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The biggie is naval warfare, as previously mentioned, meaning "you will be able to battle on the seas using a brand new set of ships unlocked through research. All seaborne units can instigate and reinforce sea battles. Exotic mechanics and tile effects spice up this new type of battle! Ships are also able to bombard cities to damage their fortifications".
The Endless sea (not to be confused with its Sunless variant) is home to ancient relics that, once claimed, will give you power over the elements themselves. There's also a powerful sea beastie to watch out for, along with the ability to build sea fortresses to give you a proper foothold on the, er, waves.
Tempest's various new features will play a large part in the tactical play of the DLC's major new faction, the Morgawr.
"Unconditional rulers of the seas, these crabby new neighbors are designed to take advantage of the new additions in Tempest. They will struggle to progress inland, but will encroach on the coastline with a vengeance, backed up by powerful and terrifying naval units. Yet you shouldn't feel safe from them even far from the coasts, as they are capable of sowing dissent upon previously pacified land, and compel even your staunchest allies to attack you..."
Here's a new trailer introducing the friendly-looking faction:

Amplitude Studios may have just launched Endless Space 2 into early access, but they’re still not done with Endless Legend [official site] yet. Our favourite game of 2014 will receive a new paid DLC expansion, named Tempest, next week. It’ll introduce naval warfare to the 4X strategy game, along with an aquatic faction who are called the Morgawr and can raise leviathans. They sound like my kind of seapeople.

Amplitude Studios has grown significantly since the Parisian developer, as a small team that you could count on one hand, first conceived Endless Space. Now they work out of two floors in a high-rise near the centre of the metropolis and are busy working on their fourth game, Endless Space 2. Recently, they announced a partnership with publisher Sega.
It s an evolution and escalation that s echoed in their games. Endless Space 2, then, is an opportunity to show everyone just how much they ve grown, combining the ideas that birthed their first game with the lessons they ve learned through the much lauded Endless Legend. I spoke to the company’s two founders to discuss why they’re making the game now, what the partnership with Sega means for the studio, and more.

Endless Space 2 is the sequel to French studio Amplitude s cosmic 4X game, though it feels just as much a follow-up to their exceptional fantasy strategy affair, Endless Legend. Comfortably sitting next to all the numbers, resources and planetary management are lively stories, epic quests, and fascinating space-faring species, each with distinct hooks the ingredients that made the company s last game something special.
I traveled to Amplitude s offices to get my hands on the game, and thus far my goal is to try and get rich the noblest of pursuits.
Where winter was the focus of Endless Legend s last add-on, developer Amplitude has revealed the seven seas will play host to its next. Tempest marks the 4x fantasy strategy s fourth expansion, bringing with it naval battles, new mechanics and the Morgawr an aquatic-based Major Faction specialising in naval warfare and the manipulation of other creatures.
What that means exactly remains to be seen, however we do know that factions will be able to fight for dominance of the oceans through the control of sea fortresses, so says a post on the Amplitude blog. Although they will have to wrestle these from the grasp of the Fomorians, a new Minor Faction.
A new weather system is tied to seismic activity beneath the waves, where Endless relics provide strategic and luxury resources as well as other bonuses to the empire able to control them. This can only be done by besting their assigned guardians, but, in a bid to thwart your occupation, will ravage the surrounding area with some pretty brutal weather conditions. You've been warned.
The update post continues: New generated ocean regions, including a Sea Fortress, offer strategic locations in the water for players to battle it out. Anywhere from zero to three fortresses are located in each ocean region, so expect more in oceans that are more strategically pivotal, between islands or continents.
No release date or price for now (previous paid updates have cost between 6.99/$9.99 9.99/$12.99), however you can sign up for the closed beta by heading this way. Places are however limited.





