Duelyst - Ryvirath
We expect Patch 1.79 to be released on Jan 18th/19th 2017.
Boss Battles


Over the next few weeks we will be testing out a brand new feature we’re very excited about: Limited Time Boss Battles

We’re super excited. Here’s how it all works:
  • During select time periods a special boss event will become available for a limited time (we are planning for the first 2 to be available for a week starting on a Monday and ending on Sunday).
  • You will see a callout for the Boss Battle in the main menu.
  • Each Boss is a unique AI controlled opponent with a unique deck and starting board state.
  • Defeating the Boss in battle will earn you 1 Free Spirit Orb and a unique Boss Crate.
  • The Boss crate costs $4.99 to unlock and contains:
    • 1 Common Chest Key
    • 1 Gauntlet Ticket
    • 3 Shim’zar Spirit Orbs
    • 1 Random Legendary Card
  • The Boss crate expires 48 hours after you have earned it.
We will be testing out 2 Boss Battles over the next few weeks to gather feedback so make sure to check-in next week. We’re excited to hear what you think!
Free Card of The Day is replacing The Daily Challenge


We putting The Daily Challenge on a break and replacing it with a Free Common Card of the Day. You can claim one random common craftable card every 24 hours in place of the 5 Gold reward that the challenges offered.

We know there are a lot of challenge lovers out there so we want to regroup and explore a better vehicle to deliver challenges for those players that love that game mode.

Monthly Cards
In 2017 we’re going to take a step away from adding Monthly Cards to each season on a regular basis and instead we want to focus on bigger expansions and seasonal special events.

There are 3 main reasons:
  • The Core set was continuously getting more expensive and was starting to have too much rarity creep.
  • We could only effectively do Neutrals.
  • It puts a lot of community focus on only a small set of four cards, pressuring us to print universally viable neutral cards instead of cards that make great sense as part of a cohesive expansion theme.
The Season Reward Crate will still contain 1 card for each division you’ve achieved at the same rarity as before.
Match History Maintenance Note
As part of some housekeeping in 2017, during the rollout of this patch, we will be wiping old match history on your profile page. In the near future we will do our best to re-import the old match history from 2016 into the new system.
Sneak Peak: Continuous Draft Mode
We don’t often preview things here at Counterplay Games, but we’re going to make a dangerous exception and tease a new limited time game mode we plan to release in the near future: a Continuous Draft Mode.



In this mode, you will pick a General, receive a fairly basic starting deck, and improve your deck over time by leveling up.



But there are a number of twists including something special: in this mode you can build cross faction decks.



That’s all we’re going to reveal for right now, but feel free to start dreaming up zany cross faction combos you can build.
2017 Roadmap
We’re continuing to put most of our effort into 3 major areas:
* Mobile and Console development.
* Localization and worldwide release.
* Card Expansions, Boss Events, and new Game Modes.
Don’t forget your free Keys!
If you haven’t already, you can claim free Common Crate Keys for following Duelyst on Social Media
Duelyst - contact@rockpapershotgun.com (Brendan Caldwell)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

I bounced off Hearthstone, and I couldn t care less about Magic: The Gathering. If there was a Netrunner adaptation for the PC, I d play that endlessly, but apart from that I tend to shy away from collectible card games. All that deck-stacking, all those tiny sums. It just feels dirty. So why do I love Duelyst so much? … [visit site to read more]

Duelyst

Hearthstone blew the CCG genre wide open, creating space for dozens of competitors like Duelyst to fill. And while the idea of any new CCG topping the 50+ million player behemoth Hearthstone is hard to imagine, that doesn't mean it's still the best option out there. Duelyst may not have a lavish stage at BlizzCon, but it's become a better game than the CCG that helped inspire it.

The reason is simple: the board. Duelyst's blend of turn-based tactics and card game adds a level decision-making neither genre had on its own. For example, if you begin a game of Hearthstone with one playable minion in your hand, you have two options: play the minion or don't. Beginning a game of Duelyst with one playable minion gives you 66 different options; nine different areas to move to on turn one, each of which has either five or eight different spots to place the minion depending on where you went. That's not even considering whether or not you mulligan a card at the start of the turn, or the fact that going second could let you take a mana tile to open up more options. 

The movement mechanics leaves room for subtlety in a way regular card games often don't.

