Tabletop Simulator - Kimiko
Hey everyone, v10.0 will be our largest patch ever added to the game! This update’s focus was on completely rewriting and optimizing the netcode on Tabletop Simulator to help solve a lot of the connection issues. If you helped us test on the beta, thank you very much for your input as we needed all the extra testing we could get to ensure things were cleaned up smoothly. This is a major update, so if you encounter any issues, please let us know on our forums with as much detail as possible before we head into the holidays.

We also have a free update to Viticulture by Stonemaier Games, which adds in the expansions Tuscany and Moor Visitors!

And finally, we have made a few UI improvements which we hope you like. The main menu has changed for simplicity and to match the rest of the UI, and the host options menu has been split into Game, Server and Permissions. We’ve added some additional features to these menus as well.

VR and Touch is currently not working in this update, but we plan on adding it back in very shortly.

Please be sure to post your feedback and suggestions on our forums.

Networking Overhaul
  • Networking has moved over to Steam.
  • Reduced overall networking traffic.
  • Alleviates host desync issues.
  • Reduces stutters and FPS loss when hosting.
  • Optimized cpu usage for networking.
  • Better game security against hackers.
  • People that had problems with server browser before should now work for everyone.

DLC - Viticulture Expansions: Tuscany & Moor Visitors
  • The Tuscany & Moor Visitors expansions to Viticulture has been added as a free update!
  • You can now have even more fun with these two anticipated expansions.
  • Minor update to the DLC itself and additional tables.
  • Scripting has been added for your convenience.

UI Improvements
  • Updated the main menu to match the rest of the UI and simplicity.
  • The Join button takes you directly to the server browser.
  • The Create button gives you the option for Singleplayer, Multiplayer and Hotseat.
  • The Host Options has been separated into the Game, Server and Permissions menus.
  • The Game menu let’s you change the game and gravity for that session.
  • The Server menu let’s you change the name of the server, password and max players in real time.
  • The Permissions menu leaves us options to add in more permissions.
    Separated the Tablet from Digital to be its own permission.
  • The Physics option has been moved to the Configuration menu as it is global.
  • The Server browser no longer has tabs. Use the friend check box to find servers with just your friends.

DLC - The Great Dinosaur Rush Improvements
  • Locked down the green bone tray and the token bag.
  • Fixed issue where some pieces are locked in place when starting the game.

Improvements
  • Updated to Unity 5.6.4 which fixes some bugs.
  • Updated the voice chat to fix some extra bugs.

Fixes
  • Fixed issue with spamming click while initial loading breaks it.
  • Fixed issue with scripting objects teleporting not syncing correctly.
  • Fixed issue with Go bowl’s pieces not going in.
  • Fixed issue with Linux typing random characters.
  • Fixed issue with Linux fullscreen not working.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Hey everyone, v10.0 will be our largest patch ever added to the game! This update’s focus was on completely rewriting and optimizing the netcode on Tabletop Simulator to help solve a lot of the connection issues. If you helped us test on the beta, thank you very much for your input as we needed all the extra testing we could get to ensure things were cleaned up smoothly. This is a major update, so if you encounter any issues, please let us know on our forums with as much detail as possible before we head into the holidays.

We also have a free update to Viticulture by Stonemaier Games, which adds in the expansions Tuscany and Moor Visitors!

And finally, we have made a few UI improvements which we hope you like. The main menu has changed for simplicity and to match the rest of the UI, and the host options menu has been split into Game, Server and Permissions. We’ve added some additional features to these menus as well.

VR and Touch is currently not working in this update, but we plan on adding it back in very shortly.

Please be sure to post your feedback and suggestions on our forums.

Networking Overhaul
  • Networking has moved over to Steam.
  • Reduced overall networking traffic.
  • Alleviates host desync issues.
  • Reduces stutters and FPS loss when hosting.
  • Optimized cpu usage for networking.
  • Better game security against hackers.
  • People that had problems with server browser before should now work for everyone.

DLC - Viticulture Expansions: Tuscany & Moor Visitors
  • The Tuscany & Moor Visitors expansions to Viticulture has been added as a free update!
  • You can now have even more fun with these two anticipated expansions.
  • Minor update to the DLC itself and additional tables.
  • Scripting has been added for your convenience.

