Metal Gear Solid 5: The Phantom Pain is finally out on PC, a few weeks sooner than initially expected. Good news: it's not horribly broken! In fact, it seems to be running very nicely indeed so far. Samuel is reviewing it for us, and he's sent through these impressions of how MGS5 runs based on a few hours with the game.
"Things were looking good for Metal Gear Solid 5: The Phantom Pain s port after Ground Zeroes impressive transition to PC late last year, a well-optimised version brought with it a decent array of graphics options and remappable controls. I m a couple of hours into The Phantom Pain and so far it feels like it s of the same high standard.
"My hardware is roughly two years old. I ve got an Intel I5 4460@3.20GHz, 8GB RAM, Nvidia GeForce GTX 780, and I m running everything on extra high settings, only dropping a touch beneath that in combat encounters. One noticeable issue, though not game-breaking, is that the game stutters whenever it quicksaves and the orange icon flashes in the top right-hand corner. Otherwise, this is as impressive a port as Ground Zeroes, and I can t wait to get through The Phantom Pain for our review."
Like Sam, I have noticed some momentary drops during those quicksave moments. I've also noticed occasional screen tear even with vertical sync enabled, though this may be due to problems with running the game in fullscreen windowed mode (you can run the game in windowed, borderless fullscreen and fullscreen).
I'm running an Intel i5-2500K quad core with a GTX 970 and 16GB of RAM. As you'd hope, the game runs at a steady 60 FPS even during hectic moments. The in-engine cutscenes are especially impressive, and despite some detail pop-in in the open world, the game looks great, if not quite on a par with The Witcher 3's open world.
The range of graphics options is fairly decent. A field-of-view slider option would be helpful, particularly for players who want to spend a lot of time aiming in first-person. There's no separate anti-aliasing option, and from comparison screenshots it looks as though MGS5 is using a post-processing anti-aliasing solution. If you want to soften jaggies, tun PP up.
The graphics options offer a lot of scaling opportunities for older machines. If you turn shadows down too much you get a very ugly, blobby strobing effect, on foliage in particular, and very low textures look poor when you're pressed up against them (which will be often). However, if you can lift these to medium, you'll find a handsome game indeed. Before you have to mess with the main settings, you can always turn off niceties like volumetric clouds and drop ambient occlusion a little to save some frames.
Control wise, the game switches between a gamepad and mouse and keyboard controls on the fly, though some button prompts get stranded by the transition. There are two control setups for pads. For keyboards and mouse you can assign button prompts independently in the key assignment menu.
The game is perfectly playable at its lowest settings, but object pop-in undermines the majesty of the open world. Up close, things start to fray. as you can see on the wall behind Snake. It's hard to see in still images, but there are a lot of jagged edges on lower settings, which are mostly smoothed out with maxed-out post-processing. The smoother colour grading and shadowing effects provided by high post-processing and ambient occlusion are nice touches for good machines, but I honestly doubt I'd miss them at all if I was forced to run the game on medium settings.
Here also is a comparison between low and high settings, which I largely include because this man was strangled for about five minutes while graphics options were changed, and he deserves to be included for his suffering. You'll notice that Snake still looks good in both shots, but the guard's tunic takes a hit from the reduced texture. The wall and rocks to the right show the difference some high-res textures and ambient occlusion can make to environments.
We haven't encountered any serious issues with The Phantom Pain yet, but others with old CPUs that don't support SSE4.1 are experiencing crashes. The Tokyo dev team is posting on the Steam forums with assurances of a fast fix. Kojima Productions are also sourcing crash reports on this thread to net compatibility issues. Aside from that, there don't seem to be many problems, though let us know if you've run into any in the comments.
We'll bring you more impressions of the game shortly with the first section of our Metal Gear Solid 5: The Phantom Pain review-in-progress.
Happy Metal Gear Solid V: The Phantom Pain day! Or maybe you're playing Mad Max? Either way, Nvidia has a driver for you. Sexily named the GeForce Game Ready 355.82 WHQL Mad Max and Metal Gear Solid V: The Phantom Pain drivers, you can download through GeForce Experience or on the GeForce site.
Apparently, you'll get "Game Ready optimizations, a NVIDIA Control Panel Ambient Occlusion profile, and a SLI profile". That SLI profile will let you play at 4K and 5K resolutions, and if you want to see what that looks like there's a trailer here from NVIDIA:
How's it going on the Phantom Pain front, people? Have you cracked open your physical copy to find a Steam installer? Are you wishing you'd been able to preload? Have you transferred over your Ground Zeroes save?
I woke up this morning in a bright new world, a world in which what may be Hideo Kojima’s final Metal Gear game [official site] is available on PC. It still seems like an impossible dream, that a series that has only sporadically stealthed its way onto our machines should be here day one, the same time as the console launch, so I was expecting something> to go wrong. Performance issues due to the port from console to PC? A sudden stepback in visual quality as compared to ‘prologue’ mission Ground Zeroes?
Remarkably, The Phantom Pain hasn’t gotten its cape into a tangle and seems to be running smoothly while looking devilishly handsome. There are some caveats and snags though, as always.
If you want to play Metal Gear Solid 5: The Phantom Pain on PC (and why wouldn't you?), be wary that the old-school physical disc option may not be as traditional as it seems. As reported by VG247, one customer who's got hold of their disc early has tweeted screenshots of its contents: one 8.78MB Steam installer and nothing else.
We don't have access to a physical copy of the game yet to verify, but if true this means that owners of the physical copy will have to download all of the game files, and the 28GB system requirement suggest it will be a sizeable download. Sadly, you can't even preload. I guess while you wait for the download to finish you could always read up on the story so far or prepare your Ground Zeroes save file for transfer. Good thing it's apparently such a good game, right?
Metal Gear Solid 5: The Phantom Pain is out tomorrow.