TerraTech - saiwun
Wednesday 24th September 2014

New features / content / improvements:
  • Base shield now functions correctly:
    • When active, prevents enemies from entering the shield.
    • Prevents enemy bullets from passing through the shield.
    • Takes damage and shrinks when attacked by enemies.
  • Turning base blocks can now be fabricated and can be used to build automated sentries by attaching a cab and weapons.
  • New Venture Corporation blocks:
    • Venture POD Cab
    • Standard Block
    • Long Block
    • Globe Trotter Wheel
    • Dirt Digger Wheel
    • Kompress Fuel Tank
    • G-Boy Spoiler
  • The tutorial messages and steps have been refined to explain more details to the player.
  • The image of the base components no longer displays text that is explained in the tutorials.
  • Fans can now be fabricated at the base.
  • Downward facing fans can now spin via Shift key.
  • The checkpoints have been visually improved and all checkpoints are now pairs of gates to go through.
  • The checkpoints in the Hover Bother challenge have had their positions tweaked.
  • Trees and resource rocks now have a greater variation of shapes.
  • GSO Fixed Drill now does twice as much damage.

Bug fixes:
  • When starting a new game or new challenge, the screen fades from black until the terrain is appearing correctly.
  • Oil resources are no longer missing from the world.
  • Friendly fire is now prevented from occurring.
  • It's now possible to close the Twitter authentication page without authorising by using the back button or pressing Esc.

Major known issues and bugs:
  • When enemy vehicles collide with the base shield, they instantly disappear instead of bouncing off.
  • When a block is fabricated at the base, it incorrectly collides with the shield and can be rapidly repelled away if released inside the shield.

Other known issues and bugs:
  • When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
  • It is possible to jam the player's vehicle under the base.
  • Base components other than the receiver should not pass objects back to vehicles.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
  • There are some graphical holes in the terrain.
TerraTech - saiwun
Wednesday 24th September 2014

New features / content / improvements:
  • Base shield now functions correctly:
    • When active, prevents enemies from entering the shield.
    • Prevents enemy bullets from passing through the shield.
    • Takes damage and shrinks when attacked by enemies.
  • Turning base blocks can now be fabricated and can be used to build automated sentries by attaching a cab and weapons.
  • New Venture Corporation blocks:
    • Venture POD Cab
    • Standard Block
    • Long Block
    • Globe Trotter Wheel
    • Dirt Digger Wheel
    • Kompress Fuel Tank
    • G-Boy Spoiler
  • The tutorial messages and steps have been refined to explain more details to the player.
  • The image of the base components no longer displays text that is explained in the tutorials.
  • Fans can now be fabricated at the base.
  • Downward facing fans can now spin via Shift key.
  • The checkpoints have been visually improved and all checkpoints are now pairs of gates to go through.
  • The checkpoints in the Hover Bother challenge have had their positions tweaked.
  • Trees and resource rocks now have a greater variation of shapes.
  • GSO Fixed Drill now does twice as much damage.

Bug fixes:
  • When starting a new game or new challenge, the screen fades from black until the terrain is appearing correctly.
  • Oil resources are no longer missing from the world.
  • Friendly fire is now prevented from occurring.
  • It's now possible to close the Twitter authentication page without authorising by using the back button or pressing Esc.

Major known issues and bugs:
  • When enemy vehicles collide with the base shield, they instantly disappear instead of bouncing off.
  • When a block is fabricated at the base, it incorrectly collides with the shield and can be rapidly repelled away if released inside the shield.

Other known issues and bugs:
  • When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
  • It is possible to jam the player's vehicle under the base.
  • Base components other than the receiver should not pass objects back to vehicles.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
  • There are some graphical holes in the terrain.
TerraTech - badcoe
We've been talking about it for months and, later today, the latest corporation to hit TerraTech will go live. Venture has been sparking interest ever since its adrenaline junkie fuelled design was first unveiled on our blog.

It's a look that sets it apart from the corporations already built into play and, with the arrival of an update to the TerraTech Beta late this afternoon, Beta players will be able to get to grips with the array of new parts it brings to the table.

