Armello - LoG_TrentKusters


Hey y’all,

It’s here! Our second Early Access build, Engines of Fate is now ready for all you Armellian’s to play. You may have already seen just a few of the juicy features we have for you in our latest updates, if you haven’t.. SURPRISE!

One feature that we’ve seen some of the community asking for was the ability to see into other heroes combat and peril rolls, well now you can! As well as this, if some other pesky hero attacks the King all players will be shown this combat.

We’ve done a huge overhaul to our Quest system complete with new artwork and animations. This new system will give you the ability to boost stats on your heroes to help carve your path to victory.

Features/Changes

Cards
  • We’re excited to add 11 new cards including 9 Trickery. This means that almost ALL of the Trickery cards are in the game:
    • Pick Pockets (Trickery): (Play on) Settlement; Steal 1 Gold or else 1 Equipped Item.
    • Beheaded (Trickery): (Play on) Settlement; -1 Recruited Follower (randomly selected).
    • Bribery (Trickery): (Play on) Hero; Steal 1 Recruited Follower to your Hand.
    • Welcoming Party (Trickery): (Play on) Settlement; Teleport target to the nearest free Mountain Hex.
    • Emissary (Trickery): (Play on) Settlement; Claim target Settlement to your Clan (Instant).
    • Hoodwinked (Trickery): (Play on) Settlement, Dungeon; Unequip All Items back to Hero's Hand.
    • Saboteur (Trickery): (Play on) Hero; Heroes Dice will not Explode until the end of their next Turn.
    • Expendables (Trickery): (Play on) Peril; Clears 1 level of Peril Resist which may Clear away the Peril (Instant).
    • Merchant’s Agreement (Trickery): (Play on) Hero (Not Self); Both Players +1 Gold per Turn until one player Dies.
    • Winged Boots (Item): Ignore Mountain and Swamp Tile Penalties.
    • Coin Master (Follower): Convert unused AP at the end of your turn into Gold.
Plus numerous improvements to existing cards.

Quest System
We have given the Quest system a complete overhaul. Features within this system include:
  • During your off-turn you will be able select from three rumours of happenings around Armello which are your Quest options.
  • Every Quest will give you a Stat boost and 1 Prestige.
  • Once you reach your Quest you will be given two options; one that will test your Stat in return for a chance to receive a Treasure, Follower or Spirit Stone. The other will be a no risk Stat and Prestige boost.
  • Once you have completed four Quests, you will unlock a Palace Peril tile for you to storm the Palace (if you choose).
  • All Rumours have their own animations depending on the tile type they are located on.
  • Along the way the way, if you meet the right conditions you may come across a third Quest option.
  • In the rare occurrence that your Quest spawns on the tile you're currently on, you will interact with it at the start of your next turn.
Journal System
There is a new Journal system which will allow you to read through your Quests that you have already conquered.
  • Hot Key J to access Journal system
Combat, Peril Peeking
When an enemy now engages in combat you will be given the option to watch this encounter. Think it’s going to be a close battle and want to check it out? You now can!
  • When heroes engage in Peril or Combat, a peek icon will appear above the encounter. Click to peek and click “Return to Board” to exit.
  • When heroes engage in Perils or Combat, all other players will have the option to view the combat/peril panel as it is happening.
  • Gameplay Options allow you to toggle Quick AI Encounters on or off.
Post-Game Screen
We have overhauled the post-game Victory/Defeat screen to showcase the battles waged in Armello.
  • New banners for the Victory/Defeat screen with Clan colours.
  • New “Accolades” section following the Victory/Defeat screen. This includes drop banners with including up to four Accolades awarded to each hero from the game. These Accolades are intentionally kept obscure.
  • New “Unlock” section to show a players progress towards their next Ring and Amulet.
  • If no Amulet was unlocked, a random Amulet will be shown (WIP).
King’s Declaration’s
Same as our last release, we’ve done another pass on our King’s Decs!
New
  • Fog of Wa.r
  • Desperate Defence.
  • Royal Inquisition.
  • Supreme Court.
  • Treasury Visit.
  • Desertion!
  • Life Support.
  • Dark Army.
Artificial Intelligence
  • Intelligent card play.
  • AI will now be able to play Instant cards as Perils like Incite Revolt and Cursed Lands. This is something they weren’t capable of doing in the past.
  • AI now respond correctly to Stealth. In past builds, AI would be able to tell if players were Stealthed and their location, now they are unable to detect Stealthed heroes.
  • AI will now wait for a human player to roll before commencing their roll.
Audio Improvements
  • When the sun sets on the land of Armello you’ll notice some new music.
  • During a game instance, when you first receive a card of a particular type (e.g. Trickery, Item, Treasure) a unique Audio sting will play.
  • When a Settlement is terrorised (see below) an Audio sound will play to emphasise this state.
Miscellaneous
  • Terrorise implementation: The state of Terrorised has now been implemented to apply when Bane’s move onto a Settlement or when certain King’s Decs are selected. There is a unique particle and tool tip over Settlements that are affected by Terrorise. Heroes will gain 1 Prestige for securing a Terrorised Settlement.
  • Banes will now spawn out of Dungeons at night regardless of whether there is a Hero on it or not. Watch out!
  • Spirit Range now has it’s own unique Tool Tip to describe what Spirit Range is more accurately.
  • Hero and Creature Portraits that show on the Communications Stack are now clickable and will take you to the heroes or creatures map location.
  • When a player fails a Tanglevine peril or has one played onto them there is now a visualisation for this effect on the tile.
  • Perils will now resolve instantly when a hero is pushed onto them e.g. when unsuccessful in combat.
  • There have been big CPU and VRAM optimisations across the board.
  • In the Bug Sender tool your email address (if you’ve added one) will be saved.
  • The Status Feed now has 3 states (previously 2): Neutral, fully expanded and fully minimised.
  • Attacking the King will now give you a Bounty.

