This is just a small update to fix some problems reported by some players.
• Fixed further problems with ship and station build, upgrade and repair processes. • Fixed crash when starting game with more than 4 joystick devices installed. • Fixed several other causes of occasional crashes. • Improved handling of pre-1.30 savegame compatibility problems caused by mods leaving files in the root extension folder. • Improved error reporting in crash dump files.
This is just a small update to fix some problems reported by some players.
• Fixed further problems with ship and station build, upgrade and repair processes. • Fixed crash when starting game with more than 4 joystick devices installed. • Fixed several other causes of occasional crashes. • Improved handling of pre-1.30 savegame compatibility problems caused by mods leaving files in the root extension folder. • Improved error reporting in crash dump files.
We are happy to announce the availability of update 1.30 for X Rebirth, with many new features and fixes:
• New Feature: Steam Workshop support. • Improved support for joysticks and multiple input devices. • Improved mining behaviour for all sizes of ships. • Improved trade ship behaviour to favour profitable, non-empty runs. • Improved station scan mode which no longer highlights objects that are not relevant. • Improved attack and evasive maneuvers and AI. • Improved flight pathing during normal flight, when following other ships, and when docking. • Improved collector drone flight behaviour near large objects. • Improved map handling of ship command hierarchies. • Improved trade menu, including text search, sorting and colours. • Improved appearance of small ships flying in lanes around stations. • Enabled comm/info interactions with player property that is more than 10 km away. • Added missions relating to the upkeep of ships and stations. • Added new ship types to DeVries. • Added list of platform NPCs to station menu (only available if you're in the same zone). • Added more information and command hierarchy to player property menu. • Added information to encyclopedia about stations/ships that can be built. • Added option to stop displaying steering mode message. • Fixed missing manager comm option. • Fixed wrong mouse-steering mode being entered in some cases incorrectly when leaving a menu. • Fixed several other incorrect or inconvenient menu behaviours. • Fixed calculations for gathering certain resources out-of-sector. • Fixed player being sent to NPCs on ships or on hostile stations when asking for directions. • Fixed some objects left in construction state after building finished (still at least one rare case remaining). • Fixed trade missions not completing if the station storage was full, notably the food trade plot mission. • Fixed trade ships not stopping their current order after clearing their shopping list. • Fixed trade orders for selling items using ships in player squad. • Fixed ships blocking docking bays after having docking interrupted. • Fixed incorrect docking icons under certain circumstances. • Fixed not being able to unlock skills of defence officers on platforms. • Fixed displayed total counts of stored units. • Fixed drones that should have a commander appearing in property owned menu. • Fixed destroyed drones not being properly removed from drone storage. • Fixed incorrect ship position after leaving a highway with a menu open. • Fixed stations creating trade offers with higher value than it can afford. • Fixed building and production remaining paused after modules having been hacked. • Fixed ships assigned to stations being incorrectly assigned mining jobs. • Fixed outdated trade offer information appearing on event monitor. • Fixed trade ships assigned to player stations sometimes not updating their range. • Fixed object menu not restoring after closing station trade offers. • Fixed production menu information not updating correctly. • Fixed production showing very long production times in certain cases. • Fixed production stalling due to stations filling up with intermediate wares. • Fixed several pathfinding problems, which should prevent ships from flying through stations. • Fixed ships equiping drones or ammo getting stuck in the shipyard. • Fixed problem that could cause following ships to get stuck when the target changes zones. • Fixed most cases of dropped containers being stuck inside each other (can still happen occasionally). • Fixed architect destroying drones in storage without adding them to the station. • Fixed issue with parking ships when manager (stations) or pilot (construction vessel) are not present. • Fixed trade ships waiting too long for a free parking location when intended trade is no longer possible. • Fixed calculation of required funds when trading with other player property. • Fixed pilot not being placed on ship's platform. • Fixed ships trying to go to the same coordinates by default. • Fixed mining for medium size ships. • Fixed incorrect mining order for ships which can't transport the mining wares. • Fixed blocked trades involving discounts if there is only enough money for the discounted amount not the full amount. • Fixed built ships not leaving the shipyard after shipyard construction module has been destroyed and subsequently repaired. • Fixed several other cases of ships getting stuck, not moving when they should. • Fixed owner of fuel station in Gemstone Manufacture. • Fixed incorrect lasers being used by medium ice collector ships. • Fixed problem with accuracy of time data in savegames with long play time. • Fixed rotation of construction ships after flying to build location. • Fixed visual glitch on map when targeting/entering/leaving highways. • Fixed animation problem with highways in games with long play time. • Fixed stalls when entering highways in savegames that have been saved/loaded many times. • Fixed another cause of the game stalling for a short time. • Fixed crash when loading certain savegames. • Fixed several causes of apparently random crashes. • Various optimisations resulting in performance improvements. • Significant performance improvements on some AMD graphics cards, particularly R9.