If you missed our Lead Designer's in depth look at Venture a couple of months ago, then you'll be unaware that Venture is a company that sells extreme sports equipment and organises huge motor sports events back on Earth. The intergalactic mining effort is just the next level of thrills for the Venture crew and, rather than focusing on massive weapons or powerful mining equipment, they're all about riding speed, suspension and getting big air.

But we don't just want to talk up Venture from the comfort of our blog. We're also looking forward to seeing what you guys can do with them. That's why we want Beta players to put Venture's new pieces to the test and design a vehicle that can take on the all new Mountains of Doom challenge.

We want you to use Venture's parts to create the best contraption you can, tweet them from within play, and then let us take on the Mountains of Doom challenge using your wheels during one of our live streams. We want you to showcase TerraTech's finest on one of the game's most exciting challenges to date, all under Venture's colours.

And don't forget, for players who sign up to the Beta during EGX or the following week, you'll pick up an exclusive in-game 'GSO Pro' white vehicle skin with your final release copy fo the game! Just make sure you enter the code' 'GSO Pro' in the special instructions field when you purchase the Beta[/ur].
TerraTech - badcoe
We've been talking about it for months and, later today, the latest corporation to hit TerraTech will go live. Venture has been sparking interest ever since its adrenaline junkie fuelled design was first unveiled on our blog.

It's a look that sets it apart from the corporations already built into play and, with the arrival of an update to the TerraTech Beta late this afternoon, Beta players will be able to get to grips with the array of new parts it brings to the table.

If you missed our Lead Designer's in depth look at Venture a couple of months ago, then you'll be unaware that Venture is a company that sells extreme sports equipment and organises huge motor sports events back on Earth. The intergalactic mining effort is just the next level of thrills for the Venture crew and, rather than focusing on massive weapons or powerful mining equipment, they're all about riding speed, suspension and getting big air.

But we don't just want to talk up Venture from the comfort of our blog. We're also looking forward to seeing what you guys can do with them. That's why we want Beta players to put Venture's new pieces to the test and design a vehicle that can take on the all new Mountains of Doom challenge.

We want you to use Venture's parts to create the best contraption you can, tweet them from within play, and then let us take on the Mountains of Doom challenge using your wheels during one of our live streams. We want you to showcase TerraTech's finest on one of the game's most exciting challenges to date, all under Venture's colours.

And don't forget, for players who sign up to the Beta during EGX or the following week, you'll pick up an exclusive in-game 'GSO Pro' white vehicle skin with your final release copy fo the game! Just make sure you enter the code' 'GSO Pro' in the special instructions field when you purchase the Beta[/ur].
TerraTech - badcoe
As our backers will know, harvesting and crafting are both crucial elements when it comes to surviving in TerraTech's off-world – elements that Beta players have been lucky enough to get to grips with for a while now.

But what do both systems have to offer for Beta newcomers? And what new updates do we have planned to roll out in the future?

The man in the know is lead designer Kris Skellorn, who – in our latest blog post – details how we've always envisioned TerraTech to be “more than just endless battles and rebuilds”.

The idea is to layer that base with a wider range of experiences. As the man himself says, the additions of the harvesting and crafting systems is designed to evolve TerraTech from a nomadic foraging experience into one focused more on fleet leadership and resource management - and that's an evolution that's set to continue.

If you're new to the Beta then you'll not want to miss Kris's step-by-step video guide to making the most of these new harvesting and crafting systems, and if you've not signed up to the Beta at all yet then now could be the time! Head here to get involved.

You can check out Kris' exclusive blog on harvesting and crafting in the TerraTech Beta here.
TerraTech - badcoe
As our backers will know, harvesting and crafting are both crucial elements when it comes to surviving in TerraTech's off-world – elements that Beta players have been lucky enough to get to grips with for a while now.

But what do both systems have to offer for Beta newcomers? And what new updates do we have planned to roll out in the future?

The man in the know is lead designer Kris Skellorn, who – in our latest blog post – details how we've always envisioned TerraTech to be “more than just endless battles and rebuilds”.