Full build notes over on the Log Forums!

Thanks folks!


<3 Trent & the LoG Crew

Armello - Mumeishi


Hey y’all,

It’s here! Our second Early Access build, Engines of Fate is now ready for all you Armellian’s to play. You may have already seen just a few of the juicy features we have for you in our latest updates, if you haven’t.. SURPRISE!

One feature that we’ve seen some of the community asking for was the ability to see into other heroes combat and peril rolls, well now you can! As well as this, if some other pesky hero attacks the King all players will be shown this combat.

We’ve done a huge overhaul to our Quest system complete with new artwork and animations. This new system will give you the ability to boost stats on your heroes to help carve your path to victory.

Features/Changes

Cards
  • We’re excited to add 11 new cards including 9 Trickery. This means that almost ALL of the Trickery cards are in the game:
    • Pick Pockets (Trickery): (Play on) Settlement; Steal 1 Gold or else 1 Equipped Item.
    • Beheaded (Trickery): (Play on) Settlement; -1 Recruited Follower (randomly selected).
    • Bribery (Trickery): (Play on) Hero; Steal 1 Recruited Follower to your Hand.
    • Welcoming Party (Trickery): (Play on) Settlement; Teleport target to the nearest free Mountain Hex.
    • Emissary (Trickery): (Play on) Settlement; Claim target Settlement to your Clan (Instant).
    • Hoodwinked (Trickery): (Play on) Settlement, Dungeon; Unequip All Items back to Hero's Hand.
    • Saboteur (Trickery): (Play on) Hero; Heroes Dice will not Explode until the end of their next Turn.
    • Expendables (Trickery): (Play on) Peril; Clears 1 level of Peril Resist which may Clear away the Peril (Instant).
    • Merchant’s Agreement (Trickery): (Play on) Hero (Not Self); Both Players +1 Gold per Turn until one player Dies.
    • Winged Boots (Item): Ignore Mountain and Swamp Tile Penalties.
    • Coin Master (Follower): Convert unused AP at the end of your turn into Gold.
Plus numerous improvements to existing cards.

