Duelyst - contact@rockpapershotgun.com (Matt Cox)

duelystheader

There’s nothing quite like Duelyst. Ok, that’s a lie – Hearthstone is a bit like Duelyst, but it’s nowhere near as good. At the heart of Duelyst is the grid that battles take place on, which means every move requires several more layers of thought. I gave it a glowing review last year, and decided to jump back in this morning for a couple of games with the seasonal Frostfire mode.

(more…)

Duelyst

'Tis the season for festive PC game events, and card game Duelyst isn't one to miss out. On Thursday it dealt an update that launched the Frostfire Festival, which includes exclusive cards, holiday skins and a new game mode, itself called Frostfire.

The new game mode is essentially an excuse to get your hands on the new goodies in Frostfire crates: you play unranked matches in a snow-sprinkled arena to complete event quests and earn crates. Booting up the game before December 22 will net you a crate straight off the bat, and you'll get two more if you log in between Christmas Day and the end of the event on January 5. If you complete 15 Frostfire mode matches during the event you'll get another crate, too, whether you win or not. Crates galore.

As well as exclusive cards, the event introduces new skins, including Festive Faie, Zyx and Zirix. You can get these skins in the crates, which you'll also be able to buy from the in-game store.

It's not all just holiday fun, though: the update adds new starter bundles and makes a fair few balance changes, including to Maehv Skinsolder, one of the new generals that were added to the game in a big update last month. Read about all the balance changes, and the long list of bug fixes, in this blog post.

If you're into CCGs then Duelyst is well worth a look. It's free, and you can grab it here.

Dec 7, 2017
Duelyst - ThanatosNoa
Duelyst Patch 1.93 is expected to deploy later on December 7th, 2017

Winter is here, so it's time to celebrate with a Frostfire Festival!

It's that wonderful time of year, when the Snow Chasers run wild and everyone is chilling with their friends.

Get ready for some fun and excitement, we have a lot of news to cover!

New Frostfire Mode

Gather around and have some fun in the snow, invite your friends and family to a new game mode!

We're celebrating another year of Duelyst by expanding the Frostfire Festival with its own themed event.

Queue up for some unranked fun! The Frostfire Mode will allow you to complete your quests in a safe yet silly environment.

Take part in this new holiday sport by running around the battlefield and opening up Frostfire crates to earn some goodies for your General.

Don't be too greedy though, or some festive helpers might join the other side to even the odds!

This new mode will be available throughout all of December, open proudly next to the Season Ladder and The Gauntlet game modes.

New Frostfire Cosmetics

When it's time to celebrate festivities, make sure you dress the part!

We're adding three new cosmetic skins to the game in the form of Festive Faie, Zyx and Zirix!

Want to unlock these skins? Head to the store and find our new Frostfire Holiday Chests!

There are two types of Frostfire Chests available in the store:

  • Standard Frostfire Chest: Contains a Spirit Orb, Spirit and one of the six Frostfire Cosmetics shown above
  • Premium Frostfire Chest: Contains two Immortal Vanguard Orbs, Spirit and one of the six Frostfire Cosmetics shown above

Keep in mind that these chest may contain duplicate cosmetics.

Because this is a season of giving, we have a special gift for all our players.

Log in from now until December 21st to pick up a free Frostfire Holiday Chest!

But wait, there's more!

We're also giving away a free Frostfire Chest under our special Holiday Monthly Quest.

Just play 15 matches in the new Frostfire Mode to get your free Frostfire Chest - no wins necessary!

New Starter Bundles

We are introducing new card bundles to the armory!

If you are a new player or an existing player looking to get a solid foundation for a new faction, these Starter Bundles are for you!

Each bundle features 2 Epics and 4 Rares with an emote per faction and an exclusive card back not sold outside of these Starter Bundles for 450 Diamonds.

Want to really kickstart your Duelyst experience? You can pick up all three of these bundles for just 1000 Diamonds.

That's 12 Epics, 24 Rares, 6 emotes and the exclusive card back all tailored to improve your starting Duelyst experience!

Balance Changes

There have been a lot of exciting changes to Duelyst -- new Generals, a revised Core Set, and a brand new expansion! As always, we actively monitor the state of the game while leaving it open to growth and discovery. When we pinpoint necessary changes based on player feedback, collected data, and personal testing, we bring those to you as soon as we can. In this patch we have changes to six different cards, and we hope you’re as excited for them as we are!
  • Maehv Skinsolder: Bloodbound Spell changed to: “Destroy a friendly minion to summon a 4/4 Husk nearby. Deal 2 damage to your General.”

