METAL GEAR SOLID V: THE PHANTOM PAIN

With 15 hours spent on Metal Gear Solid: The Phantom Pain, I'm sitting at a whopping 6% complete, which tells me I'd need a Fulton balloon the size of the Hindenburg to lift all the content out of this game. Naturally, I'm forced to ask the obvious question: besides a couple hundred hours of stealth, combat, base management, and story beats I can't even begin to understand, what else is there to do?

I consider myself something of an expert in playing games without really playing them. Ignoring all the stuff you're supposed to be doing in favor of finding something else is my jam. I spent ten weeks avoiding adventure in Skyrim (and one year, played Santa), I hitchhiked through GTA 5 Online, and I built a metropolis in Cities: Skylines but only left room for a single house so I could spy on the family. With its huge open world, I figured I could easily spend an evening playing Phantom Pain, not do anything useful or mission-related, and still have fun.

After my chopper dropped me off to the usual strains of "Weird Science," I set a distant waypoint and headed toward it. Getting to any given spot on the map is hard, of course: if you've played you know how the mountains restrict most of your travel to keep you on or near the road, and to avoid outposts you usually have to de-horse and stealth past. Apart from encountering a single truck, however, nothing else happened on the road in over an hour of riding and walking. Considering I recently played Mad Max, where you can't drive a few yards without running into random drivers, friendly wastelanders, or glimpses of something potentially interesting on the horizon, Phantom Pain's open world was already feeling a little empty.

I left the road whenever I could to scour the landscape for something else to do. I collected the flowers I saw, which is fun in that it makes a cool 'schweep' noise but not super-cool because I don't personally get to do any crafting with them. I found one or two diamonds. I tested my horse to see if he could hear me tell him to poop from really far away, and learned that he can. What a good horse! I chased down some donkeys, as part of the effort to remove animals from the warzone, despite the fact that there only seems to be war in the zone when I'm around. Rather than use my dart gun, which feels like the typical misson-based tool for animal capture, I instead tried riding over them with my horse to stun them. It's harder, but it works, though I wouldn't really call it a fun activity. I'd call it 'unnecessarily being a jerk to donkeys'.

I found almost no buildings or houses on the map that aren't part of an enemy camp or outpost, which is disappointing. What's more enjoyable than rooting around in dwellings and homes and stealing everything you can carry and smashing everything else? I found one little hut a good distance from anything else, so I popped in to investigate. Inside the tiny hut was a chair and a wooden box. A mystery box in an abandoned house? Score! Wait. Deduct that score. The box wouldn't open. I even shot the clasp. In my frustration, I emptied a clip into the chair. It didn't break or splinter. Come on, video game! You can't even give me the satisfaction of furniture destruction?

We're not looking so great on environmental storytelling, either. When there aren't big, exciting things happening, a little something in the scenery can give a glimpse of a larger world, the history of a place. During a couple hours of exploring I came upon one downed helicopter, four or five burned out trucks, and a single tire in the road.

It doesn't really paint a picture. Maybe throw in some vultures dining on a charred corpse or a skeletal hand clutching a locket. I'd even settle for some of video games' finest heavy-handed graffiti at this point. This is a country so supposedly warn-torn that every single non-combatant has fled and donkeys need to be trampled into unconsciousness and airlifted out... but I'm just not feeling it.

Speaking of which, I think it's disappointing that there seem to be no civilians at all. Nobody stayed behind? Not even one farmer who refused to leave behind his mystery box and his invulnerable chair? I guess there are only two kinds of NPCs in Phantom Pain: those who will kill you on sight and those who love you so much they're thrilled to be choked unconscious and wedgied into the heavens. I'm not asking for much, I just want someone besides donkeys to run over with my horse.

I even started disliking one of the few dynamic events the game has. Sandstorms that randomly arrive during an infiltration are great, sometimes blowing in just in time to cover an escape, sometimes screwing up a well-planned attack. Sandstorms that arrive while you're riding around doing nothing are not fun at all, since you basically just have to wait for them to pass before you can resume doing nothing. Also, don't try to extract stunned donkeys during a sandstorm. They don't make it.

