Thank you very much for the feedback on Endless Legend: it's helped fix tons of issues as you will find below. We are aware of some remaining issues and are still investigating, however, please make sure you report all your issues in the right section of the forum (here) and that you attach your files (as explained here) and give as much info as you can.
RELEASE NOTES [1.0.2]
CHANGES AND ADDITIONS
Added data to randomly change the AI's personality at the beginning of a new game
The game speed value is used to modify the AI building scoring
Players can now exchange resources when negotiating an open borders treaty during a Cold War
Through the Diplomacy, the Alliance relation between 2 empires allows you to attack a tierce Empire army within the territory of your ally, if you are protecting your own territory
Disabling multiple GUI elements during end of turn
Available improvements are now sorted by category, then industry cost, then custom sort (based on the new GuiSorting.xml file)
Improved the feedback of the active/activable luxury resources
IMPORTANT FIXES
Fixed an issue where the Founder Pack bonuses (Ice Wargs minor faction, Namkang hero and "A song of ice, only ice" custom faction trait) are not available for the owners of the EL Founder Pack
Fixed an issue where game remains stuck during the Battle simulation phase of the Manual battle when setting the "Encounter sequence" to "Advanced"
Fixed an issue where armies disappear when going on water tiles surrounded by terrain tiles
Fixed an issue where a skippable assert is generated when the user selects and then deselects multiple times a faction in the Diplomacy screen right after ending his turn
Fixed an issue where a skippable assert is generated when the user rapidly presses the Escape button several times while being in the faction selection screen
OTHER FIXES
MP
Fixed an issue where clients joining sessions while the host is in the loading screen remain stuck if the host closes the game
Fixed an issue where session does not appear for the previous host after a server migration
Fixed an issue where the host receives a skippable assert resulting in being stuck when resyncing the multiplayer session
Fixed an issue where if a client times out in a MP lobby, the host loses the session server and receives a "Failed to connect" notification
Fixed an issue where the client doesn't receive a message that the connection with host was lost if the Ethernet cable is removed or the uplink is lost
AI
Fixed an issue where AI Empires do not build borough streets if they are custom factions with the Cellulose mutation trait
Fixed an issue where AI Empires have a very low priority for rebuilding minor villages
Fixed an issue where the AI is stuck when the frontier tile is a non stoppable one
CUSTOM FACTIONS
Fixed an issue where the "Deep Generator" technology is available for custom factions without the "Vaulters" or "Mezari" affinity
Fixed an issue where several technologies are unavailable for custom factions with the "Mezari" affinity
Fixed an issue where the "Rookery" and "Mercenary Market" technologies are treated as separate technologies in the faction editor
Fixed an issue where the "Advanced Filigree" starting technology trait is available in the faction editor selection
Fixed an issue where custom factions can be created with the "Language Square" starting technology and the "Pitiless" trait
EMPIRE / CITIES
Fixed an issue where Settler can cost more than one population
Fixed an issue with the Winter additional effect "-1 resource on strategic resource deposit"
Fixed an issue where Winter River effect does not mention the dust malus in the Empire management screen
Fixed an issue where contradictory information is displayed in the "Empire bonuses" on the slow game speed
Fixed an issue where the notification for starvation will be displayed even when the city has 1 population
Fixed an issue where the "Imperial Kennels" city improvement does not increase the experience units gain per turn
Fixed an issue where the "Self-repairing Defences" city improvement does not grant an XP bonus
Fixed an issue where there is a inconsistency of the values of the different market tabs
BATTLE
Fixed an issue where the "Stun" capacity is always successful
Fixed an issue where the "Ardent Fire" capacity is not functional
Fixed an issue where the "Increased Fire 3" capacity of Ardent Mages heroes does not function properly
Fixed an issue where the "Increased Fire 3" capacity of the Ardent Mages heroes does not have a visual effect when used
Fixed an issue where the "Increased Fire 3" capacity status effect is not displayed on the supported unit
Fixed an issue where the "Improved Movement" combat effects do not apply
Fixed an issue where the "Confidence" bonus does not function properly
Fixed an issue where the "Sharp Sense" bonus does not function properly
Fixed an issue where the "Higher Ground" bonus does not function properly
