The charismatic Frederick Barbarossa served as the King of Germany and Holy Roman Emperor for nearly 40 years. Using strong organizational skills and military intellect, Barbarossa adeptly sought peace in Germany while helming six expeditions into Italy in defiance of papal authority.
Barbarossa assimilated several Italian city-states, ultimately claiming direct Imperial control before settling peacefully with the opposition. In 1180 he looked inward, deposing Henry the Lion, one of the most powerful German princes of the time, and proclaimed peace throughout the Empire.
Despite tensions with the church and his advanced age, Barbarossa answered the call of the Third Crusade, perishing in his campaign. His heroism earned him legendary status in German folklore, in which it is said he sleeps in the Kyffhauser Mountain and will return to bring Germany to a golden age.
Unique Unit: U-Boat
The formidable German military submarine known as the U-boat was in a class of its own when debuting in World War I, featuring a size, armament, and carrying capacity far superior to any rival nation. U-Boats continued to be a major tool of warfare in World War II, blockading enemy ports and intercepting merchant and civilian fleets before they could reach their destinations.
Unique District: Hansa
A confederation of medieval German merchants, the Hansa - marked by their famous Brick Gothic monuments - brought trading communities together to protect their economic interests. The center of the Hansa was Lubeck, where representatives met to discuss how to achieve the healthiest trading climate. The Hansa allowed the formation of armies that ensured defense against piracy and other dangers relevant to trading routes.
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
The charismatic Frederick Barbarossa served as the King of Germany and Holy Roman Emperor for nearly 40 years. Using strong organizational skills and military intellect, Barbarossa adeptly sought peace in Germany while helming six expeditions into Italy in defiance of papal authority.
Barbarossa assimilated several Italian city-states, ultimately claiming direct Imperial control before settling peacefully with the opposition. In 1180 he looked inward, deposing Henry the Lion, one of the most powerful German princes of the time, and proclaimed peace throughout the Empire.
Despite tensions with the church and his advanced age, Barbarossa answered the call of the Third Crusade, perishing in his campaign. His heroism earned him legendary status in German folklore, in which it is said he sleeps in the Kyffhauser Mountain and will return to bring Germany to a golden age.
Unique Unit: U-Boat
The formidable German military submarine known as the U-boat was in a class of its own when debuting in World War I, featuring a size, armament, and carrying capacity far superior to any rival nation. U-Boats continued to be a major tool of warfare in World War II, blockading enemy ports and intercepting merchant and civilian fleets before they could reach their destinations.
Unique District: Hansa
A confederation of medieval German merchants, the Hansa - marked by their famous Brick Gothic monuments - brought trading communities together to protect their economic interests. The center of the Hansa was Lubeck, where representatives met to discuss how to achieve the healthiest trading climate. The Hansa allowed the formation of armies that ensured defense against piracy and other dangers relevant to trading routes.
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
In Civilization VI, every choice you make has an effect on the world, whether it’s choosing where to unstack your cities or how you’ll manage the myriad agendas of global politics. Today, we focus on the latter, as we discuss the Diplomacy system with Civilization VI’s lead designer, Ed Beach.
“Diplomacy in Civilization VI has more layers and evolution to it than ever before,” Beach tells us. Players will need to actively peel back these layers, should they wish to achieve great things through the political landscape – and it’s all possible. Diplomacy need not be a transparent affair, thanks to the wealth of information provided by the game’s “Gossip” system.
You’ll just have to work for it.
“All those notices that used to just come up as automatic notifications on the right edge of your screen of a Civilization V game have to be unearthed through gossip,” Beach elaborates. Most of the big beat knowledge, like wars being waged or religions being founded, is fairly easy to find out, but as you progress in Civilization VI, and unlock Spies, you can uncover much more detailed information. “Stuff like armies being built, Civs getting close to victories, activities of other players’ spies, envoys being sent to sway City-States, late game tourist attractions being created and much more. It’s a really fun system and goes along with Civilization VI’s mantra that the more active you are out in the world the better you will be able to play the game.”
Contextual situations, historical agendas, hidden agendas and the numerous other layers operating all within Civilization VI’s Diplomacy system create almost limitless variety for players, which is something Beach says the developers actively strived for during development.
