Tabletop Simulator - Kimiko
Surprise! We said we wouldn’t have a patch this week, but we had time to get one out anyways! But for sure, there won’t be any patches the next couple of weeks because of PAX Prime.

If you will be at PAX, be sure to stop by our booth. We’ll be in the tabletop section of the Indie MEGABOOTH!



We also received our Oculus Rift kit, so after PAX, we're going to be working on that!




Improvements/Changes:
  • Cut, Copy, and Paste is now working for promoted players.
  • Toggle zoom now works on locked objects just like a surface.
  • Greatly optimized code calls between scripts.
  • Optimized raycast checks for things like pointer position, grabbing objects, etc.
  • All file saving actions notify in chat the save location on your computer.
  • Added name protection when saving objects to the chest to avoid issues (alphanumeric and spaces only).
  • Copy then pasting an object will now immediately snap to grid, greatly speeding up setup.
  • Added a FPS cap of your monitors refresh rate to limit power consumption.
  • Better download completion tracking if objects are deleted when they are loading.
  • Decks now deal from whatever is on top even when flipped over, allowing you to deal from the bottom of the deck.



Workshop:
  • Rewrote the workshop downloading code to be faster and less prone to errors.
  • The issues with downloading many mods at once is now resolved with a queueing system.

Bug Fixes:
  • Fixed issue with the material selection not working for custom models if a image was not supplied.
  • Box selection will no longer have issues selecting when being used from certain camera angles.
  • Color tint now properly saves for custom objects.
  • Late joining players will properly see color tints for custom objects.
  • Voice chat will no longer activate when typing.
  • Fixed Load Game window using the Saved Objects window.
  • Fixed issue with saved chest item button being cut off the top.

If you want to get the latest news on development feel free to follow us on Twitter!

Tabletop Simulator - Kimiko
Surprise! We said we wouldn’t have a patch this week, but we had time to get one out anyways! But for sure, there won’t be any patches the next couple of weeks because of PAX Prime.

If you will be at PAX, be sure to stop by our booth. We’ll be in the tabletop section of the Indie MEGABOOTH!



We also received our Oculus Rift kit, so after PAX, we're going to be working on that!




Improvements/Changes:
  • Cut, Copy, and Paste is now working for promoted players.
  • Toggle zoom now works on locked objects just like a surface.
  • Greatly optimized code calls between scripts.
  • Optimized raycast checks for things like pointer position, grabbing objects, etc.
  • All file saving actions notify in chat the save location on your computer.
  • Added name protection when saving objects to the chest to avoid issues (alphanumeric and spaces only).
  • Copy then pasting an object will now immediately snap to grid, greatly speeding up setup.
  • Added a FPS cap of your monitors refresh rate to limit power consumption.
  • Better download completion tracking if objects are deleted when they are loading.
  • Decks now deal from whatever is on top even when flipped over, allowing you to deal from the bottom of the deck.



Workshop:
  • Rewrote the workshop downloading code to be faster and less prone to errors.
  • The issues with downloading many mods at once is now resolved with a queueing system.

Bug Fixes:
  • Fixed issue with the material selection not working for custom models if a image was not supplied.
  • Box selection will no longer have issues selecting when being used from certain camera angles.
  • Color tint now properly saves for custom objects.
  • Late joining players will properly see color tints for custom objects.
  • Voice chat will no longer activate when typing.
  • Fixed Load Game window using the Saved Objects window.
  • Fixed issue with saved chest item button being cut off the top.

If you want to get the latest news on development feel free to follow us on Twitter!

Tabletop Simulator - Kimiko
We’ve got an exciting update this week as you can now spawn individual custom objects from the Chest menu, Workshop mods, and save files. In addition, the chat has been overhauled to the new UI, making it much easier to read. And of course all kinds of other fun things and fixes.

There won’t be any updates for the next few weeks as we prepare for and will be in Seattle for Pax Prime, so hope this will tide you over until the next update sometime in September. We’ll post info on our booth next week!