Fixed an issue where the "Higher Ground" effect does not appear in the unit status effects during manual combat
Fixed an issue where support class heroes do not have the "Ranged" capacity
Fixed an issue where Roving Clans heroes do not have the "Ranged" capacity
Fixed an issue where the Preacher's "Unleashed Potential" support ability does not have any sound effects
Fixed an issue where the Ardent Mages pillar buttons remain functional and do not become greyed out when ending the turn
Fixed an issue where the battle FX of the Ice Wargs are missing
DIPLOMACY
Fixed an issue where First Encounter between Empires occurs without mutual vision
Fixed an issue where a user is not prompted with the First Encounter notification when discovered using the "Vision and Map Exchange" treaty
Fixed an issue where no encounter notification is generated at the start of the session when playing against a Drakken empire
QUESTS
Fixed an issue where building multiple "Verda's Temple" at the same time breaks the Ardent Mage questline
Fixed an issue where the chapter 7 of the Roving Clans major faction is too difficult to complete compared to other major faction questlines
Fixed an issue where the reward for the "Power and Prestige" side quest is too low for the first era
GRAPHICS
Fixed an issue with the walk animation of the Urces units
Fixed several issues with the animations of the Vaulters and Mezari ambassadors
TEXT CONTENT
Fixed several issues with the French, German, Russian and Polish localisations
Fixed an issue where spacing between words cannot be noticed due to the font choice in quest descriptions (modification of the kerning values)
Thank you very much for the feedback on Endless Legend: it's helped fix tons of issues as you will find below. We are aware of some remaining issues and are still investigating, however, please make sure you report all your issues in the right section of the forum (here) and that you attach your files (as explained here) and give as much info as you can.
RELEASE NOTES [1.0.2]
CHANGES AND ADDITIONS
Added data to randomly change the AI's personality at the beginning of a new game
The game speed value is used to modify the AI building scoring
Players can now exchange resources when negotiating an open borders treaty during a Cold War
Through the Diplomacy, the Alliance relation between 2 empires allows you to attack a tierce Empire army within the territory of your ally, if you are protecting your own territory
Disabling multiple GUI elements during end of turn
Available improvements are now sorted by category, then industry cost, then custom sort (based on the new GuiSorting.xml file)
Improved the feedback of the active/activable luxury resources
IMPORTANT FIXES
Fixed an issue where the Founder Pack bonuses (Ice Wargs minor faction, Namkang hero and "A song of ice, only ice" custom faction trait) are not available for the owners of the EL Founder Pack
Fixed an issue where game remains stuck during the Battle simulation phase of the Manual battle when setting the "Encounter sequence" to "Advanced"
Fixed an issue where armies disappear when going on water tiles surrounded by terrain tiles
Fixed an issue where a skippable assert is generated when the user selects and then deselects multiple times a faction in the Diplomacy screen right after ending his turn
Fixed an issue where a skippable assert is generated when the user rapidly presses the Escape button several times while being in the faction selection screen
OTHER FIXES
MP
Fixed an issue where clients joining sessions while the host is in the loading screen remain stuck if the host closes the game
Fixed an issue where session does not appear for the previous host after a server migration
Fixed an issue where the host receives a skippable assert resulting in being stuck when resyncing the multiplayer session
Fixed an issue where if a client times out in a MP lobby, the host loses the session server and receives a "Failed to connect" notification
Fixed an issue where the client doesn't receive a message that the connection with host was lost if the Ethernet cable is removed or the uplink is lost
AI
Fixed an issue where AI Empires do not build borough streets if they are custom factions with the Cellulose mutation trait
Fixed an issue where AI Empires have a very low priority for rebuilding minor villages
Fixed an issue where the AI is stuck when the frontier tile is a non stoppable one
CUSTOM FACTIONS
Fixed an issue where the "Deep Generator" technology is available for custom factions without the "Vaulters" or "Mezari" affinity
Fixed an issue where several technologies are unavailable for custom factions with the "Mezari" affinity
Fixed an issue where the "Rookery" and "Mercenary Market" technologies are treated as separate technologies in the faction editor
Fixed an issue where the "Advanced Filigree" starting technology trait is available in the faction editor selection
