Sep 18, 2014
ENDLESS™ Legend - Steph'nie
Hey everyone,


We are very glad to announce that Endless Legend is now out of Early Access and officially released on Steam! Check out the release notes below and our trailer!


https://www.youtube.com/watch?v=wTt1c9IIoRI



RELEASE NOTES [1.0.0]

CHANGES AND ADDITIONS
  • Added the Cultists of the Eternal End faction
  • Enabled the customization of factions
  • Added the Nydia Minor faction
  • Added the Mezari faction (reskin of the Vaulters - Dungeon of the Endless Founder Pack owners)
  • Added the Ice Wargs Minor faction (Endless Legend Founder pack owners)
  • Added the Researcher Namkang (new hero - Endless Legend Founder pack owners)
  • Added the Auto-Explore and Sleep Army actions
  • Added Steam achievements and Trading Cards.
  • Added 2D cursor. Behaviour:
    • Grey => nothing special
    • Blue => a selection is possible
    • Red => only an offensive interaction is possible
    • Green => any other interaction is possible
  • Changed Heroes' starting abilities
  • Slightly increased Watchtower cost (from 125 to 160)
  • Updated units stats (now defence and attack are within the same range)
  • Updated unit costs
  • Updated the life siphon capacity
  • Improved the Broken Lords Infantry and the Ardent Mages Battle Mage
  • Increased the costs of Drakken's force peace and alliance
  • Nerfed the Ceratan
  • Balanced Cultists number conversion costs and converted village upkeep
  • Changing several times a diplomatic status will now have a significant impact on diplomatic costs
  • A besieged city cannot be traded
  • Increased the costs for technology exchanges
  • Fade out the audio properly during loading, and restore it properly at the end of loading
  • Removed end turn SFX on the button
  • The player is now redirected to the main menu after an error occurred while joining a lobby
  • Minor factions can now attack cities starting turn 100th, besiege them starting turn 50th and attack converted villages starting turn 15th
  • The AI can now research the military technology from era 6th.
  • Improved the assimilation heuristic: now it assimilates the greatest strength belief instead of just the first minor faction
  • Roving Clans uses Privateers for their war now
  • AI armies are never idle now, if there's no more patrol missions we will assign several armies for the same missions
  • Bank accounts are used to compute the Dust exchange appreciation
  • Added Polish and Russian localizations

FIXES
  • Fixed several issues where the game crashes when exiting to desktop
  • Fixed an issue where the game remains in front of other programs when alt-tabbed
  • Fixed an issue where the game doesn't start on the primary monitor
  • Fixed an issue where the assimilation AI layer tries to assimilate an already assimilated minor faction
  • Fixed an issue where minor factions do not conquest cities
  • Fixed an issue where the AI does not make enough extension
  • Fixed an issue where the AI Empires have a very low priority for building Extractors
  • Fixed an issue where the AI doesn't react to player sneak attacks on capitals
  • Fixed an issue where, when making extension, the AI does not try to level up districts
  • Fixed an issue where tropical mountain forest is wrongly linked to tropical rock forest
  • Fixed an issue with the Bark Skin capacity
  • Fixed an issue where the master volume is reset each turn
  • Fixed an issue where units do not auto split from armies when the destination is not adjacent
  • Fixed an issue where the militia will never have more action point after a first battle
  • Fixed an issue where the siege action could not be started when the district is an extension/centre and located over a cliff
  • Fixed several issues with unique items
  • Fixed an issue where a desync occurs when building a district in the area of a pillar
  • Fixed an issue where a desync occurs with clients using different languages
  • Fixed an issue when going back to the lobby after a desync. Sometimes a client would reload the game as if he was ready
  • Fixed an issue where the player is no longer considered as an AI if they were not ready when the game started
  • Fixed several issues with the display of the Upkeep
  • Fixed several issues with the buttons and layout for the Big Screen UI
  • Fixed an issue where the armies spawned in the Ardent Mages chapter 7 do not attack the correct city if the user reaches chapter 7 and then loads a game which was saved before completing chapter 6
  • Fixed an issue where battle effects are visible through the fog of war in multiplayer sessions

KNOWN ISSUES
  • Conversion trait has unwanted consequences when used for custom factions (especially, if you choose to be able to have more than 1 city).
  • Some issues can be encountered with the Urces walk animation.


