Sid Meier’s Civilization® VI - Hinkle2K

Queen of the United Kingdom of Great Britain and Ireland, Empress of India and Defender of the Faith, Queen Victoria was heiress presumptive at a tender young age. Less than a month after her 18th birthday, her uncle, King William IV passed away, and Victoria became Queen.

She would go on to reign over the British Empire for 63 eventful years, a span of time that saw the Monarch greatly expand its international holdings through military conquest. Her reign is more commonly known as the Victorian era, a period of great cultural, industrial, political, scientific and military change within the United Kingdom, where national conviction and refined sensibilities of morality became the chief ideals of its citizens.



Unique District: Royal Navy Dockyard

The first shipbuilding dockyard, which dates back to 1496 AD, was located in Portsmouth, a town on the southern coast of England. At the height of its power, the British Empire owned the most advanced and intimidating naval force on Earth. The British Navy held a series of facilities around the world where commissioned ships could be docked, refitted, repaired and overhauled for battle.



Unique Unit: Redcoat

The famous (or infamous, depending on which side you stood) Redcoats, British infantrymen dressed in garish red ensembles, were Britain’s stalwart fighting force throughout the majority of its reign as a world superpower. Redcoats were shipped off to do battle for the Monarch in far off lands such as America, Zululand, India, Egypt and more. Even though the loud uniforms made these individuals easy targets for their foes, the rationale was that blood stains were disheartening to the men and so the red clothing would hide this. It did not, as blood does in fact show on red clothing as a black stain.



Unique Unit: Sea Dog

From 1560 to 1605 AD, Queen Elizabeth I gave permission to her “Sea Dogs,” a force of privateers – armored ships owned and officered by private individuals – to attack the ships and colonies of other nations, even if England was not officially at war with them. These “Sea Dogs” were little more than glorified pirates and many spent their lives raiding towns and other ships across the Caribbean.

WATCH: Civilization VI - First Look: England
Subscribe to our YouTube channel for EXCLUSIVE content!
https://www.youtube.com/watch?v=FkIT6iMeYjE

That's it for this update! Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

http://twitter.com/civgame

http://facebook.com/civ

http://youtube.com/civilization

http://instagram.com/civgame
Sid Meier’s Civilization® VI - melaine.brou

Queen of the United Kingdom of Great Britain and Ireland, Empress of India and Defender of the Faith, Queen Victoria was heiress presumptive at a tender young age. Less than a month after her 18th birthday, her uncle, King William IV passed away, and Victoria became Queen.

She would go on to reign over the British Empire for 63 eventful years, a span of time that saw the Monarch greatly expand its international holdings through military conquest. Her reign is more commonly known as the Victorian era, a period of great cultural, industrial, political, scientific and military change within the United Kingdom, where national conviction and refined sensibilities of morality became the chief ideals of its citizens.



Unique District: Royal Navy Dockyard

The first shipbuilding dockyard, which dates back to 1496 AD, was located in Portsmouth, a town on the southern coast of England. At the height of its power, the British Empire owned the most advanced and intimidating naval force on Earth. The British Navy held a series of facilities around the world where commissioned ships could be docked, refitted, repaired and overhauled for battle.



Unique Unit: Redcoat

The famous (or infamous, depending on which side you stood) Redcoats, British infantrymen dressed in garish red ensembles, were Britain’s stalwart fighting force throughout the majority of its reign as a world superpower. Redcoats were shipped off to do battle for the Monarch in far off lands such as America, Zululand, India, Egypt and more. Even though the loud uniforms made these individuals easy targets for their foes, the rationale was that blood stains were disheartening to the men and so the red clothing would hide this. It did not, as blood does in fact show on red clothing as a black stain.



Unique Unit: Sea Dog

From 1560 to 1605 AD, Queen Elizabeth I gave permission to her “Sea Dogs,” a force of privateers – armored ships owned and officered by private individuals – to attack the ships and colonies of other nations, even if England was not officially at war with them. These “Sea Dogs” were little more than glorified pirates and many spent their lives raiding towns and other ships across the Caribbean.

