ENDLESS™ Legend - Guardians
NEED TO KNOW

What is it? Dual-layer Fantasy 4X game set in the universe of the Endless Influenced by Reviewed on Intel i7, Nvidia GTX 970, Windows 7 64, 8GB RAM, normal HDD. Alternatively Total War: Attila DRM Steam Reviewed on Intel i7, Nvidia GTX 970, Windows 7 64, 8GB RAM, normal HDD. Price 6.99 / $9.99 Release Out now Developer Amplitude Studios Publisher Iceberg Link Official site Multiplayer 2-8

The 4X genre hadn t been shaken up since GalCiv—then Endless Legend came along. We gave it 89% back in October, praising its art, diverse factions and innovative narratives, and only holding it back from golden accolades because of its weak AI, lack of tutorials and tedious (but avoidable) combat engine. Guardians is its first, small, expansion. It focuses on Guardians, wonders and events.

The titular Guardians themselves are like Total War: Shogun II s late game ironclads—huge, tough units that can take out entire armies by themselves. Giant elementals aren t exactly in line with Amplitude s usual innovative design—they ve cropped up in games regularly from WoW s Ragnaros to Demigod s Rook—and their place in the Endless mythos seems questionable. But you can t fault Amplitude s design team, who ve put a fresh spin on each of them—Fotios, the Flame Guardian, for example, is a one-armed stone titan leaking a lash of flame from his missing left arm.

Once you get to the third research tree, the first of the elementals becomes available. There are five all told and they each have a different array of powers, beyond their enormous health and damage. For example Skoros, the Dust Guardian, is the first available and is classified as a support unit, so has the ability to heal entire allied armies as well as mind control his foes in battle—he s certainly the weakest of the Guardians. Fotios the Fire Guardian by contrast is very much a front-line fighter, burning anything that comes near him in battle for severe damage.

The other three titans are equally specialised. Gios, the Earth Guardian, can fortify cities and attack with a devastating earthquake. Neros of the Water can ride rivers, and charge at enemies with the force of a tsunami. And the weirdest, Atmos the Air Guardian, is a flying creature that can teleport and summon a freezing wind.

It s questionable whether they re worth building though; in the amount of time it takes to research each one then create it, you could build many city improvements and several other units. And a well-equipped, hero-led army can still take one of these things down.

They re not all there is to the expansion though. The research pane now has a new element on the lefthand side of each era s tree, featuring two legendary deeds and one legendary building. The deeds are all competitive quests which track how each player is doing on certain metrics—defeating armies, say, or collecting rare materials—and rewards the first to a mark with an item, a huge pile of resources or an empire-wide buff.

Similarly, open world competitive and cooperative quests have been introduced, which challenge the players to perform a task before any of the others or alongside the others, such as wiping out plague-riddled but buffed minor faction units in a given region. Like the existing quest system, it s an attempt by Amplitude to encourage you to deviate from your comfort zone. In multiplayer, it adds extra points of interaction as other players just pip you to the reward.

The five legendary buildings are Endless Legend s equivalent of Civilization s wonders. Like wonders, they appear on the map as they re so huge. Each of them boosts multiple city attributes, which are further boosted if the district is levelled up (when surrounded by boroughs). There are also ten unique buildings, which you re only allowed to build once per empire. It s sad that there aren t any faction-specific buildings yet and the number of legendary buildings is rather tiny considering there s only one per age, but this is a nice if small addition, especially for multiplayer.

Finally, random events have also been introduced that shift the parameters of the world. For example, for ten turns sea tiles might become hugely more productive. These are like minor version of the game s existing season mechanic and are really more to do with colour than any mechanics you can take advantage of or rely on..

I have to emphasise this, though; all of these additions come with Amplitude s unparalleled artistic design and absolute golden narrative. This was the best written game on PC last year for me, with its elegant flavour text and divergent factional quests really driving you to play on, and complete the game with every faction. Well, it drove me anyway.

Though this expansion is small and inexpensive, it fits perfectly into Endless Legend, filling in gaps and extending concepts. It s a mite uninspired—as we said giants and wonders aren t exactly alien to 4X games—and it doesn t fix the bigger problems with the game—that underwhelming combat—but it certainly guards against anyone stealing the 4X crown, for the time being.

