ENDLESS™ Legend - Steph(✿◠‿◠)


Hi guys,

Endless Legend Shifters is coming out in a few days!

We've introduced you to the Allayi faction and their gameplay in our previous blog post, but today, we'll talk about the enhanced winter season, a mechanic very important and unique to Endless Legend. We've worked on making this season mechanic richer and more interesting, with more control for you over the elements, so let us know what you think!


ENHANCED WINTER

Winter is a hugely important part of the lore of Endless Legend, but it has been sometimes perceived as simply being a slower version of summer. This is something we wanted to address. Different sort of play should take place depending on the season. Winter must provide new opportunities, not simply be dreaded and endured but influenced, planned for and taken advantage of. Exploration and de facto map control (that is controlling a region without actually settling in it) are also something we wanted to push a little.


PEARLS OF AURIGA

Pearls are secreted by Auriga herself as a sort of dying gasp; she stores energy during the summers and delivers it to her “true children” during winters. For factions, pearls then become a way to connect with Auriga and benefit from her power and to get her help.

The goal is to encourage exploration and de facto map control, especially in winter, but also give players something to look forward to in winter, enable to play with winter and to unlock new game elements.

Feature Overview
The Pearls of Auriga appear on the first turn of winters on various terrain tiles until being collected by players directly on the map:
  • Pearls appear in the same tiles each winter through the same game.
  • Each region receives around the same number of Pearls each winter.
  • If not collected, Pearls can stack on tiles, so if many winters pass a tile can contain a large number.
  • Building cities and districts will block Pearl spawn points.
Pearls can only be accumulated by moving an army into a tile where there is a Pearl. Once a Pearl has been collected it is removed from the map: first come, first served. In order to collect Pearls players therefore need to plan their movements and equip their armies with winter in mind.


ALTAR OF AURIGA

This is a new screen to which you get access only by building a very unique Empire district named the Altar of Auriga. This new district requires a few pearls to be built but is available in the construction list from the very beginning of each game.

Blessings
Any empire involved into the collection of the Pearl of Auriga can first expect to unlock new powers and constructions called Blessings. One again, the goal is to encourage exploration and de facto map control, especially in winter and give players something to look forward to when winter arrives.

Feature Overview
The Pearls of Auriga appear on the first turn of winters on various terrain tiles until being collected by players directly on the map:
Players will want to collect Pearls whenever possible, as they will give access to a set of Blessings:
  • Pearl Items
  • City improvements (including one to defend cities)
  • Unique City districts
  • Defensive Towers
  • Stockpiles (thus allowing Pearls to be converted into).

Voting
Voting is a new mechanic giving players a say in which winter effects are added to the game. The goal here is to foster earlier interactions and conflicts of interest between players: to put players in opposition with each other rather than the game system.

Feature Overview
The Pearls of Auriga can also be used to "pray" at the Altar of Auriga. Each empire can invest Pearls in order to back one or several of a short-list of three winter effects. On the first turn of summer a new set of three winter effect candidates is drawn and revealed to all the players:
  • The cost of a prayer increases with each turn of summer in order to encourage early voting.
  • Players can pray as many times as they can afford, but do not see other players' votes until the beginning of their next turn.
  • On the first turn of winter the candidate winter effect with the most prayers is applied.
  • The two losing events are returned to the draw pool, but will come back with a higher default amount of votes if they are selected several times in a game.


ADVANCED WINTER

Shifters introduces the possibility to set the harshness of winters for a game, mainly playing on different starting effects, frequency, duration and their randomness. Apart from that a new variety of effects has been introduced for a more advanced vision of winter. With this, we'd like to encourage the use of the Altar of Auriga by introducing new, highly asymmetrical effects that polarize players, & increase replayability by introducing a wider variety of different effects. And make winter more interesting, obviously. ;)

Feature Overview
We also want different effects to appeal to different players at different times. This should lead to strategic, defensive voting, secret agreements and so on (and yes, we have thought about how the AI will handle all this!). The idea is to add more variety to the impacts of the winter effects which, up until now, have tended to be exclusively economic and negative. The new winter effects will affect players in a much more asymmetrical manner, penalizing one play-style or context and rewarding another. Here are a few examples of some of the additions:
  • +15% on Hostile Minor Faction unit attributes / -50% Assimilation cost.
  • All borders are temporarily opened.
  • -5% Empire Dust per war declared / +50% on Diplomatic Points earned.
  • No Reinforcement flag on armies / -50% Unit Upkeep in armies.
  • Armies invisible on Forests.
  • Frozen Lakes and Seas!
  • And more.

