TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo


Design Tweaks:
  • Increased the turning arcs and cornering ability of several Hawkeye Wheels:
    • Hawkeye Big-Boy Wheel
    • Hawkeye Garrison Wheel
    • Hawkeye Tread Wheel
    • Hawkeye Warhorse Wheel

Camera Tweaks:
  • Camera Spring can now be completely disabled when the slider is at zero.
  • A smoothing slider in options also allows the camera rotation behaviour to be set between abrupt, immediate rotation and slower, smoother rotation.

R&D Test Chamber Improvements:
  • The R&D Test Chamber has now been organised into separate zones which the player can navigate to via teleports:
    • Start Position
    • Prototype Blocks
    • Target Practice
    • Turret Run
    • Stunt Ramps
    • Race Tracks
    • Playground
    • Crafting Zone
    • Landmarks
    • Middle of Nowhere

Localisation:
  • Updated translations for Japanese text.
    • Many thanks to Teraman64DD and Demind
  • Updated translations for Russian text.
    • Many thanks to Hlebuw3k

Known Major Issues:
  • In R&D Test Chamber, Experimental Blocks area, all the experimental blocks are EXP Sticky Bomb Launcher.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

New features:
  • Loading screens now display hints.
  • Camera effects added when player Tech takes damage; camera shake and chromatic aberration.
  • The credits screen now automatically scrolls.

New block:
  • Hawkeye Landing Gear

New R&D Test Chamber block:
  • EXP Dynamo Generator (now functioning)

Design Tweaks:
  • Increased the suspension travel of the GeoCorp XL Track.
  • Increased the health of the Hawkeye Weapon Pylon.
  • Increased the top speed of several wheels.
    • These wheels have been given +10 mph:
      • GSO Muddy Dog Wheel
      • GeoCorp Workaday Wheel
      • GeoCorp Jaws Wheel
      • Hawkeye Bike Wheels (straight and angled)
      • Hawkeye Workhorse Wheel
    • These wheels have been given +20 mph:
      • Hawkeye Big Daddy Wheel
      • GeoCorp Big-Boy Wheel
      • Venture Monster Truck Wheel
      • Venture Titan Truck Wheel

Bug fixes:
  • Tech Snapshots now centre the image of the Tech more consistently.
  • Fixed issue causing Hawkeye PX Small Tracks and Venture Hurricane tracks to have trouble driving in a straight line.
  • Fixed bug causing deployed anti-gravity bubbles to incorrectly block beam laser type weapons (e.g. Better Future Disc Lasers).
  • Fixed bug causing AI Techs to be automatically manually targeted in Co-op modes.

Localisation:
  • Updated translations for Japanese text.
    • Many thanks to Teraman64DD and Demind

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun


Hey Prospectors,

A few important bug fixes to make the recent 1.3 update even better.

Enjoy,
Matt


Bug fixes:
  • Fixed bug causing the wrong snapshot to be uploaded to Steam Workshop when using the Tech Manager.
  • Fixed bug causing hover lift controls to not work correctly sometimes.
  • Fixed crash bug caused when playing Co-op modes with other players and the host spawns a very large and complex snapshot.
  • A Tech that is left in the world and unloaded due to driving away from it, then loaded again by approaching it, now retains its correct control scheme.

Localisation:
  • Updated translations for Chinese and German.
    • Many thanks to 光轲 and Raúl.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug fixes:
  • Fixed bug causing the wrong snapshot to be uploaded to Steam Workshop when using the Tech Manager.
  • Fixed bug causing hover lift controls to not work correctly sometimes.
  • Fixed crash bug caused when playing Co-op modes with other players and the host spawns a very large and complex snapshot.
  • A Tech that is left in the world and unloaded due to driving away from it, then loaded again by approaching it, now retains its correct control scheme.

Localisation:
  • Updated translations for Chinese and German.
    • Many thanks to 光轲 and Raúl.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - Jamie Finch


Hey Prospectors,

Matt here with a HUGE update!

Co-op Campaign is now in TerraTech! You and three other players can build, battle and explore together!

https://youtu.be/ix3u4pfg93M

We've also added some new Hawkeye armour blocks as well as fixed more bugs.