Fixed an issue where custom factions can be created with the "Language Square" starting technology and the "Pitiless" trait
EMPIRE / CITIES
Fixed an issue where Settler can cost more than one population
Fixed an issue with the Winter additional effect "-1 resource on strategic resource deposit"
Fixed an issue where Winter River effect does not mention the dust malus in the Empire management screen
Fixed an issue where contradictory information is displayed in the "Empire bonuses" on the slow game speed
Fixed an issue where the notification for starvation will be displayed even when the city has 1 population
Fixed an issue where the "Imperial Kennels" city improvement does not increase the experience units gain per turn
Fixed an issue where the "Self-repairing Defences" city improvement does not grant an XP bonus
Fixed an issue where there is a inconsistency of the values of the different market tabs
BATTLE
Fixed an issue where the "Stun" capacity is always successful
Fixed an issue where the "Ardent Fire" capacity is not functional
Fixed an issue where the "Increased Fire 3" capacity of Ardent Mages heroes does not function properly
Fixed an issue where the "Increased Fire 3" capacity of the Ardent Mages heroes does not have a visual effect when used
Fixed an issue where the "Increased Fire 3" capacity status effect is not displayed on the supported unit
Fixed an issue where the "Improved Movement" combat effects do not apply
Fixed an issue where the "Confidence" bonus does not function properly
Fixed an issue where the "Sharp Sense" bonus does not function properly
Fixed an issue where the "Higher Ground" bonus does not function properly
Fixed an issue where the "Higher Ground" effect does not appear in the unit status effects during manual combat
Fixed an issue where support class heroes do not have the "Ranged" capacity
Fixed an issue where Roving Clans heroes do not have the "Ranged" capacity
Fixed an issue where the Preacher's "Unleashed Potential" support ability does not have any sound effects
Fixed an issue where the Ardent Mages pillar buttons remain functional and do not become greyed out when ending the turn
Fixed an issue where the battle FX of the Ice Wargs are missing
DIPLOMACY
Fixed an issue where First Encounter between Empires occurs without mutual vision
Fixed an issue where a user is not prompted with the First Encounter notification when discovered using the "Vision and Map Exchange" treaty
Fixed an issue where no encounter notification is generated at the start of the session when playing against a Drakken empire
QUESTS
Fixed an issue where building multiple "Verda's Temple" at the same time breaks the Ardent Mage questline
Fixed an issue where the chapter 7 of the Roving Clans major faction is too difficult to complete compared to other major faction questlines
Fixed an issue where the reward for the "Power and Prestige" side quest is too low for the first era
GRAPHICS
Fixed an issue with the walk animation of the Urces units
Fixed several issues with the animations of the Vaulters and Mezari ambassadors
TEXT CONTENT
Fixed several issues with the French, German, Russian and Polish localisations
Fixed an issue where spacing between words cannot be noticed due to the font choice in quest descriptions (modification of the kerning values)
We are very glad to announce that Endless Legend is now out of Early Access and officially released on Steam! Check out the release notes below and our trailer!
Added the Mezari faction (reskin of the Vaulters - Dungeon of the Endless Founder Pack owners)
Added the Ice Wargs Minor faction (Endless Legend Founder pack owners)
Added the Researcher Namkang (new hero - Endless Legend Founder pack owners)
Added the Auto-Explore and Sleep Army actions
Added Steam achievements and Trading Cards.
Added 2D cursor. Behaviour:
Grey => nothing special
Blue => a selection is possible
Red => only an offensive interaction is possible
Green => any other interaction is possible
Changed Heroes' starting abilities
Slightly increased Watchtower cost (from 125 to 160)
Updated units stats (now defence and attack are within the same range)
Updated unit costs
Updated the life siphon capacity
Improved the Broken Lords Infantry and the Ardent Mages Battle Mage
Increased the costs of Drakken's force peace and alliance
Nerfed the Ceratan
Balanced Cultists number conversion costs and converted village upkeep
Changing several times a diplomatic status will now have a significant impact on diplomatic costs
A besieged city cannot be traded
Increased the costs for technology exchanges
Fade out the audio properly during loading, and restore it properly at the end of loading
Removed end turn SFX on the button
The player is now redirected to the main menu after an error occurred while joining a lobby
Minor factions can now attack cities starting turn 100th, besiege them starting turn 50th and attack converted villages starting turn 15th
The AI can now research the military technology from era 6th.
