METAL GEAR SOLID V: THE PHANTOM PAIN

Metal Gear Solid 5: The Phantom Pain is finally out on PC, a few weeks sooner than initially expected. Good news: it's not horribly broken! In fact, it seems to be running very nicely indeed so far. Samuel is reviewing it for us, and he's sent through these impressions of how MGS5 runs based on a few hours with the game.

"Things were looking good for Metal Gear Solid 5: The Phantom Pain s port after Ground Zeroes impressive transition to PC late last year, a well-optimised version brought with it a decent array of graphics options and remappable controls. I m a couple of hours into The Phantom Pain and so far it feels like it s of the same high standard.

"My hardware is roughly two years old. I ve got an Intel I5 4460@3.20GHz, 8GB RAM, Nvidia GeForce GTX 780, and I m running everything on extra high settings, only dropping a touch beneath that in combat encounters. One noticeable issue, though not game-breaking, is that the game stutters whenever it quicksaves and the orange icon flashes in the top right-hand corner. Otherwise, this is as impressive a port as Ground Zeroes, and I can t wait to get through The Phantom Pain for our review."

Like Sam, I have noticed some momentary drops during those quicksave moments. I've also noticed occasional screen tear even with vertical sync enabled, though this may be due to problems with running the game in fullscreen windowed mode (you can run the game in windowed, borderless fullscreen and fullscreen). 

I'm running an Intel i5-2500K quad core with a GTX 970 and 16GB of RAM. As you'd hope, the game runs at a steady 60 FPS even during hectic moments. The in-engine cutscenes are especially impressive, and despite some detail pop-in in the open world, the game looks great, if not quite on a par with The Witcher 3's open world.

Options

The range of graphics options is fairly decent. A field-of-view slider option would be helpful, particularly for players who want to spend a lot of time aiming in first-person. There's no separate anti-aliasing option, and from comparison screenshots it looks as though MGS5 is using a post-processing anti-aliasing solution. If you want to soften jaggies, tun PP up.

The graphics options offer a lot of scaling opportunities for older machines. If you turn shadows down too much you get a very ugly, blobby strobing effect, on foliage in particular, and very low textures look poor when you're pressed up against them (which will be often). However, if you can lift these to medium, you'll find a handsome game indeed. Before you have to mess with the main settings, you can always turn off niceties like volumetric clouds and drop ambient occlusion a little to save some frames.

Control wise, the game switches between a gamepad and mouse and keyboard controls on the fly, though some button prompts get stranded by the transition. There are two control setups for pads. For keyboards and mouse you can assign button prompts independently in the key assignment menu.

Low, medium and highest settings

The game is perfectly playable at its lowest settings, but object pop-in undermines the majesty of the open world. Up close, things start to fray. as you can see on the wall behind Snake. It's hard to see in still images, but there are a lot of jagged edges on lower settings, which are mostly smoothed out with maxed-out post-processing. The smoother colour grading and shadowing effects provided by high post-processing and ambient occlusion are nice touches for good machines, but I honestly doubt I'd miss them at all if I was forced to run the game on medium settings.

Here also is a comparison between low and high settings, which I largely include because this man was strangled for about five minutes while graphics options were changed, and he deserves to be included for his suffering. You'll notice that Snake still looks good in both shots, but the guard's tunic takes a hit from the reduced texture. The wall and rocks to the right show the difference some high-res textures and ambient occlusion can make to environments.

Problems and incoming fixes

We haven't encountered any serious issues with The Phantom Pain yet, but others with old CPUs that don't support SSE4.1 are experiencing crashes. The Tokyo dev team is posting on the Steam forums with assurances of a fast fix. Kojima Productions are also sourcing crash reports on this thread to net compatibility issues. Aside from that, there don't seem to be many problems, though let us know if you've run into any in the comments.

We'll bring you more impressions of the game shortly with the first section of our Metal Gear Solid 5: The Phantom Pain review-in-progress.

METAL GEAR SOLID V: THE PHANTOM PAIN

Happy Metal Gear Solid V: The Phantom Pain day! Or maybe you're playing Mad Max? Either way, Nvidia has a driver for you. Sexily named the GeForce Game Ready 355.82 WHQL Mad Max and Metal Gear Solid V: The Phantom Pain drivers, you can download through GeForce Experience or on the GeForce site.

