ENDLESS™ Legend

A free update for Endless Legend landed yesterday adding a new victory condition that lets you build a spaceship and flee the planet in a culture-wide mic-drop exit that will make your enemies sad. This victory is available to all factions, but only after they've completed "Faction specific Quests".

The update also adds three new map generation presets including New World, which puts everyone on the same island so they can eat each other, Hunger Games style. The Scattered preset gives each faction their own island and Symmetrical does what you'd expect.

A new minor faction called the Dorgeshi have also been included at the community's request and diplomacy has been expanded to let you ask other factions to declare wars on targets of your choice. There's good news for modders, too. They'll now "have access to the game Simulation" which should hopefully enable folks to make deeper rule changes and create more varied scenarios.

Endless Legend was the best strategy game of 2014, earning a commendation for design in our game of the year awards, thanks largely to the way it tries to innovate on staid turn-based strategy principles. It also has amazing, varied factions, like science vikings from space, and people made from soul dust. For more info, check out our Endless Legend review, and the Endless Legend site.

ENDLESS™ Legend - S.(✿◠‿◠)



RELEASE NOTES [1.0.44]


CHANGES & ADDITIONS
  • Added the Victory Questline and a new victory condition: once you complete your main faction quest, you can attempt to achieve this quest to win the game.
  • Added a new Steam achievement linked to the victory quest: Loremeister - "Win a Quest Victory"
  • Added a system of World Generation Presets: New World, Scattered, Symmetrical
  • Added the Dorgeshi minor faction [G2G Vote]
  • Added three achievements designed by the community [G2G Vote]
  • Added Diplomatic term: "Ask to Declare War on"
  • Added a "Create Army on City" button on the Academy Screen in order to create an army made of a Hero only
  • Added a specific unit ("Battle Born") for the ones spawned by the Proliferator in order to avoid confusion with the regular Foragers
  • Added Outgame View featuring the Drakken
  • Added various tools for the modding, available via the in-game console. You will have to enter a special command in order to enable these tools: "--enablemoddingtools" in the launch options of Steam for Endless Legend (right click, "Properties", "General" tab, "Set Launch Options" button). Warning: Steam achievements and multiplayer sessions are not available when these tools are enabled
  • Added new shortcuts:
    • F: display of the FIDS
    • V: switch between all armies
    • N: pop-up the first notification of the list
    • Up/Down Arrows: scrolls the army/city list when their screens are opened
    • Ctrl + Return: end turn
    • Alt + Left Click: force move a unit to a destination occupied by another unit in battle
  • Changed the shortcut to disable the GUI (Ctrl + F10)
  • Improved the display of FIDS on the world map
  • Added Portuguese missing characters
  • Added Cyrillic and Polish characters in the authorised characters (for armies, cities, save names)
  • Improved Diplomatic points system: when Influence is invested in Diplomacy, contracts worsening the relation don't give Diplomatic Points while other contracts give a bit more
  • Increased the Influence gain earned through turns for empires staying allies and on killings of common opponent units
  • The Dust Care ability of the Broken Lords now uses an action point
  • The Resource Magnetron Vaulters city improvement now requires Holy Resource and doubled its costs
  • Balanced the Vaulters faction by removing the expansion disapproval bonus from the "Holy Resource" affinity
  • Increased the Dust cost of Ardent Mages spells stunning enemies
  • Increased a bit the bonus of the Ardent Mages spells boosting attack
  • Moved back to Era 5 the last Ardent Mages technology leveling up pillars
  • Moved back to Era 4 the last Ardent Mages technology leveling up spells.


IMPORTANT FIXES
  • Fixed an issue where a random CTD occurs for players using an ATI/AMD graphic card and using the 64-bit version of the game
  • Fixed an issue where the in-game menu is not displayed for Mac players using an ATI/AMD graphic card
  • Fixed an issue where Mac players can no longer save after overwriting a save file created on the same turn
  • Fixed an issue where a session fails to load after receiving a skippable assert in the loading screen (NotImplementedException: The game creation process has failed)
  • Fixed an issue where a game can remain stuck in multiplayer battles when attacking a city which only has militia units
  • Fixed an issue where a skippable assert is generated when the player enables the Big Screen User Interface while having the diplomacy screen opened and a certain treaty is queued
  • Fixed an issue where a nullref exception can occur when trying to serialise a broken/failed quest
  • Fixed an issue where a nullref exception can occur when an AI empire tries to resolve a quest with 0% of success
  • Fixed an issue where a nullref exception can occur when hovering a proposal cost in the negotiation screen