UI Improvements
  • Updated the main menu to match the rest of the UI and simplicity.
  • The Join button takes you directly to the server browser.
  • The Create button gives you the option for Singleplayer, Multiplayer and Hotseat.
  • The Host Options has been separated into the Game, Server and Permissions menus.
  • The Game menu let’s you change the game and gravity for that session.
  • The Server menu let’s you change the name of the server, password and max players in real time.
  • The Permissions menu leaves us options to add in more permissions.
    Separated the Tablet from Digital to be its own permission.
  • The Physics option has been moved to the Configuration menu as it is global.
  • The Server browser no longer has tabs. Use the friend check box to find servers with just your friends.

DLC - The Great Dinosaur Rush Improvements
  • Locked down the green bone tray and the token bag.
  • Fixed issue where some pieces are locked in place when starting the game.

Improvements
  • Updated to Unity 5.6.4 which fixes some bugs.
  • Updated the voice chat to fix some extra bugs.

Fixes
  • Fixed issue with spamming click while initial loading breaks it.
  • Fixed issue with scripting objects teleporting not syncing correctly.
  • Fixed issue with Go bowl’s pieces not going in.
  • Fixed issue with Linux typing random characters.
  • Fixed issue with Linux fullscreen not working.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Hey everyone, v10.0 will be our largest patch ever added to the game! We are replacing and optimizing the netcode on Tabletop Simulator to give you guys the best possible experience. Due to the vastness of these changes, we decided to have an open beta to test and make sure nothing has slipped through the cracks. Additional features and fixes will also be included in the patch’s final release.

We want as many people as possible to help us test the networking rewrite, so we can work out any kinks before it goes live. We have commenced closed beta testing and are now opening this up to everyone. We would greatly appreciate your help and feedback to ensure this is a smooth process.

To access the open beta:
  • In your Steam Library, right click on Tabletop Simulator and click on Properties.



  • Click on the BETAS tab.
  • Click the drop down arrow and choose public_beta - Public beta branch.



  • Give it time for the update to take place and then play as normal.
  • Be sure to play in multiplayer for efficient testing.
  • You can join through Steam friends or via the Server browser.


All feedback can be posted in the dedicated section on our forums, or on our official discord in the #open-beta channel.

Thanks for your help everyone!

Networking Overhaul
  • Networking has moved over to Steam.
  • Reduces the overall bandwidth to host a server.
  • Alleviates host desync issues.
  • Improves game security from hackers.
  • Reduces stutters and FPS loss when hosting.

Not ready yet
  • Hotseat
  • Touch
  • VR
  • Host Options

Tabletop Simulator - Kimiko
Hey everyone, v10.0 will be our largest patch ever added to the game! We are replacing and optimizing the netcode on Tabletop Simulator to give you guys the best possible experience. Due to the vastness of these changes, we decided to have an open beta to test and make sure nothing has slipped through the cracks. Additional features and fixes will also be included in the patch’s final release.

We want as many people as possible to help us test the networking rewrite, so we can work out any kinks before it goes live. We have commenced closed beta testing and are now opening this up to everyone. We would greatly appreciate your help and feedback to ensure this is a smooth process.

To access the open beta:
  • In your Steam Library, right click on Tabletop Simulator and click on Properties.



  • Click on the BETAS tab.
  • Click the drop down arrow and choose public_beta - Public beta branch.



  • Give it time for the update to take place and then play as normal.
  • Be sure to play in multiplayer for efficient testing.
  • You can join through Steam friends or via the Server browser.


All feedback can be posted in the dedicated section on our forums, or on our official discord in the #open-beta channel.

Thanks for your help everyone!

Networking Overhaul
  • Networking has moved over to Steam.
  • Reduces the overall bandwidth to host a server.
  • Alleviates host desync issues.
  • Improves game security from hackers.
  • Reduces stutters and FPS loss when hosting.

Not ready yet
  • Hotseat
  • Touch
  • VR
  • Host Options

Tabletop Simulator - Kimiko
A new feature in this update is Onscreen Hands! This allows you to see and play from your hand from any position. This is great for those who prefer to have their hands in a static position on screen. Now everyone can have the best seat!

We also focused on figuring out where any networking issues are coming from, so we have added networking indicators next to your names on the top right, so you know exactly what’s going on.

Type /debug in chat and take screenshots of your readout if any networking issues come up. Use the following networking chat commands to help make adjustments when clients are connected.

Network Commands
  • /networktickrate 20-120 (default 60) - this is how often the network will transmit data each second.
  • /networkpackets 1-5 (default 2) - how many packets per tick to send out. Higher values make it so more objects can be synchronized each tick. (Host only command)
  • /networkinterpolate 0-5 (default 1.1) - the amount of time for interpolation, increasing this value increases smoothness but also increases input lag for the clients. (Client only command)
  • /networkquality 0-2 (0=high, 1=medium, 2=low) - changes the overall quality presets.

