TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

New Blocks:
  • GSO All Axis Active Gyro
  • Hawkeye Exfil Adjustment Thruster
  • Venture Shove-it Explosive Bolt
  • Better Future AI Module
  • Better Future Mobile Delivery Cannon
  • Better Future Mobile SCU
  • Better Future Refinery
  • Better Future Carbius Block
  • Better Future Celestian Block
  • Better Future Erudian Block
  • Better Future Fibron Block
  • Better Future Ignian Block
  • Better Future Luxian Block
  • Better Future Olastic Block
  • Better Future Plumbia Block
  • Better Future Rodius Block
  • Better Future Rubber Block
  • Better Future Titania Block
  • EXP Sticky Bomb Launcher

Design Tweaks:
  • In Build Beam, W & S now move the Tech forward and backwards relative to the direction that the Tech's cab is facing.
  • The Better Future All Axis Active, Active Single Axis and Passive All Axis Gyros have been changed from Uncommon to Rare blocks.
  • Reduced the mass of the Venture All Axis Active Gyro, it is now the lightest Active All Axis Gyro.
  • Reduced the hit points and corrective force power of the Venture All Axis Active Gyro.
  • Increased the hit points of the Hawkeye and GeoCorp Active All Axis Gyros.
  • Reduced the mass of the Better Future Passive All Axis, Active Single Axis and Trim Gyros.
  • Increased the corrective force power of the Better Future Active Single Axis and Trim Gyros.
  • Reduced the health of the Venture Mobile SCU and reduced the pre-pickup time, reduced the set-up time.
  • Increased the mass of the GSO SCU and slightly increased the pre-pickup time.
  • Increased the pre-pickup time of the GeoCorp Mass SCU and the Hawkeye Maze SCU.
  • Increased the price of the GSO 3-Pound Cannon to BB1998. The new recipe is:
      Plubonic Greebles x 2, Carbius x 2, Blast Caps x 1

Bug Fixes:
  • Fixed issue where Venture Time Trail missions might not appear for some players.
  • Fixed issue where the Hawkeye Plasma Jaws were not appearing for players who don't have the R&D Test Chamber pack.

Known Major Issues:
  • If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual.
    • All subsequent load times should be quicker.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun


Hi Prospectors

You can now add custom skins to your Techs. Each corp has its own brand new custom unique skin for you to use.

We've also added some new features to Co-op Creative, such as tethering and teams for you to roam across a larger terrain.

You can now add enemy Techs to your Co-op Creative game and also use shield and repair bubbles as well as other power blocks to give you a fighting chance.

There's also been some design tweaks, bug fixes and even more new blocks.

Enjoy,
Matt


Alternate Skins:
  • Alternative skins are available for the sets of blocks for each corporation.
    • One alternative skin per corporation.
    • Available in all game modes except multiplayer deathmatch.

Co-op Creative Enhancements:
  • Creative and Co-op Creative modes now have the option to add Easy, Medium or Hard enemy Techs to the game.
    • Can be set before a game starts and changed via the Options screen.
  • Players can now roam in all directions as a tethered group of players.
    • If players separate and go in different directions, some will encounter a border wall until the players regroup again.
  • Players can now select a team to be on and switch teams.
  • Batteries, repair bubbles, shield bubbles, solar generators and wireless chargers are now available.
  • Removed "Enemy Nearby" Tech spawn restriction in Co-op Creative.

New blocks:
  • GeoCorp Frame Explosive Bolt
  • Hawkeye Z4 Explosive Bolt
  • Better Future Repair Bubble Projector
  • Better Future Air Receiver
  • Better Future Small Hover Flipper (left and right)
  • Better Future Small Long Halo Wheel
  • Better Future DOT Laser
  • Better Future CLAW Plasma Cutter
  • Better Future Small Air Rig Extender
  • Better Future Small Rotor
  • Better Future Medium Air Rig Extender
  • Better Future Plasma Flamethrower
  • Better Future Medium Angled Halo Wheel
  • Better Future Medium Long Halo Wheel
  • Better Future Medium Rotor
  • Better Future Large Straight Halo Wheel
  • Better Future Large Side Halo Wheel
  • Better Future Speedometer
  • Better Future Altimeter
  • Better Future Class D Laser Ray
  • Better Future Large Air Rig Extender
  • Better Future Large Booster
  • Better Future Large Outside Wing

