Egypt has long been a staple of the Civilization series and we’re happy to announce its return for Civilization VI. The Egyptians are once again led by Cleopatra VII, a woman who, in her short 40 years of life, managed to wed two of her brothers and have affairs with two of the most powerful men in Rome.
Born Cleopatra Thea Philopater in 69 BC, the Egyptian ruler set forth on a path to power that left many lives in her wake. At the age of 14, after many of her rivals had been poisoned or executed, she was made regent and deputy to her father, Ptolemy XII. Four years later, her father passed away, leaving Cleopatra and her brother Ptolemy XIII (who was only ten years old at the time) as joint rulers of Egypt. Cleopatra, now married to her younger brother, had no intention of sharing power, and eventually had all mention of her brother erased from public records. Ptolemy XIII fled and she had become the sole leader and pharaoh of Egypt.
In the years to follow, Cleopatra would strike up romances with powerful Roman figures such as Julius Caesar and Mark Antony, and ally Ancient Egypt with some of the most important figures of the time.
Unique unit: Maryannu Chariot Archer
The Maryannu Chariot Archer is a hereditary class of nobles riding in light chariots. This style of chariot offered a stable base for archers and more room for ammunition, but had its limitations when it came to terrain. Horses and chariots posed maintenance complications, especially during longer campaigns, but the Maryannu were ultimately one of the more elite units in the pharaoh’s army.
Unique Improvement: Sphinx
The Egyptian sphinx is a mythical creature comprised of a human’s head atop a lion’s body. The sphinx was a common theme for pharaohs obsessed with strength, eternity and wisdom, and ranged in size from small to great – the latter of which is seen in the oldest known monumental sculpture existing today: the “Great Sphinx” of Giza.
https://youtu.be/0YFh38ImZ58 Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Egypt has long been a staple of the Civilization series and we’re happy to announce its return for Civilization VI. The Egyptians are once again led by Cleopatra VII, a woman who, in her short 40 years of life, managed to wed two of her brothers and have affairs with two of the most powerful men in Rome.
Born Cleopatra Thea Philopater in 69 BC, the Egyptian ruler set forth on a path to power that left many lives in her wake. At the age of 14, after many of her rivals had been poisoned or executed, she was made regent and deputy to her father, Ptolemy XII. Four years later, her father passed away, leaving Cleopatra and her brother Ptolemy XIII (who was only ten years old at the time) as joint rulers of Egypt. Cleopatra, now married to her younger brother, had no intention of sharing power, and eventually had all mention of her brother erased from public records. Ptolemy XIII fled and she had become the sole leader and pharaoh of Egypt.
In the years to follow, Cleopatra would strike up romances with powerful Roman figures such as Julius Caesar and Mark Antony, and ally Ancient Egypt with some of the most important figures of the time.
Unique unit: Maryannu Chariot Archer
The Maryannu Chariot Archer is a hereditary class of nobles riding in light chariots. This style of chariot offered a stable base for archers and more room for ammunition, but had its limitations when it came to terrain. Horses and chariots posed maintenance complications, especially during longer campaigns, but the Maryannu were ultimately one of the more elite units in the pharaoh’s army.
Unique Improvement: Sphinx
The Egyptian sphinx is a mythical creature comprised of a human’s head atop a lion’s body. The sphinx was a common theme for pharaohs obsessed with strength, eternity and wisdom, and ranged in size from small to great – the latter of which is seen in the oldest known monumental sculpture existing today: the “Great Sphinx” of Giza.
https://youtu.be/0YFh38ImZ58 Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Egypt has long been a staple of the Civilization series and we’re happy to announce its return for Civilization VI. The Egyptians are once again led by Cleopatra VII, a woman who, in her short 40 years of life, managed to wed two of her brothers and have affairs with two of the most powerful men in Rome.
Born Cleopatra Thea Philopater in 69 BC, the Egyptian ruler set forth on a path to power that left many lives in her wake. At the age of 14, after many of her rivals had been poisoned or executed, she was made regent and deputy to her father, Ptolemy XII. Four years later, her father passed away, leaving Cleopatra and her brother Ptolemy XIII (who was only ten years old at the time) as joint rulers of Egypt. Cleopatra, now married to her younger brother, had no intention of sharing power, and eventually had all mention of her brother erased from public records. Ptolemy XIII fled and she had become the sole leader and pharaoh of Egypt.
In the years to follow, Cleopatra would strike up romances with powerful Roman figures such as Julius Caesar and Mark Antony, and ally Ancient Egypt with some of the most important figures of the time.
Unique unit: Maryannu Chariot Archer
The Maryannu Chariot Archer is a hereditary class of nobles riding in light chariots. This style of chariot offered a stable base for archers and more room for ammunition, but had its limitations when it came to terrain. Horses and chariots posed maintenance complications, especially during longer campaigns, but the Maryannu were ultimately one of the more elite units in the pharaoh’s army.
Unique Improvement: Sphinx
The Egyptian sphinx is a mythical creature comprised of a human’s head atop a lion’s body. The sphinx was a common theme for pharaohs obsessed with strength, eternity and wisdom, and ranged in size from small to great – the latter of which is seen in the oldest known monumental sculpture existing today: the “Great Sphinx” of Giza.
https://youtu.be/0YFh38ImZ58 Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
“In Civilization VI, we want players to engage more with the world around them.”