FIXES

  • Fixed an issue where AI empires raise an error when the item has no tier/resource
  • Fixed an issue where the AI empire doesn't colonize other continents in certain cases
  • Fixed an issue where the AI empire does not try to colonize other regions if the player colonises the AI's starting region fist
  • Fixed an issue where the AI major factions stop sending diplomatic offers to players during gameplay
  • Fixed an issue where the AI empire builds settlers continuously when there is little or no space to expand
  • Fixed an issue where AI armies trying to attack a city do not move anymore if there are not enough exploitation tiles
  • Fixed an issue where the Necrophages Sacrifice might only work for 1 turn without considering the amount of population
  • Fixed an issue where the Necrophages workers can be sacrificed during an assault before the city is taken
  • Fixed an issue that prevented the "Keys to the Market" trait to be used with the "Pitiless" trait
  • Fixed an issue where no visual effects are displayed on city centre tiles when using the Vaulters/Mezari teleport action
  • Fixed an issue where the Mezari faction can be selected in the Faction Choice screen without having the Dungeon of the Endless Crystal Pack
  • Fixed an issue where the Mezari units are not textured (appearing therefore all pink!) in multiplayer sessions when a client rejoins after rebooting the title
  • Fixed an issue where the Ardent Mages pillars allow armies to go to water and continue to move
  • Fixed an issue where the army is healed when using a retreat with the Broken Lords technology "Synchronic Temple"
  • Fixed an issue where a bonus of 2 Dust per turn was given when assimilating minor factions
  • Fixed an issue where the Unit buyout loses functionality for units that have already been bought in a previous research era
  • Fixed an issue where constructions are displayed as available after players spend strategic resources without deselecting the city
  • Fixed an issue where the militia can't be deployed at the beginning of a battle if only the governor is present
  • Fixed an issue where, when attacking a city or when a city is participating in the battle, the militia is not included in the city garrison
  • Fixed an issue where the effects on army for the "Cold operator" skill are missing
  • Fixed an issue where redundant information is displayed in the "Effects" section of the "Cold operator" skill
  • Fixed an issue where the "Shock" capacity do not provide morale penalty on target in battle
  • Fixed an issue where the battle zone does not contains the city tiles
  • Fixed an issue where the loot is displayed in the battle notification when loosing a battle
  • Fixed an issue where the world shape "Many continents" does not work for the "Tiny" map size
  • Fixed an issue where the "World seed value" cannot be inserted in the "Seed value" field
  • Fixed an issue where the fortification bonus only applies when the player attacks the AI, not when the player is attacked by the AI
  • Fixed an issue where luxury resources and anomalies can be on the same tiles than watchtower foundations or quest POIs
  • Fixed an issue where the world generation can create a 6-tile region with unsearchable ruin on it
  • And more here because we ran out of characters: dev blog :)


Have fun!
~Amplitude Studios
ENDLESS™ Legend - Steph(✿◠‿◠)



RELEASE NOTES [1.0.44]