Both games have plays which will be clearly better or worse, and both require you to think forward about what your opponent could do or what else is in your deck, but a game of Duelyst can branch out in many more ways than a game of Hearthstone. Where you move and place minions dictates which direction the fights will move in. You can drive your opponent to a certain side by blocking off their other routes, press forward and make sure you stay on their side of the board, or hang back and make them come to you. The movement system leaves room for subtlety that regular card games often don't.

But what has really kept me playing Duelyst all year is that developer Counterplay Games fit this depth into matches that rarely go longer than ten minutes, making it quick enough to jump in and out of among other games. Counterplay has also been proactive with balance patches, and releases a steady stream of four new cards a month, keeping the meta on its toes. It also doesn't hurt that its pixel art animations are without a doubt the best of any game out today. 

But mainly it's when to move forward, where to place minions, whether or not to trade blows with the enemy general, and a million other choices that make Duelyst a game I imagine I’ll never actually master, but absolutely love to play.

Duelyst - contact@rockpapershotgun.com (Martin Gaston)

Oh, hey, is that Rise of the Bloodborn, the second expansion to free-to-play card-battler Duelyst [official site]? We didn t see you come in. Oh, what s that – you snuck in through patch 1.78, which went live a couple of days ago? Please, make yourself at home. I’ll just tidy up a bit while you get settled. … [visit site to read more]

Dec 15, 2016
Duelyst - Ryvirath
Patch 1.78 should be available on Dec 15th around 3PM PST.
    
Rise of the Bloodborn Expansion
    

    
We’re excited to bring you the latest DUELYST expansion with 39 New Cards, featuring a new keyword Blood Surge: (activates when you use your General’s Bloodborn Spell), and including some of our favorite artwork for Minions and Spells.
    
Check out the full expansion card list here.
    
The Rise of the Bloodborn Orbs are different from the Core and Shimzar set:
    
        
  • Each Rise of the Bloodborn Orb contains 3 copies of 3 cards (total of 9 cards).
  •     
  • Rise of the Bloodborn Orbs NEVER give duplicates.
  •     
  • Rise of the Bloodborn Cards can not be crafted or dis-enchanted, but once you own 3x of a card you can craft the prismatic version.
  •     
  • Opening 13 orbs unlocks the entire expansion.
  •     
  • Each orb costs 300 GOLD or $2.99 USD.
  •     
  • The entire set costs $19.99 USD.
  •     
    
There is a detailed FAQ about the expansion in the DUELYST subreddit.
    
If you open 3 orbs for GOLD or for $2.99 and then decide to buy the whole set for $19.99 USD you will receive a 300G refund per purchased orb. TLDR: we refund you any Gold you spent.
    
New Card Lore
    
We’ve added new lore for the following Cards:
    
        
  • Argeon Highmayne
  •     
  • Reva Eventide
  •     
  • Zirix Starstrider
  •     
  • Scioness Sajj
  •     
    
Still no word on the origins of a certain marble white serpent.
    
No Patch on January 1st
    
There won’t be a scheduled patch on January 1st. The gang here is taking a break over the holidays and we anticipate our next patch to be mid-January 2017.
    
The Rise of the Bloodborn expansion as well as the past 77 patches are a culmination of a year of very hard work for the team. We look forward to showing you what’s in store for 2017.
    
The season rewards for December Season will be a random card of the appropriate rarity for each division:
    
        
  • Silver – Random Epic card.
  •     
  • Gold – Random Legendary card (and all of above).
  •     
  • Diamond – Random Rare card (and all of above).
  •     
  • S-Rank – Random Common card + 1 Bonus Legendary card (and all of above).
  •     
    
Bug Fixes and Minor Changes
    
        
  • You no longer have to watch the full animation while your opponent is executing lethal. You can ESC + Concede to skip it.
  •     
Duelyst

Duelyst's second expansion, Rise of the Bloodborn, has snuck up on all of us. It was expected sometime this month, but it's actually just days away, going live this Thursday, December 15. A smaller set, Rise of the Bloodborn will add 39 new cards to the game, along with a new keyword: Blood Surge.

A minion with the Blood Surge ability will activate a unique effect any time you use your general's Bloodborn Spell—basically the same as Inspire keyword with Hearthstone's hero power, but Bloodborn Spells are cheaper and can't be used every turn.  As you might have guessed, the set generally revolves around using and empowering Bloodborn Spells, which Counterplay Games's Emil Anticevic told me is an attempt to make using those spells more strategic, rather than just activating them whenever they are available. 