Apparently, you'll get "Game Ready optimizations, a NVIDIA Control Panel Ambient Occlusion profile, and a SLI profile". That SLI profile will let you play at 4K and 5K resolutions, and if you want to see what that looks like there's a trailer here from NVIDIA:

How's it going on the Phantom Pain front, people? Have you cracked open your physical copy to find a Steam installer? Are you wishing you'd been able to preload? Have you transferred over your Ground Zeroes save?

METAL GEAR SOLID V: THE PHANTOM PAIN - contact@rockpapershotgun.com (Adam Smith)

I woke up this morning in a bright new world, a world in which what may be Hideo Kojima’s final Metal Gear game [official site] is available on PC. It still seems like an impossible dream, that a series that has only sporadically stealthed its way onto our machines should be here day one, the same time as the console launch, so I was expecting something> to go wrong. Performance issues due to the port from console to PC? A sudden stepback in visual quality as compared to ‘prologue’ mission Ground Zeroes?

Remarkably, The Phantom Pain hasn’t gotten its cape into a tangle and seems to be running smoothly while looking devilishly handsome. There are some caveats and snags though, as always.

… [visit site to read more]

METAL GEAR SOLID V: THE PHANTOM PAIN - RobertPeelerKJP
It is nothing so trivial as revenge. A fight to the death with you. Only in that our soul can find respite.

What more can be said about this momentous occassion, except to give you and all fans everywhere a huge thank you for your dedication, support, feedback, and friendship through our launch for MGSV:TPP.

We've finally made it, V has come to, and it's time to play and enjoy METAL GEAR SOLID V: THE PHANTOM PAIN!

I finally understand. I wasn't waiting to play this game, I was waiting for someone to play with me. A fan like you. You're a hero.

-KJPDev
METAL GEAR SOLID V: THE PHANTOM PAIN - RobertPeelerKJP
It is nothing so trivial as revenge. A fight to the death with you. Only in that our soul can find respite.

What more can be said about this momentous occassion, except to give you and all fans everywhere a huge thank you for your dedication, support, feedback, and friendship through our launch for MGSV:TPP.

We've finally made it, V has come to, and it's time to play and enjoy METAL GEAR SOLID V: THE PHANTOM PAIN!

I finally understand. I wasn't waiting to play this game, I was waiting for someone to play with me. A fan like you. You're a hero.

-KJPDev
METAL GEAR SOLID V: THE PHANTOM PAIN

If you want to play Metal Gear Solid 5: The Phantom Pain on PC (and why wouldn't you?), be wary that the old-school physical disc option may not be as traditional as it seems. As reported by VG247, one customer who's got hold of their disc early has tweeted screenshots of its contents: one 8.78MB Steam installer and nothing else.

We don't have access to a physical copy of the game yet to verify, but if true this means that owners of the physical copy will have to download all of the game files, and the 28GB system requirement suggest it will be a sizeable download. Sadly, you can't even preload. I guess while you wait for the download to finish you could always read up on the story so far or prepare your Ground Zeroes save file for transfer. Good thing it's apparently such a good game, right?

Metal Gear Solid 5: The Phantom Pain is out tomorrow.

METAL GEAR SOLID V: THE PHANTOM PAIN - RobertPeelerKJP
なんて素敵なトレーラーやスクリーンショットの数々!

『Metal Gear Solid V: The Phantom Pain』PC版について、最新のアップデート情報をお届けします。もうご覧になったかもしれませんが[www.konami.com]、制作チームはスケジュールを首尾よくこなしたので、リリース日は9月16日から9月2日に変更。コンソール版と同時発売が決定しました!