New blocks graduated from R&D Test Chamber to Campaign and Creative modes:
  • GeoCorp Cat Nine Mining Flail
  • GeoCorp Windmill Mining Flail
  • GeoCorp Active All Axis Heavy Gyro
  • Hawkeye Active All Axis Horizon Gyro
  • GeoCorp Jetson Adjustment Thruster
  • Venture Sonic Lance
  • Venture Dual Auto Cannons
  • Venture Medium F1 Wheel
  • Venture Large F1 Wheel
  • Hawkeye Flying Fortress Hover
  • Hawkeye Plasma Jaws
  • Hawkeye Hunter Rail Gun
  • Better Future Plasma Furnace Generator

New R&D Test Chamber Blocks:
  • EXP Zero Point Energy Gun

Design Tweaks:
  • The Care Package near the start of the game now gives an extra solar generator, battery and regen bubble.
  • The 3 variations of the Trader Troll have now been replaced with a less threatening anchored new Trader Troll Tech.
  • "FTUE" respawn Techs from GSO Grade 2 onwards now include a solar generator and a few more blocks in general.
  • Increased the health of the Hawkeye Railgun.
  • Reduced the anti-gravity power of the Zero Point Gun projectiles. The bubbles effect can now be counteracted by using a Gravity Magnifier Engine on your Tech.
  • Fixed the issue where the Better Future Medium Flipper Hover Pads were weaker than the Small Flipper Hover Pads.
  • Increased the damage of the Better Future FS and Cyber Disc Lasers.
  • Updated the Better Future Gatling Laser to deploy when near to an enemy target, like some of the other Better Future weapons.
  • The popup notification for live Twitch streams only applies to the Payload stream now.
  • Updated block recipes:
    • Better Future Small Air Rig Extender
    • Better Future Medium Air Rig Extender
    • Better Future Large Air Rig Extender
    • Better Future Medium Angled Halo Wheel

Other changes:
  • Multiple undo stacking has now been removed as it was considered too confusing to the player. The revised behaviour is as follows:
    • When any operation creates an undo, it replaces any previous undo that was available.
    • When a block-detach undo (as opposed to send-to-SCU) is available, if you detach a block from the Tech that the operation applies to, the undo will be invalidated (the button disappears).
    • You can still do the exploit where you detach a block, replace it with a different block, then hit undo to attempt to rebuild the Tech around the replacement block - provided that you don't detach any more blocks after the initial detach.
  • "Report a Bug" has been removed from the pause menu
    • Bugs posted on the TerraTech forum are handier for the dev team to manage as it's easier to respond to and ask for more information where necessary.

Bug Fixes:
  • Fixed saves failing (and game being unplayable) when your documents folder is a network drive accessed with a UNC path (\\something).
  • Fixed bug where player colours are not updated in Deathmatch scoreboard when players change their colours.
  • Fixed issue with scenery destruction missing animations in multiplayer.
  • Fixed issue with detonating explosive bolts not being visible for other players.
  • Fixed crash bug after closing inventory in Deathmatch.

Known Major Issues:
  • If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual.
    • All subsequent load times should be quicker.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:
  • Fixed various crash bugs that occur when the player Tech takes damage.
  • In Co-op Creative, players are now spawned away from enemy Techs.

Localisation:
  • Latest translations from TT Translators added to the game.

Known Major Issues:
  • If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual.
    • All subsequent load times should be quicker.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Design Tweaks:
  • The active mission box in Campaign mode will now close if the custom skins palette is opened to prevent overlapping UI.
  • Tooltips added to mute and kick buttons in Co-op Creative.
  • Custom skins "Flood Fill Tech" tooltip renamed to "Flash Fill."

Bug Fixes:
  • Fixed bug where player colours are not updated in Deathmatch scoreboard when players change their colours.
  • Fixed issue with scenery destruction missing animations in multiplayer.
  • Fixed issue with detonating explosive bolts not being visible for other players.
  • Fixed crash bug after closing inventory in Deathmatch.

Known Major Issues:
  • If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual.
    • All subsequent load times should be quicker.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Design Tweaks:
  • Removed "Enemy Nearby" Tech spawn restriction in Co-op Creative.

