Andy Schatz, creator of Monaco and Tooth and Tail, is streaming development of Pocketwatch's next game over on the Pocketwatch Twitch channel. Code-named Bowhead, it's a top-down open world Action RPG with some Monaco-esque visibility and stealth.
Save some room after your holiday meals, you'll need it for all the meat in this patch! Sweeping balance changes, as designed and requested by the community -- including Moles that are built from warrens (instead of individually) and Landmines that apply a Daze effect. The Level Editor is now live and custom maps are playable online and offline. And new multiplayer features like Neutral Cabins guarding the campfires and healing water for those nasty multiplayer burns. Incoming!
Editor
The Level editor we used to create the Story Mode hubs is now available for making multiplayer maps! Custom maps can be played online via Steam Workshop (Steam only) or offline (all platforms except PS4).
Build the balanced map you've always dreamed of and say goodbye to the whims of RNGesus!
Gameplay
Massive changes to some core design incoming! High level players have long complained about Campfires creating too much imbalance and reducing player choice. So we made them into cabins that have a neutral defender that must be killed before claiming!
Campfires are now Cabins
When I originally designed the campfires, this is always what I intended for them to be: civilian pigs holed up in cabins out in the wilderness that you kill and cook on a spit. The cabin resident has a gun that shoots once per second for 3 damage. Once the cabin is destroyed, you must still spend 60 food to light the campfire. Campfires can be extinguished and re-lit just as before.
Change your Deck size
You can now battle with up to 9 unit types, or as few as 1! Try out vs battles with the original 3 units we designed the game around: squirrel, ferret, and bullet hive.
Also:
Water heals in multiplayer - 1 HP per second, even outside territory. Super Random Decks - Random decks now choose 1 tier 1 unit and then fill the remaining slots with entirely random selections.
Balance Changes
Some sweeping changes to unit balance, as researched and tested by our community! Aside from the headline Mole and Landmine changes, one subtle but interesting change is that short range units now also have a slightly shorter aggro range, preventing them from getting pulled and sniped quite so easily.
Mole- Now spawns from a single tile warren, which can be built anywhere. Up to 3 moles can spawn from the warren, like any other Tier 1 unit. Mole Warren has 25 HP. Mole now has 14 HP, 3 DMG, 6 DMG to structures (was 21/2/5). Aggro range is 3 (was 4).
Lizard- 8 HP (was 7). Aggro range of 3 (was 4)
Squirrel- 0 second cast time, 1 second cooldown (was 0.25, 0.75). Removed movement freeze (was 0.25 seconds)
Toad- 8 HP, 3 DMG to all affected units, 12 DMG to structures (was 7HP, 12 DMG to target, 3 DMG to AOE, no structure crit). Aggro range of 3 (was 4)
Chameleon- 8 DMG/32 HP (was 6/40). Stealth Entry/Exit time is now 0.5/0 seconds (was 0.25/0.25). Aggro range of 2 (was 4)
Skunk- 32 HP (was 29)
Snake- 0 second movement freeze after attacking (was 0.25)
Boar- 110 HP (was 100)
Fox- 20 DMG per shot (was 24)
Balloon- 14 DMG/20 HP (was 15/30). Visibility of 12 tiles (was 10). Fires every 2 seconds (was 3)
Landmine- 8 HP, 18 Single target DMG, 2 DMG AOE (was 5 HP, 12 AOE DMG). Explosion radius 2 tiles (was 1.75). Activation time is 0.25 seconds (was 0.4) Applies a 1 second daze to all affected units that reduces attack/movement speed to 60%.
Hi friends! Today marks the one year anniversary of Tooth and Tail's launch! A heartfelt thank you from me and the rest of the crew to all of our amazing, passionate fans.
(artwork by the amazing Glorious AyyFB)
To celebrate, Mishi and Delthius are hosting a one year anniversary tournament TODAY at 3PM Pacific on Mishi's twitch channel. I'll be entering for the first time, and I'm expecting to get crushed! I'm super rusty... because...
...my second daughter was born two weeks ago, so I've been away from work for a little while. I'm just EASING back into things now, but just to let you all know, I'm working on improving our modding tools. Have some patience as my schedule is still a touch spotty, but I should start streaming some of my work again soon on the Pocketwatch Twitch channel.
