gas regulator, hydraulic buffer and a Mil Spec telescopic stock.
IN WARFACE
The rifle is set to revolutionize gameplay in Warface as the first semi-automatic weapon for the Rifleman. Whether you’re a Rifleman ‘main’ looking to try something new, or a veteran Sniper looking for an easy transition, this is hands down your best pick.
HCAR deals double damage to body and limbs, sports considerably high damage — enough to knock most of foes down. These great qualities are offset by a recoil and a limited capacity, as the mag carries only 20 rounds.
The golden variant brings an increased rate of fire and an expanded mag capacity.
ACHIEVEMENTS
Landing killing blows with HCAR will provide you with unique achievements... to show off your status as a Rifleman of new generation.
Meet Uzkon UNG-12 — a brand new Medic weapon to be featured in the next update. This shotgun is bound to catch an eye with its unusual futuristic design. Fully automatic, it’s able to unleash a hailstorm of lead upon the battlefield, posing a severe threat in close quarters!
INSPIRATION
This compact bullpup shotgun was designed by a Turkish small arms manufacturer, Uzkon Arms Defence. On their own, smooth-bore bullpup rifles are a proven exotic for the international market, though UNG-12 manages to capture the spotlight — much owed to its magazine feed system.
IN WARFACE
Delivered straight into the hands of Medics, this aluminum-polymer hybrid threatens to strip the class of its supportive role: UNG-12 is far superior to both its automatic and semi-automatic analogues, and even poses a solid threat to the pump-action powerhouses! Let’s get into the details.
To start with, Uzkon UNG-12 shows plenty of promise with accuracy, effective range, damage and rate of fire values — the latter as its forte. Having said that, it falls short of customization features provided by its peers, as the shotgun can only be outfitted with a flash guard that reduces muzzle flash and damage drop beyond its effective range.
Uzkon UNG-12 will be available in Random Kredit Boxes and Random Crown Boxes.
The shotgun also comes in three variants: regular, golden and platinum. The Golden UNG-12 will feature increased magazine capacity and rate of fire, while the Platinum counts as a visual upgrade to your golden variant, and can be only obtained in Random Kredit Boxes. By the way, if you find the Platinum shotgun in a Random Box, you’ll get the Golden variant as well!
Don’t forget the achievements! Landing killing blows with this shotgun will provide you with memorable stripes that can be pinned on your profile. Wear ‘em with pride!
Please note that weapon specs may change per test results.
Global Operation K.I.W.I. may have run its course, but we’ve got something new for you! The upcoming Class Race will keep you on the edge of your seat until the new grand adventure is out!
Ready to prove that your favorite class is the best out there? Might want to load up your guns and do a brass check, someone is definitely going to dispute that! To break it down, you will be able to get useful rewards for your individual progress in the event, while leading your class to victory will bring the ultimate prize!
Are you an achievement hunter? Got you covered there too! Finish the class chain and you will get a brand new exclusive stripe to highlight your prowess with your favorite role.
The event will last a month, and the entire community gets to contribute — each completed mission grants points to that specific class. The class that emerges with the most points will be victorious, whilst players that contribute the required amount of points will get an additional reward: the GROM class skin for 6 months!
THE FIGHT IS ON, AND SO IS THE CLOCK: YOU’VE GOT ONE MONTH UNTIL NOVEMBER 9, 12:00 UTC
RULES
HOW CAN I HELP MY CLASS?
Go to the event page to learn more about it.
Select a class campaign and accept the first mission available.
Complete all missions in the campaign to earn points and rewards!
THE MORE POINTS YOU EARN, THE MORE LIKELY YOUR CLASS IS TO WIN!
FULL RULES AND CONDITIONS
Please make sure to read through this set of rules to earn rewards quickly and easily.
Each completed mission earns one point to the total progress of the class. This progress is shared on all servers, so you can earn points on any server you like. Total points earned by the class determines the winner at the end of the event.
You can have several campaigns active at the same time, but missions are completed consecutively. That means you can’t have more than 4 tasks simultaneously: one for each campaign.
The first mission grants an additional reward alongside the class point, listed on the event page. Finishing the campaign grants the class-specific achievement.