Improved the assimilation heuristic: now it assimilates the greatest strength belief instead of just the first minor faction
Roving Clans uses Privateers for their war now
AI armies are never idle now, if there's no more patrol missions we will assign several armies for the same missions
Bank accounts are used to compute the Dust exchange appreciation
Added Polish and Russian localizations
FIXES
Fixed several issues where the game crashes when exiting to desktop
Fixed an issue where the game remains in front of other programs when alt-tabbed
Fixed an issue where the game doesn't start on the primary monitor
Fixed an issue where the assimilation AI layer tries to assimilate an already assimilated minor faction
Fixed an issue where minor factions do not conquest cities
Fixed an issue where the AI does not make enough extension
Fixed an issue where the AI Empires have a very low priority for building Extractors
Fixed an issue where the AI doesn't react to player sneak attacks on capitals
Fixed an issue where, when making extension, the AI does not try to level up districts
Fixed an issue where tropical mountain forest is wrongly linked to tropical rock forest
Fixed an issue with the Bark Skin capacity
Fixed an issue where the master volume is reset each turn
Fixed an issue where units do not auto split from armies when the destination is not adjacent
Fixed an issue where the militia will never have more action point after a first battle
Fixed an issue where the siege action could not be started when the district is an extension/centre and located over a cliff
Fixed several issues with unique items
Fixed an issue where a desync occurs when building a district in the area of a pillar
Fixed an issue where a desync occurs with clients using different languages
Fixed an issue when going back to the lobby after a desync. Sometimes a client would reload the game as if he was ready
Fixed an issue where the player is no longer considered as an AI if they were not ready when the game started
Fixed several issues with the display of the Upkeep
Fixed several issues with the buttons and layout for the Big Screen UI
Fixed an issue where the armies spawned in the Ardent Mages chapter 7 do not attack the correct city if the user reaches chapter 7 and then loads a game which was saved before completing chapter 6
Fixed an issue where battle effects are visible through the fog of war in multiplayer sessions
KNOWN ISSUES
Conversion trait has unwanted consequences when used for custom factions (especially, if you choose to be able to have more than 1 city).
Some issues can be encountered with the Urces walk animation.
We are very glad to announce that Endless Legend is now out of Early Access and officially released on Steam! Check out the release notes below and our trailer!
Added the Mezari faction (reskin of the Vaulters - Dungeon of the Endless Founder Pack owners)
Added the Ice Wargs Minor faction (Endless Legend Founder pack owners)
Added the Researcher Namkang (new hero - Endless Legend Founder pack owners)
Added the Auto-Explore and Sleep Army actions
Added Steam achievements and Trading Cards.
Added 2D cursor. Behaviour:
Grey => nothing special
Blue => a selection is possible
Red => only an offensive interaction is possible
Green => any other interaction is possible
Changed Heroes' starting abilities
Slightly increased Watchtower cost (from 125 to 160)
Updated units stats (now defence and attack are within the same range)
Updated unit costs
Updated the life siphon capacity
Improved the Broken Lords Infantry and the Ardent Mages Battle Mage
Increased the costs of Drakken's force peace and alliance
Nerfed the Ceratan
Balanced Cultists number conversion costs and converted village upkeep
Changing several times a diplomatic status will now have a significant impact on diplomatic costs
A besieged city cannot be traded
Increased the costs for technology exchanges
Fade out the audio properly during loading, and restore it properly at the end of loading
Removed end turn SFX on the button
The player is now redirected to the main menu after an error occurred while joining a lobby
Minor factions can now attack cities starting turn 100th, besiege them starting turn 50th and attack converted villages starting turn 15th
The AI can now research the military technology from era 6th.
