Reduced the anti-gravity power of the Zero Point Gun projectiles. The bubbles effect can now be counteracted by using a Gravity Magnifier Engine on your Tech.
Fixed the issue where the Better Future Medium Flipper Hover Pads were weaker than the Small Flipper Hover Pads.
Increased the damage of the Better Future FS and Cyber Disc Lasers.
Updated the Better Future Gatling Laser to deploy when near to an enemy target, like some of the other Better Future weapons.
The popup notification for live Twitch streams only applies to the Payload stream now.
Bug Fixes:
Fixed bug causing Better Future FS Laser and Cyber Disc Laser to damage friendly Hawkeye and Better Future shields.
When you are boosting and you swap to another Tech, boosters of the same type will no longer produce any audio when fired. This has now been fixed.
Fixed bug causing the Better Future Scatter Laser to incorrectly play firing SFX when it is being deployed.
Fixed bug causing anti-grav bubbles to incorrectly block beam lasers.
Adding a 2nd cab to a Tech will incorrectly define the Tech's orientation when loading the Tech Snapshot. This has now been fixed.
In Co-op Creative mode, the scoreboard now shows which team other players are on.
In Co-op Creative mode, fixed bug causing upturned Techs with no player control to try and right themselves.
In Co-op Creative mode, fixed bug allowing players to just be left with an A.I. cab and no way to control it.
In Co-op Creative mode, fixed bug allowing multiple instances of the control schemes window to be open.
In Co-op Creative, the remote charger beam will appear attached to the Tech which last used it no matter the distance moved. This has now been fixed.
The custom skins palette is now present in Multiplayer Deathmatch.
Fixed bug preventing pressing Esc in Multiplayer Deathmatch to not open the pause menu.
Fixed bug causing location avatars to be incorrectly present in Multiplayer Deathmatch.
Known Major Issues:
If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual.
All subsequent load times should be quicker.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Fixed graphical issue with block skins on computers with lower specs.
Fixed issue causing wheel sounds to not play.
Fixed bug causing the info panel for Techs to not auto-minimise.
Fixed bug in Co-op Creative allowing build beam to heal Techs.
Fixed bug in Co-op Creative causing a Tech to respawn if their cab is thrown beyond the boundary.
Fixed issue in Co-op Creative where non-player controlled Techs and enemy Techs will vanish abruptly.
Known Major Issues:
If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual.
All subsequent load times should be quicker.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Alternative skins are available for the sets of blocks for each corporation.
One alternative skin per corporation.
Available in all game modes except multiplayer deathmatch.
Co-op Creative Enhancements:
Players can now roam in all directions as a tethered group of players.
If players separate and go in different directions, some will encounter a border wall until the players regroup again.
Players can now select a team to be on and switch teams.
Batteries, repair bubbles, shield bubbles, solar generators and wireless chargers are now available.
New Blocks:
GeoCorp Frame Explosive Bolt
Hawkeye Z4 Explosive Bolt
Better Future Plasma Furnace Generator
Better Future Small Long Halo Wheel
Better Future DOT Laser
Better Future CLAW Plasma Cutter
Better Future Small Air Rig Extender
Better Future Small Rotor
Better Future Medium Air Rig Extender
Better Future Plasma Flamethrower
Better Future Medium Angled Halo Wheel
Better Future Medium Long Halo Wheel
Better Future Medium Rotor
Better Future Large Straight Halo Wheel
Better Future Large Side Halo Wheel
Better Future Speedometer
Better Future Altimeter
Better Future Class D Laser Ray
Better Future Large Air Rig Extender
Better Future Large Booster
Better Future Large Outside Wing
New blocks promoted from R&D Test Chamber:
GeoCorp Jetson Adjustment Thruster
Venture Sonic Lance
Venture Dual Auto Cannons
Venture Medium F1 Wheel
Venture Large F1 Wheel
Hawkeye Flying Fortress Hover
Hawkeye Plasma Jaws
Hawkeye Hunter Rail Gun
New R&D Test Chamber Blocks:
EXP Zero Point Energy Gun
Design Tweaks:
Increased the health of the Hawkeye Railgun.
Updated block recipes:
Better Future Small Air Rig Extender
Better Future Medium Air Rig Extender
Better Future Large Air Rig Extender
Better Future Medium Angled Halo Wheel
Known Major Issues:
Players with lower spec computers may encounter a graphical issue with blocks just appearing black.
We are currently working on a fix for this issue for the next TT Unstable update following this one.
If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual.
All subsequent load times should be quicker.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Fixed a crash bug caused when trying to grab a block that a block magnet on your Tech has attracted.
Known Major Issues:
If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual.
All subsequent load times should be quicker.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Creative and Co-op Creative modes now have the option to add Easy, Medium or Hard enemy Techs to the game.