Bug Fixes:
  • Fixed saves failing (and game being unplayable) when your documents folder is a network drive accessed with a UNC path (\\something).
  • Fixed issue where the Venture Sonic Lance was only available to players that own the R&D Test Chamber pack.
  • In the custom skins palette, fixed the grab mode icon not highlighting when selected.
  • Fixed issue causing the respawn Tech panel to appear incorrectly oversized after sending an invader.
  • Fixed issue causing damage indicator to not appear to be synced across clients in multiplayer modes.
  • In Co-op Creative mode, fixed issue causing clients to not see explosion VFX from explosive bolts.
  • In Co-op Creative, fixed bug causing custom skinned blocks to revert to default skin when picked up by a connected client.
  • In Co-op Creative mode, fixed issue causing client to still be shown custom skin blocks when the host switches back to default skin blocks.
  • Fixed crash bug when a kill streak reward incorrectly appears in Co-op Creative mode.
  • Fixed bug preventing second player from connecting to Creative Co-op when coming from a deathmatch game.
  • In Team Deathmatch, fixed issue allowing players to build on their teammates' Techs.
  • In Multiplayer Deathmatch, shotguns now inflict damage again.
  • In Multiplayer Deathmatch, fixed crash when the host opens the scoreboard.
  • In Multiplayer Deathmatch, the timer now disappears when the block skins panel is open to ensure the panel functions correctly.
  • In Gauntlet, fixed bug causing custom skin blocks to revert to default skin blocks when a Tech is sent back to the nearest checkpoint.

Known Major Issues:
  • If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual.
    • All subsequent load times should be quicker.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Design Tweaks:
  • Reduced the anti-gravity power of the Zero Point Gun projectiles. The bubbles effect can now be counteracted by using a Gravity Magnifier Engine on your Tech.
  • Fixed the issue where the Better Future Medium Flipper Hover Pads were weaker than the Small Flipper Hover Pads.
  • Increased the damage of the Better Future FS and Cyber Disc Lasers.
  • Updated the Better Future Gatling Laser to deploy when near to an enemy target, like some of the other Better Future weapons.
  • The popup notification for live Twitch streams only applies to the Payload stream now.

Bug Fixes:
  • Fixed bug causing Better Future FS Laser and Cyber Disc Laser to damage friendly Hawkeye and Better Future shields.
  • When you are boosting and you swap to another Tech, boosters of the same type will no longer produce any audio when fired. This has now been fixed.
  • Fixed bug causing the Better Future Scatter Laser to incorrectly play firing SFX when it is being deployed.
  • Fixed bug causing anti-grav bubbles to incorrectly block beam lasers.
  • Adding a 2nd cab to a Tech will incorrectly define the Tech's orientation when loading the Tech Snapshot. This has now been fixed.
  • In Co-op Creative mode, the scoreboard now shows which team other players are on.
  • In Co-op Creative mode, fixed bug causing upturned Techs with no player control to try and right themselves.
  • In Co-op Creative mode, fixed bug allowing players to just be left with an A.I. cab and no way to control it.
  • In Co-op Creative mode, fixed bug allowing multiple instances of the control schemes window to be open.
  • In Co-op Creative, the remote charger beam will appear attached to the Tech which last used it no matter the distance moved. This has now been fixed.
  • The custom skins palette is now present in Multiplayer Deathmatch.
  • Fixed bug preventing pressing Esc in Multiplayer Deathmatch to not open the pause menu.
  • Fixed bug causing location avatars to be incorrectly present in Multiplayer Deathmatch.

Known Major Issues:
  • If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual.
    • All subsequent load times should be quicker.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:
  • Fixed graphical issue with block skins on computers with lower specs.
  • Fixed issue causing wheel sounds to not play.
  • Fixed bug causing the info panel for Techs to not auto-minimise.
  • Fixed bug in Co-op Creative allowing build beam to heal Techs.
  • Fixed bug in Co-op Creative causing a Tech to respawn if their cab is thrown beyond the boundary.
  • Fixed issue in Co-op Creative where non-player controlled Techs and enemy Techs will vanish abruptly.

Known Major Issues:
  • If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual.
    • All subsequent load times should be quicker.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

New Features:
  • Alternative skins are available for the sets of blocks for each corporation.
    • One alternative skin per corporation.
    • Available in all game modes except multiplayer deathmatch.