Improved the assimilation heuristic: now it assimilates the greatest strength belief instead of just the first minor faction
Roving Clans uses Privateers for their war now
AI armies are never idle now, if there's no more patrol missions we will assign several armies for the same missions
Bank accounts are used to compute the Dust exchange appreciation
Added Polish and Russian localizations
FIXES
Fixed several issues where the game crashes when exiting to desktop
Fixed an issue where the game remains in front of other programs when alt-tabbed
Fixed an issue where the game doesn't start on the primary monitor
Fixed an issue where the assimilation AI layer tries to assimilate an already assimilated minor faction
Fixed an issue where minor factions do not conquest cities
Fixed an issue where the AI does not make enough extension
Fixed an issue where the AI Empires have a very low priority for building Extractors
Fixed an issue where the AI doesn't react to player sneak attacks on capitals
Fixed an issue where, when making extension, the AI does not try to level up districts
Fixed an issue where tropical mountain forest is wrongly linked to tropical rock forest
Fixed an issue with the Bark Skin capacity
Fixed an issue where the master volume is reset each turn
Fixed an issue where units do not auto split from armies when the destination is not adjacent
Fixed an issue where the militia will never have more action point after a first battle
Fixed an issue where the siege action could not be started when the district is an extension/centre and located over a cliff
Fixed several issues with unique items
Fixed an issue where a desync occurs when building a district in the area of a pillar
Fixed an issue where a desync occurs with clients using different languages
Fixed an issue when going back to the lobby after a desync. Sometimes a client would reload the game as if he was ready
Fixed an issue where the player is no longer considered as an AI if they were not ready when the game started
Fixed several issues with the display of the Upkeep
Fixed several issues with the buttons and layout for the Big Screen UI
Fixed an issue where the armies spawned in the Ardent Mages chapter 7 do not attack the correct city if the user reaches chapter 7 and then loads a game which was saved before completing chapter 6
Fixed an issue where battle effects are visible through the fog of war in multiplayer sessions
KNOWN ISSUES
Conversion trait has unwanted consequences when used for custom factions (especially, if you choose to be able to have more than 1 city).
Some issues can be encountered with the Urces walk animation.
This is it, the day of release has finally come for Endless Legend.
What started as "Hey, let’s make Endless Space in a fantasy setting" bloomed into a gargantuan (for Amplitude’s size at least) fantasy 4X. We are very tired, it has been long and stressful, but we are very proud of what we have achieved. We are also very proud of having matured this game with you during Early Access, so thanks again for your trust, support and spot-on feedback.
As we stated in the past, release is just a step in the life cycle of Endless Legend -- a step which is necessary to receive press reviews and ship the game to retail stores. It is a foundation on which we will build together in the coming months. You have plenty of ideas and we do too (having some booze tonight will likely improve that), and I am confident the game will grow in all aspects for the best.
We had a pizza night yesterday at Amplitude, polishing and fixing the last nagging issues, and we were very happy with what we had in our hands. The game is arriving on Windows 32 and 64 bit versions, as well as on Mac 32 bits. We have some issues with external middleware that is preventing us from releasing a 64 bits Mac version right now, but it is at least breathing so it should not take too long. The 32 bit version of the game runs fine on Mac 64 bit systems, however. The Linux version is breathing as well, also with a few middleware issues, but we should be able to release it shortly.
The game releases in English, French, German, Polish and Russian. Other languages will follow soon (think of two languages close to French)"
Tonight's release
Compared to the last public version you received, you will discover:
The Cultists faction (more details below!): very exotic, very fun, very dangerous. If an AI plays it next to you, make sure you kill them before they overwhelm you. I was defeated yesterday evening by those bastards, thanks Nosferatiel :)
Custom factions: our Technical Director has already found the one killer custom faction he is inordinately proud of.
Final animated ambassadors for all factions, including the large ones (negotiation screen) and smaller ones (diplomatic status)
The Mezari faction (for Endless Legend [classic or founder] Dungeon of the Endless founder pack owners)
The Icewarg minor faction (for Endless Legend founder pack owners)
The Drakken special hero (for Endless Legend founder pack owners)
The Nydia minor faction, for all. It may feel reminiscent of another faction from another Amplitude game. #tease
Lots of AI tuning and improvements, faction behaviour has been improved (if you play next to a Roving Clans empire get ready to see mercenaries coming your way, even though he claims you are his best friend).