Quest System
We have given the Quest system a complete overhaul. Features within this system include:
  • During your off-turn you will be able select from three rumours of happenings around Armello which are your Quest options.
  • Every Quest will give you a Stat boost and 1 Prestige.
  • Once you reach your Quest you will be given two options; one that will test your Stat in return for a chance to receive a Treasure, Follower or Spirit Stone. The other will be a no risk Stat and Prestige boost.
  • Once you have completed four Quests, you will unlock a Palace Peril tile for you to storm the Palace (if you choose).
  • All Rumours have their own animations depending on the tile type they are located on.
  • Along the way the way, if you meet the right conditions you may come across a third Quest option.
  • In the rare occurrence that your Quest spawns on the tile you're currently on, you will interact with it at the start of your next turn.
Journal System
There is a new Journal system which will allow you to read through your Quests that you have already conquered.
  • Hot Key J to access Journal system
Combat, Peril Peeking
When an enemy now engages in combat you will be given the option to watch this encounter. Think it’s going to be a close battle and want to check it out? You now can!
  • When heroes engage in Peril or Combat, a peek icon will appear above the encounter. Click to peek and click “Return to Board” to exit.
  • When heroes engage in Perils or Combat, all other players will have the option to view the combat/peril panel as it is happening.
  • Gameplay Options allow you to toggle Quick AI Encounters on or off.
Post-Game Screen
We have overhauled the post-game Victory/Defeat screen to showcase the battles waged in Armello.
  • New banners for the Victory/Defeat screen with Clan colours.
  • New “Accolades” section following the Victory/Defeat screen. This includes drop banners with including up to four Accolades awarded to each hero from the game. These Accolades are intentionally kept obscure.
  • New “Unlock” section to show a players progress towards their next Ring and Amulet.
  • If no Amulet was unlocked, a random Amulet will be shown (WIP).
King’s Declaration’s
Same as our last release, we’ve done another pass on our King’s Decs!
New
  • Fog of Wa.r
  • Desperate Defence.
  • Royal Inquisition.
  • Supreme Court.
  • Treasury Visit.
  • Desertion!
  • Life Support.
  • Dark Army.
Artificial Intelligence
  • Intelligent card play.
  • AI will now be able to play Instant cards as Perils like Incite Revolt and Cursed Lands. This is something they weren’t capable of doing in the past.
  • AI now respond correctly to Stealth. In past builds, AI would be able to tell if players were Stealthed and their location, now they are unable to detect Stealthed heroes.
  • AI will now wait for a human player to roll before commencing their roll.
Audio Improvements
  • When the sun sets on the land of Armello you’ll notice some new music.
  • During a game instance, when you first receive a card of a particular type (e.g. Trickery, Item, Treasure) a unique Audio sting will play.
  • When a Settlement is terrorised (see below) an Audio sound will play to emphasise this state.
Miscellaneous
  • Terrorise implementation: The state of Terrorised has now been implemented to apply when Bane’s move onto a Settlement or when certain King’s Decs are selected. There is a unique particle and tool tip over Settlements that are affected by Terrorise. Heroes will gain 1 Prestige for securing a Terrorised Settlement.
  • Banes will now spawn out of Dungeons at night regardless of whether there is a Hero on it or not. Watch out!
  • Spirit Range now has it’s own unique Tool Tip to describe what Spirit Range is more accurately.
  • Hero and Creature Portraits that show on the Communications Stack are now clickable and will take you to the heroes or creatures map location.
  • When a player fails a Tanglevine peril or has one played onto them there is now a visualisation for this effect on the tile.
  • Perils will now resolve instantly when a hero is pushed onto them e.g. when unsuccessful in combat.
  • There have been big CPU and VRAM optimisations across the board.
  • In the Bug Sender tool your email address (if you’ve added one) will be saved.
  • The Status Feed now has 3 states (previously 2): Neutral, fully expanded and fully minimised.
  • Attacking the King will now give you a Bounty.

Full build notes over on the Log Forums!

Thanks folks!


<3 Trent & the LoG Crew

Armello - Rodomont
Hey everyone! Just a quick note to say we've pushed out one more small patch that fixes an issue that occurred when tricksy players played "Feral" to a King's Guard or a Bane.

Make sure you update before playing your next game!
Armello - Rodomont
Hey everyone! Just a quick note to say we've pushed out one more small patch that fixes an issue that occurred when tricksy players played "Feral" to a King's Guard or a Bane.

Make sure you update before playing your next game!
Armello - LoG_yosafbridge
Hey all! We've just released a hotfix patch today that resolves a few critical issues with the latest release (0.3.1) - it fixes some rare issues that would cause NMAs (No More Actions) in single and multiplayer games in the late-game (after some heroes had attempted Palace Perils and failed), as well as improving our support for certain AMD processors with regards to our min-spec registration.

We've been getting several bug reports through from players with multiple graphics cards on their machine (ie. laptops with a gaming graphics card and an integrated graphics card for use on power-saving mode), where they're expecting the game to automatically use the dedicated card but their machine is actually using the integrated graphics card.

