The release of Endless Legend's "Visions of the Unseen" add-on is approaching and today, we'd like to talk about the addition of a special minor faction that you chose in a past GAMES2GETHER vote a few weeks ago: the Eyeless Ones.
The Eyeless Ones
Blind from birth, these monks train their other senses to the point of supernatural acuity. Whether the explanation is intense concentration or Dust magic, their skills are undeniable.
"Though legend would have us believe the members of this tribe blind their children at birth, reason and observation indicate that they are an eyeless mutation of other Aurigan species. With non-visual senses enhanced, however -- including a sixth sense called "kanjwe" that is little understood -- they are able to sense, hear, and feel all that is visible, and some that is not."
The Eyeless Ones are the 15th minor faction in Endless Legend! As usual, you will be able to assimilate them like any other minor villages, and therefore build their units for your own army.
The release of Endless Legend's "Visions of the Unseen" add-on is approaching and today, we'd like to talk about the addition of a special minor faction that you chose in a past GAMES2GETHER vote a few weeks ago: the Eyeless Ones.
The Eyeless Ones
Blind from birth, these monks train their other senses to the point of supernatural acuity. Whether the explanation is intense concentration or Dust magic, their skills are undeniable.
"Though legend would have us believe the members of this tribe blind their children at birth, reason and observation indicate that they are an eyeless mutation of other Aurigan species. With non-visual senses enhanced, however -- including a sixth sense called "kanjwe" that is little understood -- they are able to sense, hear, and feel all that is visible, and some that is not."
The Eyeless Ones are the 15th minor faction in Endless Legend! As usual, you will be able to assimilate them like any other minor villages, and therefore build their units for your own army.
In case you missed our previous announcements (how could you, really?), please check out the recent Dev Blog posts on the upcoming Add-Ons for both Endless Legend and Endless Space:
So what's coming for Endless Legend in this add-on? Many things..! We mentioned the new side quests in our previous blog post, but today, let's talk about something that was highly requested by the community: diplomatic answers that would fit each faction's personality better and greatly improve the immersion.
DIPLOMATIC ANSWERS
Before the official release of EL, we already took a first step toward this direction, with the addition of animated diplomats, who now have their own flavour text.
Sending the Ardent Mages a "Declaration of War".
Sending a "Warning" to the master of the Marketplace: the Roving Clans.
You will trigger these messages if you send a treaty to the AI: a declaration of war, a truce, a research agreement, etc. But sometimes, the AI will also let you know what it thinks about your actions. These messages will change depending on the faction it is playing as, but also with its current mood.
To sum it up, there are three parameters to take into account: fear, trust and envy. Each message is associated with one of these states. For example, if you colonise a nearby region, the AI will probably get a bit jealous of you, since you deliberately decided to take a territory just outside its frontiers (our AI can be emotional too, yes). If it was already envying your territory, the message will be very different to a message from a mocking and powerful AI that doesn't think of you as a threat. But you will prove them wrong, won't you?
In case you missed our previous announcements (how could you, really?), please check out the recent Dev Blog posts on the upcoming Add-Ons for both Endless Legend and Endless Space:
So what's coming for Endless Legend in this add-on? Many things..! We mentioned the new side quests in our previous blog post, but today, let's talk about something that was highly requested by the community: diplomatic answers that would fit each faction's personality better and greatly improve the immersion.
DIPLOMATIC ANSWERS
Before the official release of EL, we already took a first step toward this direction, with the addition of animated diplomats, who now have their own flavour text.
Sending the Ardent Mages a "Declaration of War".
Sending a "Warning" to the master of the Marketplace: the Roving Clans.
You will trigger these messages if you send a treaty to the AI: a declaration of war, a truce, a research agreement, etc. But sometimes, the AI will also let you know what it thinks about your actions. These messages will change depending on the faction it is playing as, but also with its current mood.
To sum it up, there are three parameters to take into account: fear, trust and envy. Each message is associated with one of these states. For example, if you colonise a nearby region, the AI will probably get a bit jealous of you, since you deliberately decided to take a territory just outside its frontiers (our AI can be emotional too, yes). If it was already envying your territory, the message will be very different to a message from a mocking and powerful AI that doesn't think of you as a threat. But you will prove them wrong, won't you?
Next week, Endless Legend will deliver its second free add-on: Visions of the Unseen
We know you probably have plenty of questions regarding the exact content and release date, but we'll have to ask you to be patient. :) As we get closer to the release, we'll share with you more information on what the update will include so make sure you follow the Dev Blog.
But that's not it... Endless Space will also receive its long-awaited update (yay!); but once again, you'll have more info tomorrow and in the upcoming days so come check out the blog tomorrow!
SIDE QUESTS
Visions Of the Unseen add-on will include 10 new side quests! Here's a preview of the artwork our artists have worked on.