Localisations for text relating to the new Joystick Deadzone option are not yet included. These will be added as soon as possible.
We are happy to announce the availability of update 1.30 for X Rebirth, with many new features and fixes:
• New Feature: Steam Workshop support. • Improved support for joysticks and multiple input devices. • Improved mining behaviour for all sizes of ships. • Improved trade ship behaviour to favour profitable, non-empty runs. • Improved station scan mode which no longer highlights objects that are not relevant. • Improved attack and evasive maneuvers and AI. • Improved flight pathing during normal flight, when following other ships, and when docking. • Improved collector drone flight behaviour near large objects. • Improved map handling of ship command hierarchies. • Improved trade menu, including text search, sorting and colours. • Improved appearance of small ships flying in lanes around stations. • Enabled comm/info interactions with player property that is more than 10 km away. • Added missions relating to the upkeep of ships and stations. • Added new ship types to DeVries. • Added list of platform NPCs to station menu (only available if you're in the same zone). • Added more information and command hierarchy to player property menu. • Added information to encyclopedia about stations/ships that can be built. • Added option to stop displaying steering mode message. • Fixed missing manager comm option. • Fixed wrong mouse-steering mode being entered in some cases incorrectly when leaving a menu. • Fixed several other incorrect or inconvenient menu behaviours. • Fixed calculations for gathering certain resources out-of-sector. • Fixed player being sent to NPCs on ships or on hostile stations when asking for directions. • Fixed some objects left in construction state after building finished (still at least one rare case remaining). • Fixed trade missions not completing if the station storage was full, notably the food trade plot mission. • Fixed trade ships not stopping their current order after clearing their shopping list. • Fixed trade orders for selling items using ships in player squad. • Fixed ships blocking docking bays after having docking interrupted. • Fixed incorrect docking icons under certain circumstances. • Fixed not being able to unlock skills of defence officers on platforms. • Fixed displayed total counts of stored units. • Fixed drones that should have a commander appearing in property owned menu. • Fixed destroyed drones not being properly removed from drone storage. • Fixed incorrect ship position after leaving a highway with a menu open. • Fixed stations creating trade offers with higher value than it can afford. • Fixed building and production remaining paused after modules having been hacked. • Fixed ships assigned to stations being incorrectly assigned mining jobs. • Fixed outdated trade offer information appearing on event monitor. • Fixed trade ships assigned to player stations sometimes not updating their range. • Fixed object menu not restoring after closing station trade offers. • Fixed production menu information not updating correctly. • Fixed production showing very long production times in certain cases. • Fixed production stalling due to stations filling up with intermediate wares. • Fixed several pathfinding problems, which should prevent ships from flying through stations. • Fixed ships equiping drones or ammo getting stuck in the shipyard. • Fixed problem that could cause following ships to get stuck when the target changes zones. • Fixed most cases of dropped containers being stuck inside each other (can still happen occasionally). • Fixed architect destroying drones in storage without adding them to the station. • Fixed issue with parking ships when manager (stations) or pilot (construction vessel) are not present. • Fixed trade ships waiting too long for a free parking location when intended trade is no longer possible. • Fixed calculation of required funds when trading with other player property. • Fixed pilot not being placed on ship's platform. • Fixed ships trying to go to the same coordinates by default. • Fixed mining for medium size ships. • Fixed incorrect mining order for ships which can't transport the mining wares. • Fixed blocked trades involving discounts if there is only enough money for the discounted amount not the full amount. • Fixed built ships not leaving the shipyard after shipyard construction module has been destroyed and subsequently repaired. • Fixed several other cases of ships getting stuck, not moving when they should. • Fixed owner of fuel station in Gemstone Manufacture. • Fixed incorrect lasers being used by medium ice collector ships. • Fixed problem with accuracy of time data in savegames with long play time. • Fixed rotation of construction ships after flying to build location. • Fixed visual glitch on map when targeting/entering/leaving highways. • Fixed animation problem with highways in games with long play time. • Fixed stalls when entering highways in savegames that have been saved/loaded many times. • Fixed another cause of the game stalling for a short time. • Fixed crash when loading certain savegames. • Fixed several causes of apparently random crashes. • Various optimisations resulting in performance improvements. • Significant performance improvements on some AMD graphics cards, particularly R9.