Later, I came across a massive area filled with ruins. After exploring and climbing everything, and finding absolutely nothing, I figured it was probably a stage for a story encounter I haven't reached yet (this has been confirmed for me). I also realized it probably wouldn't have been that hard for the developers to put a diamond or a skeleton or a bullet-proof chair or something up on those damn ruins, just to reward any proactive snoops for exploring the map ahead of schedule.

After spending a good while fruitlessly Lara Crofting around the ruins, I decided to call it quits. There's just nothing to do in this game besides enjoying dozens and dozens of hours of missions, side-ops, stealth, combat, tension, destruction, base-building, resource management, and mystery.

Not a damn thing.

METAL GEAR SOLID V: THE PHANTOM PAIN - contact@rockpapershotgun.com (Alec Meer)

Continuing a diary series in which an MGS first-timer plays The Phantom Pain.>

On the one hand, the openness and rogue weather of Metal Gear Solid V’s second zone is a spectacular, tactics-altering change from the dusty, mountainous, barren Afghanistan I’ve spent dozens of hours in. On the other, no, it’s different, it’s not the same, it’s all weird, I hate it I hate it I hate it.

If you want to go into the game completely clean, the below piece spoils what that location is, but doesn’t cover any plot stuff. … [visit site to read more]

METAL GEAR SOLID V: THE PHANTOM PAIN - contact@rockpapershotgun.com (Alice O'Connor)

Awww, buddy!

Mistakenly lock eyes with a D-Dog plush toy in Metal Gear Online, and when you snap out your stupor you may find yourself hoisted into the air with a balloon on your bum.

Metal Gear Solid V: The Phantom Pain [official site] does have a little multiplayer action through its Forward Operating Base invasions, but it’s getting a big fancy affair with teamplay and different modes – not to mention zany gadgets like cute D-Dogs – as a free update. Metal Gear Online is delayed on PC, but with the console launch soon, Konami are showing it off a little so we can at least see what we’ll get next year:

… [visit site to read more]

METAL GEAR SOLID V: THE PHANTOM PAIN

Metal Gear Solid 5's competitive online mode won't reach PC until January next year. This is a shame, because Metal Gear Online looks great. 

The 11-minute narrated in-game footage from Tokyo Game Show covers classes, game modes and tactics. You can salute fellow team mates to form a buddy link; you can paralyse snipers with puppy plushies; you can use the fulton extraction device to steal enemy team members and redeem their kill total as tickets for your own team. It's good to see the trademark blend of military seriousness and slapstick silliness make it into multiplayer.

Snake and Ocelot have also made the leap online. Ocelot can dual-wield revolvers and ping bullets round corners. Snake can deploy his rocket fist for some tactical espionage punching. It's not clear if fultoning a hero character will grant you extra rewards, but bragging rights should suffice. We love the fulton extraction system so much we wish every game had it.

METAL GEAR SOLID V: THE PHANTOM PAIN

There s a lot to love in Metal Gear Solid 5: The Phantom Pain, but primarily its Fulton recovery system. You can attach a balloon to enemy soldiers you ve incapacitated and send them back to your base, converting them to your mercenary army. Or you can attach them to animals to populate your private zoo. Attaching balloons to things and stealing them has become an obsession, and I m still not bored of it, 40 hours in. But MGS isn t enough. I want to Fulton things in every game. ALL OF THEM.

Tired of being murdered by Amnesia: The Dark Descent s eerie, flappy-faced monster? Fulton the weirdo and rid Brennenburg Castle of its dark presence one and for all. Morale back at Mother Base would plummet, though, and you might have a hard time convincing it to join you. But if you do, it has an A++ rank in being utterly horrible.

Or say you re playing a game of FIFA. The clock is ticking down, you re losing 5-0 to someone online. You could rage quit, but you re above that sort of behaviour. Instead, Fulton the ball—then no one wins! Or, alternatively, form your own Mother Base five-a-side team by extracting the best players for the opposing side.