QUEST WEAPONS
Still related: quest weapons now have awesome special effects. Take a look!
That's it for today. We'll post more info about Endless Space and Endless Legend on the Dev Blog in the following days so stay tuned!
Next week, Endless Legend will deliver its second free add-on: Visions of the Unseen
We know you probably have plenty of questions regarding the exact content and release date, but we'll have to ask you to be patient. :) As we get closer to the release, we'll share with you more information on what the update will include so make sure you follow the Dev Blog.
But that's not it... Endless Space will also receive its long-awaited update (yay!); but once again, you'll have more info tomorrow and in the upcoming days so come check out the blog tomorrow!
SIDE QUESTS
Visions Of the Unseen add-on will include 10 new side quests! Here's a preview of the artwork our artists have worked on.
QUEST WEAPONS
Still related: quest weapons now have awesome special effects. Take a look!
That's it for today. We'll post more info about Endless Space and Endless Legend on the Dev Blog in the following days so stay tuned!
You all know how candies are bad for your teeth. Therefore, we think that it would be for your own good to stay home and play Endless Legend instead of trick or treating...Just kidding obviously. What's true however is that we have released an exciting Halloween Mini Add-On for you. Here's what it includes:
Modding support, more info on this can be found HERE
A new side quest
A new Broken Lord hero and an item
Various bug fixes
RELEASE NOTES [1.0.12]
CHANGES AND ADDITIONS
Added the mod support
Added a new side quest unlocking a new Broken Lords' Hero and a new item
Reduced base XP gain per turn on Hero as Governor from 3 to 2 (now identical to XP gain on Hero as Leader)
IMPORTANT FIXES
Fixed an issue where the host receives an unskippable assert during a session
Fixed an issue where the player receives an assert message and remains stuck in combat after ending the targeting phase
OTHER FIXES
Fixed an issue where the AI does not take the Founder's Memorial improvement into account
Fixed an issue where the AI factions do not build Watchtowers
Fixed an issue where the village dust ray indicator from the quest "Too Many Chiefs" does not disappear when the quest is failed
Fixed an issue where custom factions with the "Make Trade Not War" trait were asked to declare war in a side quest
Fixed an issue where armour quest items were Tier 2 instead of Tier 4
Fixed an issue where quest items makes Tier 3 items obsolete (because effects are not always better)
Fixed an issue where the Ardent Mages main chapter 8 cannot be completed
Fixed an issue where the custom Cultists affinity factions without "Weapons of the Enemy" trait cannot raze captured cities
Fixed an issue with custom Vaulters improvements that could be build multiple times
Fixed an issue with the "Strength of the Vault" tech position when used in a custom faction
Fixed an issue where the technology allowing to explore again ruins does not reset the FX and 2D icon
Fixed an issue where some buildings show completion in 1 turn regardless their position in the queue
Fixed an issue where the minor factions can be assimilated in colonised regions even when never discovered
You all know how candies are bad for your teeth. Therefore, we think that it would be for your own good to stay home and play Endless Legend instead of trick or treating...Just kidding obviously. What's true however is that we have released an exciting Halloween Mini Add-On for you. Here's what it includes:
Modding support, more info on this can be found HERE
A new side quest
A new Broken Lord hero and an item
Various bug fixes
RELEASE NOTES [1.0.12]
CHANGES AND ADDITIONS
Added the mod support
Added a new side quest unlocking a new Broken Lords' Hero and a new item
Reduced base XP gain per turn on Hero as Governor from 3 to 2 (now identical to XP gain on Hero as Leader)
IMPORTANT FIXES
Fixed an issue where the host receives an unskippable assert during a session
Fixed an issue where the player receives an assert message and remains stuck in combat after ending the targeting phase
OTHER FIXES
Fixed an issue where the AI does not take the Founder's Memorial improvement into account
Fixed an issue where the AI factions do not build Watchtowers
Fixed an issue where the village dust ray indicator from the quest "Too Many Chiefs" does not disappear when the quest is failed
Fixed an issue where custom factions with the "Make Trade Not War" trait were asked to declare war in a side quest
Fixed an issue where armour quest items were Tier 2 instead of Tier 4
Fixed an issue where quest items makes Tier 3 items obsolete (because effects are not always better)
Fixed an issue where the Ardent Mages main chapter 8 cannot be completed
Fixed an issue where the custom Cultists affinity factions without "Weapons of the Enemy" trait cannot raze captured cities
Fixed an issue with custom Vaulters improvements that could be build multiple times
Fixed an issue with the "Strength of the Vault" tech position when used in a custom faction
Fixed an issue where the technology allowing to explore again ruins does not reset the FX and 2D icon
Fixed an issue where some buildings show completion in 1 turn regardless their position in the queue
Fixed an issue where the minor factions can be assimilated in colonised regions even when never discovered