Campaigns can be completed several times! You will be able to receive more class points for it, but you won’t receive the rewards twice!
If the class is victorious, you can only get rewards if you’ve contributed at least 15 points to that specific class!
Each mission needs to be activated separately via the specific button on the event page.
All rewards are sent to “My Items” on the site. Afterwards, they can be transferred to any server.
Missions can be completed in any server. Keep in mind that individual missions have to be completed on the same server where they were initiated, otherwise your progress might not get saved.
GLOBAL PROGRESS IS UPDATED ONCE EVERY SEVERAL HOURS. PERSONAL PROGRESS MAY TAKE AN HOUR TO UPDATE.
REWARDS
Apart from points that help your class win, all participants will receive rewards for each mission: temporary weapons, gear, boosters and resurrection coins. These will definitely come in handy in battle!
You have the unique chance to get an astonishing permanent weapon for completing the campaign! The last mission grants five Random Boxes.
Each fully completed campaign grants a totally unique in-game achievement introduced to the game for the first time. Don’t miss the chance!
And finally, if your class is victorious, you’ll get the GROM class skin for half a year! Keep in mind that you need to earn at least 15 points for that specific class!
Don’t let the weather bring your warrior spirit down! Join the event now and lead your class to victory!
Prepare for the upcoming Halloween with a mighty Black Shark Fabarm STF 12 Compact.
This ferocious Cyborg Slayer will be available through Direct Kredit Sale and Crown Boxes till the 15th of October.
The Fabarm STF 12 Compact is an amalgam of innovative technologies for close combat fire arms and benefits from the latest developments and materials. It offers a high dynamic combat experience in all important areas of battle.
This weapon also deals 20% bonus damage to Cyborgs, so make sure to take it along with you on some Cyborg-hunting missions!
Achievements
Looking for a challenge? Check out the Black Shark achievements you can secure for 3000 slide kills, 1500 headshots and 5000 kills with any Black Shark weapon respectively. Show 'em your bite!
Following the recent balance overhauls for shotguns, submachine guns and sniper rifles, it’s time to turn our attention to the most all-round, versatile role in Warface: the Rifleman. Next game update will bring changes to the following 9 guns: Tavor TAR-21, AUG A3, XM8, CALICO M955A, Daewoo K2, FN F2000, Famas F1, Galil AR, IMBEL IA2.
These adjustments will mostly touch upon effective range and zoom rate (how fast you zoom in and out). See below for more info on each gun.
IMPORTANT: WEAPON SPECS LISTED ABOVE MAY CHANGE AT ANY TIME BASED ON THE TEST RESULTS.
The first season starts today and will end on October the 30th, 20:00 UTC (21:00 CET). Please note that the ranked matches are back to monthly cycles instead of 3-week ones.
Ranked matches will be conducted on all “Plant the Bomb” and “Blitz” maps, including the newest map to be introduced, the “Platform”.
Mind-blowing weapon skin series: “Amethyst”, “Jade Dragon” and “Desert” for reaching the higher leagues
Warface Dollars, Crowns and Boosters for advancing to each next league
Achievements for advancing to the required leagues, including the “ “You can not beat me!” achievement for the first league
You can always track your progress in your account overview on the site.
EQUIPMENT RESTRICTIONS
Weapon and equipment restrictions will be enabled. Whitelisted items carry a special marker in your inventory. If you equip restricted items, you won’t be able to join a ranked match.
RESTRICTIONS AGAINST SEMI-AUTOMATIC SNIPER RIFLES WILL REMAIN IN EFFECT BASED ON YOUR REVIEWS DURING THE TEST SEASONS.
BLACKLISTED ITEMS
Any automatic and semi-automatic sniper rifles (excluding Dragunov SR) Items that restore health/armor too quickly (exceeding 2pts/sec)
Any items preventing damage from the first shot (“Anti-Sniper”, “Plate”, “Scout”, “Titan-II” vests and class helmets)
Anti-personnel and seasonal mines
Any flag grenades, excluding the standard grenade
Any old elite weapons and armor
PROGRESSION AND REWARDS
In order to advance between leagues, you need to win consecutive matches. As you climb higher, you will have to display better prowess, flexibility and persistence. At the same time, you won’t drop down instantaneously if you happen to lose — you will have a change to recover by winning a series of matches. If you fail to use this opportunity and continue to lose, you’ll roll back to the previous league.