“With a different combination of leaders - and their agendas - in your game each time you play, you’ll have new interactions being generated with every playthrough. Just in the small game we used for our first demos, there was a lot going on. Cleopatra would see someone who had a small military and denounce them for being weak. That would cause a war – but since Cleopatra started on Teddy Roosevelt’s continent (and his agenda is to keep peace on the continent) those two powers were often brought into the fray against each other. Now add in two or three times as many leaders, give them each random hidden agendas as well as their historical ones and you can see how things can get wild in a hurry.” When you consider the larger maps, with many more civs and City-States all vying for their slice of the pie, things are bound to get even wilder!
War plays into the Civilization VI Diplomacy system as well, offering some very interesting parameters for players to operate within. “First of all you get NO warmonger diplomatic penalty at all for making war in the Ancient Era. The penalty phases in and starts to get significant around the Renaissance, but that’s when the new Casus Belli system comes fully into play.” Casus Belli, a Latin expression, means “an act or situation provoking or justifying war.”
https://www.youtube.com/watch?v=3PfDkGcSNE0&list=PL-lTq9LJCHpSaQ0tkRQIwDC0-dawYWmkg Beach goes on to say that there are six different “just” reasons for war that are covered by the Casus Belli system. “If you are eligible for one of those you can declare war and get a huge reduction in your warmongering penalty with the other civs in the game.” Some even reduce that penalty to zero, like the Reconquest Casus Belli, which is to retake a city lost in a prior war. Of course, difficulty level also factors into Diplomacy. Upon meeting a new civ, you’ll be subjected to a “First Impressions” diplomatic modifier, which stays in play for the first couple dozen turns after you meet a civ and scales up or down based on the difficulty. Additionally, difficulty affects many of the leader agendas. “They often look at how you are doing in one area of the game compared to the other players. So if you are top in technology, a leader with the Technophile agenda is friendly to you. But if you are lagging they might get hostile. And since it’s a lot harder to be leading the AI on high difficulties, you can see that satisfying all their agendas is also more difficult.”
But in order to cater to their agendas, you must know their agendas, which brings us back to diplomatic visibility and how crucial it is in Civilization VI. Information is power, and Beach has a great tip for this: “I always try to send a diplomatic delegation to all the other leaders to get my visibility boosted. It costs a small increment of gold but is always worth it.” Or you can play as France, whose spies always keep you informed.
Beach’s last suggestion? Try to play Civilization VI like you’re roleplaying your leader’s historical agenda. “For instance, Queen Victoria of England has an agenda to get a city on every continent in Civilization VI. I’m currently playing a game and making that my exact goal. We even put in several achievements for following an agenda along these lines. This sort of role-playing can really be a lot of fun.”
http://store.steampowered.com/app/289070 Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
In Civilization VI, every choice you make has an effect on the world, whether it’s choosing where to unstack your cities or how you’ll manage the myriad agendas of global politics. Today, we focus on the latter, as we discuss the Diplomacy system with Civilization VI’s lead designer, Ed Beach.
“Diplomacy in Civilization VI has more layers and evolution to it than ever before,” Beach tells us. Players will need to actively peel back these layers, should they wish to achieve great things through the political landscape – and it’s all possible. Diplomacy need not be a transparent affair, thanks to the wealth of information provided by the game’s “Gossip” system.
You’ll just have to work for it.
“All those notices that used to just come up as automatic notifications on the right edge of your screen of a Civilization V game have to be unearthed through gossip,” Beach elaborates. Most of the big beat knowledge, like wars being waged or religions being founded, is fairly easy to find out, but as you progress in Civilization VI, and unlock Spies, you can uncover much more detailed information. “Stuff like armies being built, Civs getting close to victories, activities of other players’ spies, envoys being sent to sway City-States, late game tourist attractions being created and much more. It’s a really fun system and goes along with Civilization VI’s mantra that the more active you are out in the world the better you will be able to play the game.”
Contextual situations, historical agendas, hidden agendas and the numerous other layers operating all within Civilization VI’s Diplomacy system create almost limitless variety for players, which is something Beach says the developers actively strived for during development.
“With a different combination of leaders - and their agendas - in your game each time you play, you’ll have new interactions being generated with every playthrough. Just in the small game we used for our first demos, there was a lot going on. Cleopatra would see someone who had a small military and denounce them for being weak. That would cause a war – but since Cleopatra started on Teddy Roosevelt’s continent (and his agenda is to keep peace on the continent) those two powers were often brought into the fray against each other. Now add in two or three times as many leaders, give them each random hidden agendas as well as their historical ones and you can see how things can get wild in a hurry.” When you consider the larger maps, with many more civs and City-States all vying for their slice of the pie, things are bound to get even wilder!
