TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

R&D Labs Tweaks:
  • Refined the starting area layout.
  • Replaced the fixed signs with floating signs.
  • Added larger hovering matrix displays for speed and mass in the Testing Apparatus area.

Bug Fixes:
  • Corrected Chinese translation errors.

TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Art Tweaks:
  • The front end icon for R&D Labs has been updated.
  • Hawkeye Naval Gun brass now ejects from chambers on top of the weapon.

R&D Labs Tweaks:
  • Improved the layout of the Testing Apparatus area.
  • Repositioned the props in the Playground area to align with the floor pattern.

Bug Fixes:
  • Fixed bug in Bomber Command causing turrets to sometimes appear underneath the terrain.
  • Fixed text overlap issue for "MODIFY OTHER PLAYER TECHS" option for Co-op Campaign.
  • Fixed bug allowing players to join private games via the Steam friends list.
  • Fixed bug allowing the DPS Target in R&D Labs to be able to switch to a friendly Tech.

TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Design Tweaks:
  • Added a fix to detect what the maximum allowable multiplayer players are for the Bomber Command mission and spawn the correct number of planes accordingly.

R&D Labs Tweaks:
  • The R&D Labs floor has been revised.
  • Moved ball and socket joints from standard blocks to accessories.
  • Added a visual countdown timer when waiting on the spawn pad in R&D Labs Battle Arena.
  • Teleport for Middle of Nowhere has now been moved to Experimental category.
  • Stunt ramps and Turret Run props are now aligned to the floor tiles.
  • The resource givers have been spaced out further apart.

Bug Fixes:
  • In Creative and Co-op Creative, game saves now correctly remember when enemies are turned off.
  • Chargers in the Sam Site Ridge mission are no longer being destroyed by enemies if the player goes away from the mission's location.
  • Fixed bug causing enemies to appear during the 2nd Better Future Hover Training Novice Course.
  • Fixed bug preventing the player from typing in the multiplayer text box if the skins menu is open.

TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

New Block:
  • Hawkeye Type 45 Naval Gun

New R&D Labs Blocks:
  • Reticule Research HIVE Missile Launcher
  • Reticule Research Rocker Chassis
  • Reticule Research Cross Chassis
  • Reticule Research Tri Chassis
  • Reticule Research Quad Chassis

New R&D Labs Improvements:
  • Improved the Start Position area with new signs, charging station and rotating logo.
  • Improved the Testing Apparatus zone.
  • Improved teleport menu added (the sub-categories sometimes don't appear correctly).
  • Added signs to all zones.
  • Added alternate EXP skin for Reticule Research.

Design Tweaks:
  • Bomber Command mission is now available in Co-op Campaign mode.
  • Updated the spawn positions of targets in the Bomber Command mission.
  • In R&D Labs, moved most of the tow hooks and loops from standard blocks to accessories (several still to be moved).

Bug Fixes:
  • Fixed issue where SAM Site shield would appear switched on after a save/load event, when it should be switched off.
  • Fixed bug allowing the Tech Loader "Sort" drop down box to be able to be scrolled out of.
  • In the Skins palette, fixed the Reticule Research logo appearing as a white square.
  • Added missing sound effect for the Sticky Bomb explosion effect.
  • In R&D Labs, replaced incorrect "Return to Checkpoint" tooltip with "Return to Teleporter" text.
TerraTech - Jamie Finch
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

We have posted an FAQ on our forums for this update - to clarify our plans with the R&D DLC and where Reticule Research stands in that.
https://forum.terratechgame.com/index.php?threads/r-d-labs-faq.20597/

New Missions added:
  • Bomber Command - Hawkeye Grade 2 [Singleplayer only. Will come to Multiplayer in next update]
  • Charlie Watchtower - GSO Grade 2
  • SAM Site Ridge - GSO Grade 3
  • Better Future Hover Training Programme [Set of 11 new missions].
Reticule Research Replaces EXP:
    Reticule Research have taken up the position previously held by EXP as the Research and Development department for all other Corporations. This signifies a revamp to R&D Labs, a bunch of new blocks and some more experimental weaponry being added.
R&D Revamp:
  • New Reticule Research branding
  • Added new Battle Arena - Drive onto the pressure plate and wait 3 seconds to fight an enemy matched to your tech
  • Venture time trials from Campaign now added, complete with bespoke terrain
  • General tidy up and reorganisation of multiple areas
  • Set to permanent daytime
  • Tech Allegiance is now controlled in Tech Manager Menu
  • Return To Checkpoint now returns you to the last teleporter you used
New Reticule Research Blocks:
  • Reticule Research Sonic Blaster
  • Reticule Research GIGA PLASMA
  • Reticule Research One Block
  • Reticule Research Two by Two Block
  • Reticule Research Armoured One Block
  • Reticule Research Armoured Two Block
  • Reticule Research Faired One Block
  • Reticule Research Faired Two Block
  • Reticule Research Front Balloon Wheel
  • Reticule Research Side Balloon Wheel
  • Previous existing EXP Blocks now re-branded to RR
New Blocks:
  • Hawkeye Delta Wings [Left and Right variants]
  • Geocorp Girder Bracket
  • Geocorp Extended Corner Block
Blocks Promoted from R&D:
  • Venture Big Top Nose Propellor
Design Tweaks:
  • GSO Repair Bubble price has decreased.
  • Venture Shield Bubble now consumes less power when taking damage.
Bug Fixes:
  • Scrapper in Craftier Business II now defaults to the correct orientation.
TerraTech - saiwun - 潘世宏
One more update from us before the year ends with some important bug fixes that needed fixing from version 1.3.6.