    Maehv’s Bloodbound Spell has a big effect, at the cost of also having a built-in drawback. We want to better reward this cost by giving her control over where she can summon her Husks. This will open up her options with better positioning, and by allowing her to take full advantage of minions whose Dying Wish ability need you to keep their space open!
     
  • Saurian Finality: Mana cost changed from 7 to 8. Attack bonus changed from +2 to +3.

    Saurian Finality is a high impact spell, especially since it slows the game down and extends the number of turns where players have less mana available. We’re increasing the cost from 7 to 8, which means you’ll have more time (and more mana!) to properly play around Saurian Finality. We’re also increasing the Attack your General gains from +2 to +3, reinforcing this spell’s late game impact.
     
  • Homeostatic Rebuke: Mana cost changed from 3 to 4.

    Homeostatic Rebuke symmetrically and efficiently clears the board, especially if Magmar haven’t yet invested onto the battlefield. We’re increasing the cost from 3 to 4 to tone down some of its higher-value cases, including in the early game and before the Magmar player has played a meaningful minion of their own.
     
  • Lavaslasher: Health changed from 9 to 7.

    Lavaslasher is an extremely efficient minion that allows Magmar to remove enemy threats as well as build a significant board presence. The impact Lavaslasher has on the battlefield has proven to have some serious lasting power, so we’re reducing its Health from 9 to 7 to give players a better chance to fight back. 
     
  • Ghost Seraphim: Ability changed to: “The first spell you play each turn costs 5 less.”

    Ghost Seraphim enables powerful plays with high-cost spells, and while we really like a lot of the exciting, flashy things you can do, in some cases the immediate impact can be too much. Instead of getting any spell for free, your first spell each turn will cost 5 less. Ghost Seraphim will still make big plays, but you might have to wait a bit longer for some of the truly explosive turns.
     
  • DECEPTIB0T: Mana cost changed from 4 to 5. Attack changed from 4 to 5.

    DECEPTIB0T has a powerful ability that allows for big minions to pop out of your deck for free, which enables a lot of interesting deckbuilding options. We’ve found that DECEPTIB0T has been taking over the game a little too early, so we’re increasing its mana cost from 4 to 5, while giving it a little extra oomph so it can keep clearing minions!

For roughly one week after these changes, Saurian Finality, Homeostatic Rebuke, Lavaslasher, Ghost Seraphim and DECEPTIB0T will be disenchantable for full spirit value.

Bug Fixes and other Updates

  • Copies of Build minions (created from cards such as Fractal Replication) will no longer be active the turn they enter play.
  • Copies of transformed minions will no longer be active the turn they enter play.
  • If it is the only friendly Mech in play, Metaltooth will no longer be considered to have Rush by cards such as Abhorrent Unbirth.
  • Sentinels that trigger from minions being summoned will no longer trigger if they are already destroyed when a minion is summoned.
  • Fixed interactions involving Erratic Raptyr, Animus Plate, and Blazing Relic triggering their abilities at the wrong times.
    These abilities will now only occur when properly attacking or counterattacking, but not when being attacked by Ranged or Backstab.
  • Prophet of the White Palm now only prevents damage done specifically by spells, and no longer prevents damage done by minions when playing Homeostatic Rebuke.
  • Droplift can now properly steal artifacts created by Reliquarian.
  • Onyx Jaguar now functions correctly with Substitution.
  • Fixed the interaction involving Neurolink, Rebirth, and Grandmaster Zir. A General summoned from an Egg will become a regular minion.
  • S.I.L.V.E.R. can no longer cause a minion to go above Backstab(999) or Grow(999).
  • If an opponent takes control of Solarius, the current controller will now gain the effect of its ability.
  • Animus Plate no longer shows reminder text for the Dying Wish keyword.
  • Ragnora's Ripper - is now properly tagged as a token minion
  • Fixed a visual error when crafting a card that has punctuation in its name.
  • Reminder rules text for card abilities should now properly display while in a game.
  • Added Visual Effects to all the Immortal Vanguard spells
  • Boss Crates now contain Immortal Vanguard orbs
  • Search and crafting handles punctuation and special characters now
  • Disable craft button when player already has max copies of a card
  • Add a confirm to disenchant extras button.