WATCH: Civilization VI - First Look: England
Subscribe to our YouTube channel for EXCLUSIVE content!
https://www.youtube.com/watch?v=FkIT6iMeYjE

That's it for this update! Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

http://twitter.com/civgame

http://facebook.com/civ

http://youtube.com/civilization

http://instagram.com/civgame
Sid Meier’s Civilization® VI - contact@rockpapershotgun.com (Alice O'Connor)

“The English can be an aggressive and expansionist civilisation,” explains a new Civilization VI [official site] trailer introducing the English civ’s unique units and buildings, “but they can also switch towards a cultural victory if they set up their museums and send their archaeologists aboard.”

Yes indeed ladies and gentleman, a little bit of politics.

… [visit site to read more]

Sid Meier’s Civilization® VI - Hinkle2K

We've posted a new video on our YouTube channel. This 12 minute long video is narrated by Sean Bean and provides a great overview of the Civilization VI experience, including a sneak peek at Cleopatra!

Watch and subscribe to our YouTube page for EXCLUSIVE First Look videos and more.
https://youtu.be/yKUFvo3_FYQ
SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

Follow Civilization on social media:
http://facebook.com/civ
http://twitter.com/civgame
http://instagram.com/civgame
http://youtube.com/civilization
Sid Meier’s Civilization® VI - Hinkle2K

We've posted a new video on our YouTube channel. This 12 minute long video is narrated by Sean Bean and provides a great overview of the Civilization VI experience, including a sneak peek at Cleopatra!

Watch and subscribe to our YouTube page for EXCLUSIVE First Look videos and more.
https://youtu.be/yKUFvo3_FYQ
SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

Follow Civilization on social media:
http://facebook.com/civ
http://twitter.com/civgame
http://instagram.com/civgame
http://youtube.com/civilization
Sid Meier’s Civilization® VI - Hinkle2K


One of the core pillars of the Civilization VI experience is Unstacking Cities, a new feature that sees cities spread across their entire controlled territory. Now, Districts (as well as all Wonders) occupy full tiles outside of the city center.

Why is Unstacking Cities important?

Unstacking Cities has implications that permeate the entirety of the Civilization VI experience and this change presents new emergent strategies to players. Choosing where to settle your city is now more crucial than it has ever been, as available tiles affect the potency of Districts and limit what Wonders can be erected in that particular city. This means players must adapt to their environment, consider greater city specialization and create more diverse empires throughout play.

In Civilization V, you simply queue up a build order, construct your buildings and they all live as one enormous stack within the city screen. With Civilization VI, we’ve unstacked the cities, removing all of that clutter within the city screen. So not only do you need to weigh build order in Civilization VI, but you also have to consider district adjacency bonuses and what terrains around your city center are compatible with certain Wonders. There isn’t one template for success in Civilization VI, and players need to react to the environment around them. No two games will play the same.

http://store.steampowered.com/app/289070
Combat is also affected by the Unstacking Cities mechanic in Civilization VI. As cities spread across more territory and become more exposed, adept warmongers may target specific tiles to cripple a city’s infrastructure before going after the city center. Additionally, passive players who would choose to fortify cities in the past must now consider their city’s full perimeter when deciding to pursue this same tactic in Civilization VI. A city is so much more than just its city center now.

Finally, from a visual standpoint, Unstacking Cities presents great aesthetical changes to the Civilization experience. Cities now look more diverse and reflect their growth in more distinct ways. We’ve found this change goes a long way, not only in making players feel more connected to their choices and progress, but also in keeping players immersed in the beautiful world of Civilization VI.
https://www.youtube.com/watch?v=x_2CQxw4H20
That’s it for this update! Be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI, and join in on the conversation by using the hashtag #OneMoreTurn.

Follow Civilization on social media:
http://facebook.com/civ
http://twitter.com/civgame
http://instagram.com/civgame
http://youtube.com/civilization
Sid Meier’s Civilization® VI - melaine.brou


One of the core pillars of the Civilization VI experience is Unstacking Cities, a new feature that sees cities spread across their entire controlled territory. Now, Districts (as well as all Wonders) occupy full tiles outside of the city center.

Why is Unstacking Cities important?

Unstacking Cities has implications that permeate the entirety of the Civilization VI experience and this change presents new emergent strategies to players. Choosing where to settle your city is now more crucial than it has ever been, as available tiles affect the potency of Districts and limit what Wonders can be erected in that particular city. This means players must adapt to their environment, consider greater city specialization and create more diverse empires throughout play.

