TerraTech - grace.carroll
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

New Blocks:
  • Eastern Dragon Head
  • Eastern Dragon Body
  • Eastern Dragon Leg
  • Eastern Dragon Tail
  • Sky Lantern
  • Celebratory Fireworks Launcher

New Blocks (R&D Only):
  • Reticule Research Beam Sensor
  • Reticule Research Toggle
  • Reticule Research Button
  • Reticule Research Signal Delay
  • Reticule Research Logic AND
  • Reticule Research Logic OR
  • Reticule Research Logic NOT
  • Reticule Research Red Wire
  • Reticule Research Green Wire
  • Reticule Research Blue Wire
  • Reticule Research Signal Transmitter
  • Reticule Research Signal Receiver
  • Reticule Research Actuating Gate
  • Reticule Research White Pixel
  • Reticule Research Platform Anchor

Bug Fixes:
  • Fixed a sound issue that occurred when selling resources.
  • Fixed an issue with modded blocks not showing the correct block description.

Known Issues:
  • Alternate RR skin does not include circuit textures
  • Highlight is missing from Hubl's tech purchase terminal
  • Reticule Research Actuating Gate has no sound effects, making its movement seem unnatural.
  • Some wheels do not function on Hawkeye fort blocks and Reticule Research platforms/ramps.
  • Circuit Wires don't flash when damaged.
Localisation update:
Translations have been updated for our Thai and Ukrainian friends.

Many thanks to the TT Translator team, in particular recent translations from:
  • Bebiezaza
  • SemperAnte
TerraTech - grace.carroll
In the first stream of the year join Matt and Beltain as they take a closer look at the Signal Timing blocks that are coming to TerraTech in the Circuits and Systems update. They'll also take a look at some of the awesome New Stuff that's coming in the next update.

TerraTech - Matt
Hey Prospectors,

Matt here with a hotfix update for you.

In the last update, we added a new sound effect for when you sell things. We've received feedback from the community that this addition can be quite jarring. This hotfix aims to fix this issue by muting the new sound effect.

Bug Fix:
  • Muted the new sound effect that occurs when selling things.
TerraTech - Matt
Hey Prospectors,

Matt here with a new update for you.

Introducing the World Map! A fun and interactive way to explore the world around you.

There are also two new Venture Blocks to help augment your World Map!

Enjoy!



New Feature:
  • World Map
New Blocks:
  • Venture Minimap Radar
  • Venture Surveying Radar
Design Tweaks:
  • Added a World Map Terminal to Trading Stations
  • Reverted Mobile Generator particles to their previous behaviour
  • Added the option to rebind the Quick Select function (Set to Middle Mouse by default)
Bug Fixes:
  • Fixed an issue that caused the game to crash when speaking to HUBL at the start of the hover training missions
  • Fixed a crash in Multiplayer caused when sending data packets over a certain size
  • Fixed an issue that caused Ballistic and Blast weapon types to incorrectly damage Scrap Piles
  • Fixed an issue that would cause the game to occasionally crash when loading a Save Game with a Resource Radar present
Localisation update:
Translations have been updated for our Ukrainian friends.

Many thanks to the TT Translator team, in particular recent translations from:
  • SemperAnte
TerraTech - Matt
We take a closer look at the Input Blocks that are coming to TerraTech in the Circuits and Systems Update. Then we'll dive into the Fortress Challenge.

TerraTech - Matt
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

New Feature:
  • World Map
New Blocks:
  • Venture Minimap Radar
  • Venture Surveying Radar
Design Tweaks:
  • Added a World Map Terminal to Trading Stations
  • Reverted Mobile Generator particles to their previous behaviour
  • Added the option to rebind the Quick Select function (Set to Middle Mouse by default)
Bug Fixes:
  • Fixed an issue that caused the game to crash when speaking to HUBL at the start of the hover training missions
  • Fixed a crash in Multiplayer caused when sending data packets over a certain size
  • Fixed an issue that caused Ballistic and Blast weapon types to incorrectly damage Scrap Piles
  • Fixed an issue that would cause the game to occasionally crash when loading a Save Game with a Resource Radar present
Localisation update:
Translations have been updated for our Ukrainian friends.

Many thanks to the TT Translator team, in particular recent translations from:
  • SemperAnte
TerraTech - Matt
Join Matt and Johnny as they take a FIRST LOOK at the new Circuits and Systems blocks that are coming to TerraTech!

TerraTech - Matt
Hey, Prospectors!

It’s been a while, right? As a studio we’ve been quite quiet lately, but it’s been a busy time for us behind the scenes. We’re starting to get to grips with how we work now that lockdown’s ended and we’re moving back into the studio, as well as changes that have had to be made over the last few years, but we’ve come out in a place where we’re really excited about the future.

The studio is now 40 people and counting and we’re still looking for new team members (check out our jobs page for more info!) and we’re working on multiple projects (which you might start to hear about soon).

But first, we want to talk to you about TerraTech…

Introducing – Circuits and Systems.

Our next big focus is looking at automation tools and blocks. The idea behind these is to create a more interesting tool set in TerraTech – we’ll be using this ourselves but we also want to share it with you, so that you can create really fun and new gameplay scenarios for both yourself, and to share with others.

We really think these new blocks will allow you to be extra creative, and build things that we never thought possible before! This allows you to make anything from an automated door to a brand new minigame – and more. Your imagination is the only limit…

The new blocks include Time Blocks, Input Blocks, Actuator Blocks, Logic Blocks, Wireless Blocks, Carrier Block, Display Blocks and Value Modifier Blocks. If this sounds confusing, don’t worry – we’ve got a lot to show you before the blocks drop in game.



We’ll also be starting small, and showcasing the easier blocks in order to ease you into it. You’ll learn about this new update through livestreams, blogs and videos, and the builds will get bigger and better as the weeks go on. This means that when the update hits TerraTech, you’ll be ready to jump in!

As we add parts of this update to TerraTech, they’ll be first introduced into R&D Labs, and you’ll be able to drop into the game and try them out while they’re still experimental. If you don’t own R&D Labs, you can either pick it up here, or you can wait until the blocks are introduced into the main game further down the line. We don’t have a definite date to give you on this yet, but when we do, you can be sure you’ll hear about it.

We’re also bringing you in as part of the development process – this means we’ll be talking about and showing some of our blocks which won’t be in the initial release of this content. Instead, they’re planned for later updates, and we’ll be taking your thoughts and feedback into account.

But even before any of the blocks hit R&D, we’d love for you to start telling us what you like and don’t like about them – on our forums, Discord, Twitter, anywhere you want to reach us – and which part of the feature you’d like to see next.

We want this feature to be developed with your insight and support and feedback and we’ll be talking to you about the new content the entire time. We’ll be figuring this out together, and hopefully this means you’ll have the opportunity to help shape future TerraTech content.

Another thing we’re doing to be more open with you is making our internal HackNPlan board public. This means you’ll be able to sign up to HackNPlan and view our TerraTech development in real time. You’ll probably mostly be seeing bugs that we’re planning on fixing but we’re excited to be more transparent. If this is something you’re interested in, we’ll be sharing instructions on how to sign up next week.

You’ll be able to get your first look at Circuits & Systems on our stream tomorrow and we’ve got lots more to share with you, so keep an eye on our social media for related updates!

Until next time…
TerraTech - Matt
Catch up on all the action from the TerraTech Fortress Challenge!
TerraTech - Matt
Catch up on all the action from the TerraTech Fortress Challenge!
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