ENDLESS™ Legend - contact@rockpapershotgun.com (Adam Smith)

Endless Legend’s [official site] Guardian’s DLC is a giant expansion in that it’s an expansion that adds giants, although that’s not to say there isn’t a large bundle of new things to play with. The first major expansion to our Game of 2014 adds new global events, cooperative and competitive quests, legendary deeds and buildings, unique structures, and the titular Guardians. That’s one of the blighters in the image at the top of the post, Skoros the Dust Guardian. He can fully heal allied armies and control enemy minds. Handy chap to have around in a pinch.

… [visit site to read more]

ENDLESS™ Legend - S.(✿◠‿◠)



Hey,

We are officially unleashing the Guardians today (trailer available here):

http://store.steampowered.com/app/357360


THE GUARDIANS



GIOS, the Earth Guardian, senses all that moves in or across the planet. When engaged in battle, the ancient giant inflicts impressive zone damage to enemy units by causing earthquakes. If the need arises, he is also able to repair cities’ fortifications.

NEROS, the Water Guardian, listens to the echoes of the present and the past. While roaming your enemies’ land he can destroy watchtowers and extractors. In battle, Neros can use his Tsunami charge to deal damage relative to his distance from the target.

FOTIOS, the Fire Guardian, is linked to the primeval force of fire. He is able to cast a powerful light that drastically extends vision range. In combat, Fotios uses his flames to inflict fire damage over time on his enemies.

ATMOS, the Air Guardian, tracks the winds and scents of Auriga. Despite his size, the giant can teleport inside vision range, covering large distances in the blink of an eye. Atmos is also a fearful opponent as he gets stronger with each and every kill.

SKOROS, the Dust Guardian, is attuned to Auriga's magical currents. He has the ability to fully heal an entire allied army, and can use mind control spells to manipulate enemy units during battle.



LEGENDARY DEEDS & GLOBAL EVENTS


Legendary Deeds



Global Events


New Quests

Legendary Deeds are another way to compete with other Empires. These competitive challenges reward the best with different types of compensations: bonuses, technologies, resources, and items. Additionally, Global Events are now unfolding on Auriga. They will challenge all Empires with competitive and cooperative quests. The best will be rewarded with resources, items and special units!

  • 10 Legendary Deeds: these extraordinary achievements are disseminated throughout the Eras. Each of them can only be completed by a single player and will give a significant boost by unlocking one of the new technologies, items, or city improvements created for the expansion.
  • 10 Global Events: be the one faction that makes the most of unexpected events affecting the entire planet.
  • Cooperative & Competitive Quests: both cooperative and competitive quests have been added in which players will either need to work together or compete to obtain a reward or suffer the hard consequences.


LEGENDARY & UNIQUE BUILDINGS




Compete with the other Empires to build up to five Legendary Buildings. Gain powerful City Improvements that boost resources outputs, Approval or Influence. Unique buildings also allow further customization of Empires by unlocking specialized city improvements which are designed to support progression toward specific victory conditions.

  • 5 Legendary Buildings: massive undertakings, these awe-inspiring buildings can only be built by one player per Era. Unlockable by achieving Legendary Deeds, these buildings are so powerful they are visible on the map.
  • 10 Unique Buildings: additional unique buildings that will provide benefits and allow players to specialize their cities depending on their surroundings.


ADDITIONS
[Guardians]
  • Added Guardian units
  • Added Gemstones items
  • Added new Unique Buildings
  • Added Global Events
  • Added Cooperative and Competitive Quests
  • Added French, German, Russian, Polish, Italian and Spanish translations of Guardians