Have fun! :)


~Amplitude Studios
Sep 18, 2014
ENDLESS™ Legend - Steph(✿◠‿◠)
Hey everyone,


We are very glad to announce that Endless Legend is now out of Early Access and officially released on Steam! Check out the release notes below and our trailer!


https://www.youtube.com/watch?v=wTt1c9IIoRI



RELEASE NOTES [1.0.0]

CHANGES AND ADDITIONS
  • Added the Cultists of the Eternal End faction
  • Enabled the customization of factions
  • Added the Nydia Minor faction
  • Added the Mezari faction (reskin of the Vaulters - Dungeon of the Endless Founder Pack owners)
  • Added the Ice Wargs Minor faction (Endless Legend Founder pack owners)
  • Added the Researcher Namkang (new hero - Endless Legend Founder pack owners)
  • Added the Auto-Explore and Sleep Army actions
  • Added Steam achievements and Trading Cards.
  • Added 2D cursor. Behaviour:
    • Grey => nothing special
    • Blue => a selection is possible
    • Red => only an offensive interaction is possible
    • Green => any other interaction is possible
  • Changed Heroes' starting abilities
  • Slightly increased Watchtower cost (from 125 to 160)
  • Updated units stats (now defence and attack are within the same range)
  • Updated unit costs
  • Updated the life siphon capacity
  • Improved the Broken Lords Infantry and the Ardent Mages Battle Mage
  • Increased the costs of Drakken's force peace and alliance
  • Nerfed the Ceratan
  • Balanced Cultists number conversion costs and converted village upkeep
  • Changing several times a diplomatic status will now have a significant impact on diplomatic costs
  • A besieged city cannot be traded
  • Increased the costs for technology exchanges
  • Fade out the audio properly during loading, and restore it properly at the end of loading
  • Removed end turn SFX on the button
  • The player is now redirected to the main menu after an error occurred while joining a lobby
  • Minor factions can now attack cities starting turn 100th, besiege them starting turn 50th and attack converted villages starting turn 15th
  • The AI can now research the military technology from era 6th.
  • Improved the assimilation heuristic: now it assimilates the greatest strength belief instead of just the first minor faction
  • Roving Clans uses Privateers for their war now
  • AI armies are never idle now, if there's no more patrol missions we will assign several armies for the same missions
  • Bank accounts are used to compute the Dust exchange appreciation
  • Added Polish and Russian localizations

FIXES
  • Fixed several issues where the game crashes when exiting to desktop
  • Fixed an issue where the game remains in front of other programs when alt-tabbed
  • Fixed an issue where the game doesn't start on the primary monitor
  • Fixed an issue where the assimilation AI layer tries to assimilate an already assimilated minor faction
  • Fixed an issue where minor factions do not conquest cities
  • Fixed an issue where the AI does not make enough extension
  • Fixed an issue where the AI Empires have a very low priority for building Extractors
  • Fixed an issue where the AI doesn't react to player sneak attacks on capitals
  • Fixed an issue where, when making extension, the AI does not try to level up districts
  • Fixed an issue where tropical mountain forest is wrongly linked to tropical rock forest
  • Fixed an issue with the Bark Skin capacity
  • Fixed an issue where the master volume is reset each turn
  • Fixed an issue where units do not auto split from armies when the destination is not adjacent
  • Fixed an issue where the militia will never have more action point after a first battle
  • Fixed an issue where the siege action could not be started when the district is an extension/centre and located over a cliff
  • Fixed several issues with unique items
  • Fixed an issue where a desync occurs when building a district in the area of a pillar
  • Fixed an issue where a desync occurs with clients using different languages
  • Fixed an issue when going back to the lobby after a desync. Sometimes a client would reload the game as if he was ready
  • Fixed an issue where the player is no longer considered as an AI if they were not ready when the game started
  • Fixed several issues with the display of the Upkeep
  • Fixed several issues with the buttons and layout for the Big Screen UI
  • Fixed an issue where the armies spawned in the Ardent Mages chapter 7 do not attack the correct city if the user reaches chapter 7 and then loads a game which was saved before completing chapter 6
  • Fixed an issue where battle effects are visible through the fog of war in multiplayer sessions