Bug Fixes
  • Fixed crash bug when opening certain reward crates.
  • Chinese names now display correctly in the player lists of multiplayer modes.
  • Fixed Block Injector issue, which was causing modding of new blocks to no longer work.


Release Notes - Version 1.3.6
There are new areas to test out in the R&D Labs (the new name for the R&D Test Chamber):
  • 14 Unique Campaign Biomes Including Grassland, Rocky Ridge, Mountains, Salt Flats
  • Testing Apparatus area with Speed Trap, Weighing Scales, Damage Calculator

There are also 2 new skin packs to purchase. Each pack includes a brand new skin and a set of bespoke blocks for 2 corporations:
  • To The Stars: Space Race & Roswell (GSO & Better Future)
  • Weapons of War: Iron Hunter & Warbird (Hawkeye & Venture)
Check them out!
https://youtu.be/1-wGdBGPxAI

Updates to R&D Labs

Important note:
All existing R&D Test Chamber game saves are very likely to load into the new R&D Labs with peculiar consequences; mainly Techs falling from great height or just hanging in the air if they're anchored. So any Techs that you want to keep for the new R&D Labs, please snapshot in the current version 1.3.5 before updating to this version.

  • Updates are currently in progress so do let us know what you think as we refine what we have and add more features to R&D Labs.
  • Some of the new features are:
    • Biome Areas - to test how well your Tech drives on the different terrains.


    • Speed Trap - to test how fast your Tech is travelling as it crosses the laser line.


    • Weighing Scales - to measure the mass of a Tech or multiple Techs or individual blocks.


    • Damage Calculator - see how much damage each weapon causes

Design Tweaks:
  • The GSO Anchored SCU Storage Device has been moved from GSO Grade 3 to GSO Grade 2.
    • It will now appear as a rare mission reward for completing missions from GSO Grade 2 onwards.


Art Tweaks:
  • Graphics options Draw Distance slider has now been extended to almost 3 times the previous distance.

  • There are also separate graphics options sliders for Detail Distance and Shadow Distance.
  • The radar has become semi-transparent.


Localisation:
  • Translations for new text have been added for Chinese, French, German, Italian, Japanese, Russian and Spanish.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:
  • Fixed bug causing the game to crash when some reward crates are opened.
  • Fixed Block Injector issue, which was causing modding of new blocks to no longer work.
TerraTech - saiwun
Hey Prospectors,

Matt here with another update!

There are new areas to test out in the R&D Labs (the new name for the R&D Test Chamber):
  • 14 Unique Campaign Biomes Including Grassland, Rocky Ridge, Mountains, Salt Flats
  • Testing Apparatus area with Speed Trap, Weighing Scales, Damage Calculator

There are also 2 new skin packs to purchase. Each pack includes a brand new skin and a set of bespoke blocks for 2 corporations:
  • To The Stars: Space Race & Roswell (GSO & Better Future)
  • Weapons of War: Iron Hunter & Warbird (Hawkeye & Venture)
Check them out!
https://youtu.be/1-wGdBGPxAI

Updates to R&D Labs

Important note:
All existing R&D Test Chamber game saves are very likely to load into the new R&D Labs with peculiar consequences; mainly Techs falling from great height or just hanging in the air if they're anchored. So any Techs that you want to keep for the new R&D Labs, please snapshot in the current version 1.3.5 before updating to this version.

  • Updates are currently in progress so do let us know what you think as we refine what we have and add more features to R&D Labs.
  • Some of the new features are:
    • Biome Areas - to test how well your Tech drives on the different terrains.


    • Speed Trap - to test how fast your Tech is travelling as it crosses the laser line.


    • Weighing Scales - to measure the mass of a Tech or multiple Techs or individual blocks.


    • Damage Calculator - see how much damage each weapon causes

Design Tweaks:
  • The GSO Anchored SCU Storage Device has been moved from GSO Grade 3 to GSO Grade 2.
    • It will now appear as a rare mission reward for completing missions from GSO Grade 2 onwards.


Art Tweaks:
  • Graphics options Draw Distance slider has now been extended to almost 3 times the previous distance.

  • There are also separate graphics options sliders for Detail Distance and Shadow Distance.
  • The radar has become semi-transparent.


Localisation:
  • Translations for new text have been added for Chinese, French, German, Italian, Japanese, Russian and Spanish.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:
  • Fixed bug causing the game to crash when the EXP Zero Point Energy Gun is fired.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:
  • Fixed issue causing craters to not appear with correct transparency.
  • Fixed bug preventing multiplayer Player List window close button from working correctly.

R&D Labs Bug Fixes:
  • Fixed bug causing fast firing weapons to not register correctly on the Damage Calculator.
  • The Hawkeye Paladin Bomb has been removed from the prototype blocks dispensers as it's no longer a prototype block.
  • The missing floating signs about the prototype blocks dispensers are now present again.
  • The display for the Damage Calculator now has 3 more digits, allowing the damage value to display up to 9,999,999 units.
...