~Amplitude Studios
ENDLESS™ Legend - Steph(✿◠‿◠)


Hi guys,

Endless Legend Shifters is coming out in a few days!

We've introduced you to the Allayi faction and their gameplay in our previous blog post, but today, we'll talk about the enhanced winter season, a mechanic very important and unique to Endless Legend. We've worked on making this season mechanic richer and more interesting, with more control for you over the elements, so let us know what you think!


ENHANCED WINTER

Winter is a hugely important part of the lore of Endless Legend, but it has been sometimes perceived as simply being a slower version of summer. This is something we wanted to address. Different sort of play should take place depending on the season. Winter must provide new opportunities, not simply be dreaded and endured but influenced, planned for and taken advantage of. Exploration and de facto map control (that is controlling a region without actually settling in it) are also something we wanted to push a little.


PEARLS OF AURIGA

Pearls are secreted by Auriga herself as a sort of dying gasp; she stores energy during the summers and delivers it to her “true children” during winters. For factions, pearls then become a way to connect with Auriga and benefit from her power and to get her help.

The goal is to encourage exploration and de facto map control, especially in winter, but also give players something to look forward to in winter, enable to play with winter and to unlock new game elements.

Feature Overview
The Pearls of Auriga appear on the first turn of winters on various terrain tiles until being collected by players directly on the map:
  • Pearls appear in the same tiles each winter through the same game.
  • Each region receives around the same number of Pearls each winter.
  • If not collected, Pearls can stack on tiles, so if many winters pass a tile can contain a large number.
  • Building cities and districts will block Pearl spawn points.
Pearls can only be accumulated by moving an army into a tile where there is a Pearl. Once a Pearl has been collected it is removed from the map: first come, first served. In order to collect Pearls players therefore need to plan their movements and equip their armies with winter in mind.


ALTAR OF AURIGA

This is a new screen to which you get access only by building a very unique Empire district named the Altar of Auriga. This new district requires a few pearls to be built but is available in the construction list from the very beginning of each game.

Blessings
Any empire involved into the collection of the Pearl of Auriga can first expect to unlock new powers and constructions called Blessings. One again, the goal is to encourage exploration and de facto map control, especially in winter and give players something to look forward to when winter arrives.

Feature Overview
The Pearls of Auriga appear on the first turn of winters on various terrain tiles until being collected by players directly on the map:
Players will want to collect Pearls whenever possible, as they will give access to a set of Blessings:
  • Pearl Items
  • City improvements (including one to defend cities)
  • Unique City districts
  • Defensive Towers
  • Stockpiles (thus allowing Pearls to be converted into).

Voting
Voting is a new mechanic giving players a say in which winter effects are added to the game. The goal here is to foster earlier interactions and conflicts of interest between players: to put players in opposition with each other rather than the game system.

Feature Overview
The Pearls of Auriga can also be used to "pray" at the Altar of Auriga. Each empire can invest Pearls in order to back one or several of a short-list of three winter effects. On the first turn of summer a new set of three winter effect candidates is drawn and revealed to all the players:
  • The cost of a prayer increases with each turn of summer in order to encourage early voting.
  • Players can pray as many times as they can afford, but do not see other players' votes until the beginning of their next turn.
  • On the first turn of winter the candidate winter effect with the most prayers is applied.
  • The two losing events are returned to the draw pool, but will come back with a higher default amount of votes if they are selected several times in a game.