Don’t Forget Your Free Keys!

If you haven’t already, you can claim free Common Crate Keys for following Duelyst on Social Media.
Duelyst - contact@rockpapershotgun.com (Brendan Caldwell)

Cardwards and onwards

There are some good, silly names in the latest expansion for monster-battling card game Duelyst. A goth called Maehv Skinsolder. A mutliarmed sorceress called Shidai Stormblossom. One guy is called “Brome”, which is the most US high school footballer name imaginable. They’re all new generals, part of the 100-card roster of Immortal Vanguard, which came out a couple of days ago. I haven’t summoned my precious winged rat babies in a while, so I can’t say what this adds to the shifting tactics of the game. But I can say that “Ragnora the Relentless” sounds like a good name for a superhero dinner lady. (more…)

Duelyst - ThanatosNoa
Immortal Vanguard Expansion Launch!



There are over 100 new cards dropping in with our newest expansion – Immortal Vanguard!

We're also introducing six new Generals to the mix, something we haven't done since the release of Duelyst!

With our expansion, we're also creating a brand new mechanic (Build) as well as shiny new Mechs.

Since this might be a lot to take in all at once, take some time to read some helpful articles about each feature.

New Generals | Build Mechanic | Mech Update

We also have a small but special event for the next two weeks - the first time you log in you'll receive three Immortal Vanguard Orbs.

This one-time log-in event will award you with a gift crate and is available until November 28th, so pick up your orbs by then!

New Emotes and Profile Icons!



With this patch, we're also supporting the newest generation of Generals with their own emotes and profile icons!

Pick your favorites out of the armory and express yourself on the battlefield.

New Game Feature - Transformation Reference



 

Playing against Magmar and have no idea what that egg will hatch into? Having trouble trying to remember all the new Build minions coming with the expansion?

Have no fear, it's time to discover a new feature here, meet the new Transformation Reference tech!

This new tech will allow you to hover over Buildings and Eggs to see what cards they'll transform into.

Collection Set Update



We have a rather large announcement we want to make. With the inclusion of Immortal Vanguard, we're now over 800 cards! As exciting as that milestone is, we have a little maintenance we would like to do to polish the overall Duelyst experience. We have a lot to cover, so please find a comfy spot and take some time to read this article.

Build Mechanic Update

If you had read the article upon when it first released, we had mentioned the following

"In the case that a Build structure is returned to the action bar, the owner will receive a copy of the original minion - not a 0/10 Structure. This means you can play your minion again and start the Build process from the beginning."

We have since updated that mechanic - if a Build Structure is returned to the action bar, the owner will now receive a copy of the 0/10 Build Structure instead.

To accommodate these changes, Buildings will now match their minion's Mana Cost (as such, will no longer default to 9 mana), allowing you to play the Building again for its original cost, and the structure will eventually build into the specified minion.

Diamond Store Changes

We have another touch up on the Diamond system for all you Duelyst enthusiasts.

As many of you have mentioned, Diamond purchases simply don't match the orb bundles found in the armory.

We highly appreciate and value everyone's feedback on the virtual currency system, so we're back at it again with another update!

This new system was made to help alleviate those awkward purchasing concerns while also lowering the pricepoint you would invest in Duelyst.

The new 1000 Diamond bundle exists to help bridge the gap between orb bundles, while still allowing players to purchase their keys and special one-time offers in the armory such as Division Bundles or the 10 Orb Launch Offer.

With these changes, we've also started the bonus Diamond earlier (and getting higher) allowing you to get more out of your Diamond purchases. Combined with our periodic monthly sales, you'll be getting more Duelyst content for cheaper!

Other News

  • Duelyst will be available on a new platform - Kongregate!
  • UI Update - Shadow Creep count can now be found by hovering on the General as its own tooltip plate
  • Spell FX (battlefield animations) will be included in a future update
  • New General Mark II skins will also be included in a future update
  • Bloodbound Ancients commons will now show up with the Free Card of the Day
  • Mobile beta is still in development, more news on this at a later date
  • Artificer Academy is currently live - more details on this program in a later newsletter.
  • Fixed a visual issue with Zeal minions
  • Azure Summoning - now only triggers when Flying minions are played from the Action Bar
  • Maehv's Husk - is now properly tagged as a token minion
  • Unseven - no longer summons Rebirth minions
  • Flash Reincarnation - the damage dealt no longer originates from your General
  • Ghoulie - fixed an issue where it was targetable by Stone to Spears

And of course, don’t forget your Free Keys!