このような快挙を成し遂げられたのも、ひとえに皆さまがフィードバックを通じて常にPC版をサポートしてくださったおかげです。作品に対するご意見やご要望を担当者に伝えるだけがすべてではありません。フィードバックを基にして、もっと確かな足跡を残していけるはずなのですから。

フィードバックと言えば、多くの方が関心を寄せていらっしゃるリクエストについても、以下のような新情報が届いています。

-まず最初に『Metal Gear Solid V: Ground Zeroes』と同様、Steamユーザーの方々にもゲームを購入・プレイしていただけるよう、PC版リリースについても最適化をめざし、チームは全力を傾けています。
-『Metal Gear Solid V: Ground Zeroes』PC版が12月にローンチされて以来、多くのプレイヤーから次のようなリクエストが寄せられました。グラフィック系オプションを細分化し、フィールドに奥行きをもたせるとともに、種々のグラフィック設定などに関して、より手ごたえのあるコントロールを楽しみたい、というリクエストです。フィードバックにこめられたそんなご要望に応え、グラフィック系要素をさらにこまかく設定できる機能を実装することになりました。これはゲーム内でのアクティビティに対して実装されるものですが、残念ながらムービーに関する設定は変更できませんので、どうかご了承ください。
-また『MGS V』は『The Phantom Pain』における4K解像度にも続けて対応していく予定です。
-Windows 10への対応に関するご要望も寄せられています。対応できるかどうかについては、ローンチに先駆けて公言できませんが、必要とあればローンチ後のパッチで対応する方向で検討中です。とはいえ、基本的なパフォーマンスは、どの点から見ても他にひけをとらないレベルのはずですからご安心を。

-一方Steamユーザーの皆さまにお伝えできる決定事項があります。『Metal Gear Solid V: The Phantom Pain』がSteamトレーディングカードに対応することになりました。
-最後になりますが、MP3ファイルを使ってPC上で楽しめるカスタムサウンドトラックのご利用を、全面的にサポートしていく予定もございますのでお楽しみに。

PCゲーミングは変貌を遂げてきました。ファンの皆さまや開発チームによって、限りなく更新を続けていく世界となったのです。

これら以外にも多くのリクエストが寄せられています。それらすべてを実行に移すことはできませんが、PCプレイヤーの方々にとって上述のようなお知らせが朗報として受け取られることを願っています。今後も皆さまからいただくフィードバックを検討し、できる限りの改良を重ねていく意気込みでいます。

今後とも『Metal Gear Solid V: The Phantom Pain』をくれぐれもよろしくお願いします!これで我々の足並みもそろったわけですから、地獄の深淵へとさっそく潜入していきましょう。

今すぐ予約購入!

-KJP開発

*Note: this is a reposting of an English Announcement from 8/3 for Japanese players
METAL GEAR SOLID V: THE PHANTOM PAIN - RobertPeelerKJP
なんて素敵なトレーラーやスクリーンショットの数々!

『Metal Gear Solid V: The Phantom Pain』PC版について、最新のアップデート情報をお届けします。もうご覧になったかもしれませんが[www.konami.com]、制作チームはスケジュールを首尾よくこなしたので、リリース日は9月16日から9月2日に変更。コンソール版と同時発売が決定しました!

このような快挙を成し遂げられたのも、ひとえに皆さまがフィードバックを通じて常にPC版をサポートしてくださったおかげです。作品に対するご意見やご要望を担当者に伝えるだけがすべてではありません。フィードバックを基にして、もっと確かな足跡を残していけるはずなのですから。

フィードバックと言えば、多くの方が関心を寄せていらっしゃるリクエストについても、以下のような新情報が届いています。

-まず最初に『Metal Gear Solid V: Ground Zeroes』と同様、Steamユーザーの方々にもゲームを購入・プレイしていただけるよう、PC版リリースについても最適化をめざし、チームは全力を傾けています。
-『Metal Gear Solid V: Ground Zeroes』PC版が12月にローンチされて以来、多くのプレイヤーから次のようなリクエストが寄せられました。グラフィック系オプションを細分化し、フィールドに奥行きをもたせるとともに、種々のグラフィック設定などに関して、より手ごたえのあるコントロールを楽しみたい、というリクエストです。フィードバックにこめられたそんなご要望に応え、グラフィック系要素をさらにこまかく設定できる機能を実装することになりました。これはゲーム内でのアクティビティに対して実装されるものですが、残念ながらムービーに関する設定は変更できませんので、どうかご了承ください。
-また『MGS V』は『The Phantom Pain』における4K解像度にも続けて対応していく予定です。
-Windows 10への対応に関するご要望も寄せられています。対応できるかどうかについては、ローンチに先駆けて公言できませんが、必要とあればローンチ後のパッチで対応する方向で検討中です。とはいえ、基本的なパフォーマンスは、どの点から見ても他にひけをとらないレベルのはずですからご安心を。