The idea is to layer that base with a wider range of experiences. As the man himself says, the additions of the harvesting and crafting systems is designed to evolve TerraTech from a nomadic foraging experience into one focused more on fleet leadership and resource management - and that's an evolution that's set to continue.

If you're new to the Beta then you'll not want to miss Kris's step-by-step video guide to making the most of these new harvesting and crafting systems, and if you've not signed up to the Beta at all yet then now could be the time! Head here to get involved.

You can check out Kris' exclusive blog on harvesting and crafting in the TerraTech Beta here.
Sep 12, 2014
TerraTech - saiwun
Version 0.2.4 - Friday 12th September 2014

New features / content / improvements:
  • The terrain in the main game now has terrain blending between areas of grasslands and areas of dessert.
  • Tutorial messages have been added to explain how the base works.
  • More resources have been added to the Base Refinery and Delivery Cannon menus.
  • More recipes have been added to the Base Fabricator to allow all GSO blocks to be fabricated.
  • Screen space ambient occlusion (SSAO) has been improved on the terrain rendering.

Bug fixes:
  • When the base shield is up, the base components’ health is restored over time.
  • When the player’s damaged vehicle blocks are healed in the base shield, the red damage effect disappears.
  • When any component of the player’s base is destroyed, it now correctly triggers a Game Over.
  • The Flat Out checkpoint challenge terrain now has a blue tint to m

Known issues and bugs:
  • The shield does not repel enemy vehicles yet.
  • When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
  • It is possible to jam the player's vehicle under the base.
  • Base components other than the receiver should not pass objects back to vehicles.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
  • There is a graphical glitch at the beginning when starting a new game.
  • There are some graphical holes in the terrain.
  • Oil resources are missing from the world, preventing certain blocks from being fabricated.
Sep 12, 2014
TerraTech - saiwun
Version 0.2.4 - Friday 12th September 2014

New features / content / improvements:
  • The terrain in the main game now has terrain blending between areas of grasslands and areas of dessert.
  • Tutorial messages have been added to explain how the base works.
  • More resources have been added to the Base Refinery and Delivery Cannon menus.
  • More recipes have been added to the Base Fabricator to allow all GSO blocks to be fabricated.
  • Screen space ambient occlusion (SSAO) has been improved on the terrain rendering.

Bug fixes:
  • When the base shield is up, the base components’ health is restored over time.
  • When the player’s damaged vehicle blocks are healed in the base shield, the red damage effect disappears.
  • When any component of the player’s base is destroyed, it now correctly triggers a Game Over.
  • The Flat Out checkpoint challenge terrain now has a blue tint to m

Known issues and bugs:
  • The shield does not repel enemy vehicles yet.
  • When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
  • It is possible to jam the player's vehicle under the base.
  • Base components other than the receiver should not pass objects back to vehicles.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
  • There is a graphical glitch at the beginning when starting a new game.
  • There are some graphical holes in the terrain.
  • Oil resources are missing from the world, preventing certain blocks from being fabricated.
Aug 27, 2014
TerraTech - saiwun
Version 0.2.3 - Monday 8th September 2014

New features / content / improvements:
  • Improved the response time of the in-game cursor.
  • Tweaked game balancing values for enemy vehicles:
    1. Reduced the number of enemy vehicles being spawned in the first waves.
    2. Enemies now spawn further away from the player
    3. The calculation for size and firepower of enemy vehicles relative to the player vehicle(s) has been turned down a bit.
    4. The rate of degradation of blocks knocked off enemy vehicles has been doubled so they should like twice as long before they self-destruct.

Bug fixes:
  • The shield of the player’s base no longer heals enemy vehicle blocks.
  • Right-clicking on the base menus no longer rotates the game camera.

Known issues and bugs:
  • The shield does not repel enemy vehicles yet.
  • When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
  • It is possible to jam the player's vehicle under the base.
  • When a damaged block is restored back to full health, the red damage effect does not disappear.
  • The damaged components of the base do not restore their health yet.
  • When the base shield is destroyed, it should be game over. Instead, the game carries on, allowing the player to attach the base parts to their vehicle.
  • Base components other than the receiver should not pass objects back to vehicles.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.