Can be set before a game starts and changed via the Options screen.
New blocks:
Better Future Repair Bubble Projector
Better Future Air Receiver
Better Future Small Hover Flipper (left and right)
New blocks graduated from R&D Test Chamber to Campaign and Creative modes:
GeoCorp Cat Nine Mining Flail
GeoCorp Windmill Mining Flail
GeoCorp Active All Axis Heavy Gyro
Hawkeye Active All Axis Horizon Gyro
Design Tweaks:
The Care Package near the start of the game now gives an extra solar generator, battery and regen bubble.
The 3 variations of the Trader Troll have now been replaced with a less threatening anchored new Trader Troll Tech.
"FTUE" respawn Techs from GSO Grade 2 onwards now include a solar generator and a few more blocks in general.
Other changes:
Multiple undo stacking has now been removed as it was considered too confusing to the player. The revised behaviour is as follows:
When any operation creates an undo, it replaces any previous undo that was available.
When a block-detach undo (as opposed to send-to-SCU) is available, if you detach a block from the Tech that the operation applies to, the undo will be invalidated (the button disappears).
You can still do the exploit where you detach a block, replace it with a different block, then hit undo to attempt to rebuild the Tech around the replacement block - provided that you don't detach any more blocks after the initial detach.
"Report a Bug" has been removed from the pause menu
Bugs posted on the TerraTech forum are handier for the dev team to manage as it's easier to respond to and ask for more information where necessary.
Known Major Issues:
If you have a large number of snapshots (e.g. 300), the initial load of this update may take slightly longer than usual.
All subsequent load times should be quicker.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Co-op Creative mode has now arrived for everyone to play with up to 3 other players. It's the first major stage on our journey towards creating one of the most requested features that the TerraTech community are asking for - a Co-op Campaign mode.
Also arriving in this update are Better Future missions with even more Better Future blocks to add to the extensive set that are already available.
And along with those major additions, the update also has Tech swapping in Campaign mode, more blocks for other corporations, Steam invites and more multiplayer lobby settings.
Enjoy, Sai Wun
New Features:
Co-op Creative mode.
Up to 4 players creating and collaborating in a sandbox environment.
Better Future Campaign missions.
Available to unlock from GSO Grade 4.
You can now swap your active Tech from the Tech loader while in Campaign mode.
Multiplayer lobbies can now be set to Private, Public or Friends only. Players can only enter Private lobbies via invitation from the host. Private lobbies shouldn't be visible on the lobby list.
Steam invites are set up so that players can accept the invite when the game is opened or closed. If closed the game should open and join the lobby instantly. The host must be in the joinable lobby to invite.
Sound effects added to the user interface.
The range of Wireless Chargers is now indicated by a spherical effect.
New translations from the TT Translator team.
New blocks:
GeoCorp Standard blocks:
GeoCorp Outside Corner Bumper
GeoCorp Outside Corner Bracket Bumper
Venture Wheel blocks:
Venture Medium Retractable Landing Gear
Venture Large Retractable Landing Gear
Hawkeye Wheel blocks:
Hawkeye Small Landing Skid
Hawkeye Medium Landing Skid
Hawkeye Large Landing Skid
Better Future Standard blocks:
Better Future Two Face Blank Block
Better Future Three Face Blank Block
Better Future Stream Fillet Block
Better Future Stream Internal Corner Block
Better Future Small Air Rig
Better Future Medium Air Rig
Better Future Large Air Rig
Better Future Weapon blocks:
Better Future FS Laser
Better Future Scatter Laser
Better Future Trapdoor Assault Laser
Better Future Cyber Disc Laser
Better Future Accessory blocks:
Better Future Small Light
Better Future Radar
Better Future Payload Terminal
Better Future Power blocks:
Better Future Solar Panel
Better Future Shield Bubble Projector
Better Future Manufacturing blocks:
Better Future Sky Anchor
Better Future Fabricator
Better Future Scrapper
Better Future Flight blocks:
Better Future Tail Wing
Better Future Gravity Magnifier Engine
Better Future Medium Hover Ring
Better Future Large Fuel Tank
Better Future Large Air Brake
Better Future Anti-gravity Eco Engine
Design Tweaks:
Moved all Anchor blocks for all corporations to the Manufacturing blocks section of the block Inventory.
Tank tread turning has now been improved when multiple tank treads are attached to a Tech.
Reduced the amount of time it takes to send a Tech to the SCU from the Tech Radial Menu.
Removed all batteries, all wireless chargers, all shield and repair bubbles from Gauntlet mode.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Reduced the amount of time it takes to send a Tech to the SCU from the Tech Radial Menu.
Removed Better Future sky anchors and Better Future anti gravity engines, all batteries, all wireless chargers, all shield and repair bubbles from Gauntlet and Sumo Modes.