War plays into the Civilization VI Diplomacy system as well, offering some very interesting parameters for players to operate within. “First of all you get NO warmonger diplomatic penalty at all for making war in the Ancient Era. The penalty phases in and starts to get significant around the Renaissance, but that’s when the new Casus Belli system comes fully into play.” Casus Belli, a Latin expression, means “an act or situation provoking or justifying war.”
https://www.youtube.com/watch?v=3PfDkGcSNE0&list=PL-lTq9LJCHpSaQ0tkRQIwDC0-dawYWmkg Beach goes on to say that there are six different “just” reasons for war that are covered by the Casus Belli system. “If you are eligible for one of those you can declare war and get a huge reduction in your warmongering penalty with the other civs in the game.” Some even reduce that penalty to zero, like the Reconquest Casus Belli, which is to retake a city lost in a prior war. Of course, difficulty level also factors into Diplomacy. Upon meeting a new civ, you’ll be subjected to a “First Impressions” diplomatic modifier, which stays in play for the first couple dozen turns after you meet a civ and scales up or down based on the difficulty. Additionally, difficulty affects many of the leader agendas. “They often look at how you are doing in one area of the game compared to the other players. So if you are top in technology, a leader with the Technophile agenda is friendly to you. But if you are lagging they might get hostile. And since it’s a lot harder to be leading the AI on high difficulties, you can see that satisfying all their agendas is also more difficult.”
But in order to cater to their agendas, you must know their agendas, which brings us back to diplomatic visibility and how crucial it is in Civilization VI. Information is power, and Beach has a great tip for this: “I always try to send a diplomatic delegation to all the other leaders to get my visibility boosted. It costs a small increment of gold but is always worth it.” Or you can play as France, whose spies always keep you informed.
Beach’s last suggestion? Try to play Civilization VI like you’re roleplaying your leader’s historical agenda. “For instance, Queen Victoria of England has an agenda to get a city on every continent in Civilization VI. I’m currently playing a game and making that my exact goal. We even put in several achievements for following an agenda along these lines. This sort of role-playing can really be a lot of fun.”
http://store.steampowered.com/app/289070 Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Tomyris assumed leadership of her group of nomadic pastoral tribes in 530 BC upon the death of her husband, the current chieftain. Her exploits were mentioned in the works of several great ancient writers such as Herodotus, Strabo, Polyaenus, Cassiodorus and Jordanes.
The most notable story about Tomyris involves the Persian ruler Cyrus the Great and his efforts to invade and subjugate Tomyris’ people. Cyrus and his troops planted an unattended camp with a healthy supply of wine in Scythian territory. The Scythian army, led by Tomyris’ son, stumbled upon the wine and, unfamiliar with the intoxicating effects of alcohol, drank themselves into a stupor. After, the Persians attacked the incapacitated army and kidnapped Tomyris’ son.
Tomyris, enraged, challenged Cyrus and another battle ensued; however, this time Cyrus and his forces were defeated, suffering a great many casualties including Cyrus himself. After the death of Cyrus, Tomyris had his corpse beheaded and crucified, and shoved his head into a wineskin filled with human blood. During this act, Tomyris is quoted as saying, “I warned you that I would quench your thirst for blood, and so I shall.”
Unique Unit: Saka Horse Archer
The Saka Horse Archer was feared in the open field for its ability to harass soldiers grouped in columns and raid baggage trains, but wasn’t necessarily the most skilled unit in a stand-up fight. Saka Horse Archers are identified by their quilted trousers, open tunics and pointy caps.
Unique Improvement: Kurgan
Kurgans are essentially great mounds of dirt used to inter the dead. Some kurgans were truly impressive to behold, exceeding 500 meters (1,600 feet) in width at the base and standing as tall as 27 meters (89 feet). In the rolling open terrain of the steppes, kurgans stood out as a clear sign to all passersby of the importance of the man or woman within.
Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Tomyris assumed leadership of her group of nomadic pastoral tribes in 530 BC upon the death of her husband, the current chieftain. Her exploits were mentioned in the works of several great ancient writers such as Herodotus, Strabo, Polyaenus, Cassiodorus and Jordanes.
