TerraTech - Matt
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:
  • Fixed an issue that caused some anchorable Blocks to not anchor
  • Fixed an issue that prevented GeoCorp Landing Gear from appearing in reward crates
  • The Hawkeye license mission can no longer be cancelled
TerraTech - Matt
We take a look at some of the awesome Techs that have been made by the TerraTech Community.
TerraTech - Matt
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

New Co-op Missions:
  • Carbite Harvester
  • Oleite Harvester
  • Rodite Harvester
  • Celestite Harvester
  • Ignite Harvester
  • Erudite Harvester
  • Master Harvester III
  • Master Harvester IV
Block Adjustments:
  • Reduced the strength of the Better Future Gravity Magnifier
  • Reduced the power drain of the Better Future Anti-grav engines
Bug Fixes:
Note: These bugs were only present in the last TT_Unstable Version 1.5.1.2 only. They are NOT in the latest Stable Update Version 1.5.1.
  • Fixed an issue in Co-op Campaign that caused Blocks to go missing when a host loads a Game Save.
  • Fixed an issue with GeoCorp Mining missions not appearing in Co-op Campaign.
TerraTech - Matt
We take a look at some of the awesome Techs that the TerraTech Community has been building.
TerraTech - Matt
We take a look at some of the awesome Techs that have been made by the TerraTech Community.

TerraTech - Matt
Hey Prospectors,

Matt here with some not-so-good news for you I’m afraid. Unfortunately, we’re going to have to delay Update 1.5.2, aka The Community Update, for TerraTech. The reason is a bit long and tedious but the TL;DR is that due to a major bug creeping its way into the last TT_Unstable version we’re going to bundle the content that was going into 1.5.2 into what would have been Update 1.5.3. This effectively means that rather than having two awesome updates there will be one super awesome update, just a bit later than you may have been expecting. We’ll have more info on when the update will be released in the near future but in the meantime, if you’d like to play around with the content that would have gone into this release you can have a look at the latest TT_Unstable Version. Details on how you can access the TT_Unstable version can be found here:

https://www.youtube.com/watch?v=r_ce_yPOflo

NOTE: The bug occurs if the host of a Co-op Campaign game saves and restarts a server. When loading that save there will be lost Blocks and Techs. So if you do want to play around with the new content maybe stay away from the Co-op Campaign for now, otherwise, you may lose Blocks and/or Techs. You can always revert back to the latest Stable Release, Update 1.5.1, to continue your Co-op Campaign.

So just to recap, here is the list of content that is now going into Update 1.5.2 (just a bit later than we planned):

  • Force Gizmos
  • Command Inputs
  • Player Death Marker
  • Tech will now load if there are blocks missing from the Snapshot
  • Improved C&S Block placements/rotation
  • Removed Attach Points behind the camera
  • Ban players in Co-op Modes
  • Skip Powerup & Player Indestructible options available in R&D
  • Undo Send to SCU when Techs are far away
  • Performance optimisation to C&S internals
  • Updated Co-op chatbox
  • Improved photo mode
  • In Co-op, a player’s tech is unloaded from the world when they disconnect. Rejoining the server will restore their Tech
  • Co-op Missions including:
    • Crafty Mike Missions
    • Big Yellow Mining Missions
    • C&S Missions 1&2
(Items in Bold are what was meant to go in Update 1.5.3)
TerraTech - Grace


We'll be giving you your first look at TerraTech Worlds gameplay LIVE on our Twitch channel this Friday!

Just visit twitch.tv/terratechworlds at 1PM BST on Friday 8 September or visit this Steam page and you'll get to watch ten minutes of TerraTech Worlds gameplay - plus, ask us any questions you have about the game!

We'll see you there...
TerraTech - Matt
We continue our quest to unlock ALL the Steam Achievements in TerraTech.

TerraTech - david
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:
  • Fixed missing geometry on Circuits & Systems delay block
  • Fixed issue with the Circuits & Systems Value Compare block not turning the light off when inputs are removed

Design Tweaks:
  • Reduced the strength of the BF gravity Magnifier

Known Issues:
  • When loading a tech with missing blocks in Co-op Campaign, the tech spawns with all blocks present, even when some were missing from the inventory
TerraTech - david
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:
  • Several fixes including, no longer needing to enter an MP game before modded skins load in SP, A crash within the game and a issue that caused the game to hang
  • Fixed issue with Trading stations being broken for clients in Co-op modes

Known Issues:
  • When loading a tech with missing blocks in Co-op Campaign, the tech spawns with all blocks present, even when some were missing from the inventory
...