Fixed crash when player attaches a Dongle to a Component Factory.
Fixed bug allowing Venture license mission to sometimes spawn on Trading Stations.
Fixed collision issue for Hawkeye PX Small Track.
Fixed some missing tooltips on the Tech Manager.
Fixed bug causing the Tech Manager to incorrectly appear when overwriting a Tech snapshot.
Grade icons and info are now present in Co-op Campaign Load Game screen.
Fixed bug allowing Techs to be incorrectly sent to SCU via the Tech Manager in Campaign and Co-op Campaign regardless of enemies being nearby.
In Co-op Campaign, fixed bug the day/night cycle to start earlier than it does in Campaign mode.
In Co-op Campaign, fixed bug causing Trading Stations to sometimes appear incorrectly as an NPC icon.
In Co-op Campaign, clients now see mission areas on their radars.
In Co-op Campaign, missions can now only be cancelled when all players are 500 metres or more away from the mission.
In Co-op Campaign, friendly AI Techs now respond to radial menu commands for clients as well as the host.
In Co-op Campaign, fixed bug causing the most recent client to spawn in on the wrong side of the boundary barrier if the rest of the players have moved off from their start point.
In Co-op Campaign, fixed bug causing the amount of Block Bucks to continuously fluctuate for the client.
In Co-op modes, control schemes now load correctly when a client loads a Tech snapshot.
Fixed issue where renaming a Tech via Tech Manager in Co-op can cause current Tech to be renamed.
In Co-op Creative, fixed bug preventing players from opening the menu on Payload Terminals.
In Creative mode, fixed bug preventing the difficulty level of enemies from being changed via the pause menu.
Known Major Issues:
Random missions can appear automatically in the mission log without being accepted from a Trading Station.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Available in Campaign, Co-op Campaign, Creative, Co-op Creative modes
Displays a list of non-player controlled Techs
Options for non-player controlled Techs are:
Take snapshot of Tech
Send Tech blocks to inventory
Rename Tech
In Creative mode, Techs can be designated Player or Enemy
In Co-op Creative mode, Techs can be designated a team number, be neutral or be an enemy
New Blocks:
GeoCorp XL Continuous Track
Hawkeye Corner Edge Armour
Hawkeye Small Edge Armour
Hawkeye Small Spike Armour
Hawkeye Inside Corner Edge Armour
Hawkeye Medium Edge Armour
Hawkeye Medium Spike Armour
Hawkeye Split Spike Armour
Hawkeye Large Spike Armour
Hawkeye Outside Corner Edge Armour
Hawkeye Small Wrap Armour
Hawkeye XL Fort Armour
Hawkeye Medium Wrap Armour
Hawkeye Large Wrap Armour
Hawkeye PX Small Track
Hawkeye TT12 Big Track
Design Tweaks:
Updated the Trading Station shop to offer more blocks for sale as you progress through the campaign.
Decreased the corrective force of the Venture All Axis Active Gyro.
Increased the corrective force of the Hawkeye All Axis Active Gyro.
Increased the corrective force of the GeoCorp All Axis Active Gyro.
Increased the Sky Anchor maximum height from 40 to 80.
Updated name of Hawkeye Tank Track to “Hawkeye M4 Small Track”
Updated the passive braking of all Skids (ski-foot landing gear blocks) to avoid them slipping and sliding when no input is given.
R&D Test Chamber Design Tweaks:
Increased the damage of the EXP Sticky Bomb Launcher.
Also increased the fuse time and reduced the rate of fire.
Bug fixes:
Fixed bug causing smoke particles to incorrectly build up on refineries.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Reduced the prices of the GeoCorp, Venture and Hawkeye Explosive Bolts.
GeoCorp Frame Explosive Bolt’s new price is BB 1914
New recipe: Fibron x 2, Blast Caps x 2
Venture Shove-it Explosive Bolts new price is BB 957
New recipe: Fibron x 1, Blast Caps x 1
Hawkeye Z4 Explosive Bolts new price is BB957
New recipe: Fibron x 1, Blast Caps x 1
Increased the power output of the Better Future Solar Panel.
Slightly increased the corrective power of the Venture and Better Future Active All Axis Gyroscopes.
Slightly decreased the corrective power of the GSO Active All Axis Gyroscope.
Increased the health and corrective power of the Hawkeye and GeoCorp Active All Axis Gyroscopes.
Increased the price of the Better Future Pitch Trim Gyroscope to BB 20,826
New recipe: Fibre Plating x 8, Rugged Fiblar x 4, Cyclone Jet x 6, Thermo Jet x 1
Localisation:
Updated French translations.
Bug Fixes:
Fixed drill collision preventing GSO cab firing.
Corrected the centre of gravity on the GeoCorp SCU.
Fixed bug causing players in Deathmatch to all spawn in the same location, after completion of a prior Deathmatch game then the host changes settings.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
We've added an Anchor Tech hotkey so you can now anchor and unanchor your Tech at the press of a button.
There's also more new blocks, design tweaks, additional translations and bug fixes.
Enjoy, Matt
New Features:
Players can now share Creative Mode, Co-op Creative and R&D Test Chamber game saves via Steam Workshop.