CHANGES & ADDITIONS
  • Added the Victory Questline and a new victory condition: once you complete your main faction quest, you can attempt to achieve this quest to win the game.
  • Added a new Steam achievement linked to the victory quest: Loremeister - "Win a Quest Victory"
  • Added a system of World Generation Presets: New World, Scattered, Symmetrical
  • Added the Dorgeshi minor faction [G2G Vote]
  • Added three achievements designed by the community [G2G Vote]
  • Added Diplomatic term: "Ask to Declare War on"
  • Added a "Create Army on City" button on the Academy Screen in order to create an army made of a Hero only
  • Added a specific unit ("Battle Born") for the ones spawned by the Proliferator in order to avoid confusion with the regular Foragers
  • Added Outgame View featuring the Drakken
  • Added various tools for the modding, available via the in-game console. You will have to enter a special command in order to enable these tools: "--enablemoddingtools" in the launch options of Steam for Endless Legend (right click, "Properties", "General" tab, "Set Launch Options" button). Warning: Steam achievements and multiplayer sessions are not available when these tools are enabled
  • Added new shortcuts:
    • F: display of the FIDS
    • V: switch between all armies
    • N: pop-up the first notification of the list
    • Up/Down Arrows: scrolls the army/city list when their screens are opened
    • Ctrl + Return: end turn
    • Alt + Left Click: force move a unit to a destination occupied by another unit in battle
  • Changed the shortcut to disable the GUI (Ctrl + F10)
  • Improved the display of FIDS on the world map
  • Added Portuguese missing characters
  • Added Cyrillic and Polish characters in the authorised characters (for armies, cities, save names)
  • Improved Diplomatic points system: when Influence is invested in Diplomacy, contracts worsening the relation don't give Diplomatic Points while other contracts give a bit more
  • Increased the Influence gain earned through turns for empires staying allies and on killings of common opponent units
  • The Dust Care ability of the Broken Lords now uses an action point
  • The Resource Magnetron Vaulters city improvement now requires Holy Resource and doubled its costs
  • Balanced the Vaulters faction by removing the expansion disapproval bonus from the "Holy Resource" affinity
  • Increased the Dust cost of Ardent Mages spells stunning enemies
  • Increased a bit the bonus of the Ardent Mages spells boosting attack
  • Moved back to Era 5 the last Ardent Mages technology leveling up pillars
  • Moved back to Era 4 the last Ardent Mages technology leveling up spells.


IMPORTANT FIXES
  • Fixed an issue where a random CTD occurs for players using an ATI/AMD graphic card and using the 64-bit version of the game
  • Fixed an issue where the in-game menu is not displayed for Mac players using an ATI/AMD graphic card
  • Fixed an issue where Mac players can no longer save after overwriting a save file created on the same turn
  • Fixed an issue where a session fails to load after receiving a skippable assert in the loading screen (NotImplementedException: The game creation process has failed)
  • Fixed an issue where a game can remain stuck in multiplayer battles when attacking a city which only has militia units
  • Fixed an issue where a skippable assert is generated when the player enables the Big Screen User Interface while having the diplomacy screen opened and a certain treaty is queued
  • Fixed an issue where a nullref exception can occur when trying to serialise a broken/failed quest
  • Fixed an issue where a nullref exception can occur when an AI empire tries to resolve a quest with 0% of success
  • Fixed an issue where a nullref exception can occur when hovering a proposal cost in the negotiation screen


FIXES

  • Fixed an issue where AI empires raise an error when the item has no tier/resource
  • Fixed an issue where the AI empire doesn't colonize other continents in certain cases
  • Fixed an issue where the AI empire does not try to colonize other regions if the player colonises the AI's starting region fist
  • Fixed an issue where the AI major factions stop sending diplomatic offers to players during gameplay
  • Fixed an issue where the AI empire builds settlers continuously when there is little or no space to expand
  • Fixed an issue where AI armies trying to attack a city do not move anymore if there are not enough exploitation tiles
  • Fixed an issue where the Necrophages Sacrifice might only work for 1 turn without considering the amount of population
  • Fixed an issue where the Necrophages workers can be sacrificed during an assault before the city is taken
  • Fixed an issue that prevented the "Keys to the Market" trait to be used with the "Pitiless" trait
  • Fixed an issue where no visual effects are displayed on city centre tiles when using the Vaulters/Mezari teleport action
  • Fixed an issue where the Mezari faction can be selected in the Faction Choice screen without having the Dungeon of the Endless Crystal Pack
  • Fixed an issue where the Mezari units are not textured (appearing therefore all pink!) in multiplayer sessions when a client rejoins after rebooting the title
  • Fixed an issue where the Ardent Mages pillars allow armies to go to water and continue to move
  • Fixed an issue where the army is healed when using a retreat with the Broken Lords technology "Synchronic Temple"
  • Fixed an issue where a bonus of 2 Dust per turn was given when assimilating minor factions
  • Fixed an issue where the Unit buyout loses functionality for units that have already been bought in a previous research era
  • Fixed an issue where constructions are displayed as available after players spend strategic resources without deselecting the city
  • Fixed an issue where the militia can't be deployed at the beginning of a battle if only the governor is present
  • Fixed an issue where, when attacking a city or when a city is participating in the battle, the militia is not included in the city garrison
  • Fixed an issue where the effects on army for the "Cold operator" skill are missing
  • Fixed an issue where redundant information is displayed in the "Effects" section of the "Cold operator" skill
  • Fixed an issue where the "Shock" capacity do not provide morale penalty on target in battle
  • Fixed an issue where the battle zone does not contains the city tiles
  • Fixed an issue where the loot is displayed in the battle notification when loosing a battle
  • Fixed an issue where the world shape "Many continents" does not work for the "Tiny" map size
  • Fixed an issue where the "World seed value" cannot be inserted in the "Seed value" field
  • Fixed an issue where the fortification bonus only applies when the player attacks the AI, not when the player is attacked by the AI
  • Fixed an issue where luxury resources and anomalies can be on the same tiles than watchtower foundations or quest POIs
  • Fixed an issue where the world generation can create a 6-tile region with unsearchable ruin on it
  • And more here because we ran out of characters: dev blog :)