Localisations for text relating to the new Joystick Deadzone option are not yet included. These will be added as soon as possible.
Just a small update for you today. We've applied a small hotfix to version 1.25 with the following:
• Improved stability of cutscene playback while on a platform. • Fixed stuck drone production on URV Forge. • Added French localisation for texts that were new in 1.25. • Improved font for Russian localisation.
Just a small update for you today. We've applied a small hotfix to version 1.25 with the following:
• Improved stability of cutscene playback while on a platform. • Fixed stuck drone production on URV Forge. • Added French localisation for texts that were new in 1.25. • Improved font for Russian localisation.
This week we have several new things for you. Our 1.25 update introduces a couple of important new features. We also have a video explaining some of the things we've added recently to X Rebirth and a news update telling you more about our plans for the next few months.
Patch 1.25 Release Notes
• New Feature: Player-owned ships and stations can now be renamed. • New Feature: Smalltalk reward allowing you to receive trade offer updates for a station remotely. • Added logbook entries for refuelling, trade and building. • Added call from manager when a station is low on credits. • Added ship name when player gets a call requiring a response from a player owned ship. • Fixed a cause of occasional crashes when loading savegame. • Fixed a cause of occasional crashes during large battles. • Fixed several other causes of occasional crashes. • Fixed another cause of the game hanging after Alt-Tab. • Added prices for small ships so that these can now be sold. • Cargo value is now taken into account when selling a ship; you get roughly half it's value. • Fixed price calculations for intermediate wares. • Fixed two causes of disappearing ships and one of ships ending up in strange places. • Fixed certain station elements being rotated incorrectly after loading a savegame. • Fixed problem with random station elements being built and preventing further building. • Fixed problem with small ships preventing building. • Fixed problem with drones not being able to dock at certain mining ships. • Fixed incorrect container amount being dropped from cargo drones. • Fixed another issue with cargo collection. • Fixed buy offers for more wares than can be stored. • Fixed player being able to start multiple boarding operations on the same ship. • Fixed abort button for boarding operations. • Fixed info and comm options for externally docked ships. • Fixed issue with operational range settings resulting in ships looking for trades in the wrong places. • Improved station-owned mining ship AI to prevent station from filling with more resources than it wants. • Improved shooting logic for NPC ships (more improvements to come). • Fixed a problem resulting in inactive patrol ships. • Fixed a problem with NPC beam weapons not firing correctly. • Fixed tag darts occasionally tagging something other than their intended target. • Added inter-system traders to DeVries. • Fixed station scan mode remaining active when it shouldn't. • Fixed rare case resulting in missing info points and dock icons. • Fixed subordinate count in orders menu. • Fixed incorrect trade status in ship menu. • Fixed "+" button not working in map menu under certain circumstances. • Fixed sold ships and collected drones being displayed as destroyed in the logbook. • Added missing descriptions for systems to encyclopedia. • Improved rewards after successful smalltalk on platforms, including trade subscriptions. • Improved dialog structure to find people on platforms. • Fixed missing architect on plot builder ship. • Fixed player being sent to a hostile NPC when asking for directions. • Fixed ships not in player squad requesting player input when out of fuel. • Fixed visual flicker when returning to the cockpit from a platform. • Fixed location of visor/glasses on certain NPCs. • Fixed missing physics data when loading a savegame. • Added graphics settings for SSAO, Glow and Distortion. • Fixed incorrect display of certain options in graphics menu. • Fixed incorrect resolutions when changing displays in borderless mode. • Improved stability of job system and patch code with modified games. • Added support for catalog files in mods. • Added Korean localisation (text only). • Added Spanish localisation (text only, incomplete but included to enable feedback to translators). • Further optimisations resulting in small performance improvements, particularly on lower-end graphics hardware.