Co-op Creative Enhancements:
  • Players can now roam in all directions as a tethered group of players.
    • If players separate and go in different directions, some will encounter a border wall until the players regroup again.
  • Players can now select a team to be on and switch teams.
  • Batteries, repair bubbles, shield bubbles, solar generators and wireless chargers are now available.

New Blocks:
  • GeoCorp Frame Explosive Bolt
  • Hawkeye Z4 Explosive Bolt
  • Better Future Plasma Furnace Generator
  • Better Future Small Long Halo Wheel
  • Better Future DOT Laser
  • Better Future CLAW Plasma Cutter
  • Better Future Small Air Rig Extender
  • Better Future Small Rotor
  • Better Future Medium Air Rig Extender
  • Better Future Plasma Flamethrower
  • Better Future Medium Angled Halo Wheel
  • Better Future Medium Long Halo Wheel
  • Better Future Medium Rotor
  • Better Future Large Straight Halo Wheel
  • Better Future Large Side Halo Wheel
  • Better Future Speedometer
  • Better Future Altimeter
  • Better Future Class D Laser Ray
  • Better Future Large Air Rig Extender
  • Better Future Large Booster
  • Better Future Large Outside Wing

New blocks promoted from R&D Test Chamber:
  • GeoCorp Jetson Adjustment Thruster
  • Venture Sonic Lance
  • Venture Dual Auto Cannons
  • Venture Medium F1 Wheel
  • Venture Large F1 Wheel
  • Hawkeye Flying Fortress Hover
  • Hawkeye Plasma Jaws
  • Hawkeye Hunter Rail Gun

New R&D Test Chamber Blocks:
  • EXP Zero Point Energy Gun

Design Tweaks:
  • Increased the health of the Hawkeye Railgun.
  • Updated block recipes:
    • Better Future Small Air Rig Extender
    • Better Future Medium Air Rig Extender
    • Better Future Large Air Rig Extender
    • Better Future Medium Angled Halo Wheel

Known Major Issues:
  • Players with lower spec computers may encounter a graphical issue with blocks just appearing black.
    • We are currently working on a fix for this issue for the next TT Unstable update following this one.
  • If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual.
    • All subsequent load times should be quicker.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug Fixes:
  • Fixed a crash bug caused when trying to grab a block that a block magnet on your Tech has attracted.

Known Major Issues:
  • If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual.
    • All subsequent load times should be quicker.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

New Features:
  • Creative and Co-op Creative modes now have the option to add Easy, Medium or Hard enemy Techs to the game.
    • Can be set before a game starts and changed via the Options screen.

New blocks:
  • Better Future Repair Bubble Projector
  • Better Future Air Receiver
  • Better Future Small Hover Flipper (left and right)

New blocks graduated from R&D Test Chamber to Campaign and Creative modes:
  • GeoCorp Cat Nine Mining Flail
  • GeoCorp Windmill Mining Flail
  • GeoCorp Active All Axis Heavy Gyro
  • Hawkeye Active All Axis Horizon Gyro

Design Tweaks:
  • The Care Package near the start of the game now gives an extra solar generator, battery and regen bubble.
  • The 3 variations of the Trader Troll have now been replaced with a less threatening anchored new Trader Troll Tech.
  • "FTUE" respawn Techs from GSO Grade 2 onwards now include a solar generator and a few more blocks in general.

Other changes:
  • Multiple undo stacking has now been removed as it was considered too confusing to the player. The revised behaviour is as follows:
    • When any operation creates an undo, it replaces any previous undo that was available.
    • When a block-detach undo (as opposed to send-to-SCU) is available, if you detach a block from the Tech that the operation applies to, the undo will be invalidated (the button disappears).
    • You can still do the exploit where you detach a block, replace it with a different block, then hit undo to attempt to rebuild the Tech around the replacement block - provided that you don't detach any more blocks after the initial detach.
  • "Report a Bug" has been removed from the pause menu
    • Bugs posted on the TerraTech forum are handier for the dev team to manage as it's easier to respond to and ask for more information where necessary.

Known Major Issues:
  • If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual.
    • All subsequent load times should be quicker.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.
...