Important! It will be incredibly tough to drop out after reaching the first league — you will have to lose 9 matches out of 10. This has been implemented as a preventive measure to let the top contenders master their skills to perfection while enjoying the competitive scene, without worrying over losing their rank.
ACHIEVEMENTS
All participants that win at least one ranked match will receive the “ Warface Ranking Matches League” mark.
Top contenders that finish the season in the first league will be able to proudly fly their “You can not beat me!” stripe. Please note that if you skip a season, you’ll have to wait until the 12-season cycle is complete to try and earn that achievement again! The full list of all 12 achievements for reaching the first league can be found in the announcement.
The absolute champions that collect all 12 stripes will receive a unique badge, “Best of the best!”.
FULL SEASONAL ACHIEVEMENTS LIST
Players will be able to receive the following custom achievements
SEASON REWARDS
The ultimate reward for reaching the first league is the Amethyst weapon skins. This is a one-of-a-kind series that can only be unlocked via ranked matches during fall. Once the winter season starts, the weapon series will also change.
Please note that you will not be able to get the same skins twice if you have already received them before.
Old weapon skins remain available in the game, and you will be able to get them just as before.
SEASON REWARDS
Those that manage to climb up to the golden league will get different permanent weapon skins.
Today three guns have spawned in store: Saiga Spike, Nuclear Beretta ARX160 and Nuclear MAG-7.
Saiga Spike is a brand new unique shotgun for Warface Dollars that is here to stay.
Nuclear Beretta ARX160 and Nuclear MAG-7 will roam only till the 8th of October.
Saiga Spike
Meet Saiga Spike, a destructive bullpup shotgun that uses highly-potent slugs! It packs a punch strong enough to knock down any opponent within 12 meters.
Moving on to the specs, one can’t help but notice the damage values and how they translate into performance in the real world of Warface. Unlike pellets, a slug round delivers a steady focused shot that is powerful enough to knock anyone down, regardless of their armor.
While lenient on damage — maxing out at 500 points within its effective range of 12m — this gun leaves little room for error with its low rate of fire and capacity. Nevertheless, the bullpup configuration makes recoil manageable and accuracy reliable enough for an average user, while the Picatinny rail provides plenty of customization opportunities.
Looking for a new experience as a medic? Look no further and check out Saiga Spike in Warface Dollar Boxes.
A prime assault rifle packed with devastating power – Nuclear ARX160 is an ideal weapon for combat in any area and at any distance. This radioactive monstrosity combines outstanding power with controllable recoil and peak RPM making it deadly even in the hands of a rookie. Add high accuracy and you receive a recipe for disaster, the disaster of your foes!
Nuclear MAG-7
Despite its size, MAG-7 has one of the highest damage values in the game — it’s a pump-action shotgun after all. At the same time this glorious weapon is not limited in accuracy and its range remains highly competitive. The lack of substantial recoil is not disturbing at all and makes MAG-7 perfect for landing subsequent shots on your targets — effectively disintegrating them.
The October update has just gone live, bringing a new map: “Platform”, Saiga Spike shotgun, new achievements and much more!
NEW MAP: “PLATFORM”
The all-time favorite “Blitz” has now been updated with the new “Platform” map. It will be available immediately in Ranked Matches.
The map has 4 places to access the plant site from, one opening gate and one climbing spot, from which the attackers can silently surprise their foes from behind. The entry points are placed equally close to both teams, which will definitely influence the tactics and strategies of both sides.
The map was designed for all classes to have comfortable gameplay:
Snipers can occupy the windows of the second floors and monitor the main gates
Riflemen will perform well on the flanks and in the spawning area
Plenty of corners and side-streets will be appreciated by the players who use Medics and Engineers
Achievements
You will of course receive special achievements for the successes on this map.
Saiga Spike is a one-of-a-kind shotgun that will blow up and completely redefine your typical medic gameplay! It comes loaded with an LMG round instead of a buckshot, the so-called “slug”. Loaded with 12-gauge slugs Spike is bound to knock down even the most heavily-armored foes at ranges up to 12 meters.