Have fun!
~Amplitude Studios
ENDLESS™ Legend - S.(✿◠‿◠)
Hi there,

The wait won't be that long: we're releasing the update tomorrow! :) Until then, here's another preview of EYE ON THE STARS: generation presets for fun and exciting new challenges, and the AI & Sim debugger for you modders.



Generation Presets


Do you want to see the world?


Eye on the Stars will introduce generation presets: different exotic continent layouts and starting positions to spice up your games. Also note that you will be able to mod your own!


New World
  • Auriga has two continents
  • All players start on the same continent (picture above) which contains specific Strategic and Luxury resources
  • The other continent can potentially offer additional resources

Scattered
  • Each player starts alone on an island
  • There are no resources on the starting island
  • The new continent can potentially offer resources

Symmetrical
  • There are two continents; they are identical in shape, geography and resources
  • The starting points on the map are identical for empires of the same faction who are paired on the same line in the Opponents Panel (1 and 2, 3 and 4, and so on)



AI & SIM Debugger

This tool especially dedicated to our modders gives a powerful look at the simulation of the game world.

The simulation is some kind of a big data sheet with a lot of game elements which will be easier to identify. It is the perfect way to understand the correct path to check a property for instance, or to look at all the descriptors attached to a specific unit.

You will have to enter a special in-game command (in the chat box) in order to launch the SIM debugger: "--enablemoddingtools" in the launch options of Steam for Endless Legend (right click, "Properties", "General" tab, "Set Launch Options" button).

Please note however that in order to limit various problems, achievements and multiplayer mode will not be available.



Twitter Giveaway



Over here on Twitter: LINK


To celebrate the launch of Eyes On The Stars, we're giving away a signed copy of Endless Legend on Twitter: you simply need to retweet and follow us! We'll announce the winner next Monday. :)

Good luck to everyone.

~Amplitude Studios
ENDLESS™ Legend - Saylawl/Gladeel
Hi there,

The wait won't be that long: we're releasing the update tomorrow! :) Until then, here's another preview of EYE ON THE STARS: generation presets for fun and exciting new challenges, and the AI & Sim debugger for you modders.



Generation Presets


Do you want to see the world?


Eye on the Stars will introduce generation presets: different exotic continent layouts and starting positions to spice up your games. Also note that you will be able to mod your own!


New World
  • Auriga has two continents
  • All players start on the same continent (picture above) which contains specific Strategic and Luxury resources
  • The other continent can potentially offer additional resources

Scattered
  • Each player starts alone on an island
  • There are no resources on the starting island
  • The new continent can potentially offer resources

Symmetrical
  • There are two continents; they are identical in shape, geography and resources
  • The starting points on the map are identical for empires of the same faction who are paired on the same line in the Opponents Panel (1 and 2, 3 and 4, and so on)



AI & SIM Debugger

This tool especially dedicated to our modders gives a powerful look at the simulation of the game world.

The simulation is some kind of a big data sheet with a lot of game elements which will be easier to identify. It is the perfect way to understand the correct path to check a property for instance, or to look at all the descriptors attached to a specific unit.