Don't forget to drop by the tournament, and follow us on twitch for more development news! I'm working on a new game too!
TnT is almost a year old, and members of the community (TheGentleman and Delthius) have plotted a celebratory tournament! 🎂
It is organized via Discord: http://www.discord.gg/Pocketwatch - in order to sign up, enter the Discord channel, head over to #tournaments, and give the pinned announcement there a thumbs up!
Date: Wednesday, September 12, 2018, 6pm EST / Midnight CEST Format: 1v1, Open bracket, randomized/shuffled seed, single elimination, Bo3 with Bo5 finals (pocketbot cup format) Caster: Delthius, streaming at https://www.twitch.tv/toothandtailtv Brackets/Challonge link:https://challonge.com/fr/koqj4icp
HUGE Story Mode patch -- we've now got a Standard, non-random campaign and leaderboards! Players can choose to play Standard, Random, or with a Custom Seed.
When playing Standard, you can compete on leaderboards for time and score! Rank on the leaderboard is determined by your time in hundredths of seconds, plus the total food value lost over the course of the mission, minus your net worth at the end of the mission. Scores where your final net worth exceeds the total food value lost are displayed with a "+" before them. Leaderboards didn't make it to the PS4 build this patch, sorry!
If Story Mode isn't what floats your boat, there's also some balance changes and a major revision to map generation. Have fun!
Balance Changes
Squirrel - 0.25 second movement freeze after shooting (was 0.4)
Toad - 7 HP (was 8). Primary and AOE damage is now centered on closest tile when targeting 2x2 structures
Chameleon - 40 HP (was 38)
Snake 28 HP (was 30)
Falcon - 1.2 seconds of firing, 0.8 second cooldown (was 1.5 seconds and 0.5 seconds)
Owl - 40 HP (was 50), no longer stop moving over enemies
Barbed Wire can now hit stealthed Chameleons
Landmines can now hit stealthed Chameleons
Structures no longer heal if they are not in your territory
Territory now symmetrical on all sides of mills and fires, resulting in larger territory
New Features
Story Mode Standard and Random Seeds.
Standard Story Leaderboards
Map generation now adds ramps around spawn to prevent high ground within 3 tiles of spawn farms
Map generation now takes water into account when assessing fairness
Map generation now compares natural expansion distances when assessing fairness
Map generation changed to create more organic shapes around bases instead of fortress-like topography
Map fairness variables added to map generation xmls
Single Player Balance updated to current multiplayer stats
Bug Fixes
Story Mode - Meat will no longer spawn inside rocks
With a big patch in the rearview and a couple of big patches on the horizon, it was time for a small balance patch with a few quality of life improvements and bug fixes.
Balance Changes
Gristmill starting health reduced to 7.5 HP (was 22.5). Added a 1 second sell timer
Campfires must now be stood upon to build them. This allows you to build moles and landmines next to them without having to build them.
Unit collision radius reduced to 0.4 tile radius (was 0.5) - this was done to improve retreating -- units in the rear don't get pushed back quite so much. You may notice units will tend to bunch up a little more!
Squirrel - 0.4 second movement freeze after shooting (was 0.25), 0.25 second cast time, 0.75 second cooldown (was 0 second cast, 1 second cooldown)
Mole - 21 HP (was 20)
Chameleon - 38 HP (was 36)
Falcon - 16 HP (was 15)
Snake - 30 HP (was 28)
Balloon - 3 second reload, 15 damage per shot (was 2 second reload, 14 damage per shot)
New Features
Streamer Mode option removes the button hints from the bottom of the screen while spectating or watching replays, and hides the match progress bar behind the match time
Holding the analog stick in a direction during menu navigation will scroll more quickly
Bug Fixes
Targeting highlight in 2v2 fixed
Increased frequency of stormy and hail weather types in multiplayer
Discord Rich Presence fixed on Mac
Decreased VRAM usage
Looping campfire/machine gun sound after match end fixed
Tooth and Tail 1.2 has arrived! PS4 Crossplay, a new territory game that integrates with our Discord server, 4 new languages, and the biggest balance patch we’ve done in months. Pull up to the table, here we go!