==================================================

Version 0.2.2 - Thursday 4th September 2014

New features / content / improvements:
  • Rotating the camera has moved from Left Mouse Button to Right Mouse Button.
  • The announcement panel has been tidied up.
  • The Twitch button and live streams panel have been tidied up and can now be dismissed.
  • A new checkpoint challenge, Hover Bother has been added.

Known issues and bugs:
  • The shield does not repel enemy vehicles yet.
  • When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
  • It is possible to jam the player's vehicle under the base.

==================================================

Version 0.2.1 - Friday 29th August 2014

New features / content:
  • GSO small wheels, Geo Corp wheels and Geo Corp metal wheels now steer allowing for vehicles to have tighter turning circles.
  • The standard cursor is now replaced with a custom TerraTech cursor.
  • The base shield is now powered by biofuel, which is refined from wood.
  • The base shield size grows and shrinks smoothly instead of snapping to the new size.
  • A back button has been added to allow a vehicle snapshot to be cancelled.
  • The camera has been improved to cater for vertical flight.
  • Guns can now aim up & down based on ballistic trajectory calculation.
  • A clock has been added to Sumo Showdown to time matches.
  • Esc key mirrors the functionality of the back button.

Bug fixes:
  • Major:
  • The base refinery will now correctly refine each resource instead of incorrectly grabbing 2 and outputting 1.
  • Checkpoint challenges now load the correct biome.
  • Trees no longer spawn in a fallen state.

    Minor:
  • In the Main Menu, it's no longer possible to rotate the camera.
  • The cannon weapon is firing at the correct rate i.e. slower than the machine gun.
  • When taking a vehicle snapshot, the snapshot button is now hidden to prevent it being clicked on again and generating a blank snapshot.
  • Cannot double-click onto the base now.
  • At the base, when adding an item to the delivery cannon's queue, left clicking on the queue item quickly will no longer return a multiple of the proper amount of money back.
  • The sapphire crystal cacti now cast shadows.

Known issues and bugs:
  • The shield does not repel enemy vehicles yet.

==================================================

Version 0.2.0 - Thursday 21st August 2014

New features / content:
  • The basic functionality of the base is now working:
  • Receiver: Drop off point for resources
  • Power Source: Consumes wood to power the base & shield
  • Resource Silo: Stores resources, ready to be refined, delivered or fabricated
  • Delivery Cannon: Blast resources back to Earth for currency, spend currency on crafting recipes
  • Refinery: Turns raw ore into usable refined resources
  • Fabricator: Craft refined resources into vehicle blocks and unlock new crafting recipes

Known issues and bugs:
  • Major:
  • The shield does not repel enemy vehicles yet.
  • Checkpoint challenges can load the wrong biome.
  • Trees can sometimes spawn in a fallen state.
  • At the base, when the refinery has 2 different pinned items in its queue, it will grab 2 resource chunks from the silo, but the output will only be as if one resource chunk went in.
  • At the base, when adding an item to the delivery cannon's queue, left clicking on the queue item quickly will return a multiple of the proper amount of money back.

    Minor:
  • In the Main Menu, it's possible to rotate the camera.
  • The cannon weapon is firing at the same rate as the machine gun and should be a lot slower.
  • When taking a vehicle snapshot, the button remains active and it's possible to click it again to create a blank thumbnail image.
  • It's possible to double-click onto the base which you're not supposed to be able to at the moment.
  • The sapphire crystal cacti are not casting shadows.
Aug 27, 2014
TerraTech - saiwun
Version 0.2.3 - Monday 8th September 2014

New features / content / improvements:
  • Improved the response time of the in-game cursor.
  • Tweaked game balancing values for enemy vehicles:
    1. Reduced the number of enemy vehicles being spawned in the first waves.
    2. Enemies now spawn further away from the player
    3. The calculation for size and firepower of enemy vehicles relative to the player vehicle(s) has been turned down a bit.
    4. The rate of degradation of blocks knocked off enemy vehicles has been doubled so they should like twice as long before they self-destruct.