While you'll still get Rise of the Bloodborn cards by purchasing orbs (card packs) unique to the set, these orbs function a little differently than the ones for the classic and Shim'zar sets. Instead of paying 100 gold for five random cards, a Bloodborn orb will cost 300 gold and contain three copies of three different cards, so nine cards total. None of the cards from this set are craftable or disenchantable, and once you've acquired a certain card, you won't ever see it in an orb again. 

That means, with 39 different cards and three per pack, you only need to open 13 packs to guarantee you'll have unlocked three copies of the whole set. Alternatively, you can buy the orbs for $3 each, or $20 for all 13. If you buy a few orbs individually before deciding to spend cold hard cash, the $20 option will also come with a refund on any gold you already spent on Bloodborn orbs. Anticevic told me they think this method of distributing a set is better for players when releasing a smaller set like this, but it won't necessarily become the way they always release new sets from now on. 

Now then, onto the card reveals. Counterplay has given us a sneak peak at six new cards to share with you from Rise of the Bloodborn, four of which have the new Blood Surge keyword. We'll be showing off one from each class, and you can flip through them all in the gallery below, along with my impressions. You can also find the full resolution PNGs and animated gifs of each card here

Duelyst is free-to-play and available through Steam.  

Nov 30, 2016
Duelyst - Ryvirath
The Frostfire Festival Begins


It’s that time of the year! For the entire month of December (starting Dec 1st), we will be offering a special new Frostfire Quest:

Complete 15 Quests to earn a Free Gift Crate.



Completing the quest will award you the The Free Gift Crate that can be opened from the Mystery Crates screen:



The Gift Crate does not require a key to open and will contain:


  • 100 GOLD
  • Frostfire Saberspine Tiger Skin (not available in Armory)
  • 1 RARE Mystery Crate Key

December Season Rewards
December does not have monthly cards (we’re working hard on the next expansion that is going to be announced VERY soon). Therefore, the season rewards for December will be a random card of the appropriate rarity for each division:
  • Bronze – Random Epic card.
  • Gold – Random Legendary card (and all of above).
  • Diamond – Random Rare card (and all of above).
  • S-Rank – Random Common card + 1 Bonus Legendary card (and all of above).
Quest Tweaks
For the “Ultimate Aggressor” quest, if you win the game or if your opponent concedes you will always receive a minimum of 25 damage towards the 150 damage goal to Enemy Generals.
Minor Changes
  • Fixed an issue where Gauntlet Deck was not appearing correctly since patch 1.76 until you went back to main menu and re-opened the Gauntlet screen.
  • Better in-game UI and messaging around spectators joining / leaving.
  • Permanent in-game UI badge for current number of spectators (if above 1).
  • Fixed a bug where the Practice Mode server could have a hiccup when you or opponent would run out of cards in your deck.
Roadmap
We’re currently working primarily on:
  • Upcoming Card Expansion.
  • Duelyst for Android and iOS.
  • Localization, translation, and international release.
If you want to see previews of the upcoming units and get realtime updates on our progress and community events, follow us on Twitter.
Don’t forget your free Keys!
If you haven’t already, you can claim free Common Crate Keys for following Duelyst on Social Media
Nov 17, 2016
Duelyst - Ryvirath
Get Some Free Common Crate Keys


Follow us on Twitter, Youtube, etc and get a FREE Common Crate Key for each follow.

Get Started Here
Balance Changes
As always all changed cards are disenchantable for roughly 1 week after the change for full spirit value.

We’ve got some exciting new changes this patch. When we make changes it’s with the goal to create a healthy environment for a wide variety of decks and play styles, and to maintain great faction balance.



Mana Vortex – Text changed to “The next spell you cast this turn costs 1 less.”

Songhai has been performing really well this season, and we’re looking to tone down their ability to recover from all-in turns. Mana Vortex will still allow you to create explosive turns, but you’ll have to look elsewhere to keep your action bar full.



Lantern Fox – Stats changed from 2/4 to 2/3.

Lantern Fox has been a staple in Songhai decks for a long time, and we don’t intend to change that. We do feel that it should provide slightly less value on average. Lantern Fox’s health has been reduced by 1.



Spelljammer – Cost changed from 3 to 4. Stats changed from 2/4 to 3/5.

Spelljammer is one of the strongest options for card draw, especially in aggressive decks. By bumping up its cost and stats, other deck strategies should have more room to flourish.