Lead designer Ed Beach and his team at Firaxis Games are trying to get you to be more active players in Civilization VI. With some very purposeful changes to core mechanics such as Unstacking Cities and, more to the purpose of this blog post, automation, the team is aiming to emphasize player interaction in Civilization VI.
What is automation?
Automation is a mechanic where Civilization players could let the game take over for a particular unit, thus submitting all choice and interaction with that unit to the game’s AI. In Civilization V, you can automate scouts to explore the map for you or automate your workers to improve your city’s tiles all on their own. While this feature is fine for some players, one of the chief concerns is that it puts players in a state of autopilot, eroding away the immersion and investment of the Civilization experience.
That all changes in Civilization VI, which has eliminated almost all aspects of automation.
“Because the world is unique each time you play the game, we want to really emphasize the players’ interactions with it,” Ed Beach, lead designer of Civilization VI, tells us. “This means having players make very deliberate choices, rather than setting important parts of their game on autopilot.”
Builders, which replace Civilization V’s Worker units, provide an excellent example of how the “autopilot” mentality of automation has been addressed in Civilization VI. “In previous Civilization games you had Workers, which took their time going around the map, taking a number of turns to make each improvement. Automation was a way for players to get a benefit out of their Workers without manually controlling them each turn, which was often difficult because you would forget what it was you had planned when it came time for your Worker to move on to a new project.” By replacing them with Builders, who construct improvements instantly and have a set number of charges before they are all used up, the player is now presented with more immediate decisions requiring full participation.
“Now there’s a whole series of critical decisions to make about when you construct a Builder and when you put an improvement down, and all of those decisions play out quickly and directly. It’s a simple change, but a dynamic one in terms of how players are interacting with improvements and planning. And it’s critical to control all these placements with our new unstacked cities.”
Beach doesn’t discount automation as a viable tool in some situations, though - specifically when exploring oceans and coastlines. “In those cases you’re mostly interested in gaining information about what lies out there in the world, and so specific turn-to-turn control might not be an interesting decision for players.” And so auto-exploring with land and sea units will remain in Civilization VI, but in a more limited capacity. “When an exploring land unit finds a goody hut, we break his movement to let you pop that reward yourself. We found that Civilization V players would get a bonus from a goody hut and not realize where this bonus was coming from. Similarly we break out of auto-exploring when an enemy comes in sight.”
https://youtu.be/cQzQR9SKYQo Ultimately, new players who have never experienced these systems will go unaffected in Civilization VI, while the developers hope longtime Civilization players will find familiar choices presented in more meaningful ways. “The changes we’ve made for Civilization VI have been done based on how we’ve seen people play previous Civilization games,” Beach shares. “When there are optimal choices or rote strategies within the game, we have looked carefully at those and tried to see if there are things we can do to shake up peoples' habits. We want players to understand the consequences of their choices and how that’s affecting their game, and sometimes automation takes critical decisions out of a player’s hands.”
That’s it for this update! Join the Civilization VI conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
“In Civilization VI, we want players to engage more with the world around them.”
Lead designer Ed Beach and his team at Firaxis Games are trying to get you to be more active players in Civilization VI. With some very purposeful changes to core mechanics such as Unstacking Cities and, more to the purpose of this blog post, automation, the team is aiming to emphasize player interaction in Civilization VI.
What is automation?
Automation is a mechanic where Civilization players could let the game take over for a particular unit, thus submitting all choice and interaction with that unit to the game’s AI. In Civilization V, you can automate scouts to explore the map for you or automate your workers to improve your city’s tiles all on their own. While this feature is fine for some players, one of the chief concerns is that it puts players in a state of autopilot, eroding away the immersion and investment of the Civilization experience.
That all changes in Civilization VI, which has eliminated almost all aspects of automation.
“Because the world is unique each time you play the game, we want to really emphasize the players’ interactions with it,” Ed Beach, lead designer of Civilization VI, tells us. “This means having players make very deliberate choices, rather than setting important parts of their game on autopilot.”
Builders, which replace Civilization V’s Worker units, provide an excellent example of how the “autopilot” mentality of automation has been addressed in Civilization VI. “In previous Civilization games you had Workers, which took their time going around the map, taking a number of turns to make each improvement. Automation was a way for players to get a benefit out of their Workers without manually controlling them each turn, which was often difficult because you would forget what it was you had planned when it came time for your Worker to move on to a new project.” By replacing them with Builders, who construct improvements instantly and have a set number of charges before they are all used up, the player is now presented with more immediate decisions requiring full participation.
“Now there’s a whole series of critical decisions to make about when you construct a Builder and when you put an improvement down, and all of those decisions play out quickly and directly. It’s a simple change, but a dynamic one in terms of how players are interacting with improvements and planning. And it’s critical to control all these placements with our new unstacked cities.”