If you haven’t already, you can claim free Common Crate Keys for following Duelyst on Social Media.
Duelyst - ThanatosNoa
The number of cards in your collection is getting big!

Hey Duelyst fans! We have a rather large announcement we want to make. With the inclusion of Immortal Vanguard, we're now over 800 cards! As exciting as that milestone is, we have a little maintenance we would like to do to polish the overall Duelyst experience. We have a lot to cover, so find a comfy spot to sit and get ready for all the updates coming soon!

Merging Small Expansions



In the following patch, we are merging the two existing small expansions (Rise of the Bloodbound and Ancient Bonds) into one larger, craftable expansion named Bloodbound Ancients. Cards from these sets will now be craftable/disenchantable, and can be obtained from Ancient Orbs - randomized Spirit Orbs that contain cards from both of these sets. 

Any cards you already own that were previously in the “small set” format will be converted automatically into the new Bloodbound Ancients version of that card (or a Core Set card if moved to the Core Set, more on this further below!) and become craftable/disenchantable. Any Spirit Orbs from either of the small sets that you happen to have in your inventory will be refunded for 300 gold each.

Introducing Set Rotation

Starting in 2018, we are going to introduce expansion rotations into Duelyst’s standard ranked ladder play mode. This means that Core Set cards and the most recent expansion sets at any given time will be playable in this game mode. This does not mean the cards you have collected from older expansions are no longer valid - your full collection of cards will always be playable in other game modes including Friendly Matches, Boss Battles, and other game modes we will be introducing in the future (more news on that coming soon!).

There are a number of reasons we are introducing set rotation to Duelyst’s standard ranked ladder format. As we continue to create new exciting cards for everyone to experiment with, the total number of cards continues to grow.
For competitive players it can be impossible to know what to play around. Meanwhile, for newer players it is a daunting task to try to learn the basics of the game while also trying to keep track of an overwhelming number of cards.
By limiting the card pool and periodically changing which cards are available, our aim is to ensure that matches in this format continue to remain fresh, interesting, and varied, while also keeping it accessible to everyone - new, old, and returning players.

The following is some clarifications on how set rotations will work in Duelyst:
  • The Core Set will always remain in the format, and Core Set cards will always be legal to play on the standard ranked ladder.
  • Rotations will occur once a year, coinciding with the first expansion release of that year.
  • When a rotation occurs, cards from expansions released two years prior will rotate out of the standard ranked ladder format.
    For example, when the first expansion in 2019 is released, all expansions released in 2017 will rotate out of the format
  • The combined Bloodbound Ancients expansion will be considered to have been released in 2017 and will rotate in 2019 along with the other 2017 expansions.
  • The first rotation will occur when the first expansion of 2018 is released. At that time, Denizens of Shim'Zar will rotate out (since it was released in 2016), as well as any cards that are being removed from the Core Set (see Core Set Cleanup below for more details).
As a reminder note, rotations only occur once a year and will occur at the same time the first expansion of the year is released. This means that all cards currently in Duelyst will remain legal to play on the standard ranked ladder until the first expansion in 2018 is released.

Core Set Cleanup



Given that the Core Set will not rotate out of the standard ranked ladder format, we are making some tweaks to clean up the Core Set. We have the full list of cards added, removed and changed further below.

So why are we making these changes? We want to establish the Core Set as the proper foundation and introduction to Duelyst for new players, as well as the base set upon which all expansions are built. We've added in some of the iconic class cards that help define the identities of factions and some of Duelyst's core archetypes. We're also removing some of the niche cards in the Core Set - while they're still great cards, they aren't fundamental foundation cards and should not belong in our Core. Finally, we've changed a few existing cards with an eye to the future, knowing that the Core Set should remain relatively stable going forward.