CHANGES AND ADDITIONS
[All versions]
  • Added an outgame view featuring the Wild Walkers
  • Added a notification displaying the features of a new content the first time the player launches a game with it
  • Added the content management system
  • Added a more comprehensive explanation of the restricted content warning
  • Added information about enabled contents and victory conditions in the tooltip of a MP session
  • Added a new quest featuring a Guardian
  • Added precisions to some steps of the Necrophages Faction questline
  • Added a limit of one occurrence per game/empire for each global quests
  • Added a game option to enable/disable the global events
  • Added a feedback on the unit tooltip when the unit is a Mercenary unit bought on the marketplace or from converted villages
  • Added a tooltip on the Military screen when the unit capacity of an Army is exceeded
  • Added a message to let the player know he/she's waiting for the other player between the resolution phase and the targeting phase of a battle
  • Improved anomalies display on the 2D map
  • Morale is now displayed in the "Status effects" of the Unit battle cards.
  • Negative Morale is now displayed in battle
  • Validity of traits in custom faction is now checked (in order to avoid the exploit of duplicated traits)
  • Renamed the Wild Walkers "Arcane Repository of Zaltana" in order to avoid confusion with the Wonder victory

Balancing
  • Increased the base incomes of the Trade Routes by 25%
  • Effects of Shock capacity can now be cumulated
  • Increased a bit the Influence cost of Force Peace/Alliance/Truce of the Drakken Faction trait
  • Force Peace/Alliance/Truce of the Drakken Faction trait don't give Diplomatic Points as declarations anymore
  • More advanced weapons have been added to the Taskol unit of the Victory Quest for a higher challenge against these armies
  • Changed amount and nature of the loot a player can get by defeating the Taskol unit in the Victory quest
  • Reduced the diplomatic heuristics for the Luxury resources
  • Doubled Strategic Resource gains of the Cultists from their converted villages
  • Doubled chance to get some Titanium of Glassteel when looting something by searching Unspoiled Ruins in Era 1
  • Increased a bit chance to drop some Titanium and Glassteel as reward in quests triggered in Era 1
  • Changed battle heuristics on Heal, Increased Attack, Acceleration and Mind Control
  • Changed the way the military upkeep reduction is applied:
    • BEFORE: the Military Upkeep reduction was applied on each unit, then the army was computing its own military upkeep.
    • NOW: the Military Upkeep reduction is directly applied on the army, which means reductions are more powerful.
    • BALANCING: in order to take in consideration this update, the "Thrifty" hero skill is now providing a reduction of 20% per level on Military Upkeep (instead of 50%)

IMPORTANT FIXES
[All versions]
  • Fixed issues of frame rate drop and long end turn phases
  • Fixed a NullReferenceException (DepartmentOfForeignAffairs.IsFriend)
  • Fixed an issue where an infinite loop can occur when the AI has no city left and a settler running
  • Fixed an issue where building a district on top of an opposing army will cause the MP session to be stuck on end turn
  • Fixed an issue where, during a multiplayer session if the host destroys extractors or towers in a city, it will lead to an assert and get stuck on end turn

FIXES
[All versions]
    A lot of fixes for the AI, the Multiplayer, the World, Empire, Cities, Units, Heroes, Battles, Quests, Diplomacy, GUI, VFX, Achievements

We ran out of characters so you'll find the full release notes here: http://forums.amplitude-studios.com/content.php?567-EL-Unleash-The-Guardians


Have fun!
~Amplitude Studios
ENDLESS™ Legend - Steph(✿◠‿◠)



Hey,

We are officially unleashing the Guardians today (trailer available here):

http://store.steampowered.com/app/357360


THE GUARDIANS



GIOS, the Earth Guardian, senses all that moves in or across the planet. When engaged in battle, the ancient giant inflicts impressive zone damage to enemy units by causing earthquakes. If the need arises, he is also able to repair cities’ fortifications.

NEROS, the Water Guardian, listens to the echoes of the present and the past. While roaming your enemies’ land he can destroy watchtowers and extractors. In battle, Neros can use his Tsunami charge to deal damage relative to his distance from the target.

FOTIOS, the Fire Guardian, is linked to the primeval force of fire. He is able to cast a powerful light that drastically extends vision range. In combat, Fotios uses his flames to inflict fire damage over time on his enemies.

ATMOS, the Air Guardian, tracks the winds and scents of Auriga. Despite his size, the giant can teleport inside vision range, covering large distances in the blink of an eye. Atmos is also a fearful opponent as he gets stronger with each and every kill.