-一方Steamユーザーの皆さまにお伝えできる決定事項があります。『Metal Gear Solid V: The Phantom Pain』がSteamトレーディングカードに対応することになりました。
-最後になりますが、MP3ファイルを使ってPC上で楽しめるカスタムサウンドトラックのご利用を、全面的にサポートしていく予定もございますのでお楽しみに。

PCゲーミングは変貌を遂げてきました。ファンの皆さまや開発チームによって、限りなく更新を続けていく世界となったのです。

これら以外にも多くのリクエストが寄せられています。それらすべてを実行に移すことはできませんが、PCプレイヤーの方々にとって上述のようなお知らせが朗報として受け取られることを願っています。今後も皆さまからいただくフィードバックを検討し、できる限りの改良を重ねていく意気込みでいます。

今後とも『Metal Gear Solid V: The Phantom Pain』をくれぐれもよろしくお願いします!これで我々の足並みもそろったわけですから、地獄の深淵へとさっそく潜入していきましょう。

今すぐ予約購入!

-KJP開発

*Note: this is a reposting of an English Announcement from 8/3 for Japanese players
METAL GEAR SOLID V: THE PHANTOM PAIN - Valve
METAL GEAR SOLID V: THE PHANTOM PAIN is now available for pre-purchase on Steam! Ushering in a new era for the METAL GEAR franchise with cutting-edge technology powered by the Fox Engine, METAL GEAR SOLID V: THE PHANTOM PAIN, will provide players a first-rate gaming experience as they are offered tactical freedom to carry out open-world missions.

Pre-purchase now to receive a free copy of METAL GEAR SOLID V: GROUND ZEROES!

METAL GEAR SOLID V: THE PHANTOM PAIN - RobertPeelerKJP
Ah, what a joyful scene.

I have some updated news regarding the PC version of Metal Gear Solid V: The Phantom Pain. As you might have seen, we’ve been able to successfully operate our production schedule and change the release date from September 15th, to day-and-date with our console release on September 1st!

We’ve been able to do this because of your support of the PC version and for helping us with feedback all along the way. Life isn't just about passing on your feature requests. We can leave behind much more than just feedback.

Speaking of feedback, we have some updates from the team regarding some of the more popular requests.

- Firstly, similar to Metal Gear Solid V: Ground Zeroes, the team are committed to an optimized PC release, allowing for as much of the Steam community to purchase and play the game.
- After our PC launch of Metal Gear Solid V: Ground Zeroes, back in December, many players have asked us to separate the graphics options and allow for greater control over depth of field and other graphic settings. We’ve listened to this feedback and are implementing separate settings for a variety of the controls related to graphics. This will be implemented for in-game activity, but I’m afraid we can’t change setting differences for cutscenes.
- Likewise, MGSV will continue to have 4k resolution support in The Phantom Pain.
- Players have asked for Windows 10 support as well, but while we can’t confirm official support by launch, we’re looking into this for post-launch patches if necessary. However from all accounts, the basic performance should be to par.
- For our Steam community, we can confirm the creation of Steam Trading Card support when playing Metal Gear Solid V: The Phantom Pain.
- Finally we’d like to mention that full support for custom soundtracks via MP3 on your PC is planned for implementation.

PC gaming has changed. It's an endless series of updates, brought on by fans and development teams.

There were many more requests given, and while we won’t be able to implement all of them, we hope the above comes as good news for PC players. We’ll continue to evaluate feedback and make changes where we can.

Once again, thank you for your continued support for Metal Gear Solid V: The Phantom Pain! Now that all of us are together, it’s time we go to the depths of hell itself.

Pre-Purchase Today!

-KJPDev
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