    If you are having networking issue try:

    /networkquality 2

    This will require 4 times less bandwidth than the default.
    Restarting the game will reset these commands to default.



Onscreen Hands
  • New feature onscreen hands that allow you to see and manipulate your hand from any location.
  • The onscreen hand functions just like it does normally.
  • Everything you do in your onscreen hand will be shown in your regular hand, so other players will still know what you’re doing.
  • This allows you to view your camera in any direction or zoomed in, yet still see your hands.
  • Objects can also go in your onscreen hand.
  • Mousing over an object in your hand will show you the full view of the object.
  • When you pull cards & objects into your onscreen hand, you will see a line indicator so you know it is there and the max size it can be.
  • If you want a larger onscreen hand, you will need to extend the size of your regular hand zone.
  • Cards will scale based on the size of the hand zone.
  • You can toggle the onscreen hand by pressing H.
Network Indicators
  • Added new network icon indicators so you can tell what is happening with the host or client.
  • Hover over the icons for more detailed info.
  • The icons will show for each person, to show what your connection is to a particular person.
  • - This shows when you are connecting to this player.
  • - This shows when you are connected to this player through Steam’s relay servers. Performance is not optimal.

  • Open the following ports if you are still having connection/network issues:

    UDP 3478 (Outbound)
    UDP 4379 (Outbound)
    UDP 4380 (Outbound)

  • - This shows when you are disconnected from this player.



DLC - Darkest Night Improvements
  • Updated tokens that needed to have the proper green & gold backs.
  • Updated token rotations.
  • Some tooltips have been updated.
  • Some snap points have been adjusted.
  • Added camera states for quick views.



UI Improvements
  • Updated all custom content menus to match rest of UI.
  • Updated chat settings to match rest of UI.
  • Updated icons next to names to have outlines for better readability.
Scripting Improvements
  • createInput()/editInput() added int tab (None = 1, Select Next = 2, Indent = 3)
  • inputs now default to tab select next.
Fixes
  • Fixed issue pressing A with a controller resetting pointer position.
  • Fixed issue with scripted movement of an object not always syncing to clients.
Stay up to date on development by following us on Twitter and Facebook!

Tabletop Simulator - Kimiko
A new feature in this update is Onscreen Hands! This allows you to see and play from your hand from any position. This is great for those who prefer to have their hands in a static position on screen. Now everyone can have the best seat!

We also focused on figuring out where any networking issues are coming from, so we have added networking indicators next to your names on the top right, so you know exactly what’s going on.

Type /debug in chat and take screenshots of your readout if any networking issues come up. Use the following networking chat commands to help make adjustments when clients are connected.

Network Commands
  • /networktickrate 20-120 (default 60) - this is how often the network will transmit data each second.
  • /networkpackets 1-5 (default 2) - how many packets per tick to send out. Higher values make it so more objects can be synchronized each tick. (Host only command)
  • /networkinterpolate 0-5 (default 1.1) - the amount of time for interpolation, increasing this value increases smoothness but also increases input lag for the clients. (Client only command)
  • /networkquality 0-2 (0=high, 1=medium, 2=low) - changes the overall quality presets.

    If you are having networking issue try:

    /networkquality 2

    This will require 4 times less bandwidth than the default.
    Restarting the game will reset these commands to default.



Onscreen Hands
  • New feature onscreen hands that allow you to see and manipulate your hand from any location.
  • The onscreen hand functions just like it does normally.
  • Everything you do in your onscreen hand will be shown in your regular hand, so other players will still know what you’re doing.
  • This allows you to view your camera in any direction or zoomed in, yet still see your hands.
  • Objects can also go in your onscreen hand.
  • Mousing over an object in your hand will show you the full view of the object.
  • When you pull cards & objects into your onscreen hand, you will see a line indicator so you know it is there and the max size it can be.
  • If you want a larger onscreen hand, you will need to extend the size of your regular hand zone.
  • Cards will scale based on the size of the hand zone.
  • You can toggle the onscreen hand by pressing H.
Network Indicators
  • Added new network icon indicators so you can tell what is happening with the host or client.
  • Hover over the icons for more detailed info.
  • The icons will show for each person, to show what your connection is to a particular person.
  • - This shows when you are connecting to this player.
  • - This shows when you are connected to this player through Steam’s relay servers. Performance is not optimal.

  • Open the following ports if you are still having connection/network issues:

    UDP 3478 (Outbound)
    UDP 4379 (Outbound)
    UDP 4380 (Outbound)

  • - This shows when you are disconnected from this player.