You will have to enter a special in-game command (in the chat box) in order to launch the SIM debugger: "--enablemoddingtools" in the launch options of Steam for Endless Legend (right click, "Properties", "General" tab, "Set Launch Options" button).

Please note however that in order to limit various problems, achievements and multiplayer mode will not be available.



Twitter Giveaway



Over here on Twitter: LINK


To celebrate the launch of Eyes On The Stars, we're giving away a signed copy of Endless Legend on Twitter: you simply need to retweet and follow us! We'll announce the winner next Monday. :)

Good luck to everyone.

~Amplitude Studios
ENDLESS™ Legend - Saylawl



Hi everyone,

On Wednesday, the latest Endless Legend free update will be available! It is called Eye On The Stars and will deliver some really cool things we are going to reveal every day, until the release.


As a reminder, this free update will contain:
#Discussions_QuoteBlock_Author
  • An improvement on diplomacy allowing you to ask an empire to declare war on another empire.
  • An integrated set of AI and Simulation tools, which allow you to browse through all the variables of an empire. Very useful for modders who want to understand what is going on. It allows you to switch between empires, so obviously this will be available in a special launch mode, to avoid multiplayer cheats.
  • The world generation is enriched with a system of presets, offering exotic continents layout: New World, Scattered, Symmetrical.
  • A Victory Quest has been added. Once you complete your main faction quest, you can attempt to achieve this quest to win the game (new victory condition). I will not give more details to allow you to discover this yourself.
  • A new outgame scene featuring the Drakken has been added.
  • New Steam achievements have been added per G2G design and vote.
  • The Dorgeshi minor faction (G2G) has also been added.
  • 6 new keyboard shortcuts as requested on the forum.

You will find more information on the upcoming expansion, Guardians, in a previous dev blog written by Mathieu as well: link.



Drakken Outgame View





The Dorgeshi Minor Faction



"Banished after a series of feuds, these Roving Clan families left the life of their caravans and cities, exchanging the luxuries of merchants for the hardships of warriors. The Clans secrets of beast control were used to master the great Burdemek lizards, turning the Dorgeshi into a fearsome heavy cavalry. "

Assimilation Effect: +0.5 resource per pacified Dorgeshi village on luxury resource deposit

Unit Information
  • Description: The riders of the great Burdemek lizards, the Burdeki are both the scouts and the primary weapon of the Dorgeshi armies. Heavy and heavily armoured, their powerful charge and lack of fear makes them dangerous foes.
  • Cavalry

So yeah, they can stun enemy units thanks to their super charge capacity!


More tomorrow, so stay tuned! :)
~Amplitude Studios
ENDLESS™ Legend - Saylawl/Gladeel



Hi everyone,

On Wednesday, the latest Endless Legend free update will be available! It is called Eye On The Stars and will deliver some really cool things we are going to reveal every day, until the release.


As a reminder, this free update will contain:
#Discussions_QuoteBlock_Author
  • An improvement on diplomacy allowing you to ask an empire to declare war on another empire.
  • An integrated set of AI and Simulation tools, which allow you to browse through all the variables of an empire. Very useful for modders who want to understand what is going on. It allows you to switch between empires, so obviously this will be available in a special launch mode, to avoid multiplayer cheats.
  • The world generation is enriched with a system of presets, offering exotic continents layout: New World, Scattered, Symmetrical.
  • A Victory Quest has been added. Once you complete your main faction quest, you can attempt to achieve this quest to win the game (new victory condition). I will not give more details to allow you to discover this yourself.
  • A new outgame scene featuring the Drakken has been added.
  • New Steam achievements have been added per G2G design and vote.
  • The Dorgeshi minor faction (G2G) has also been added.
  • 6 new keyboard shortcuts as requested on the forum.

You will find more information on the upcoming expansion, Guardians, in a previous dev blog written by Mathieu as well: link.



