The latest Civilization 6: Rise and Fall trailer takes a break from introducing new leaders and nations to provide an overview of the new systems that will be ushered in by the expansion, including Great Ages, Loyalty, Governors, Enhanced Alliances, Emergencies, and new Wonders and Units.
The primary addition, Golden and Dark Ages, are temporary changes to a civilization that last for an era. Both can dramatically alter the state of the game and will force players to adapt their strategies accordingly, but while Golden Ages are obviously preferable, Dark Ages have upsides too: Golden Ages come more easily when emerging from a Dark Age, and they also enable Heroic Ages, which grant three Dedication bonuses instead of just the single one that comes with a Golden Age.
Changes to alliances also promise to make things more interesting, by making the alliances themselves more meaningful. Instead of merely ensuring that other civs (hopefully) won't drop the hammer on you while you're preparing to do the same to them, Rise and Fall will enable different types of alliances—Research, Military, Economic, Cultural, or Religious—that will provide better bonuses the longer they're maintained.
Emergencies are similarly designed to encourage diplomacy and cooperation. When one happens—for instance, someone nukes a city—the other players have the option of targeting the aggressor with a joint Emergency action, which will give them a specific objective to complete within a limited amount of time. Completing the objective can confer permanent bonuses to all who take part, but failing to get it done will grant a benefit to the intended target instead. And civilizations don't have to be allied to take part in an Emergency, so doing something to trigger one could have the knock-on effect of bringing together forces that were previously unrelated, with their attention turned to you.
Civilization 6: Rise and Fall comes out on February 8. If you don't already have the base game, you can pick it up along with a couple of DLC releases for a really good deal—$12, instead of the regular $60 for Civ 6 by itself—in the current Humble Monthly Bundle.
I get knocked down, but I get up again, you’re never gonna keep me down. That’s what I’ll be singing when I play Civilization VI‘s upcoming Rise and Fall expansion. There are loads of new features but the unifying theme is, as the title suggests, success, failure and recovery. That means dark ages that come with hardships but also bring about the possibility of a renaissance into a heroic age. All of that, and much more, is explained in the brand new video below.
Following the Cree announcement last week—and the criticism that followed—2K and Firaxis have unveiled the next civ en route to Civilization 6. Led by Golden Age ruler Tamar, Georgia will feature in the geopolitical strategy game's incoming Rise and Fall expansion.
As detailed in the 'First Look' trailer below, Georgia's unique ability is Strength in Unity whereby the player receives an additional bonus when transitioning into a Golden Age. Naturally, this means Georgia is better placed to achieve and, crucially, maintain Golden Ages over rival civs.
Replacing the Renaissance Walls, Georgia's unique building is the Tsikhe—Georgian fortresses situated atop neighbouring hills and rocky cliffs that provide faith. Moreover, the Khevsureti marks the Georgian's unique unit whose melee approach leverages a combat bonus on hill terrain. As such, the Khevsureti ignores all hill movement penalties.
As for Tamar herself, her leader ability is Glory of the World, Kingdom and Faith. It's described thusly:
Tamar can declare a Protectorate War after gaining the Theology Civic. Considering Tamar’s upbringing—and how she was known to inspire her troops before battle, they gain bonus Faith for a limited time after declaring a Protectorate War. In addition, Georgia gains bonuses as they continue to deliver the word of God. An Envoy sent to a city-state of your majority religion counts as two.
More information on Tamar the Great can read via this blog post. Georgia is set to arrive in Civilization 6's Rise and Fall expansion, due February 8, 2018.
If you've ever wanted to play Civlization 6 but found yourself put off by the $60/£50 price tag, then you're in luck. The game, plus two DLC packs, are the early unlocks available to anyone that purchases the next Humble Monthly bundle, which you can pick up for just $12.
The brilliant turn-based strategy game has had the odd 50%-off sale, but its price has never been anywhere near this low. It really is an incredible deal, offering the base game alongside its Viking-inspired DLC and its Australian scenario pack, which normally cost £3.99/$4.99 each.
The bundle is a subscription service, but you can just pay $12 for one and then cancel before the next one arrives. You'll immediately get Civilization 6, and then the other eight or so games in the bundle will unlock next month. You don't know what those other games will be, but usually you'll get a few decent ones. And besides, it's worth it for Civilization 6 alone.
I don't normally dabble with the monthly bundles, but I think I'll bite on this one and put some time into the game before the huge Rise and Fall expansion comes out next month. That expansion faced criticism this week for its portrayal of the Cree.
In Civilization, civilization is a competition. Land and resources are limited, and even those nations that don’t expand through military might are attempting to climb to the top of the league table in other ways. Geography, technology, culture, religion, diplomacy they’re all, to some extent, weapons to be deployed, or at least arenas where an advantage can be gained. Culture and history are the clothes that Civ wears but it’s not really about building an empire or a nation, it’s about sharpening a knife.
The upcoming Rise and Fall expansion for Civ VI introduces several new playable nations, but the introduction of one civ has led to criticism from an unexpected source. Yesterday, Milton Tootoosis, an elected headman-councillor of the Poundmaker Cree Nation, spoke to CBC News about the inclusion of the Saskatchewan First Nation. He acknowledged excitement about the news and noted that historical chief, Poundmaker, is to be portrayed as working to build a bridge between settlers and First Nations . But he also voiced a fundamental concern about the portrayal: It perpetuates this myth that First Nations had similar values that the colonial culture has, and that is one of conquering other peoples and accessing their land. It’s a concern that cuts to the heart of what Civilization has always been and – I hope – to what it could become.
2K Games announced earlier this week that the Cree, led by Pîhtokahanapiwiyin—or Poundmaker, as he's more widely known—are being added to Civilization 6 in the upcoming Rise and Fall expansion. That does not sit well with the leader of the real-world Poundmaker Cree Nation, who told CBC News that the game's portrayal of Indigenous people is "very harmful," and based far more on Hollywood than on actual history.
"It perpetuates this myth that First Nations had similar values that the colonial culture has, and that is one of conquering other peoples and accessing their land," Headman Milton Tootoosis said. "That is totally not in concert with our traditional ways and world view."
"It's a little dangerous for a company to perpetuate that ideology that is at odds with what we know. [Poundmaker] was certainly not in the same frame of mind as the colonial powers."
As Nuclear Gandhi has taught us, Civilization isn't the sort of game that cleaves closely to historical accuracy. But the case of the Cree is more problematic than most, because it remains an extant civilization that continues to struggle with the gross inequities caused by colonialism. In that light, the ahistorical potrayal of the Cree as being on equal footing with other civilizations, jockeying for world domination, seems particularly galling.
Civilization 6: Rise and Fall appears set to portray Poundmaker and his people in a favorable, and relatively non-warlike light: Cree strengths lie in diplomacy and trade rather than military power. Tootoosis expressed hope that the game's presentation of Poundmaker's commitment to peace could help its efforts to have his 1885 conviction for treason officially overturned by the Canadian government. "It could go either way," he said. "I certainly hope it helps more than it hurts the cause."
The Cree aren't the first Indigenous nation to play a role in a Civ game: The Shoshone, Iroquois, and Sioux have all been portrayed in previous releases. But this does appear to be the first time that 2K has faced any backlash over the inclusion of an Indigenous North American people. The Poundmaker Cree Nation are waiting to consult with elders before contacting 2K with its concerns, according to the CBC report; I've reached out to 2K for more information and will update if and when I receive a reply.