Grey Goo - Grey Goo Community Team
http://www.greygoo.com/ggts

The most intense Grey Goo gameplay yet is about to happen!

This Saturday, November 21, is the continuation of the Grey Goo Tournament Series with Qualifier Three matches kicking off at 1pm PST / 9pm GMT on Twitch.

QUALIFIER THREE PLAYERS

Congratulations to the following players that made it into this latest round! Players were determined by their rank on the leaderboards.
  • Akuji
  • Audiodhalism
  • BluesDriveMonster
  • CombustionPotato
  • Galdor
  • Hendrominus
  • IamMagic
  • Matiz
  • Mendel
  • Pluck
  • Sardine
  • Spikemonchi
  • Szalami1
  • TheMista

Visit the GGTS Event Page on Saturday for the latest match results!

WATCH THE LIVESTREAM

http://www.twitch.tv/greygoogame

TOURNAMENT SCHEDULE
  • Qualifier Three: November 21 starting at 1pm PST / 9pm GMT
  • Wild Cards: November 21 at the end of Qualifier Three
  • Finals Event: January 29-31, 2016 at PAX South

For official rules, check out the FAQ. You can also contact our community team at community@greygoo.com if you have questions.

To keep updated on the latest tournament news and which qualifier winners will be headed to PAX South, be sure to also follow the game on Facebook and Twitter!
Grey Goo - Grey Goo Community Team
http://www.greygoo.com/ggts

The most intense Grey Goo gameplay yet is about to happen!

This Saturday, November 21, is the continuation of the Grey Goo Tournament Series with Qualifier Three matches kicking off at 1pm PST / 9pm GMT on Twitch.

QUALIFIER THREE PLAYERS

Congratulations to the following players that made it into this latest round! Players were determined by their rank on the leaderboards.
  • Akuji
  • Audiodhalism
  • BluesDriveMonster
  • CombustionPotato
  • Galdor
  • Hendrominus
  • IamMagic
  • Matiz
  • Mendel
  • Pluck
  • Sardine
  • Spikemonchi
  • Szalami1
  • TheMista

Visit the GGTS Event Page on Saturday for the latest match results!

WATCH THE LIVESTREAM

http://www.twitch.tv/greygoogame

TOURNAMENT SCHEDULE
  • Qualifier Three: November 21 starting at 1pm PST / 9pm GMT
  • Wild Cards: November 21 at the end of Qualifier Three
  • Finals Event: January 29-31, 2016 at PAX South

For official rules, check out the FAQ. You can also contact our community team at community@greygoo.com if you have questions.

To keep updated on the latest tournament news and which qualifier winners will be headed to PAX South, be sure to also follow the game on Facebook and Twitter!
Grey Goo - Grey Goo Community Team
https://www.greybox.com/greygoo/en/info/features/recognition-system/

Get rewarded for your skill and dedication on the battlefield. The Player Recognition Update includes the Recognition and Reputation Systems, which are designed to help you keep track of your in-game accomplishments, build status as a commander and feel even more connected to the Grey Goo community.

There are 21 Accomplishments below that you can achieve in-game. Also check out the 35 Achievements in the Steam Community Hub!

Are you ready to dominate these objectives?

  • Small Potatoes: Destroy 2,000 Tier I units (Drover, Strider, Trident, Revolver, Commando, Stalker)

  • Tanks For That: Destroy 2,000 Tier II units (Predator, Hailstorm, Gladius, Howitzer, Destructor, Crescent)

  • Fly The Unfriendly Skies: Destroy 2,000 Anti-Aircraft or Combat Aircraft (Cloudburst, Warbird, Nimbus, Longbow, Scimitar, Scythe, Tempest)

  • Appreciate The Support: Destroy 2,000 support units (Dagger, Monitor, Seeker, Stratus, Radiant, Dweller)

  • Packs A Mean Punch: Destroy 2,000 siege units or Proteans (Avalanche, Lancer, Small Protean, Large Protean)

  • Epic Destruction: Destroy 50 Epic units (Purger, Alpha, Hand of Ruk)

  • Critical Hit!: Destroy 360 HQs, Refineries, Factories, and Mother Goo.

  • So Meta: Achieve Rank 10

  • Low Hanging Fruit: Complete 40 multiplayer games (ranked or unranked) as any faction.