Cryogenesis – Cost changed from 3 to 4.

Cryogenesis is a good removal option in Duelyst, and can limit the viability of minions with 4 or less health. By increasing its cost, you’ll have to think twice when deciding to destroy their minion, or summon your own.



Rite of the Undervault – Cost changed from 5 to 6.

Abyssian can be a a strong faction when it comes to the late game. Rite of the Undervault’s cost has been increased to 6, so that it will take a bigger commitment for Abyssian players to draw cards. You’ll still get to refill after expending your hand, but the increased cost should ensure that your enemy isn’t quite as far behind.



Blistering Skorn – Cost changed from 3 to 4. Stats changed from 3/4 to 4/5.

Blistering Skorn gives each faction a board-clear option, which can disproportionately hurt the “swarm” playstyle. By bumping up its cost and stats, smaller minions should have a bit more breathing room.
Premium Battlemaps





We’re adding 4 new Legendary Battle Maps to the Armory!
  • Battlemaps are Legendary Cosmetics. Each costs $7.99 or 3000 Spirit.
  • You can set your Battlemap from the Deck Select screen after you’ve unlocked one.
  • Your Battlemap will be used when you are PLAYER 1 in a game.
Quest Economy Changes


We’re re-balancing how gold is distributed between the 2 daily quests, and we’re introducing new quest types.
  • We’re changing the 1st quest slot into a 20 GOLD quest that is always a faction quest.
  • We’re changing the 2nd quest slot into a 50 GOLD quest that is meant to be finished in 5-10 games.
    • Adventurer: Play 8 Games.
    • Ultimate Aggressor: Deal 150 Damage to Enemy Generals
    • Assassin: Destroy 50 Enemy Minions
  • We’re changing the per-win reward to 15 GOLD every 3 WINS from every 2 WINS.
  • We’re removing the cap on per-win rewards for players that want to grind out 50+ games per day.
Gold rewards help encourage play patterns. Right now, there is a big drop-off in rewards after playing your first 4 games every day. Instead, we want there to be a big GOLD payoff for playing 7-10 games while still having a viable way to grind to earn lots of GOLD every day.

Here’s how the math works out based on our simulations and play pattern data:
  • At 4 games vast majority of players will earn 45 GOLD. This is less than the theoretical max in the old system.
  • At 7-10 games vast majority of players will earn 110 to 125 GOLD. This is slightly more than in the old system.
We want an incentive for casual players (~4 games) to play a bit more, and we want a slight reward buff to engaged players (~8 games) that don’t win more than 60% of the time.

When we make these changes we do think of EVERY player type that forms the backbone of DUELYST (Casuals, Competitive, Grinders, etc.). We can’t always design systems that work perfectly to incentivize all 3 without hurting some other part of the game.
4 New Codex Chapters


We’ve added 4 new chapters to the Codex / Historia. Come and explore the chapters:
  • Chapter 21: Rasha’s Betrayal and The Eternal Empire
  • Chapter 22: The Vetruvian Wars
  • Chapter 23: The Rise of Ziros Starstrider
  • Chapter 24: Starstrider’s Final Gambit
Bug Fixes
  • Fixed an issue with the Gauntlet Keyblade animation after winning a game.
  • Fixed an issue with Dreadnought dying and making its own egg a 2/3. Should be a 0/1.
  • Fixed an issue with interaction of Grandmaster Z’ir + Blindscorch + Psychic Conduit.
December Season Patch Preview
The December patch will not include new season cards as we aim to release our next expansion in mid-December. The season rewards for December will be a random card of the appropriate rarity for each division:
  • Silver – Epic card.
  • Gold – Legendary card (and all of above).
  • Diamond – Rare card (and all of above).
  • S-Rank – Common card + 1 Bonus Legendary card (and all of above).
Roadmap
We’re currently focusing on:
  • Upcoming Card Expansion.
  • Duelyst for Android and iOS.
  • Localization, translation, and international release.
If you want to see previews of the upcoming units and get realtime updates on our progress and community events, follow us on Twitter.
Oct 27, 2016
Duelyst - Ryvirath
75 patches since we started the BETA. We can hardly believe it. Thanks everyone for playing, streaming, sharing, laddering, pack opening, practice AI clobbering, card crafting, chest opening, opponent gold tipping, quest completing, replay watching, game spectating, gauntlet drafting, and solo challenge solving in DUELYST.
November Season Cards