A couple of quick notes on the Core Set changes:
  • Starting with this upcoming patch
    • Cards being removed from the Core Set will no longer come out of Core Set spirit orbs. They remain (and will continue to remain) craftable and disenchantable though.
    • Cards moving into the Core Set from another expansion will no longer appear in their respective expansion orbs.
    • ALL cards remain playable in standard ranked ladder matches.
  • Starting with the next standard ranked ladder rotation (when the first expansion of 2018 is released)
    • Cards removed from the Core Set will no longer be playable in standard ranked ladder matches.
Here is the full list of cards being added to and removed from the Core Set:

LYONAR KINGDOMS
  • Added - Excelsious, Sunforge Lancer
  • Removed - Sunstone Templar
SONGHAI EMPIRE
  • Added - Grandmaster Zendo
VETRUVIAN IMPERIUM
  • Added - Grandmaster Nosh-Rak, Blood of Air
  • Removed - Sand Trap
ABYSSIAN HOST
  • Added - Grandmaster Variax
MAGMAR ASPECTS
  • Added - Grandmaster Kraigon
VANAR KINDRED
  • Added - Grandmaster Embla, Frostburn
  • Removed - Mark of Solitude
NEUTRAL
  • Removed Commons - Arrow Whistler, Blistering Skorn, Day Watcher, Sand Burrower, The High Hand
  • Removed Rares - Chakkram, Prophet of the White Palm, Sunsteel Defender, Tethermancer, Wind Runner
  • Removed Epics - Captain Hank Hart, Dioltas, Lux Ignis, Mogwai, Night Watcher, Syvrel the Exile, The Scientist
  • Removed Legendaries - Alter Rexx, Astral Crusader, Eclipse, Envybaer, E'Xun, Rook, Ruby Rifter, Zen'Rui the Blightspawned
Cards that are removed from the Core Set listed above will no longer appear in any Spirit Orbs, but can still be crafted and disenchanted from the collection screen.

Core Set Card Changes

We are also making changes to some Core Set cards. These changes are not being made specifically to change the current metagame, but rather to adjust the Core Set moving forward as a base set for Duelyst, as well as shaping it to be the set which future expansions are built upon.
  • Bloodrage Mask - Mana Cost increased from 1 to 2 Mana
  • Spectral Revenant - Mana Cost increased from 7 to 8 Mana
  • Aspect of the Ravager - Mana Cost increased from 1 to 2 Mana
  • Chromatic Cold - Damage reduced from 2 to 1
  • Frostburn - Mana Cost increased from 5 to 6 Mana
  • Saberspine Tiger - Mana Cost increased from 3 to 4 Mana
  • Chassis of MECHAZ0R - Stats changed from 5/4 to 2/4
    Loses "Cannot be targeted by ANY spells"
    Gains "Forcefield"
  • MECHAZ0R - Stats changed from 8/8 to 6/6
    Mana Cost changed from 7 to 4 Mana
    Loses "Cannot be targeted by ANY spells"
    Gains "Forcefield"
For roughly one week after these changes, Spectral Revenant, Frostburn, and Chassis of MECHAZ0R will be disenchantable for full spirit value.

Other Core Set Changes

Building MECHAZ0R: You can now build multiple MECHAZ0RS in the same game. After your MECHAZ0R build progress reaches 100%, subsequent cards that build MECHAZ0R will contribute to the progress of another MECHAZ0R.

Warmasters: We are removing the Warmaster tribe from the game. Minions that previously had the Warmaster tag will now be regular minions.

Grandmaster Zendo: As Grandmaster Zendo has now become part of the Core Set, we are changing its card text to be more clear for new players. Zendo's ability will now read "The enemy General moves and attacks automatically." The card will function exactly the same, but it will no longer reference Battle Pets in its text.

We are excited to announce these changes after releasing so many sets. We're eagerly looking forward to the great things this will provide for Duelyst such as rich expansions and refreshing new gameplay every year. We look forward to what the future has in store and continuing to build the best game we can with our players!
Duelyst - ThanatosNoa
Let's talk about Mechs


At this point, you guys should have seen all the robotic Build minions and are probably wondering "with all this war tech, where are the Mechs?"

Well, this week we'll be focusing on the brand new Mechs coming out with Immortal Vanguard!

Before we dive into the spoilers, we have a few Mech changes we'd like to make with the expansion - including changes to MECHAZ0R itself, and a change to how the process of completing MECHAZ0R works in the game.