SKOROS, the Dust Guardian, is attuned to Auriga's magical currents. He has the ability to fully heal an entire allied army, and can use mind control spells to manipulate enemy units during battle.



LEGENDARY DEEDS & GLOBAL EVENTS


Legendary Deeds



Global Events


New Quests

Legendary Deeds are another way to compete with other Empires. These competitive challenges reward the best with different types of compensations: bonuses, technologies, resources, and items. Additionally, Global Events are now unfolding on Auriga. They will challenge all Empires with competitive and cooperative quests. The best will be rewarded with resources, items and special units!

  • 10 Legendary Deeds: these extraordinary achievements are disseminated throughout the Eras. Each of them can only be completed by a single player and will give a significant boost by unlocking one of the new technologies, items, or city improvements created for the expansion.
  • 10 Global Events: be the one faction that makes the most of unexpected events affecting the entire planet.
  • Cooperative & Competitive Quests: both cooperative and competitive quests have been added in which players will either need to work together or compete to obtain a reward or suffer the hard consequences.


LEGENDARY & UNIQUE BUILDINGS




Compete with the other Empires to build up to five Legendary Buildings. Gain powerful City Improvements that boost resources outputs, Approval or Influence. Unique buildings also allow further customization of Empires by unlocking specialized city improvements which are designed to support progression toward specific victory conditions.

  • 5 Legendary Buildings: massive undertakings, these awe-inspiring buildings can only be built by one player per Era. Unlockable by achieving Legendary Deeds, these buildings are so powerful they are visible on the map.
  • 10 Unique Buildings: additional unique buildings that will provide benefits and allow players to specialize their cities depending on their surroundings.


ADDITIONS
[Guardians]
  • Added Guardian units
  • Added Gemstones items
  • Added new Unique Buildings
  • Added Global Events
  • Added Cooperative and Competitive Quests
  • Added French, German, Russian, Polish, Italian and Spanish translations of Guardians

CHANGES AND ADDITIONS
[All versions]
  • Added an outgame view featuring the Wild Walkers
  • Added a notification displaying the features of a new content the first time the player launches a game with it
  • Added the content management system
  • Added a more comprehensive explanation of the restricted content warning
  • Added information about enabled contents and victory conditions in the tooltip of a MP session
  • Added a new quest featuring a Guardian
  • Added precisions to some steps of the Necrophages Faction questline
  • Added a limit of one occurrence per game/empire for each global quests
  • Added a game option to enable/disable the global events
  • Added a feedback on the unit tooltip when the unit is a Mercenary unit bought on the marketplace or from converted villages
  • Added a tooltip on the Military screen when the unit capacity of an Army is exceeded
  • Added a message to let the player know he/she's waiting for the other player between the resolution phase and the targeting phase of a battle
  • Improved anomalies display on the 2D map
  • Morale is now displayed in the "Status effects" of the Unit battle cards.
  • Negative Morale is now displayed in battle
  • Validity of traits in custom faction is now checked (in order to avoid the exploit of duplicated traits)
  • Renamed the Wild Walkers "Arcane Repository of Zaltana" in order to avoid confusion with the Wonder victory

Balancing
  • Increased the base incomes of the Trade Routes by 25%
  • Effects of Shock capacity can now be cumulated
  • Increased a bit the Influence cost of Force Peace/Alliance/Truce of the Drakken Faction trait
  • Force Peace/Alliance/Truce of the Drakken Faction trait don't give Diplomatic Points as declarations anymore
  • More advanced weapons have been added to the Taskol unit of the Victory Quest for a higher challenge against these armies
  • Changed amount and nature of the loot a player can get by defeating the Taskol unit in the Victory quest
  • Reduced the diplomatic heuristics for the Luxury resources
  • Doubled Strategic Resource gains of the Cultists from their converted villages
  • Doubled chance to get some Titanium of Glassteel when looting something by searching Unspoiled Ruins in Era 1
  • Increased a bit chance to drop some Titanium and Glassteel as reward in quests triggered in Era 1
  • Changed battle heuristics on Heal, Increased Attack, Acceleration and Mind Control
  • Changed the way the military upkeep reduction is applied:
    • BEFORE: the Military Upkeep reduction was applied on each unit, then the army was computing its own military upkeep.
    • NOW: the Military Upkeep reduction is directly applied on the army, which means reductions are more powerful.
    • BALANCING: in order to take in consideration this update, the "Thrifty" hero skill is now providing a reduction of 20% per level on Military Upkeep (instead of 50%)

