Tabletop Simulator - contact@rockpapershotgun.com (Adam Smith)

You’ve probably heard of Tabletop Simulator, the clever piece of software that allows users to recreate boardgames on a virtual table. There are many modules to download, and we’ve covered the thoughts of boardgame creators and publishers about the availability of their own games in simulated form.

Now there’s a new kid on the tabletop block in the shape of Revolution: Virtual Playspace. Aimed at cooperative pen and paper RPGs rather than boardgames, it supports up to ten players and comes with a host of editors.

… [visit site to read more]

Tabletop Simulator - Kimiko
As an update to the existing Superfight DLC, we have added in two new decks for free, The Walking Dead and Anime! The physical Anime deck premiered at Anime Expo on July 2, 2015 and the physical Walking Dead deck premieres at San Diego Comic Con on July 9, 2015!

The Walking Dead Deck is an expansion to Superfight that adds 100 cards inspired by Robert Kirkman’s hit comic book series. All of your favorite survivors and villains are here, along with the darkest set of attributes yet. DO NOT SHUFFLE, DEAD INSIDE.

The Anime Deck is an expansion to Superfight that adds 100 cards inspired by your favorite anime. From Pocket Monsters, to Titans, to Sailor Scouts, this deck is ready to raise your fights to a new level of insanity, the kind you can only find in Japan.

If you’re at Comic Con, stop by the Skybound booth #2729 and the Superfight booth #2800 to say hello and check out all they have to offer!



Superfight DLC:
  • Two new decks added; Anime and The Walking Dead!
  • The Superfight card boxes now function identically to bags allowing you to store objects inside of them.
  • Added a button to the Superfight box that will open a link to sign up for Skybound’s Insider program for extra perks.

Engine Upgrade:
  • Updated to Unity 4.6.7 the latest 4.x version of the engine.
  • Unity 5 is currently not an upgrade path due to the physics limitation with concave colliders.
  • If you run into any new bugs let us know as it could be due to this upgrade.

Improvements:
  • Moving objects around has been smoothed out and is less stuttery.
  • Added a timeout period when the connection to a host slows down to a crawl.
  • The d-pad on the controller has now been mapped to panning the camera around (WASD).
  • All keybinds have been reset to default due to this change.

Fixes:
  • Fixed tinted custom dice losing their tint.
  • Fixed potential custom dice collision issue.
  • Custom objects will no longer delete if you close the import menu with an already created object.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
As an update to the existing Superfight DLC, we have added in two new decks for free, The Walking Dead and Anime! The physical Anime deck premiered at Anime Expo on July 2, 2015 and the physical Walking Dead deck premieres at San Diego Comic Con on July 9, 2015!

The Walking Dead Deck is an expansion to Superfight that adds 100 cards inspired by Robert Kirkman’s hit comic book series. All of your favorite survivors and villains are here, along with the darkest set of attributes yet. DO NOT SHUFFLE, DEAD INSIDE.

The Anime Deck is an expansion to Superfight that adds 100 cards inspired by your favorite anime. From Pocket Monsters, to Titans, to Sailor Scouts, this deck is ready to raise your fights to a new level of insanity, the kind you can only find in Japan.

If you’re at Comic Con, stop by the Skybound booth #2729 and the Superfight booth #2800 to say hello and check out all they have to offer!



Superfight DLC:
  • Two new decks added; Anime and The Walking Dead!
  • The Superfight card boxes now function identically to bags allowing you to store objects inside of them.
  • Added a button to the Superfight box that will open a link to sign up for Skybound’s Insider program for extra perks.

Engine Upgrade:
  • Updated to Unity 4.6.7 the latest 4.x version of the engine.
  • Unity 5 is currently not an upgrade path due to the physics limitation with concave colliders.
  • If you run into any new bugs let us know as it could be due to this upgrade.