PS4 Crossplay
The long-awaited PS4/PC crossplay is now live, which means PS4 players can play against Steam and GOG players and vice versa. Note that the leaderboards are still segregated by platform.
New Discord Game - Pocketworld (Beta)
Head to the Pocketworld channel in Discord and type ’!team red’ (or green, blue, yellow) to declare yourself a member of a particular faction. When you play ranked matches, you’ll advance that faction’s territory on the map! Help your faction conquer Vyeshal and feast on your enemies!
New Discord board - Matchboard
See a history of ranked matches and their outcomes! Revel in that time Mastastealth beat ChipFromSpace on the ladder!
New Languages
German
Brazilian Portuguese
Turkish
Russian
Balance Changes
If a structure takes damage while building, it will stop earning health for 1 second (but it will continue to build). No more mill/mg tanking!
Commander burrow time 2 seconds (was 2.5)
Reptiles and Amphibians heal 3x as fast in friendly territory (1.5 HP per second after not taking damage for 5 seconds)
Enemies can see what type of unit is building from all Tier 3 warrens
Lizard: 7 HP (was 8)
Mole: 20 HP (was 22), 2.5x damage to structures (was 2)
Chameleon: 36 HP (was 38)
Falcon: 15 HP (was 17)
Skunk: 29 HP (was 32)
Snake: 28 HP (was 27)
Boar: 100 HP (was 120)
Barbed Wire: 28 HP (from 24)
Machine Gun Turret 5 Damage (was 6)
Artillery: Range 10, Bullet time 2 seconds, Build time 50 seconds
Bug Fixes
(PC) Fixed Mission Hint in Archimedes mission 3
(PS4) Fixed Audio-related crash
(PS4) Fixed online gameplay crash
Increased Redplug timeout to 60 seconds to account for longer load times on PS4
Galaxy crash on Linux fixed
Upcoming Community Events
Don’t forget, the Tooth and Tail PVP Campaign event starts May 26th! Discord server is here and Official Rules and Entry Instructions are here!
Ahoy everyone, starting tomorrow (the 19th), qualifiers for Season 2 of the League will open up! There will be qualifiers from the 19th - 22nd, and then from the 26th - 29th, with days alternating between NA and EU times.
Qualifiers and registration will be handled purely through Discord and Pocketbot! This is brand new functionality, so please bear with us if we run into any bugs.
Feel free to ping @mastastealth if you have any questions. If you want to get in on the competition, head on over to http://discord.gg/pocketwatch and ask around in the #tournaments channel to see how to join!
Since our launch on September 12, 2017, Tooth and Tail has seen over 100,000 copies sold, a resilient competitive community, 16 major patches with bug fixes, balance changes, and feature additions, numerous award nominations, and a growing mod community.
Looking to the future, we know we have some challenges ahead of us. Our player community is still very active via our discord channel, but the simultaneous Steam player count isn't actively growing. We still have a number of major bugs on the PS4 version. And the Story Mode content is still receiving complaints about inconsistent difficulty scaling. Let's take a quick look at the story so far and then figure out where to go from here!
Our largest community tournament has 40 entrants and is won by ChipFromSpace.
Tooth and Tail launches in Chinese and Korean, and later adds Spanish, German, and Italian. Brazilian Portuguese, Polish, Russian, and Turkish are in progress.
Community members Glyde, BestTeaMaker, and Delthius show up to help us out as we demo the game at TwitchCon in Long Beach
End of Year
Let's just show off the 2017 nomination list:
2018 Independent Games Festival - Finalist: Excellence in Narrative, Honorable Mention: Visual Art, Audio IGN - Nominee: 2017 Best Strategy Game The Game Awards - Nominee: 2017 Best Strategy Game PCGamer - Nominee: 2017 Best Strategy Game PC Master Race - Nominee: 2017 Best Strategy Game Hardcore Gamer - Nominee: 2017 Best Strategy Game Total Biscuit - Top Ten Games of the Year - #8
Season Two
We launched Ranked Season 2 on December 19th with an MMR system closer to traditional Ranked ladders. Other major developments:
The Tooth and Tail Official Soundtrack launched on CD and Vinyl (also available digitally directly from Austin Wintory or on Steam
We launched GOG/Steam Crossplay, which is powering development of PS4 to PC crossplay, and hopefully more platforms to come!
