Increased the turning arcs and cornering ability of several Hawkeye Wheels:
Hawkeye Big-Boy Wheel
Hawkeye Garrison Wheel
Hawkeye Tread Wheel
Hawkeye Warhorse Wheel
Camera Tweaks:
Camera Spring can now be completely disabled when the slider is at zero.
A smoothing slider in options also allows the camera rotation behaviour to be set between abrupt, immediate rotation and slower, smoother rotation.
R&D Test Chamber Improvements:
The R&D Test Chamber has now been organised into separate zones which the player can navigate to via teleports:
Start Position
Prototype Blocks
Target Practice
Turret Run
Stunt Ramps
Race Tracks
Playground
Crafting Zone
Landmarks
Middle of Nowhere
Localisation:
Updated translations for Japanese text.
Many thanks to Teraman64DD and Demind
Updated translations for Russian text.
Many thanks to Hlebuw3k
Known Major Issues:
In R&D Test Chamber, Experimental Blocks area, all the experimental blocks are EXP Sticky Bomb Launcher.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Camera effects added when player Tech takes damage; camera shake and chromatic aberration.
The credits screen now automatically scrolls.
New block:
Hawkeye Landing Gear
New R&D Test Chamber block:
EXP Dynamo Generator (now functioning)
Design Tweaks:
Increased the suspension travel of the GeoCorp XL Track.
Increased the health of the Hawkeye Weapon Pylon.
Increased the top speed of several wheels.
These wheels have been given +10 mph:
GSO Muddy Dog Wheel
GeoCorp Workaday Wheel
GeoCorp Jaws Wheel
Hawkeye Bike Wheels (straight and angled)
Hawkeye Workhorse Wheel
These wheels have been given +20 mph:
Hawkeye Big Daddy Wheel
GeoCorp Big-Boy Wheel
Venture Monster Truck Wheel
Venture Titan Truck Wheel
Bug fixes:
Tech Snapshots now centre the image of the Tech more consistently.
Fixed issue causing Hawkeye PX Small Tracks and Venture Hurricane tracks to have trouble driving in a straight line.
Fixed bug causing deployed anti-gravity bubbles to incorrectly block beam laser type weapons (e.g. Better Future Disc Lasers).
Fixed bug causing AI Techs to be automatically manually targeted in Co-op modes.
Localisation:
Updated translations for Japanese text.
Many thanks to Teraman64DD and Demind
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
A few important bug fixes to make the recent 1.3 update even better.
Enjoy, Matt
Bug fixes:
Fixed bug causing the wrong snapshot to be uploaded to Steam Workshop when using the Tech Manager.
Fixed bug causing hover lift controls to not work correctly sometimes.
Fixed crash bug caused when playing Co-op modes with other players and the host spawns a very large and complex snapshot.
A Tech that is left in the world and unloaded due to driving away from it, then loaded again by approaching it, now retains its correct control scheme.
Localisation:
Updated translations for Chinese and German.
Many thanks to 光轲 and Raúl.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Fixed bug causing the wrong snapshot to be uploaded to Steam Workshop when using the Tech Manager.
Fixed bug causing hover lift controls to not work correctly sometimes.
Fixed crash bug caused when playing Co-op modes with other players and the host spawns a very large and complex snapshot.
A Tech that is left in the world and unloaded due to driving away from it, then loaded again by approaching it, now retains its correct control scheme.
Localisation:
Updated translations for Chinese and German.
Many thanks to 光轲 and Raúl.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
We've also added some new Hawkeye armour blocks as well as fixed more bugs.