ADVANCED WINTER

Shifters introduces the possibility to set the harshness of winters for a game, mainly playing on different starting effects, frequency, duration and their randomness. Apart from that a new variety of effects has been introduced for a more advanced vision of winter. With this, we'd like to encourage the use of the Altar of Auriga by introducing new, highly asymmetrical effects that polarize players, & increase replayability by introducing a wider variety of different effects. And make winter more interesting, obviously. ;)

Feature Overview
We also want different effects to appeal to different players at different times. This should lead to strategic, defensive voting, secret agreements and so on (and yes, we have thought about how the AI will handle all this!). The idea is to add more variety to the impacts of the winter effects which, up until now, have tended to be exclusively economic and negative. The new winter effects will affect players in a much more asymmetrical manner, penalizing one play-style or context and rewarding another. Here are a few examples of some of the additions:
  • +15% on Hostile Minor Faction unit attributes / -50% Assimilation cost.
  • All borders are temporarily opened.
  • -5% Empire Dust per war declared / +50% on Diplomatic Points earned.
  • No Reinforcement flag on armies / -50% Unit Upkeep in armies.
  • Armies invisible on Forests.
  • Frozen Lakes and Seas!
  • And more.

~Amplitude Studios
ENDLESS™ Legend - Steph(✿◠‿◠)


Hi everyone,

Endless Legend Shifters is coming to Steam this week, on April 7th! We're very excited to continue the support for Endless Legend two years after the official release. In case you've missed our recent livestream that featured the new expansion, here's a focus on the Allayi units, the new faction that's coming this Thursday.


THE ALLAYI FACTION



(...) Fearful and beaten, the Allayi scattered themselves in the cold places of Auriga, hiding and dwindling, surviving the horrors of the Dust wars through their extreme toughness, their skills with native life forms, and their close bond to the planet.
Now, finally, the Guardians have awakened; taking this as a sign, the Allayi are coming together and daring to rebuild something of the life they once had. With the Guardians weak, and Auriga dying, they view it as their fate to do what is possible to preserve their once glorious homeworld.



AFFINITY

Shifting
The Allayi faction is deeply bound to the life and death of Auriga, which the player mostly experiences through the prism of the changing seasons. Their gameplay is centred around exploration and the collection of a new resource, Auriga Pearls, with which they have a particular affinity. All their units change form based on the season, becoming more active in winter and more settled in summer. Also, they will gradually manage to control these form-shifting abilities.

Overview
  • All faction units have the "Shifting" capacity which alters their attributes and capacities depending on their current "shifter form":
    In summer units assume their "Light Form":
    • +20% Defence.
    • +10% Regeneration
    • -50% Unit upkeep
    In winter units assume their "Dark Form":
    • +20% Attack.
    • Immunity to Winter movement and vision reduction
    • +1 Vision Range
    • +1 Map Movement
    • +1 Battle Movement
  • This form can later be modified artificially (out of season) using an exclusive Blessing available in the Altar of Auriga:
    The effect last for 1 turn and cost 1 orb per unit level.


TRAITS

Garth of the Allayi
The faction has access, as a starting trait, to a very specific city borough, in place of the usual one. It costs Pearls and Industry :industry: to build, but has also much improved attributes:
  • 1 per city Pop
  • -5 Approval / +15 per extra level on district
  • +2 Food
  • +2 Industry
  • +2 Dust / +4 per extra level on district
  • +2 Science / +4 per extra level on district
  • +2 Influence / +4 per extra level on district
  • +20 City Fortification per extra level on district

Pearl Sensitive
The Allayi have a particular relationship with the Auriga Pearls, and much of their gameplay centers around collecting and using them. We wanted the faction to lead the "arms race" as far as voting for winter effects is concerned: other factions should be pushed to join them as a result.
  • The empire can see the locations of pearls through the fog of war, so in all the areas they have explored
  • This ability is shared with friendly empires when a map exchange treaty is ratified
  • In addition the Allayi receive pearls whenever they successfully search a ruin, in addition to the loot

Breath of Auriga
The Allayi have a special relationship with the seasons, so it is important that they have access to superior powers of prediction. This will help them to collect pearls (as they will be ready) and to vote more effectively (because they know when the voting will end).
  • -100% winter prediction margin of error.

We Chosen Few
The Allayi are explorers, ecologists and pioneers, not empire-builders, so will tend to have small empires of only a few cities. Their production needs to be intensive not extensive. Until now we've not had a faction midway between the Cultists' single-city empires and the Necrophages sprawling hive clusters. They should play very differently from other factions and provide experienced players with a new challenge, with each unit of population feeling precious and special. This penalty will also oblige the Allayi player to focus on pearl collection in order to prop up their economy and to defend themselves: their special borough in particular will come in handy.
  • +50% Growth required for each new population on cities.
  • +150% Expansion Disapproval on cities.