DLC - Darkest Night Improvements
  • Updated tokens that needed to have the proper green & gold backs.
  • Updated token rotations.
  • Some tooltips have been updated.
  • Some snap points have been adjusted.
  • Added camera states for quick views.



UI Improvements
  • Updated all custom content menus to match rest of UI.
  • Updated chat settings to match rest of UI.
  • Updated icons next to names to have outlines for better readability.
Scripting Improvements
  • createInput()/editInput() added int tab (None = 1, Select Next = 2, Indent = 3)
  • inputs now default to tab select next.
Fixes
  • Fixed issue pressing A with a controller resetting pointer position.
  • Fixed issue with scripted movement of an object not always syncing to clients.
Stay up to date on development by following us on Twitter and Facebook!

Tabletop Simulator - Kimiko
A major part of this update focused on rewriting and optimizing the net code for object position synchronization which makes up the majority of the game’s network traffic. You will notice a huge improvement as the client when moving objects around with reduced input lag. This data will also now pass through Steam’s P2P network backend. Slowly but surely we are going to migrate all the netcode to use the Steam P2P.

We also have some additional fixes and improvements for Voice Chat that should hopefully resolve the last of the issues.

Thanks for your patience and post on our forums of any issues that come up along the way so we can make sure it is working properly.



DLC - Darkest Night
    http://store.steampowered.com/app/433520
  • Darkest Night has gotten a complete overhaul with a brand new look!
  • We have also added expansions #2-5 for free as part of this update. (#1 was already included)
  • Read the notes in the Notebook for additional info.
  • As this DLC was updated, please note that any existing save files will no longer work.

Networking Rewrite
  • Reduced bandwidth usage for moving objects by around 300%.
  • Upped tick rate to 60Hz from 30Hz.
  • Greatly reduced the input lag of moving objects around for clients with better interpolation, tick rates, and unreliable packet.
  • Less chance of the network getting backed causing everything to be massively delayed forcing a reconnect.
  • Added a smart system to dial back the send rate on objects when having to synchronize hundreds of objects per second.
  • Host no longer has to network sync other players pointer that info is now directly communicated between each player saving bandwidth.
  • Overall players should be able to host more with less connection issue with these improvements.

Voice Chat Improvements
  • Hopefully fixed up the last of the P2P errors.
  • Dynamic quality adjustments based on packet loss.
  • Improved voice quality slightly with newer Opus version.



Configuration Menu & UI Improvements
  • Updated Configuration menu to add in a Sound tab.
  • You can now adjust various volumes and choose your microphone from this menu.
  • The Game tab has been updated with some additional options like Look Speed, Invert, Field of View and Movement Speed.
  • The Pointers have been moved to the Interface tab.
  • Updated all sliders and scrollbars.

Scripting Improvements
  • Improved 3d UI Interactions.
  • Fixed editInput() bugs.
  • Fixed scripting zone bug with cameras

DLC - The Great Dinosaur Rush
    http://store.steampowered.com/app/610694
  • New Model and image for the board to fix misprint.
  • New tracker cube Assetbundles.
  • The player mats have been moved down closer to the Hand Zone.
  • The hidden zones are a lot bigger now, about 2x as big, and moved above the player mats.
  • Bones and Notoriety Tokens are smaller so they all fit into the hexes on the board now.
  • "Start Game" script has been modified to adjust to board and other changes.
  • Fixed green hidden zone so it's no longer reversed.

3D UI Interaction Improvements
  • Backside of 3d UI is no longer interactable.
  • Can now pick up object on top of 3d UI.

Improvements
  • Optimized hand performance with lots of objects.

Fixes
  • Fixed issue with Steam Authentication Failed messages.

Stay up to date on development by following us on Twitter and Facebook!

Tabletop Simulator - Kimiko
A major part of this update focused on rewriting and optimizing the net code for object position synchronization which makes up the majority of the game’s network traffic. You will notice a huge improvement as the client when moving objects around with reduced input lag. This data will also now pass through Steam’s P2P network backend. Slowly but surely we are going to migrate all the netcode to use the Steam P2P.

We also have some additional fixes and improvements for Voice Chat that should hopefully resolve the last of the issues.

Thanks for your patience and post on our forums of any issues that come up along the way so we can make sure it is working properly.



DLC - Darkest Night
    http://store.steampowered.com/app/433520
  • Darkest Night has gotten a complete overhaul with a brand new look!
  • We have also added expansions #2-5 for free as part of this update. (#1 was already included)
  • Read the notes in the Notebook for additional info.
  • As this DLC was updated, please note that any existing save files will no longer work.