Unfortunately we're not able to detect that you have multiple graphics cards and get Armello to use the one you want it to use - it's up to you to activate the graphics card you want to use on your computer. For most graphics cards, you can do this in the vendor's control panel - visit your graphics card vendor's website to learn more.

Thanks for playing everyone! I know I'm personally having a blast with the Rot changes in this update (not to mention those new King's Declarations). The only issue now is that my Sana wins every game. Oh well.

And here's your TL;DR - these issues should now be fixed:
- Players getting stuck when taking their turns after attempting Palace Perils. (NMA)
- Min spec incorrectly being applied to some AMD processors.
- Leaving a queue while playing a single player game quitting that game.
- Multiplayer breaking when players are auto-assigned characters.
Armello - Rodomont
Hey all! We've just released a hotfix patch today that resolves a few critical issues with the latest release (0.3.1) - it fixes some rare issues that would cause NMAs (No More Actions) in single and multiplayer games in the late-game (after some heroes had attempted Palace Perils and failed), as well as improving our support for certain AMD processors with regards to our min-spec registration.

We've been getting several bug reports through from players with multiple graphics cards on their machine (ie. laptops with a gaming graphics card and an integrated graphics card for use on power-saving mode), where they're expecting the game to automatically use the dedicated card but their machine is actually using the integrated graphics card.

Unfortunately we're not able to detect that you have multiple graphics cards and get Armello to use the one you want it to use - it's up to you to activate the graphics card you want to use on your computer. For most graphics cards, you can do this in the vendor's control panel - visit your graphics card vendor's website to learn more.

Thanks for playing everyone! I know I'm personally having a blast with the Rot changes in this update (not to mention those new King's Declarations). The only issue now is that my Sana wins every game. Oh well.

And here's your TL;DR - these issues should now be fixed:
- Players getting stuck when taking their turns after attempting Palace Perils. (NMA)
- Min spec incorrectly being applied to some AMD processors.
- Leaving a queue while playing a single player game quitting that game.
- Multiplayer breaking when players are auto-assigned characters.
Armello - LoG_yosafbridge


Hey y’all,

Our first major Early Access update has arrived! We’ve been teasing out a few of the features included in this build, but there’s much more to discover in-game.

The feature at the top of our list was also the most requested, so as of this build, if a player leaves a game prematurely AI will take over and the game will continue!

The Bounty system is one of the biggest features we’ve implemented in this release - it adds a whole new dynamic to the game. Bunch of supporting cards and a lot more ways to backstab!

Also, you can now play certain cards to King’s Guards and Banes! Game changer!

Couple of things to point out:
  • If you have custom keybinds please check them after each new release as updating keybinds will wipe any custom mappings.
  • Depending on your firewall, you may need to re-add Armello as an exception to your Firewall log.

Features/Changes
Cards
  • Cleansing Wyld (Spell), Plague (Spell) and Banish (Spell)
  • Heroes can now play certain cards to King’s Guards and Bane’s.
  • Poison has now been separated out as its own special effect (similar to Infected and Corrupted effects)
To support both the Bounty system and also inject some more Rot in the world, we have unleashed 13 new cards:
  • False Orders (Trickery): (Play on) King's Guard; Force King's Guard to an adjacent hex
  • Cubs Blood (Item): (Play on) Tile Any; Lure nearest Bane to this Tile
  • Rite of Wyld (Spell): (Play on) Stone Circle, Dungeon, Plains, Bane’s; -1 Health for every Rot point target has
  • Reprieve (Trickery): (Play on) Hero; Target is cleared of any Bounty
  • Bounty (Trickery): (Play on) Hero; Target receives a Bounty on their Head
  • Bane Blade (Treasure): In Battle, +3 Dice and after the Battle -1 Health
  • Plague Bearers (Trickery): (Play on) Swamps, Dungeons; -2 Health and if target dies this turn they gain +1 Rot
  • Dark Influence (Spell): (Play on) Hero, Dungeon; Target gains +1 Rot and a Plague Spell card in their Hand
  • Crime Lord (Trickery): (Play on) Self; Steal 1 Gold from Every other Player
  • Royal Pardon (Item): A King's Bounty cannot be issued against you!
  • Malice Rising (Spell): (Play on) Any Empty Hex; Sumon Bane here
  • Call of the Worm (Spell): (Play on) Hero; All the Cards in the Target's Hand change to the Rot Symbol - Animal suggested by dragoncrescent!
  • Bane’s Claw (Item): Bane’s will never Attack you!

