I love Civilization 6, but sometimes I pine for the art style of its equally wonderful predecessor, Civilization 5. Civilization 6's cartoony vibe is all well and good, but when you've got an entire civilisation's worth of people resting on your every decision, a serious look is sometimes required.
Thankfully, there's a mod for that - and this one's from a developer at Firaxis.
The Environment Skin: Sid Meier's Civilization 5 mod for Civilization 6, by the game's art director Brian Busatti, changes the visuals of the game to better match the colours and tones of Civ 5.
Ah, 2010! Lady Gaga and Beyonc were tearing up the dancefloor with Telephone, Inception was fuelling one million drunk ‘philosophical’ conversations, Jackass had gone 3D, and Civilization V had yet to reach that point in every Civ game’s lifespan where it’s declared superior to its successor. If you wish to party like it’s 2010, you might enjoy a new Civilization VI mod made by actual Civ 6 art director Brian Busatti. It aims to make Civ 6’s landscape, buildings, and units look more like Civ 5, less vibrant and more ‘realistic’. Yeah, but like, what if we’re still dreaming we’re playing Civ – does the game ever stop or will “one more turn” keep going forever? Makes you think, maaan.
In the middle of a tense Civ 6 barbarian battle but really need the loo? Well, now you can take your game with you, as 2K has implemented a cross-platform cloud system allowing players to transfer their saves between Switch and Steam.
This essentially means players can instantly close down a game on one device, boot up the other, and continue playing the same game. To do this you'll simply need to link your 2K account and select "multi-platform cloud save" in the in-game options.
It's a pretty neat idea, with the only catch being Civ 6 on Switch does not yet have either of the two expansions released so far for the PC version. Vanilla only saves for now, I guess.
The future is finally here. Our jetpacks only work in the water and our hoverboards are crap, but at least we can now save a game of Civilization 6 on PC and then continue it on the loo, bus or wherever else we don't normally find PCs, all thanks to the Switch and the new cross-platform cloud saves.
Civ is one of the few games I haven't bought a second copy of on Switch. Into the Breach, Enter the Gungeon, Minit, Stardew Valley and more sit on both my PC and console, and I have no regrets. I don't even need the excuse of cross-platform cloud saves, which aren't yet standard, but it makes a second purchase even more tempting.
There are caveats, however, as the Switch version doesn't yet have the expansions, so you'll be stuck with the base game. This does reduce its usefulness, unfortunately, and the expansions add so much that you really wouldn't want to give them up just for a bit of portability. The good news is that the expansions will eventually appear on the console. Well, it's good news if you have the willpower to take the occasional break. Unfortunately, I don't, so expect to find my corpse on the toilet, clutching my Switch.
Sign up for a 2K account and you can use cross-platform cloud saves now.
It’s a little harder to kill the planet in Sid Meier’s Civilization VI: Gathering Storm today, but it’ll kill you back twice as hard after today’s major update. In today’s Antarctic Late Summer update, Firaxis have heavily revised how fast climate change sets in, but greatly increased the damage it can do to the planet if you let it escalate too far. For those who want to see the world burn without having to spend any fossil fuels on it, there’s also a world creation slider that lets you increase the frequency of disasters, just for funsies. You can see the full patch notes here, and a video summary below.
With that in mind, it s me, back once again with the ill behaviour, to fill in doing the Steam Charts. I m very much flying by the seat of my pants here, so let s see what I come up with, shall we?
2K Games have taken the curious and welcome step of explaining what data Civilization VI collects about you, your computer, and your play – and why. It’s fairly common for games from big publishers to report back, but rare for publishers to say what it’s doing and why. The license we have to agree to ostensibly gives them permission, after all. Most evidently don’t think it’s in their best interests to be open, which is unfortunate because it is in ours. Whether you’re okay with how much data they collect, ah, that’s up to you; at least now we can make a more-informed decision.