Chat Overhaul:
  • Chat has been overhauled with the new UI system
  • Chat window can be resized to your liking
  • Names are now only colored while the message is white
  • Chat overhaul finally fixes the Linux type through bug in chat
  • Mousing over chat and scroll wheeling will scroll the chat
  • Overall the chat should be much more readable and controllable than previous
Custom Decks:
  • Better memory cleanup for loading deleted decks from a save/mod
  • Duplicate card images for faces or backs will no longer use up extra ram
  • Overall memory usage should be lower and load speeds should be faster
Spawning Individual Objects:
  • Objects can now be saved to your chest menu and loaded again at any time
  • You can now spawn individual objects from a Workshop mod or save file without loading the entire save
  • Pressing the downward arrow on the button that normally loads the save will expand a list of all the custom assets in that save
  • Each custom object in the file will be listed with duplicates hidden
  • The objects can be spawned by pressing the button or dragging the button into the game world to spawn at that position
    (Only works with single decks - merged decks will not work)



Dice:
  • Color tinting now works properly for all non metal dice, the numbers/pips no longer color
  • Dice normal map improvements, so reading dice is easier
User Interface:
  • Grid menu no longer forgets its values when opening, closing, or loading a mod
  • Fixed desync issues with values currently in effect and what is shown on the GUI (Host Options, Turns, Grid)
  • Promoted player changes are now reflected properly on the Hosts GUI and no longer shows old values
  • Host Options settings are now saved between games, helping to save time when setting up your games
  • Added black outline around the white text on the main menu to help with readability
Keybind Changes:
  • Cut, Copy, and Paste now require CTRL + (X, C, V)
  • Voice chat push-to-talk has been changed to 'C'
  • Fixed ‘Flip’ command to no longer toggle zoom
    (As always you can change your hotkeys in the launcher)
Box Selection:
  • Improved accuracy of box selection, especially at steep angles
  • CTRL + Box Selection does invert and adding selection
  • CTRL + Left Mouse/Grab does selection toggle on a single object
  • Overall selecting multiple objects should work just like your OS with file manipulation
Improvements/Changes:
  • Joining a game through a Steam friend while the game is closed will launch the game and connect you to the server
  • Loot bag now auto flips up when grabbed
  • Toggle zoom now zooms a percent amount instead of a fixed amount, this will help when playing on larger tables
  • Custom Models no longer require a picture/texture due to color tinting
  • Lowered the tolerance for cards sticking together to reduce card clumps
  • Host and promoted players can now flip table even if it's disabled in host options
Bug Fixes:
  • Added a check for corrupted Workshop files, which will cause them to be re-downloaded
  • Fixed offset movement not working with stack objects like poker chips and cards
  • Fixed incorrect lock status for Custom Models on clients
  • Game rules will now properly sync between host and client when loading for the first time
  • Custom Table will now properly load custom images if its already in use
  • Fixed issue with search not working properly if you had scrolled at all
  • Round d6 dice will no longer have a metal and plastic toggle in the right click menu
  • Fixed custom collider disappearing bug when deleting objects with the same collider
  • Fixed bug with measure tool resetting if you left click during measuring
  • Fixed hold voice toggle being unchecked incorrectly even if enabled
  • Fixed desync for loading mods from the Workshop list

If you want to get the latest news on development feel free to follow us on Twitter!
Tabletop Simulator - Kimiko
We’ve got an exciting update this week as you can now spawn individual custom objects from the Chest menu, Workshop mods, and save files. In addition, the chat has been overhauled to the new UI, making it much easier to read. And of course all kinds of other fun things and fixes.

There won’t be any updates for the next few weeks as we prepare for and will be in Seattle for Pax Prime, so hope this will tide you over until the next update sometime in September. We’ll post info on our booth next week!



