Added a fix to detect what the maximum allowable multiplayer players are for the Bomber Command mission and spawn the correct number of planes accordingly.
R&D Labs Tweaks:
The R&D Labs floor has been revised.
Moved ball and socket joints from standard blocks to accessories.
Added a visual countdown timer when waiting on the spawn pad in R&D Labs Battle Arena.
Teleport for Middle of Nowhere has now been moved to Experimental category.
Stunt ramps and Turret Run props are now aligned to the floor tiles.
The resource givers have been spaced out further apart.
Bug Fixes:
In Creative and Co-op Creative, game saves now correctly remember when enemies are turned off.
Chargers in the Sam Site Ridge mission are no longer being destroyed by enemies if the player goes away from the mission's location.
Fixed bug causing enemies to appear during the 2nd Better Future Hover Training Novice Course.
Fixed bug preventing the player from typing in the multiplayer text box if the skins menu is open.
Bomber Command - Hawkeye Grade 2 [Singleplayer only. Will come to Multiplayer in next update]
Charlie Watchtower - GSO Grade 2
SAM Site Ridge - GSO Grade 3
Better Future Hover Training Programme [Set of 11 new missions].
Reticule Research Replaces EXP:
Reticule Research have taken up the position previously held by EXP as the Research and Development department for all other Corporations. This signifies a revamp to R&D Labs, a bunch of new blocks and some more experimental weaponry being added.
R&D Revamp:
New Reticule Research branding
Added new Battle Arena - Drive onto the pressure plate and wait 3 seconds to fight an enemy matched to your tech
Venture time trials from Campaign now added, complete with bespoke terrain
General tidy up and reorganisation of multiple areas
Set to permanent daytime
Tech Allegiance is now controlled in Tech Manager Menu
Return To Checkpoint now returns you to the last teleporter you used
New Reticule Research Blocks:
Reticule Research Sonic Blaster
Reticule Research GIGA PLASMA
Reticule Research One Block
Reticule Research Two by Two Block
Reticule Research Armoured One Block
Reticule Research Armoured Two Block
Reticule Research Faired One Block
Reticule Research Faired Two Block
Reticule Research Front Balloon Wheel
Reticule Research Side Balloon Wheel
Previous existing EXP Blocks now re-branded to RR
New Blocks:
Hawkeye Delta Wings [Left and Right variants]
Geocorp Girder Bracket
Geocorp Extended Corner Block
Blocks Promoted from R&D:
Venture Big Top Nose Propellor
Design Tweaks:
GSO Repair Bubble price has decreased.
Venture Shield Bubble now consumes less power when taking damage.
Bug Fixes:
Scrapper in Craftier Business II now defaults to the correct orientation.
Important note: All existing R&D Test Chamber game saves are very likely to load into the new R&D Labs with peculiar consequences; mainly Techs falling from great height or just hanging in the air if they're anchored. So any Techs that you want to keep for the new R&D Labs, please snapshot in the current version 1.3.5 before updating to this version.
Updates are currently in progress so do let us know what you think as we refine what we have and add more features to R&D Labs.
Some of the new features are:
Biome Areas - to test how well your Tech drives on the different terrains.
Speed Trap - to test how fast your Tech is travelling as it crosses the laser line.
Weighing Scales - to measure the mass of a Tech or multiple Techs or individual blocks.
Damage Calculator - see how much damage each weapon causes
Design Tweaks:
The GSO Anchored SCU Storage Device has been moved from GSO Grade 3 to GSO Grade 2.
It will now appear as a rare mission reward for completing missions from GSO Grade 2 onwards.
Art Tweaks:
Graphics options Draw Distance slider has now been extended to almost 3 times the previous distance.
There are also separate graphics options sliders for Detail Distance and Shadow Distance.
The radar has become semi-transparent.
Localisation:
Translations for new text have been added for Chinese, French, German, Italian, Japanese, Russian and Spanish.
Important note: All existing R&D Test Chamber game saves are very likely to load into the new R&D Labs with peculiar consequences; mainly Techs falling from great height or just hanging in the air if they're anchored. So any Techs that you want to keep for the new R&D Labs, please snapshot in the current version 1.3.5 before updating to this version.
Updates are currently in progress so do let us know what you think as we refine what we have and add more features to R&D Labs.
Some of the new features are:
Biome Areas - to test how well your Tech drives on the different terrains.
Speed Trap - to test how fast your Tech is travelling as it crosses the laser line.
Weighing Scales - to measure the mass of a Tech or multiple Techs or individual blocks.
Damage Calculator - see how much damage each weapon causes
Design Tweaks:
The GSO Anchored SCU Storage Device has been moved from GSO Grade 3 to GSO Grade 2.
It will now appear as a rare mission reward for completing missions from GSO Grade 2 onwards.
Art Tweaks:
Graphics options Draw Distance slider has now been extended to almost 3 times the previous distance.
There are also separate graphics options sliders for Detail Distance and Shadow Distance.
The radar has become semi-transparent.
Localisation:
Translations for new text have been added for Chinese, French, German, Italian, Japanese, Russian and Spanish.