Enjoy, Matt
Co-op Campaign - First Playable:
Up to 4 players per game
Option to modify other player's Techs
Collide with blocks to scavenge
Shared missions and mission log
Shared block inventory
Bespoke Trading Station for Co-op Campaign
Can sell blocks as well as resources
New Tech Manager:
Available in Campaign, Co-op Campaign, Creative, Co-op Creative and R&D modes
Displays a list of non-player controlled Techs
Options for non-player controlled Techs are:
Take snapshot of Tech
Send Tech blocks to inventory
Rename Tech
In Creative mode, Techs can be designated Player or Enemy
In Co-op Creative mode, Techs can be designated a team number, be neutral or be an enemy
New Blocks:
GeoCorp XL Continuous Track
Hawkeye Corner Edge Armour
Hawkeye Small Edge Armour
Hawkeye Small Spike Armour
Hawkeye Inside Corner Edge Armour
Hawkeye Medium Edge Armour
Hawkeye Medium Spike Armour
Hawkeye Split Spike Armour
Hawkeye Large Spike Armour
Hawkeye Outside Corner Edge Armour
Hawkeye Small Wrap Armour
Hawkeye XL Fort Armour
Hawkeye Medium Wrap Armour
Hawkeye Large Wrap Armour
Hawkeye PX Small Track
Hawkeye TT12 Big Track
Plus a ton of bug fixes & design tweaks.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
In Co-op modes, fixed bug causing players to intermittently hang in the air instead of joining the game correctly.
Fixed crash bug caused when pulling a resource chunk off a fixed anchor Tech and dropping it really quickly.
In Co-op Campaign, fixed bug causing objective markers to appear during missions for clients.
In Co-op Campaign, fixed crash bug when host quits out of saving game.
In Co-op Campaign, fixed issue preventing clients from selecting their own missions irrespective of what the host has selected.
In Co-op Campaign, fixed bug causing the game to freeze intermittently during auto-saving.
In Co-op Creative, fixed issue causing a mismatch between team colours and team colours in the Tech Manager.
In Deathmatch, fixed bug where player colours get out of sync when clients change colour just before a Deathmatch game starts.
Corrected the attach points for the Hawkeye Large, Medium and Small Armour blocks.
Localisation:
Updated translations for Chinese and German.
Many thanks to 光轲 and Raúl.
Other:
The button for registering for forum access to the R&D Test Chamber section has now been removed.
This section of the TerraTech forum is now open to everyone regardless of whether they have the R&D Test Chamber pack or not.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Fixed issue with multiple game icons being low resolution and blurry.
Fixed bug preventing wheel sound effects from playing when driving around.
In Campaign, fixed issue causing Experimental blocks to be destroyed when taken off non-player controlled Techs.
In Co-op Campaign, fixed bug causing enemy cabs to sometimes fall through the terrain when the enemy Tech is destroyed.
In Co-op Campaign, fixed issue causing enemy population Techs to pop out of view.
In Co-op Creative, fixed issue allowing the host to change team on player controlled client Techs.
Fixed issue in multiplayer causing skins not to be applied to spawned Techs for clients.
Corrected inconsistencies in Simplified and Traditional Chinese translations for resources.
Many thanks to 光轲 for helping to correct the errors.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Block magnets are now available in Co-op Campaign.
Bug fixes:
Fixed intermittent crash bug.
In Campaign, fixed bug in Crafty Business mission preventing the Refinery from being attached to the conveyor line.
In Deathmatch and Team Deathmatch, fixed bug preventing quick select skins from being applied to Techs.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
In single player Campaign mode, fixed bug causing beginner missions (Big Yellow, Turret Defense, Ambush, Defeat The Techs) to disappear when the mission log is closed and then reopened.
In single player Campaign mode, fixed bug causing missions to appear randomly in mission log.
In single player Campaign mode, fixed bug causing a completed mission to still be displayed as the active mission.
In single player Campaign mode, fixed bug allowing the player to put Crafty Mike bases into SCU via Tech Manager before completing the missions.
The player is now told why they can't set team on non-loaded Techs.
In Co-op Campaign, fixed bug causing "Player has been destroyed" message to display in chat window event log when you move a lone player controlled cab block.
Corrected some inconsistencies in the Chinese translations for resources.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.