Bounty System
Players can now have a Bounty of 3 Gold and 1 Prestige placed on their head for the following:
  • Attacking a King’s Guard
  • Playing negative cards onto King’s Guards
  • Entering the Palace
  • Having ‘Bounty’ played onto you.
  • Certain King’s Declarations.
When you have a Bounty on your head both King’s Guards and enemy Heroes will want your head.
  • If an enemy Hero kills you in Battle, they will claim your Bounty and gain 3 Gold and 1 additional Prestige!
  • If you die through any other means, your Bounty will be cleared.
As above, there are new cards in the game to support this system including Bounty. (Trickery), Reprieve (Trickery) and Royal Pardon (Treasure).

Artificial Intelligence
Our AI friends have been given some extra training:
  • AI now have a better chance of passing Palace Perils as well as knowing to go for the Palace if a Peril has been previously cleared. In the past the AI didn’t burn cards or have a real strategy for passing Palace Perils.
  • AI will now roll their dice once a Human player has.
  • AI now know how to react to Swamps when on low health.
  • AI now know how to react to having Poisoned Gift played on them.
  • The issue with AI’s continuously Double Dungeon Dipping have been removed.
  • The issue with AI’s attacking King’s Guards a lot have been tweaked.

King’s Declarations
  • One new King’s Declaration has been added to every tier, meaning that each game will present different options for King’s Decs. New King’s Declarations.
  • Additionally, we have amended and adjusted some King’s Declarations.

Multiplayer
  • On Hero Select the “Back” button has been changed to “Leave Game” to avoid accidentally leaving the game.
  • In Public Multiplayer: Clicking on the Hero Portrait a second time will unselect that Hero.
  • In Multiplayer the first turn taker is now randomised (it used to be whoever created the lobby or first to queue)
  • Players who abandon a Public Multiplayer game will not be able to re-queue for a game for 60 seconds. This doesn't affect Private games

Visuals
  • After numerous bug reports, the Explore icon for “Nothing” has been updated to look more like… nothing? ;)
  • Brand new Intro sequence when loading the game, including new splash screens and trailer.
  • Camera Engaged and Unengaged Icons have been updated.
  • Hero Select Screen changes: You’ll see some friendly new faces to preview what will be coming at the full release of Armello.

Miscellaneous
Dawn Summary Panel changes:
  • You can now view the Dawn Summary Panel during gameplay by pressing and holding “TAB”
  • Black sprite added behind the Dawn Summary to make it clearer.
Options Menu Updates:
  • There is now an option to select or unselect the Hardware Mouse
  • Keybind for Rolling Dice in-game has been set to “R”
Tooltips!
  • When a card is in Focus mode, words that are underlined can now be hovered over for a tooltip on that ability/effect/state.
  • All tiles in Armello now have Tooltips explain the type, effect or modifier and the name of the tile. Each tile has its own unique name, try and find them all! - Thanks to Hobbes for helping Trent name some at 2:30am. lol
Hero Power changes:
  • Sana: After much discussion, we changed Sana’s hero power as it was just a little too complicated and making her a tad too difficult to play. Now, when in combat with any corrupted Creature, Sana uses her Spirit as her fight.
End Game Screen changes:
  • You can now access the Hero and Inventory shelf from the Victory screen.
  • General clean up of particles.
Combat Screen changes:
  • The Combat Wipe (screen effect when entering combat) has been sped up.
  • Improved communication of Rot Battles: if both Creatures in Battle have Rot, there is now a sequence which shows which Creature has the most Rot and thus, receives the Rot bonus. More improvements to this coming.
  • The word “Attack” has been moved to the bottom of the Attack panel for better visibility.
Status Feed changes:
  • Hovering over a King’s Declaration in the feed will now display the card for the Declaration.
  • The Status Feed now has tooltips for Perils encountered. Hovering over the word ‘Peril’ will show that card.
  • You can now only scroll through the Status Feed history when the feed has been opened.
  • You should see an overall improvement in game performance as we’ve done many passes of optimisation across the whole game.
  • Overhauled Animation events system to utilise Unity 5’s new state based animation system.
  • All burn down timers have been increased by five (5) seconds.
  • The in-game Bug Sender tool has had a facelift. Now you can “tag” your bug to be a “Bug”, “Typo” or “Design” issue!

Full build notes, including Bug Fixes and Known Issues over at the LoG forums!

Thanks folks!