The most notable story about Tomyris involves the Persian ruler Cyrus the Great and his efforts to invade and subjugate Tomyris’ people. Cyrus and his troops planted an unattended camp with a healthy supply of wine in Scythian territory. The Scythian army, led by Tomyris’ son, stumbled upon the wine and, unfamiliar with the intoxicating effects of alcohol, drank themselves into a stupor. After, the Persians attacked the incapacitated army and kidnapped Tomyris’ son.
Tomyris, enraged, challenged Cyrus and another battle ensued; however, this time Cyrus and his forces were defeated, suffering a great many casualties including Cyrus himself. After the death of Cyrus, Tomyris had his corpse beheaded and crucified, and shoved his head into a wineskin filled with human blood. During this act, Tomyris is quoted as saying, “I warned you that I would quench your thirst for blood, and so I shall.”
Unique Unit: Saka Horse Archer
The Saka Horse Archer was feared in the open field for its ability to harass soldiers grouped in columns and raid baggage trains, but wasn’t necessarily the most skilled unit in a stand-up fight. Saka Horse Archers are identified by their quilted trousers, open tunics and pointy caps.
Unique Improvement: Kurgan
Kurgans are essentially great mounds of dirt used to inter the dead. Some kurgans were truly impressive to behold, exceeding 500 meters (1,600 feet) in width at the base and standing as tall as 27 meters (89 feet). In the rolling open terrain of the steppes, kurgans stood out as a clear sign to all passersby of the importance of the man or woman within.
Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
“Active Progression gives Civilization players the ability to speed up their progress through the game by completing activities in the game world,” says Ed Beach, lead designer on Civilization VI. “It’s the idea that having your units and cities achieve successes helps your civ unlock technological secrets and build a strong society.”
Active Progression had its genesis when the Civilization VI team tried to look at the series’ Technology Tree, which hasn’t evolved much throughout the years, with fresh eyes. “Our biggest complaint with the old model was that the tech tree was divorced from the action in the game world; we always wanted a closer tie. Shouldn’t it matter whether or not you have boats if you are trying to understand Sailing or Navigation?”
It does matter, and it makes sense from a practical standpoint: If you build a city on the coast, naturally your people should have a greater affinity towards sailing and have access to that technology much sooner than a civilization whose initial cities were all land-locked.
Active Progression also presents players with more consistent, thought-engaging action throughout the entire span of the game. “We just had a playtest last night where one of our new Civilization VI testers commented that the Active Progression system kept him thinking every single turn of the game,” Beach happily shares. “He was faced with so many possible unlocks he could trigger that he never was skipping through turns waiting for something to happen. As an experienced player of many earlier Civilization titles, he was amazed at how much more engaging the Active Progression system was.”
While the Civilization VI team finds the relevance of Active Progression remains consistent throughout the entire game experience, it really shines in the Ancient Era due to its strong impact in plotting the course of your civilization. That’s when you’re identifying potential boosts and deciding what kind of civilization you will be, making Active Progression a crucial tool necessary for success.
Finally, we should mention that Active Progression not only applies to Technologies, but also parallel the Civics tree, a second progression system that is particularly useful for unlocking Governments, Social Policies, Wonders and new diplomatic options. “What’s cool is that the Active Progression system applies equally to both trees, and there are even a number of cases where activity in one tree triggers a boost in the other,” Beach reveals. “Even if you are going for a Science/Space Race victory, progressing with culture through the Civics tree can be a very important component of your strategy.”
We can’t wait for players to discover those complex intermingled boosts in the Active Progression system when Civilization VI launches on October 21, 2016!
http://store.steampowered.com/app/289070/ That’s it for this update! Join the Civilization VI conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
“Active Progression gives Civilization players the ability to speed up their progress through the game by completing activities in the game world,” says Ed Beach, lead designer on Civilization VI. “It’s the idea that having your units and cities achieve successes helps your civ unlock technological secrets and build a strong society.”
Active Progression had its genesis when the Civilization VI team tried to look at the series’ Technology Tree, which hasn’t evolved much throughout the years, with fresh eyes. “Our biggest complaint with the old model was that the tech tree was divorced from the action in the game world; we always wanted a closer tie. Shouldn’t it matter whether or not you have boats if you are trying to understand Sailing or Navigation?”