  • Goo-vy: Win 100 skirmish matches as the Goo faction.

  • You Beta Believe It!: Win 100 skirmish matches as the Beta faction.

  • Oh, The Humanity: Win 100 skirmish matches as the Human faction

  • The Great Blue Blob: Complete 360 multiplayer matches as Goo (ranked or unranked)

  • Industrial Excellence: Complete 360 multiplayer matches as Beta (ranked or unranked)

  • Power Player: Complete 360 multiplayer matches as Human (ranked or unranked)

  • Who Needs A Plan?: Complete 360 multiplayer matches as random (ranked or unranked)

  • Galactic Rumble: Win 200 4-player FFA matches using any faction (ranked or unranked)

  • Getting Steamed: Complete 35 Steam achievements

  • Spymaster: Enter 50 matches as an observer

  • Analyzer: Watch 50 replays

  • Grey Goo Master: Max out all possible Accomplishment and Achievement points for Grey Goo (Rank 11)

Don't forget to visit the Steam Community Hub to track your Steam Achievement progress!
Grey Goo - Grey Goo Community Team
https://www.greybox.com/greygoo/en/info/features/recognition-system/

Get rewarded for your skill and dedication on the battlefield. The Player Recognition Update includes the Recognition and Reputation Systems, which are designed to help you keep track of your in-game accomplishments, build status as a commander and feel even more connected to the Grey Goo community.

There are 21 Accomplishments below that you can achieve in-game. Also check out the 35 Achievements in the Steam Community Hub!

Are you ready to dominate these objectives?

  • Small Potatoes: Destroy 2,000 Tier I units (Drover, Strider, Trident, Revolver, Commando, Stalker)

  • Tanks For That: Destroy 2,000 Tier II units (Predator, Hailstorm, Gladius, Howitzer, Destructor, Crescent)

  • Fly The Unfriendly Skies: Destroy 2,000 Anti-Aircraft or Combat Aircraft (Cloudburst, Warbird, Nimbus, Longbow, Scimitar, Scythe, Tempest)

  • Appreciate The Support: Destroy 2,000 support units (Dagger, Monitor, Seeker, Stratus, Radiant, Dweller)

  • Packs A Mean Punch: Destroy 2,000 siege units or Proteans (Avalanche, Lancer, Small Protean, Large Protean)

  • Epic Destruction: Destroy 50 Epic units (Purger, Alpha, Hand of Ruk)

  • Critical Hit!: Destroy 360 HQs, Refineries, Factories, and Mother Goo.

  • So Meta: Achieve Rank 10

  • Low Hanging Fruit: Complete 40 multiplayer games (ranked or unranked) as any faction.

  • Goo-vy: Win 100 skirmish matches as the Goo faction.

  • You Beta Believe It!: Win 100 skirmish matches as the Beta faction.

  • Oh, The Humanity: Win 100 skirmish matches as the Human faction

  • The Great Blue Blob: Complete 360 multiplayer matches as Goo (ranked or unranked)

  • Industrial Excellence: Complete 360 multiplayer matches as Beta (ranked or unranked)

  • Power Player: Complete 360 multiplayer matches as Human (ranked or unranked)

  • Who Needs A Plan?: Complete 360 multiplayer matches as random (ranked or unranked)

  • Galactic Rumble: Win 200 4-player FFA matches using any faction (ranked or unranked)

  • Getting Steamed: Complete 35 Steam achievements

  • Spymaster: Enter 50 matches as an observer

  • Analyzer: Watch 50 replays

  • Grey Goo Master: Max out all possible Accomplishment and Achievement points for Grey Goo (Rank 11)

Don't forget to visit the Steam Community Hub to track your Steam Achievement progress!
Grey Goo - Grey Goo Community Team


All the epic units are in the spotlight today! What makes these units so unstoppable? Read on for a brief history behind the Beta's Hand of Ruk, Human's Alpha, and the Goo's Purger epic unit.

Is the game growing long and you want to deal a swift victory? These are the ultimate units that are going to get you that achievement.

Also, you've got to check out this super cool and recently updated unit comparison guide!

Which epic do you like to finish the enemy off with?



What would Ruk really think about his namesake?