KNOWN ISSUES
  • Conversion trait has unwanted consequences when used for custom factions (especially, if you choose to be able to have more than 1 city).
  • Some issues can be encountered with the Urces walk animation.


Have fun! :)


~Amplitude Studios
ENDLESS™ Legend - Steph'nie


Message from Mathieu, CEO at Amplitude Studios:

"Hi all,

This is it, the day of release has finally come for Endless Legend.

What started as "Hey, let’s make Endless Space in a fantasy setting" bloomed into a gargantuan (for Amplitude’s size at least) fantasy 4X. We are very tired, it has been long and stressful, but we are very proud of what we have achieved. We are also very proud of having matured this game with you during Early Access, so thanks again for your trust, support and spot-on feedback.

As we stated in the past, release is just a step in the life cycle of Endless Legend -- a step which is necessary to receive press reviews and ship the game to retail stores. It is a foundation on which we will build together in the coming months. You have plenty of ideas and we do too (having some booze tonight will likely improve that), and I am confident the game will grow in all aspects for the best.

We had a pizza night yesterday at Amplitude, polishing and fixing the last nagging issues, and we were very happy with what we had in our hands. The game is arriving on Windows 32 and 64 bit versions, as well as on Mac 32 bits. We have some issues with external middleware that is preventing us from releasing a 64 bits Mac version right now, but it is at least breathing so it should not take too long. The 32 bit version of the game runs fine on Mac 64 bit systems, however. The Linux version is breathing as well, also with a few middleware issues, but we should be able to release it shortly.

The game releases in English, French, German, Polish and Russian. Other languages will follow soon (think of two languages close to French)"



Tonight's release


Compared to the last public version you received, you will discover:
  • The Cultists faction (more details below!): very exotic, very fun, very dangerous. If an AI plays it next to you, make sure you kill them before they overwhelm you. I was defeated yesterday evening by those bastards, thanks Nosferatiel :)
  • Custom factions: our Technical Director has already found the one killer custom faction he is inordinately proud of.
  • Final animated ambassadors for all factions, including the large ones (negotiation screen) and smaller ones (diplomatic status)
  • The Mezari faction (for Endless Legend [classic or founder] Dungeon of the Endless founder pack owners)
  • The Icewarg minor faction (for Endless Legend founder pack owners)
  • The Drakken special hero (for Endless Legend founder pack owners)
  • The Nydia minor faction, for all. It may feel reminiscent of another faction from another Amplitude game. #tease
  • Lots of AI tuning and improvements, faction behaviour has been improved (if you play next to a Roving Clans empire get ready to see mercenaries coming your way, even though he claims you are his best friend).
  • All battle data has been re-tweaked. I loved the way the battle played yesterday, yet we still cannot wait to get your opinion on which unit or faction is overpowered or underpowered. Try to keep in mind the global balancing though; for example, the Broken Lords hero is very strong, but expanding BL cities is expensive, so this makes them a conquering faction, rather than an expanding one.
  • We have also rebalanced some buildings’ costs, minor faction difficulty, region sizes, etc. to make the game experience fluid and interesting at all stages
  • We have of course fixed tons of bugs, especially some nightmarish random crashes and freezes which were very hard to nail down.

Known issues
  • In some rare situations (which we cannot reproduce here or at QA), generating the game fails. Make sure you have administrative rights when you launch the game, and also using the Win 7 compatibility trick might help. We have upgraded the Steamworks middleware to a more recent version to make sure we kill all Steam related issues.
  • In some specific cases in multiplayer, performing multiple join/leaves can result in desyncs. Re-hosting the game fixes the desync. Our QA has reported complete MP sessions with no desync at all, so the MP experience should be very smooth
  • There may be some German/Russian texts not perfectly fitting in boxes, but nothing game breaking there.