Drakken Outgame View





The Dorgeshi Minor Faction



"Banished after a series of feuds, these Roving Clan families left the life of their caravans and cities, exchanging the luxuries of merchants for the hardships of warriors. The Clans secrets of beast control were used to master the great Burdemek lizards, turning the Dorgeshi into a fearsome heavy cavalry. "

Assimilation Effect: +0.5 resource per pacified Dorgeshi village on luxury resource deposit

Unit Information
  • Description: The riders of the great Burdemek lizards, the Burdeki are both the scouts and the primary weapon of the Dorgeshi armies. Heavy and heavily armoured, their powerful charge and lack of fear makes them dangerous foes.
  • Cavalry

So yeah, they can stun enemy units thanks to their super charge capacity!


More tomorrow, so stay tuned! :)
~Amplitude Studios
ENDLESS™ Legend - S.(✿◠‿◠)

Update schedule available here.



Dear all,

Last week we attended the Game Developer Conference in San Francisco, with SpaceTroll and Skamaks. This was the perfect timing to show the latest Xbox One build of Dungeon of the Endless which is really taking shape into a smooth console game, as well as the exciting new content coming for Endless Legend. We also disclosed some sales figures and I am happy to announce that Endless Legend has sold 400 000 copies. Thanks all for your trust and love!

I would like to take some time explaining the future content you will find in Endless Legend. We plan on releasing both free updates and commercial expansion packs. Endless Legend is already a rich game, but it has the potential to grow even bigger. This is why we have spent time since release figuring out how we should expand it. Obviously, all your suggestions were taken into account, and we threw in our ideas as well.

What is the difference between updates and expansions? Well updates will be free and available to anyone, while expansions will be purchased through a reasonable fee. This is necessary as a sizable live team (bigger than the one on Endless Space) is working on Endless Legend to bring new content. As a general rule of thumbs, expansions will bring significant new game mechanics. One of the big nuts to crack was how to handle expansions in multiplayer, as we wanted to avoid fragmenting our community between owners of expansions. The system is simple: the host of the multiplayer game activates the available DLC, and all players joining the game benefit from it in this match. So if one of your friends buys the expansion, you will be able to try it out before you decide to purchase it. An internal system will allow the host to enable/disable his/her expansions.



The next free update will be called EYE ON THE STARS, and will be released on March 18th. It contains the following features:
  • An improvement on diplomacy allowing you to ask an empire to declare war on another empire.
  • An integrated set of AI and Simulation tools, which allow you to browse through all the variables of an empire. Very useful for modders who want to understand what is going on. It allows you to switch between empires, so obviously this will be available in a special launch mode, to avoid multiplayer cheats.
  • The world generation is enriched with a system of presets, offering exotic continents layout: New World, Scattered, Symmetrical.
  • A Victory Quest has been added. Once you complete your main faction quest, you can attempt to achieve this quest to win the game (new victory condition). I will not give more details to allow you to discover this yourself.
  • A new outgame scene featuring the Drakkens has been added.
  • New Steam achievements have been added per G2G design and vote.
  • The Dorgeshi minor faction (G2G) has also been added.
  • 6 new keyboard shortcuts as requested on the forum.


The first expansion pack will be released on April 16th and is named GUARDIANS, priced at 9.99€ (adapted to other currencies). It will contain the following elements:
  • 15 Legendary Deeds completed at the various ages, granting a special advantage to the first empire to reach it.
  • 5 Legendary buildings can now be built in your cities, only once for all empires. They have a special 3D visual on the city.
  • 10 Unique buildings: when some Legendary Deeds are achieved, all empires may build these special buildings, once per building in your empire.
  • New Guardian mega-units. There are five of them, one for each element: Dust, Earth, Water, Air and Fire. They are built on a city and animate into a one man killer-army.
  • 15 Guardian Weapons.
  • 5 Guardian Gemstones (new accessory category).
  • 5 Global quests! You can now play quests in cooperation or competition with other empires.
  • 6 Global events: new random events which bring interesting positive or negative situations.
  • 8 new technologies which unlock Guardians or are unlocked by Legendary Deeds.


We are all very excited to see you play this new content, and cannot wait to get your feedback.


Thanks,
~Amplitude


>> Taken from the Dev Blog: http://forums.amplitude-studios.com/content.php?544-Endless-Legend-Updates-and-Expansions-plan
ENDLESS™ Legend - Steph(✿◠‿◠)

Update schedule available here.



