We've released a new video in our First Look series. This video provides details on Builders and how they've been upgrade from the Workers of previous Civilization games. You can watch the video by clicking on the YouTube link below:
That's it for this update! Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
We've released a new video in our First Look series. This video provides details on Builders and how they've been upgrade from the Workers of previous Civilization games. You can watch the video by clicking on the YouTube link below:
That's it for this update! Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Queen of the United Kingdom of Great Britain and Ireland, Empress of India and Defender of the Faith, Queen Victoria was heiress presumptive at a tender young age. Less than a month after her 18th birthday, her uncle, King William IV passed away, and Victoria became Queen.
She would go on to reign over the British Empire for 63 eventful years, a span of time that saw the Monarch greatly expand its international holdings through military conquest. Her reign is more commonly known as the Victorian era, a period of great cultural, industrial, political, scientific and military change within the United Kingdom, where national conviction and refined sensibilities of morality became the chief ideals of its citizens.
Unique District: Royal Navy Dockyard
The first shipbuilding dockyard, which dates back to 1496 AD, was located in Portsmouth, a town on the southern coast of England. At the height of its power, the British Empire owned the most advanced and intimidating naval force on Earth. The British Navy held a series of facilities around the world where commissioned ships could be docked, refitted, repaired and overhauled for battle.
Unique Unit: Redcoat
The famous (or infamous, depending on which side you stood) Redcoats, British infantrymen dressed in garish red ensembles, were Britain’s stalwart fighting force throughout the majority of its reign as a world superpower. Redcoats were shipped off to do battle for the Monarch in far off lands such as America, Zululand, India, Egypt and more. Even though the loud uniforms made these individuals easy targets for their foes, the rationale was that blood stains were disheartening to the men and so the red clothing would hide this. It did not, as blood does in fact show on red clothing as a black stain.
Unique Unit: Sea Dog
From 1560 to 1605 AD, Queen Elizabeth I gave permission to her “Sea Dogs,” a force of privateers – armored ships owned and officered by private individuals – to attack the ships and colonies of other nations, even if England was not officially at war with them. These “Sea Dogs” were little more than glorified pirates and many spent their lives raiding towns and other ships across the Caribbean.
That's it for this update! Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Queen of the United Kingdom of Great Britain and Ireland, Empress of India and Defender of the Faith, Queen Victoria was heiress presumptive at a tender young age. Less than a month after her 18th birthday, her uncle, King William IV passed away, and Victoria became Queen.
She would go on to reign over the British Empire for 63 eventful years, a span of time that saw the Monarch greatly expand its international holdings through military conquest. Her reign is more commonly known as the Victorian era, a period of great cultural, industrial, political, scientific and military change within the United Kingdom, where national conviction and refined sensibilities of morality became the chief ideals of its citizens.
Unique District: Royal Navy Dockyard
The first shipbuilding dockyard, which dates back to 1496 AD, was located in Portsmouth, a town on the southern coast of England. At the height of its power, the British Empire owned the most advanced and intimidating naval force on Earth. The British Navy held a series of facilities around the world where commissioned ships could be docked, refitted, repaired and overhauled for battle.
Unique Unit: Redcoat
The famous (or infamous, depending on which side you stood) Redcoats, British infantrymen dressed in garish red ensembles, were Britain’s stalwart fighting force throughout the majority of its reign as a world superpower. Redcoats were shipped off to do battle for the Monarch in far off lands such as America, Zululand, India, Egypt and more. Even though the loud uniforms made these individuals easy targets for their foes, the rationale was that blood stains were disheartening to the men and so the red clothing would hide this. It did not, as blood does in fact show on red clothing as a black stain.
Unique Unit: Sea Dog
From 1560 to 1605 AD, Queen Elizabeth I gave permission to her “Sea Dogs,” a force of privateers – armored ships owned and officered by private individuals – to attack the ships and colonies of other nations, even if England was not officially at war with them. These “Sea Dogs” were little more than glorified pirates and many spent their lives raiding towns and other ships across the Caribbean.
That's it for this update! Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
We've posted a new video on our YouTube channel. This 12 minute long video is narrated by Sean Bean and provides a great overview of the Civilization VI experience, including a sneak peek at Cleopatra!