Mercurial Diplomats
The Allayi have a lunatic nature, subject to mood swings as the seasons change. This trait will mostly serve the lore, but it does contribute to the faction's season-based planning gameplay. We wanted the shifting to affect every part of the game, including diplomacy.
  • -25% influence cost in summer for all diplomatic treaties.
  • -25% influence cost in winter for all diplomatic declarations.

Battlefield Symbiosis
The symbiotic and shifting nature of the faction is further emphasized by the interdependence of their units. This trait reinforces the importance of morale and should make the Allayi faction interesting to play with on the battlefield.
  • +15% initiative per point of positive morale on units (up to +90%)
  • -15% initiative per point of negative morale on units (up to -90%)


UNITS

Hero
The only Ranged unit of the Faction, with a bonus when collecting Pearls. In summer, they can indirectly also support units by using Shifting Nova ability.

"Shifting Nova" ability:
  • If in "Light Form": Automatically heals surrounding friendly units (15% of Damage)
  • If in "Dark Form": Circle area of effect on targeted enemy unit (15% of Damage)



Starting unit: "Seeker"
A faction based on exploration needs a fast starting unit to cover a lot of ground in the first turns.

Overview
  • A decent cavalry unit which can equip a spear or sword and shield.
  • "Shifting charge" ability:
    • If in "light form": -10% to enemy attack per movement point spent.
    • If in "dark form": -10% to enemy defence per movement point spent.

Era 1 unit: "Skyfin"
A very special support unit with an extremely high movement range, created primarily to collect pearls but also to support other armies. It can, in addition, deploy on a resource deposit, allowing the Allayi empire to compensate for the lack of regions it directly controls. If done, this also provides an approval bonus to the hosting region, creating an interesting symbiotic relationship between empires.

Overview
  • An especially fast, solitary, flying support unit, which can equip wands or claws.
  • "Shifting Awe" ability:
    • If in "light form": +1 morale on the target ally, jumps across friendly units like chain lightning.
    • If in "dark form": -1 morale on the target enemy, jumps across friendly units like chain lightning.
  • "One with Auriga" ability:
    • Can deploy on any unclaimed resource deposit to extract resources each turn.
    • The amount of resources extracted depends on the level of the unit.
    • The region owner shares the unit's vision and their city gains +10 approval
    • The unit cannot be attacked by Minor faction roaming armies



Era 2 unit: "Monk"
The faction line-up can't be entirely made up of scouts. There needs to be strong fighting unit. It should, however, still be highly mobile.

Overview
  • A powerful flying combat unit which can equip a spear or 2-handed sword.
  • "Shifting combo" ability:
    • If in "light form": increasing hit ability, up to 3 consecutive attacks
    • If in "dark form": increasing hit ability, up to 3 consecutive counters

Stay tuned for more reveals on the Shifters expansions! ;)
~Amplitude Studios
ENDLESS™ Legend - Steph(✿◠‿◠)


Hi everyone,

Endless Legend Shifters is coming to Steam this week, on April 7th! We're very excited to continue the support for Endless Legend two years after the official release. In case you've missed our recent livestream that featured the new expansion, here's a focus on the Allayi units, the new faction that's coming this Thursday.


THE ALLAYI FACTION



(...) Fearful and beaten, the Allayi scattered themselves in the cold places of Auriga, hiding and dwindling, surviving the horrors of the Dust wars through their extreme toughness, their skills with native life forms, and their close bond to the planet.
Now, finally, the Guardians have awakened; taking this as a sign, the Allayi are coming together and daring to rebuild something of the life they once had. With the Guardians weak, and Auriga dying, they view it as their fate to do what is possible to preserve their once glorious homeworld.



AFFINITY

Shifting
The Allayi faction is deeply bound to the life and death of Auriga, which the player mostly experiences through the prism of the changing seasons. Their gameplay is centred around exploration and the collection of a new resource, Auriga Pearls, with which they have a particular affinity. All their units change form based on the season, becoming more active in winter and more settled in summer. Also, they will gradually manage to control these form-shifting abilities.