Dear all,

Last week we attended the Game Developer Conference in San Francisco, with SpaceTroll and Skamaks. This was the perfect timing to show the latest Xbox One build of Dungeon of the Endless which is really taking shape into a smooth console game, as well as the exciting new content coming for Endless Legend. We also disclosed some sales figures and I am happy to announce that Endless Legend has sold 400 000 copies. Thanks all for your trust and love!

I would like to take some time explaining the future content you will find in Endless Legend. We plan on releasing both free updates and commercial expansion packs. Endless Legend is already a rich game, but it has the potential to grow even bigger. This is why we have spent time since release figuring out how we should expand it. Obviously, all your suggestions were taken into account, and we threw in our ideas as well.

What is the difference between updates and expansions? Well updates will be free and available to anyone, while expansions will be purchased through a reasonable fee. This is necessary as a sizable live team (bigger than the one on Endless Space) is working on Endless Legend to bring new content. As a general rule of thumbs, expansions will bring significant new game mechanics. One of the big nuts to crack was how to handle expansions in multiplayer, as we wanted to avoid fragmenting our community between owners of expansions. The system is simple: the host of the multiplayer game activates the available DLC, and all players joining the game benefit from it in this match. So if one of your friends buys the expansion, you will be able to try it out before you decide to purchase it. An internal system will allow the host to enable/disable his/her expansions.



The next free update will be called EYE ON THE STARS, and will be released on March 18th. It contains the following features:
  • An improvement on diplomacy allowing you to ask an empire to declare war on another empire.
  • An integrated set of AI and Simulation tools, which allow you to browse through all the variables of an empire. Very useful for modders who want to understand what is going on. It allows you to switch between empires, so obviously this will be available in a special launch mode, to avoid multiplayer cheats.
  • The world generation is enriched with a system of presets, offering exotic continents layout: New World, Scattered, Symmetrical.
  • A Victory Quest has been added. Once you complete your main faction quest, you can attempt to achieve this quest to win the game (new victory condition). I will not give more details to allow you to discover this yourself.
  • A new outgame scene featuring the Drakkens has been added.
  • New Steam achievements have been added per G2G design and vote.
  • The Dorgeshi minor faction (G2G) has also been added.
  • 6 new keyboard shortcuts as requested on the forum.


The first expansion pack will be released on April 16th and is named GUARDIANS, priced at 9.99€ (adapted to other currencies). It will contain the following elements:
  • 15 Legendary Deeds completed at the various ages, granting a special advantage to the first empire to reach it.
  • 5 Legendary buildings can now be built in your cities, only once for all empires. They have a special 3D visual on the city.
  • 10 Unique buildings: when some Legendary Deeds are achieved, all empires may build these special buildings, once per building in your empire.
  • New Guardian mega-units. There are five of them, one for each element: Dust, Earth, Water, Air and Fire. They are built on a city and animate into a one man killer-army.
  • 15 Guardian Weapons.
  • 5 Guardian Gemstones (new accessory category).
  • 5 Global quests! You can now play quests in cooperation or competition with other empires.
  • 6 Global events: new random events which bring interesting positive or negative situations.
  • 8 new technologies which unlock Guardians or are unlocked by Legendary Deeds.


We are all very excited to see you play this new content, and cannot wait to get your feedback.


Thanks,
~Amplitude


>> Taken from the Dev Blog: http://forums.amplitude-studios.com/content.php?544-Endless-Legend-Updates-and-Expansions-plan
ENDLESS™ Legend - S.(✿◠‿◠)



Hello everyone,

Thank you for choosing the latest Menu 3D Scene that will be created for Endless Legend! This was a close one, but the Ardent Mages won (775780 points).


There's a new GAMES2GETHER vote, but on Dungeon of the Endless, so check it out if you're interested. :)


In other news, we also wanted to let you know that you have the possibility to select the next community hero for Endless Legend, based on a Minor Faction. Check out this thread here and vote for your three favourite Minor Factions:
  • The Gauran
  • The Kazanji
  • The Urces
  • The Sister of Mercy
  • The Jotus
  • The Erycis
  • The Silics
  • The Delvers
  • The Bos
  • The Haunts
  • The Ceratan
  • The Eyeless Ones
  • The Geldirus
  • The Hurnas
  • The Nidya


~Amplitude
...