We've posted a new video on our YouTube channel. This 12 minute long video is narrated by Sean Bean and provides a great overview of the Civilization VI experience, including a sneak peek at Cleopatra!
One of the core pillars of the Civilization VI experience is Unstacking Cities, a new feature that sees cities spread across their entire controlled territory. Now, Districts (as well as all Wonders) occupy full tiles outside of the city center.
Why is Unstacking Cities important?
Unstacking Cities has implications that permeate the entirety of the Civilization VI experience and this change presents new emergent strategies to players. Choosing where to settle your city is now more crucial than it has ever been, as available tiles affect the potency of Districts and limit what Wonders can be erected in that particular city. This means players must adapt to their environment, consider greater city specialization and create more diverse empires throughout play.
In Civilization V, you simply queue up a build order, construct your buildings and they all live as one enormous stack within the city screen. With Civilization VI, we’ve unstacked the cities, removing all of that clutter within the city screen. So not only do you need to weigh build order in Civilization VI, but you also have to consider district adjacency bonuses and what terrains around your city center are compatible with certain Wonders. There isn’t one template for success in Civilization VI, and players need to react to the environment around them. No two games will play the same.
http://store.steampowered.com/app/289070 Combat is also affected by the Unstacking Cities mechanic in Civilization VI. As cities spread across more territory and become more exposed, adept warmongers may target specific tiles to cripple a city’s infrastructure before going after the city center. Additionally, passive players who would choose to fortify cities in the past must now consider their city’s full perimeter when deciding to pursue this same tactic in Civilization VI. A city is so much more than just its city center now.
Finally, from a visual standpoint, Unstacking Cities presents great aesthetical changes to the Civilization experience. Cities now look more diverse and reflect their growth in more distinct ways. We’ve found this change goes a long way, not only in making players feel more connected to their choices and progress, but also in keeping players immersed in the beautiful world of Civilization VI. https://www.youtube.com/watch?v=x_2CQxw4H20 That’s it for this update! Be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI, and join in on the conversation by using the hashtag #OneMoreTurn.
One of the core pillars of the Civilization VI experience is Unstacking Cities, a new feature that sees cities spread across their entire controlled territory. Now, Districts (as well as all Wonders) occupy full tiles outside of the city center.
Why is Unstacking Cities important?
Unstacking Cities has implications that permeate the entirety of the Civilization VI experience and this change presents new emergent strategies to players. Choosing where to settle your city is now more crucial than it has ever been, as available tiles affect the potency of Districts and limit what Wonders can be erected in that particular city. This means players must adapt to their environment, consider greater city specialization and create more diverse empires throughout play.
In Civilization V, you simply queue up a build order, construct your buildings and they all live as one enormous stack within the city screen. With Civilization VI, we’ve unstacked the cities, removing all of that clutter within the city screen. So not only do you need to weigh build order in Civilization VI, but you also have to consider district adjacency bonuses and what terrains around your city center are compatible with certain Wonders. There isn’t one template for success in Civilization VI, and players need to react to the environment around them. No two games will play the same.
http://store.steampowered.com/app/289070 Combat is also affected by the Unstacking Cities mechanic in Civilization VI. As cities spread across more territory and become more exposed, adept warmongers may target specific tiles to cripple a city’s infrastructure before going after the city center. Additionally, passive players who would choose to fortify cities in the past must now consider their city’s full perimeter when deciding to pursue this same tactic in Civilization VI. A city is so much more than just its city center now.
Finally, from a visual standpoint, Unstacking Cities presents great aesthetical changes to the Civilization experience. Cities now look more diverse and reflect their growth in more distinct ways. We’ve found this change goes a long way, not only in making players feel more connected to their choices and progress, but also in keeping players immersed in the beautiful world of Civilization VI. https://www.youtube.com/watch?v=x_2CQxw4H20 That’s it for this update! Be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI, and join in on the conversation by using the hashtag #OneMoreTurn.
We've kicked off a new video series on the Civilization VI YouTube channel today called First Look. Each First Look video will provide unique insight into a mechanic or civilization included in Civilization VI. Subscribe to our YouTube channel so you don't miss a single one!
We've kicked off a new video series on the Civilization VI YouTube channel today called First Look. Each First Look video will provide unique insight into a mechanic or civilization included in Civilization VI. Subscribe to our YouTube channel so you don't miss a single one!