Improvements:
  • Moving objects around has been smoothed out and is less stuttery.
  • Added a timeout period when the connection to a host slows down to a crawl.
  • The d-pad on the controller has now been mapped to panning the camera around (WASD).
  • All keybinds have been reset to default due to this change.

Fixes:
  • Fixed tinted custom dice losing their tint.
  • Fixed potential custom dice collision issue.
  • Custom objects will no longer delete if you close the import menu with an already created object.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
We have a fabulous update for you this week! A lot of great improvements we think you’ll love plus some fun new features as well.

First up though we wanted to announce that we’re currently hiring a Unity3D Programmer! You can find details about this position on our website.

Secondly, we launched a Developer & Publisher’s page opening up the door to established developers and publishers to work with us to bring their physical board, card, and tabletop games into Tabletop Simulator as paid DLC. If there is a game you’d love to see permanently in Tabletop Simulator, let those publishers know!

And finally, this update focused a lot on making things more seamless and comfortable for everyone in general. The new auto raise feature will make moving objects around much easier without bumping into things. The new snap points is great for those who want to customize snaps on specific boards and objects. And just like you can import custom decks you can now import custom dice in TTS as well!

There’s a lot more great improvements and features we have in mind and we’d still love to hear any ideas you may have, so be sure to post them on our official forums to get our attention.

Raise Improvements:
  • Auto raise now implemented so objects will lift themselves above any collisions.
  • Auto raise ensures that you can easily stack objects to avoid collisions.
  • Lift height now controls how far off the surface they will be held.
  • At zero lift height objects will perfectly slide along the surface.
  • Default lift height is now half as high due to auto raise not requiring it to be so high.
  • Flipping objects now auto raise so that they will clear any objects.
  • Held objects no longer collide with objects on the table unless you lower <T> them.
  • Lower improved by not shoving objects so hard against the surface.
  • Raise <R> now works even if your lift height is set to 0.
  • Fixed card flicker when dropped at default heights.



Physics Improvements:
  • Greatly improved the responsiveness of moving objects.
  • Reduced drop force so objects will no longer bounce all over the place when dropped on other objects.
  • Shuffling objects will no longer accidently trigger from colliding objects.
  • Improved moving around objects connected with joints (less flopping around).
  • Improved object snapping when attached with joints to other objects.

Custom Dice and Improvements:
  • Custom dice have been added making it very easy to import your own dice.
  • Templates for all dice (d4, d6, d8, d10, d12, d20) are now in the modding folder.
  • When you rotate a dice using the number keys it will now face your camera.



Snap Points:
  • New "Snap" pointer mode allows the host to place custom snap points that don't rely on the grid.
  • Clicking on a location will place a snap point there and clicking on existing snap point will delete it.
  • If you place a snap point on a locked object it will be attached to that object.
  • Snap points added to Chinese Checkers, Pachisi, Backgammon, CardBots, and the Poker Table.
  • Grid setting in the contextual menu for objects has been renamed to "Snap".
  • Fixed being able to scale any of the boards with snap points and it no longer working.
  • Fixed certain boards being locked to a grid.
  • Fixed backgammon collider problems.



New Game Mode 'Tools':
  • Tools replaces the existing tablet game mode.
  • Tool contains the Tablet, Clock, Bag, and Notecard objects.

General Improvements:
  • Increased the size of the zoom camera.
  • You can now hold <ALT> while box selecting to select locked objects.
  • Improved the default camera distance so your hand isn't cutoff.
  • Added support for -novid launch cmd to skip the intro logo video.
  • Optimizations to reduce stutter causing issues.
  • Physics general collision optimization.

Fixes:
  • Fixed the server browser not loading for certain players.
  • Fixed grouping objects that are attached with a joint to another object.
  • Fixed issue removing an object from someone that is already holding it.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
We have a fabulous update for you this week! A lot of great improvements we think you’ll love plus some fun new features as well.

First up though we wanted to announce that we’re currently hiring a Unity3D Programmer! You can find details about this position on our website.