Chat Overhaul:
  • Chat has been overhauled with the new UI system
  • Chat window can be resized to your liking
  • Names are now only colored while the message is white
  • Chat overhaul finally fixes the Linux type through bug in chat
  • Mousing over chat and scroll wheeling will scroll the chat
  • Overall the chat should be much more readable and controllable than previous
Custom Decks:
  • Better memory cleanup for loading deleted decks from a save/mod
  • Duplicate card images for faces or backs will no longer use up extra ram
  • Overall memory usage should be lower and load speeds should be faster
Spawning Individual Objects:
  • Objects can now be saved to your chest menu and loaded again at any time
  • You can now spawn individual objects from a Workshop mod or save file without loading the entire save
  • Pressing the downward arrow on the button that normally loads the save will expand a list of all the custom assets in that save
  • Each custom object in the file will be listed with duplicates hidden
  • The objects can be spawned by pressing the button or dragging the button into the game world to spawn at that position
    (Only works with single decks - merged decks will not work)



Dice:
  • Color tinting now works properly for all non metal dice, the numbers/pips no longer color
  • Dice normal map improvements, so reading dice is easier
User Interface:
  • Grid menu no longer forgets its values when opening, closing, or loading a mod
  • Fixed desync issues with values currently in effect and what is shown on the GUI (Host Options, Turns, Grid)
  • Promoted player changes are now reflected properly on the Hosts GUI and no longer shows old values
  • Host Options settings are now saved between games, helping to save time when setting up your games
  • Added black outline around the white text on the main menu to help with readability
Keybind Changes:
  • Cut, Copy, and Paste now require CTRL + (X, C, V)
  • Voice chat push-to-talk has been changed to 'C'
  • Fixed ‘Flip’ command to no longer toggle zoom
    (As always you can change your hotkeys in the launcher)
Box Selection:
  • Improved accuracy of box selection, especially at steep angles
  • CTRL + Box Selection does invert and adding selection
  • CTRL + Left Mouse/Grab does selection toggle on a single object
  • Overall selecting multiple objects should work just like your OS with file manipulation
Improvements/Changes:
  • Joining a game through a Steam friend while the game is closed will launch the game and connect you to the server
  • Loot bag now auto flips up when grabbed
  • Toggle zoom now zooms a percent amount instead of a fixed amount, this will help when playing on larger tables
  • Custom Models no longer require a picture/texture due to color tinting
  • Lowered the tolerance for cards sticking together to reduce card clumps
  • Host and promoted players can now flip table even if it's disabled in host options
Bug Fixes:
  • Added a check for corrupted Workshop files, which will cause them to be re-downloaded
  • Fixed offset movement not working with stack objects like poker chips and cards
  • Fixed incorrect lock status for Custom Models on clients
  • Game rules will now properly sync between host and client when loading for the first time
  • Custom Table will now properly load custom images if its already in use
  • Fixed issue with search not working properly if you had scrolled at all
  • Round d6 dice will no longer have a metal and plastic toggle in the right click menu
  • Fixed custom collider disappearing bug when deleting objects with the same collider
  • Fixed bug with measure tool resetting if you left click during measuring
  • Fixed hold voice toggle being unchecked incorrectly even if enabled
  • Fixed desync for loading mods from the Workshop list

If you want to get the latest news on development feel free to follow us on Twitter!
Tabletop Simulator - Kimiko
We’ve got all kinds of goodies for you this week. Thanks everyone for your feedback and suggestions!

We will be at Pax Prime this month in Seattle, so if you’re in the area, stop on by and say hi! We’ll provide more details about where we’ll be at when we get them.

Main Features:
  • Contextual Menu Overhaul
  • Object Color Tinting
  • Material Swapping
  • Multi Object Offset Movement
  • Search Workshop Files
  • Copy -> Pasting Multiple Objects
  • FPS Camera Raise and Lower
  • Workshop Tags Updated



Contextual Menu:
  • The right click/contextual menu has been revamped into the new UI system with added functionality
  • You can now tint the color of all objects using a color wheel
  • Grid will now be disabled on a per object basis, dice and quarter are disabled by default
  • Reset All Cards has been added back, now in the right click menu
  • You can now reset from each individual cards instead of only from decks
  • Material swapping has been added for Dice, Chess, and Dominoes (Plastic, Wood, Metal)

Multi Selection:
  • Picking up multiple objects now moves them with an offset just like how you picked them up
  • Shaking will remove any offsets when moving and clump them together like before
  • Copy and pasting more than one object at a time now works properly
  • You no longer have to mouse over an object; pressing the button will perform the action on all highlighted objects
  • Right clicking on an object can now be used to highlight objects one by one
  • Highlighted objects can now all be modified by the right click menu at the same time
  • Overall most actions should now be possible to be performed on multiple objects, either held or highlighted



