We asked Somnolence some questions about their experience with Circuits & Systems. Here's what they said:
Q: Where did you get your inspiration to make these Circuits & Systems Techs? A: I simply set a goal and take a swing. There's a great satisfaction in both accomplishing large goals and discovering something along the way.
Q: They're obviously very complicated to make so what advice would you give to any Circuits & Systems beginners? A: Make your own repertoire of individual simpler circuits first, even if they aren't the best possible; a tflipflop, memory/latch, something that splits a 2 digit number into the 1s and 10s, for example, will all grant you a much better understanding of the blocks than diving in head first. It also teaches the very important concepts of abstraction and decomposition - You can always break down a large problem into smaller ones, build individual circuits, and join them together, and you don't need to keep track of how each circuit will work exactly, just what it does. The nokia snake game's direction, movement, score, score display, apples and collision are all simply separate systems woven together. One of them's not even mine. Also there's no shame in failure. The only path to knowledge is learning.
Q: Have you got any plans to build more Circuits & Systems toys, if so what are they? A: Taking a break from large TT creations and all the lag they bring to focus on programming real world things - including a raycaster engine, which might elude to a potential TT project in the distant future
Watch them in Action!
Matt attempted to play around with these in our weekly Dev Livestream. You can check it out here:
After we announced the 2024 TerraTech Development Roadmap I'm sure you've got some burning questions you want answered and this is your chance!
We'll be hosting a Q&A on Steam next week and we need some questions to answer. So drop your question(s) in the comments of this post, We'll then compile the most popular ones and get some answers from the TerraTech Devs which will then be posted on Steam!
It's been a while since our last Roadmap and a lot has happened to TerraTech in that time. The highlights being: Space Junkers, Reticule Research, Circuits & Systems, and Co-op Crafting, to name but a few.
So without further ado, here is the Development Roadmap for TerraTech:
Thanks for sticking with us and here's to the future of this awesome Tech-building Sandbox game!
We're taking a look at some of the new Space Junkers Blocks AND THEN showcasing some of the awesome Techs that the TerraTech Community have been building.