Overview
  • All faction units have the "Shifting" capacity which alters their attributes and capacities depending on their current "shifter form":
    In summer units assume their "Light Form":
    • +20% Defence.
    • +10% Regeneration
    • -50% Unit upkeep
    In winter units assume their "Dark Form":
    • +20% Attack.
    • Immunity to Winter movement and vision reduction
    • +1 Vision Range
    • +1 Map Movement
    • +1 Battle Movement
  • This form can later be modified artificially (out of season) using an exclusive Blessing available in the Altar of Auriga:
    The effect last for 1 turn and cost 1 orb per unit level.


TRAITS

Garth of the Allayi
The faction has access, as a starting trait, to a very specific city borough, in place of the usual one. It costs Pearls and Industry :industry: to build, but has also much improved attributes:
  • 1 per city Pop
  • -5 Approval / +15 per extra level on district
  • +2 Food
  • +2 Industry
  • +2 Dust / +4 per extra level on district
  • +2 Science / +4 per extra level on district
  • +2 Influence / +4 per extra level on district
  • +20 City Fortification per extra level on district

Pearl Sensitive
The Allayi have a particular relationship with the Auriga Pearls, and much of their gameplay centers around collecting and using them. We wanted the faction to lead the "arms race" as far as voting for winter effects is concerned: other factions should be pushed to join them as a result.
  • The empire can see the locations of pearls through the fog of war, so in all the areas they have explored
  • This ability is shared with friendly empires when a map exchange treaty is ratified
  • In addition the Allayi receive pearls whenever they successfully search a ruin, in addition to the loot

Breath of Auriga
The Allayi have a special relationship with the seasons, so it is important that they have access to superior powers of prediction. This will help them to collect pearls (as they will be ready) and to vote more effectively (because they know when the voting will end).
  • -100% winter prediction margin of error.

We Chosen Few
The Allayi are explorers, ecologists and pioneers, not empire-builders, so will tend to have small empires of only a few cities. Their production needs to be intensive not extensive. Until now we've not had a faction midway between the Cultists' single-city empires and the Necrophages sprawling hive clusters. They should play very differently from other factions and provide experienced players with a new challenge, with each unit of population feeling precious and special. This penalty will also oblige the Allayi player to focus on pearl collection in order to prop up their economy and to defend themselves: their special borough in particular will come in handy.
  • +50% Growth required for each new population on cities.
  • +150% Expansion Disapproval on cities.

Mercurial Diplomats
The Allayi have a lunatic nature, subject to mood swings as the seasons change. This trait will mostly serve the lore, but it does contribute to the faction's season-based planning gameplay. We wanted the shifting to affect every part of the game, including diplomacy.
  • -25% influence cost in summer for all diplomatic treaties.
  • -25% influence cost in winter for all diplomatic declarations.

Battlefield Symbiosis
The symbiotic and shifting nature of the faction is further emphasized by the interdependence of their units. This trait reinforces the importance of morale and should make the Allayi faction interesting to play with on the battlefield.
  • +15% initiative per point of positive morale on units (up to +90%)
  • -15% initiative per point of negative morale on units (up to -90%)


UNITS

Hero
The only Ranged unit of the Faction, with a bonus when collecting Pearls. In summer, they can indirectly also support units by using Shifting Nova ability.

"Shifting Nova" ability:
  • If in "Light Form": Automatically heals surrounding friendly units (15% of Damage)
  • If in "Dark Form": Circle area of effect on targeted enemy unit (15% of Damage)



Starting unit: "Seeker"
A faction based on exploration needs a fast starting unit to cover a lot of ground in the first turns.

Overview
  • A decent cavalry unit which can equip a spear or sword and shield.
  • "Shifting charge" ability:
    • If in "light form": -10% to enemy attack per movement point spent.
    • If in "dark form": -10% to enemy defence per movement point spent.

Era 1 unit: "Skyfin"
A very special support unit with an extremely high movement range, created primarily to collect pearls but also to support other armies. It can, in addition, deploy on a resource deposit, allowing the Allayi empire to compensate for the lack of regions it directly controls. If done, this also provides an approval bonus to the hosting region, creating an interesting symbiotic relationship between empires.