Secondly, we launched a Developer & Publisher’s page opening up the door to established developers and publishers to work with us to bring their physical board, card, and tabletop games into Tabletop Simulator as paid DLC. If there is a game you’d love to see permanently in Tabletop Simulator, let those publishers know!

And finally, this update focused a lot on making things more seamless and comfortable for everyone in general. The new auto raise feature will make moving objects around much easier without bumping into things. The new snap points is great for those who want to customize snaps on specific boards and objects. And just like you can import custom decks you can now import custom dice in TTS as well!

There’s a lot more great improvements and features we have in mind and we’d still love to hear any ideas you may have, so be sure to post them on our official forums to get our attention.

Raise Improvements:
  • Auto raise now implemented so objects will lift themselves above any collisions.
  • Auto raise ensures that you can easily stack objects to avoid collisions.
  • Lift height now controls how far off the surface they will be held.
  • At zero lift height objects will perfectly slide along the surface.
  • Default lift height is now half as high due to auto raise not requiring it to be so high.
  • Flipping objects now auto raise so that they will clear any objects.
  • Held objects no longer collide with objects on the table unless you lower <T> them.
  • Lower improved by not shoving objects so hard against the surface.
  • Raise <R> now works even if your lift height is set to 0.
  • Fixed card flicker when dropped at default heights.



Physics Improvements:
  • Greatly improved the responsiveness of moving objects.
  • Reduced drop force so objects will no longer bounce all over the place when dropped on other objects.
  • Shuffling objects will no longer accidently trigger from colliding objects.
  • Improved moving around objects connected with joints (less flopping around).
  • Improved object snapping when attached with joints to other objects.

Custom Dice and Improvements:
  • Custom dice have been added making it very easy to import your own dice.
  • Templates for all dice (d4, d6, d8, d10, d12, d20) are now in the modding folder.
  • When you rotate a dice using the number keys it will now face your camera.



Snap Points:
  • New "Snap" pointer mode allows the host to place custom snap points that don't rely on the grid.
  • Clicking on a location will place a snap point there and clicking on existing snap point will delete it.
  • If you place a snap point on a locked object it will be attached to that object.
  • Snap points added to Chinese Checkers, Pachisi, Backgammon, CardBots, and the Poker Table.
  • Grid setting in the contextual menu for objects has been renamed to "Snap".
  • Fixed being able to scale any of the boards with snap points and it no longer working.
  • Fixed certain boards being locked to a grid.
  • Fixed backgammon collider problems.



New Game Mode 'Tools':
  • Tools replaces the existing tablet game mode.
  • Tool contains the Tablet, Clock, Bag, and Notecard objects.

General Improvements:
  • Increased the size of the zoom camera.
  • You can now hold <ALT> while box selecting to select locked objects.
  • Improved the default camera distance so your hand isn't cutoff.
  • Added support for -novid launch cmd to skip the intro logo video.
  • Optimizations to reduce stutter causing issues.
  • Physics general collision optimization.

Fixes:
  • Fixed the server browser not loading for certain players.
  • Fixed grouping objects that are attached with a joint to another object.
  • Fixed issue removing an object from someone that is already holding it.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - contact@rockpapershotgun.com (Cassandra Khaw)

One of the best things about The Witcher 3 is its awareness that fetch quests are absolutely silly. The other fantastic thing is Gwent. I like Gwent. A lot. In case you don’t know what it is, it’s this in-game collectible card game that has two players take control of different armies and duke it out to see who is the better general-leader-hypothetical-head-of-army. While not the deepest mini-game I’ve encountered, it’s certainly fun and has, to date, consumed a worrying amount of my time in the Witcher 3. And now it is available as a mod for Tabletop Simulator [official site], which is similarly awesome.