These changes will allow us to better integrate Mechs into Duelyst, and allow us to create new exciting cards to enhance your Mech arsenal!
MECHAZ0R Updates


Chassis will be changed to the following:
  • Removed "Cannot be targeted by ANY Spells"
  • Gained "Forcefield"
  • Stats changed from 5/4 to 2/4


The big Mech itself (MECHAZ0R) is going through several changes:
  • Removed "Cannot be targeted by ANY Spells"
  • Gained "Forcefield"
  • Stats changed from 8/8 to 6/6
  • Mana cost reduced from 7 to 4


Have you ever felt weird playing more Mech cards after they've destroyed your MECHAZ0R?

Another change we're doing is allowing you deploy multiple MECHAZ0Rs!

After your MECHAZ0R build progress reaches 100%, subsequent cards that build MECHAZ0R will contribute to the process of another MECHAZ0R.

Now every time you hit 100% build progress, a new MECHAZ0R is ready to hit the battlefield!
Duelyst - Stormshade(BN)
New Mechanic coming with Immortal Vanguard

Hey Duelyst fans! We have a new mechanic coming with the next expansion: Build.

Build is a keyword that will appear on minions followed by a number, for example - Build: (2)




When you summon a minion with the Build keyword, it comes into play as a 0/10 Structure.

At the beginning of your turn, your minion's build counter decrements by one: this occurs every turn until the build counter reaches zero.

Once the build counter reaches zero, the Structure will transform into the minion you played from your action bar!

At this point, the minion is fully active and can begin to move and attack.
Learn more about Build

As you may have noticed, there are different colors for Build Structures.

In fact, every faction will sport its own unique color scheme for their Build minions!

But wait, there's still more to learn!

While a minion is "Building," you cannot dispel the fact that it is building and will transform at the end of its build countdown.

This means that you can treat buildings as regular Structures - you can target them with spells, heal them, damage them, transform them, destroy them, etc.

They will however eventually transform into their final form if not destroyed or removed (this includes transform effects).

In the case that a Build structure is returned to the action bar, the owner will receive a copy of the original minion - not a 0/10 Structure. This means you can play your minion again and start the Build process from the beginning.

Any buffs that are applied to a Build minion while the card is in your action bar will apply to the final/transformed version after it is done Building.

And finally, a "Building" is considered a token, so it is not a viable target for revive effects (you can, however, revive the final product).

Now that you've learned about how Build works, let's get ready for some Build spoilers coming out this week!
Duelyst - Stormshade(BN)
We're excited to announce the new expansion: Immortal Vanguard.

This will be a large set due to release mid-November with new game mechanics and over 100 cards. As always, we'll be doing a spoiler season leading up to expansion release, so get ready for daily spoilers every weekday!

YOUR EYES DO NOT DECEIVE YOU, WITNESS THE NEXT GENERATION OF GENERALS

We're also extremely happy to introduce the first new Generals to the game since launch! Coming in fresh to the battlefield are six new Faction Generals, each with their own unique Bloodbound spells. We have a small preview of them now, with more news about them to come in the future!













STREAMER SCHEDULE
In addition to our personal spoilers, let's not forget about our awesome community members! We have another Streamer Schedule ready for you guys to tune in and enjoy the fun. Please note that this is a tentative schedule based on the streamer’s availability and thus is subject to change.

  • Tuesday, October 24, at 3pm PST: Collazo
  • Wednesday, October 25, at 4pm PST: LadyMyrr
  • Thursday, October 26, at 3pm PST: DarkLordSen
  • Monday, October 30, at 9am PST: Hsuku
  • Wednesday, November 1, at 12pm PST: F8D
  • Thursday, November 2, at 3pm PST: Scarzig
  • Friday, November 3, at 3pm PST: Freud
  • Monday, November 6, at 12pm PST: SonOfMakuta
  • Tuesday, November 7, at 8pm PST: Sylvermyst
  • Wednesday, November 8, at 730pm PST: Hijump
  • Friday, November 10, at 3pm PST: Grinch
Duelyst - contact@rockpapershotgun.com (Brendan Caldwell)

Cardwards and onwards

I ll always remember Duelyst for its spectacularly dumb monster fights. Following a recent takeover from Bandai Namco, the collectible card game is continuing on, eggs-a-poppin and minions-a-marching. Next month there ll be an expansion of 100 cards, including six new generals with which to lead your beasts into battle, one new leader for each faction. One of them is called “Ragnora the Relentless” which is a perfect name for any small pet. (more…)

...