IMPORTANT FIXES
[All versions]
  • Fixed issues of frame rate drop and long end turn phases
  • Fixed a NullReferenceException (DepartmentOfForeignAffairs.IsFriend)
  • Fixed an issue where an infinite loop can occur when the AI has no city left and a settler running
  • Fixed an issue where building a district on top of an opposing army will cause the MP session to be stuck on end turn
  • Fixed an issue where, during a multiplayer session if the host destroys extractors or towers in a city, it will lead to an assert and get stuck on end turn

FIXES
[All versions]
    A lot of fixes for the AI, the Multiplayer, the World, Empire, Cities, Units, Heroes, Battles, Quests, Diplomacy, GUI, VFX, Achievements

We ran out of characters so you'll find the full release notes here: http://forums.amplitude-studios.com/content.php?567-EL-Unleash-The-Guardians


Have fun!
~Amplitude Studios
ENDLESS™ Legend

Amplitude Studios has shown off a few of the new additions coming with Endless Legend's Guardians expansion, which will be available at some point today.

The expansion adds legendary deeds - objectives where the first person to reach them unlocks rewards - legendary buildings, unlocked when an empire reaches one of five eras, unique buildings, co-operative quests, a few other things and - of course - guardians.

Guardians are super-units, unlockable from the third to fifth eras and with a variety of different powers based on the elements. They're gigantic and slow, unable to join armies or garrisons, but the kind of unit you spend all of your resources on creating because they can take out an entire enemy army on their own. If it's anything like Supreme Commander in that respect, I'm happy.

Amplitude streamed a demo of the expansion in which they answered a few questions about it - you can see it... well, here:

There's no word on price at the time of writing, but Endless Legend is great, so you should probably keep an eye on this one anyway.

ENDLESS™ Legend - S.(✿◠‿◠)



Hi guys,

Endless Legend Guardians Expansion is coming tomorrow on Steam, April 29th!

We've talked about the expansion and showed the Guardians in action in today's stream. You'll find below some info on those special units, but here's also a link to the replay: Guardians Preview on Twitch with Spacetroll and Kaboomer.

Make sure you've subscribed to our Twitch channel if you want to know when we're live next time: http://www.twitch.tv/amplitudestudios.

We'll be back tomorrow with the full release notes, but here are some of the features the expansion will introduce:
  • Guardians
  • Legendary Deeds
  • Legendary Buildings
  • Unique Buildings
  • Global Events
  • Cooperative & Competitive Quests


THE GUARDIANS

Guardians are huge super units that can be unlocked via technologies starting the 3rd era until the 5th era. It cannot join an army or a garrison; indeed, it’s a lonely and slow unit but able to defeat an army on it own. Building a Guardian is expensive. It needs to put a site on a free district. When the construction is over, the site collapses to let the Guardian rise.

Note that these super units are immune to debuffs and winter effects, and also have bonus on high grounds. Interesting, huh?



Mind Control - The Dust Guardian is a support unit unlockable at the 3rd era. It has strong buffs and debuffs, and can mind control enemy units to make them fight against each other.



Earthquake - Unlockable at the 4th era, the Earth Guardian is an infantry unit with high defence and high life. It is not slowed down by terrains and its attacks provoke earthquakes that impact all the enemy units on the battleground.



Eternal Fire - Unlockable at the 4th era. The Fire Guardian is a range unit which can set on fire a target, making it losing life each turn until the end of the battle.



Tsunami Charge - Researchable at the 5th era, the Water Guardian is a cavalry unit with movement bonus on rivers. The Tsunami ability provokes an AoE after a charge, as big as the amount of crossed tiles before the attack.



Blood Rage - The Air Guardian is a flying unit which can be researched at the 5th era. It has a movement bonus during winter and increases its damage for the battle each time it kills a unit.