Named after one of the saviors of the Beta people, the original Hand of Ruk suffered an accident during field tests. Afraid of its power, Beta leadership vowed not to deploy the behemoth unless absolutely necessary. Recent iterations have become more stable, allowing for construction directly on the battlefield. In truth, Ruk would protest such a dangerous weapon being named after him, due to this gentle nature. Unfortunately, the first Hand of Ruk was commissioned after his death.



When things are most grim, Humanity sends in one of its own.

With humans reaching near immortality, the idea of losing countless numbers in warfare became almost inconceivable. Thus, after the Armistice, it was decided Humanity's armies would remain mainly artificial. However, when the situation is dire, a single human will be called in to pilot the devastating Alpha. It's not that the Alpha's weaponry can't be automated, that would be an easy task. In fact, no human trusts the awesome destructive capabilities of the Alpha to a machine.



When all else fails, the Goo sacrifices an important part of itself to survive.

The creation of a Purger is an instinctual reaction. When no other avenue seems viable, Goo will sacrifice itself into a Purger in a desperate bid to avoid annihilation. A Purger should be considered the feral child of the Goo - running mainly on impulse and self-preservation. Once Goo merge into a Purger, there is no going back. The most dangerous thing the Goo could do is create is one massive Purger. By doing so it would lose most reason and knowledge, focusing on survival instead.

For the complete unit list for all three factions, visit the Game Info page.
Grey Goo - Grey Goo Community Team


All the epic units are in the spotlight today! What makes these units so unstoppable? Read on for a brief history behind the Beta's Hand of Ruk, Human's Alpha, and the Goo's Purger epic unit.

Is the game growing long and you want to deal a swift victory? These are the ultimate units that are going to get you that achievement.

Also, you've got to check out this super cool and recently updated unit comparison guide!

Which epic do you like to finish the enemy off with?



What would Ruk really think about his namesake?

Named after one of the saviors of the Beta people, the original Hand of Ruk suffered an accident during field tests. Afraid of its power, Beta leadership vowed not to deploy the behemoth unless absolutely necessary. Recent iterations have become more stable, allowing for construction directly on the battlefield. In truth, Ruk would protest such a dangerous weapon being named after him, due to this gentle nature. Unfortunately, the first Hand of Ruk was commissioned after his death.



When things are most grim, Humanity sends in one of its own.

With humans reaching near immortality, the idea of losing countless numbers in warfare became almost inconceivable. Thus, after the Armistice, it was decided Humanity's armies would remain mainly artificial. However, when the situation is dire, a single human will be called in to pilot the devastating Alpha. It's not that the Alpha's weaponry can't be automated, that would be an easy task. In fact, no human trusts the awesome destructive capabilities of the Alpha to a machine.



When all else fails, the Goo sacrifices an important part of itself to survive.

The creation of a Purger is an instinctual reaction. When no other avenue seems viable, Goo will sacrifice itself into a Purger in a desperate bid to avoid annihilation. A Purger should be considered the feral child of the Goo - running mainly on impulse and self-preservation. Once Goo merge into a Purger, there is no going back. The most dangerous thing the Goo could do is create is one massive Purger. By doing so it would lose most reason and knowledge, focusing on survival instead.

For the complete unit list for all three factions, visit the Game Info page.
Grey Goo - Grey Goo Community Team
https://www.greybox.com/greygoo/en/forum/topic/4907/

Goo is in the spotlight today! We dig deep into more about this faction's specialized units: the anti-air Tempest, sacrificial Dweller, long-range Crescent, and the protective Bastion.

Want to finish off the enemy for good? These are the units that are going to get you that victory!

Also, you've got to check out this super cool and recently updated unit comparison guide!

Which Goo specialized units do you like to use the most?

Tempest



The Tempest used to be a giant barometer. Honest!

A close relative of the Radiant, the Tempest's primary purpose used to be observing and recording weather patterns. The sensitive stalks on the top of its body detect changes to air pressure and humidity. Radiants and Tempests often worked together to gather information. Their combined efforts often gave Humanity the best picture of the planet's environment. Tempests now keep the skies clear of enemy aircraft, firing homing globs of electrically-charged nanites.

Dweller



Focused on combat from day one, the Dweller sacrifices itself for the good of the whole.

