We have some exciting additions for you this week! New backgrounds have been added, BUT you can also now add your own custom backgrounds too! Additionally, we added Semi-Lock, which will enable you to play without worrying about accidentally knocking pieces over. Hope you enjoy these new features in addition to the overall fixes and improvements as well.
New and Custom Backgrounds:
4 new backgrounds been added: Cathedral, Downtown, Regal, and Sunset.
You can now import your own custom backgrounds (Lighting is not affected by custom backgrounds, only the skybox).
Custom background images should be hdri panorama images >4000x2000.
Choose the backgrounds’ lighting you would like first then choose Custom.
New Physics Mode Semi-Lock:
Semi-Lock causes objects that have come to rest to be semi-locked in place (can still be picked up but ignores physics).
This means you can't accidentally knock over objects without direct manipulation with Semi-Lock enabled.
Semi-Lock can be found in the Host Options menu.
Save Improvements:
Loading save files will be much faster after the first load (Workshop and Normal Save).
More error checking to avoid one bad save breaking the ability to load other saves.
Optimized GUI scrolling for Workshop and Save Files.
General Improvements:
Custom objects and decks will no longer fly all over the place when loaded up fresh.
Added a spinning loading icon for the server browser so you know when it is fetching servers.
Added red private text header when in the private notepad.
Fixes:
Fixed an issue where custom objects were loading up the wrong texture.
Fixed the back of the quarter being rotated incorrectly.
Fixed flip/rotate on certain objects that would cause them to fall through the table.
Fixed issues uploading or updating to the Steam Workshop when nothing would happen when submitted.
Fixed typing + or - in a text box would also scale selected objects.
Fixed custom model importer type selection not working properly.
Fixed multiple command lines breaking the Workshop downloading.
Fixed some missing radio button not being converted from checkboxes.
Fixed hover highlighting working over GUI when holding down your mouse button.
Stay up to date on our development by following us on Twitter and Facebook!
We have some exciting additions for you this week! New backgrounds have been added, BUT you can also now add your own custom backgrounds too! Additionally, we added Semi-Lock, which will enable you to play without worrying about accidentally knocking pieces over. Hope you enjoy these new features in addition to the overall fixes and improvements as well.
New and Custom Backgrounds:
4 new backgrounds been added: Cathedral, Downtown, Regal, and Sunset.
You can now import your own custom backgrounds (Lighting is not affected by custom backgrounds, only the skybox).
Custom background images should be hdri panorama images >4000x2000.
Choose the backgrounds’ lighting you would like first then choose Custom.
New Physics Mode Semi-Lock:
Semi-Lock causes objects that have come to rest to be semi-locked in place (can still be picked up but ignores physics).
This means you can't accidentally knock over objects without direct manipulation with Semi-Lock enabled.
Semi-Lock can be found in the Host Options menu.
Save Improvements:
Loading save files will be much faster after the first load (Workshop and Normal Save).
More error checking to avoid one bad save breaking the ability to load other saves.
Optimized GUI scrolling for Workshop and Save Files.
General Improvements:
Custom objects and decks will no longer fly all over the place when loaded up fresh.
Added a spinning loading icon for the server browser so you know when it is fetching servers.
Added red private text header when in the private notepad.
Fixes:
Fixed an issue where custom objects were loading up the wrong texture.
Fixed the back of the quarter being rotated incorrectly.
Fixed flip/rotate on certain objects that would cause them to fall through the table.
Fixed issues uploading or updating to the Steam Workshop when nothing would happen when submitted.
Fixed typing + or - in a text box would also scale selected objects.
Fixed custom model importer type selection not working properly.
Fixed multiple command lines breaking the Workshop downloading.
Fixed some missing radio button not being converted from checkboxes.
Fixed hover highlighting working over GUI when holding down your mouse button.
Stay up to date on our development by following us on Twitter and Facebook!