The Cultists of the Eternal End


Because you guys made this happen: here's a preview of the Cultists of the Eternal End, Endless Legend's faction entirely designed by the community with Nosferatiel, Telum and Adazu in particular. So enjoy!









https://www.youtube.com/watch?v=u1_pD4pJOGg



We'll share more info on the actual release later today so stay tuned!


~Amplitude Studios
ENDLESS™ Legend - Steph(✿◠‿◠)


Message from Mathieu, CEO at Amplitude Studios:

"Hi all,

This is it, the day of release has finally come for Endless Legend.

What started as "Hey, let’s make Endless Space in a fantasy setting" bloomed into a gargantuan (for Amplitude’s size at least) fantasy 4X. We are very tired, it has been long and stressful, but we are very proud of what we have achieved. We are also very proud of having matured this game with you during Early Access, so thanks again for your trust, support and spot-on feedback.

As we stated in the past, release is just a step in the life cycle of Endless Legend -- a step which is necessary to receive press reviews and ship the game to retail stores. It is a foundation on which we will build together in the coming months. You have plenty of ideas and we do too (having some booze tonight will likely improve that), and I am confident the game will grow in all aspects for the best.

We had a pizza night yesterday at Amplitude, polishing and fixing the last nagging issues, and we were very happy with what we had in our hands. The game is arriving on Windows 32 and 64 bit versions, as well as on Mac 32 bits. We have some issues with external middleware that is preventing us from releasing a 64 bits Mac version right now, but it is at least breathing so it should not take too long. The 32 bit version of the game runs fine on Mac 64 bit systems, however. The Linux version is breathing as well, also with a few middleware issues, but we should be able to release it shortly.

The game releases in English, French, German, Polish and Russian. Other languages will follow soon (think of two languages close to French)"



Tonight's release


Compared to the last public version you received, you will discover:
  • The Cultists faction (more details below!): very exotic, very fun, very dangerous. If an AI plays it next to you, make sure you kill them before they overwhelm you. I was defeated yesterday evening by those bastards, thanks Nosferatiel :)
  • Custom factions: our Technical Director has already found the one killer custom faction he is inordinately proud of.
  • Final animated ambassadors for all factions, including the large ones (negotiation screen) and smaller ones (diplomatic status)
  • The Mezari faction (for Endless Legend [classic or founder] Dungeon of the Endless founder pack owners)
  • The Icewarg minor faction (for Endless Legend founder pack owners)
  • The Drakken special hero (for Endless Legend founder pack owners)
  • The Nydia minor faction, for all. It may feel reminiscent of another faction from another Amplitude game. #tease
  • Lots of AI tuning and improvements, faction behaviour has been improved (if you play next to a Roving Clans empire get ready to see mercenaries coming your way, even though he claims you are his best friend).
  • All battle data has been re-tweaked. I loved the way the battle played yesterday, yet we still cannot wait to get your opinion on which unit or faction is overpowered or underpowered. Try to keep in mind the global balancing though; for example, the Broken Lords hero is very strong, but expanding BL cities is expensive, so this makes them a conquering faction, rather than an expanding one.
  • We have also rebalanced some buildings’ costs, minor faction difficulty, region sizes, etc. to make the game experience fluid and interesting at all stages
  • We have of course fixed tons of bugs, especially some nightmarish random crashes and freezes which were very hard to nail down.

Known issues
  • In some rare situations (which we cannot reproduce here or at QA), generating the game fails. Make sure you have administrative rights when you launch the game, and also using the Win 7 compatibility trick might help. We have upgraded the Steamworks middleware to a more recent version to make sure we kill all Steam related issues.
  • In some specific cases in multiplayer, performing multiple join/leaves can result in desyncs. Re-hosting the game fixes the desync. Our QA has reported complete MP sessions with no desync at all, so the MP experience should be very smooth
  • There may be some German/Russian texts not perfectly fitting in boxes, but nothing game breaking there.