If you re playing Team Fortress 2 and an enemy sniper is making a mockery of you with repeated headshots, extract the coward and convert him to your own team. Same goes for the enemy s turrets and teleporters. The more I think about it, Team Fortress 2 with Fulton balloons sounds like the best thing ever. If only I could mod.

Forget driving halfway across Europe to deliver that shipping container full of beans, or sugar, or whatever the hell it is. Just Fulton your cargo, sit back, relax, and wait for it to arrive at its destination. Of course, this would defeat the entire point of playing Euro Truck Simulator 2 in the first place.

If you re trying to enjoy the compulsive shooting-and-looting in Borderlands 2, but find the incessant, unfunny banter of regular series annoyance Claptrap intolerable, Fulton him! Then slip your helicopter pilot some money to accidentally drop him in the sea before returning to Mother Base. Aaaah, much better.

Or why not make your opponent in StarCraft s life that bit harder by extracting all of their precious minerals? Then extract their gas refineries. Then all their SCVs. Then their entire base. Then all their units. FULTON EVERYTHING.

METAL GEAR SOLID V: THE PHANTOM PAIN

A new bug has been discovered in Metal Gear Solid 5 that lets the player use the weapon customization far beyond its original intent. As demonstrated in the video above, YouTuber jasonLJ adds a 100-round belt and suppressor to a rocket launcher and runs amok, able to fire silent rockets that don't immediately alert enemy guards. 

You're apparently able to select restricted weapon modules by using LMB instead of enter or spacebar on the PC, hence, the ability to add suppressors to rocket launchers. That said, you can crash your game without following a few steps, outlined in a Reddit thread here

It's a dopey, fun exploit, but players are worried the bug will carry over into the game's FOB multiplayer invasions. Until it's patched out, be wary during invasions. And if the video is any indication, trust no one, especially two-dimensional anime women. 

METAL GEAR SOLID V: THE PHANTOM PAIN - contact@rockpapershotgun.com (Daniel Hindes)

Metal Gear Solid V: The Phantom Pain [official site] may be the best stealth-action game ever made, but it’s not flawless. The game’s massive scope, and the surprising amount of detail in each interaction within that massive playpen, is impressive – however, that scope is precisely why certain aspects feel like they have something missing. Consider the following, then, as an exploration of The Phantom Pain’s own phantom pains – without plot spoilers.

… [visit site to read more]

METAL GEAR SOLID V: THE PHANTOM PAIN - contact@rockpapershotgun.com (Alice O'Connor)

You might remember Metal Gear Solid V: The Phantom Pain [official site] publisher Konami last week warned of a nasty bug that could corrupt your save file if you took a certain character with you on two particular missions – not something someone would expect to break a save. Well, that’s now fixed and my Steam has downloaded an update for The Phantom Pain, so consider it sorted.

For the curious – and those who don’t mind vague spoilers – I’ll explain more about it.

… [visit site to read more]

METAL GEAR SOLID V: THE PHANTOM PAIN

I'm not sure how many people were really in danger of their save files being corrupted by last week's Quiet bug. After all, it would have meant taking someone other than D-Dog on a mission. As if.

Those who did, for whatever reason, bring Quiet along on missions 29 or 42 risked having their progress erased. In a game based around logical outcomes to systemic actions, that's not a particularly logical outcome. Luckily it's now fixed—at least on PC and PS4—thanks to an update announced by Konami.

Other platforms still aren't safe from Quiet's wrath, but should be pretty soon.

Personally, I was never in any danger of falling victim to the bug, having only reached mission 7 after 16 hours played. Others have done more, and got further. You can read their tales of humorous heroism here.

METAL GEAR SOLID V: THE PHANTOM PAIN - contact@rockpapershotgun.com (Alice O'Connor)

The high ends of the MGS tech tree.

The weekend is upon us, ready thyself! I’ve probably linked that before, but stuff it – it’s a good way to start any weekend. Me, I’ll spend a lot of this weekend seeking a new place to swim outdoors (had a nice swim a reservoir last weekend, but it’s not quite right), but also video games. Lots of video games. Lots of video game. Here’s what we’re playing this weekend, and what about you?

… [visit site to read more]

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