It does matter, and it makes sense from a practical standpoint: If you build a city on the coast, naturally your people should have a greater affinity towards sailing and have access to that technology much sooner than a civilization whose initial cities were all land-locked.
Active Progression also presents players with more consistent, thought-engaging action throughout the entire span of the game. “We just had a playtest last night where one of our new Civilization VI testers commented that the Active Progression system kept him thinking every single turn of the game,” Beach happily shares. “He was faced with so many possible unlocks he could trigger that he never was skipping through turns waiting for something to happen. As an experienced player of many earlier Civilization titles, he was amazed at how much more engaging the Active Progression system was.”
While the Civilization VI team finds the relevance of Active Progression remains consistent throughout the entire game experience, it really shines in the Ancient Era due to its strong impact in plotting the course of your civilization. That’s when you’re identifying potential boosts and deciding what kind of civilization you will be, making Active Progression a crucial tool necessary for success.
Finally, we should mention that Active Progression not only applies to Technologies, but also parallel the Civics tree, a second progression system that is particularly useful for unlocking Governments, Social Policies, Wonders and new diplomatic options. “What’s cool is that the Active Progression system applies equally to both trees, and there are even a number of cases where activity in one tree triggers a boost in the other,” Beach reveals. “Even if you are going for a Science/Space Race victory, progressing with culture through the Civics tree can be a very important component of your strategy.”
We can’t wait for players to discover those complex intermingled boosts in the Active Progression system when Civilization VI launches on October 21, 2016!
http://store.steampowered.com/app/289070/ That’s it for this update! Join the Civilization VI conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Pedro II, born in 1825, was the second and final ruler of the Empire of Brazil, a 19th-century state comprised of territories encompassing Brazil and Uruguay. Civilization V players will undoubtedly recognize Pedro II, who led Brazil in the game after being introduced in the Brave New World expansion.
Groomed for rule from the age of five after his father abdicated the throne and fled to Europe, Pedro II was known for his strong devotion to his people despite his resentment towards the monarchy that robbed him of so much of his childhood. Despite this adversity and the crumbling state of the Empire his father left him with, Pedro II managed to steer Brazil towards prosperity until he was suddenly usurped in a surprise military coup d'état and exiled to Europe, where he remained until his death in 1891.
Pedro II earned the respect and admiration of some of the greatest scholars at the time, and is forever remembered as a champion of knowledge, culture and science.
Unique Unit: Minas Geraes
This vessel was one of two unique battleships built for the Brazilian Navy in the early 20th century. Intended to secure Brazil as one of the international powers of the day, its creation sparked a naval arms race in South America and established Brazil as a strong naval power at that time.
Unique District: Street Carnival
The world-famous Carnival is an annual celebration featuring eccentric costumes and elaborate rhythmic parades across Brazil. Carnival varies between regions and goes on day-and-night in some parts of Brazil. It is easily the most famous holiday in the country and, in cities like Rio de Janeiro, can draw millions of participants, both locals and foreigners alike.
Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Pedro II, born in 1825, was the second and final ruler of the Empire of Brazil, a 19th-century state comprised of territories encompassing Brazil and Uruguay. Civilization V players will undoubtedly recognize Pedro II, who led Brazil in the game after being introduced in the Brave New World expansion.
Groomed for rule from the age of five after his father abdicated the throne and fled to Europe, Pedro II was known for his strong devotion to his people despite his resentment towards the monarchy that robbed him of so much of his childhood. Despite this adversity and the crumbling state of the Empire his father left him with, Pedro II managed to steer Brazil towards prosperity until he was suddenly usurped in a surprise military coup d'état and exiled to Europe, where he remained until his death in 1891.
Pedro II earned the respect and admiration of some of the greatest scholars at the time, and is forever remembered as a champion of knowledge, culture and science.
Unique Unit: Minas Geraes
This vessel was one of two unique battleships built for the Brazilian Navy in the early 20th century. Intended to secure Brazil as one of the international powers of the day, its creation sparked a naval arms race in South America and established Brazil as a strong naval power at that time.
Unique District: Street Carnival
The world-famous Carnival is an annual celebration featuring eccentric costumes and elaborate rhythmic parades across Brazil. Carnival varies between regions and goes on day-and-night in some parts of Brazil. It is easily the most famous holiday in the country and, in cities like Rio de Janeiro, can draw millions of participants, both locals and foreigners alike.
Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.