<3 Trent & the LoG Crew
Armello - Mumeishi


Hey y’all,

Our first major Early Access update has arrived! We’ve been teasing out a few of the features included in this build, but there’s much more to discover in-game.

The feature at the top of our list was also the most requested, so as of this build, if a player leaves a game prematurely AI will take over and the game will continue!

The Bounty system is one of the biggest features we’ve implemented in this release - it adds a whole new dynamic to the game. Bunch of supporting cards and a lot more ways to backstab!

Also, you can now play certain cards to King’s Guards and Banes! Game changer!

Couple of things to point out:
  • If you have custom keybinds please check them after each new release as updating keybinds will wipe any custom mappings.
  • Depending on your firewall, you may need to re-add Armello as an exception to your Firewall log.

Features/Changes
Cards
  • Cleansing Wyld (Spell), Plague (Spell) and Banish (Spell)
  • Heroes can now play certain cards to King’s Guards and Bane’s.
  • Poison has now been separated out as its own special effect (similar to Infected and Corrupted effects)
To support both the Bounty system and also inject some more Rot in the world, we have unleashed 13 new cards:
  • False Orders (Trickery): (Play on) King's Guard; Force King's Guard to an adjacent hex
  • Cubs Blood (Item): (Play on) Tile Any; Lure nearest Bane to this Tile
  • Rite of Wyld (Spell): (Play on) Stone Circle, Dungeon, Plains, Bane’s; -1 Health for every Rot point target has
  • Reprieve (Trickery): (Play on) Hero; Target is cleared of any Bounty
  • Bounty (Trickery): (Play on) Hero; Target receives a Bounty on their Head
  • Bane Blade (Treasure): In Battle, +3 Dice and after the Battle -1 Health
  • Plague Bearers (Trickery): (Play on) Swamps, Dungeons; -2 Health and if target dies this turn they gain +1 Rot
  • Dark Influence (Spell): (Play on) Hero, Dungeon; Target gains +1 Rot and a Plague Spell card in their Hand
  • Crime Lord (Trickery): (Play on) Self; Steal 1 Gold from Every other Player
  • Royal Pardon (Item): A King's Bounty cannot be issued against you!
  • Malice Rising (Spell): (Play on) Any Empty Hex; Sumon Bane here
  • Call of the Worm (Spell): (Play on) Hero; All the Cards in the Target's Hand change to the Rot Symbol - Animal suggested by dragoncrescent!
  • Bane’s Claw (Item): Bane’s will never Attack you!

Bounty System
Players can now have a Bounty of 3 Gold and 1 Prestige placed on their head for the following:
  • Attacking a King’s Guard
  • Playing negative cards onto King’s Guards
  • Entering the Palace
  • Having ‘Bounty’ played onto you.
  • Certain King’s Declarations.
When you have a Bounty on your head both King’s Guards and enemy Heroes will want your head.
  • If an enemy Hero kills you in Battle, they will claim your Bounty and gain 3 Gold and 1 additional Prestige!
  • If you die through any other means, your Bounty will be cleared.
As above, there are new cards in the game to support this system including Bounty. (Trickery), Reprieve (Trickery) and Royal Pardon (Treasure).

Artificial Intelligence
Our AI friends have been given some extra training:
  • AI now have a better chance of passing Palace Perils as well as knowing to go for the Palace if a Peril has been previously cleared. In the past the AI didn’t burn cards or have a real strategy for passing Palace Perils.
  • AI will now roll their dice once a Human player has.
  • AI now know how to react to Swamps when on low health.
  • AI now know how to react to having Poisoned Gift played on them.
  • The issue with AI’s continuously Double Dungeon Dipping have been removed.
  • The issue with AI’s attacking King’s Guards a lot have been tweaked.

King’s Declarations
  • One new King’s Declaration has been added to every tier, meaning that each game will present different options for King’s Decs. New King’s Declarations.
  • Additionally, we have amended and adjusted some King’s Declarations.

Multiplayer
  • On Hero Select the “Back” button has been changed to “Leave Game” to avoid accidentally leaving the game.
  • In Public Multiplayer: Clicking on the Hero Portrait a second time will unselect that Hero.
  • In Multiplayer the first turn taker is now randomised (it used to be whoever created the lobby or first to queue)
  • Players who abandon a Public Multiplayer game will not be able to re-queue for a game for 60 seconds. This doesn't affect Private games

Visuals
  • After numerous bug reports, the Explore icon for “Nothing” has been updated to look more like… nothing? ;)
  • Brand new Intro sequence when loading the game, including new splash screens and trailer.
  • Camera Engaged and Unengaged Icons have been updated.
  • Hero Select Screen changes: You’ll see some friendly new faces to preview what will be coming at the full release of Armello.