We've been featured in four major Steam sales (Winter, Midweek Madness, Lunar New Year, and an IGF nominee sale), a Chrono.gg sale headlined by Total Biscuit, and one major sale on PS4 (Outside is Over-Rated), bolstering our player community. You can bet that there will be more to come!
Campfires, new tiles sets, and a revamped world generation algorithm were added to ranked and unranked play.
Story Mode was completely rebalanced to bring it in line with current multiplayer balance.
With Tooth and Tail starting to enter its "long tail" life cycle, we're taking a broad approach to keeping a healthy player community.
Crossplay
We're finally moving towards combining our PS4 and PC communities via crossplay, powered by GOG Galaxy. This means that anytime there is a sale on any platform, the increased player count will benefit all platforms.
Mod Support
Our latest patch (1.1.4: Eat Crow) was largely inspired by a balance mod that our player community put together. I hope that our community can continue to help us balance the game, as well as create and test new features, including new units.
In fact, a new Hedgehog unit is currently being developed and tested by community members. All of Tooth and Tail's assets are in human readable XML files and PNGs, so adding new stuff or modifying existing units is accessible to everyone.
Community Tournaments and Games via our Discord Channel
We have possibly the most tricked out Discord channel in gaming, due to the efforts of our community, lead by community manager, Brian Franco (mastastealth). The short list of Discord features:
Pocketbot (a Discord bot to help the community learn about the game and keep the server in order)
Automated weekly PB Cup tournaments
Support for player-run tournaments
ReplayUltima (replay analyzer)
In development is Pocket World, another Discord integrated tool that will allow players to fight for the four in-game factions simply by playing the game. Players will take and lose territory for their team as they play.
New Platforms
Still nothing to announce, but yes, we're investigating new platforms for Tooth and Tail. Stay tuned.
New Feature -- Leaderboards and Standard Seeds in Story Mode
The Story Mode balance still needs quite a bit of work, and I'm determined to make the campaign be something that garners universal praise -- it's very close, but with a few things that can just ruin the experience for some people. So I plan to rebalance things again, and offer the ability to play each map on a "standard" -- and fair -- seed. I hope to add leaderboards to the standard seeds as well.
Balance
You all know that I pay a lot of attention to the game's balance and I like to tweak it. Sometimes for the better, and sometimes for the weird. Expect this to continue.
A short history of the patches and their notable changes:
1.0.2: Howling Nerf -- Single Player Changes, Bug Fixes
1.0.3: Kasha So Sad -- Reduced Landmine range, Kasha nerf, Wolf re-stim removed
1.0.4: Butterbomb -- Campfires, tile sets added to multiplayer, Boar bomb added, boar slow, toads get structure crit, barbed wire redesign, lizard range 1, snakes can't hit structures, owl bomb removed, fox hp mega-nerfed, warren health scales by tier
1.0.5: Chicken Mole -- Flag customization, Editor Preview, Discord Status
1.0.6: Lizard Love -- Tier 3 build time increased, lizard buff, boar no longer slow
1.0.7: 鼹鼠 두더지 MOLE -- Chinese and Korean added, focus fire improvements, lizards range 2, another mole revamp, major chameleon buff
1.0.8: Nibbles and Tweaks -- Starting Farms always adjacent, major boar buff, pigeon AI changes
1.1.0: ('Tis the) Season 2 -- Ladder reset, unit and player stats added, MMR, Map Fairness
1.1.1: GOG Crossplay -- Crossplay, Tier 2 Artillery with scatter shot, Fox rooting, Landmine vision, Tier 3 build time increased, Warren health returned to 50
1.1.2: Snek House -- Snakes can poison structures again, Artillery returned to tier 3
1.1.3: Diamonds are a Lizard's Best Friend -- Single player rebalanced to fit Multiplayer stats, Burrowing to Allied bases, lizards range slightly reduced, MG nerf
1.1.4: Eat Crow -- Swift reduced to 1.75x speed, toad redesigned, boar given semi-agile, artillery range increased to 10
What do you want to see?
So what do you want to see out of Tooth and Tail in the months to come? What was your favorite balance patch? What kind of mods would you like to see? Let me know in the comments!