Overview
  • An especially fast, solitary, flying support unit, which can equip wands or claws.
  • "Shifting Awe" ability:
    • If in "light form": +1 morale on the target ally, jumps across friendly units like chain lightning.
    • If in "dark form": -1 morale on the target enemy, jumps across friendly units like chain lightning.
  • "One with Auriga" ability:
    • Can deploy on any unclaimed resource deposit to extract resources each turn.
    • The amount of resources extracted depends on the level of the unit.
    • The region owner shares the unit's vision and their city gains +10 approval
    • The unit cannot be attacked by Minor faction roaming armies



Era 2 unit: "Monk"
The faction line-up can't be entirely made up of scouts. There needs to be strong fighting unit. It should, however, still be highly mobile.

Overview
  • A powerful flying combat unit which can equip a spear or 2-handed sword.
  • "Shifting combo" ability:
    • If in "light form": increasing hit ability, up to 3 consecutive attacks
    • If in "dark form": increasing hit ability, up to 3 consecutive counters

Stay tuned for more reveals on the Shifters expansions! ;)
~Amplitude Studios
ENDLESS™ Legend

It seems like only two months and a bit ago that Endless Legend developer Amplitude announced a new expansion, and in a shocking twist, that expansion is out on Thursday April 7. Shifters makes winter a more involved affair, and introduces a new faction, among other stuff. It looks pretty meaty, as detailed on the Ampli-blog here.

Established Endless Legendees will want to read that post for the full lowdown, but here's a snippet revealing how the new winter works:

"With a new resource to collect around the map during winter, the Pearls of Auriga, players have the opportunity to influence the effects of winter, to gain advantages and hinder their enemies. Factions can spend their pearls to acquire blessings on the Altar of Auriga, a new building that can be built in your city. Winters will have a few surprises in store with the possibility of lakes and seas freezing over to allow passage of troops!"

That new faction, the Allayi, has an "intrinsic relationship" with the pearls, which sounds a bit kinky. You can see what the Allayi look like in this trailer, which doesn't feature any game footage, and is therefore probably not worth clicking on:

ENDLESS™ Legend - Steph(✿◠‿◠)


Hi everyone,

Thank you for participating in the Closed Beta for the upcoming Endless Legend expansion: Shifters.

We are very glad to announce that Endless Legend Shifters will be available on April 7!

We'll be live on Twitch April 1st, at 5pm CEST: https://www.twitch.tv/amplitudestudios Come say hi and ask your questions about the new expansion.


https://www.youtube.com/watch?v=za9Hzr72E00


ENHANCED WINTER
Introducing a richer winter season! With a new resource to collect around the map during winter, the Pearls of Auriga, players have the opportunity to influence the effects of winter, to gain advantages and hinder their enemies. Factions can spend their pearls to acquire blessings on the Altar of Auriga, a new building that can be built in your city. Winters will have a few surprises in store with the possibility of lakes and seas freezing over to allow passage of troops!




NEW FACTION
Endless Legend: Shifters also adds a new faction, the Allayi.

The Allayi are few in number and have an intrinsic relationship with the Pearls of Auriga. Shifting with the seasons from friendly neighbours to enraged raiders, in the right hands the Allayi can prove extraordinary opponents.










ALTAR OF AURIGA: BLESSINGS
Bought out instantly by spending Pearls, the new Blessings are bound to the number of elapsed winters. They have a unique appearance and function, such as defensive towers to protect your territory from marauding armies, unique districts and city improvements, pearl stockpiles & pearl item sets. Moreover, the new Allayi faction has exclusive blessings, allowing them for instance to shift form at will!



Winters are going to be a lot more interesting, don't you think?

We'll share more information regarding these new features as we get closer to the release so stay tuned! :)


~Amplitude Studios
ENDLESS™ Legend - Steph(✿◠‿◠)


Hi everyone,

Thank you for participating in the Closed Beta for the upcoming Endless Legend expansion: Shifters.

We are very glad to announce that Endless Legend Shifters will be available on April 7!