Added a bindable hotkey to anchor and unanchor the player Tech.
New Blocks:
GSO All Axis Active Gyro
Venture Shove-it Explosive Bolt
Hawkeye Exfil Adjustment Thruster
Hawkeye Mobile Furnace Generator
Better Future AI Module
Better Future Mobile Delivery Cannon
Better Future Mobile SCU
Better Future Refinery
Better Future Carbius Block
Better Future Celestian Block
Better Future Erudian Block
Better Future Fibron Block
Better Future Ignian Block
Better Future Luxian Block
Better Future Olastic Block
Better Future Plumbia Block
Better Future Rodius Block
Better Future Rubber Block
Better Future Titania Block
Better Future Mobile Delivery Cannon
Better Future Swipe Collector
New R&D Test Chamber Blocks:
EXP Sticky Bomb Launcher
Design Tweaks:
In Build Beam, W & S now move the Tech forward and backwards relative to the direction that the Tech's cab is facing.
Increased the price of the GSO 3-Pound Cannon to BB1998. The new recipe is:
Plubonic Greebles x 2, Carbius x 2, Blast Caps x 1
Increased the corrective force of the All Axis Active Gyroscopes, except the GSO one which stays the same. They now have the following corrective forces:
Venture: 50
Better Future: 75
GSO: 100
Hawkeye: 300
GeoCorp: 600
Localisation:
More non-English translations added courtesy of the TT Translator team.
Bug Fixes:
Fixed issue where Venture Time Trail missions might not appear for some players.
Fixed issue where Better Future Eco Anti-gravity Engine was not reducing gravity to zero.
Fixed crash bug caused when completing the Flying Slalom Corkscrew mission.
Fixed bug causing surrounding rocks to disappear after clearing Crafty Mike IV mission.
Fixed bug preventing scenery from clearing sometimes before starting a Hover Race mission.
Fixed incorrect highlight state of action buttons on the Skins menu.
Fixed issue causing some Korean characters to not appear.
Fixed bug causing the GSO Solar Generator to play the wrong audio when deployed.
Fixed issue in Co-op Creative allowing the player to bypass the boundary at extreme heights.
Fixed crash caused when going through a Venture slalom mission gate having played either Gauntlet or Co-op Creative beforehand.
Fixed crash bug when joining a multiplayer game while players are shooting.
Fixed absence of option to invert reversing movement in Deathmatch by including control scheme options.
In Deathmatch, the host can now change lobby options after a match.
When playing a co-op game, all clients correctly return to the main menu when the host quits.
Known Major Issues:
If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual. All subsequent load times should be quicker.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Fixed bug causing Tech driving into ramp-like artefact to explode on contact.
Fixed bug causing Venture rings in stunt missions to disappear as soon as the mission is completed.
Fixed bug causing invader countdown text to stay onscreen if the player leaves the area.
Fixed intermittent crash in Deathmatch when trying to attach blocks.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Fixed bug allowing the player to incorrect anchor their Tech via hotkey when enemies are nearby.
Fixed crash caused when going through a Venture slalom mission gate having played either Gauntlet or Co-op Creative beforehand.
Fixed crash bug when joining a multiplayer game while players are shooting.
Fixed absence of option to invert reversing movement in Deathmatch by including control scheme options.
In Deathmatch, the host can now change lobby options after a match.
Fixed intermittent issue causing a player to get stuck in a bird's eye view camera when joining a co-op game.
When playing a co-op game, all clients correctly return to the main menu when the host quits.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Added a bindable hotkey to anchor and unanchor the player Tech.
Bug Fixes:
Fixed bug causing the game to crash.
Fixed bug causing the GSO Solar Generator to play the wrong audio when deployed.
Fixed issue in Co-op Creative allowing the player to bypass the boundary at extreme heights.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Further Gyroscope balancing tweaks. Significantly reduced the corrective force of the Hawkeye and GeoCorp Active All Axis Gyros, slightly increased the corrective force of the Venture Active All Axis Gyro.
Bug Fixes:
Fixed crash bug caused when completing the Flying Slalom Corkscrew mission.
Fixed bug causing surrounding rocks to disappear after clearing Crafty Mike IV mission.
Fixed bug preventing scenery from clearing sometimes before starting a Hover Race mission.
Fixed incorrect highlight state of action buttons on the Skins menu.
Fixed bug causing Steam Workshop saves not to appear in menus if you have no local saves.
Fixed issue causing some Korean characters to not appear.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Players now share Creative Mode, Co-op Creative and R&D Test Chamber game saves via Steam Workshop.
New Blocks:
Hawkeye Mobile Furnace Generator
Better Future Mobile Delivery Cannon
Better Future Mobile SCU
Better Future Swipe Collector
Localisation:
New translations added from the TT Translator team.
Design Tweaks:
Increased the corrective force of the All Axis Active Gyroscopes, except the GSO one which stays the same. They now have the following corrective forces:
Venture: 50
Better Future: 75
GSO: 100
Hawkeye: 300
GeoCorp: 600
Bug Fixes:
Fixed issue where Better Future Eco Anti-gravity Engine was not reducing gravity to zero.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.