TerraTech - Jamie Finch
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes
  • Fixed bug allowing the Better Future license to be bought multiple times.
  • Fixed bug where splitting a large Tech using explosive bolts would incorrectly offset parts that would then fuse or fall apart.
  • Fixed bug causing players in a multiplayer game to sometimes not see weapon projectiles in the same positions.
  • In Co-op Campaign, fixed bug causing players to sometimes fall through the terrain.
  • In Co-op Campaign, fixed crash bug caused if the host selects to purchase the Better Future license for a second time.
  • In Co-op Campaign, fixed bug preventing players other than the host from using the terminal in the Rook Creek Bridge mission.
  • In Creative, fixed crash bug when clicking on the mission board of a Trading Station.

Known Major Issues:
  • Players may not be able to purchase Techs from HUBL for the Hover and Anti Grav race missions. The missions can still be completed by building your own Tech.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - david
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo


Art and Design Tweaks:
  • Added hazard stripes to the Canyon Bridge.
  • Updated Hill Fort mission reward item selection.

Bug Fixes:
  • Fixed bug causing terrain from new missions appearing in other game modes.
  • Spider mandibles now cause damage.
  • Fixed keyboard shortcut to access Tech Manager HUD in all modes that support it.
  • Fixed camera collision issue near steep terrain.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

New Missions:
  • Added new GeoCorp Grade 3 mission - Rook Creek Bridge.
  • Added new Hawkeye Grade 3 mission - Crown Top Hill Fort.

New Blocks:
  • GeoCorp Wing-nut Column
  • GeoCorp Wing-nut Face
  • GeoCorp Wing-nut Arm
  • Hawkeye Spider Eye
  • Hawkeye Spider Mandibles
  • Hawkeye Left Groundhog Armour
  • Hawkeye Right Groundhog Armour
  • Hawkeye Middle Groundhog Armour

Design Tweaks:
  • Balanced Shield/Repair bubble prices and recipes
    • Shield bubbles
      • GSO BB4059 changed to 6156
        • New Recipe: Fibre Plating, Rodius, Hard Light Drive
      • Venture BB19533 changed to 3207
        • New Recipe: Celestian x2, Ion Pulse Cell, Hard Light Drive
    • Repair bubbles
      • GSO BB1071 changed to 5994
        • New Recipe: Fibre Plating, Acid Electrode x2, Ion Pulse Cell x2
      • GeoCorp BB8472 changed to 18591
        • New Recipe: Titanic Alloy x2, Cyclone Jet x2, Gluon Beam
      • Venture BB8046 changed to 2802
        • New Recipe: Fibre Plating, Ion Pulse Cell, Titanic Alloy
      • Hawkeye BB7674 changed to 13113
        • New Recipe: Hardened Titanic, Fuel Injector x2, Ion Pulse Cell, Zero Point Splitter"
      • Better Future BB7485 changed to 8655
        • New Recipe: Fibre Plating x3, Ion Pulse Cell x2, Zero Point Splitter

Localisation:
  • Updated Chinese translations - many thanks to 光轲.
  • Updated French translations - many thanks to DrShadox.
  • Updated Japanese translations - many thanks to Teraman.
  • Updated Korean translations - many thanks to Realm.
  • Updated Russian translations - many thanks to Hlebuw3k.

Known Major Issues:
  • Hawkeye Spider Mandibles does not do any damage, although they are supposed to.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Take part in the TerraTech Player Survey 2019 to help us decide which areas of the game we should focus our efforts on improving.

Everyone taking part in the survey can opt to enter a weekly draw for a chance to win a custom made pixel art Tech of yourself.


Many thanks to everyone from the TerraTech team.

https://docs.google.com/forms/d/e/1FAIpQLSdV2FOVc6_nsEHzMYhGJkT4zMxZzLftoTBmyFBam0c00DVV2w/viewform?usp=sf_link
TerraTech - Jamie Finch


Hey Prospectors,

It's Matt with news on TerraTech update 1.3.2

The R&D Test Chamber has had an overhaul. Teleporters now take you to different areas of the Test Chamber.

The Dynamo Generator is now fully functional in R&D! You can charge your batteries while on the move.

For the main game, you now also get handy hints on loading screens as well as rolling credits.

We've tweaked the camera too! You can now remove camera spring and we've added camera effects when your Tech takes damage.

There is also a new block for Hawkeye as well as plenty of bug fixes and design tweaks.

Enjoy,
Matt


New features:
  • Loading screens now display hints.
  • Camera effects added when player Tech takes damage; camera shake and chromatic aberration.
  • The credits screen now automatically scrolls.

New block:
  • Hawkeye Landing Gear

New R&D Test Chamber block:
  • EXP Dynamo Generator (now functioning)

R&D Test Chamber Improvements:
  • The R&D Test Chamber has now been organised into separate zones which the player can navigate to via teleports:
    • Start Position
    • Prototype Blocks
    • Target Practice
    • Turret Run
    • Stunt Ramps
    • Race Tracks
    • Playground
    • Crafting Zone
    • Landmarks
    • Middle of Nowhere

Design Tweaks:
  • These wheels have been given +10 mph:
    • GSO Muddy Dog Wheel
    • GeoCorp Workaday Wheel
    • GeoCorp Jaws Wheel
    • Hawkeye Bike Wheels (straight and angled)
    • Hawkeye Workhorse Wheel

  • These wheels have been given +20 mph:
    • Hawkeye Big Daddy Wheel
    • GeoCorp Big-Boy Wheel
    • Venture Monster Truck Wheel
    • Venture Titan Truck Wheel
  • Increased the turning arcs and cornering ability of several Hawkeye Wheels:
    • Hawkeye Big-Boy Wheel
    • Hawkeye Garrison Wheel
    • Hawkeye Tread Wheel
    • Hawkeye Warhorse Wheel

Camera Tweaks:
  • Camera Spring can now be completely disabled when the slider is at zero.
  • A smoothing slider in options also allows the camera rotation behaviour to be set between abrupt, immediate rotation and slower, smoother rotation.