The Dweller's purpose has always been combat-focused. Due to the hostile creatures on some planets explored by the Goo, the Dweller's intent was to burrow in the ground and explode whenever hostile animals approached sensitive areas. It was very important to the designers, however, that the nano-machines comprising the Dweller not be wasted after detonation. Because of this, any nanites that survive the Dweller explosion reform into a Small Protean, capable of morphing into other units.

Crescent



The Crescent has actually changed very little since its original design.

The Crescent's original purpose was to facilitate Goo replication by rapidly spreading nanites over a large area. These nanites could then consume nearby fuel to quickly replicate. The Crescent uses the same delivery system to fire giant corrosive orbs of Goo at very long distances, which clings to units and structures. The Crescent is so good at flinging Goo, its attack can travel an extreme distance before finding its target, making hunting down these artillery very costly.

Bastion



Like its current iteration, the original Bastions were also protectors.

Since the Bastion's conception, it has been focused on the defense and protection of other vital Goo units. What it lacks in offensive armament, it more than makes up for in size and intimidation. Originally meant to shelter and provide protection to vulnerable Goo, the Bastion continues that same mantra of defense to this day. Some Beta claim it has mind-control powers that force enemies to become hostile against it. These are mere rumors and are currently unsubstantiated.

For the complete Goo unit list, visit the Game Info page.
Grey Goo - Grey Goo Community Team
https://www.greybox.com/greygoo/en/forum/topic/4907/

Goo is in the spotlight today! We dig deep into more about this faction's specialized units: the anti-air Tempest, sacrificial Dweller, long-range Crescent, and the protective Bastion.

Want to finish off the enemy for good? These are the units that are going to get you that victory!

Also, you've got to check out this super cool and recently updated unit comparison guide!

Which Goo specialized units do you like to use the most?

Tempest



The Tempest used to be a giant barometer. Honest!

A close relative of the Radiant, the Tempest's primary purpose used to be observing and recording weather patterns. The sensitive stalks on the top of its body detect changes to air pressure and humidity. Radiants and Tempests often worked together to gather information. Their combined efforts often gave Humanity the best picture of the planet's environment. Tempests now keep the skies clear of enemy aircraft, firing homing globs of electrically-charged nanites.

Dweller



Focused on combat from day one, the Dweller sacrifices itself for the good of the whole.

The Dweller's purpose has always been combat-focused. Due to the hostile creatures on some planets explored by the Goo, the Dweller's intent was to burrow in the ground and explode whenever hostile animals approached sensitive areas. It was very important to the designers, however, that the nano-machines comprising the Dweller not be wasted after detonation. Because of this, any nanites that survive the Dweller explosion reform into a Small Protean, capable of morphing into other units.

Crescent



The Crescent has actually changed very little since its original design.

The Crescent's original purpose was to facilitate Goo replication by rapidly spreading nanites over a large area. These nanites could then consume nearby fuel to quickly replicate. The Crescent uses the same delivery system to fire giant corrosive orbs of Goo at very long distances, which clings to units and structures. The Crescent is so good at flinging Goo, its attack can travel an extreme distance before finding its target, making hunting down these artillery very costly.

Bastion



Like its current iteration, the original Bastions were also protectors.

Since the Bastion's conception, it has been focused on the defense and protection of other vital Goo units. What it lacks in offensive armament, it more than makes up for in size and intimidation. Originally meant to shelter and provide protection to vulnerable Goo, the Bastion continues that same mantra of defense to this day. Some Beta claim it has mind-control powers that force enemies to become hostile against it. These are mere rumors and are currently unsubstantiated.

For the complete Goo unit list, visit the Game Info page.
Grey Goo - Grey Goo Community Team


Today's game update is now live! Please note that matchmaking may still be unavailable while we finish some last server maintenance bits. Check out the update details below!

Feature Highlights

Recognition & Reputation System

https://www.greybox.com/greygoo/en/info/features/recognition-system/

Get rewarded for your skill and dedication on the battlefield. The Player Recognition Update includes the Recognition and Reputation Systems, which are designed to help you keep track of your in-game accomplishments, build status as a commander and feel even more connected to the Grey Goo community.

Learn more about player recognition here.