Bug Fixes:
Fixed issue causing progression to be blocked if after reaching GSO grade 2, the player is unable to interact with the trading station if the available missions popup is closed.
Fixed issue causing a small pause to occur after undoing a cab removal from an anchored Tech.
When flying a Tech and then switching to an anchored Tech, the game now checks the terrain to avoid the Tech anchoring into scenery.
In Co-op Creative, fixed bug causing some trees to be indestructible when there are multiple people playing.
Known Major Issues:
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Tank tread turning has now been improved when multiple tank treads are attached to a Tech.
Bug Fixes:
Fixed crash when delivery bomb lands on an unloaded tile.
Fixed bug where undoing cab removal can result in the player not having control of any Tech.
Fixed Tech intersection issue caused when using Undo after attaching a cab to another Tech.
The tutorial plane will now remain after cancelling the Learn To Fly mission.
The Better Future Tail Wing now has correct pitching behaviour.
If a Better Future race mission is dropped before completion, the purchased hover or anti-grav Tech from Hubl won't vanish now.
Better Future lasers don't collide with friendly shields now.
Levelling up to Better Future grade 3 now displays the correct Better Future logo.
Fixed bug causing a client to not be able to control their Tech after accepting a multiplayer invite on the main menu.
Loading a Co-op Creative game now notifies the player that the game is private by default.
In Co-op Creative, fixed bug preventing blocks spawned before joining a session to be scavenged.
In Co-op Creative, a Tech is now left in build beam if switched to another Tech.
Known Major Issues:
After reaching GSO grade 2, the user is unable to interact with the trading station if the available missions popup is closed. If this occurs, then game progression is blocked.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Updated several ramp positions in the Skyways Valley multiplayer level to move them away from the arena border.
Missions now despawn scenery when completed e.g. race mission start gates.
Bug Fixes:
When swapping a current Tech via the Tech Loader, fixed bug preventing the name and control scheme settings of the new Tech from updating correctly.
Fixed bug causing certain accessories to stretch when placed on a tall Tech.
Fixed bug preventing multiplayer invites from functioning correctly.
In Co-op Creative, fixed intermittent crash bug when Techs go beyond the boundary.
In Deathmatch, fixed issue with map size selection not functioning.
Fixed bug causing player names and avatars failing to appear for players upon rejoining a Deathmatch.
Known Major Issues:
In multiplayer, after accepting an invite while on the main menu, the client may be unable to control their Tech.
If this happens, leave the session and try re-joining.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
Swap Current Tech now animates to blocks of the new Tech forming while the blocks of the previous Tech disappear, with blocks that are reused from old to new animating into their new positions.
Added more sound effects to Better Future blocks.
Bug Fixes:
Fixed issue causing TerraTech to pause during the initial load to main menu if "Keep game running in the background" is unchecked and applicationfocus is away from TerraTech.
Fixed crash by disabling undo when the player's Tech is destroyed.
Fixed bug with game soft locking by preventing using Build Beam nudge controls when player controls are locked.
Fixed bug preventing the Venture Refinery to attach to the Hawkeye and GeoCorp Delivery cannons.
Fixed issue with Better Future XP bar tooltip being blank.
Fixed bug causing Better Future license mission to appear again at the Trading Station after already completing the mission.
Fixed bug preventing Better Future anti-gravity race missions from appearing on Trading Stations.
Fixed issue causing a sky anchor to detach for a split second when explosive bolts are released and the primary cab is not attached via the sky anchor.
Fixed issue where the Better Future Solar Panel was causing a problem when placed upside down in a position where it will intersect with the ground on an anchored Tech.
Fixed bug with Better Future laser weapons incorrectly passing through shields.
Fixed error in the Better Future Speed Lance Laser recipe. It's now: Hardened Titanic x2, Titanic Alloy x2, Acid Electrode x2, Ion Pulse Cell, as it was meant to be.
Fixed bug with scenery sometimes not being cleared from tracks for Better Future race missions.
In Co-op Creative, fixed issue allowing the player to move beyond the boundary wall using the Build Beam.
In Co-op Creative, fixed crash if an anchored Tech is pulled apart via cab detaching then grabbing the anchor again.
In Co-op Creative with co-op building enabled, fixed bug where a single block can be grabbed by host and client at same time.
In Deathmatch, fixed bug causing earned blocks to not be saved.
In Deathmatch, fixed bug with kill streak rewards incorrectly being claimable when near enemies and persisting after death.
In Deathmatch, fixed bug with deaths not registering correctly..
In Deathmatch, fixed bug where after accepting an invite, players may be unable to control Techs.
Known Major Issues:
When accepting a multiplayer invite, players may find that they are incorrectly returned to the main menu. If this happens, entering Find a Game in multiplayer should trigger the invite and allow the player to join the game correctly.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.