… [visit site to read more]

Tabletop Simulator

Gwent is a collectible card game playable within The Witcher 3: Wild Hunt. The odds are good that you've heard of it; it's enormously popular as these things go, and in fact a couple of Witcher 3 developers released a brief Gwent tutorial video earlier this week. At the end of that post, I suggested that it would be awfully nice if CD Projekt released a standalone version of Gwent, so we could keep on Gwenting after the Witchering was over. And it hasn't—but someone else has.

Back in May we drew your attention the looming launch of Tabletop Simulator, a simulator of a table atop which you can play "real" games: card games, dice games, chess, or whatever floats your boat. It came out of Early Access earlier this month, and now, thanks to the efforts of Steam user [MeoW] Mr.RiZZaH , you can get your Gwent on as well, by way of his unofficial T-Sim mod.

It's a two-player mod, so you can't pass a few idle minutes playing against the computer, and as it's unofficial, there will likely be some technical issues that pop up now and then. The creator also had to come up with his own rules for deck building, since it's not possible to import them from the game or collect them from the bodies of people you kill in the real world. On the other hand, the comments, while few in number, are very positive.

And it's free! So why not, right? Especially if you already own Tabletop Simulator. Otherwise, it's currently marked down to $13/ 10 as part of the Steam Summer Sale, which is now underway.

Tabletop Simulator - contact@rockpapershotgun.com (Paul Dean)

We asked Paul Dean of splendid boardgaming website Shut Up & Sit Down to investigate the future of the enormously successful boardgame software, Tabletop Simulator [official site]. He spoke to the creators, as well as boardgame designers, to discover their feelings towards copyright-infringing mods that replicate their games, plus the possible benefits of paid mods and licensed DLC.>

The first time I saw anyone playing Tabletop Simulator, I was pointed toward a jury-rigged version of the hidden identity game Mascarade, cobbled together using Dota 2 art for the cards. My immediate response was, Well, this definitely isn t going to last. What I saw in this new software wasn t just an explosion of interest in board games, but also the potential for so many copyrights to be infringed.

… [visit site to read more]

Tabletop Simulator - Kimiko
Since we released our first DLC, there has been a lot of great comments on how to improve our current system. Based on your feedback, we have changed a couple things in regards to the new Superfight DLC. While you can still purchase Superfight for $4.99 (regular price) individually, you can now also purchase an “Unlimited” version for $19.99. "Unlimited" allows any number of players to play the DLC with you for free when hosting. This is a great way for regular groups of friends who play together or when you host a public game, anyone can join and try out Superfight for free when hosting.

If you already purchased Superfight , there is also an “Upgrade to Unlimited” option so you can just pay the difference to get the Unlimited version.

Thank you for showing your great passion for Tabletop Simulator. We value our community’s opinion and this has been a great learning experience for us all as we break ground in this new territory.

This minor update also included a couple fixes as well.
  • Added support for new Superfight (Unlimited) DLC
  • Fixed issues of using hover commands on layered cards messing up collision.
  • Fixed grid settings being lost when stacking cards together.
  • Fixed physics material settings not saving on piecepack objects.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Since we released our first DLC, there has been a lot of great comments on how to improve our current system. Based on your feedback, we have changed a couple things in regards to the new Superfight DLC. While you can still purchase Superfight for $4.99 (regular price) individually, you can now also purchase an “Unlimited” version for $19.99. "Unlimited" allows any number of players to play the DLC with you for free when hosting. This is a great way for regular groups of friends who play together or when you host a public game, anyone can join and try out Superfight for free when hosting.

If you already purchased Superfight , there is also an “Upgrade to Unlimited” option so you can just pay the difference to get the Unlimited version.

Thank you for showing your great passion for Tabletop Simulator. We value our community’s opinion and this has been a great learning experience for us all as we break ground in this new territory.

This minor update also included a couple fixes as well.
  • Added support for new Superfight (Unlimited) DLC
  • Fixed issues of using hover commands on layered cards messing up collision.
  • Fixed grid settings being lost when stacking cards together.
  • Fixed physics material settings not saving on piecepack objects.

Stay up to date on development by following us on Twitter and Facebook!
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