Enjoy,
Matt

Co-op Campaign - First Playable:
  • Up to 4 players per game
  • Option to modify other player's Techs
  • Collide with blocks to scavenge
  • Shared missions and mission log
  • Shared block inventory
  • Bespoke Trading Station for Co-op Campaign
    • Can sell blocks as well as resources

New Tech Manager:
  • Available in Campaign, Co-op Campaign, Creative, Co-op Creative and R&D modes
  • Displays a list of non-player controlled Techs
  • Options for non-player controlled Techs are:
    • Take snapshot of Tech
    • Send Tech blocks to inventory
    • Rename Tech
    • In Creative mode, Techs can be designated Player or Enemy
    • In Co-op Creative mode, Techs can be designated a team number, be neutral or be an enemy

New Blocks:
  • GeoCorp XL Continuous Track
  • Hawkeye Corner Edge Armour
  • Hawkeye Small Edge Armour
  • Hawkeye Small Spike Armour
  • Hawkeye Inside Corner Edge Armour
  • Hawkeye Medium Edge Armour
  • Hawkeye Medium Spike Armour
  • Hawkeye Split Spike Armour
  • Hawkeye Large Spike Armour
  • Hawkeye Outside Corner Edge Armour
  • Hawkeye Small Wrap Armour
  • Hawkeye XL Fort Armour
  • Hawkeye Medium Wrap Armour
  • Hawkeye Large Wrap Armour
  • Hawkeye PX Small Track
  • Hawkeye TT12 Big Track
Plus a ton of bug fixes & design tweaks.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.

TerraTech - david
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug fixes:
  • Minor bug fixes.
  • Fixed intermittent crash.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug fixes:
  • In Co-op modes, fixed bug causing players to intermittently hang in the air instead of joining the game correctly.
  • Fixed crash bug caused when pulling a resource chunk off a fixed anchor Tech and dropping it really quickly.
  • In Co-op Campaign, fixed bug causing objective markers to appear during missions for clients.
  • In Co-op Campaign, fixed crash bug when host quits out of saving game.
  • In Co-op Campaign, fixed issue preventing clients from selecting their own missions irrespective of what the host has selected.
  • In Co-op Campaign, fixed bug causing the game to freeze intermittently during auto-saving.
  • In Co-op Creative, fixed issue causing a mismatch between team colours and team colours in the Tech Manager.
  • In Deathmatch, fixed bug where player colours get out of sync when clients change colour just before a Deathmatch game starts.
  • Corrected the attach points for the Hawkeye Large, Medium and Small Armour blocks.

Localisation:
  • Updated translations for Chinese and German.
    • Many thanks to 光轲 and Raúl.

Other:
  • The button for registering for forum access to the R&D Test Chamber section has now been removed.
    • This section of the TerraTech forum is now open to everyone regardless of whether they have the R&D Test Chamber pack or not.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug fixes:
  • Fixed issue with multiple game icons being low resolution and blurry.
  • Fixed bug preventing wheel sound effects from playing when driving around.
  • In Campaign, fixed issue causing Experimental blocks to be destroyed when taken off non-player controlled Techs.
  • In Co-op Campaign, fixed bug causing enemy cabs to sometimes fall through the terrain when the enemy Tech is destroyed.
  • In Co-op Campaign, fixed issue causing enemy population Techs to pop out of view.
  • In Co-op Creative, fixed issue allowing the host to change team on player controlled client Techs.
  • Fixed issue in multiplayer causing skins not to be applied to spawned Techs for clients.
  • Corrected inconsistencies in Simplified and Traditional Chinese translations for resources.
    • Many thanks to 光轲 for helping to correct the errors.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Co-op Campaign enhancements:
  • Block magnets are now available in Co-op Campaign.

Bug fixes:
  • Fixed intermittent crash bug.
  • In Campaign, fixed bug in Crafty Business mission preventing the Refinery from being attached to the conveyor line.
  • In Deathmatch and Team Deathmatch, fixed bug preventing quick select skins from being applied to Techs.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug fixes:
  • Fixed intermittent crash bug.
  • In single player Campaign mode, fixed bug causing beginner missions (Big Yellow, Turret Defense, Ambush, Defeat The Techs) to disappear when the mission log is closed and then reopened.
  • In single player Campaign mode, fixed bug causing missions to appear randomly in mission log.
  • In single player Campaign mode, fixed bug causing a completed mission to still be displayed as the active mission.
  • In single player Campaign mode, fixed bug allowing the player to put Crafty Mike bases into SCU via Tech Manager before completing the missions.
  • The player is now told why they can't set team on non-loaded Techs.
  • In Co-op Campaign, fixed bug causing "Player has been destroyed" message to display in chat window event log when you move a lone player controlled cab block.
  • Corrected some inconsistencies in the Chinese translations for resources.

Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
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