We don’t normally do Monday updates (in fact, this is our first!), but due to the DDoS issues we had earlier, we worked really hard to get a new server up so we can get the server browser back online. Thank you very much for your patience during the downtime as that was completely out of our control. Berserk-Games.Com will be temporarily down in the meantime, but this will have no affect on the master server going forward.
Since we had to do a hotfix so you can access the new master server, this is an update of what we’ve been working on so far since after the holidays. The flick tool was a much requested feature, so hope you enjoy that new addition.
We hope you all had a wonderful holiday season and let’s all enjoy the new year - 2015!
Flick Added:
New hand mode Flick has been added to the pointer selection menu on the left side of the screen.
Flick can used to launch objects using a ‘pull back and release’ motion.
Flick works on all selected objects or on an individual object that you click and drag on.
Can use 'CTRL + LMB' to select multiple objects or in Hand mode use box selection then swap to Flick.
Flick is great for pool, block stacking, marbles, and other games that require dexterity to play.
Card Hands Improvements:
Cards will not begin to overlap until there are more than 5 cards in your hand.
This will make it easier to read the text on card if you do not want to use ALT to zoom.
General Improvements:
Greatly optimized networking traffic when modifying/manipulating multiple objects.
Custom objects use 30% less cpu resources (model, figurine, deck, and board).
Lift height and rotation snap has been moved up next to the top bar to avoid clipping issues with lower resolutions.
Box selection will no longer select objects that are hidden in fog of war.
Recreated the hand icon for the hand mode selection menu.
Fixes:
Fixed adding or removing a password from your game not updating for people joining through Steam friends.
Fixed tables being able to be placed insides of bags by throwing it at the legs (lol).
Fixed voice chat microphone icons not appearing for all players.
Fixed the sharing violation error when overwriting certain saves (Hopefully).
Fixed sharing is caring achievement not working retroactively (must be subscribed to your mod).
Fixed default video quality settings back to medium.
Fixed grab + lower while not in hand mode picking up objects.
Fixed some line tool bugs when hovering over GUI elements while measuring.
Stay up to date on our development by following us on Twitter and Facebook!
We don’t normally do Monday updates (in fact, this is our first!), but due to the DDoS issues we had earlier, we worked really hard to get a new server up so we can get the server browser back online. Thank you very much for your patience during the downtime as that was completely out of our control. Berserk-Games.Com will be temporarily down in the meantime, but this will have no affect on the master server going forward.
Since we had to do a hotfix so you can access the new master server, this is an update of what we’ve been working on so far since after the holidays. The flick tool was a much requested feature, so hope you enjoy that new addition.
We hope you all had a wonderful holiday season and let’s all enjoy the new year - 2015!
Flick Added:
New hand mode Flick has been added to the pointer selection menu on the left side of the screen.
Flick can used to launch objects using a ‘pull back and release’ motion.
Flick works on all selected objects or on an individual object that you click and drag on.
Can use 'CTRL + LMB' to select multiple objects or in Hand mode use box selection then swap to Flick.
Flick is great for pool, block stacking, marbles, and other games that require dexterity to play.
Card Hands Improvements:
Cards will not begin to overlap until there are more than 5 cards in your hand.
This will make it easier to read the text on card if you do not want to use ALT to zoom.
General Improvements:
Greatly optimized networking traffic when modifying/manipulating multiple objects.
Custom objects use 30% less cpu resources (model, figurine, deck, and board).
Lift height and rotation snap has been moved up next to the top bar to avoid clipping issues with lower resolutions.
Box selection will no longer select objects that are hidden in fog of war.
Recreated the hand icon for the hand mode selection menu.
Fixes:
Fixed adding or removing a password from your game not updating for people joining through Steam friends.
Fixed tables being able to be placed insides of bags by throwing it at the legs (lol).
Fixed voice chat microphone icons not appearing for all players.
Fixed the sharing violation error when overwriting certain saves (Hopefully).
Fixed sharing is caring achievement not working retroactively (must be subscribed to your mod).
Fixed default video quality settings back to medium.
Fixed grab + lower while not in hand mode picking up objects.