User Interface:
  • Tags updated, RPG games renamed to Role-playing Games and Number of players changed to 1,2,3,4,4+
  • UI sounds now properly only play when you are interacting with a button or checkbox
  • Search has been added for Workshop, Save, and Load windows for easier navigation
  • Save new slot button is now colored grey for easier separation
  • Client contextual editing can be disabled by unchecking allow contextual in host options
  • Main game logo updated to fix aliasing around the cards
  • Disabling mod caching in the settings for one load will most likely fix any texture glitches that occur for a mod

FPS Camera:
  • Raise and lower has been added for the FPS camera (toggle cameras with the 'P' key)
  • This lets you control the FPS camera just like a traditional spectator camera in a FPS
  • Space now raises the camera up and CTRL lowers it in world space

Bug Fixes/Changes:
  • Toned down shininess on custom models, especially wood material
  • Fixed custom table yellow texture bug (might need to clear cache to fix issue, or disable caching mod caching for one load of the mod)
  • Locking object is working properly for held objects
  • Fixed card dealing and resetting with multiple decks/objects
  • Fixed table flicker when you select Tables in the Chest menu
  • Fixed bug that caused the camera to jam into the table when using the FPS camera and ALT
  • Fixed floating card bug when resetting a cut deck
  • Promoted players can now properly scale, lock, and use the contextual menu even if disabled in host options
  • Unlocked objects and custom objects will no longer float in the air until they are interacted with.

If you want to get the latest news on development feel free to follow us on Twitter!

Tabletop Simulator - Kimiko
We’ve got all kinds of goodies for you this week. Thanks everyone for your feedback and suggestions!

We will be at Pax Prime this month in Seattle, so if you’re in the area, stop on by and say hi! We’ll provide more details about where we’ll be at when we get them.

Main Features:
  • Contextual Menu Overhaul
  • Object Color Tinting
  • Material Swapping
  • Multi Object Offset Movement
  • Search Workshop Files
  • Copy -> Pasting Multiple Objects
  • FPS Camera Raise and Lower
  • Workshop Tags Updated



Contextual Menu:
  • The right click/contextual menu has been revamped into the new UI system with added functionality
  • You can now tint the color of all objects using a color wheel
  • Grid will now be disabled on a per object basis, dice and quarter are disabled by default
  • Reset All Cards has been added back, now in the right click menu
  • You can now reset from each individual cards instead of only from decks
  • Material swapping has been added for Dice, Chess, and Dominoes (Plastic, Wood, Metal)

Multi Selection:
  • Picking up multiple objects now moves them with an offset just like how you picked them up
  • Shaking will remove any offsets when moving and clump them together like before
  • Copy and pasting more than one object at a time now works properly
  • You no longer have to mouse over an object; pressing the button will perform the action on all highlighted objects
  • Right clicking on an object can now be used to highlight objects one by one
  • Highlighted objects can now all be modified by the right click menu at the same time
  • Overall most actions should now be possible to be performed on multiple objects, either held or highlighted



User Interface:
  • Tags updated, RPG games renamed to Role-playing Games and Number of players changed to 1,2,3,4,4+
  • UI sounds now properly only play when you are interacting with a button or checkbox
  • Search has been added for Workshop, Save, and Load windows for easier navigation
  • Save new slot button is now colored grey for easier separation
  • Client contextual editing can be disabled by unchecking allow contextual in host options
  • Main game logo updated to fix aliasing around the cards
  • Disabling mod caching in the settings for one load will most likely fix any texture glitches that occur for a mod

FPS Camera:
  • Raise and lower has been added for the FPS camera (toggle cameras with the 'P' key)
  • This lets you control the FPS camera just like a traditional spectator camera in a FPS
  • Space now raises the camera up and CTRL lowers it in world space

Bug Fixes/Changes:
  • Toned down shininess on custom models, especially wood material
  • Fixed custom table yellow texture bug (might need to clear cache to fix issue, or disable caching mod caching for one load of the mod)
  • Locking object is working properly for held objects
  • Fixed card dealing and resetting with multiple decks/objects
  • Fixed table flicker when you select Tables in the Chest menu
  • Fixed bug that caused the camera to jam into the table when using the FPS camera and ALT
  • Fixed floating card bug when resetting a cut deck
  • Promoted players can now properly scale, lock, and use the contextual menu even if disabled in host options
  • Unlocked objects and custom objects will no longer float in the air until they are interacted with.