We'll be live on Twitch April 1st, at 5pm CEST: https://www.twitch.tv/amplitudestudios Come say hi and ask your questions about the new expansion.


https://www.youtube.com/watch?v=za9Hzr72E00


ENHANCED WINTER
Introducing a richer winter season! With a new resource to collect around the map during winter, the Pearls of Auriga, players have the opportunity to influence the effects of winter, to gain advantages and hinder their enemies. Factions can spend their pearls to acquire blessings on the Altar of Auriga, a new building that can be built in your city. Winters will have a few surprises in store with the possibility of lakes and seas freezing over to allow passage of troops!




NEW FACTION
Endless Legend: Shifters also adds a new faction, the Allayi.

The Allayi are few in number and have an intrinsic relationship with the Pearls of Auriga. Shifting with the seasons from friendly neighbours to enraged raiders, in the right hands the Allayi can prove extraordinary opponents.










ALTAR OF AURIGA: BLESSINGS
Bought out instantly by spending Pearls, the new Blessings are bound to the number of elapsed winters. They have a unique appearance and function, such as defensive towers to protect your territory from marauding armies, unique districts and city improvements, pearl stockpiles & pearl item sets. Moreover, the new Allayi faction has exclusive blessings, allowing them for instance to shift form at will!



Winters are going to be a lot more interesting, don't you think?

We'll share more information regarding these new features as we get closer to the release so stay tuned! :)


~Amplitude Studios
Sid Meier's Civilization® V - contact@rockpapershotgun.com (Rob Zacny)

When Civilization II came out, I spent an entire summer playing it for several hours a day. The only check on my binging was the fact that my parents would eventually come home and force me to pretend, for a few hours at least, that I cared about things other than Civilization II.

I was a senior in college when Civilization IV arrived. I’d barely played strategy games at all for the previous four years, and “senioritis” brought with it a case of intense nostalgia. I bought it in the spring before graduation. It was still consuming my days and nights when the leaves fell later that year.

That was probably the last time my enjoyment of a 4X game was pure and uncomplicated. Lately, I’ve been wondering where that joy has gone, and why so few games seem to add anything essential to those old experiences.

… [visit site to read more]

ENDLESS™ Legend - Frogsquadron
Hey guys and gals!






Applications for the Closed Beta of the Shifters expansion for Endless Legend are now open, and will run until March 7th (10 am, CEST)! ːsteamsaltyː If you think you're the Beta tester that we need, send us an email at: Playtest [at] Amplitude-Studios [dot] com. The e-mail address must be valid if you want to receive an answer! ;)

Please include:
  • Your Amplitude forum username (not your Steam username!)
  • Your first name, last name and date of birth
  • A link to your Steam account (make sure to set it to public!)
  • A DXDiag in text format so we can ensure you can run the game in satisfactory conditions (here is how to make one. Click on "Save all information" at the bottom right of the DXDiag window and attach the DXDiag to your e-mail)
  • A couple of lines to tell us why we should choose you to be among the lucky ones to try out Shifters!

50 lucky players will receive:
  • An access to the Closed Beta on Steam
  • A unique forum badge
  • An access to the Shifters private forum to post your impressions

Also, please, only sign up if you think you will have time to play the game and be able to provide some constructive feedback. :)



Thanks, and good luck!
ENDLESS™ Legend - Frogsquadron
Hey guys and gals!






Applications for the Closed Beta of the Shifters expansion for Endless Legend are now open, and will run until March 7th (10 am, CEST)! ːsteamsaltyː If you think you're the Beta tester that we need, send us an email at: Playtest [at] Amplitude-Studios [dot] com. The e-mail address must be valid if you want to receive an answer! ;)

Please include:
  • Your Amplitude forum username (not your Steam username!)
  • Your first name, last name and date of birth
  • A link to your Steam account (make sure to set it to public!)
  • A DXDiag in text format so we can ensure you can run the game in satisfactory conditions (here is how to make one. Click on "Save all information" at the bottom right of the DXDiag window and attach the DXDiag to your e-mail)
  • A couple of lines to tell us why we should choose you to be among the lucky ones to try out Shifters!

50 lucky players will receive:
  • An access to the Closed Beta on Steam
  • A unique forum badge
  • An access to the Shifters private forum to post your impressions

Also, please, only sign up if you think you will have time to play the game and be able to provide some constructive feedback. :)



Thanks, and good luck!
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