The Cultists of the Eternal End


Because you guys made this happen: here's a preview of the Cultists of the Eternal End, Endless Legend's faction entirely designed by the community with Nosferatiel, Telum and Adazu in particular. So enjoy!









https://www.youtube.com/watch?v=u1_pD4pJOGg



We'll share more info on the actual release later today so stay tuned!


~Amplitude Studios
Sep 11, 2014
ENDLESS™ Legend - Steph'nie


Hey guys,

Your game should be updating soon. :)

By the way, the Endless difficulty should be quite hard now, so tell us what you think about it!

CHANGES AND ADDITIONS
  • Implementation of the new battle rules.
  • Updated the units.
  • Updated the unit capacities
  • Updated the items effects
  • Refactoring of the technology tree
  • Added Eras 5 and 6 of the technology tree
  • Added new Winter Effects
  • Global balancing of the game
  • Added animated diplomats
  • Added French and German localisations for testing purposes
  • Added OSX version for testing purposes
  • Added the tutorial
  • Added the game credits list
  • Implemented the Audio mix

OTHER FIXES
  • Fixed 250+ issues. Too many fixes to be listed here... :)

KNOWN ISSUES
  • Players cannot join a MP session set with a different language

Related to our game engine:
  • Primary monitors not used by the game: we are working with Unity to fix this issue
  • Game in front of other programs when Alt-Tabbed: we are working with Unity to fix this issue


THE MAC VERSION

The Mac version is now available: it is a 32-bit version for now, for testing purposes (we are working on a 64-bit version too). If you have purchased Endless Legend, it should now appear in your Steam library: download it as any other games on Steam and report your issues in the Technical Support section of our forum.

We're hoping to release the 64-bit version tomorrow. Stay tuned for more info! :)


~Amplitude Studios.
Sep 11, 2014
ENDLESS™ Legend - Steph(✿◠‿◠)


Hey guys,

Your game should be updating soon. :)

By the way, the Endless difficulty should be quite hard now, so tell us what you think about it!

CHANGES AND ADDITIONS
  • Implementation of the new battle rules.
  • Updated the units.
  • Updated the unit capacities
  • Updated the items effects
  • Refactoring of the technology tree
  • Added Eras 5 and 6 of the technology tree
  • Added new Winter Effects
  • Global balancing of the game
  • Added animated diplomats
  • Added French and German localisations for testing purposes
  • Added OSX version for testing purposes
  • Added the tutorial
  • Added the game credits list
  • Implemented the Audio mix

OTHER FIXES
  • Fixed 250+ issues. Too many fixes to be listed here... :)

KNOWN ISSUES
  • Players cannot join a MP session set with a different language

Related to our game engine:
  • Primary monitors not used by the game: we are working with Unity to fix this issue
  • Game in front of other programs when Alt-Tabbed: we are working with Unity to fix this issue


THE MAC VERSION

The Mac version is now available: it is a 32-bit version for now, for testing purposes (we are working on a 64-bit version too). If you have purchased Endless Legend, it should now appear in your Steam library: download it as any other games on Steam and report your issues in the Technical Support section of our forum.

We're hoping to release the 64-bit version tomorrow. Stay tuned for more info! :)


~Amplitude Studios.
ENDLESS™ Legend
Endless Legend


Endless Legend is Amplitude's fantasy follow up to Endless Space replacing the surreal beauty of a tactically significant vacuum with vibrant terrain-filled hexagons. Amplitude are still writing this newest Legend, but they're almost finished. They've now announced that, as of September 18th, it will leave Steam Early Access for an official release.

The game is a fantasy turn-based strategy with an unusual selection of factions. There's the Roving Clans, for instance, who facilitate all trade throughout the game. Or the recently announced Drakken, who hold knowledge and history above war and wealth.

It also looks amazing. Endless Space proved that Amplitude could create some of the sexiest menus in the genre, and in Endless Legend, that same aesthetic is combined with a vibrant map reminiscent of the Game of Thrones opening credits.