Bug fixes:
  • The shield of the player’s base no longer heals enemy vehicle blocks.
  • Right-clicking on the base menus no longer rotates the game camera.

Known issues and bugs:
  • The shield does not repel enemy vehicles yet.
  • When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
  • It is possible to jam the player's vehicle under the base.
  • When a damaged block is restored back to full health, the red damage effect does not disappear.
  • The damaged components of the base do not restore their health yet.
  • When the base shield is destroyed, it should be game over. Instead, the game carries on, allowing the player to attach the base parts to their vehicle.
  • Base components other than the receiver should not pass objects back to vehicles.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.

==================================================

Version 0.2.2 - Thursday 4th September 2014

New features / content / improvements:
  • Rotating the camera has moved from Left Mouse Button to Right Mouse Button.
  • The announcement panel has been tidied up.
  • The Twitch button and live streams panel have been tidied up and can now be dismissed.
  • A new checkpoint challenge, Hover Bother has been added.

Known issues and bugs:
  • The shield does not repel enemy vehicles yet.
  • When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
  • It is possible to jam the player's vehicle under the base.

==================================================

Version 0.2.1 - Friday 29th August 2014

New features / content:
  • GSO small wheels, Geo Corp wheels and Geo Corp metal wheels now steer allowing for vehicles to have tighter turning circles.
  • The standard cursor is now replaced with a custom TerraTech cursor.
  • The base shield is now powered by biofuel, which is refined from wood.
  • The base shield size grows and shrinks smoothly instead of snapping to the new size.
  • A back button has been added to allow a vehicle snapshot to be cancelled.
  • The camera has been improved to cater for vertical flight.
  • Guns can now aim up & down based on ballistic trajectory calculation.
  • A clock has been added to Sumo Showdown to time matches.
  • Esc key mirrors the functionality of the back button.

Bug fixes:
  • Major:
  • The base refinery will now correctly refine each resource instead of incorrectly grabbing 2 and outputting 1.
  • Checkpoint challenges now load the correct biome.
  • Trees no longer spawn in a fallen state.

    Minor:
  • In the Main Menu, it's no longer possible to rotate the camera.
  • The cannon weapon is firing at the correct rate i.e. slower than the machine gun.
  • When taking a vehicle snapshot, the snapshot button is now hidden to prevent it being clicked on again and generating a blank snapshot.
  • Cannot double-click onto the base now.
  • At the base, when adding an item to the delivery cannon's queue, left clicking on the queue item quickly will no longer return a multiple of the proper amount of money back.
  • The sapphire crystal cacti now cast shadows.

Known issues and bugs:
  • The shield does not repel enemy vehicles yet.

==================================================

Version 0.2.0 - Thursday 21st August 2014

New features / content:
  • The basic functionality of the base is now working:
  • Receiver: Drop off point for resources
  • Power Source: Consumes wood to power the base & shield
  • Resource Silo: Stores resources, ready to be refined, delivered or fabricated
  • Delivery Cannon: Blast resources back to Earth for currency, spend currency on crafting recipes
  • Refinery: Turns raw ore into usable refined resources
  • Fabricator: Craft refined resources into vehicle blocks and unlock new crafting recipes

Known issues and bugs:
  • Major:
  • The shield does not repel enemy vehicles yet.
  • Checkpoint challenges can load the wrong biome.
  • Trees can sometimes spawn in a fallen state.
  • At the base, when the refinery has 2 different pinned items in its queue, it will grab 2 resource chunks from the silo, but the output will only be as if one resource chunk went in.
  • At the base, when adding an item to the delivery cannon's queue, left clicking on the queue item quickly will return a multiple of the proper amount of money back.

    Minor:
  • In the Main Menu, it's possible to rotate the camera.
  • The cannon weapon is firing at the same rate as the machine gun and should be a lot slower.
  • When taking a vehicle snapshot, the button remains active and it's possible to click it again to create a blank thumbnail image.
  • It's possible to double-click onto the base which you're not supposed to be able to at the moment.
  • The sapphire crystal cacti are not casting shadows.
...