In Civilization V, you simply queue up a build order, construct your buildings and they all live as one enormous stack within the city screen. With Civilization VI, we’ve unstacked the cities, removing all of that clutter within the city screen. So not only do you need to weigh build order in Civilization VI, but you also have to consider district adjacency bonuses and what terrains around your city center are compatible with certain Wonders. There isn’t one template for success in Civilization VI, and players need to react to the environment around them. No two games will play the same.

http://store.steampowered.com/app/289070
Combat is also affected by the Unstacking Cities mechanic in Civilization VI. As cities spread across more territory and become more exposed, adept warmongers may target specific tiles to cripple a city’s infrastructure before going after the city center. Additionally, passive players who would choose to fortify cities in the past must now consider their city’s full perimeter when deciding to pursue this same tactic in Civilization VI. A city is so much more than just its city center now.

Finally, from a visual standpoint, Unstacking Cities presents great aesthetical changes to the Civilization experience. Cities now look more diverse and reflect their growth in more distinct ways. We’ve found this change goes a long way, not only in making players feel more connected to their choices and progress, but also in keeping players immersed in the beautiful world of Civilization VI.
https://www.youtube.com/watch?v=x_2CQxw4H20
That’s it for this update! Be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI, and join in on the conversation by using the hashtag #OneMoreTurn.

Follow Civilization on social media:
http://facebook.com/civ
http://twitter.com/civgame
http://instagram.com/civgame
http://youtube.com/civilization
Sid Meier’s Civilization® VI - Hinkle2K
We've kicked off a new video series on the Civilization VI YouTube channel today called First Look. Each First Look video will provide unique insight into a mechanic or civilization included in Civilization VI. Subscribe to our YouTube channel so you don't miss a single one!

SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

Here are the first two videos:

America
https://www.youtube.com/watch?v=9vVGQThK01M

Unstacking Cities
https://www.youtube.com/watch?v=x_2CQxw4H20
Sid Meier’s Civilization® VI - Hinkle2K
We've kicked off a new video series on the Civilization VI YouTube channel today called First Look. Each First Look video will provide unique insight into a mechanic or civilization included in Civilization VI. Subscribe to our YouTube channel so you don't miss a single one!

SUBSCRIBE ➜ http://2kgam.es/CivilizationYT

Here are the first two videos:

America
https://www.youtube.com/watch?v=9vVGQThK01M

Unstacking Cities
https://www.youtube.com/watch?v=x_2CQxw4H20
Jun 16, 2016
Steam Controller - JeffB


The latest Steam Beta Client update includes a new feature for the Steam Controller called Activators.

Activators sit between inputs (such as a button on the controller) and binding outputs (such as a keypress). They control how the input is turned into output and provide a number of settings to control this. Some simple examples are long press, double press, binding cycling, toggles, and delays.

There is no limit to the number of activators that can be placed on a single input, so a button can have a normal press, a long press, and a double tap on a single button, each firing off different actions in a game.

Each activator can have its own haptic settings as well.

Here's a few simple ways that activators can make your existing configurations better :

  • You can use a Start Press activator and a Release Press activator to turn a toggle crouch into a hold crouch. Conversely, the toggle option will allow you to turn any action, such as a hold crouch, into a toggle.

  • Turbo can be set on Activators, meaning any button can have customized rapid fire. This can be combined with multiple activators, so single press for single fire, while a long press will engage turbo mode.

  • Use a Start Press Activator to switch to a new action set, with a Release Press on the same button to switch back to the original set. Using this technique Action Sets can act like an entire-controller mode shift. Also included in this update is the ability to copy any existing Action Set into the new set, making customization a lot faster.

  • Mode Shifts now also use Activators, so a mode-shift can be toggled on and off without continuously holding a button.

  • Activators can also cycle through a set of bindings. Put Stand, Crouch, and Prone on a single button and cycle through them with each press.

This update also includes better visualizations for settings such as deadzones, with more coming soon.

Note that due to the nature of this change, configurations that are altered under the new setup are not backwards compatible, so modified configurations made in the beta client will not be visible to the stable client.
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