Fixed some line tool bugs when hovering over GUI elements while measuring.
Stay up to date on our development by following us on Twitter and Facebook!
Today has been an awesome day! We found out we were chosen as a daily deal and Tabletop Simulator was offered to you all for 40% off! This discount price will end on December 23rd at 10am PST, so get it while you can!
Because of all your support, we made it to the #1 spot in Early Access games and the #4 spot out of all the top sellers! We never thought we'd see that, so thank you very much!
And finally to top this day off, our all time peak users at one time shot up to 1, 644! Two days ago, we were so happy to reach our peak of 614, but you guys more than doubled it!
Thank you again everyone! We hope you all have a wonderful holiday season. See you next year!
Today has been an awesome day! We found out we were chosen as a daily deal and Tabletop Simulator was offered to you all for 40% off! This discount price will end on December 23rd at 10am PST, so get it while you can!
Because of all your support, we made it to the #1 spot in Early Access games and the #4 spot out of all the top sellers! We never thought we'd see that, so thank you very much!
And finally to top this day off, our all time peak users at one time shot up to 1, 644! Two days ago, we were so happy to reach our peak of 614, but you guys more than doubled it!
Thank you again everyone! We hope you all have a wonderful holiday season. See you next year!
Happy holidays everyone! This will be our final update to Tabletop Simulator for 2014, so we hope you all have a wonderful holiday season with your family and loved ones, and we’ll see you all in 2015!
Until then, Tabletop Simulator is on sale for 33% off during the Steam Holiday Sale through January 2nd at 10am PST and we’ve got a brand spanking new “serious” trailer up on the store page and on YouTube.
Happy holidays everyone! This will be our final update to Tabletop Simulator for 2014, so we hope you all have a wonderful holiday season with your family and loved ones, and we’ll see you all in 2015!
Until then, Tabletop Simulator is on sale for 33% off during the Steam Holiday Sale through January 2nd at 10am PST and we’ve got a brand spanking new “serious” trailer up on the store page and on YouTube.
Stacking custom objects was a much requested feature and now we have it! Stack your custom objects just like the poker chips do! Promoted players can now spawn saved objects, and you can also now subscribe to the workshop and have it download without restarting the game! And of course there are a lot of other great improvements as well.
We were also chosen as one of the top 100 games for Indie of the Year at IndieDB, so please vote for us to make the top 10!
If you missed it, our latest tutorial series video is now live. This one is all about the RPG Kit. Check it out!
Custom Stack Objects:
Choosing type 'Chip' from the custom model importer will allow your custom objects to stack just like the poker chips do.
Create your own stacking currency or something new altogether.
Custom colliders will not work with the new stacking type.
Checkers can now also be stacked to make your Kings even more noticeable.
Improved the spawn position when removing an object from a stack.
Saved Object Improvements:
Promoted players can now spawn objects from their saved chest.
Anyone on a server can now save objects to their chest for future use.
NAT Punchthrough Improvements:
NAT punchthrough is how the game establishes connection behind peoples’ routers without having to port forward.
You can now toggle between automatic, enable, or disable NAT punchthrough when hosting a server.
Most people should be fine with automatic, but if you are having trouble hosting try /testconnection in game, port forwarding 11155, and change NAT settings.
Automatic works by checking and seeing if you have a public address, if you do not then NAT is enabled.
Block Players Improvements:
Blocked players are now saved to the BlockList.json in 'Documents/My Games/Tabletop Simulator'.
Blocked players will no longer reset when you reset your settings.
Human readable list thanks to the json format.
Workshop Improvements:
You no longer must restart the game after subscribing to a mod on the Workshop, it will download while it's running.
Workshop Game list will automatically repopulate with new subscribed mods if open when subscribing.
Added an Open Workshop button in the Workshop Game List that opens the Workshop in the overlay.
General Improvements:
Overall object physics improvements when adding and removing objects (stacks, bags, decks, etc).
Grid snapping will work at low lift height, but not when lowering an object with 'T'.