All battle data has been re-tweaked. I loved the way the battle played yesterday, yet we still cannot wait to get your opinion on which unit or faction is overpowered or underpowered. Try to keep in mind the global balancing though; for example, the Broken Lords hero is very strong, but expanding BL cities is expensive, so this makes them a conquering faction, rather than an expanding one.
We have also rebalanced some buildings’ costs, minor faction difficulty, region sizes, etc. to make the game experience fluid and interesting at all stages
We have of course fixed tons of bugs, especially some nightmarish random crashes and freezes which were very hard to nail down.
Known issues
In some rare situations (which we cannot reproduce here or at QA), generating the game fails. Make sure you have administrative rights when you launch the game, and also using the Win 7 compatibility trick might help. We have upgraded the Steamworks middleware to a more recent version to make sure we kill all Steam related issues.
In some specific cases in multiplayer, performing multiple join/leaves can result in desyncs. Re-hosting the game fixes the desync. Our QA has reported complete MP sessions with no desync at all, so the MP experience should be very smooth
There may be some German/Russian texts not perfectly fitting in boxes, but nothing game breaking there.
The Cultists of the Eternal End
Because you guys made this happen: here's a preview of the Cultists of the Eternal End, Endless Legend's faction entirely designed by the community with Nosferatiel, Telum and Adazu in particular. So enjoy!
This is it, the day of release has finally come for Endless Legend.
What started as "Hey, let’s make Endless Space in a fantasy setting" bloomed into a gargantuan (for Amplitude’s size at least) fantasy 4X. We are very tired, it has been long and stressful, but we are very proud of what we have achieved. We are also very proud of having matured this game with you during Early Access, so thanks again for your trust, support and spot-on feedback.
As we stated in the past, release is just a step in the life cycle of Endless Legend -- a step which is necessary to receive press reviews and ship the game to retail stores. It is a foundation on which we will build together in the coming months. You have plenty of ideas and we do too (having some booze tonight will likely improve that), and I am confident the game will grow in all aspects for the best.
We had a pizza night yesterday at Amplitude, polishing and fixing the last nagging issues, and we were very happy with what we had in our hands. The game is arriving on Windows 32 and 64 bit versions, as well as on Mac 32 bits. We have some issues with external middleware that is preventing us from releasing a 64 bits Mac version right now, but it is at least breathing so it should not take too long. The 32 bit version of the game runs fine on Mac 64 bit systems, however. The Linux version is breathing as well, also with a few middleware issues, but we should be able to release it shortly.
The game releases in English, French, German, Polish and Russian. Other languages will follow soon (think of two languages close to French)"
Tonight's release
Compared to the last public version you received, you will discover:
The Cultists faction (more details below!): very exotic, very fun, very dangerous. If an AI plays it next to you, make sure you kill them before they overwhelm you. I was defeated yesterday evening by those bastards, thanks Nosferatiel :)
Custom factions: our Technical Director has already found the one killer custom faction he is inordinately proud of.
Final animated ambassadors for all factions, including the large ones (negotiation screen) and smaller ones (diplomatic status)
The Mezari faction (for Endless Legend [classic or founder] Dungeon of the Endless founder pack owners)
The Icewarg minor faction (for Endless Legend founder pack owners)
The Drakken special hero (for Endless Legend founder pack owners)
The Nydia minor faction, for all. It may feel reminiscent of another faction from another Amplitude game. #tease
Lots of AI tuning and improvements, faction behaviour has been improved (if you play next to a Roving Clans empire get ready to see mercenaries coming your way, even though he claims you are his best friend).
All battle data has been re-tweaked. I loved the way the battle played yesterday, yet we still cannot wait to get your opinion on which unit or faction is overpowered or underpowered. Try to keep in mind the global balancing though; for example, the Broken Lords hero is very strong, but expanding BL cities is expensive, so this makes them a conquering faction, rather than an expanding one.
We have also rebalanced some buildings’ costs, minor faction difficulty, region sizes, etc. to make the game experience fluid and interesting at all stages
We have of course fixed tons of bugs, especially some nightmarish random crashes and freezes which were very hard to nail down.