Networking Rewrite
  • Reduced bandwidth usage for moving objects by around 300%.
  • Upped tick rate to 60Hz from 30Hz.
  • Greatly reduced the input lag of moving objects around for clients with better interpolation, tick rates, and unreliable packet.
  • Less chance of the network getting backed causing everything to be massively delayed forcing a reconnect.
  • Added a smart system to dial back the send rate on objects when having to synchronize hundreds of objects per second.
  • Host no longer has to network sync other players pointer that info is now directly communicated between each player saving bandwidth.
  • Overall players should be able to host more with less connection issue with these improvements.

Voice Chat Improvements
  • Hopefully fixed up the last of the P2P errors.
  • Dynamic quality adjustments based on packet loss.
  • Improved voice quality slightly with newer Opus version.



Configuration Menu & UI Improvements
  • Updated Configuration menu to add in a Sound tab.
  • You can now adjust various volumes and choose your microphone from this menu.
  • The Game tab has been updated with some additional options like Look Speed, Invert, Field of View and Movement Speed.
  • The Pointers have been moved to the Interface tab.
  • Updated all sliders and scrollbars.

Scripting Improvements
  • Improved 3d UI Interactions.
  • Fixed editInput() bugs.
  • Fixed scripting zone bug with cameras

DLC - The Great Dinosaur Rush
    http://store.steampowered.com/app/610694
  • New Model and image for the board to fix misprint.
  • New tracker cube Assetbundles.
  • The player mats have been moved down closer to the Hand Zone.
  • The hidden zones are a lot bigger now, about 2x as big, and moved above the player mats.
  • Bones and Notoriety Tokens are smaller so they all fit into the hexes on the board now.
  • "Start Game" script has been modified to adjust to board and other changes.
  • Fixed green hidden zone so it's no longer reversed.

3D UI Interaction Improvements
  • Backside of 3d UI is no longer interactable.
  • Can now pick up object on top of 3d UI.

Improvements
  • Optimized hand performance with lots of objects.

Fixes
  • Fixed issue with Steam Authentication Failed messages.

Stay up to date on development by following us on Twitter and Facebook!

Tabletop Simulator - Kimiko
In the last update we ran into crashing issues using Steam’s voice chat, so we temporarily turned off voice chat while we investigated.

After working all weekend and implementing a brand new system, we think we have something even better! Crystal clear voice using the latest Opus codec, the gold standard of voice chat. This new voice chat should sound better and perform better than Steam Voice or our old system.

Currently, Team Voice Chat icons do not show for other players. Disable voice chat only disables your voice. Click on a name to mute individual players in the meantime.

Thanks for your patience during this time. Hopefully the new voice chat works well for you all. If you have any feedback, please post on our forums.


Voice Chat Commands:
  • /mics (will return a list of available mics with a number.)
  • /setmic # (to assign your new mic as default.)
  • This will be moved into the configuration menu in the future.

Other Additions
  • Scripting inputs now support BBCode.
  • Fixed movement/jitter with scripting 3d ui.
  • Fixed auto save not occurring during a table flip.
  • Fixed steam authentication issues when reconnecting to server.

Linux Troubleshooting
  • If you are having problems talking to others players make sure your GLIBCXX_3.4.20 is on this version. This might change in the future.
Tabletop Simulator - Kimiko
In the last update we ran into crashing issues using Steam’s voice chat, so we temporarily turned off voice chat while we investigated.

After working all weekend and implementing a brand new system, we think we have something even better! Crystal clear voice using the latest Opus codec, the gold standard of voice chat. This new voice chat should sound better and perform better than Steam Voice or our old system.

Currently, Team Voice Chat icons do not show for other players. Disable voice chat only disables your voice. Click on a name to mute individual players in the meantime.

Thanks for your patience during this time. Hopefully the new voice chat works well for you all. If you have any feedback, please post on our forums.


Voice Chat Commands:
  • /mics (will return a list of available mics with a number.)
  • /setmic # (to assign your new mic as default.)
  • This will be moved into the configuration menu in the future.

Other Additions
  • Scripting inputs now support BBCode.
  • Fixed movement/jitter with scripting 3d ui.
  • Fixed auto save not occurring during a table flip.
  • Fixed steam authentication issues when reconnecting to server.

Linux Troubleshooting
  • If you are having problems talking to others players make sure your GLIBCXX_3.4.20 is on this version. This might change in the future.
...