Beach doesn’t discount automation as a viable tool in some situations, though - specifically when exploring oceans and coastlines. “In those cases you’re mostly interested in gaining information about what lies out there in the world, and so specific turn-to-turn control might not be an interesting decision for players.” And so auto-exploring with land and sea units will remain in Civilization VI, but in a more limited capacity. “When an exploring land unit finds a goody hut, we break his movement to let you pop that reward yourself. We found that Civilization V players would get a bonus from a goody hut and not realize where this bonus was coming from. Similarly we break out of auto-exploring when an enemy comes in sight.”
https://youtu.be/cQzQR9SKYQo Ultimately, new players who have never experienced these systems will go unaffected in Civilization VI, while the developers hope longtime Civilization players will find familiar choices presented in more meaningful ways. “The changes we’ve made for Civilization VI have been done based on how we’ve seen people play previous Civilization games,” Beach shares. “When there are optimal choices or rote strategies within the game, we have looked carefully at those and tried to see if there are things we can do to shake up peoples' habits. We want players to understand the consequences of their choices and how that’s affecting their game, and sometimes automation takes critical decisions out of a player’s hands.”
That’s it for this update! Join the Civilization VI conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
We've released a new video in our First Look series. This video provides details on Builders and how they've been upgrade from the Workers of previous Civilization games. You can watch the video by clicking on the YouTube link below:
That's it for this update! Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
We've released a new video in our First Look series. This video provides details on Builders and how they've been upgrade from the Workers of previous Civilization games. You can watch the video by clicking on the YouTube link below:
That's it for this update! Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Queen of the United Kingdom of Great Britain and Ireland, Empress of India and Defender of the Faith, Queen Victoria was heiress presumptive at a tender young age. Less than a month after her 18th birthday, her uncle, King William IV passed away, and Victoria became Queen.
She would go on to reign over the British Empire for 63 eventful years, a span of time that saw the Monarch greatly expand its international holdings through military conquest. Her reign is more commonly known as the Victorian era, a period of great cultural, industrial, political, scientific and military change within the United Kingdom, where national conviction and refined sensibilities of morality became the chief ideals of its citizens.
Unique District: Royal Navy Dockyard
The first shipbuilding dockyard, which dates back to 1496 AD, was located in Portsmouth, a town on the southern coast of England. At the height of its power, the British Empire owned the most advanced and intimidating naval force on Earth. The British Navy held a series of facilities around the world where commissioned ships could be docked, refitted, repaired and overhauled for battle.
Unique Unit: Redcoat
The famous (or infamous, depending on which side you stood) Redcoats, British infantrymen dressed in garish red ensembles, were Britain’s stalwart fighting force throughout the majority of its reign as a world superpower. Redcoats were shipped off to do battle for the Monarch in far off lands such as America, Zululand, India, Egypt and more. Even though the loud uniforms made these individuals easy targets for their foes, the rationale was that blood stains were disheartening to the men and so the red clothing would hide this. It did not, as blood does in fact show on red clothing as a black stain.
Unique Unit: Sea Dog
From 1560 to 1605 AD, Queen Elizabeth I gave permission to her “Sea Dogs,” a force of privateers – armored ships owned and officered by private individuals – to attack the ships and colonies of other nations, even if England was not officially at war with them. These “Sea Dogs” were little more than glorified pirates and many spent their lives raiding towns and other ships across the Caribbean.
That's it for this update! Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Queen of the United Kingdom of Great Britain and Ireland, Empress of India and Defender of the Faith, Queen Victoria was heiress presumptive at a tender young age. Less than a month after her 18th birthday, her uncle, King William IV passed away, and Victoria became Queen.
She would go on to reign over the British Empire for 63 eventful years, a span of time that saw the Monarch greatly expand its international holdings through military conquest. Her reign is more commonly known as the Victorian era, a period of great cultural, industrial, political, scientific and military change within the United Kingdom, where national conviction and refined sensibilities of morality became the chief ideals of its citizens.
Unique District: Royal Navy Dockyard
The first shipbuilding dockyard, which dates back to 1496 AD, was located in Portsmouth, a town on the southern coast of England. At the height of its power, the British Empire owned the most advanced and intimidating naval force on Earth. The British Navy held a series of facilities around the world where commissioned ships could be docked, refitted, repaired and overhauled for battle.
Unique Unit: Redcoat
The famous (or infamous, depending on which side you stood) Redcoats, British infantrymen dressed in garish red ensembles, were Britain’s stalwart fighting force throughout the majority of its reign as a world superpower. Redcoats were shipped off to do battle for the Monarch in far off lands such as America, Zululand, India, Egypt and more. Even though the loud uniforms made these individuals easy targets for their foes, the rationale was that blood stains were disheartening to the men and so the red clothing would hide this. It did not, as blood does in fact show on red clothing as a black stain.
Unique Unit: Sea Dog
From 1560 to 1605 AD, Queen Elizabeth I gave permission to her “Sea Dogs,” a force of privateers – armored ships owned and officered by private individuals – to attack the ships and colonies of other nations, even if England was not officially at war with them. These “Sea Dogs” were little more than glorified pirates and many spent their lives raiding towns and other ships across the Caribbean.
That's it for this update! Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.