  • Azure Herald – 2 Cost Neutral Common – Opening Gambit: Restore 3 health to your General.
  • Zyx – 1 Cost Neutral Rare – Opening Gambit: Summon a copy of this minion on a random nearby space.
  • Ironclad – 5 Cost Neutral Epic – Dying Wish: Dispel all enemy minions.
  • Decimus – 4 Cost Neutral Legendary – Whenever your opponent draws a card deal 2 damage to the enemy general.
The new cards will become available on November 1st, and as always will be given as rewards at the end of the October season in the Season Reward Chest:
  • Hitting Silver Division Rank 20+ earns 1x Monthly Epic
  • Hitting Gold Division Rank 10+ earns 1x Monthly Legendary (and all of above)
  • Hitting Diamond Division Rank 5+ earns 1x Monthly Rare (and all of above)
  • Hitting S-Rank earns 1x Monthly Common + 1x Random Legendary (and all of above)
Division Starter Bundles


We’re introducing a new type of product into the Armory: Division Starter Bundles.

Each bundle can be purchased only once and unlocks as you hit a division or meet its requirements.
  • Bronze Starter Bundle
    • Requires 2 wins in Bronze Division
    • $4.99 USD for 5 Orbs and 3x Random Neutral Legendary
  • Silver Starter Bundle
    • Requires reaching Silver Division
    • $9.99 USD for 10 Orbs and 3x Random Neutral Epic
  • Gold Starter Bundle
    • Requires reaching Gold Division
    • $19.99 USD for 15 Orbs and 3x Random Faction Legendary
We plan for DUELYST to have many expansions, and we want newer players to have an easier time deciding what to purchase.

If you’ve already completed the requirements for a starter bundle in a past season, you should see appear it in the shop under the Specials category.
Bug Fixes and Minor Cleanup
  • Fixed an issue where quest notifications were not showing correctly if multiple quests were progressed at the same time.
  • Improved performance and resource usage in preparation for Mobile. Memory usage should be reduced.
  • Games resulting in a draw show correctly on the on match profile screen.
  • Improved Practice AI decision making and fixed a few edge cases where it was not able to pick the optimal move.
  • Cards that react to card draw (Visionar, Vindicator, Decimus) should no longer react to “putting a card in hand” abilities (like Sworn Sister L’Kian).
Duelyst

Duelyst just pushed live a surprise balance patch that makes a number of changes the community been calling for, and some that were less expected. Since the game's first major expansion, Denizens of Shimzar was released in August, the legendary minion Inquisitor Kron has been a hot topic among players. And unlike Blizzard's slow approach to balance changes in Hearthstone, developer Counterplay Games decided to swing the nerf hammer relatively fast.

Inquistor Kron was a 5 mana 4/6 minion that would summon a free 2/2 with a random ability every time you replaced a card a Duelyst mechanic that let's you mulligan one card from your hand per turn. According to Counterplay's patch notes, Kron provided so much value that he was simply too oppressive in comparison to other 5 mana cards: "We want players to feel like they have more options in the 5 cost slot." As a result, his health has been lowered from 6 to 4, making him significantly more fragile.

Kron wasn't the only card toned down; four others have been nerfed, along with one of the general's unique Bloodborn Spells. Kara, the Vanar general in question, has also been a much-discussed candidate for nerfs, so reworking her Bloodborn Spell has been a longer time coming than the relatively quick Kron change. Kara's +1/+1 effect for minions in her hand now only applies to minions played on the turn it's used, meaning you can no longer rely on the strategy of stacking it on Rush minions to deal burst damage from hand.

Two other nerfs targeted the game's Dispel effect, which is like Duelyst's version of Hearthstone's Silence. Ephemeral Shroud which I recommended should be in all your beginner decks way back in beta went from being a 2/2 to a 1/1, but will probably still see play thanks to being a cheap, neutral Dispel option. Meanwhile, the Vetruvian card Siphon Energy can no longer target any minion on the board, only those near your general, and many people are already saying that might be enough to severely limit its use.

When I interviewed Counterplay Games at PAX West this year, they told me the game had seen an influx of players since launching on Steam in August. Counterplay has always been more liberal with balance changes than many other CCGs, and Kron's demise is just a continuation of that trend. But the change to Kara's Bloodborn Spell means my Mei general mod could be more relevant than ever as wall decks go on the rise.

You can read the full patch notes here.

...