Despite its positives, Wes had some concerns in his Early Access review. Hopefully Amplitude will have worked out the kinks in time for next week's release.
ENDLESS™ Legend - Saylawl


Hey guys,


We are officially releasing Endless Legend next week, on September 18th (probably around 7pm CEST).

But that's not it. To celebrate the release, we have prepared another surprise for you!


The Endless Legend Soundtrack



The Endless Legend soundtrack is available on FlyByNo's Bandcamp page for free: FlyByNo. You simply need to click on "Buy Now" and enter the amount that you have chosen: 0, because it's available for free, but we encourage you to support the artist!

For your information, we have worked with the composer for quite some time already: on Endless Space (link to soundtrack) but also Dungeon of the Endless!



The Making Of

Link to the video: http://www.youtube.com/watch?v=dg2mnRs9tDY


Enjoy!


~Amplitude Studios
ENDLESS™ Legend - Saylawl/Gladeel


Hey guys,


We are officially releasing Endless Legend next week, on September 18th (probably around 7pm CEST).

But that's not it. To celebrate the release, we have prepared another surprise for you!


The Endless Legend Soundtrack



The Endless Legend soundtrack is available on FlyByNo's Bandcamp page for free: FlyByNo. You simply need to click on "Buy Now" and enter the amount that you have chosen: 0, because it's available for free, but we encourage you to support the artist!

For your information, we have worked with the composer for quite some time already: on Endless Space (link to soundtrack) but also Dungeon of the Endless!



The Making Of

Link to the video: http://www.youtube.com/watch?v=dg2mnRs9tDY


Enjoy!


~Amplitude Studios
Sep 5, 2014
ENDLESS™ Legend - S.


From the Dev Blog: link.


"Dear all,

A bit of news from the dev team of Endless Legend. We are working hard on finalising the game, and it feels more and more to be close to the release goal.

We are steadily fixing bugs, having already gotten rid of the most serious ones.

We are also improving the AI constantly: the development of the AI took a long time, because the game is super rich in terms of game features, and we have to teach the AI how to do all this. Now that all of this implemented, the work consists in making the system work together adequately, and add a few “human” behaviours to make the AI act like a real player. We also took a lot of time developing AI monitoring tools (sadly you will not see them in the build) to understand what is going in (decisions, priorities, army missions, etc.). The AI is now able to wage efficient wars, and we are in the process of improving its self-defence.

We have performed yet another overhaul of the tech tree, essentially to answer to the worries of mid-late game lack of interest. This is still under test.

We have also changed the method of resolving attacks during the battle, to answer the concerns of combat between higher tiered units. VieuxChat helped us design a new combat resolution system, which is finalized right now along with the revamp of all units and item stats.

We have worked a lot on the lack of immersion during diplomatic interactions (which was already improved in the last build) and added animated ambassadors. It’s pretty cool and are looking forward to release that!

We have also enriched the traits list of custom factions to give more meat to the faction customization potential. We still need to balance it before we deliver it and power gamers can exploit the system.

The Mac version has been running for some time now, but we started QA for real this week. There are very few bugs, but the few ones are a bit blocking and need to be fixed (pause menu not appearing, diplomatic background missing). As nothing is ever simple, these bugs only appear in some older versions of MacOS which we do not possess at the office… The Linux version has also been started and is looking good, but I am not sure we can make it for release, especially because it would jeopardize the QA efforts to the detriment of the Windows/Mac game stability.

So I guess the big question is: when do you get a new build? Well we want something convincing with the latest AI, tech tree, and battle system, and we will need some QA and VIP feedback first. Yes, the spoiled VIPs will get a build this week end, and if all goes well, you should have one next week. Some elements will be kept for release though, either because we are still tuning it (custom factions for instance), or because we need an exclusivity to maximize press coverage (I think we all want the game to succeed!). We will try to deliver a Mac build as well, even though it has some issues on older systems.


But anyway, we will keep you updated on the progress of this new build. All in all, the game feels like it is almost complete, and we feel confident for a release at the end of the summer."


Cheers,


~Amplitude Studios
...