If you want to get the latest news on development feel free to follow us on Twitter!

Tabletop Simulator - Kimiko
We really wanted to get more Steam integration in this patch, so now joining games are even easier with your friends through Steam! Another much wanted request is being able to add a card to the bottom of the deck - so now you can!

We have a thread stickied on our sub-Reddit, that we’d love for you guys to participate in. This is your chance to post your most requested features Then upvote the ones you feel would be most useful to add to the game. This will help us see what features the community wants the most.

If you have a mod on the Workshop, please update your mod with the new tags that are now in effect!



Steam Integration:
  • People can tell when you are in a multiplayer game from their Steam friend’s list
  • You can now join people’s games from your friends list
  • Inviting people to your game now works, a chat message will also be sent
  • You can now filter on the server browser to only show your friend's games
Pointer:
  • Your pointer is now rotated so you see it from the top, makes it easier to use at angles
  • Pointer now resizes to standard size when mousing over GUI elements
  • Increased the speed cap by 30% when releasing a physics object, allowing you to throw things harder
Grid:
  • Grid size is now more accurate with two decimal places instead of one
  • Rectangle grid is now possible by controlling both the X and Y axis separately
  • Sync axis checkbox will keep the grid size slider acting just like it did before
  • The grid snap speed is now just as fast as for the default games
  • Object snapping and offset settings now working for promoted players


UI:
  • You can no longer click through the dropdown list and not select any option
  • Changed some of the images on the Games selection menu for quicker recognition
  • You can now use tab to navigate multiple text input fields
  • Drag spawning now only shows the object that you are about to spawn and no longer the UI box
  • Promote Icon has been added to indicate promoted players
  • Window overlapping and dragging window improvements, pretty much every window should be draggable now
  • Fixed some of the remaining fonts that weren't using Dynamic font
  • You can now change the picture for custom boards in the contextual menu (right click)
  • Fixed some issues where you couldn't drag windows by their names
  • Fixed issue when the save and load windows button where grayed out
Features:
  • Added tags to the Workshop for easier sorting (tags are set when uploading or updating a mod in-game)
  • You can now put a card on the bottom of a deck by lowering and sliding the card into the deck
  • Everyone in the server can now deal, cut, and reset decks
  • Custom D6 dice rotation with the number keys has been added
    1 = (-90,0,0), 2 = (0,0,0), 3 = (0,0,-90), 4 = (0,0,90), 5 = (0,0,-180), 6 = (90,-90,0)
  • Mod caching can now be disabled in the settings for players that are having issues
Bug Fixes:
  • Fixed the voice chat icons not showing up properly in multiplayer
  • Fixed rock and tree displaying correctly in the Chest spawn
  • Fixed issue with password field going away if entered wrong once
  • Card shuffle animation now properly scales based on the size of the card
  • Grid snapping now works on loaded saves that have the overlay lines hidden
  • IRC enter key no longer brings up the in game chat
  • Fixed bug where the character limit for transfer rules was 4,096 instead of 6,000
  • (Linux) fixed the type through chat bug where keys would cause the game world to react

Hope you all like this update! We are continually looking for ways to improve various aspect of Tabletop Simulator. So we're still working on memory leak issues, stability improvements, and much more! We are a small team and we're doing everything we can to make sure everyone can enjoy and play the game. Thanks for your support!
Tabletop Simulator - Kimiko
We really wanted to get more Steam integration in this patch, so now joining games are even easier with your friends through Steam! Another much wanted request is being able to add a card to the bottom of the deck - so now you can!

We have a thread stickied on our sub-Reddit, that we’d love for you guys to participate in. This is your chance to post your most requested features Then upvote the ones you feel would be most useful to add to the game. This will help us see what features the community wants the most.

If you have a mod on the Workshop, please update your mod with the new tags that are now in effect!