New Profile System

A fancy new profile page is now ready to track your progress online and offline! Here is a breakdown of the individual features:
  • Unlock multi-tiered accomplishments to gain unique banners and icons
  • Learn more about the backstory behind each of the factions with lore unlock entries
  • Customize your avatar and banner in-game to choose how other players see you
  • New tiers in the leaderboards allow you to see where you sit among the best
  • Commend friendly opponents and report abusive ones via our new reputation system

AI
  • Renamed AI personalities to reflect their playstyles
  • Fixed numerous gameplay bugs

Units
  • Idle air units that have run out of ammo will now return to base after a short amount of time

Design
  • Silos will no longer detonate catalyst when sold

Replays
  • Fixed issue where Replays were not being generated for custom maps
  • Fixed bug that would cause Replays to not appear in the match list
  • Notifications now cleared after seeking in Replays

Maps
  • Corrected passability, visibility and targeting issues on the following maps:
  • Barca’s Bayou
  • Bluffs of Mora
  • Canyon
  • High Ground
  • Kre’s Field
  • Naiko’s Refuge
  • Scarred Plateau
  • Secret Garden
  • Shattered Veil

UI
  • Updated loading screens to support new features
  • Added pop up for when connection to Steam is lost while in a lobby
  • Polished the color dropdown in the Multiplayer UI
  • Minimap now updates when changing resolution
  • Fixed play button not showing consistently

Engineering
  • Players joining a lobby now join the smallest team
  • When changing the number of teams, players are now redistributed evenly
  • Fixed issue where Fort Awesome achievement was triggered by teleporting sentinels
  • When premade host leaves the multiplayer screen, team is now automatically disbanded and other player gets a kick message
  • Fixed issue where players could not leave 2v2 Skirmish match if they were the first eliminated
  • Added improvements to drag selecting

Localization
  • Added localization for new features
  • Fixed capitalization in French, Italian, and Spanish

Let us know what you think of this game update in the forums!
Grey Goo - Grey Goo Community Team


Today's game update is now live! Please note that matchmaking may still be unavailable while we finish some last server maintenance bits. Check out the update details below!

Feature Highlights

Recognition & Reputation System

https://www.greybox.com/greygoo/en/info/features/recognition-system/

Get rewarded for your skill and dedication on the battlefield. The Player Recognition Update includes the Recognition and Reputation Systems, which are designed to help you keep track of your in-game accomplishments, build status as a commander and feel even more connected to the Grey Goo community.

Learn more about player recognition here.

New Profile System

A fancy new profile page is now ready to track your progress online and offline! Here is a breakdown of the individual features:
  • Unlock multi-tiered accomplishments to gain unique banners and icons
  • Learn more about the backstory behind each of the factions with lore unlock entries
  • Customize your avatar and banner in-game to choose how other players see you
  • New tiers in the leaderboards allow you to see where you sit among the best
  • Commend friendly opponents and report abusive ones via our new reputation system

AI
  • Renamed AI personalities to reflect their playstyles
  • Fixed numerous gameplay bugs

Units
  • Idle air units that have run out of ammo will now return to base after a short amount of time

Design
  • Silos will no longer detonate catalyst when sold

Replays
  • Fixed issue where Replays were not being generated for custom maps
  • Fixed bug that would cause Replays to not appear in the match list
  • Notifications now cleared after seeking in Replays

Maps
  • Corrected passability, visibility and targeting issues on the following maps:
  • Barca’s Bayou
  • Bluffs of Mora
  • Canyon
  • High Ground
  • Kre’s Field
  • Naiko’s Refuge
  • Scarred Plateau
  • Secret Garden
  • Shattered Veil

UI
  • Updated loading screens to support new features
  • Added pop up for when connection to Steam is lost while in a lobby
  • Polished the color dropdown in the Multiplayer UI
  • Minimap now updates when changing resolution
  • Fixed play button not showing consistently

Engineering
  • Players joining a lobby now join the smallest team
  • When changing the number of teams, players are now redistributed evenly
  • Fixed issue where Fort Awesome achievement was triggered by teleporting sentinels
  • When premade host leaves the multiplayer screen, team is now automatically disbanded and other player gets a kick message
  • Fixed issue where players could not leave 2v2 Skirmish match if they were the first eliminated
  • Added improvements to drag selecting

Localization
  • Added localization for new features
  • Fixed capitalization in French, Italian, and Spanish

Let us know what you think of this game update in the forums!
...