This week we have several new things for you. Our 1.25 update introduces a couple of important new features. We also have a video explaining some of the things we've added recently to X Rebirth and a news update telling you more about our plans for the next few months.
Patch 1.25 Release Notes
• New Feature: Player-owned ships and stations can now be renamed. • New Feature: Smalltalk reward allowing you to receive trade offer updates for a station remotely. • Added logbook entries for refuelling, trade and building. • Added call from manager when a station is low on credits. • Added ship name when player gets a call requiring a response from a player owned ship. • Fixed a cause of occasional crashes when loading savegame. • Fixed a cause of occasional crashes during large battles. • Fixed several other causes of occasional crashes. • Fixed another cause of the game hanging after Alt-Tab. • Added prices for small ships so that these can now be sold. • Cargo value is now taken into account when selling a ship; you get roughly half it's value. • Fixed price calculations for intermediate wares. • Fixed two causes of disappearing ships and one of ships ending up in strange places. • Fixed certain station elements being rotated incorrectly after loading a savegame. • Fixed problem with random station elements being built and preventing further building. • Fixed problem with small ships preventing building. • Fixed problem with drones not being able to dock at certain mining ships. • Fixed incorrect container amount being dropped from cargo drones. • Fixed another issue with cargo collection. • Fixed buy offers for more wares than can be stored. • Fixed player being able to start multiple boarding operations on the same ship. • Fixed abort button for boarding operations. • Fixed info and comm options for externally docked ships. • Fixed issue with operational range settings resulting in ships looking for trades in the wrong places. • Improved station-owned mining ship AI to prevent station from filling with more resources than it wants. • Improved shooting logic for NPC ships (more improvements to come). • Fixed a problem resulting in inactive patrol ships. • Fixed a problem with NPC beam weapons not firing correctly. • Fixed tag darts occasionally tagging something other than their intended target. • Added inter-system traders to DeVries. • Fixed station scan mode remaining active when it shouldn't. • Fixed rare case resulting in missing info points and dock icons. • Fixed subordinate count in orders menu. • Fixed incorrect trade status in ship menu. • Fixed "+" button not working in map menu under certain circumstances. • Fixed sold ships and collected drones being displayed as destroyed in the logbook. • Added missing descriptions for systems to encyclopedia. • Improved rewards after successful smalltalk on platforms, including trade subscriptions. • Improved dialog structure to find people on platforms. • Fixed missing architect on plot builder ship. • Fixed player being sent to a hostile NPC when asking for directions. • Fixed ships not in player squad requesting player input when out of fuel. • Fixed visual flicker when returning to the cockpit from a platform. • Fixed location of visor/glasses on certain NPCs. • Fixed missing physics data when loading a savegame. • Added graphics settings for SSAO, Glow and Distortion. • Fixed incorrect display of certain options in graphics menu. • Fixed incorrect resolutions when changing displays in borderless mode. • Improved stability of job system and patch code with modified games. • Added support for catalog files in mods. • Added Korean localisation (text only). • Added Spanish localisation (text only, incomplete but included to enable feedback to translators). • Further optimisations resulting in small performance improvements, particularly on lower-end graphics hardware.