Steam Integration:
  • People can tell when you are in a multiplayer game from their Steam friend’s list
  • You can now join people’s games from your friends list
  • Inviting people to your game now works, a chat message will also be sent
  • You can now filter on the server browser to only show your friend's games
Pointer:
  • Your pointer is now rotated so you see it from the top, makes it easier to use at angles
  • Pointer now resizes to standard size when mousing over GUI elements
  • Increased the speed cap by 30% when releasing a physics object, allowing you to throw things harder
Grid:
  • Grid size is now more accurate with two decimal places instead of one
  • Rectangle grid is now possible by controlling both the X and Y axis separately
  • Sync axis checkbox will keep the grid size slider acting just like it did before
  • The grid snap speed is now just as fast as for the default games
  • Object snapping and offset settings now working for promoted players


UI:
  • You can no longer click through the dropdown list and not select any option
  • Changed some of the images on the Games selection menu for quicker recognition
  • You can now use tab to navigate multiple text input fields
  • Drag spawning now only shows the object that you are about to spawn and no longer the UI box
  • Promote Icon has been added to indicate promoted players
  • Window overlapping and dragging window improvements, pretty much every window should be draggable now
  • Fixed some of the remaining fonts that weren't using Dynamic font
  • You can now change the picture for custom boards in the contextual menu (right click)
  • Fixed some issues where you couldn't drag windows by their names
  • Fixed issue when the save and load windows button where grayed out
Features:
  • Added tags to the Workshop for easier sorting (tags are set when uploading or updating a mod in-game)
  • You can now put a card on the bottom of a deck by lowering and sliding the card into the deck
  • Everyone in the server can now deal, cut, and reset decks
  • Custom D6 dice rotation with the number keys has been added
    1 = (-90,0,0), 2 = (0,0,0), 3 = (0,0,-90), 4 = (0,0,90), 5 = (0,0,-180), 6 = (90,-90,0)
  • Mod caching can now be disabled in the settings for players that are having issues
Bug Fixes:
  • Fixed the voice chat icons not showing up properly in multiplayer
  • Fixed rock and tree displaying correctly in the Chest spawn
  • Fixed issue with password field going away if entered wrong once
  • Card shuffle animation now properly scales based on the size of the card
  • Grid snapping now works on loaded saves that have the overlay lines hidden
  • IRC enter key no longer brings up the in game chat
  • Fixed bug where the character limit for transfer rules was 4,096 instead of 6,000
  • (Linux) fixed the type through chat bug where keys would cause the game world to react

Hope you all like this update! We are continually looking for ways to improve various aspect of Tabletop Simulator. So we're still working on memory leak issues, stability improvements, and much more! We are a small team and we're doing everything we can to make sure everyone can enjoy and play the game. Thanks for your support!
Tabletop Simulator - Kimiko
Today marks the 3rd month that we’ve been out on Steam Early Access! It’s amazing how far we’ve come since April and it’s all because of you guys. So thank you for supporting and sticking with us. This update brings you a lot of requested features and fixes. There’s still a lot more to come, so stay tuned!


Custom Grid Added:
  • You can now enable visual grid lines. This is very useful for your RPGs.
  • These grid lines can also be used to snap the location of objects for easier placement.
  • The size of the grid can be adjusted to fit your games rules.
  • Offset can be enabled so that the object snap location is in the middle of squares instead of the lines.



Promote Player:
  • As a host you can now promote a person so they have many admin powers like the host.
  • Promoted player can change the game, spawn objects, and many other host abilities.
  • Promoted player cannot save or load mods, may be possible in the future.

Rules Added:
  • Most of the built in games have an included rules for the game that can be read.
  • You can also modify this for the rules of your modded game.
  • Rules have a 6,000 character limit, so it is a great place to store information that can't be on the notepad.

UI Changes:
  • Games selection menu has been redesigned into the current minimal UI.
  • Tweaked positions and anchors on different elements for a more consistent spacing along of the edges of the screen.
  • Top bar will draw on top of everything else keeping it from being covered up.
  • Spawning is now working properly for Hosts that are in spectator.
  • Drag spawning now uses the position of the UI element instead of the hand.
  • Spectator/Grey color selection is disabled when in hotseat mode.
  • Escape Menu for clients no longer has workshop upload, save, and load.
  • You can now change your color from the escape menu.
  • Server name can now be seen in the escape menu.
  • All the chest windows can now be dragged around, and the chest no longer covers rewind buttons
  • Close buttons have been added to all the windows that were missing them (Settings, Host Options, etc).
  • Ping is now shown next to the players name, it’s color coded (Green <100, Orange <200, and red >200).