Known issues
In some rare situations (which we cannot reproduce here or at QA), generating the game fails. Make sure you have administrative rights when you launch the game, and also using the Win 7 compatibility trick might help. We have upgraded the Steamworks middleware to a more recent version to make sure we kill all Steam related issues.
In some specific cases in multiplayer, performing multiple join/leaves can result in desyncs. Re-hosting the game fixes the desync. Our QA has reported complete MP sessions with no desync at all, so the MP experience should be very smooth
There may be some German/Russian texts not perfectly fitting in boxes, but nothing game breaking there.
The Cultists of the Eternal End
Because you guys made this happen: here's a preview of the Cultists of the Eternal End, Endless Legend's faction entirely designed by the community with Nosferatiel, Telum and Adazu in particular. So enjoy!
By the way, the Endless difficulty should be quite hard now, so tell us what you think about it!
CHANGES AND ADDITIONS
Implementation of the new battle rules.
Updated the units.
Updated the unit capacities
Updated the items effects
Refactoring of the technology tree
Added Eras 5 and 6 of the technology tree
Added new Winter Effects
Global balancing of the game
Added animated diplomats
Added French and German localisations for testing purposes
Added OSX version for testing purposes
Added the tutorial
Added the game credits list
Implemented the Audio mix
OTHER FIXES
Fixed 250+ issues. Too many fixes to be listed here... :)
KNOWN ISSUES
Players cannot join a MP session set with a different language
Related to our game engine:
Primary monitors not used by the game: we are working with Unity to fix this issue
Game in front of other programs when Alt-Tabbed: we are working with Unity to fix this issue
THE MAC VERSION
The Mac version is now available: it is a 32-bit version for now, for testing purposes (we are working on a 64-bit version too). If you have purchased Endless Legend, it should now appear in your Steam library: download it as any other games on Steam and report your issues in the Technical Support section of our forum.
We're hoping to release the 64-bit version tomorrow. Stay tuned for more info! :)
By the way, the Endless difficulty should be quite hard now, so tell us what you think about it!
CHANGES AND ADDITIONS
Implementation of the new battle rules.
Updated the units.
Updated the unit capacities
Updated the items effects
Refactoring of the technology tree
Added Eras 5 and 6 of the technology tree
Added new Winter Effects
Global balancing of the game
Added animated diplomats
Added French and German localisations for testing purposes
Added OSX version for testing purposes
Added the tutorial
Added the game credits list
Implemented the Audio mix
OTHER FIXES
Fixed 250+ issues. Too many fixes to be listed here... :)
KNOWN ISSUES
Players cannot join a MP session set with a different language
Related to our game engine:
Primary monitors not used by the game: we are working with Unity to fix this issue
Game in front of other programs when Alt-Tabbed: we are working with Unity to fix this issue
THE MAC VERSION
The Mac version is now available: it is a 32-bit version for now, for testing purposes (we are working on a 64-bit version too). If you have purchased Endless Legend, it should now appear in your Steam library: download it as any other games on Steam and report your issues in the Technical Support section of our forum.
We're hoping to release the 64-bit version tomorrow. Stay tuned for more info! :)
We are officially releasing Endless Legend next week, on September 18th (probably around 7pm CEST).
But that's not it. To celebrate the release, we have prepared another surprise for you!
The Endless Legend Soundtrack
The Endless Legend soundtrack is available on FlyByNo's Bandcamp page for free: FlyByNo. You simply need to click on "Buy Now" and enter the amount that you have chosen: 0, because it's available for free, but we encourage you to support the artist!
For your information, we have worked with the composer for quite some time already: on Endless Space (link to soundtrack) but also Dungeon of the Endless!
We are officially releasing Endless Legend next week, on September 18th (probably around 7pm CEST).
But that's not it. To celebrate the release, we have prepared another surprise for you!
The Endless Legend Soundtrack
The Endless Legend soundtrack is available on FlyByNo's Bandcamp page for free: FlyByNo. You simply need to click on "Buy Now" and enter the amount that you have chosen: 0, because it's available for free, but we encourage you to support the artist!
For your information, we have worked with the composer for quite some time already: on Endless Space (link to soundtrack) but also Dungeon of the Endless!