Number key actions like rotate dice or RPG kit animations now work with the numpad as well as the normal number keys.
Optimized bag saving to reduce autosave stutter with many bags.
Boards from the chest can be drag and dropped spawning at that location like other objects.
Added error check to custom model mesh generation.
Slightly improved the stop card search animation.
Fixes:
Fixed issue shaking an object would cause it to rotate incorrectly for clients.
Fixed the achievement "Speed Machine".
Fixed gravity getting stuck on zero gravity.
Fixed Steam Cloud to work with the new Json save format.
Fixed the smooshed description field when right clicking on a deck.
Fixed boards being spawned from the chest menu not showing up for other players.
Fixed sideways property being lost when resetting a deck.
Fixed search stack being visible on transparent tables.
Fixed collision issues with camera.
Fixed some stack objects properties that weren't being transferred properly.
Fixed mesh download bar cleanup.
Fixed removing chips from a scaled stack causing it to fall over.
Stay up to date on our development by following us on Twitter and Facebook!
Stacking custom objects was a much requested feature and now we have it! Stack your custom objects just like the poker chips do! Promoted players can now spawn saved objects, and you can also now subscribe to the workshop and have it download without restarting the game! And of course there are a lot of other great improvements as well.
We were also chosen as one of the top 100 games for Indie of the Year at IndieDB, so please vote for us to make the top 10!
If you missed it, our latest tutorial series video is now live. This one is all about the RPG Kit. Check it out!
Custom Stack Objects:
Choosing type 'Chip' from the custom model importer will allow your custom objects to stack just like the poker chips do.
Create your own stacking currency or something new altogether.
Custom colliders will not work with the new stacking type.
Checkers can now also be stacked to make your Kings even more noticeable.
Improved the spawn position when removing an object from a stack.
Saved Object Improvements:
Promoted players can now spawn objects from their saved chest.
Anyone on a server can now save objects to their chest for future use.
NAT Punchthrough Improvements:
NAT punchthrough is how the game establishes connection behind peoples’ routers without having to port forward.
You can now toggle between automatic, enable, or disable NAT punchthrough when hosting a server.
Most people should be fine with automatic, but if you are having trouble hosting try /testconnection in game, port forwarding 11155, and change NAT settings.
Automatic works by checking and seeing if you have a public address, if you do not then NAT is enabled.
Block Players Improvements:
Blocked players are now saved to the BlockList.json in 'Documents/My Games/Tabletop Simulator'.
Blocked players will no longer reset when you reset your settings.
Human readable list thanks to the json format.
Workshop Improvements:
You no longer must restart the game after subscribing to a mod on the Workshop, it will download while it's running.
Workshop Game list will automatically repopulate with new subscribed mods if open when subscribing.
Added an Open Workshop button in the Workshop Game List that opens the Workshop in the overlay.
General Improvements:
Overall object physics improvements when adding and removing objects (stacks, bags, decks, etc).
Grid snapping will work at low lift height, but not when lowering an object with 'T'.
Number key actions like rotate dice or RPG kit animations now work with the numpad as well as the normal number keys.
Optimized bag saving to reduce autosave stutter with many bags.
Boards from the chest can be drag and dropped spawning at that location like other objects.
Added error check to custom model mesh generation.
Slightly improved the stop card search animation.
Fixes:
Fixed issue shaking an object would cause it to rotate incorrectly for clients.
Fixed the achievement "Speed Machine".
Fixed gravity getting stuck on zero gravity.
Fixed Steam Cloud to work with the new Json save format.
Fixed the smooshed description field when right clicking on a deck.
Fixed boards being spawned from the chest menu not showing up for other players.
Fixed sideways property being lost when resetting a deck.
Fixed search stack being visible on transparent tables.
Fixed collision issues with camera.
Fixed some stack objects properties that weren't being transferred properly.
Fixed mesh download bar cleanup.
Fixed removing chips from a scaled stack causing it to fall over.
Stay up to date on our development by following us on Twitter and Facebook!