Features:
  • Deck animation added for shuffling.
  • Workshop now supports an infinite amount of subscribed mods, no longer capped at 50.
  • IRC lobby now asks what you want to be named before you connect to the lobby

Bug Fixes:
  • Fixed issues with collision on certain custom objects not working properly on load.
  • Direct connect is now working properly again, color selection issue and Improper info resolved.
  • Custom Table texture will no longer mess up when rewinding.
  • Fixed client custom textures and meshes accidentally being deleted, when a duplicate model is removed.
  • Hidden custom cards in hand now properly load and are no longer white until removed.
  • Fixed spectator/grey host end turn crash.
  • UI code optimization for name plates.
  • Name clipping on circular table reduced by shrinking names.
  • Linux, opening Cards in Chest will no longer crash the game.

To Do:
  • More UI updates
  • RAM Optimization
  • Stability improvement
  • Third Game Mode
  • More Steam Integration
  • and much more!

If you want to get the latest news on development feel free to follow us on Twitter.
Tabletop Simulator - Kimiko
Today marks the 3rd month that we’ve been out on Steam Early Access! It’s amazing how far we’ve come since April and it’s all because of you guys. So thank you for supporting and sticking with us. This update brings you a lot of requested features and fixes. There’s still a lot more to come, so stay tuned!


Custom Grid Added:
  • You can now enable visual grid lines. This is very useful for your RPGs.
  • These grid lines can also be used to snap the location of objects for easier placement.
  • The size of the grid can be adjusted to fit your games rules.
  • Offset can be enabled so that the object snap location is in the middle of squares instead of the lines.



Promote Player:
  • As a host you can now promote a person so they have many admin powers like the host.
  • Promoted player can change the game, spawn objects, and many other host abilities.
  • Promoted player cannot save or load mods, may be possible in the future.

Rules Added:
  • Most of the built in games have an included rules for the game that can be read.
  • You can also modify this for the rules of your modded game.
  • Rules have a 6,000 character limit, so it is a great place to store information that can't be on the notepad.

UI Changes:
  • Games selection menu has been redesigned into the current minimal UI.
  • Tweaked positions and anchors on different elements for a more consistent spacing along of the edges of the screen.
  • Top bar will draw on top of everything else keeping it from being covered up.
  • Spawning is now working properly for Hosts that are in spectator.
  • Drag spawning now uses the position of the UI element instead of the hand.
  • Spectator/Grey color selection is disabled when in hotseat mode.
  • Escape Menu for clients no longer has workshop upload, save, and load.
  • You can now change your color from the escape menu.
  • Server name can now be seen in the escape menu.
  • All the chest windows can now be dragged around, and the chest no longer covers rewind buttons
  • Close buttons have been added to all the windows that were missing them (Settings, Host Options, etc).
  • Ping is now shown next to the players name, it’s color coded (Green <100, Orange <200, and red >200).



Features:
  • Deck animation added for shuffling.
  • Workshop now supports an infinite amount of subscribed mods, no longer capped at 50.
  • IRC lobby now asks what you want to be named before you connect to the lobby

Bug Fixes:
  • Fixed issues with collision on certain custom objects not working properly on load.
  • Direct connect is now working properly again, color selection issue and Improper info resolved.
  • Custom Table texture will no longer mess up when rewinding.
  • Fixed client custom textures and meshes accidentally being deleted, when a duplicate model is removed.
  • Hidden custom cards in hand now properly load and are no longer white until removed.
  • Fixed spectator/grey host end turn crash.
  • UI code optimization for name plates.
  • Name clipping on circular table reduced by shrinking names.
  • Linux, opening Cards in Chest will no longer crash the game.

To Do:
  • More UI updates
  • RAM Optimization
  • Stability improvement
  • Third Game Mode
  • More Steam Integration
  • and much more!

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