Bug fixes:
  • Tech Snapshots now centre the image of the Tech more consistently.
  • Fixed issue causing Hawkeye PX Small Tracks and Venture Hurricane tracks to have trouble driving in a straight line.
  • Fixed bug causing deployed anti-gravity bubbles to incorrectly block beam laser type weapons (e.g. Better Future Disc Lasers).

Localisation:
  • Updated translations for Chinese text.
    • Many thanks to 光轲
  • Updated translations for Japanese text.
    • Many thanks to Teraman64DD and Demind
  • Updated translations for Russian text.
    • Many thanks to Hlebuw3k


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo


Bug Fixes:
  • Fixed bug preventing the direction of conveyors to be flipped.
  • Fixed bug causing incorrect mission text to appear when Better Future Hover mission is also active.
  • Fixed bug allowing players to incorrectly put Techs in the SCU via Tech Manager when enemies are close.
  • Fixed issue causing "No games found" to appear prematurely when the multiplayer lobby is being populated.
  • In Co-op Creative, fixed issue preventing Techs to be sent to SCU when other team members are nearby.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo


Bug Fixes:
  • If the camera is rotating when closing certain radial menus, fixed an issue which caused the camera to incorrectly keep rotating.
  • In Co-op Creative, fixed issue causing neutral Techs to drain shields from non neutral Techs.
  • In R&D Test Chamber, fixed issue causing black particles from teleports to spread and cover the screen.
  • In R&D Test Chamber, fixed bug causing the camera to break if the Teleport Panel is showing then the player presses 'P' or 'Esc' then restarts R&D Test Chamber or quits out to play another game mode.

Localisation:
  • Updated translations for Chinese text.
    • Many thanks to 光轲
  • Updated translations for Japanese text.
    • Many thanks to Teraman64DD
  • Updated translations for Russian text.
    • Many thanks to Hlebuw3k

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo


Enhancements:
  • The options screen now has a setting to turn off the camera shake and chromatic aberration effects for Tech damage feedback.

Bug Fixes:
  • Fixed spinning camera issue when rotating the camera around a Tech more than 360 degrees then locking onto an enemy Tech.
  • Fixed issue causing camera movement to be jarring when focusing on the extremities of a Tech when in build beam.
  • R&D Test Chamber experimental blocks are now appearing correctly.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo


Design Tweaks:
  • Increased the turning arcs and cornering ability of several Hawkeye Wheels:
    • Hawkeye Big-Boy Wheel
    • Hawkeye Garrison Wheel
    • Hawkeye Tread Wheel
    • Hawkeye Warhorse Wheel

Camera Tweaks:
  • Camera Spring can now be completely disabled when the slider is at zero.
  • A smoothing slider in options also allows the camera rotation behaviour to be set between abrupt, immediate rotation and slower, smoother rotation.

R&D Test Chamber Improvements:
  • The R&D Test Chamber has now been organised into separate zones which the player can navigate to via teleports:
    • Start Position
    • Prototype Blocks
    • Target Practice
    • Turret Run
    • Stunt Ramps
    • Race Tracks
    • Playground
    • Crafting Zone
    • Landmarks
    • Middle of Nowhere

Localisation:
  • Updated translations for Japanese text.
    • Many thanks to Teraman64DD and Demind
  • Updated translations for Russian text.
    • Many thanks to Hlebuw3k

Known Major Issues:
  • In R&D Test Chamber, Experimental Blocks area, all the experimental blocks are EXP Sticky Bomb Launcher.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

New features:
  • Loading screens now display hints.
  • Camera effects added when player Tech takes damage; camera shake and chromatic aberration.
  • The credits screen now automatically scrolls.

New block:
  • Hawkeye Landing Gear

New R&D Test Chamber block:
  • EXP Dynamo Generator (now functioning)

Design Tweaks:
  • Increased the suspension travel of the GeoCorp XL Track.
  • Increased the health of the Hawkeye Weapon Pylon.
  • Increased the top speed of several wheels.
    • These wheels have been given +10 mph:
      • GSO Muddy Dog Wheel
      • GeoCorp Workaday Wheel
      • GeoCorp Jaws Wheel
      • Hawkeye Bike Wheels (straight and angled)
      • Hawkeye Workhorse Wheel
    • These wheels have been given +20 mph:
      • Hawkeye Big Daddy Wheel
      • GeoCorp Big-Boy Wheel
      • Venture Monster Truck Wheel
      • Venture Titan Truck Wheel

Bug fixes:
  • Tech Snapshots now centre the image of the Tech more consistently.
  • Fixed issue causing Hawkeye PX Small Tracks and Venture Hurricane tracks to have trouble driving in a straight line.
  • Fixed bug causing deployed anti-gravity bubbles to incorrectly block beam laser type weapons (e.g. Better Future Disc Lasers).
  • Fixed bug causing AI Techs to be automatically manually targeted in Co-op modes.

Localisation:
  • Updated translations for Japanese text.
    • Many thanks to Teraman64DD and Demind

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
...