More info tomorrow... :)
~Amplitude Studios
ENDLESS™ Legend - Steph(✿◠‿◠)



Hi guys,

Endless Legend Guardians Expansion is coming tomorrow on Steam, April 29th!

We've talked about the expansion and showed the Guardians in action in today's stream. You'll find below some info on those special units, but here's also a link to the replay: Guardians Preview on Twitch with Spacetroll and Kaboomer.

Make sure you've subscribed to our Twitch channel if you want to know when we're live next time: http://www.twitch.tv/amplitudestudios.

We'll be back tomorrow with the full release notes, but here are some of the features the expansion will introduce:
  • Guardians
  • Legendary Deeds
  • Legendary Buildings
  • Unique Buildings
  • Global Events
  • Cooperative & Competitive Quests


THE GUARDIANS

Guardians are huge super units that can be unlocked via technologies starting the 3rd era until the 5th era. It cannot join an army or a garrison; indeed, it’s a lonely and slow unit but able to defeat an army on it own. Building a Guardian is expensive. It needs to put a site on a free district. When the construction is over, the site collapses to let the Guardian rise.

Note that these super units are immune to debuffs and winter effects, and also have bonus on high grounds. Interesting, huh?



Mind Control - The Dust Guardian is a support unit unlockable at the 3rd era. It has strong buffs and debuffs, and can mind control enemy units to make them fight against each other.



Earthquake - Unlockable at the 4th era, the Earth Guardian is an infantry unit with high defence and high life. It is not slowed down by terrains and its attacks provoke earthquakes that impact all the enemy units on the battleground.



Eternal Fire - Unlockable at the 4th era. The Fire Guardian is a range unit which can set on fire a target, making it losing life each turn until the end of the battle.



Tsunami Charge - Researchable at the 5th era, the Water Guardian is a cavalry unit with movement bonus on rivers. The Tsunami ability provokes an AoE after a charge, as big as the amount of crossed tiles before the attack.



Blood Rage - The Air Guardian is a flying unit which can be researched at the 5th era. It has a movement bonus during winter and increases its damage for the battle each time it kills a unit.


More info tomorrow... :)
~Amplitude Studios
Company of Heroes - Legacy Edition - contact@rockpapershotgun.com (Adam Smith)

An entirely objective ranking of the 50 best PC strategy games ever made. From intricate wargames to soothing peacegames, the broad expanse of the genre contains something for everyone, and we’ve gathered the best of the best. The vast majority are available to buy digitally, a few are free to download and play forever. They’re all brilliant.

… [visit site to read more]

Apr 21, 2015
ENDLESS™ Legend - Saylawl
Hello everyone! What a weekend! :)

We really want to thank all the players for participating, telling their friends and spreading the word! At the very last moment we reached 365 436 players and you unlocked the final mega super duper stretch goal! We'll start working on this cool content and keep you posted on the different releases.

Here's a quick reminder of the content you unlocked:
  • Item Packs for Endless Legend & Dungeon of the Endless
  • Special Event for DotE
  • Custom Traits Pack for EL
  • Team Fortress 2 Hero Pack for DotE
  • The Guardian Unit Killer for Endless Legend Guardians
  • The Free Digital Artbook for EL & DotE

I hope you guys enjoyed the whole thing, the whole team was super excited to see the progress!

~Amplitude Studios
Apr 21, 2015
ENDLESS™ Legend - Saylawl/Gladeel
Hello everyone! What a weekend! :)

We really want to thank all the players for participating, telling their friends and spreading the word! At the very last moment we reached 365 436 players and you unlocked the final mega super duper stretch goal! We'll start working on this cool content and keep you posted on the different releases.

Here's a quick reminder of the content you unlocked:
  • Item Packs for Endless Legend & Dungeon of the Endless
  • Special Event for DotE
  • Custom Traits Pack for EL
  • Team Fortress 2 Hero Pack for DotE
  • The Guardian Unit Killer for Endless Legend Guardians
  • The Free Digital Artbook for EL & DotE

I hope you guys enjoyed the whole thing, the whole team was super excited to see the progress!

~Amplitude Studios
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