Moving on to the specs, one can’t help but notice the damage values and how they translate into performance in the real world of Warface. Unlike pellets, a slug round delivers a steady focused shot that powerful enough to knock anyone down, regardless of their armor.
While lenient on damage — maxing out at 500 points within its effective range of 12m — this gun leaves little room for error with its low rate of fire and capacity. Nevertheless, the bullpup configuration makes recoil manageable and accuracy reliable enough for an average user, while the Picatinny rail provides plenty of customization opportunities.
Looking for a new experience as a medic? Look no further and check out Saiga Spike in Warface Dollar Boxes.
HCAR is the first semi-automatic assault rifle to be featured in the game. This is a great pick for both Snipers looking for transition to other roles, and Riflemen that wish to try something different than their usual automatic toolkit.
The rifle is set to revolutionize gameplay in Warface, and is the first semi-automatic weapon for the Rifleman. Whether you’re a Rifleman ‘main’ looking to try something new, or a veteran Sniper looking for an easy transition, this is hands down your best pick.
HCAR deals double damage to body and limbs, sports considerably high damage — enough to knock most of them down. These great qualities are offset by recoil and a limited capacity, as the mag carries only 20 rounds.
The golden variant brings an increased rate of fire and an expanded mag capacity. Both regular and golden variants will be available in Random Kredit Boxes.
The game now features 24 new achievements for combat prowess on the new “Platform” map, as well as “Longway”, “Wharf” and “Sirius” (3 badges and 3 marks for each map).
RANKED MATCHES 2.0 SEASON 1
Compete in the first season of the reworked ranked matches.
Regional matchmaking has been improved: players will now be selected for a match also based on proximity to one another.
WEAPONS
Reworked Taurus Judge specs. Secondary weapons are designed to support the primaries, and can be used frequently if the situation, like a specific map, just calls for it. However, it has become obvious that Taurus Judge filled the niche intended for the primary weapons, and this revolver shows better performance than shotguns at times. We believe a single weapon — even the one possessing unique features — shouldn’t ruin class balance, and thus we’ll be reducing some of its strengths. The revolver is meant to be a reliable secondary weapon, not a primary one. After these changes, Taurus Judge will keep its unthinkable powers in close quarters combat, thanks to the ability to deliver swift one-shot justice.
- rate of fire reduced to 150 (prev. 200) - damage drop at greater ranges changed to 3 (prev. 4) - increased spread
In order to improve class balance, we will be increasing the sniper rifle sway caused by jumping while in the aiming mode. This change will impact all sniper rifles and their versions with 120ms zoom speed and higher (XM8 Sharpshooter, Calico M951S, Barrett M98B, McMillan CS5, SIG 550, SVU-AS, M16 SPR Custom, AX308, QBU-88, Steyr Scout, Remington MSR). Their actual speed remains the same. This change is meant to enhance the concept of the class. Acrobatics and sharp movement are more suited to classes fighting in close quarters combat. For example, Medics and Engineers often have to depend on it to survive a gunfight. In regards to Snipers, their archetype suggests more subtle gameplay and long-range attacks.
Improved animations for Saiga 12-S
OTHER CHANGES
Disabled particles appearing on the ground during walking or landing after a jump. These particles will remain when falling into water.
Added two new contracts to replace the ones removed previously:
- eliminate 15 enemies with headshots in “Free for All”, “Bag and Tag” or “Battle Royale” - eliminate 20 enemies with slide kills
Game client: disabled the global operation K.I.W.I. button
BUG FIXES
PvP: Plant the Bomb, Yard - fixed the error causing one of the walls to be displayed differently based on video settings.
Fixed the problem with screen resolution allowing players to see through specific objects.
Fixed specific achievement positions within the banner.
PvP: Battle Royale, Exclusion Zone - fixed the error causing the fence to disappear due to character position in specific places.
KNOWN ISSUES
Saiga Spike: muzzle flame with the standard flashguard doesn’t reflect upon the nearby objects.
Saiga Spike: shotgun ammo doesn’t refill with Rifleman class ability.