Miscellaneous
Dawn Summary Panel changes:
  • You can now view the Dawn Summary Panel during gameplay by pressing and holding “TAB”
  • Black sprite added behind the Dawn Summary to make it clearer.
Options Menu Updates:
  • There is now an option to select or unselect the Hardware Mouse
  • Keybind for Rolling Dice in-game has been set to “R”
Tooltips!
  • When a card is in Focus mode, words that are underlined can now be hovered over for a tooltip on that ability/effect/state.
  • All tiles in Armello now have Tooltips explain the type, effect or modifier and the name of the tile. Each tile has its own unique name, try and find them all! - Thanks to Hobbes for helping Trent name some at 2:30am. lol
Hero Power changes:
  • Sana: After much discussion, we changed Sana’s hero power as it was just a little too complicated and making her a tad too difficult to play. Now, when in combat with any corrupted Creature, Sana uses her Spirit as her fight.
End Game Screen changes:
  • You can now access the Hero and Inventory shelf from the Victory screen.
  • General clean up of particles.
Combat Screen changes:
  • The Combat Wipe (screen effect when entering combat) has been sped up.
  • Improved communication of Rot Battles: if both Creatures in Battle have Rot, there is now a sequence which shows which Creature has the most Rot and thus, receives the Rot bonus. More improvements to this coming.
  • The word “Attack” has been moved to the bottom of the Attack panel for better visibility.
Status Feed changes:
  • Hovering over a King’s Declaration in the feed will now display the card for the Declaration.
  • The Status Feed now has tooltips for Perils encountered. Hovering over the word ‘Peril’ will show that card.
  • You can now only scroll through the Status Feed history when the feed has been opened.
  • You should see an overall improvement in game performance as we’ve done many passes of optimisation across the whole game.
  • Overhauled Animation events system to utilise Unity 5’s new state based animation system.
  • All burn down timers have been increased by five (5) seconds.
  • The in-game Bug Sender tool has had a facelift. Now you can “tag” your bug to be a “Bug”, “Typo” or “Design” issue!

Full build notes, including Bug Fixes and Known Issues over at the LoG forums!

Thanks folks!


<3 Trent & the LoG Crew
Armello - LoG_yosafbridge
Hey everyone! We've just set a new build live (0.3.0p2) which has some fixes for issues to do with AI players occasionally not taking their turn and being able to click through the game guide.

We've also attempted to improve some rare issues where sound would be crackly, or the camera would always move to the edge of the board. If you're still getting these issues after updating, please use the bug sender and let us know!

Finally, we're getting quite a few bugs through from people who are running on lower than our minimum specifications (you can see these on our steam page - make sure you're looking at the specs for your platform). We're currently still letting the game run on machines below min specs, but we can't guarantee that it'll work - you run the game on these machines at your own risk!

Thanks for playing everyone! Now to get back to working on the next update... we're cooking up some pretty exciting stuff, can't wait to let you play it :D

TL;DR, here are the things that should now be fixed:
- AI players getting stuck when taking their turns. (NMA)
- Clicking through the Game Guide.
- Crackly audio.
- Camera stuck moving toward the edge of the board.
Armello - Rodomont
Hey everyone! We've just set a new build live (0.3.0p2) which has some fixes for issues to do with AI players occasionally not taking their turn and being able to click through the game guide.

We've also attempted to improve some rare issues where sound would be crackly, or the camera would always move to the edge of the board. If you're still getting these issues after updating, please use the bug sender and let us know!

Finally, we're getting quite a few bugs through from people who are running on lower than our minimum specifications (you can see these on our steam page - make sure you're looking at the specs for your platform). We're currently still letting the game run on machines below min specs, but we can't guarantee that it'll work - you run the game on these machines at your own risk!

Thanks for playing everyone! Now to get back to working on the next update... we're cooking up some pretty exciting stuff, can't wait to let you play it :D

TL;DR, here are the things that should now be fixed:
- AI players getting stuck when taking their turns. (NMA)
- Clicking through the Game Guide.
- Crackly audio.
- Camera stuck moving toward the edge of the board.
...